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9 Commits

Author SHA1 Message Date
6f4af1c694 weird empty comment 2023-10-05 19:46:33 -07:00
40af48068a create CompatWorker and move physics back into main thread so it feels good to play
eventually I will work on thread stuff again and make threads for everything and workarounds to latency issues
2023-10-05 19:46:33 -07:00
edd3ca566a forgot camera offset 2023-10-05 19:46:33 -07:00
a1f9a62c89 to fix speen 2023-10-05 19:46:33 -07:00
b5ee40e48d fix mouse interpolation 2023-10-05 19:46:33 -07:00
3c521089cb this adds lag and is unnecessary 2023-10-04 23:52:20 -07:00
77ea099880 use absolute pos 2023-10-04 23:52:20 -07:00
54a21ae00b time must advance! (2 bugs related to this)
global.mouse.time
physics.time
2023-10-04 23:52:20 -07:00
dd61c64ddd move physics to its own thread 2023-10-04 23:51:46 -07:00
12 changed files with 248 additions and 731 deletions

183
Cargo.lock generated

@ -86,21 +86,6 @@ dependencies = [
"libc",
]
[[package]]
name = "approx"
version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3f2a05fd1bd10b2527e20a2cd32d8873d115b8b39fe219ee25f42a8aca6ba278"
dependencies = [
"num-traits 0.2.16",
]
[[package]]
name = "array-init"
version = "2.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3d62b7694a562cdf5a74227903507c56ab2cc8bdd1f781ed5cb4cf9c9f810bfc"
[[package]]
name = "arrayref"
version = "0.3.7"
@ -178,30 +163,6 @@ version = "0.13.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9e1b586273c5702936fe7b7d6896644d8be71e6314cfe09d3167c95f712589e8"
[[package]]
name = "binrw"
version = "0.10.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f846d8732b2a55b569b885852ecc925a2b1f24568f4707f8b1ccd5dc6805ea9b"
dependencies = [
"array-init",
"binrw_derive",
"bytemuck",
]
[[package]]
name = "binrw_derive"
version = "0.10.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5c2aa66a5e35daf7f91ed44c945886597ef4c327f34f68b6bbf22951a250ceeb"
dependencies = [
"either",
"owo-colors",
"proc-macro2",
"quote",
"syn 1.0.109",
]
[[package]]
name = "bit-set"
version = "0.5.3"
@ -277,27 +238,12 @@ dependencies = [
"objc2-encode",
]
[[package]]
name = "build_const"
version = "0.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b4ae4235e6dac0694637c763029ecea1a2ec9e4e06ec2729bd21ba4d9c863eb7"
[[package]]
name = "bumpalo"
version = "3.13.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a3e2c3daef883ecc1b5d58c15adae93470a91d425f3532ba1695849656af3fc1"
[[package]]
name = "bv"
version = "0.11.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8834bb1d8ee5dc048ee3124f2c7c1afcc6bc9aed03f11e9dfd8c69470a5db340"
dependencies = [
"feature-probe",
]
[[package]]
name = "bytemuck"
version = "1.13.1"
@ -318,12 +264,6 @@ dependencies = [
"syn 2.0.29",
]
[[package]]
name = "byteorder"
version = "0.5.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0fc10e8cc6b2580fda3f36eb6dc5316657f812a3df879a44a66fc9f0fdbc4855"
[[package]]
name = "byteorder"
version = "1.4.3"
@ -366,16 +306,6 @@ version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fd16c4719339c4530435d38e511904438d07cce7950afa3718a84ac36c10e89e"
[[package]]
name = "cgmath"
version = "0.18.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1a98d30140e3296250832bbaaff83b27dcd6fa3cc70fb6f1f3e5c9c0023b5317"
dependencies = [
"approx",
"num-traits 0.2.16",
]
[[package]]
name = "codespan-reporting"
version = "0.11.1"
@ -401,12 +331,6 @@ dependencies = [
"crossbeam-utils",
]
[[package]]
name = "configparser"
version = "3.0.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5458d9d1a587efaf5091602c59d299696a3877a439c8f6d461a2d3cce11df87a"
[[package]]
name = "constant_time_eq"
version = "0.3.0"
@ -453,15 +377,6 @@ dependencies = [
"libc",
]
[[package]]
name = "crc"
version = "1.8.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d663548de7f5cca343f1e0a48d14dcfb0e9eb4e079ec58883b7251539fa10aeb"
dependencies = [
"build_const",
]
[[package]]
name = "crc32fast"
version = "1.3.2"
@ -508,7 +423,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "594ecd967c2f40db5dde8da4c356975fc1fe030e951c7c3962f6dc2e80042e87"
dependencies = [
"bitflags 1.3.2",
"byteorder 1.4.3",
"byteorder",
"enum_primitive",
]
@ -544,12 +459,6 @@ version = "1.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9ea835d29036a4087793836fa931b08837ad5e957da9e23886b29586fb9b6650"
[[package]]
name = "either"
version = "1.9.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a26ae43d7bcc3b814de94796a5e736d4029efb0ee900c12e2d54c993ad1a1e07"
[[package]]
name = "enum_primitive"
version = "0.1.1"
@ -623,12 +532,6 @@ dependencies = [
"simd-adler32",
]
[[package]]
name = "feature-probe"
version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "835a3dc7d1ec9e75e2b5fb4ba75396837112d2060b03f7d43bc1897c7f7211da"
[[package]]
name = "flate2"
version = "1.0.27"
@ -1028,25 +931,6 @@ dependencies = [
"libc",
]
[[package]]
name = "lzma"
version = "0.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "782ba3f542e8bc1349386c15e9dc3119ae6da96479f96b3863cc7a88bbdfd4e4"
dependencies = [
"byteorder 0.5.3",
]
[[package]]
name = "lzma-rs"
version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "aba8ecb0450dfabce4ad72085eed0a75dffe8f21f7ada05638564ea9db2d7fb1"
dependencies = [
"byteorder 1.4.3",
"crc",
]
[[package]]
name = "malloc_buf"
version = "0.0.6"
@ -1351,12 +1235,6 @@ dependencies = [
"ttf-parser",
]
[[package]]
name = "owo-colors"
version = "3.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c1b04fb49957986fdce4d6ee7a65027d55d4b6d2265e5848bbb507b58ccfdb6f"
[[package]]
name = "parking"
version = "2.1.0"
@ -1651,7 +1529,7 @@ version = "0.8.12"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7f9860a6cc38ed1da53456442089b4dfa35e7cedaa326df63017af88385e6b20"
dependencies = [
"byteorder 1.4.3",
"byteorder",
"num-traits 0.2.16",
"paste",
]
@ -1662,7 +1540,7 @@ version = "1.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bffea85eea980d8a74453e5d02a8d93028f3c34725de143085a844ebe953258a"
dependencies = [
"byteorder 1.4.3",
"byteorder",
"rmp",
"serde",
]
@ -1804,11 +1682,10 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
[[package]]
name = "strafe-client"
version = "0.8.0"
version = "0.7.0"
dependencies = [
"async-executor",
"bytemuck",
"configparser",
"ddsfile",
"env_logger",
"glam",
@ -1821,7 +1698,6 @@ dependencies = [
"rbx_dom_weak",
"rbx_reflection_database",
"rbx_xml",
"vbsp",
"wgpu",
"winit",
]
@ -1860,17 +1736,6 @@ dependencies = [
"unicode-ident",
]
[[package]]
name = "syn_util"
version = "0.4.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6754c4559b79657554e9d8a0d56e65e490c76d382b9c23108364ec4125dea23c"
dependencies = [
"proc-macro2",
"quote",
"syn 1.0.109",
]
[[package]]
name = "termcolor"
version = "1.2.0"
@ -1972,35 +1837,6 @@ version = "0.2.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f962df74c8c05a667b5ee8bcf162993134c104e96440b663c8daa176dc772d8c"
[[package]]
name = "vbsp"
version = "0.1.0"
source = "git+https://github.com/icewind1991/vbsp?rev=0850bb8dbd695a770d39a06f2cc880aa9d626bf7#0850bb8dbd695a770d39a06f2cc880aa9d626bf7"
dependencies = [
"arrayvec",
"binrw",
"bitflags 1.3.2",
"bv",
"cgmath",
"lzma-rs",
"num_enum 0.5.11",
"static_assertions",
"thiserror",
"vbsp-derive",
"zip",
]
[[package]]
name = "vbsp-derive"
version = "0.1.0"
source = "git+https://github.com/icewind1991/vbsp?rev=0850bb8dbd695a770d39a06f2cc880aa9d626bf7#0850bb8dbd695a770d39a06f2cc880aa9d626bf7"
dependencies = [
"proc-macro2",
"quote",
"syn 1.0.109",
"syn_util",
]
[[package]]
name = "vec_map"
version = "0.8.2"
@ -2520,14 +2356,3 @@ name = "xml-rs"
version = "0.8.16"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "47430998a7b5d499ccee752b41567bc3afc57e1327dc855b1a2aa44ce29b5fa1"
[[package]]
name = "zip"
version = "0.6.3"
source = "git+https://github.com/icewind1991/zip?branch=lzma-decompression#67239e847f4fbe3a5b847707ee3228ac370388f5"
dependencies = [
"byteorder 1.4.3",
"crc32fast",
"crossbeam-utils",
"lzma",
]

@ -1,6 +1,6 @@
[package]
name = "strafe-client"
version = "0.8.0"
version = "0.7.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
@ -8,7 +8,6 @@ edition = "2021"
[dependencies]
async-executor = "1.5.1"
bytemuck = { version = "1.13.1", features = ["derive"] }
configparser = "3.0.2"
ddsfile = "0.5.1"
env_logger = "0.10.0"
glam = "0.24.1"
@ -21,7 +20,6 @@ rbx_binary = "0.7.1"
rbx_dom_weak = "2.5.0"
rbx_reflection_database = "0.2.7"
rbx_xml = "0.13.1"
vbsp = { git="https://github.com/icewind1991/vbsp", rev = "0850bb8dbd695a770d39a06f2cc880aa9d626bf7" }
wgpu = "0.17.0"
winit = "0.28.6"

@ -1,91 +0,0 @@
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
pub enum AabbFace{
Right,//+X
Top,
Back,
Left,
Bottom,
Front,
}
#[derive(Clone)]
pub struct Aabb {
pub min: glam::Vec3,
pub max: glam::Vec3,
}
impl Default for Aabb {
fn default() -> Self {
Aabb::new()
}
}
impl Aabb {
const VERTEX_DATA: [glam::Vec3; 8] = [
glam::vec3(1., -1., -1.),
glam::vec3(1., 1., -1.),
glam::vec3(1., 1., 1.),
glam::vec3(1., -1., 1.),
glam::vec3(-1., -1., 1.),
glam::vec3(-1., 1., 1.),
glam::vec3(-1., 1., -1.),
glam::vec3(-1., -1., -1.),
];
pub fn new() -> Self {
Self {min: glam::Vec3::INFINITY,max: glam::Vec3::NEG_INFINITY}
}
pub fn grow(&mut self, point:glam::Vec3){
self.min=self.min.min(point);
self.max=self.max.max(point);
}
pub fn join(&mut self, aabb:&Aabb){
self.min=self.min.min(aabb.min);
self.max=self.max.max(aabb.max);
}
pub fn inflate(&mut self, hs:glam::Vec3){
self.min-=hs;
self.max+=hs;
}
pub fn intersects(&self,aabb:&Aabb)->bool{
(self.min.cmplt(aabb.max)&aabb.min.cmplt(self.max)).all()
}
pub fn normal(face:AabbFace) -> glam::Vec3 {
match face {
AabbFace::Right => glam::vec3(1.,0.,0.),
AabbFace::Top => glam::vec3(0.,1.,0.),
AabbFace::Back => glam::vec3(0.,0.,1.),
AabbFace::Left => glam::vec3(-1.,0.,0.),
AabbFace::Bottom => glam::vec3(0.,-1.,0.),
AabbFace::Front => glam::vec3(0.,0.,-1.),
}
}
pub fn unit_vertices() -> [glam::Vec3;8] {
return Self::VERTEX_DATA;
}
pub fn face(&self,face:AabbFace) -> Aabb {
let mut aabb=self.clone();
//in this implementation face = worldspace aabb face
match face {
AabbFace::Right => aabb.min.x=aabb.max.x,
AabbFace::Top => aabb.min.y=aabb.max.y,
AabbFace::Back => aabb.min.z=aabb.max.z,
AabbFace::Left => aabb.max.x=aabb.min.x,
AabbFace::Bottom => aabb.max.y=aabb.min.y,
AabbFace::Front => aabb.max.z=aabb.min.z,
}
return aabb;
}
pub fn center(&self)->glam::Vec3{
return (self.min+self.max)/2.0
}
//probably use floats for area & volume because we don't care about precision
pub fn area_weight(&self)->f32{
let d=self.max-self.min;
d.x*d.y+d.y*d.z+d.z*d.x
}
pub fn volume(&self)->f32{
let d=self.max-self.min;
d.x*d.y*d.z
}
}

@ -1,107 +0,0 @@
use crate::aabb::Aabb;
//da algaritum
//lista boxens
//sort by {minx,maxx,miny,maxy,minz,maxz} (6 lists)
//find the sets that minimizes the sum of surface areas
//splitting is done when the minimum split sum of surface areas is larger than the node's own surface area
//start with bisection into octrees because a bad bvh is still 1000x better than no bvh
//sort the centerpoints on each axis (3 lists)
//bv is put into octant based on whether it is upper or lower in each list
#[derive(Default)]
pub struct BvhNode{
children:Vec<Self>,
models:Vec<u32>,
aabb:Aabb,
}
impl BvhNode{
pub fn the_tester<F:FnMut(u32)>(&self,aabb:&Aabb,f:&mut F){
for &model in &self.models{
f(model);
}
for child in &self.children{
if aabb.intersects(&child.aabb){
child.the_tester(aabb,f);
}
}
}
}
pub fn generate_bvh(boxen:Vec<Aabb>)->BvhNode{
generate_bvh_node(boxen.into_iter().enumerate().collect())
}
fn generate_bvh_node(boxen:Vec<(usize,Aabb)>)->BvhNode{
let n=boxen.len();
if n<20{
let mut aabb=Aabb::new();
let models=boxen.into_iter().map(|b|{aabb.join(&b.1);b.0 as u32}).collect();
BvhNode{
children:Vec::new(),
models,
aabb,
}
}else{
let mut octant=std::collections::HashMap::with_capacity(n);//this ids which octant the boxen is put in
let mut sort_x=Vec::with_capacity(n);
let mut sort_y=Vec::with_capacity(n);
let mut sort_z=Vec::with_capacity(n);
for (i,aabb) in boxen.iter(){
let center=aabb.center();
octant.insert(*i,0);
sort_x.push((*i,center.x));
sort_y.push((*i,center.y));
sort_z.push((*i,center.z));
}
sort_x.sort_by(|tup0,tup1|tup0.1.partial_cmp(&tup1.1).unwrap());
sort_y.sort_by(|tup0,tup1|tup0.1.partial_cmp(&tup1.1).unwrap());
sort_z.sort_by(|tup0,tup1|tup0.1.partial_cmp(&tup1.1).unwrap());
let h=n/2;
let median_x=sort_x[h].1;
let median_y=sort_y[h].1;
let median_z=sort_z[h].1;
for (i,c) in sort_x{
if median_x<c{
octant.insert(i,octant[&i]+1<<0);
}
}
for (i,c) in sort_y{
if median_y<c{
octant.insert(i,octant[&i]+1<<1);
}
}
for (i,c) in sort_z{
if median_z<c{
octant.insert(i,octant[&i]+1<<2);
}
}
//generate lists for unique octant values
let mut list_list=Vec::with_capacity(8);
let mut octant_list=Vec::with_capacity(8);
for (i,aabb) in boxen.into_iter(){
let octant_id=octant[&i];
let list_id=if let Some(list_id)=octant_list.iter().position(|&id|id==octant_id){
list_id
}else{
let list_id=list_list.len();
octant_list.push(octant_id);
list_list.push(Vec::new());
list_id
};
list_list[list_id].push((i,aabb));
}
let mut aabb=Aabb::new();
let children=list_list.into_iter().map(|b|{
let node=generate_bvh_node(b);
aabb.join(&node.aabb);
node
}).collect();
BvhNode{
children,
models:Vec::new(),
aabb,
}
}
}

@ -1,24 +0,0 @@
pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R) -> crate::model::IndexedModelInstances{
let mut spawn_point=glam::Vec3::ZERO;
let mut indexed_models=Vec::new();
let mut s=Vec::new();
match input.read_to_end(&mut s){
Ok(guac)=>println!("readed to string {:?}", guac),
Err(e)=>println!("faile {:?}",e),
}
match vbsp::Bsp::read(s.as_slice()){
Ok(guac)=>println!("we got the guac {:?}", guac),
Err(e)=>println!("rotten {:?}",e),
}
crate::model::IndexedModelInstances{
textures:Vec::new(),
models:indexed_models,
spawn_point,
modes:Vec::new(),
}
}

@ -34,12 +34,11 @@ fn get_attributes(name:&str,can_collide:bool,velocity:glam::Vec3,force_intersect
let mut general=crate::model::GameMechanicAttributes::default();
let mut intersecting=crate::model::IntersectingAttributes::default();
let mut contacting=crate::model::ContactingAttributes::default();
let mut force_can_collide=can_collide;
match name{
//"Water"=>intersecting.water=Some(crate::model::IntersectingWater{density:1.0,drag:1.0}),
"Accelerator"=>{force_can_collide=false;intersecting.accelerator=Some(crate::model::IntersectingAccelerator{acceleration:velocity})},
"MapFinish"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish})},
"MapAnticheat"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat})},
"Accelerator"=>intersecting.accelerator=Some(crate::model::IntersectingAccelerator{acceleration:velocity}),
"MapFinish"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish}),
"MapAnticheat"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat}),
"Platform"=>general.stage_element=Some(crate::model::GameMechanicStageElement{
mode_id:0,
stage_id:0,
@ -58,15 +57,14 @@ fn get_attributes(name:&str,can_collide:bool,velocity:glam::Vec3,force_intersect
},
behaviour:match &captures[2]{
"Spawn"|"SpawnAt"=>crate::model::StageElementBehaviour::SpawnAt,
"Trigger"=>{force_can_collide=false;crate::model::StageElementBehaviour::Trigger},
"Teleport"=>{force_can_collide=false;crate::model::StageElementBehaviour::Teleport},
"Trigger"=>crate::model::StageElementBehaviour::Trigger,
"Teleport"=>crate::model::StageElementBehaviour::Teleport,
"Platform"=>crate::model::StageElementBehaviour::Platform,
_=>panic!("regex1[2] messed up bad"),
}
})
}else if let Some(captures)=lazy_regex::regex!(r"^Bonus(Finish|Anticheat)(\d+)$")
.captures(other){
force_can_collide=false;
match &captures[1]{
"Finish"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:crate::model::ZoneBehaviour::Finish}),
"Anticheat"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:crate::model::ZoneBehaviour::Anitcheat}),
@ -79,7 +77,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:glam::Vec3,force_intersect
if velocity!=glam::Vec3::ZERO{
general.booster=Some(crate::model::GameMechanicBooster{velocity});
}
match force_can_collide{
match can_collide{
true=>{
match name{
//"Bounce"=>(),
@ -178,7 +176,7 @@ impl RobloxFaceTextureDescription{
}
type RobloxPartDescription=[Option<RobloxFaceTextureDescription>;6];
type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
type RobloxCornerWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
type RobloxCornerWedgeDescription=[Option<RobloxFaceTextureDescription>;4];
#[derive(Clone,Eq,Hash,PartialEq)]
enum RobloxBasePartDescription{
Sphere,
@ -311,7 +309,9 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
};
let normal_id=normalid.to_u32();
if normal_id<6{
let (roblox_texture_color,roblox_texture_transform)=if decal.class=="Texture"{
let mut roblox_texture_transform=RobloxTextureTransform::default();
let mut roblox_texture_color=glam::Vec4::ONE;
if decal.class=="Texture"{
//generate tranform
if let (
Some(rbx_dom_weak::types::Variant::Float32(ox)),
@ -334,19 +334,13 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
5=>(size.x,size.y),//front
_=>panic!("unreachable"),
};
(
glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency),
RobloxTextureTransform{
offset_u:*ox/(*sx),offset_v:*oy/(*sy),
scale_u:size_u/(*sx),scale_v:size_v/(*sy),
}
)
}else{
(glam::Vec4::ONE,RobloxTextureTransform::default())
roblox_texture_transform=RobloxTextureTransform{
offset_u:*ox/(*sx),offset_v:*oy/(*sy),
scale_u:size_u/(*sx),scale_v:size_v/(*sy),
};
roblox_texture_color=glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency);
}
}else{
(glam::Vec4::ONE,RobloxTextureTransform::default())
};
}
part_texture_description[normal_id as usize]=Some(RobloxFaceTextureDescription{
texture:texture_id,
color:roblox_texture_color,
@ -380,11 +374,9 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
f3,//Cube::Left->Wedge::Left
f4,//Cube::Bottom->Wedge::Bottom
]),
//TODO: fix Left+Back texture coordinates to match roblox when not overwridden by Top
primitives::Primitives::CornerWedge=>RobloxBasePartDescription::CornerWedge([
f0,//Cube::Right->CornerWedge::Right
if f2.is_some(){f2}else{f1.clone()},//Cube::Back|Cube::Top->CornerWedge::TopBack
if f3.is_some(){f3}else{f1},//Cube::Left|Cube::Top->CornerWedge::TopLeft
f1,//Cube::Top->CornerWedge::Top
f4,//Cube::Bottom->CornerWedge::Bottom
f5,//Cube::Front->CornerWedge::Front
]),
@ -443,11 +435,10 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
for (face_id,roblox_face_description) in cornerwedge_texture_description.iter().enumerate(){
cornerwedge_face_description.insert(
match face_id{
0=>primitives::CornerWedgeFace::Right,
1=>primitives::CornerWedgeFace::TopBack,
2=>primitives::CornerWedgeFace::TopLeft,
3=>primitives::CornerWedgeFace::Bottom,
4=>primitives::CornerWedgeFace::Front,
0=>primitives::CornerWedgeFace::Top,
1=>primitives::CornerWedgeFace::Right,
2=>primitives::CornerWedgeFace::Bottom,
3=>primitives::CornerWedgeFace::Front,
_=>panic!("unreachable"),
},
match roblox_face_description{

@ -4,17 +4,13 @@ use model::{Vertex,ModelInstance,ModelGraphicsInstance};
use physics::{InputInstruction, PhysicsInstruction};
use instruction::{TimedInstruction, InstructionConsumer};
mod bvh;
mod aabb;
mod model;
mod zeroes;
mod worker;
mod physics;
mod settings;
mod framework;
mod primitives;
mod instruction;
mod load_bsp;
mod load_roblox;
struct Entity {
@ -66,31 +62,35 @@ fn perspective_rh(fov_x_slope: f32, fov_y_slope: f32, z_near: f32, z_far: f32) -
)
}
impl GraphicsCamera{
pub fn new(screen_size:glam::UVec2,fov:glam::Vec2)->Self{
pub fn new(screen_size:glam::UVec2,fov_y:f32)->Self{
Self{
screen_size,
fov,
fov: glam::vec2(fov_y*(screen_size.x as f32)/(screen_size.y as f32),fov_y),
}
}
pub fn proj(&self)->glam::Mat4{
perspective_rh(self.fov.x, self.fov.y, 0.5, 2000.0)
}
pub fn world(&self,pos:glam::Vec3,angles:glam::Vec2)->glam::Mat4{
pub fn view(&self,pos:glam::Vec3,angles:glam::Vec2)->glam::Mat4{
//f32 good enough for view matrix
glam::Mat4::from_translation(pos) * glam::Mat4::from_euler(glam::EulerRot::YXZ, angles.x, angles.y, 0f32)
}
pub fn set_screen_size(&mut self,screen_size:glam::UVec2){
self.screen_size=screen_size;
self.fov.x=self.fov.y*(screen_size.x as f32)/(screen_size.y as f32);
}
pub fn to_uniform_data(&self,(pos,angles): (glam::Vec3,glam::Vec2)) -> [f32; 16 * 4] {
pub fn to_uniform_data(&self,(pos,angles): (glam::Vec3,glam::Vec2)) -> [f32; 16 * 3 + 4] {
let proj=self.proj();
let proj_inv = proj.inverse();
let view_inv=self.world(pos,angles);
let view=view_inv.inverse();
let view=self.view(pos,angles);
let view_inv = view.inverse();
let mut raw = [0f32; 16 * 4];
let mut raw = [0f32; 16 * 3 + 4];
raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view)[..]);
raw[48..64].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view_inv)[..]);
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view_inv)[..]);
raw[48..52].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&view.col(3)));
raw
}
}
@ -112,16 +112,12 @@ impl GraphicsState{
pub fn clear(&mut self){
self.models.clear();
}
pub fn load_user_settings(&mut self,user_settings:&settings::UserSettings){
self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2();
}
}
pub struct GlobalState{
start_time: std::time::Instant,
manual_mouse_lock:bool,
mouse:physics::MouseState,
user_settings:settings::UserSettings,
graphics:GraphicsState,
physics_thread:worker::CompatWorker<TimedInstruction<InputInstruction>,physics::PhysicsOutputState,Box<dyn FnMut(TimedInstruction<InputInstruction>)->physics::PhysicsOutputState>>,
}
@ -228,7 +224,7 @@ impl GlobalState{
}else{
Some(ModelGraphicsInstance{
transform: glam::Mat4::from(instance.transform),
normal_transform: glam::Mat3::from(instance.transform.matrix3.inverse().transpose()),
normal_transform: glam::Mat4::from(instance.transform.inverse()).transpose(),
color: instance.color,
})
}
@ -237,7 +233,7 @@ impl GlobalState{
let id=unique_texture_models.len();
let mut unique_textures=Vec::new();
for group in model.groups.into_iter(){
//ignore zero copy optimization for now
//ignore zero coppy optimization for now
let texture_index=if let Some(texture_index)=unique_textures.iter().position(|&texture|texture==group.texture){
texture_index
}else{
@ -267,9 +263,9 @@ impl GlobalState{
let mut vertices = Vec::new();
let mut index_from_vertex = std::collections::HashMap::new();//::<IndexedVertex,usize>
let mut entities = Vec::new();
//this mut be combined in a more complex way if the models use different render patterns per group
let mut indices = Vec::new();
//TODO: combine groups using the same render pattern
for group in model.groups {
let mut indices = Vec::new();
for poly in group.polys {
for end_index in 2..poly.vertices.len() {
for &index in &[0, end_index - 1, end_index] {
@ -291,8 +287,8 @@ impl GlobalState{
}
}
}
}
entities.push(indices);
}
models.push(model::ModelSingleTexture{
instances:model.instances,
vertices,
@ -376,7 +372,7 @@ impl GlobalState{
}
}
const MODEL_BUFFER_SIZE:usize=4*4 + 12 + 4;//let size=std::mem::size_of::<ModelInstance>();
const MODEL_BUFFER_SIZE:usize=4*4 + 4*4 + 4;//let size=std::mem::size_of::<ModelInstance>();
const MODEL_BUFFER_SIZE_BYTES:usize=MODEL_BUFFER_SIZE*4;
fn get_instances_buffer_data(instances:&[ModelGraphicsInstance]) -> Vec<f32> {
let mut raw = Vec::with_capacity(MODEL_BUFFER_SIZE*instances.len());
@ -385,12 +381,7 @@ fn get_instances_buffer_data(instances:&[ModelGraphicsInstance]) -> Vec<f32> {
//model transform
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.transform)[..]);
//normal transform
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.x_axis));
raw.extend_from_slice(&[0.0]);
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.y_axis));
raw.extend_from_slice(&[0.0]);
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.z_axis));
raw.extend_from_slice(&[0.0]);
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.normal_transform)[..]);
//color
raw.extend_from_slice(AsRef::<[f32; 4]>::as_ref(&mi.color));
raw.append(&mut v);
@ -415,8 +406,6 @@ impl framework::Example for GlobalState {
device: &wgpu::Device,
queue: &wgpu::Queue,
) -> Self {
//wee
let user_settings=settings::read_user_settings();
let mut indexed_models = Vec::new();
indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()));
indexed_models.push(primitives::unit_sphere());
@ -756,11 +745,7 @@ impl framework::Example for GlobalState {
let mut physics = physics::PhysicsState::default();
physics.load_user_settings(&user_settings);
let screen_size=glam::uvec2(config.width,config.height);
let camera=GraphicsCamera::new(screen_size,user_settings.calculate_fov(1.0,&screen_size).as_vec2());
let camera=GraphicsCamera::new(glam::uvec2(config.width,config.height), 1.0);
let camera_uniforms = camera.to_uniform_data(physics.output().adjust_mouse(&physics.next_mouse));
let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Camera"),
@ -795,7 +780,7 @@ impl framework::Example for GlobalState {
let depth_view = Self::create_depth_texture(config, device);
let mut graphics=GraphicsState {
let graphics=GraphicsState {
pipelines:GraphicsPipelines{
skybox:sky_pipeline,
model:model_pipeline
@ -814,8 +799,6 @@ impl framework::Example for GlobalState {
temp_squid_texture_view: squid_texture_view,
};
graphics.load_user_settings(&user_settings);
let indexed_model_instances=model::IndexedModelInstances{
textures:Vec::new(),
models:indexed_models,
@ -837,7 +820,6 @@ impl framework::Example for GlobalState {
start_time:Instant::now(),
manual_mouse_lock:false,
mouse:physics::MouseState::default(),
user_settings,
graphics,
physics_thread,
};
@ -879,7 +861,7 @@ impl framework::Example for GlobalState {
},
}
},
b"VBSP"=>Some(load_bsp::generate_indexed_models(&mut input)),
//b"VBSP"=>Some(load_bsp::generate_indexed_models(input)),
//b"SNFM"=>Some(sniffer::generate_indexed_models(input)),
//b"SNFB"=>Some(sniffer::load_bot(input)),
other=>{
@ -899,11 +881,9 @@ impl framework::Example for GlobalState {
time:physics.time,
instruction: PhysicsInstruction::Input(physics::PhysicsInputInstruction::Reset),
});
physics.load_user_settings(&self.user_settings);
physics.generate_models(&indexed_model_instances);
self.physics_thread=physics.into_worker();
//graphics.load_user_settings(&self.user_settings);
self.generate_model_graphics(device,queue,indexed_model_instances);
//manual reset
}else{
@ -952,16 +932,6 @@ impl framework::Example for GlobalState {
57=>Some(InputInstruction::Jump(s)),//Space
44=>Some(InputInstruction::Zoom(s)),//Z
19=>if s{Some(InputInstruction::Reset)}else{None},//R
87=>{//F11
if s{
if window.fullscreen().is_some(){
window.set_fullscreen(None);
}else{
window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
}
}
None
},
01=>{//Esc
if s{
self.manual_mouse_lock=false;
@ -1052,8 +1022,7 @@ impl framework::Example for GlobalState {
_queue: &wgpu::Queue,
) {
self.graphics.depth_view = Self::create_depth_texture(config, device);
self.graphics.camera.screen_size=glam::uvec2(config.width, config.height);
self.graphics.load_user_settings(&self.user_settings);
self.graphics.camera.set_screen_size(glam::uvec2(config.width, config.height));
}
fn render(

@ -52,7 +52,7 @@ pub struct ModelSingleTexture{
#[derive(Clone)]
pub struct ModelGraphicsInstance{
pub transform:glam::Mat4,
pub normal_transform:glam::Mat3,
pub normal_transform:glam::Mat4,
pub color:glam::Vec4,
}
pub struct ModelInstance{

@ -125,6 +125,7 @@ impl MouseState {
let m0=self.pos.as_i64vec2();
let m1=target.pos.as_i64vec2();
//these are deltas
//let time=time.clamp(self.time, target.time);
let t1t=(target.time-time) as i64;
let tt0=(time-self.time) as i64;
let dt=(target.time-self.time) as i64;
@ -175,7 +176,7 @@ impl PhysicsCamera {
Self{
offset,
angles: glam::DVec2::ZERO,
sensitivity: glam::dvec2(1.0/1024.0,1.0/1024.0),
sensitivity: glam::dvec2(1.0/16384.0,1.0/16384.0),
mouse:MouseState{pos:glam::IVec2::ZERO,time:-1},//escape initialization hell divide by zero
}
}
@ -297,7 +298,6 @@ pub struct PhysicsState{
pub grounded:bool,
//all models
pub models:Vec<ModelPhysics>,
pub bvh:crate::bvh::BvhNode,
pub modes:Vec<crate::model::ModeDescription>,
pub mode_from_mode_id:std::collections::HashMap::<u32,usize>,
@ -316,9 +316,114 @@ impl PhysicsOutputState{
}
}
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
pub enum AabbFace{
Right,//+X
Top,
Back,
Left,
Bottom,
Front,
}
#[derive(Clone)]
pub struct Aabb {
min: glam::Vec3,
max: glam::Vec3,
}
impl Aabb {
// const FACE_DATA: [[f32; 3]; 6] = [
// [0.0f32, 0., 1.],
// [0.0f32, 0., -1.],
// [1.0f32, 0., 0.],
// [-1.0f32, 0., 0.],
// [0.0f32, 1., 0.],
// [0.0f32, -1., 0.],
// ];
const VERTEX_DATA: [glam::Vec3; 8] = [
glam::vec3(1., -1., -1.),
glam::vec3(1., 1., -1.),
glam::vec3(1., 1., 1.),
glam::vec3(1., -1., 1.),
glam::vec3(-1., -1., 1.),
glam::vec3(-1., 1., 1.),
glam::vec3(-1., 1., -1.),
glam::vec3(-1., -1., -1.),
];
const VERTEX_DATA_RIGHT: [glam::Vec3; 4] = [
glam::vec3(1., -1., -1.),
glam::vec3(1., 1., -1.),
glam::vec3(1., 1., 1.),
glam::vec3(1., -1., 1.),
];
const VERTEX_DATA_TOP: [glam::Vec3; 4] = [
glam::vec3(1., 1., -1.),
glam::vec3(-1., 1., -1.),
glam::vec3(-1., 1., 1.),
glam::vec3(1., 1., 1.),
];
const VERTEX_DATA_BACK: [glam::Vec3; 4] = [
glam::vec3(-1., -1., 1.),
glam::vec3(1., -1., 1.),
glam::vec3(1., 1., 1.),
glam::vec3(-1., 1., 1.),
];
const VERTEX_DATA_LEFT: [glam::Vec3; 4] = [
glam::vec3(-1., -1., 1.),
glam::vec3(-1., 1., 1.),
glam::vec3(-1., 1., -1.),
glam::vec3(-1., -1., -1.),
];
const VERTEX_DATA_BOTTOM: [glam::Vec3; 4] = [
glam::vec3(1., -1., 1.),
glam::vec3(-1., -1., 1.),
glam::vec3(-1., -1., -1.),
glam::vec3(1., -1., -1.),
];
const VERTEX_DATA_FRONT: [glam::Vec3; 4] = [
glam::vec3(-1., 1., -1.),
glam::vec3(1., 1., -1.),
glam::vec3(1., -1., -1.),
glam::vec3(-1., -1., -1.),
];
pub fn new() -> Self {
Self {min: glam::Vec3::INFINITY,max: glam::Vec3::NEG_INFINITY}
}
pub fn grow(&mut self, point:glam::Vec3){
self.min=self.min.min(point);
self.max=self.max.max(point);
}
pub fn normal(face:AabbFace) -> glam::Vec3 {
match face {
AabbFace::Right => glam::vec3(1.,0.,0.),
AabbFace::Top => glam::vec3(0.,1.,0.),
AabbFace::Back => glam::vec3(0.,0.,1.),
AabbFace::Left => glam::vec3(-1.,0.,0.),
AabbFace::Bottom => glam::vec3(0.,-1.,0.),
AabbFace::Front => glam::vec3(0.,0.,-1.),
}
}
pub fn unit_vertices() -> [glam::Vec3;8] {
return Self::VERTEX_DATA;
}
pub fn unit_face_vertices(face:AabbFace) -> [glam::Vec3;4] {
match face {
AabbFace::Right => Self::VERTEX_DATA_RIGHT,
AabbFace::Top => Self::VERTEX_DATA_TOP,
AabbFace::Back => Self::VERTEX_DATA_BACK,
AabbFace::Left => Self::VERTEX_DATA_LEFT,
AabbFace::Bottom => Self::VERTEX_DATA_BOTTOM,
AabbFace::Front => Self::VERTEX_DATA_FRONT,
}
}
}
//pretend to be using what we want to eventually do
type TreyMeshFace = crate::aabb::AabbFace;
type TreyMesh = crate::aabb::Aabb;
type TreyMeshFace = AabbFace;
type TreyMesh = Aabb;
enum PhysicsCollisionAttributes{
Contact{//track whether you are contacting the object
@ -341,7 +446,7 @@ pub struct ModelPhysics {
impl ModelPhysics {
fn from_model_transform_attributes(model:&crate::model::IndexedModel,transform:&glam::Affine3A,attributes:PhysicsCollisionAttributes)->Self{
let mut aabb=TreyMesh::new();
let mut aabb=Aabb::new();
for indexed_vertex in &model.unique_vertices {
aabb.grow(transform.transform_point3(glam::Vec3::from_array(model.unique_pos[indexed_vertex.pos as usize])));
}
@ -359,16 +464,29 @@ impl ModelPhysics {
}
}
pub fn unit_vertices(&self) -> [glam::Vec3;8] {
TreyMesh::unit_vertices()
Aabb::unit_vertices()
}
pub fn mesh(&self) -> &TreyMesh {
return &self.mesh;
}
pub fn face_mesh(&self,face:TreyMeshFace)->TreyMesh{
self.mesh.face(face)
pub fn unit_face_vertices(&self,face:TreyMeshFace) -> [glam::Vec3;4] {
Aabb::unit_face_vertices(face)
}
pub fn face_mesh(&self,face:TreyMeshFace) -> TreyMesh {
let mut aabb=self.mesh.clone();
//in this implementation face = worldspace aabb face
match face {
AabbFace::Right => aabb.min.x=aabb.max.x,
AabbFace::Top => aabb.min.y=aabb.max.y,
AabbFace::Back => aabb.min.z=aabb.max.z,
AabbFace::Left => aabb.max.x=aabb.min.x,
AabbFace::Bottom => aabb.max.y=aabb.min.y,
AabbFace::Front => aabb.max.z=aabb.min.z,
}
return aabb;
}
pub fn face_normal(&self,face:TreyMeshFace) -> glam::Vec3 {
TreyMesh::normal(face)//this is wrong for scale
Aabb::normal(face)//this is wrong for scale
}
}
@ -429,7 +547,6 @@ impl Default for PhysicsState{
contacts: std::collections::HashMap::new(),
intersects: std::collections::HashMap::new(),
models: Vec::new(),
bvh:crate::bvh::BvhNode::default(),
walk: WalkState::new(),
camera: PhysicsCamera::from_offset(glam::vec3(0.0,4.5-2.5,0.0)),
next_mouse: MouseState::default(),
@ -566,7 +683,6 @@ impl PhysicsState {
}
}
}
self.bvh=crate::bvh::generate_bvh(self.models.iter().map(|m|m.mesh().clone()).collect());
//I don't wanna write structs for temporary structures
//this code builds ModeDescriptions from the unsorted lists at the top of the function
starts.sort_by_key(|tup|tup.0);
@ -617,10 +733,6 @@ impl PhysicsState {
println!("Physics Objects: {}",self.models.len());
}
pub fn load_user_settings(&mut self,user_settings:&crate::settings::UserSettings){
self.camera.sensitivity=user_settings.calculate_sensitivity();
}
pub fn get_mode(&self,mode_id:u32)->Option<&crate::model::ModeDescription>{
if let Some(&mode)=self.mode_from_mode_id.get(&mode_id){
self.modes.get(mode)
@ -750,8 +862,8 @@ impl PhysicsState {
}
}
fn mesh(&self) -> TreyMesh {
let mut aabb=TreyMesh::new();
for vertex in TreyMesh::unit_vertices(){
let mut aabb=Aabb::new();
for vertex in Aabb::unit_vertices(){
aabb.grow(self.body.position+self.style.hitbox_halfsize*vertex);
}
aabb
@ -768,7 +880,7 @@ impl PhysicsState {
let (v,a)=(-self.body.velocity,self.body.acceleration);
//collect x
match collision_data.face {
TreyMeshFace::Top|TreyMeshFace::Back|TreyMeshFace::Bottom|TreyMeshFace::Front=>{
AabbFace::Top|AabbFace::Back|AabbFace::Bottom|AabbFace::Front=>{
for t in zeroes2(mesh0.max.x-mesh1.min.x,v.x,0.5*a.x) {
//negative t = back in time
//must be moving towards surface to collide
@ -796,14 +908,14 @@ impl PhysicsState {
}
}
},
TreyMeshFace::Left=>{
AabbFace::Left=>{
//generate event if v.x<0||a.x<0
if -v.x<0f32{
best_time=time;
exit_face=Some(TreyMeshFace::Left);
}
},
TreyMeshFace::Right=>{
AabbFace::Right=>{
//generate event if 0<v.x||0<a.x
if 0f32<(-v.x){
best_time=time;
@ -813,7 +925,7 @@ impl PhysicsState {
}
//collect y
match collision_data.face {
TreyMeshFace::Left|TreyMeshFace::Back|TreyMeshFace::Right|TreyMeshFace::Front=>{
AabbFace::Left|AabbFace::Back|AabbFace::Right|AabbFace::Front=>{
for t in zeroes2(mesh0.max.y-mesh1.min.y,v.y,0.5*a.y) {
//negative t = back in time
//must be moving towards surface to collide
@ -841,14 +953,14 @@ impl PhysicsState {
}
}
},
TreyMeshFace::Bottom=>{
AabbFace::Bottom=>{
//generate event if v.y<0||a.y<0
if -v.y<0f32{
best_time=time;
exit_face=Some(TreyMeshFace::Bottom);
}
},
TreyMeshFace::Top=>{
AabbFace::Top=>{
//generate event if 0<v.y||0<a.y
if 0f32<(-v.y){
best_time=time;
@ -858,7 +970,7 @@ impl PhysicsState {
}
//collect z
match collision_data.face {
TreyMeshFace::Left|TreyMeshFace::Bottom|TreyMeshFace::Right|TreyMeshFace::Top=>{
AabbFace::Left|AabbFace::Bottom|AabbFace::Right|AabbFace::Top=>{
for t in zeroes2(mesh0.max.z-mesh1.min.z,v.z,0.5*a.z) {
//negative t = back in time
//must be moving towards surface to collide
@ -886,14 +998,14 @@ impl PhysicsState {
}
}
},
TreyMeshFace::Front=>{
AabbFace::Front=>{
//generate event if v.z<0||a.z<0
if -v.z<0f32{
best_time=time;
exit_face=Some(TreyMeshFace::Front);
}
},
TreyMeshFace::Back=>{
AabbFace::Back=>{
//generate event if 0<v.z||0<a.z
if 0f32<(-v.z){
best_time=time;
@ -911,18 +1023,18 @@ impl PhysicsState {
None
}
fn predict_collision_start(&self,time:TIME,time_limit:TIME,model_id:u32) -> Option<TimedInstruction<PhysicsInstruction>> {
let mesh0=self.mesh();
let mesh1=self.models.get(model_id as usize).unwrap().mesh();
let (p,v,a,time)=(self.body.position,self.body.velocity,self.body.acceleration,self.body.time);
//find best t
let mut best_time=time_limit;
let mut best_face:Option<TreyMeshFace>=None;
let mesh0=self.mesh();
let mesh1=self.models.get(model_id as usize).unwrap().mesh();
let (p,v,a)=(self.body.position,self.body.velocity,self.body.acceleration);
//collect x
for t in zeroes2(mesh0.max.x-mesh1.min.x,v.x,0.5*a.x) {
//must collide now or in the future
//must beat the current soonest collision time
//must be moving towards surface
let t_time=time+((t as f64)*1_000_000_000f64) as TIME;
let t_time=self.body.time+((t as f64)*1_000_000_000f64) as TIME;
if time<=t_time&&t_time<best_time&&0f32<v.x+a.x*t{
let dp=self.body.extrapolated_position(t_time)-p;
//faces must be overlapping
@ -938,7 +1050,7 @@ impl PhysicsState {
//must collide now or in the future
//must beat the current soonest collision time
//must be moving towards surface
let t_time=time+((t as f64)*1_000_000_000f64) as TIME;
let t_time=self.body.time+((t as f64)*1_000_000_000f64) as TIME;
if time<=t_time&&t_time<best_time&&v.x+a.x*t<0f32{
let dp=self.body.extrapolated_position(t_time)-p;
//faces must be overlapping
@ -955,7 +1067,7 @@ impl PhysicsState {
//must collide now or in the future
//must beat the current soonest collision time
//must be moving towards surface
let t_time=time+((t as f64)*1_000_000_000f64) as TIME;
let t_time=self.body.time+((t as f64)*1_000_000_000f64) as TIME;
if time<=t_time&&t_time<best_time&&0f32<v.y+a.y*t{
let dp=self.body.extrapolated_position(t_time)-p;
//faces must be overlapping
@ -971,7 +1083,7 @@ impl PhysicsState {
//must collide now or in the future
//must beat the current soonest collision time
//must be moving towards surface
let t_time=time+((t as f64)*1_000_000_000f64) as TIME;
let t_time=self.body.time+((t as f64)*1_000_000_000f64) as TIME;
if time<=t_time&&t_time<best_time&&v.y+a.y*t<0f32{
let dp=self.body.extrapolated_position(t_time)-p;
//faces must be overlapping
@ -988,7 +1100,7 @@ impl PhysicsState {
//must collide now or in the future
//must beat the current soonest collision time
//must be moving towards surface
let t_time=time+((t as f64)*1_000_000_000f64) as TIME;
let t_time=self.body.time+((t as f64)*1_000_000_000f64) as TIME;
if time<=t_time&&t_time<best_time&&0f32<v.z+a.z*t{
let dp=self.body.extrapolated_position(t_time)-p;
//faces must be overlapping
@ -1004,7 +1116,7 @@ impl PhysicsState {
//must collide now or in the future
//must beat the current soonest collision time
//must be moving towards surface
let t_time=time+((t as f64)*1_000_000_000f64) as TIME;
let t_time=self.body.time+((t as f64)*1_000_000_000f64) as TIME;
if time<=t_time&&t_time<best_time&&v.z+a.z*t<0f32{
let dp=self.body.extrapolated_position(t_time)-p;
//faces must be overlapping
@ -1043,15 +1155,13 @@ impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState
// collector.collect(self.predict_collision_end2(self.time,time_limit,collision_data));
// }
//check for collision start instructions (against every part in the game with no optimization!!)
let mut aabb=crate::aabb::Aabb::new();
aabb.grow(self.body.extrapolated_position(self.time));
aabb.grow(self.body.extrapolated_position(time_limit));
aabb.inflate(self.style.hitbox_halfsize);
self.bvh.the_tester(&aabb,&mut |id|{
if !(self.contacts.contains_key(&id)||self.intersects.contains_key(&id)){
collector.collect(self.predict_collision_start(self.time,time_limit,id));
for i in 0..self.models.len() {
let i=i as u32;
if self.contacts.contains_key(&i)||self.intersects.contains_key(&i){
continue;
}
});
collector.collect(self.predict_collision_start(self.time,time_limit,i));
}
if self.grounded {
//walk maintenance
collector.collect(self.next_walk_instruction());
@ -1089,7 +1199,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
match &contacting.surf{
Some(surf)=>println!("I'm surfing!"),
None=>match &c.face {
TreyMeshFace::Top => {
AabbFace::Top => {
//ground
self.grounded=true;
},
@ -1098,35 +1208,35 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
}
//check ground
self.contacts.insert(c.model,c);
match &general.stage_element{
Some(stage_element)=>{
if stage_element.force||self.game.stage_id<stage_element.stage_id{
self.game.stage_id=stage_element.stage_id;
}
match stage_element.behaviour{
crate::model::StageElementBehaviour::SpawnAt=>(),
crate::model::StageElementBehaviour::Trigger
|crate::model::StageElementBehaviour::Teleport=>{
//TODO make good
if let Some(mode)=self.get_mode(stage_element.mode_id){
if let Some(&spawn)=mode.get_spawn_model_id(self.game.stage_id){
if let Some(model)=self.models.get(spawn as usize){
self.body.position=model.transform.transform_point3(glam::Vec3::Y)+glam::Vec3::Y*(self.style.hitbox_halfsize.y+0.1);
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
self.contacts.clear();
self.intersects.clear();
self.body.acceleration=self.style.gravity;
self.walk.state=WalkEnum::Reached;
self.grounded=false;
}else{println!("bad1");}
}else{println!("bad2");}
}else{println!("bad3");}
},
crate::model::StageElementBehaviour::Platform=>(),
}
},
None=>(),
}
match &general.stage_element{
Some(stage_element)=>{
if stage_element.force||self.game.stage_id<stage_element.stage_id{
self.game.stage_id=stage_element.stage_id;
}
match stage_element.behaviour{
crate::model::StageElementBehaviour::SpawnAt=>(),
crate::model::StageElementBehaviour::Trigger
|crate::model::StageElementBehaviour::Teleport=>{
//TODO make good
if let Some(mode)=self.get_mode(stage_element.mode_id){
if let Some(&spawn)=mode.get_spawn_model_id(self.game.stage_id){
if let Some(model)=self.models.get(spawn as usize){
self.body.position=model.transform.transform_point3(glam::Vec3::Y)+glam::Vec3::Y*(self.style.hitbox_halfsize.y+0.1);
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
self.contacts.clear();
self.intersects.clear();
self.body.acceleration=self.style.gravity;
self.walk.state=WalkEnum::Reached;
self.grounded=false;
}else{println!("bad1");}
}else{println!("bad2");}
}else{println!("bad3");}
},
crate::model::StageElementBehaviour::Platform=>(),
}
},
None=>(),
}
//flatten v
let mut v=self.body.velocity;
self.contact_constrain_velocity(&mut v);
@ -1146,35 +1256,6 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
PhysicsCollisionAttributes::Intersect{intersecting,general}=>{
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
self.intersects.insert(c.model,c);
match &general.stage_element{
Some(stage_element)=>{
if stage_element.force||self.game.stage_id<stage_element.stage_id{
self.game.stage_id=stage_element.stage_id;
}
match stage_element.behaviour{
crate::model::StageElementBehaviour::SpawnAt=>(),
crate::model::StageElementBehaviour::Trigger
|crate::model::StageElementBehaviour::Teleport=>{
//TODO make good
if let Some(mode)=self.get_mode(stage_element.mode_id){
if let Some(&spawn)=mode.get_spawn_model_id(self.game.stage_id){
if let Some(model)=self.models.get(spawn as usize){
self.body.position=model.transform.transform_point3(glam::Vec3::Y)+glam::Vec3::Y*(self.style.hitbox_halfsize.y+0.1);
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
self.contacts.clear();
self.intersects.clear();
self.body.acceleration=self.style.gravity;
self.walk.state=WalkEnum::Reached;
self.grounded=false;
}else{println!("bad1");}
}else{println!("bad2");}
}else{println!("bad3");}
},
crate::model::StageElementBehaviour::Platform=>(),
}
},
None=>(),
}
},
}
},
@ -1188,7 +1269,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
self.body.acceleration=a;
//check ground
match &c.face {
TreyMeshFace::Top => {
AabbFace::Top => {
self.grounded=false;
},
_ => (),

@ -107,9 +107,8 @@ local cornerWedgeVerticies = {
*/
#[derive(Hash,PartialEq,Eq)]
pub enum CornerWedgeFace{
Top,
Right,
TopBack,
TopLeft,
Bottom,
Front,
}
@ -163,8 +162,7 @@ pub type CornerWedgeFaceDescription=std::collections::HashMap::<CornerWedgeFace,
pub fn unit_cornerwedge()->crate::model::IndexedModel{
let mut t=CornerWedgeFaceDescription::new();
t.insert(CornerWedgeFace::Right,FaceDescription::default());
t.insert(CornerWedgeFace::TopBack,FaceDescription::default());
t.insert(CornerWedgeFace::TopLeft,FaceDescription::default());
t.insert(CornerWedgeFace::Top,FaceDescription::default());
t.insert(CornerWedgeFace::Bottom,FaceDescription::default());
t.insert(CornerWedgeFace::Front,FaceDescription::default());
generate_partial_unit_cornerwedge(t)
@ -458,10 +456,9 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
} as u32;
let face_id=match face{
CornerWedgeFace::Right => 0,
CornerWedgeFace::TopBack => 1,
CornerWedgeFace::TopLeft => 2,
CornerWedgeFace::Bottom => 3,
CornerWedgeFace::Front => 4,
CornerWedgeFace::Top => 1,
CornerWedgeFace::Bottom => 2,
CornerWedgeFace::Front => 3,
};
//always push normal
let normal_index=generated_normal.len() as u32;

@ -1,123 +0,0 @@
struct Ratio{
ratio:f64,
}
enum DerivedFov{
FromScreenAspect,
FromAspect(Ratio),
}
enum Fov{
Exactly{x:f64,y:f64},
DeriveX{x:DerivedFov,y:f64},
DeriveY{x:f64,y:DerivedFov},
}
impl Default for Fov{
fn default() -> Self {
Fov::DeriveX{x:DerivedFov::FromScreenAspect,y:1.0}
}
}
enum Sensitivity{
Exactly{x:f64,y:f64},
DeriveX{x:Ratio,y:f64},
DeriveY{x:f64,y:Ratio},
}
impl Default for Sensitivity{
fn default() -> Self {
Sensitivity::DeriveY{x:0.001,y:Ratio{ratio:1.0}}
}
}
#[derive(Default)]
pub struct UserSettings{
fov:Fov,
sensitivity:Sensitivity,
}
impl UserSettings{
pub fn calculate_fov(&self,zoom:f64,screen_size:&glam::UVec2)->glam::DVec2{
zoom*match &self.fov{
&Fov::Exactly{x,y}=>glam::dvec2(x,y),
Fov::DeriveX{x,y}=>match x{
DerivedFov::FromScreenAspect=>glam::dvec2(y*(screen_size.x as f64/screen_size.y as f64),*y),
DerivedFov::FromAspect(ratio)=>glam::dvec2(y*ratio.ratio,*y),
},
Fov::DeriveY{x,y}=>match y{
DerivedFov::FromScreenAspect=>glam::dvec2(*x,x*(screen_size.y as f64/screen_size.x as f64)),
DerivedFov::FromAspect(ratio)=>glam::dvec2(*x,x*ratio.ratio),
},
}
}
pub fn calculate_sensitivity(&self)->glam::DVec2{
match &self.sensitivity{
&Sensitivity::Exactly{x,y}=>glam::dvec2(x,y),
Sensitivity::DeriveX{x,y}=>glam::dvec2(y*x.ratio,*y),
Sensitivity::DeriveY{x,y}=>glam::dvec2(*x,x*y.ratio),
}
}
}
/*
//sensitivity is raw input dots (i.e. dpi = dots per inch) to radians conversion factor
sensitivity_x=0.001
sensitivity_y_from_x_ratio=1
Sensitivity::DeriveY{x:0.0.001,y:DerivedSensitivity{ratio:1.0}}
*/
pub fn read_user_settings()->UserSettings{
let mut cfg=configparser::ini::Ini::new();
if let Ok(_)=cfg.load("settings.conf"){
let (cfg_fov_x,cfg_fov_y)=(cfg.getfloat("camera","fov_x"),cfg.getfloat("camera","fov_y"));
let fov=match(cfg_fov_x,cfg_fov_y){
(Ok(Some(fov_x)),Ok(Some(fov_y)))=>Fov::Exactly {
x:fov_x,
y:fov_y
},
(Ok(Some(fov_x)),Ok(None))=>Fov::DeriveY{
x:fov_x,
y:if let Ok(Some(fov_y_from_x_ratio))=cfg.getfloat("camera","fov_y_from_x_ratio"){
DerivedFov::FromAspect(Ratio{ratio:fov_y_from_x_ratio})
}else{
DerivedFov::FromScreenAspect
}
},
(Ok(None),Ok(Some(fov_y)))=>Fov::DeriveX{
x:if let Ok(Some(fov_x_from_y_ratio))=cfg.getfloat("camera","fov_x_from_y_ratio"){
DerivedFov::FromAspect(Ratio{ratio:fov_x_from_y_ratio})
}else{
DerivedFov::FromScreenAspect
},
y:fov_y,
},
_=>{
Fov::default()
},
};
let (cfg_sensitivity_x,cfg_sensitivity_y)=(cfg.getfloat("camera","sensitivity_x"),cfg.getfloat("camera","sensitivity_y"));
let sensitivity=match(cfg_sensitivity_x,cfg_sensitivity_y){
(Ok(Some(sensitivity_x)),Ok(Some(sensitivity_y)))=>Sensitivity::Exactly {
x:sensitivity_x,
y:sensitivity_y
},
(Ok(Some(sensitivity_x)),Ok(None))=>Sensitivity::DeriveY{
x:sensitivity_x,
y:Ratio{
ratio:if let Ok(Some(sensitivity_y_from_x_ratio))=cfg.getfloat("camera","sensitivity_y_from_x_ratio"){sensitivity_y_from_x_ratio}else{1.0}
}
},
(Ok(None),Ok(Some(sensitivity_y)))=>Sensitivity::DeriveX{
x:Ratio{
ratio:if let Ok(Some(sensitivity_x_from_y_ratio))=cfg.getfloat("camera","sensitivity_x_from_y_ratio"){sensitivity_x_from_y_ratio}else{1.0}
},
y:sensitivity_y,
},
_=>{
Sensitivity::default()
},
};
UserSettings{
fov,
sensitivity,
}
}else{
UserSettings::default()
}
}

@ -5,8 +5,8 @@ struct Camera {
proj_inv: mat4x4<f32>,
// from world to camera
view: mat4x4<f32>,
// from camera to world
view_inv: mat4x4<f32>,
// camera position
cam_pos: vec4<f32>,
};
//group 0 is the camera
@ -31,7 +31,8 @@ fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
1.0
);
let inv_model_view = mat3x3<f32>(camera.view_inv[0].xyz, camera.view_inv[1].xyz, camera.view_inv[2].xyz);
// transposition = inversion for this orthonormal matrix
let inv_model_view = transpose(mat3x3<f32>(camera.view[0].xyz, camera.view[1].xyz, camera.view[2].xyz));
let unprojected = camera.proj_inv * pos;
var result: SkyOutput;
@ -42,7 +43,7 @@ fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
struct ModelInstance{
transform:mat4x4<f32>,
normal_transform:mat3x3<f32>,
normal_transform:mat4x4<f32>,
color:vec4<f32>,
}
//my fancy idea is to create a megatexture for each model that includes all the textures each intance will need
@ -77,11 +78,11 @@ fn vs_entity_texture(
) -> EntityOutputTexture {
var position: vec4<f32> = model_instances[instance].transform * vec4<f32>(pos, 1.0);
var result: EntityOutputTexture;
result.normal = model_instances[instance].normal_transform * normal;
result.normal = (model_instances[instance].normal_transform * vec4<f32>(normal, 1.0)).xyz;
result.texture = texture;
result.color = color;
result.model_color = model_instances[instance].color;
result.view = position.xyz - camera.view_inv[3].xyz;//col(3)
result.view = position.xyz - camera.cam_pos.xyz;
result.position = camera.proj * camera.view * position;
return result;
}
@ -108,5 +109,5 @@ fn fs_entity_texture(vertex: EntityOutputTexture) -> @location(0) vec4<f32> {
let fragment_color = textureSample(model_texture, model_sampler, vertex.texture)*vertex.color;
let reflected_color = textureSample(cube_texture, cube_sampler, reflected).rgb;
return mix(vec4<f32>(vec3<f32>(0.05) + 0.2 * reflected_color,1.0),mix(vertex.model_color,vec4<f32>(fragment_color.rgb,1.0),fragment_color.a),0.5+0.5*abs(d));
return mix(vec4<f32>(vec3<f32>(0.05) + 0.2 * reflected_color,1.0),mix(vertex.model_color,vec4<f32>(fragment_color.rgb,1.0),fragment_color.a),1.0-pow(1.0-abs(d),2.0));
}