forked from StrafesNET/strafe-project
Compare commits
28 Commits
load-bsp
...
physics-th
| Author | SHA1 | Date | |
|---|---|---|---|
| ede287acd6 | |||
| 9df4da9d26 | |||
| 77d060b90c | |||
| f320520292 | |||
| 6fc585e01e | |||
| 928654c7df | |||
| 8000d1db29 | |||
| 194b9b9a11 | |||
| 4933543dbf | |||
| 285a19a73a | |||
| f3f624c44c | |||
| e547940f2b | |||
| 51aac7b214 | |||
| f2c71caae3 | |||
| c8ec1f05d1 | |||
| b102319b33 | |||
| 50e9152ee2 | |||
| 7a8de938af | |||
| 696f383aee | |||
| bfd6f4493f | |||
| ed96572a24 | |||
| 5914db3599 | |||
| f72acaf2d4 | |||
| 734ce661f2 | |||
| bb8c53aee2 | |||
| de0eb0790a | |||
| 9e9550885f | |||
| 58be446297 |
91
Cargo.lock
generated
91
Cargo.lock
generated
@@ -92,15 +92,6 @@ version = "0.3.7"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "6b4930d2cb77ce62f89ee5d5289b4ac049559b1c45539271f5ed4fdc7db34545"
|
||||
|
||||
[[package]]
|
||||
name = "arrayvec"
|
||||
version = "0.4.12"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "cd9fd44efafa8690358b7408d253adf110036b88f55672a933f01d616ad9b1b9"
|
||||
dependencies = [
|
||||
"nodrop",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "arrayvec"
|
||||
version = "0.7.4"
|
||||
@@ -206,7 +197,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "199c42ab6972d92c9f8995f086273d25c42fc0f7b2a1fcefba465c1352d25ba5"
|
||||
dependencies = [
|
||||
"arrayref",
|
||||
"arrayvec 0.7.4",
|
||||
"arrayvec",
|
||||
"cc",
|
||||
"cfg-if",
|
||||
"constant_time_eq",
|
||||
@@ -247,33 +238,12 @@ dependencies = [
|
||||
"objc2-encode",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bsp"
|
||||
version = "0.1.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b9d6d699bcff31f0c8a5951d29b9a7edfe3270218c20f6c3509f90ae7e1c46e7"
|
||||
dependencies = [
|
||||
"arrayvec 0.4.12",
|
||||
"bitflags 1.3.2",
|
||||
"bv",
|
||||
"byteorder 0.5.3",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bumpalo"
|
||||
version = "3.13.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "a3e2c3daef883ecc1b5d58c15adae93470a91d425f3532ba1695849656af3fc1"
|
||||
|
||||
[[package]]
|
||||
name = "bv"
|
||||
version = "0.11.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "8834bb1d8ee5dc048ee3124f2c7c1afcc6bc9aed03f11e9dfd8c69470a5db340"
|
||||
dependencies = [
|
||||
"feature-probe",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bytemuck"
|
||||
version = "1.13.1"
|
||||
@@ -294,12 +264,6 @@ dependencies = [
|
||||
"syn 2.0.29",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "byteorder"
|
||||
version = "0.5.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0fc10e8cc6b2580fda3f36eb6dc5316657f812a3df879a44a66fc9f0fdbc4855"
|
||||
|
||||
[[package]]
|
||||
name = "byteorder"
|
||||
version = "1.4.3"
|
||||
@@ -459,7 +423,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "594ecd967c2f40db5dde8da4c356975fc1fe030e951c7c3962f6dc2e80042e87"
|
||||
dependencies = [
|
||||
"bitflags 1.3.2",
|
||||
"byteorder 1.4.3",
|
||||
"byteorder",
|
||||
"enum_primitive",
|
||||
]
|
||||
|
||||
@@ -568,12 +532,6 @@ dependencies = [
|
||||
"simd-adler32",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "feature-probe"
|
||||
version = "0.1.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "835a3dc7d1ec9e75e2b5fb4ba75396837112d2060b03f7d43bc1897c7f7211da"
|
||||
|
||||
[[package]]
|
||||
name = "flate2"
|
||||
version = "1.0.27"
|
||||
@@ -876,6 +834,29 @@ dependencies = [
|
||||
"pkg-config",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "lazy-regex"
|
||||
version = "3.0.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e723bd417b2df60a0f6a2b6825f297ea04b245d4ba52b5a22cb679bdf58b05fa"
|
||||
dependencies = [
|
||||
"lazy-regex-proc_macros",
|
||||
"once_cell",
|
||||
"regex",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "lazy-regex-proc_macros"
|
||||
version = "3.0.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0f0a1d9139f0ee2e862e08a9c5d0ba0470f2aa21cd1e1aa1b1562f83116c725f"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"regex",
|
||||
"syn 2.0.29",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "lazy_static"
|
||||
version = "1.4.0"
|
||||
@@ -1100,12 +1081,6 @@ dependencies = [
|
||||
"memoffset",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "nodrop"
|
||||
version = "0.1.14"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "72ef4a56884ca558e5ddb05a1d1e7e1bfd9a68d9ed024c21704cc98872dae1bb"
|
||||
|
||||
[[package]]
|
||||
name = "nom"
|
||||
version = "7.1.3"
|
||||
@@ -1554,7 +1529,7 @@ version = "0.8.12"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "7f9860a6cc38ed1da53456442089b4dfa35e7cedaa326df63017af88385e6b20"
|
||||
dependencies = [
|
||||
"byteorder 1.4.3",
|
||||
"byteorder",
|
||||
"num-traits 0.2.16",
|
||||
"paste",
|
||||
]
|
||||
@@ -1565,7 +1540,7 @@ version = "1.1.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "bffea85eea980d8a74453e5d02a8d93028f3c34725de143085a844ebe953258a"
|
||||
dependencies = [
|
||||
"byteorder 1.4.3",
|
||||
"byteorder",
|
||||
"rmp",
|
||||
"serde",
|
||||
]
|
||||
@@ -1710,19 +1685,19 @@ name = "strafe-client"
|
||||
version = "0.7.0"
|
||||
dependencies = [
|
||||
"async-executor",
|
||||
"bsp",
|
||||
"bytemuck",
|
||||
"ddsfile",
|
||||
"env_logger",
|
||||
"glam",
|
||||
"lazy-regex",
|
||||
"log",
|
||||
"obj",
|
||||
"parking_lot",
|
||||
"pollster",
|
||||
"rbx_binary",
|
||||
"rbx_dom_weak",
|
||||
"rbx_reflection_database",
|
||||
"rbx_xml",
|
||||
"regex",
|
||||
"wgpu",
|
||||
"winit",
|
||||
]
|
||||
@@ -1797,7 +1772,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "df8493a203431061e901613751931f047d1971337153f96d0e5e363d6dbf6a67"
|
||||
dependencies = [
|
||||
"arrayref",
|
||||
"arrayvec 0.7.4",
|
||||
"arrayvec",
|
||||
"bytemuck",
|
||||
"cfg-if",
|
||||
"png",
|
||||
@@ -2041,7 +2016,7 @@ version = "0.17.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "7472f3b69449a8ae073f6ec41d05b6f846902d92a6c45313c50cb25857b736ce"
|
||||
dependencies = [
|
||||
"arrayvec 0.7.4",
|
||||
"arrayvec",
|
||||
"cfg-if",
|
||||
"js-sys",
|
||||
"log",
|
||||
@@ -2065,7 +2040,7 @@ version = "0.17.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ecf7454d9386f602f7399225c92dd2fbdcde52c519bc8fb0bd6fbeb388075dc2"
|
||||
dependencies = [
|
||||
"arrayvec 0.7.4",
|
||||
"arrayvec",
|
||||
"bit-vec",
|
||||
"bitflags 2.4.0",
|
||||
"codespan-reporting",
|
||||
@@ -2089,7 +2064,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "6654a13885a17f475e8324efb46dc6986d7aaaa98353330f8de2077b153d0101"
|
||||
dependencies = [
|
||||
"android_system_properties",
|
||||
"arrayvec 0.7.4",
|
||||
"arrayvec",
|
||||
"ash",
|
||||
"bit-set",
|
||||
"bitflags 2.4.0",
|
||||
|
||||
@@ -7,19 +7,19 @@ edition = "2021"
|
||||
|
||||
[dependencies]
|
||||
async-executor = "1.5.1"
|
||||
bsp = "0.1.2"
|
||||
bytemuck = { version = "1.13.1", features = ["derive"] }
|
||||
ddsfile = "0.5.1"
|
||||
env_logger = "0.10.0"
|
||||
glam = "0.24.1"
|
||||
lazy-regex = "3.0.2"
|
||||
log = "0.4.20"
|
||||
obj = "0.10.2"
|
||||
parking_lot = "0.12.1"
|
||||
pollster = "0.3.0"
|
||||
rbx_binary = "0.7.1"
|
||||
rbx_dom_weak = "2.5.0"
|
||||
rbx_reflection_database = "0.2.7"
|
||||
rbx_xml = "0.13.1"
|
||||
regex = "1.9.5"
|
||||
wgpu = "0.17.0"
|
||||
winit = "0.28.6"
|
||||
|
||||
|
||||
443
src/body.rs
443
src/body.rs
@@ -34,7 +34,7 @@ pub enum InputInstruction {
|
||||
//for interpolation / networking / playback reasons, most playback heads will always want
|
||||
//to be 1 instruction ahead to generate the next state for interpolation.
|
||||
}
|
||||
|
||||
#[derive(Clone,Debug)]
|
||||
pub struct Body {
|
||||
position: glam::Vec3,//I64 where 2^32 = 1 u
|
||||
velocity: glam::Vec3,//I64 where 2^32 = 1 u/s
|
||||
@@ -45,20 +45,20 @@ trait MyHash{
|
||||
fn hash(&self) -> u64;
|
||||
}
|
||||
impl MyHash for Body {
|
||||
fn hash(&self) -> u64 {
|
||||
fn hash(&self) -> u64 {
|
||||
let mut hasher=std::collections::hash_map::DefaultHasher::new();
|
||||
for &el in self.position.as_ref().iter() {
|
||||
std::hash::Hasher::write(&mut hasher, el.to_ne_bytes().as_slice());
|
||||
}
|
||||
for &el in self.velocity.as_ref().iter() {
|
||||
std::hash::Hasher::write(&mut hasher, el.to_ne_bytes().as_slice());
|
||||
}
|
||||
for &el in self.acceleration.as_ref().iter() {
|
||||
std::hash::Hasher::write(&mut hasher, el.to_ne_bytes().as_slice());
|
||||
}
|
||||
std::hash::Hasher::write(&mut hasher, self.time.to_ne_bytes().as_slice());
|
||||
for &el in self.position.as_ref().iter() {
|
||||
std::hash::Hasher::write(&mut hasher, el.to_ne_bytes().as_slice());
|
||||
}
|
||||
for &el in self.velocity.as_ref().iter() {
|
||||
std::hash::Hasher::write(&mut hasher, el.to_ne_bytes().as_slice());
|
||||
}
|
||||
for &el in self.acceleration.as_ref().iter() {
|
||||
std::hash::Hasher::write(&mut hasher, el.to_ne_bytes().as_slice());
|
||||
}
|
||||
std::hash::Hasher::write(&mut hasher, self.time.to_ne_bytes().as_slice());
|
||||
return std::hash::Hasher::finish(&hasher);//hash check to see if walk target is valid
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub enum MoveRestriction {
|
||||
@@ -80,9 +80,9 @@ impl InputState {
|
||||
}
|
||||
impl crate::instruction::InstructionEmitter<InputInstruction> for InputState{
|
||||
fn next_instruction(&self, time_limit:crate::body::TIME) -> Option<TimedInstruction<InputInstruction>> {
|
||||
//this is polled by PhysicsState for actions like Jump
|
||||
//no, it has to be the other way around. physics is run up until the jump instruction, and then the jump instruction is pushed.
|
||||
self.queue.get(0)
|
||||
//this is polled by PhysicsState for actions like Jump
|
||||
//no, it has to be the other way around. physics is run up until the jump instruction, and then the jump instruction is pushed.
|
||||
self.queue.get(0)
|
||||
}
|
||||
}
|
||||
impl crate::instruction::InstructionConsumer<InputInstruction> for InputState{
|
||||
@@ -97,6 +97,8 @@ enum MouseInterpolation {
|
||||
First,//just checks the last value
|
||||
Lerp,//lerps between
|
||||
}
|
||||
|
||||
//hey dumbass just use a delta
|
||||
pub struct MouseInterpolationState {
|
||||
interpolation: MouseInterpolation,
|
||||
time0: TIME,
|
||||
@@ -169,12 +171,12 @@ pub struct Camera {
|
||||
|
||||
#[inline]
|
||||
fn mat3_from_rotation_y_f64(angle: f64) -> glam::Mat3 {
|
||||
let (sina, cosa) = angle.sin_cos();
|
||||
glam::Mat3::from_cols(
|
||||
glam::Vec3::new(cosa as f32, 0.0, -sina as f32),
|
||||
glam::Vec3::Y,
|
||||
glam::Vec3::new(sina as f32, 0.0, cosa as f32),
|
||||
)
|
||||
let (sina, cosa) = angle.sin_cos();
|
||||
glam::Mat3::from_cols(
|
||||
glam::Vec3::new(cosa as f32, 0.0, -sina as f32),
|
||||
glam::Vec3::Y,
|
||||
glam::Vec3::new(sina as f32, 0.0, cosa as f32),
|
||||
)
|
||||
}
|
||||
#[inline]
|
||||
fn perspective_rh(fov_x_slope: f32, fov_y_slope: f32, z_near: f32, z_far: f32) -> glam::Mat4 {
|
||||
@@ -190,11 +192,11 @@ fn perspective_rh(fov_x_slope: f32, fov_y_slope: f32, z_near: f32, z_far: f32) -
|
||||
impl Camera {
|
||||
pub fn from_offset(offset:glam::Vec3,aspect:f32) -> Self {
|
||||
Self{
|
||||
offset,
|
||||
angles: glam::DVec2::ZERO,
|
||||
fov: glam::vec2(aspect,1.0),
|
||||
sensitivity: glam::dvec2(1.0/6144.0,1.0/6144.0),
|
||||
time: 0,
|
||||
offset,
|
||||
angles: glam::DVec2::ZERO,
|
||||
fov: glam::vec2(aspect,1.0),
|
||||
sensitivity: glam::dvec2(1.0/16384.0,1.0/16384.0),
|
||||
time: 0,
|
||||
}
|
||||
}
|
||||
fn simulate_move_angles(&self, delta: glam::IVec2) -> glam::DVec2 {
|
||||
@@ -218,65 +220,120 @@ impl Camera {
|
||||
}
|
||||
}
|
||||
|
||||
const CONTROL_MOVEFORWARD:u32 = 0b00000001;
|
||||
const CONTROL_MOVEBACK:u32 = 0b00000010;
|
||||
const CONTROL_MOVERIGHT:u32 = 0b00000100;
|
||||
const CONTROL_MOVELEFT:u32 = 0b00001000;
|
||||
const CONTROL_MOVEUP:u32 = 0b00010000;
|
||||
const CONTROL_MOVEDOWN:u32 = 0b00100000;
|
||||
const CONTROL_JUMP:u32 = 0b01000000;
|
||||
const CONTROL_ZOOM:u32 = 0b10000000;
|
||||
|
||||
const FORWARD_DIR:glam::Vec3 = glam::Vec3::new(0.0,0.0,-1.0);
|
||||
const RIGHT_DIR:glam::Vec3 = glam::Vec3::new(1.0,0.0,0.0);
|
||||
const UP_DIR:glam::Vec3 = glam::Vec3::new(0.0,1.0,0.0);
|
||||
|
||||
fn get_control_dir(controls: u32) -> glam::Vec3{
|
||||
//don't get fancy just do it
|
||||
let mut control_dir:glam::Vec3 = glam::Vec3::new(0.0,0.0,0.0);
|
||||
if controls & CONTROL_MOVEFORWARD == CONTROL_MOVEFORWARD {
|
||||
control_dir+=FORWARD_DIR;
|
||||
pub struct GameMechanicsState{
|
||||
pub stage_id:u32,
|
||||
//jump_counts:HashMap<u32,u32>,
|
||||
}
|
||||
impl std::default::Default for GameMechanicsState{
|
||||
fn default() -> Self {
|
||||
Self{
|
||||
stage_id:0,
|
||||
}
|
||||
}
|
||||
if controls & CONTROL_MOVEBACK == CONTROL_MOVEBACK {
|
||||
control_dir+=-FORWARD_DIR;
|
||||
}
|
||||
if controls & CONTROL_MOVELEFT == CONTROL_MOVELEFT {
|
||||
control_dir+=-RIGHT_DIR;
|
||||
}
|
||||
if controls & CONTROL_MOVERIGHT == CONTROL_MOVERIGHT {
|
||||
control_dir+=RIGHT_DIR;
|
||||
}
|
||||
if controls & CONTROL_MOVEUP == CONTROL_MOVEUP {
|
||||
control_dir+=UP_DIR;
|
||||
}
|
||||
if controls & CONTROL_MOVEDOWN == CONTROL_MOVEDOWN {
|
||||
control_dir+=-UP_DIR;
|
||||
}
|
||||
return control_dir
|
||||
}
|
||||
|
||||
pub struct PhysicsState {
|
||||
pub body: Body,
|
||||
pub hitbox_halfsize: glam::Vec3,
|
||||
pub contacts: std::collections::HashSet::<RelativeCollision>,
|
||||
pub struct WorldState{}
|
||||
|
||||
pub struct StyleModifiers{
|
||||
pub controls_mask:u32,//controls which are unable to be activated
|
||||
pub controls_held:u32,//controls which must be active to be able to strafe
|
||||
pub mv:f32,
|
||||
pub walkspeed:f32,
|
||||
pub friction:f32,
|
||||
pub walk_accel:f32,
|
||||
pub gravity:glam::Vec3,
|
||||
pub strafe_tick_num:TIME,
|
||||
pub strafe_tick_den:TIME,
|
||||
pub hitbox_halfsize:glam::Vec3,
|
||||
}
|
||||
impl std::default::Default for StyleModifiers{
|
||||
fn default() -> Self {
|
||||
Self{
|
||||
controls_mask: !0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
controls_held: 0,
|
||||
strafe_tick_num: 100,//100t
|
||||
strafe_tick_den: 1_000_000_000,
|
||||
gravity: glam::vec3(0.0,-100.0,0.0),
|
||||
friction: 1.2,
|
||||
walk_accel: 90.0,
|
||||
mv: 2.7,
|
||||
walkspeed: 18.0,
|
||||
hitbox_halfsize: glam::vec3(1.0,2.5,1.0),
|
||||
}
|
||||
}
|
||||
}
|
||||
impl StyleModifiers{
|
||||
const CONTROL_MOVEFORWARD:u32 = 0b00000001;
|
||||
const CONTROL_MOVEBACK:u32 = 0b00000010;
|
||||
const CONTROL_MOVERIGHT:u32 = 0b00000100;
|
||||
const CONTROL_MOVELEFT:u32 = 0b00001000;
|
||||
const CONTROL_MOVEUP:u32 = 0b00010000;
|
||||
const CONTROL_MOVEDOWN:u32 = 0b00100000;
|
||||
const CONTROL_JUMP:u32 = 0b01000000;
|
||||
const CONTROL_ZOOM:u32 = 0b10000000;
|
||||
|
||||
const FORWARD_DIR:glam::Vec3 = glam::Vec3::NEG_Z;
|
||||
const RIGHT_DIR:glam::Vec3 = glam::Vec3::X;
|
||||
const UP_DIR:glam::Vec3 = glam::Vec3::Y;
|
||||
|
||||
fn get_control(&self,control:u32,controls:u32)->bool{
|
||||
controls&self.controls_mask&control!=0
|
||||
}
|
||||
|
||||
fn get_control_dir(&self,controls:u32)->glam::Vec3{
|
||||
//don't get fancy just do it
|
||||
let mut control_dir:glam::Vec3 = glam::Vec3::ZERO;
|
||||
//Disallow strafing if held controls are not held
|
||||
if controls&self.controls_held!=self.controls_held{
|
||||
return control_dir;
|
||||
}
|
||||
//Apply mask after held check so you can require non-allowed keys to be held for some reason
|
||||
let controls=controls&self.controls_mask;
|
||||
if controls & Self::CONTROL_MOVEFORWARD == Self::CONTROL_MOVEFORWARD {
|
||||
control_dir+=Self::FORWARD_DIR;
|
||||
}
|
||||
if controls & Self::CONTROL_MOVEBACK == Self::CONTROL_MOVEBACK {
|
||||
control_dir+=-Self::FORWARD_DIR;
|
||||
}
|
||||
if controls & Self::CONTROL_MOVELEFT == Self::CONTROL_MOVELEFT {
|
||||
control_dir+=-Self::RIGHT_DIR;
|
||||
}
|
||||
if controls & Self::CONTROL_MOVERIGHT == Self::CONTROL_MOVERIGHT {
|
||||
control_dir+=Self::RIGHT_DIR;
|
||||
}
|
||||
if controls & Self::CONTROL_MOVEUP == Self::CONTROL_MOVEUP {
|
||||
control_dir+=Self::UP_DIR;
|
||||
}
|
||||
if controls & Self::CONTROL_MOVEDOWN == Self::CONTROL_MOVEDOWN {
|
||||
control_dir+=-Self::UP_DIR;
|
||||
}
|
||||
return control_dir
|
||||
}
|
||||
}
|
||||
|
||||
pub struct PhysicsState{
|
||||
pub time:TIME,
|
||||
pub body:Body,
|
||||
pub world:WorldState,//currently there is only one state the world can be in
|
||||
pub game:GameMechanicsState,
|
||||
pub style:StyleModifiers,
|
||||
pub contacts:std::collections::HashMap::<u32,RelativeCollision>,
|
||||
pub intersects:std::collections::HashMap::<u32,RelativeCollision>,
|
||||
//pub intersections: Vec<ModelId>,
|
||||
pub models: Vec<ModelPhysics>,
|
||||
//camera must exist in state because wormholes modify the camera, also camera punch
|
||||
pub camera: Camera,
|
||||
pub mouse_interpolation: MouseInterpolationState,
|
||||
pub controls: u32,
|
||||
pub time: TIME,
|
||||
pub strafe_tick_num: TIME,
|
||||
pub strafe_tick_den: TIME,
|
||||
pub tick: u32,
|
||||
pub mv: f32,
|
||||
pub walk: WalkState,
|
||||
pub walkspeed: f32,
|
||||
pub friction: f32,
|
||||
pub walk_accel: f32,
|
||||
pub gravity: glam::Vec3,
|
||||
pub grounded: bool,
|
||||
pub spawn_point: glam::Vec3,
|
||||
pub camera:Camera,
|
||||
pub mouse_interpolation:MouseInterpolationState,
|
||||
pub controls:u32,
|
||||
pub walk:WalkState,
|
||||
pub grounded:bool,
|
||||
//all models
|
||||
pub models:Vec<ModelPhysics>,
|
||||
|
||||
pub modes:Vec<crate::model::ModeDescription>,
|
||||
pub mode_from_mode_id:std::collections::HashMap::<u32,usize>,
|
||||
//the spawn point is where you spawn when you load into the map.
|
||||
//This is not the same as Reset which teleports you to Spawn0
|
||||
pub spawn_point:glam::Vec3,
|
||||
}
|
||||
|
||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||
@@ -388,20 +445,42 @@ impl Aabb {
|
||||
type TreyMeshFace = AabbFace;
|
||||
type TreyMesh = Aabb;
|
||||
|
||||
enum PhysicsCollisionAttributes{
|
||||
Contact{//track whether you are contacting the object
|
||||
contacting:crate::model::ContactingAttributes,
|
||||
general:crate::model::GameMechanicAttributes,
|
||||
},
|
||||
Intersect{//track whether you are intersecting the object
|
||||
intersecting:crate::model::IntersectingAttributes,
|
||||
general:crate::model::GameMechanicAttributes,
|
||||
},
|
||||
}
|
||||
|
||||
pub struct ModelPhysics {
|
||||
//A model is a thing that has a hitbox. can be represented by a list of TreyMesh-es
|
||||
//in this iteration, all it needs is extents.
|
||||
mesh: TreyMesh,
|
||||
transform:glam::Affine3A,
|
||||
attributes:PhysicsCollisionAttributes,
|
||||
}
|
||||
|
||||
impl ModelPhysics {
|
||||
pub fn from_model(model:&crate::model::IndexedModel,model_transform:glam::Affine3A) -> Self {
|
||||
fn from_model_transform_attributes(model:&crate::model::IndexedModel,transform:&glam::Affine3A,attributes:PhysicsCollisionAttributes)->Self{
|
||||
let mut aabb=Aabb::new();
|
||||
for indexed_vertex in &model.unique_vertices {
|
||||
aabb.grow(model_transform.transform_point3(glam::Vec3::from_array(model.unique_pos[indexed_vertex.pos as usize])));
|
||||
aabb.grow(transform.transform_point3(glam::Vec3::from_array(model.unique_pos[indexed_vertex.pos as usize])));
|
||||
}
|
||||
Self{
|
||||
mesh:aabb,
|
||||
attributes,
|
||||
transform:transform.clone(),
|
||||
}
|
||||
}
|
||||
pub fn from_model(model:&crate::model::IndexedModel,instance:&crate::model::ModelInstance) -> Option<Self> {
|
||||
match &instance.attributes{
|
||||
crate::model::CollisionAttributes::Contact{contacting,general}=>Some(ModelPhysics::from_model_transform_attributes(model,&instance.transform,PhysicsCollisionAttributes::Contact{contacting:contacting.clone(),general:general.clone()})),
|
||||
crate::model::CollisionAttributes::Intersect{intersecting,general}=>Some(ModelPhysics::from_model_transform_attributes(model,&instance.transform,PhysicsCollisionAttributes::Intersect{intersecting:intersecting.clone(),general:general.clone()})),
|
||||
crate::model::CollisionAttributes::Decoration=>None,
|
||||
}
|
||||
}
|
||||
pub fn unit_vertices(&self) -> [glam::Vec3;8] {
|
||||
@@ -440,11 +519,14 @@ pub struct RelativeCollision {
|
||||
}
|
||||
|
||||
impl RelativeCollision {
|
||||
pub fn model<'a>(&self,models:&'a Vec<ModelPhysics>)->Option<&'a ModelPhysics>{
|
||||
models.get(self.model as usize)
|
||||
}
|
||||
pub fn mesh(&self,models:&Vec<ModelPhysics>) -> TreyMesh {
|
||||
return models.get(self.model as usize).unwrap().face_mesh(self.face).clone()
|
||||
return self.model(models).unwrap().face_mesh(self.face).clone()
|
||||
}
|
||||
pub fn normal(&self,models:&Vec<ModelPhysics>) -> glam::Vec3 {
|
||||
return models.get(self.model as usize).unwrap().face_normal(self.face)
|
||||
return self.model(models).unwrap().face_normal(self.face)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -475,6 +557,19 @@ impl Body {
|
||||
}
|
||||
|
||||
impl PhysicsState {
|
||||
pub fn clear(&mut self){
|
||||
self.models.clear();
|
||||
self.modes.clear();
|
||||
self.contacts.clear();
|
||||
self.intersects.clear();
|
||||
}
|
||||
pub fn get_mode(&self,mode_id:u32)->Option<&crate::model::ModeDescription>{
|
||||
if let Some(&mode)=self.mode_from_mode_id.get(&mode_id){
|
||||
self.modes.get(mode)
|
||||
}else{
|
||||
None
|
||||
}
|
||||
}
|
||||
//tickless gaming
|
||||
pub fn run(&mut self, time_limit:TIME){
|
||||
//prepare is ommitted - everything is done via instructions.
|
||||
@@ -501,7 +596,7 @@ impl PhysicsState {
|
||||
}
|
||||
|
||||
fn contact_constrain_velocity(&self,velocity:&mut glam::Vec3){
|
||||
for contact in self.contacts.iter() {
|
||||
for (_,contact) in &self.contacts {
|
||||
let n=contact.normal(&self.models);
|
||||
let d=velocity.dot(n);
|
||||
if d<0f32{
|
||||
@@ -510,7 +605,7 @@ impl PhysicsState {
|
||||
}
|
||||
}
|
||||
fn contact_constrain_acceleration(&self,acceleration:&mut glam::Vec3){
|
||||
for contact in self.contacts.iter() {
|
||||
for (_,contact) in &self.contacts {
|
||||
let n=contact.normal(&self.models);
|
||||
let d=acceleration.dot(n);
|
||||
if d<0f32{
|
||||
@@ -520,7 +615,7 @@ impl PhysicsState {
|
||||
}
|
||||
fn next_strafe_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
||||
return Some(TimedInstruction{
|
||||
time:(self.time*self.strafe_tick_num/self.strafe_tick_den+1)*self.strafe_tick_den/self.strafe_tick_num,
|
||||
time:(self.time*self.style.strafe_tick_num/self.style.strafe_tick_den+1)*self.style.strafe_tick_den/self.style.strafe_tick_num,
|
||||
//only poll the physics if there is a before and after mouse event
|
||||
instruction:PhysicsInstruction::StrafeTick
|
||||
});
|
||||
@@ -570,7 +665,7 @@ impl PhysicsState {
|
||||
self.body.acceleration=a;
|
||||
self.walk.state=WalkEnum::Reached;
|
||||
}else{
|
||||
let accel=self.walk_accel.min(self.gravity.length()*self.friction);
|
||||
let accel=self.style.walk_accel.min(self.style.gravity.length()*self.style.friction);
|
||||
let time_delta=target_diff.length()/accel;
|
||||
let mut a=target_diff/time_delta;
|
||||
self.contact_constrain_acceleration(&mut a);
|
||||
@@ -599,7 +694,7 @@ impl PhysicsState {
|
||||
fn mesh(&self) -> TreyMesh {
|
||||
let mut aabb=Aabb::new();
|
||||
for vertex in Aabb::unit_vertices(){
|
||||
aabb.grow(self.body.position+self.hitbox_halfsize*vertex);
|
||||
aabb.grow(self.body.position+self.style.hitbox_halfsize*vertex);
|
||||
}
|
||||
aabb
|
||||
}
|
||||
@@ -883,12 +978,19 @@ impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState
|
||||
//JUST POLLING!!! NO MUTATION
|
||||
let mut collector = crate::instruction::InstructionCollector::new(time_limit);
|
||||
//check for collision stop instructions with curent contacts
|
||||
for collision_data in self.contacts.iter() {
|
||||
for (_,collision_data) in &self.contacts {
|
||||
collector.collect(self.predict_collision_end(self.time,time_limit,collision_data));
|
||||
}
|
||||
// for collision_data in &self.intersects{
|
||||
// collector.collect(self.predict_collision_end2(self.time,time_limit,collision_data));
|
||||
// }
|
||||
//check for collision start instructions (against every part in the game with no optimization!!)
|
||||
for i in 0..self.models.len() {
|
||||
collector.collect(self.predict_collision_start(self.time,time_limit,i as u32));
|
||||
let i=i as u32;
|
||||
if self.contacts.contains_key(&i)||self.intersects.contains_key(&i){
|
||||
continue;
|
||||
}
|
||||
collector.collect(self.predict_collision_start(self.time,time_limit,i));
|
||||
}
|
||||
if self.grounded {
|
||||
//walk maintenance
|
||||
@@ -904,63 +1006,116 @@ impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState
|
||||
impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsState {
|
||||
fn process_instruction(&mut self, ins:TimedInstruction<PhysicsInstruction>) {
|
||||
match &ins.instruction {
|
||||
PhysicsInstruction::StrafeTick => (),
|
||||
PhysicsInstruction::Input(InputInstruction::MoveMouse(_)) => (),
|
||||
_=>println!("{:?}",ins),
|
||||
PhysicsInstruction::StrafeTick => (),
|
||||
PhysicsInstruction::Input(InputInstruction::MoveMouse(_)) => (),
|
||||
_=>println!("{:?}",ins),
|
||||
}
|
||||
//selectively update body
|
||||
match &ins.instruction {
|
||||
PhysicsInstruction::Input(InputInstruction::MoveMouse(_)) => (),//dodge time for mouse movement
|
||||
PhysicsInstruction::Input(_)
|
||||
|PhysicsInstruction::SetSpawnPosition(_)
|
||||
|PhysicsInstruction::ReachWalkTargetVelocity
|
||||
|PhysicsInstruction::CollisionStart(_)
|
||||
|PhysicsInstruction::CollisionEnd(_)
|
||||
|PhysicsInstruction::StrafeTick => self.advance_time(ins.time),
|
||||
PhysicsInstruction::Input(InputInstruction::MoveMouse(_)) => (),//dodge time for mouse movement
|
||||
PhysicsInstruction::Input(_)
|
||||
|PhysicsInstruction::SetSpawnPosition(_)
|
||||
|PhysicsInstruction::ReachWalkTargetVelocity
|
||||
|PhysicsInstruction::CollisionStart(_)
|
||||
|PhysicsInstruction::CollisionEnd(_)
|
||||
|PhysicsInstruction::StrafeTick => self.advance_time(ins.time),
|
||||
}
|
||||
match ins.instruction {
|
||||
PhysicsInstruction::SetSpawnPosition(position)=>{
|
||||
self.spawn_point=position;
|
||||
}
|
||||
PhysicsInstruction::CollisionStart(c) => {
|
||||
//check ground
|
||||
match &c.face {
|
||||
AabbFace::Top => {
|
||||
//ground
|
||||
self.grounded=true;
|
||||
},
|
||||
_ => (),
|
||||
}
|
||||
self.contacts.insert(c);
|
||||
//flatten v
|
||||
let mut v=self.body.velocity;
|
||||
self.contact_constrain_velocity(&mut v);
|
||||
self.body.velocity=v;
|
||||
if self.grounded&&self.controls&CONTROL_JUMP!=0{
|
||||
self.jump();
|
||||
let model=c.model(&self.models).unwrap();
|
||||
match &model.attributes{
|
||||
PhysicsCollisionAttributes::Contact{contacting,general}=>{
|
||||
match &contacting.surf{
|
||||
Some(surf)=>println!("I'm surfing!"),
|
||||
None=>match &c.face {
|
||||
AabbFace::Top => {
|
||||
//ground
|
||||
self.grounded=true;
|
||||
},
|
||||
_ => (),
|
||||
},
|
||||
}
|
||||
match &general.booster{
|
||||
Some(booster)=>self.body.velocity+=booster.velocity,
|
||||
None=>(),
|
||||
}
|
||||
match &general.stage_element{
|
||||
Some(stage_element)=>{
|
||||
if stage_element.force||self.game.stage_id<stage_element.stage_id{
|
||||
self.game.stage_id=stage_element.stage_id;
|
||||
}
|
||||
match stage_element.behaviour{
|
||||
crate::model::StageElementBehaviour::SpawnAt=>(),
|
||||
crate::model::StageElementBehaviour::Trigger
|
||||
|crate::model::StageElementBehaviour::Teleport=>{
|
||||
//TODO make good
|
||||
if let Some(mode)=self.get_mode(stage_element.mode_id){
|
||||
if let Some(&spawn)=mode.get_spawn_model_id(self.game.stage_id){
|
||||
if let Some(model)=self.models.get(spawn as usize){
|
||||
self.body.position=model.transform.transform_point3(glam::Vec3::Y)+glam::Vec3::Y*(self.style.hitbox_halfsize.y+0.1);
|
||||
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
|
||||
self.contacts.clear();
|
||||
self.intersects.clear();
|
||||
self.body.acceleration=self.style.gravity;
|
||||
self.walk.state=WalkEnum::Reached;
|
||||
self.grounded=false;
|
||||
}else{println!("bad1");}
|
||||
}else{println!("bad2");}
|
||||
}else{println!("bad3");}
|
||||
},
|
||||
crate::model::StageElementBehaviour::Platform=>(),
|
||||
}
|
||||
},
|
||||
None=>(),
|
||||
}
|
||||
//check ground
|
||||
self.contacts.insert(c.model,c);
|
||||
//flatten v
|
||||
let mut v=self.body.velocity;
|
||||
self.contact_constrain_velocity(&mut v);
|
||||
self.body.velocity=v;
|
||||
if self.grounded&&self.style.get_control(StyleModifiers::CONTROL_JUMP,self.controls){
|
||||
self.jump();
|
||||
}
|
||||
self.refresh_walk_target();
|
||||
},
|
||||
PhysicsCollisionAttributes::Intersect{intersecting,general}=>{
|
||||
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
|
||||
self.intersects.insert(c.model,c);
|
||||
},
|
||||
}
|
||||
self.refresh_walk_target();
|
||||
},
|
||||
PhysicsInstruction::CollisionEnd(c) => {
|
||||
self.contacts.remove(&c);//remove contact before calling contact_constrain_acceleration
|
||||
let mut a=self.gravity;
|
||||
self.contact_constrain_acceleration(&mut a);
|
||||
self.body.acceleration=a;
|
||||
//check ground
|
||||
match &c.face {
|
||||
AabbFace::Top => {
|
||||
self.grounded=false;
|
||||
},
|
||||
_ => (),
|
||||
}
|
||||
self.refresh_walk_target();
|
||||
let model=c.model(&self.models).unwrap();
|
||||
match &model.attributes{
|
||||
PhysicsCollisionAttributes::Contact{contacting,general}=>{
|
||||
self.contacts.remove(&c.model);//remove contact before calling contact_constrain_acceleration
|
||||
let mut a=self.style.gravity;
|
||||
self.contact_constrain_acceleration(&mut a);
|
||||
self.body.acceleration=a;
|
||||
//check ground
|
||||
match &c.face {
|
||||
AabbFace::Top => {
|
||||
self.grounded=false;
|
||||
},
|
||||
_ => (),
|
||||
}
|
||||
self.refresh_walk_target();
|
||||
},
|
||||
PhysicsCollisionAttributes::Intersect{intersecting,general}=>{
|
||||
self.intersects.remove(&c.model);
|
||||
},
|
||||
}
|
||||
},
|
||||
PhysicsInstruction::StrafeTick => {
|
||||
let camera_mat=self.camera.simulate_move_rotation_y(self.mouse_interpolation.interpolated_position(self.time).x-self.mouse_interpolation.mouse0.x);
|
||||
let control_dir=camera_mat*get_control_dir(self.controls);
|
||||
let control_dir=camera_mat*self.style.get_control_dir(self.controls);
|
||||
let d=self.body.velocity.dot(control_dir);
|
||||
if d<self.mv {
|
||||
let mut v=self.body.velocity+(self.mv-d)*control_dir;
|
||||
if d<self.style.mv {
|
||||
let mut v=self.body.velocity+(self.style.mv-d)*control_dir;
|
||||
self.contact_constrain_velocity(&mut v);
|
||||
self.body.velocity=v;
|
||||
}
|
||||
@@ -983,21 +1138,21 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
self.camera.angles=self.camera.simulate_move_angles(self.mouse_interpolation.mouse1-self.mouse_interpolation.mouse0);
|
||||
self.mouse_interpolation.move_mouse(self.time,m);
|
||||
},
|
||||
InputInstruction::MoveForward(s) => self.set_control(CONTROL_MOVEFORWARD,s),
|
||||
InputInstruction::MoveLeft(s) => self.set_control(CONTROL_MOVELEFT,s),
|
||||
InputInstruction::MoveBack(s) => self.set_control(CONTROL_MOVEBACK,s),
|
||||
InputInstruction::MoveRight(s) => self.set_control(CONTROL_MOVERIGHT,s),
|
||||
InputInstruction::MoveUp(s) => self.set_control(CONTROL_MOVEUP,s),
|
||||
InputInstruction::MoveDown(s) => self.set_control(CONTROL_MOVEDOWN,s),
|
||||
InputInstruction::MoveForward(s) => self.set_control(StyleModifiers::CONTROL_MOVEFORWARD,s),
|
||||
InputInstruction::MoveLeft(s) => self.set_control(StyleModifiers::CONTROL_MOVELEFT,s),
|
||||
InputInstruction::MoveBack(s) => self.set_control(StyleModifiers::CONTROL_MOVEBACK,s),
|
||||
InputInstruction::MoveRight(s) => self.set_control(StyleModifiers::CONTROL_MOVERIGHT,s),
|
||||
InputInstruction::MoveUp(s) => self.set_control(StyleModifiers::CONTROL_MOVEUP,s),
|
||||
InputInstruction::MoveDown(s) => self.set_control(StyleModifiers::CONTROL_MOVEDOWN,s),
|
||||
InputInstruction::Jump(s) => {
|
||||
self.set_control(CONTROL_JUMP,s);
|
||||
self.set_control(StyleModifiers::CONTROL_JUMP,s);
|
||||
if self.grounded{
|
||||
self.jump();
|
||||
}
|
||||
refresh_walk_target_velocity=false;
|
||||
},
|
||||
InputInstruction::Zoom(s) => {
|
||||
self.set_control(CONTROL_ZOOM,s);
|
||||
self.set_control(StyleModifiers::CONTROL_ZOOM,s);
|
||||
refresh_walk_target=false;
|
||||
},
|
||||
InputInstruction::Reset => {
|
||||
@@ -1006,7 +1161,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
self.body.velocity=glam::Vec3::ZERO;
|
||||
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
|
||||
self.contacts.clear();
|
||||
self.body.acceleration=self.gravity;
|
||||
self.body.acceleration=self.style.gravity;
|
||||
self.walk.state=WalkEnum::Reached;
|
||||
self.grounded=false;
|
||||
refresh_walk_target=false;
|
||||
@@ -1017,8 +1172,8 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
//calculate walk target velocity
|
||||
if refresh_walk_target_velocity{
|
||||
let camera_mat=self.camera.simulate_move_rotation_y(self.mouse_interpolation.interpolated_position(self.time).x-self.mouse_interpolation.mouse0.x);
|
||||
let control_dir=camera_mat*get_control_dir(self.controls);
|
||||
self.walk.target_velocity=self.walkspeed*control_dir;
|
||||
let control_dir=camera_mat*self.style.get_control_dir(self.controls);
|
||||
self.walk.target_velocity=self.style.walkspeed*control_dir;
|
||||
}
|
||||
self.refresh_walk_target();
|
||||
}
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:R) -> crate::model::IndexedModelInstances{
|
||||
let mut spawn_point=glam::Vec3::ZERO;
|
||||
|
||||
let mut indexed_models=Vec::new();
|
||||
|
||||
match bsp::Bsp::read(input){
|
||||
Ok(guac)=>println!("we got the guac {:?}", guac),
|
||||
Err(e)=>println!("rotten {:?}",e),
|
||||
}
|
||||
|
||||
crate::model::IndexedModelInstances{
|
||||
textures:Vec::new(),
|
||||
models:indexed_models,
|
||||
spawn_point,
|
||||
}
|
||||
}
|
||||
@@ -30,13 +30,89 @@ fn get_texture_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>
|
||||
//next class
|
||||
objects
|
||||
}
|
||||
fn get_attributes(name:&str,can_collide:bool,velocity:glam::Vec3,force_intersecting:bool)->crate::model::CollisionAttributes{
|
||||
let mut general=crate::model::GameMechanicAttributes::default();
|
||||
let mut intersecting=crate::model::IntersectingAttributes::default();
|
||||
let mut contacting=crate::model::ContactingAttributes::default();
|
||||
match name{
|
||||
//"Water"=>intersecting.water=Some(crate::model::IntersectingWater{density:1.0,drag:1.0}),
|
||||
"Accelerator"=>intersecting.accelerator=Some(crate::model::IntersectingAccelerator{acceleration:velocity}),
|
||||
"MapFinish"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish}),
|
||||
"MapAnticheat"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat}),
|
||||
"Platform"=>general.stage_element=Some(crate::model::GameMechanicStageElement{
|
||||
mode_id:0,
|
||||
stage_id:0,
|
||||
force:false,
|
||||
behaviour:crate::model::StageElementBehaviour::Platform,
|
||||
}),
|
||||
other=>{
|
||||
if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Spawn|SpawnAt|Trigger|Teleport|Platform)(\d+)$")
|
||||
.captures(other){
|
||||
general.stage_element=Some(crate::model::GameMechanicStageElement{
|
||||
mode_id:0,
|
||||
stage_id:captures[3].parse::<u32>().unwrap(),
|
||||
force:match captures.get(1){
|
||||
Some(m)=>m.as_str()=="Force",
|
||||
None=>false,
|
||||
},
|
||||
behaviour:match &captures[2]{
|
||||
"Spawn"|"SpawnAt"=>crate::model::StageElementBehaviour::SpawnAt,
|
||||
"Trigger"=>crate::model::StageElementBehaviour::Trigger,
|
||||
"Teleport"=>crate::model::StageElementBehaviour::Teleport,
|
||||
"Platform"=>crate::model::StageElementBehaviour::Platform,
|
||||
_=>panic!("regex1[2] messed up bad"),
|
||||
}
|
||||
})
|
||||
}else if let Some(captures)=lazy_regex::regex!(r"^Bonus(Finish|Anticheat)(\d+)$")
|
||||
.captures(other){
|
||||
match &captures[1]{
|
||||
"Finish"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:crate::model::ZoneBehaviour::Finish}),
|
||||
"Anticheat"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:crate::model::ZoneBehaviour::Anitcheat}),
|
||||
_=>panic!("regex2[1] messed up bad"),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//need some way to skip this
|
||||
if velocity!=glam::Vec3::ZERO{
|
||||
general.booster=Some(crate::model::GameMechanicBooster{velocity});
|
||||
}
|
||||
match can_collide{
|
||||
true=>{
|
||||
match name{
|
||||
//"Bounce"=>(),
|
||||
"Surf"=>contacting.surf=Some(crate::model::ContactingSurf{}),
|
||||
"Ladder"=>contacting.ladder=Some(crate::model::ContactingLadder{sticky:true}),
|
||||
other=>{
|
||||
//REGEX!!!!
|
||||
//Jump#
|
||||
//WormholeIn#
|
||||
}
|
||||
}
|
||||
crate::model::CollisionAttributes::Contact{contacting,general}
|
||||
},
|
||||
false=>if force_intersecting
|
||||
||general.jump_limit.is_some()
|
||||
||general.booster.is_some()
|
||||
||general.zone.is_some()
|
||||
||general.stage_element.is_some()
|
||||
||general.wormhole.is_some()
|
||||
||intersecting.water.is_some()
|
||||
||intersecting.accelerator.is_some()
|
||||
{
|
||||
crate::model::CollisionAttributes::Intersect{intersecting,general}
|
||||
}else{
|
||||
crate::model::CollisionAttributes::Decoration
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
struct RobloxAssetId(u64);
|
||||
struct RobloxAssetIdParseErr;
|
||||
impl std::str::FromStr for RobloxAssetId {
|
||||
type Err=RobloxAssetIdParseErr;
|
||||
fn from_str(s: &str) -> Result<Self, Self::Err>{
|
||||
let regman=regex::Regex::new(r"(\d+)$").unwrap();
|
||||
let regman=lazy_regex::regex!(r"(\d+)$");
|
||||
if let Some(captures) = regman.captures(s) {
|
||||
if captures.len()==2{//captures[0] is all captures concatenated, and then each individual capture
|
||||
if let Ok(id) = captures[0].parse::<u64>() {
|
||||
@@ -127,13 +203,17 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
if let (
|
||||
Some(rbx_dom_weak::types::Variant::CFrame(cf)),
|
||||
Some(rbx_dom_weak::types::Variant::Vector3(size)),
|
||||
Some(rbx_dom_weak::types::Variant::Vector3(velocity)),
|
||||
Some(rbx_dom_weak::types::Variant::Float32(transparency)),
|
||||
Some(rbx_dom_weak::types::Variant::Color3uint8(color3)),
|
||||
Some(rbx_dom_weak::types::Variant::Bool(can_collide)),
|
||||
) = (
|
||||
object.properties.get("CFrame"),
|
||||
object.properties.get("Size"),
|
||||
object.properties.get("Velocity"),
|
||||
object.properties.get("Transparency"),
|
||||
object.properties.get("Color"),
|
||||
object.properties.get("CanCollide"),
|
||||
)
|
||||
{
|
||||
let model_transform=glam::Affine3A::from_translation(
|
||||
@@ -149,12 +229,32 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
* glam::Affine3A::from_scale(
|
||||
glam::Vec3::new(size.x,size.y,size.z)/2.0
|
||||
);
|
||||
if object.name=="MapStart"{
|
||||
spawn_point=model_transform.transform_point3(glam::Vec3::Y)+glam::vec3(0.0,2.5,0.0);
|
||||
println!("Found MapStart{:?}",spawn_point);
|
||||
}
|
||||
if *transparency==1.0 {
|
||||
continue;
|
||||
|
||||
//push TempIndexedAttributes
|
||||
let mut force_intersecting=false;
|
||||
let mut temp_indexing_attributes=Vec::new();
|
||||
if let Some(attr)=match &object.name[..]{
|
||||
"MapStart"=>{
|
||||
spawn_point=model_transform.transform_point3(glam::Vec3::ZERO)+glam::vec3(0.0,2.5,0.0);
|
||||
Some(crate::model::TempIndexedAttributes::Start{mode_id:0})
|
||||
},
|
||||
"UnorderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::UnorderedCheckpoint{mode_id:0}),
|
||||
other=>{
|
||||
let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|ForceSpawn|OrderedCheckpoint)(\d+)$");
|
||||
if let Some(captures) = regman.captures(other) {
|
||||
match &captures[1]{
|
||||
"BonusStart"=>Some(crate::model::TempIndexedAttributes::Start{mode_id:captures[2].parse::<u32>().unwrap()}),
|
||||
"Spawn"|"ForceSpawn"=>Some(crate::model::TempIndexedAttributes::Spawn{mode_id:0,stage_id:captures[2].parse::<u32>().unwrap()}),
|
||||
"OrderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::OrderedCheckpoint{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()}),
|
||||
_=>None,
|
||||
}
|
||||
}else{
|
||||
None
|
||||
}
|
||||
}
|
||||
}{
|
||||
force_intersecting=true;
|
||||
temp_indexing_attributes.push(attr);
|
||||
}
|
||||
|
||||
//TODO: also detect "CylinderMesh" etc here
|
||||
@@ -254,14 +354,32 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
}
|
||||
}
|
||||
//obscure rust syntax "slice pattern"
|
||||
let [f0,f1,f2,f3,f4,f5]=part_texture_description;
|
||||
let [
|
||||
f0,//Cube::Right
|
||||
f1,//Cube::Top
|
||||
f2,//Cube::Back
|
||||
f3,//Cube::Left
|
||||
f4,//Cube::Bottom
|
||||
f5,//Cube::Front
|
||||
]=part_texture_description;
|
||||
let basepart_texture_description=match shape{
|
||||
primitives::Primitives::Sphere=>RobloxBasePartDescription::Sphere,
|
||||
primitives::Primitives::Cube=>RobloxBasePartDescription::Part([f0,f1,f2,f3,f4,f5]),
|
||||
primitives::Primitives::Cylinder=>RobloxBasePartDescription::Cylinder,
|
||||
//use front face texture first and use top face texture as a fallback
|
||||
primitives::Primitives::Wedge=>RobloxBasePartDescription::Wedge([f0,if f2.is_some(){f2}else{f1},f3,f4,f5]),
|
||||
primitives::Primitives::CornerWedge=>RobloxBasePartDescription::CornerWedge([f1,f3,f4,f5]),
|
||||
primitives::Primitives::Wedge=>RobloxBasePartDescription::Wedge([
|
||||
f0,//Cube::Right->Wedge::Right
|
||||
if f5.is_some(){f5}else{f1},//Cube::Front|Cube::Top->Wedge::TopFront
|
||||
f2,//Cube::Back->Wedge::Back
|
||||
f3,//Cube::Left->Wedge::Left
|
||||
f4,//Cube::Bottom->Wedge::Bottom
|
||||
]),
|
||||
primitives::Primitives::CornerWedge=>RobloxBasePartDescription::CornerWedge([
|
||||
f0,//Cube::Right->CornerWedge::Right
|
||||
f1,//Cube::Top->CornerWedge::Top
|
||||
f4,//Cube::Bottom->CornerWedge::Bottom
|
||||
f5,//Cube::Front->CornerWedge::Front
|
||||
]),
|
||||
};
|
||||
//make new model if unit cube has not been created before
|
||||
let model_id=if let Some(&model_id)=model_id_from_description.get(&basepart_texture_description){
|
||||
@@ -336,6 +454,8 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
indexed_models[model_id].instances.push(crate::model::ModelInstance {
|
||||
transform:model_transform,
|
||||
color:glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
|
||||
attributes:get_attributes(&object.name,*can_collide,glam::vec3(velocity.x,velocity.y,velocity.z),force_intersecting),
|
||||
temp_indexing:temp_indexing_attributes,
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -344,5 +464,6 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
textures:asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),
|
||||
models:indexed_models,
|
||||
spawn_point,
|
||||
modes:Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
239
src/main.rs
239
src/main.rs
@@ -10,8 +10,8 @@ mod zeroes;
|
||||
mod framework;
|
||||
mod primitives;
|
||||
mod instruction;
|
||||
mod load_bsp;
|
||||
mod load_roblox;
|
||||
mod worker;
|
||||
|
||||
struct Entity {
|
||||
index_count: u32,
|
||||
@@ -39,16 +39,13 @@ pub struct GraphicsBindGroups {
|
||||
skybox_texture: wgpu::BindGroup,
|
||||
}
|
||||
|
||||
pub struct GraphicsPipelines {
|
||||
pub struct GraphicsPipelines{
|
||||
skybox: wgpu::RenderPipeline,
|
||||
model: wgpu::RenderPipeline,
|
||||
}
|
||||
|
||||
pub struct GraphicsData {
|
||||
start_time: std::time::Instant,
|
||||
pub struct GraphicsState{
|
||||
screen_size: (u32, u32),
|
||||
manual_mouse_lock:bool,
|
||||
physics: body::PhysicsState,
|
||||
pipelines: GraphicsPipelines,
|
||||
bind_groups: GraphicsBindGroups,
|
||||
bind_group_layouts: GraphicsBindGroupLayouts,
|
||||
@@ -60,7 +57,20 @@ pub struct GraphicsData {
|
||||
staging_belt: wgpu::util::StagingBelt,
|
||||
}
|
||||
|
||||
impl GraphicsData {
|
||||
impl GraphicsState{
|
||||
pub fn clear(&mut self){
|
||||
self.models.clear();
|
||||
}
|
||||
}
|
||||
|
||||
pub struct GlobalState{
|
||||
start_time: std::time::Instant,
|
||||
manual_mouse_lock:bool,
|
||||
graphics:GraphicsState,
|
||||
physics:body::PhysicsState,
|
||||
}
|
||||
|
||||
impl GlobalState{
|
||||
const DEPTH_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth24Plus;
|
||||
|
||||
fn create_depth_texture(
|
||||
@@ -86,15 +96,77 @@ impl GraphicsData {
|
||||
}
|
||||
|
||||
fn generate_model_physics(&mut self,indexed_models:&model::IndexedModelInstances){
|
||||
let mut starts=Vec::new();
|
||||
let mut spawns=Vec::new();
|
||||
let mut ordered_checkpoints=Vec::new();
|
||||
let mut unordered_checkpoints=Vec::new();
|
||||
for model in &indexed_models.models{
|
||||
//make aabb and run vertices to get realistic bounds
|
||||
for model_instance in &model.instances{
|
||||
self.physics.models.push(body::ModelPhysics::from_model(&model,model_instance.transform));
|
||||
if let Some(model_physics)=body::ModelPhysics::from_model(model,model_instance){
|
||||
let model_id=self.physics.models.len() as u32;
|
||||
self.physics.models.push(model_physics);
|
||||
for attr in &model_instance.temp_indexing{
|
||||
match attr{
|
||||
model::TempIndexedAttributes::Start{mode_id}=>starts.push((*mode_id,model_id)),
|
||||
model::TempIndexedAttributes::Spawn{mode_id,stage_id}=>spawns.push((*mode_id,model_id,*stage_id)),
|
||||
model::TempIndexedAttributes::OrderedCheckpoint{mode_id,checkpoint_id}=>ordered_checkpoints.push((*mode_id,model_id,*checkpoint_id)),
|
||||
model::TempIndexedAttributes::UnorderedCheckpoint{mode_id}=>unordered_checkpoints.push((*mode_id,model_id)),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//I don't wanna write structs for temporary structures
|
||||
//this code builds ModeDescriptions from the unsorted lists at the top of the function
|
||||
starts.sort_by_key(|tup|tup.0);
|
||||
let mut eshmep=std::collections::HashMap::new();
|
||||
let mut modedatas:Vec<(u32,Vec<(u32,u32)>,Vec<(u32,u32)>,Vec<u32>)>=starts.into_iter().enumerate().map(|(i,tup)|{
|
||||
eshmep.insert(tup.0,i);
|
||||
(tup.1,Vec::new(),Vec::new(),Vec::new())
|
||||
}).collect();
|
||||
for tup in spawns{
|
||||
if let Some(mode_id)=eshmep.get(&tup.0){
|
||||
if let Some(modedata)=modedatas.get_mut(*mode_id){
|
||||
modedata.1.push((tup.2,tup.1));
|
||||
}
|
||||
}
|
||||
}
|
||||
for tup in ordered_checkpoints{
|
||||
if let Some(mode_id)=eshmep.get(&tup.0){
|
||||
if let Some(modedata)=modedatas.get_mut(*mode_id){
|
||||
modedata.2.push((tup.2,tup.1));
|
||||
}
|
||||
}
|
||||
}
|
||||
for tup in unordered_checkpoints{
|
||||
if let Some(mode_id)=eshmep.get(&tup.0){
|
||||
if let Some(modedata)=modedatas.get_mut(*mode_id){
|
||||
modedata.3.push(tup.1);
|
||||
}
|
||||
}
|
||||
}
|
||||
let num_modes=self.physics.modes.len();
|
||||
for (mode_id,mode) in eshmep{
|
||||
self.physics.mode_from_mode_id.insert(mode_id,num_modes+mode);
|
||||
}
|
||||
self.physics.modes.append(&mut modedatas.into_iter().map(|mut tup|{
|
||||
tup.1.sort_by_key(|tup|tup.0);
|
||||
tup.2.sort_by_key(|tup|tup.0);
|
||||
let mut eshmep1=std::collections::HashMap::new();
|
||||
let mut eshmep2=std::collections::HashMap::new();
|
||||
model::ModeDescription{
|
||||
start:tup.0,
|
||||
spawns:tup.1.into_iter().enumerate().map(|(i,tup)|{eshmep1.insert(tup.0,i);tup.1}).collect(),
|
||||
ordered_checkpoints:tup.2.into_iter().enumerate().map(|(i,tup)|{eshmep2.insert(tup.0,i);tup.1}).collect(),
|
||||
unordered_checkpoints:tup.3,
|
||||
spawn_from_stage_id:eshmep1,
|
||||
ordered_checkpoint_from_checkpoint_id:eshmep2,
|
||||
}
|
||||
}).collect());
|
||||
println!("Physics Objects: {}",self.physics.models.len());
|
||||
}
|
||||
fn generate_model_graphics(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,mut indexed_models:model::IndexedModelInstances){
|
||||
fn generate_model_graphics(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,indexed_models:model::IndexedModelInstances){
|
||||
//generate texture view per texture
|
||||
|
||||
//idk how to do this gooder lol
|
||||
@@ -163,19 +235,23 @@ impl GraphicsData {
|
||||
//the models received here are supposed to be tightly packed, i.e. no code needs to check if two models are using the same groups.
|
||||
let indexed_models_len=indexed_models.models.len();
|
||||
let mut unique_texture_models=Vec::with_capacity(indexed_models_len);
|
||||
for mut model in indexed_models.models.into_iter(){
|
||||
for model in indexed_models.models.into_iter(){
|
||||
//convert ModelInstance into ModelGraphicsInstance
|
||||
let instances:Vec<ModelGraphicsInstance>=model.instances.iter().map(|instance|{
|
||||
ModelGraphicsInstance{
|
||||
transform: glam::Mat4::from(instance.transform),
|
||||
normal_transform: glam::Mat4::from(instance.transform.inverse()).transpose(),
|
||||
color: instance.color,
|
||||
let instances:Vec<ModelGraphicsInstance>=model.instances.into_iter().filter_map(|instance|{
|
||||
if instance.color.w==0.0{
|
||||
None
|
||||
}else{
|
||||
Some(ModelGraphicsInstance{
|
||||
transform: glam::Mat4::from(instance.transform),
|
||||
normal_transform: glam::Mat4::from(instance.transform.inverse()).transpose(),
|
||||
color: instance.color,
|
||||
})
|
||||
}
|
||||
}).collect();
|
||||
//check each group, if it's using a new texture then make a new clone of the model
|
||||
let id=unique_texture_models.len();
|
||||
let mut unique_textures=Vec::new();
|
||||
for group in model.groups.drain(..){
|
||||
for group in model.groups.into_iter(){
|
||||
//ignore zero coppy optimization for now
|
||||
let texture_index=if let Some(texture_index)=unique_textures.iter().position(|&texture|texture==group.texture){
|
||||
texture_index
|
||||
@@ -239,12 +315,12 @@ impl GraphicsData {
|
||||
texture:model.texture,
|
||||
});
|
||||
}
|
||||
//drain the modeldata vec so entities can be /moved/ to models.entities
|
||||
//.into_iter() the modeldata vec so entities can be /moved/ to models.entities
|
||||
let mut model_count=0;
|
||||
let mut instance_count=0;
|
||||
let uniform_buffer_binding_size=<GraphicsData as framework::Example>::required_limits().max_uniform_buffer_binding_size as usize;
|
||||
let uniform_buffer_binding_size=<GlobalState as framework::Example>::required_limits().max_uniform_buffer_binding_size as usize;
|
||||
let chunk_size=uniform_buffer_binding_size/MODEL_BUFFER_SIZE_BYTES;
|
||||
self.models.reserve(models.len());
|
||||
self.graphics.models.reserve(models.len());
|
||||
for model in models.into_iter() {
|
||||
instance_count+=model.instances.len();
|
||||
for instances_chunk in model.instances.rchunks(chunk_size){
|
||||
@@ -259,13 +335,13 @@ impl GraphicsData {
|
||||
Some(texture_id)=>{
|
||||
match double_map.get(&texture_id){
|
||||
Some(&mapped_texture_id)=>&texture_views[mapped_texture_id as usize],
|
||||
None=>&self.temp_squid_texture_view,
|
||||
None=>&self.graphics.temp_squid_texture_view,
|
||||
}
|
||||
},
|
||||
None=>&self.temp_squid_texture_view,
|
||||
None=>&self.graphics.temp_squid_texture_view,
|
||||
};
|
||||
let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &self.bind_group_layouts.model,
|
||||
layout: &self.graphics.bind_group_layouts.model,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
@@ -277,7 +353,7 @@ impl GraphicsData {
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 2,
|
||||
resource: wgpu::BindingResource::Sampler(&self.samplers.repeat),
|
||||
resource: wgpu::BindingResource::Sampler(&self.graphics.samplers.repeat),
|
||||
},
|
||||
],
|
||||
label: Some(format!("Model{} Bind Group",model_count).as_str()),
|
||||
@@ -288,7 +364,7 @@ impl GraphicsData {
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
//all of these are being moved here
|
||||
self.models.push(ModelGraphics{
|
||||
self.graphics.models.push(ModelGraphics{
|
||||
instances:instances_chunk.to_vec(),
|
||||
vertex_buf,
|
||||
entities: model.entities.iter().map(|indices|{
|
||||
@@ -310,7 +386,7 @@ impl GraphicsData {
|
||||
println!("Texture References={}",num_textures);
|
||||
println!("Textures Loaded={}",texture_views.len());
|
||||
println!("Indexed Models={}",indexed_models_len);
|
||||
println!("Graphics Objects: {}",self.models.len());
|
||||
println!("Graphics Objects: {}",self.graphics.models.len());
|
||||
println!("Graphics Instances: {}",instance_count);
|
||||
}
|
||||
}
|
||||
@@ -346,7 +422,7 @@ fn to_uniform_data(camera: &body::Camera, pos: glam::Vec3) -> [f32; 16 * 3 + 4]
|
||||
raw
|
||||
}
|
||||
|
||||
impl framework::Example for GraphicsData {
|
||||
impl framework::Example for GlobalState {
|
||||
fn optional_features() -> wgpu::Features {
|
||||
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|
||||
| wgpu::Features::TEXTURE_COMPRESSION_ETC2
|
||||
@@ -371,34 +447,44 @@ impl framework::Example for GraphicsData {
|
||||
println!("models.len = {:?}", indexed_models.len());
|
||||
indexed_models[0].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(10.,0.,-10.)),
|
||||
color:glam::Vec4::ONE,
|
||||
..Default::default()
|
||||
});
|
||||
//quad monkeys
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,10.)),
|
||||
color:glam::Vec4::ONE,
|
||||
..Default::default()
|
||||
});
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,10.)),
|
||||
color:glam::vec4(1.0,0.0,0.0,1.0),
|
||||
..Default::default()
|
||||
});
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,20.)),
|
||||
color:glam::vec4(0.0,1.0,0.0,1.0),
|
||||
..Default::default()
|
||||
});
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,20.)),
|
||||
color:glam::vec4(0.0,0.0,1.0,1.0),
|
||||
..Default::default()
|
||||
});
|
||||
//decorative monkey
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(15.,10.,15.)),
|
||||
color:glam::vec4(0.5,0.5,0.5,0.5),
|
||||
attributes:model::CollisionAttributes::Decoration,
|
||||
..Default::default()
|
||||
});
|
||||
//teapot
|
||||
indexed_models[2].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_scale_rotation_translation(glam::vec3(0.5, 1.0, 0.2),glam::quat(-0.22248298016985793,-0.839457167990537,-0.05603504040830783,-0.49261857546227916),glam::vec3(-10.,7.,10.)),
|
||||
color:glam::Vec4::ONE,
|
||||
..Default::default()
|
||||
});
|
||||
//ground
|
||||
indexed_models[3].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(0.,0.,0.))*glam::Affine3A::from_scale(glam::vec3(160.0, 1.0, 160.0)),
|
||||
color:glam::Vec4::ONE,
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
let camera_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
@@ -500,22 +586,19 @@ impl framework::Example for GraphicsData {
|
||||
spawn_point:glam::vec3(0.0,50.0,0.0),
|
||||
body: body::Body::with_pva(glam::vec3(0.0,50.0,0.0),glam::vec3(0.0,0.0,0.0),glam::vec3(0.0,-100.0,0.0)),
|
||||
time: 0,
|
||||
tick: 0,
|
||||
strafe_tick_num: 100,//100t
|
||||
strafe_tick_den: 1_000_000_000,
|
||||
gravity: glam::vec3(0.0,-100.0,0.0),
|
||||
friction: 1.2,
|
||||
walk_accel: 90.0,
|
||||
mv: 2.7,
|
||||
style:body::StyleModifiers::default(),
|
||||
grounded: false,
|
||||
walkspeed: 18.0,
|
||||
contacts: std::collections::HashSet::new(),
|
||||
contacts: std::collections::HashMap::new(),
|
||||
intersects: std::collections::HashMap::new(),
|
||||
models: Vec::new(),
|
||||
walk: body::WalkState::new(),
|
||||
hitbox_halfsize: glam::vec3(1.0,2.5,1.0),
|
||||
camera: body::Camera::from_offset(glam::vec3(0.0,4.5-2.5,0.0),(config.width as f32)/(config.height as f32)),
|
||||
mouse_interpolation: body::MouseInterpolationState::new(),
|
||||
controls: 0,
|
||||
world:body::WorldState{},
|
||||
game:body::GameMechanicsState::default(),
|
||||
modes:Vec::new(),
|
||||
mode_from_mode_id:std::collections::HashMap::new(),
|
||||
};
|
||||
|
||||
//load textures
|
||||
@@ -745,11 +828,8 @@ impl framework::Example for GraphicsData {
|
||||
|
||||
let depth_view = Self::create_depth_texture(config, device);
|
||||
|
||||
let mut graphics=GraphicsData {
|
||||
manual_mouse_lock:false,
|
||||
start_time: Instant::now(),
|
||||
let graphics=GraphicsState {
|
||||
screen_size: (config.width,config.height),
|
||||
physics,
|
||||
pipelines:GraphicsPipelines{
|
||||
skybox:sky_pipeline,
|
||||
model:model_pipeline
|
||||
@@ -767,20 +847,28 @@ impl framework::Example for GraphicsData {
|
||||
temp_squid_texture_view: squid_texture_view,
|
||||
};
|
||||
|
||||
let mut state=GlobalState{
|
||||
start_time:Instant::now(),
|
||||
manual_mouse_lock:false,
|
||||
graphics,
|
||||
physics,
|
||||
};
|
||||
|
||||
let indexed_model_instances=model::IndexedModelInstances{
|
||||
textures:Vec::new(),
|
||||
models:indexed_models,
|
||||
spawn_point:glam::Vec3::Y*50.0,
|
||||
modes:Vec::new(),
|
||||
};
|
||||
graphics.generate_model_physics(&indexed_model_instances);
|
||||
graphics.generate_model_graphics(&device,&queue,indexed_model_instances);
|
||||
state.generate_model_physics(&indexed_model_instances);
|
||||
state.generate_model_graphics(&device,&queue,indexed_model_instances);
|
||||
|
||||
let args:Vec<String>=std::env::args().collect();
|
||||
if args.len()==2{
|
||||
graphics.load_file(std::path::PathBuf::from(&args[1]), device, queue);
|
||||
state.load_file(std::path::PathBuf::from(&args[1]), device, queue);
|
||||
}
|
||||
|
||||
return graphics;
|
||||
return state;
|
||||
}
|
||||
|
||||
fn load_file(&mut self,path: std::path::PathBuf, device: &wgpu::Device, queue: &wgpu::Queue){
|
||||
@@ -812,21 +900,7 @@ impl framework::Example for GraphicsData {
|
||||
},
|
||||
}
|
||||
},
|
||||
b"VBSP"=>{
|
||||
let mut entire_file=Vec::new();
|
||||
match std::io::Read::read_to_end(&mut input, &mut entire_file){
|
||||
Ok(_)=>{
|
||||
//haha yes this is a quake file what do you mean
|
||||
entire_file[0]=b'I';
|
||||
entire_file[4..8].copy_from_slice(&0x2ei32.to_le_bytes());
|
||||
Some(load_bsp::generate_indexed_models(&mut std::io::Cursor::new(entire_file)))
|
||||
},
|
||||
Err(e)=>{
|
||||
println!("Error loading \"valve\" file:{:?}",e);
|
||||
None
|
||||
},
|
||||
}
|
||||
},
|
||||
//b"VBSP"=>Some(load_bsp::generate_indexed_models(input)),
|
||||
//b"SNFM"=>Some(sniffer::generate_indexed_models(input)),
|
||||
//b"SNFB"=>Some(sniffer::load_bot(input)),
|
||||
other=>{
|
||||
@@ -837,8 +911,9 @@ impl framework::Example for GraphicsData {
|
||||
}{
|
||||
let spawn_point=indexed_model_instances.spawn_point;
|
||||
//if generate_indexed_models succeeds, clear the previous ones
|
||||
self.models.clear();
|
||||
self.physics.models.clear();
|
||||
self.physics.clear();
|
||||
self.graphics.clear();
|
||||
self.physics.game.stage_id=0;
|
||||
self.generate_model_physics(&indexed_model_instances);
|
||||
self.generate_model_graphics(device,queue,indexed_model_instances);
|
||||
//manual reset
|
||||
@@ -911,7 +986,7 @@ impl framework::Example for GraphicsData {
|
||||
15=>{//Tab
|
||||
if s{
|
||||
self.manual_mouse_lock=false;
|
||||
match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.screen_size.0 as f32/2.0, self.screen_size.1 as f32/2.0)){
|
||||
match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.graphics.screen_size.0 as f32/2.0, self.graphics.screen_size.1 as f32/2.0)){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
@@ -951,7 +1026,7 @@ impl framework::Example for GraphicsData {
|
||||
delta,//these (f64,f64) are integers on my machine
|
||||
} => {
|
||||
if self.manual_mouse_lock{
|
||||
match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.screen_size.0 as f32/2.0, self.screen_size.1 as f32/2.0)){
|
||||
match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.graphics.screen_size.0 as f32/2.0, self.graphics.screen_size.1 as f32/2.0)){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
@@ -986,8 +1061,8 @@ impl framework::Example for GraphicsData {
|
||||
device: &wgpu::Device,
|
||||
_queue: &wgpu::Queue,
|
||||
) {
|
||||
self.depth_view = Self::create_depth_texture(config, device);
|
||||
self.screen_size = (config.width, config.height);
|
||||
self.graphics.depth_view = Self::create_depth_texture(config, device);
|
||||
self.graphics.screen_size = (config.width, config.height);
|
||||
self.physics.camera.set_fov_aspect(1.0,(config.width as f32)/(config.height as f32));
|
||||
}
|
||||
|
||||
@@ -1007,19 +1082,19 @@ impl framework::Example for GraphicsData {
|
||||
|
||||
// update rotation
|
||||
let camera_uniforms = to_uniform_data(&self.physics.camera,self.physics.body.extrapolated_position(time));
|
||||
self.staging_belt
|
||||
self.graphics.staging_belt
|
||||
.write_buffer(
|
||||
&mut encoder,
|
||||
&self.camera_buf,
|
||||
&self.graphics.camera_buf,
|
||||
0,
|
||||
wgpu::BufferSize::new((camera_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
|
||||
device,
|
||||
)
|
||||
.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
|
||||
//This code only needs to run when the uniforms change
|
||||
for model in self.models.iter() {
|
||||
for model in self.graphics.models.iter() {
|
||||
let model_uniforms = get_instances_buffer_data(&model.instances);
|
||||
self.staging_belt
|
||||
self.graphics.staging_belt
|
||||
.write_buffer(
|
||||
&mut encoder,
|
||||
&model.model_buf,//description of where data will be written when command is executed
|
||||
@@ -1029,7 +1104,7 @@ impl framework::Example for GraphicsData {
|
||||
)
|
||||
.copy_from_slice(bytemuck::cast_slice(&model_uniforms));
|
||||
}
|
||||
self.staging_belt.finish();
|
||||
self.graphics.staging_belt.finish();
|
||||
|
||||
{
|
||||
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
@@ -1048,7 +1123,7 @@ impl framework::Example for GraphicsData {
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
||||
view: &self.depth_view,
|
||||
view: &self.graphics.depth_view,
|
||||
depth_ops: Some(wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(1.0),
|
||||
store: false,
|
||||
@@ -1057,11 +1132,11 @@ impl framework::Example for GraphicsData {
|
||||
}),
|
||||
});
|
||||
|
||||
rpass.set_bind_group(0, &self.bind_groups.camera, &[]);
|
||||
rpass.set_bind_group(1, &self.bind_groups.skybox_texture, &[]);
|
||||
rpass.set_bind_group(0, &self.graphics.bind_groups.camera, &[]);
|
||||
rpass.set_bind_group(1, &self.graphics.bind_groups.skybox_texture, &[]);
|
||||
|
||||
rpass.set_pipeline(&self.pipelines.model);
|
||||
for model in self.models.iter() {
|
||||
rpass.set_pipeline(&self.graphics.pipelines.model);
|
||||
for model in self.graphics.models.iter() {
|
||||
rpass.set_bind_group(2, &model.bind_group, &[]);
|
||||
rpass.set_vertex_buffer(0, model.vertex_buf.slice(..));
|
||||
|
||||
@@ -1071,18 +1146,18 @@ impl framework::Example for GraphicsData {
|
||||
}
|
||||
}
|
||||
|
||||
rpass.set_pipeline(&self.pipelines.skybox);
|
||||
rpass.set_pipeline(&self.graphics.pipelines.skybox);
|
||||
rpass.draw(0..3, 0..1);
|
||||
}
|
||||
|
||||
queue.submit(std::iter::once(encoder.finish()));
|
||||
|
||||
self.staging_belt.recall();
|
||||
self.graphics.staging_belt.recall();
|
||||
}
|
||||
}
|
||||
|
||||
fn main() {
|
||||
framework::run::<GraphicsData>(
|
||||
framework::run::<GlobalState>(
|
||||
format!("Strafe Client v{}",
|
||||
env!("CARGO_PKG_VERSION")
|
||||
).as_str()
|
||||
|
||||
166
src/model.rs
166
src/model.rs
@@ -56,15 +56,177 @@ pub struct ModelGraphicsInstance{
|
||||
pub color:glam::Vec4,
|
||||
}
|
||||
pub struct ModelInstance{
|
||||
//pub id:u64,//this does not actually help with map fixes resimulating bots, they must always be resimulated
|
||||
pub transform:glam::Affine3A,
|
||||
pub color:glam::Vec4,
|
||||
pub color:glam::Vec4,//transparency is in here
|
||||
pub attributes:CollisionAttributes,
|
||||
pub temp_indexing:Vec<TempIndexedAttributes>,
|
||||
}
|
||||
impl std::default::Default for ModelInstance{
|
||||
fn default() -> Self {
|
||||
Self{
|
||||
color:glam::Vec4::ONE,
|
||||
transform:Default::default(),
|
||||
attributes:Default::default(),
|
||||
temp_indexing:Default::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
pub struct IndexedModelInstances{
|
||||
pub textures:Vec<String>,//RenderPattern
|
||||
pub models:Vec<IndexedModel>,
|
||||
//object_index for spawns, triggers etc?
|
||||
//may make this into an object later.
|
||||
pub modes:Vec<ModeDescription>,
|
||||
pub spawn_point:glam::Vec3,
|
||||
}
|
||||
//stage description referencing flattened ids is spooky, but the map loading is meant to be deterministic.
|
||||
pub struct ModeDescription{
|
||||
pub start:u32,//start=model_id
|
||||
pub spawns:Vec<u32>,//spawns[spawn_id]=model_id
|
||||
pub ordered_checkpoints:Vec<u32>,//ordered_checkpoints[checkpoint_id]=model_id
|
||||
pub unordered_checkpoints:Vec<u32>,//unordered_checkpoints[checkpoint_id]=model_id
|
||||
pub spawn_from_stage_id:std::collections::HashMap::<u32,usize>,
|
||||
pub ordered_checkpoint_from_checkpoint_id:std::collections::HashMap::<u32,usize>,
|
||||
}
|
||||
impl ModeDescription{
|
||||
pub fn get_spawn_model_id(&self,stage_id:u32)->Option<&u32>{
|
||||
if let Some(&spawn)=self.spawn_from_stage_id.get(&stage_id){
|
||||
self.spawns.get(spawn)
|
||||
}else{
|
||||
None
|
||||
}
|
||||
}
|
||||
pub fn get_ordered_checkpoint_model_id(&self,checkpoint_id:u32)->Option<&u32>{
|
||||
if let Some(&checkpoint)=self.ordered_checkpoint_from_checkpoint_id.get(&checkpoint_id){
|
||||
self.ordered_checkpoints.get(checkpoint)
|
||||
}else{
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Debug)]
|
||||
pub enum TempIndexedAttributes{
|
||||
Start{
|
||||
mode_id:u32,
|
||||
},
|
||||
Spawn{
|
||||
mode_id:u32,
|
||||
stage_id:u32,
|
||||
},
|
||||
OrderedCheckpoint{
|
||||
mode_id:u32,
|
||||
checkpoint_id:u32,
|
||||
},
|
||||
UnorderedCheckpoint{
|
||||
mode_id:u32,
|
||||
},
|
||||
}
|
||||
|
||||
//you have this effect while in contact
|
||||
#[derive(Clone)]
|
||||
pub struct ContactingSurf{}
|
||||
#[derive(Clone)]
|
||||
pub struct ContactingLadder{
|
||||
pub sticky:bool
|
||||
}
|
||||
//you have this effect while intersecting
|
||||
#[derive(Clone)]
|
||||
pub struct IntersectingWater{
|
||||
pub viscosity:i64,
|
||||
pub density:i64,
|
||||
pub current:glam::Vec3,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct IntersectingAccelerator{
|
||||
pub acceleration:glam::Vec3
|
||||
}
|
||||
//All models can be given these attributes
|
||||
#[derive(Clone)]
|
||||
pub struct GameMechanicJumpLimit{
|
||||
pub count:u32,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct GameMechanicBooster{
|
||||
pub velocity:glam::Vec3,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub enum ZoneBehaviour{
|
||||
//Start is indexed
|
||||
//Checkpoints are indexed
|
||||
Finish,
|
||||
Anitcheat,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct GameMechanicZone{
|
||||
pub mode_id:u32,
|
||||
pub behaviour:ZoneBehaviour,
|
||||
}
|
||||
// enum TrapCondition{
|
||||
// FasterThan(i64),
|
||||
// SlowerThan(i64),
|
||||
// InRange(i64,i64),
|
||||
// OutsideRange(i64,i64),
|
||||
// }
|
||||
#[derive(Clone)]
|
||||
pub enum StageElementBehaviour{
|
||||
//Spawn,//The behaviour of stepping on a spawn setting the spawnid
|
||||
SpawnAt,
|
||||
Trigger,
|
||||
Teleport,
|
||||
Platform,
|
||||
//Speedtrap(TrapCondition),//Acts as a trigger with a speed condition
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct GameMechanicStageElement{
|
||||
pub mode_id:u32,
|
||||
pub stage_id:u32,//which spawn to send to
|
||||
pub force:bool,//allow setting to lower spawn id i.e. 7->3
|
||||
pub behaviour:StageElementBehaviour
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct GameMechanicWormhole{//(position,angles)*=origin.transform.inverse()*destination.transform
|
||||
pub model_id:u32,
|
||||
}
|
||||
#[derive(Default,Clone)]
|
||||
pub struct GameMechanicAttributes{
|
||||
pub jump_limit:Option<GameMechanicJumpLimit>,
|
||||
pub booster:Option<GameMechanicBooster>,
|
||||
pub zone:Option<GameMechanicZone>,
|
||||
pub stage_element:Option<GameMechanicStageElement>,
|
||||
pub wormhole:Option<GameMechanicWormhole>,//stage_element and wormhole are in conflict
|
||||
}
|
||||
#[derive(Default,Clone)]
|
||||
pub struct ContactingAttributes{
|
||||
pub elasticity:Option<u32>,//[1/2^32,1] 0=None (elasticity+1)/2^32
|
||||
//friction?
|
||||
pub surf:Option<ContactingSurf>,
|
||||
pub ladder:Option<ContactingLadder>,
|
||||
}
|
||||
#[derive(Default,Clone)]
|
||||
pub struct IntersectingAttributes{
|
||||
pub water:Option<IntersectingWater>,
|
||||
pub accelerator:Option<IntersectingAccelerator>,
|
||||
}
|
||||
//Spawn(u32) NO! spawns are indexed in the map header instead of marked with attibutes
|
||||
pub enum CollisionAttributes{
|
||||
Decoration,//visual only
|
||||
Contact{//track whether you are contacting the object
|
||||
contacting:ContactingAttributes,
|
||||
general:GameMechanicAttributes,
|
||||
},
|
||||
Intersect{//track whether you are intersecting the object
|
||||
intersecting:IntersectingAttributes,
|
||||
general:GameMechanicAttributes,
|
||||
},
|
||||
}
|
||||
impl std::default::Default for CollisionAttributes{
|
||||
fn default() -> Self {
|
||||
Self::Contact{
|
||||
contacting:ContactingAttributes::default(),
|
||||
general:GameMechanicAttributes::default()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn generate_indexed_model_list_from_obj(data:obj::ObjData,color:[f32;4]) -> Vec<IndexedModel>{
|
||||
let mut unique_vertex_index = std::collections::HashMap::<obj::IndexTuple,u32>::new();
|
||||
|
||||
@@ -113,11 +113,11 @@ pub enum CornerWedgeFace{
|
||||
Front,
|
||||
}
|
||||
const CORNERWEDGE_DEFAULT_NORMALS:[[f32;3];5]=[
|
||||
[ 1., 0., 0.],//Wedge::Right
|
||||
[ 0., 1., 1.],//Wedge::BackTop
|
||||
[-1., 1., 0.],//Wedge::LeftTop
|
||||
[ 0.,-1., 0.],//Wedge::Bottom
|
||||
[ 0., 0.,-1.],//Wedge::Front
|
||||
[ 1., 0., 0.],//CornerWedge::Right
|
||||
[ 0., 1., 1.],//CornerWedge::BackTop
|
||||
[-1., 1., 0.],//CornerWedge::LeftTop
|
||||
[ 0.,-1., 0.],//CornerWedge::Bottom
|
||||
[ 0., 0.,-1.],//CornerWedge::Front
|
||||
];
|
||||
//HashMap fits this use case perfectly but feels like using a sledgehammer to drive a nail
|
||||
pub fn unit_sphere()->crate::model::IndexedModel{
|
||||
|
||||
83
src/worker.rs
Normal file
83
src/worker.rs
Normal file
@@ -0,0 +1,83 @@
|
||||
use std::thread;
|
||||
use std::sync::{mpsc,Arc};
|
||||
use parking_lot::Mutex;
|
||||
|
||||
//The goal here is to have a worker thread that parks itself when it runs out of work.
|
||||
//The worker thread publishes the result of its work back to the worker object for every item in the work queue.
|
||||
//The physics (target use case) knows when it has not changed the body, so not updating the value is also an option.
|
||||
|
||||
struct Worker<Task:Send,Value:Clone> {
|
||||
sender: mpsc::Sender<Task>,
|
||||
value:Arc<Mutex<Value>>,
|
||||
}
|
||||
|
||||
impl<Task:Send+'static,Value:Clone+Send+'static> Worker<Task,Value> {
|
||||
fn new<F:Fn(Task)->Value+Send+'static>(value:Value,f:F) -> Self {
|
||||
let (sender, receiver) = mpsc::channel::<Task>();
|
||||
let ret=Self {
|
||||
sender,
|
||||
value:Arc::new(Mutex::new(value)),
|
||||
};
|
||||
let value=ret.value.clone();
|
||||
thread::spawn(move || {
|
||||
loop {
|
||||
match receiver.recv() {
|
||||
Ok(task) => {
|
||||
println!("Worker got a task");
|
||||
// Process the task
|
||||
*value.lock()=f(task);
|
||||
}
|
||||
Err(_) => {
|
||||
println!("Worker stopping.",);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
ret
|
||||
}
|
||||
|
||||
fn send(&self,task:Task)->Result<(), mpsc::SendError<Task>>{
|
||||
self.sender.send(task)
|
||||
}
|
||||
|
||||
fn grab_clone(&self)->Value{
|
||||
self.value.lock().clone()
|
||||
}
|
||||
}
|
||||
|
||||
#[test]//How to run this test with printing: cargo test --release -- --nocapture
|
||||
fn test_worker() {
|
||||
println!("hiiiii");
|
||||
// Create the worker thread
|
||||
let worker = Worker::new(crate::body::Body::with_pva(glam::Vec3::ZERO,glam::Vec3::ZERO,glam::Vec3::ZERO),
|
||||
|_|crate::body::Body::with_pva(glam::Vec3::ONE,glam::Vec3::ONE,glam::Vec3::ONE)
|
||||
);
|
||||
|
||||
// Send tasks to the worker
|
||||
for i in 0..5 {
|
||||
let task = crate::instruction::TimedInstruction{
|
||||
time:0,
|
||||
instruction:crate::body::PhysicsInstruction::StrafeTick,
|
||||
};
|
||||
worker.send(task).unwrap();
|
||||
}
|
||||
|
||||
// Optional: Signal the worker to stop (in a real-world scenario)
|
||||
// sender.send("STOP".to_string()).unwrap();
|
||||
|
||||
// Sleep to allow the worker thread to finish processing
|
||||
thread::sleep(std::time::Duration::from_secs(2));
|
||||
|
||||
// Send a new task
|
||||
let task = crate::instruction::TimedInstruction{
|
||||
time:0,
|
||||
instruction:crate::body::PhysicsInstruction::StrafeTick,
|
||||
};
|
||||
worker.send(task).unwrap();
|
||||
|
||||
println!("value={:?}",worker.grab_clone());
|
||||
|
||||
// wait long enough to see print from final task
|
||||
thread::sleep(std::time::Duration::from_secs(1));
|
||||
}
|
||||
Reference in New Issue
Block a user