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8 changed files with 782 additions and 407 deletions

View File

@@ -12,12 +12,12 @@ use crate::aabb::Aabb;
#[derive(Default)]
pub struct BvhNode{
children:Vec<Self>,
models:Vec<u32>,
models:Vec<usize>,
aabb:Aabb,
}
impl BvhNode{
pub fn the_tester<F:FnMut(u32)>(&self,aabb:&Aabb,f:&mut F){
pub fn the_tester<F:FnMut(usize)>(&self,aabb:&Aabb,f:&mut F){
for &model in &self.models{
f(model);
}
@@ -37,7 +37,7 @@ fn generate_bvh_node(boxen:Vec<(usize,Aabb)>)->BvhNode{
let n=boxen.len();
if n<20{
let mut aabb=Aabb::default();
let models=boxen.into_iter().map(|b|{aabb.join(&b.1);b.0 as u32}).collect();
let models=boxen.into_iter().map(|b|{aabb.join(&b.1);b.0}).collect();
BvhNode{
children:Vec::new(),
models,

View File

@@ -531,7 +531,14 @@ impl std::ops::Mul<Planar64> for Planar64{
type Output=Planar64;
#[inline]
fn mul(self, rhs: Self) -> Self::Output {
Planar64((((self.0 as i128)*(rhs.0 as i128))>>32) as i64)
Planar64(((self.0 as i128*rhs.0 as i128)>>32) as i64)
}
}
impl std::ops::Mul<Time> for Planar64{
type Output=Planar64;
#[inline]
fn mul(self,rhs:Time)->Self::Output{
Planar64(((self.0 as i128*rhs.0 as i128)/1_000_000_000) as i64)
}
}
impl std::ops::Div<i64> for Planar64{
@@ -574,6 +581,10 @@ impl Planar64Vec3{
Self(glam::i64vec3((x as i64)<<32,(y as i64)<<32,(z as i64)<<32))
}
#[inline]
pub const fn raw(x:i64,y:i64,z:i64)->Self{
Self(glam::i64vec3(x,y,z))
}
#[inline]
pub fn x(&self)->Planar64{
Planar64(self.0.x)
}
@@ -808,6 +819,23 @@ impl Planar64Mat3{
}
}
#[inline]
pub fn from_rotation_yx(yaw:Angle32,pitch:Angle32)->Self{
let xtheta=yaw.0 as f64*ANGLE32_TO_FLOAT64_RADIANS;
let (xs,xc)=xtheta.sin_cos();
let (xc,xs)=(xc*PLANAR64_ONE_FLOAT64,xs*PLANAR64_ONE_FLOAT64);
let ytheta=pitch.0 as f64*ANGLE32_TO_FLOAT64_RADIANS;
let (ys,yc)=ytheta.sin_cos();
let (yc,ys)=(yc*PLANAR64_ONE_FLOAT64,ys*PLANAR64_ONE_FLOAT64);
//TODO: fix this rounding towards 0
let (xc,xs):(i64,i64)=(unsafe{xc.to_int_unchecked()},unsafe{xs.to_int_unchecked()});
let (yc,ys):(i64,i64)=(unsafe{yc.to_int_unchecked()},unsafe{ys.to_int_unchecked()});
Self::from_cols(
Planar64Vec3(glam::i64vec3(xc,0,-xs)),
Planar64Vec3(glam::i64vec3(((xs as i128*ys as i128)>>32) as i64,yc,((xc as i128*ys as i128)>>32) as i64)),
Planar64Vec3(glam::i64vec3(((xs as i128*yc as i128)>>32) as i64,-ys,((xc as i128*yc as i128)>>32) as i64)),
)
}
#[inline]
pub fn from_rotation_y(angle:Angle32)->Self{
let theta=angle.0 as f64*ANGLE32_TO_FLOAT64_RADIANS;
let (s,c)=theta.sin_cos();

View File

@@ -50,8 +50,17 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
let mut contacting=crate::model::ContactingAttributes::default();
let mut force_can_collide=can_collide;
match name{
"Water"=>intersecting.water=Some(crate::model::IntersectingWater{density:Planar64::ONE,viscosity:Planar64::ONE/10,current:velocity}),
"Accelerator"=>{force_can_collide=false;intersecting.accelerator=Some(crate::model::IntersectingAccelerator{acceleration:velocity})},
"Water"=>{
force_can_collide=false;
//TODO: read stupid CustomPhysicalProperties
intersecting.water=Some(crate::model::IntersectingWater{density:Planar64::ONE,viscosity:Planar64::ONE/10,current:velocity});
},
"Accelerator"=>{
//although the new game supports collidable accelerators, this is a roblox compatability map loader
force_can_collide=false;
general.accelerator=Some(crate::model::GameMechanicAccelerator{acceleration:velocity});
},
"SetVelocity"=>general.trajectory=Some(crate::model::GameMechanicSetTrajectory::Velocity(velocity)),
"MapFinish"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish})},
"MapAnticheat"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat})},
"Platform"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
@@ -72,12 +81,28 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
},
behaviour:match &captures[2]{
"Spawn"|"SpawnAt"=>crate::model::StageElementBehaviour::SpawnAt,
//cancollide false so you don't hit the side
//NOT a decoration
"Trigger"=>{force_can_collide=false;crate::model::StageElementBehaviour::Trigger},
"Teleport"=>{force_can_collide=false;crate::model::StageElementBehaviour::Teleport},
"Platform"=>crate::model::StageElementBehaviour::Platform,
_=>panic!("regex1[2] messed up bad"),
}
}));
}else if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Jump)(\d+)$")
.captures(other){
general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
mode_id:0,
stage_id:0,
force:match captures.get(1){
Some(m)=>m.as_str()=="Force",
None=>false,
},
behaviour:match &captures[2]{
"Jump"=>crate::model::StageElementBehaviour::JumpLimit(captures[3].parse::<u32>().unwrap()),
_=>panic!("regex4[1] messed up bad"),
}
}));
}else if let Some(captures)=lazy_regex::regex!(r"^Bonus(Finish|Anticheat)(\d+)$")
.captures(other){
force_can_collide=false;
@@ -86,39 +111,33 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
"Anticheat"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:crate::model::ZoneBehaviour::Anitcheat}),
_=>panic!("regex2[1] messed up bad"),
}
}else if let Some(captures)=lazy_regex::regex!(r"^(WormholeIn)(\d+)$")
.captures(other){
force_can_collide=false;
match &captures[1]{
"WormholeIn"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::Wormhole(crate::model::GameMechanicWormhole{destination_model_id:captures[2].parse::<u32>().unwrap()})),
_=>panic!("regex3[1] messed up bad"),
}
}
}
}
//need some way to skip this
if velocity!=Planar64Vec3::ZERO{
general.booster=Some(crate::model::GameMechanicBooster{velocity});
general.booster=Some(crate::model::GameMechanicBooster::Velocity(velocity));
}
match force_can_collide{
true=>{
match name{
"Bounce"=>contacting.elasticity=Some(u32::MAX),
"Surf"=>contacting.surf=Some(crate::model::ContactingSurf{}),
"Ladder"=>contacting.ladder=Some(crate::model::ContactingLadder{sticky:true}),
other=>{
if let Some(captures)=lazy_regex::regex!(r"^(Jump|WormholeIn)(\d+)$")
.captures(other){
match &captures[1]{
"Jump"=>general.jump_limit=Some(crate::model::GameMechanicJumpLimit{count:captures[2].parse::<u32>().unwrap()}),
"WormholeIn"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::Wormhole(crate::model::GameMechanicWormhole{destination_model_id:captures[2].parse::<u32>().unwrap()})),
_=>panic!("regex3[1] messed up bad"),
}
}
}
"Bounce"=>contacting.contact_behaviour=Some(crate::model::ContactingBehaviour::Elastic(u32::MAX)),
"Surf"=>contacting.contact_behaviour=Some(crate::model::ContactingBehaviour::Surf),
"Ladder"=>contacting.contact_behaviour=Some(crate::model::ContactingBehaviour::Ladder(crate::model::ContactingLadder{sticky:true})),
_=>(),
}
crate::model::CollisionAttributes::Contact{contacting,general}
},
false=>if force_intersecting
||general.jump_limit.is_some()
||general.booster.is_some()
||general.zone.is_some()
||general.teleport_behaviour.is_some()
||intersecting.water.is_some()
||intersecting.accelerator.is_some()
||general.any()
||intersecting.any()
{
crate::model::CollisionAttributes::Intersect{intersecting,general}
}else{
@@ -244,16 +263,17 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
if let Some(attr)=match &object.name[..]{
"MapStart"=>{
spawn_point=model_transform.transform_point3(Planar64Vec3::ZERO)+Planar64Vec3::Y*5/2;
Some(crate::model::TempIndexedAttributes::Start{mode_id:0})
Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:0}))
},
"UnorderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::UnorderedCheckpoint{mode_id:0}),
"UnorderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::UnorderedCheckpoint(crate::model::TempAttrUnorderedCheckpoint{mode_id:0})),
other=>{
let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|ForceSpawn|OrderedCheckpoint)(\d+)$");
let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|ForceSpawn|OrderedCheckpoint|WormholeOut)(\d+)$");
if let Some(captures) = regman.captures(other) {
match &captures[1]{
"BonusStart"=>Some(crate::model::TempIndexedAttributes::Start{mode_id:captures[2].parse::<u32>().unwrap()}),
"Spawn"|"ForceSpawn"=>Some(crate::model::TempIndexedAttributes::Spawn{mode_id:0,stage_id:captures[2].parse::<u32>().unwrap()}),
"OrderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::OrderedCheckpoint{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()}),
"BonusStart"=>Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:captures[2].parse::<u32>().unwrap()})),
"Spawn"|"ForceSpawn"=>Some(crate::model::TempIndexedAttributes::Spawn(crate::model::TempAttrSpawn{mode_id:0,stage_id:captures[2].parse::<u32>().unwrap()})),
"OrderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::OrderedCheckpoint(crate::model::TempAttrOrderedCheckpoint{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()})),
"WormholeOut"=>Some(crate::model::TempIndexedAttributes::Wormhole(crate::model::TempAttrWormhole{wormhole_id:captures[2].parse::<u32>().unwrap()})),
_=>None,
}
}else{

View File

@@ -234,6 +234,10 @@ impl GlobalState{
})
}
}).collect();
//skip pushing a model if all instances are invisible
if instances.len()==0{
continue;
}
//check each group, if it's using a new texture then make a new clone of the model
let id=unique_texture_models.len();
let mut unique_textures=Vec::new();
@@ -301,27 +305,24 @@ impl GlobalState{
model_instance_list.push((model_id,instance_id));
}
}
//populate a hashmap of models selected for transposition
//populate a hashset of models selected for transposition
//construct transposed models
let mut selected_model_instances=std::collections::HashSet::new();
for (texture,unique_color) in unique_texture_color.into_iter(){
for (color,model_instance_list) in unique_color.into_iter(){
//world transforming one model does not meet the definition of deduplicaiton
if 1<model_instance_list.len(){
//create model
let mut unique_pos=Vec::new();
let mut pos_id_from=std::collections::HashMap::new();
let mut map_pos_id=std::collections::HashMap::new();
let mut unique_tex=Vec::new();
let mut tex_id_from=std::collections::HashMap::new();
let mut map_tex_id=std::collections::HashMap::new();
let mut unique_normal=Vec::new();
let mut normal_id_from=std::collections::HashMap::new();
let mut map_normal_id=std::collections::HashMap::new();
let mut unique_color=Vec::new();
let mut color_id_from=std::collections::HashMap::new();
let mut map_color_id=std::collections::HashMap::new();
let mut unique_vertices=Vec::new();
let mut vertex_id_from=std::collections::HashMap::new();
let mut map_vertex_id=std::collections::HashMap::new();
let mut polys=Vec::new();
//transform instance vertices
@@ -332,78 +333,73 @@ impl GlobalState{
let model=&unique_texture_models[model_id];
let instance=&model.instances[instance_id];
//just hash word slices LOL
for (old_pos_id,untransformed_pos) in model.unique_pos.iter().enumerate(){
let map_pos_id:Vec<u32>=model.unique_pos.iter().map(|untransformed_pos|{
let pos=instance.transform.transform_point3(glam::Vec3::from_array(untransformed_pos.clone())).to_array();
let h=pos.map(|v|u32::from_ne_bytes(v.to_ne_bytes()));
let pos_id=if let Some(&pos_id)=pos_id_from.get(&h){
let h=pos.map(|v|bytemuck::cast::<f32,u32>(v));
(if let Some(&pos_id)=pos_id_from.get(&h){
pos_id
}else{
let pos_id=unique_pos.len();
unique_pos.push(pos.clone());
pos_id_from.insert(h,pos_id);
pos_id
};
map_pos_id.insert(old_pos_id,pos_id);
}
for (old_tex_id,tex) in model.unique_tex.iter().enumerate(){
let h=tex.map(|v|u32::from_ne_bytes(v.to_ne_bytes()));
let tex_id=if let Some(&tex_id)=tex_id_from.get(&h){
}) as u32
}).collect();
let map_tex_id:Vec<u32>=model.unique_tex.iter().map(|tex|{
let h=tex.map(|v|bytemuck::cast::<f32,u32>(v));
(if let Some(&tex_id)=tex_id_from.get(&h){
tex_id
}else{
let tex_id=unique_tex.len();
unique_tex.push(tex.clone());
tex_id_from.insert(h,tex_id);
tex_id
};
map_tex_id.insert(old_tex_id,tex_id);
}
for (old_normal_id,untransformed_normal) in model.unique_normal.iter().enumerate(){
}) as u32
}).collect();
let map_normal_id:Vec<u32>=model.unique_normal.iter().map(|untransformed_normal|{
let normal=(instance.normal_transform*glam::Vec3::from_array(untransformed_normal.clone())).to_array();
let h=normal.map(|v|u32::from_ne_bytes(v.to_ne_bytes()));
let normal_id=if let Some(&normal_id)=normal_id_from.get(&h){
let h=normal.map(|v|bytemuck::cast::<f32,u32>(v));
(if let Some(&normal_id)=normal_id_from.get(&h){
normal_id
}else{
let normal_id=unique_normal.len();
unique_normal.push(normal.clone());
normal_id_from.insert(h,normal_id);
normal_id
};
map_normal_id.insert(old_normal_id,normal_id);
}
for (old_color_id,color) in model.unique_color.iter().enumerate(){
let h=color.map(|v|u32::from_ne_bytes(v.to_ne_bytes()));
let color_id=if let Some(&color_id)=color_id_from.get(&h){
}) as u32
}).collect();
let map_color_id:Vec<u32>=model.unique_color.iter().map(|color|{
let h=color.map(|v|bytemuck::cast::<f32,u32>(v));
(if let Some(&color_id)=color_id_from.get(&h){
color_id
}else{
let color_id=unique_color.len();
unique_color.push(color.clone());
color_id_from.insert(h,color_id);
color_id
};
map_color_id.insert(old_color_id,color_id);
}
}) as u32
}).collect();
//map the indexed vertices onto new indices
//creating the vertex map is slightly different because the vertices are directly hashable
for (old_vertex_id,unmapped_vertex) in model.unique_vertices.iter().enumerate(){
let map_vertex_id:Vec<u32>=model.unique_vertices.iter().map(|unmapped_vertex|{
let vertex=model::IndexedVertex{
pos:map_pos_id[&(unmapped_vertex.pos as usize)] as u32,
tex:map_tex_id[&(unmapped_vertex.tex as usize)] as u32,
normal:map_normal_id[&(unmapped_vertex.normal as usize)] as u32,
color:map_color_id[&(unmapped_vertex.color as usize)] as u32,
pos:map_pos_id[unmapped_vertex.pos as usize] as u32,
tex:map_tex_id[unmapped_vertex.tex as usize] as u32,
normal:map_normal_id[unmapped_vertex.normal as usize] as u32,
color:map_color_id[unmapped_vertex.color as usize] as u32,
};
let vertex_id=if let Some(&vertex_id)=vertex_id_from.get(&vertex){
(if let Some(&vertex_id)=vertex_id_from.get(&vertex){
vertex_id
}else{
let vertex_id=unique_vertices.len();
unique_vertices.push(vertex.clone());
vertex_id_from.insert(vertex,vertex_id);
vertex_id
};
map_vertex_id.insert(old_vertex_id as u32,vertex_id as u32);
}
}) as u32
}).collect();
for group in &model.groups{
for poly in &group.polys{
polys.push(model::IndexedPolygon{vertices:poly.vertices.iter().map(|vertex_id|map_vertex_id[vertex_id]).collect()});
polys.push(model::IndexedPolygon{vertices:poly.vertices.iter().map(|&vertex_id|map_vertex_id[vertex_id as usize]).collect()});
}
}
}
@@ -427,7 +423,6 @@ impl GlobalState{
}
}
}
//construct transposed models
//fill untouched models
for (model_id,model) in unique_texture_models.into_iter().enumerate(){
if !selected_model_instances.contains(&model_id){
@@ -436,8 +431,8 @@ impl GlobalState{
}
//de-index models
let mut models=Vec::with_capacity(indexed_models_len);
for model in deduplicated_models.into_iter(){
let deduplicated_models_len=deduplicated_models.len();
let models:Vec<model_graphics::ModelGraphicsSingleTexture>=deduplicated_models.into_iter().map(|model|{
let mut vertices = Vec::new();
let mut index_from_vertex = std::collections::HashMap::new();//::<IndexedVertex,usize>
let mut entities = Vec::new();
@@ -467,13 +462,13 @@ impl GlobalState{
}
}
entities.push(indices);
models.push(model_graphics::ModelGraphicsSingleTexture{
model_graphics::ModelGraphicsSingleTexture{
instances:model.instances,
vertices,
entities,
texture:model.texture,
});
}
}
}).collect();
//.into_iter() the modeldata vec so entities can be /moved/ to models.entities
let mut model_count=0;
let mut instance_count=0;
@@ -545,6 +540,7 @@ impl GlobalState{
println!("Texture References={}",num_textures);
println!("Textures Loaded={}",texture_views.len());
println!("Indexed Models={}",indexed_models_len);
println!("Deduplicated Models={}",deduplicated_models_len);
println!("Graphics Objects: {}",self.graphics.models.len());
println!("Graphics Instances: {}",instance_count);
}
@@ -935,7 +931,7 @@ impl framework::Example for GlobalState {
let screen_size=glam::uvec2(config.width,config.height);
let camera=GraphicsCamera::new(screen_size,user_settings.calculate_fov(1.0,&screen_size).as_vec2());
let camera_uniforms = camera.to_uniform_data(physics.output().adjust_mouse(&physics.next_mouse));
let camera_uniforms = camera.to_uniform_data(physics.output().adjust_mouse(&physics::MouseState::default()));
let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Camera"),
contents: bytemuck::cast_slice(&camera_uniforms),
@@ -1067,6 +1063,7 @@ impl framework::Example for GlobalState {
self.graphics.clear();
let mut physics=physics::PhysicsState::default();
//physics.spawn()
physics.game.stage_id=0;
physics.spawn_point=spawn_point;
physics.process_instruction(instruction::TimedInstruction{

View File

@@ -1,4 +1,4 @@
use crate::integer::{Planar64,Planar64Vec3,Planar64Affine3};
use crate::integer::{Time,Planar64,Planar64Vec3,Planar64Affine3};
pub type TextureCoordinate=glam::Vec2;
pub type Color4=glam::Vec4;
#[derive(Clone,Hash,PartialEq,Eq)]
@@ -50,53 +50,63 @@ pub struct IndexedModelInstances{
}
//stage description referencing flattened ids is spooky, but the map loading is meant to be deterministic.
pub struct ModeDescription{
pub start:u32,//start=model_id
pub spawns:Vec<u32>,//spawns[spawn_id]=model_id
pub ordered_checkpoints:Vec<u32>,//ordered_checkpoints[checkpoint_id]=model_id
pub unordered_checkpoints:Vec<u32>,//unordered_checkpoints[checkpoint_id]=model_id
pub start:usize,//start=model_id
pub spawns:Vec<usize>,//spawns[spawn_id]=model_id
pub ordered_checkpoints:Vec<usize>,//ordered_checkpoints[checkpoint_id]=model_id
pub unordered_checkpoints:Vec<usize>,//unordered_checkpoints[checkpoint_id]=model_id
pub spawn_from_stage_id:std::collections::HashMap::<u32,usize>,
pub ordered_checkpoint_from_checkpoint_id:std::collections::HashMap::<u32,usize>,
}
impl ModeDescription{
pub fn get_spawn_model_id(&self,stage_id:u32)->Option<&u32>{
if let Some(&spawn)=self.spawn_from_stage_id.get(&stage_id){
self.spawns.get(spawn)
}else{
None
}
pub fn get_spawn_model_id(&self,stage_id:u32)->Option<&usize>{
self.spawns.get(*self.spawn_from_stage_id.get(&stage_id)?)
}
pub fn get_ordered_checkpoint_model_id(&self,checkpoint_id:u32)->Option<&u32>{
if let Some(&checkpoint)=self.ordered_checkpoint_from_checkpoint_id.get(&checkpoint_id){
self.ordered_checkpoints.get(checkpoint)
}else{
None
}
pub fn get_ordered_checkpoint_model_id(&self,checkpoint_id:u32)->Option<&usize>{
self.ordered_checkpoints.get(*self.ordered_checkpoint_from_checkpoint_id.get(&checkpoint_id)?)
}
}
//I don't want this code to exist!
#[derive(Clone)]
pub struct TempAttrStart{
pub mode_id:u32,
}
#[derive(Clone)]
pub struct TempAttrSpawn{
pub mode_id:u32,
pub stage_id:u32,
}
#[derive(Clone)]
pub struct TempAttrOrderedCheckpoint{
pub mode_id:u32,
pub checkpoint_id:u32,
}
#[derive(Clone)]
pub struct TempAttrUnorderedCheckpoint{
pub mode_id:u32,
}
#[derive(Clone)]
pub struct TempAttrWormhole{
pub wormhole_id:u32,
}
pub enum TempIndexedAttributes{
Start{
mode_id:u32,
},
Spawn{
mode_id:u32,
stage_id:u32,
},
OrderedCheckpoint{
mode_id:u32,
checkpoint_id:u32,
},
UnorderedCheckpoint{
mode_id:u32,
},
Start(TempAttrStart),
Spawn(TempAttrSpawn),
OrderedCheckpoint(TempAttrOrderedCheckpoint),
UnorderedCheckpoint(TempAttrUnorderedCheckpoint),
Wormhole(TempAttrWormhole),
}
//you have this effect while in contact
#[derive(Clone)]
pub struct ContactingSurf{}
#[derive(Clone)]
pub struct ContactingLadder{
pub sticky:bool
}
#[derive(Clone)]
pub enum ContactingBehaviour{
Surf,
Ladder(ContactingLadder),
Elastic(u32),//[1/2^32,1] 0=None (elasticity+1)/2^32
}
//you have this effect while intersecting
#[derive(Clone)]
pub struct IntersectingWater{
@@ -104,18 +114,37 @@ pub struct IntersectingWater{
pub density:Planar64,
pub current:Planar64Vec3,
}
#[derive(Clone)]
pub struct IntersectingAccelerator{
pub acceleration:Planar64Vec3
}
//All models can be given these attributes
#[derive(Clone)]
pub struct GameMechanicJumpLimit{
pub count:u32,
pub struct GameMechanicAccelerator{
pub acceleration:Planar64Vec3
}
#[derive(Clone)]
pub struct GameMechanicBooster{
pub velocity:Planar64Vec3,
pub enum GameMechanicBooster{
Affine(Planar64Affine3),//capable of SetVelocity,DotVelocity,normal booster,bouncy part,redirect velocity, and much more
Velocity(Planar64Vec3),//straight up boost velocity adds to your current velocity
Energy{direction:Planar64Vec3,energy:Planar64},//increase energy in direction
}
#[derive(Clone)]
pub enum TrajectoryChoice{
HighArcLongDuration,//underhand lob at target: less horizontal speed and more air time
LowArcShortDuration,//overhand throw at target: more horizontal speed and less air time
}
#[derive(Clone)]
pub enum GameMechanicSetTrajectory{
AirTime(Time),//air time (relative to gravity direction) is invariant across mass and gravity changes
Height(Planar64),//boost height (relative to gravity direction) is invariant across mass and gravity changes
TargetPointTime{//launch on a trajectory that will land at a target point in a set amount of time
target_point:Planar64Vec3,
time:Time,//short time = fast and direct, long time = launch high in the air, negative time = wrong way
},
TrajectoryTargetPoint{//launch at a fixed speed and land at a target point
target_point:Planar64Vec3,
speed:Planar64,//if speed is too low this will fail to reach the target. The closest-passing trajectory will be chosen instead
trajectory_choice:TrajectoryChoice,
},
Velocity(Planar64Vec3),//SetVelocity
DotVelocity{direction:Planar64Vec3,dot:Planar64},//set your velocity in a specific direction without touching other directions
}
#[derive(Clone)]
pub enum ZoneBehaviour{
@@ -130,10 +159,10 @@ pub struct GameMechanicZone{
pub behaviour:ZoneBehaviour,
}
// enum TrapCondition{
// FasterThan(i64),
// SlowerThan(i64),
// InRange(i64,i64),
// OutsideRange(i64,i64),
// FasterThan(Planar64),
// SlowerThan(Planar64),
// InRange(Planar64,Planar64),
// OutsideRange(Planar64,Planar64),
// }
#[derive(Clone)]
pub enum StageElementBehaviour{
@@ -142,6 +171,7 @@ pub enum StageElementBehaviour{
Trigger,
Teleport,
Platform,
JumpLimit(u32),
//Speedtrap(TrapCondition),//Acts as a trigger with a speed condition
}
#[derive(Clone)]
@@ -164,24 +194,42 @@ pub enum TeleportBehaviour{
StageElement(GameMechanicStageElement),
Wormhole(GameMechanicWormhole),
}
//attributes listed in order of handling
#[derive(Default,Clone)]
pub struct GameMechanicAttributes{
pub jump_limit:Option<GameMechanicJumpLimit>,
pub booster:Option<GameMechanicBooster>,
pub zone:Option<GameMechanicZone>,
pub booster:Option<GameMechanicBooster>,
pub trajectory:Option<GameMechanicSetTrajectory>,
pub teleport_behaviour:Option<TeleportBehaviour>,
pub accelerator:Option<GameMechanicAccelerator>,
}
impl GameMechanicAttributes{
pub fn any(&self)->bool{
self.booster.is_some()
||self.trajectory.is_some()
||self.zone.is_some()
||self.teleport_behaviour.is_some()
||self.accelerator.is_some()
}
}
#[derive(Default,Clone)]
pub struct ContactingAttributes{
pub elasticity:Option<u32>,//[1/2^32,1] 0=None (elasticity+1)/2^32
//friction?
pub surf:Option<ContactingSurf>,
pub ladder:Option<ContactingLadder>,
pub contact_behaviour:Option<ContactingBehaviour>,
}
impl ContactingAttributes{
pub fn any(&self)->bool{
self.contact_behaviour.is_some()
}
}
#[derive(Default,Clone)]
pub struct IntersectingAttributes{
pub water:Option<IntersectingWater>,
pub accelerator:Option<IntersectingAccelerator>,
}
impl IntersectingAttributes{
pub fn any(&self)->bool{
self.water.is_some()
}
}
//Spawn(u32) NO! spawns are indexed in the map header instead of marked with attibutes
pub enum CollisionAttributes{

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@@ -42,7 +42,7 @@ impl From<glam::Vec4> for ModelGraphicsColor4{
impl std::hash::Hash for ModelGraphicsColor4{
fn hash<H: std::hash::Hasher>(&self,state:&mut H) {
for &f in self.0.as_ref(){
u32::from_ne_bytes(f.to_ne_bytes()).hash(state);
bytemuck::cast::<f32,u32>(f).hash(state);
}
}
}

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@@ -174,7 +174,7 @@ pub fn unit_cornerwedge()->crate::model::IndexedModel{
generate_partial_unit_cornerwedge(t)
}
#[derive(Copy,Clone)]
#[derive(Clone)]
pub struct FaceDescription{
pub texture:Option<u32>,
pub transform:glam::Affine2,