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88ad707f39
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Error handler so strafe client wont panic on a Lua error
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2024-01-22 13:42:52 -05:00 |
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66eea1f106
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added properties for Vector3 & Vector4:
Vector3.ZERO
Vector3.ONE
Vector3.NEG_ZERO
Vector3.NEG_ONE
Vector3.NEG_X
Vector3.NEG_Y
@Vector4:
Vector4.ZERO
Vector4.ONE
Vector4.NEG_ZERO
Vector4.NEG_ONE
Vector4.NEG_X
Vector4.NEG_Y
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2024-01-22 12:22:16 -05:00 |
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a51001a875
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added properties for Vector2:
Vector2.ZERO
Vector2.ONE
Vector2.NEG_ZERO
Vector2.NEG_ONE
Vector2.NEG_X
Vector2.NEG_Y
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2024-01-21 22:44:58 -05:00 |
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d2782012ac
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_VERSION=StrafeLuau 0.9.0, Luau 0.606
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2024-01-21 20:38:27 -05:00 |
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63c8f0f4f5
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Vector.new, add vector types 4,3,2,& 1; Lua error handling needed
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2024-01-21 20:26:20 -05:00 |
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46a16d1169
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cargo update
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2024-01-21 20:24:36 -05:00 |
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2f4e1d64dc
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typemap for luau analyzer, rename "tests" to "luau" and move tests into it
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2024-01-21 17:40:10 -05:00 |
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f21ec098db
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lifetimes massacred
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2024-01-21 00:59:31 -05:00 |
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41b9aafd54
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Luau: Vector3(x,y,z)
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2024-01-20 23:17:55 -05:00 |
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bf0ed47ceb
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Temporary return solution
fighting the borrow checker
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2024-01-20 23:09:26 -05:00 |
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fdf0205c98
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Vector test and the test folder
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2024-01-20 22:28:07 -05:00 |
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5327b201c7
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first luau.rs commit, this one doesn't work
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2024-01-20 20:19:42 -05:00 |
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99b9c527b4
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add luau module to main
WIP implementation method
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2024-01-20 20:19:10 -05:00 |
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6e703075e9
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add luau-jit
cargo add mlua --features luau-jit
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2024-01-19 14:37:45 -05:00 |
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53545ab5a2
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Update smallvec, built and ran tested
WAYLAND_DISPLAY= mangohud cargo run
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2024-01-19 14:24:28 -05:00 |
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dd4f0b9245
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update wgpu and slap lifetimes on everything until it works
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2024-01-18 14:26:08 -08:00 |
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6ae058d834
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make room for missing texture print
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2024-01-18 13:05:54 -08:00 |
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517c4914ac
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load_bsp module
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2024-01-18 13:05:26 -08:00 |
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6ce057ac64
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add vbsp dep
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2024-01-18 13:00:08 -08:00 |
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c86824bdc1
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skip objects with zero determinant
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2023-12-30 10:36:03 -08:00 |
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a7f7edef00
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update deps
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2023-12-24 13:10:12 -08:00 |
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5b8e5c8899
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we're not using floats anymore
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2023-12-12 15:47:31 -08:00 |
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14000c016e
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multiply and check instead of doing bithacks
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2023-12-12 15:30:09 -08:00 |
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1c4191cfc9
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convert recursion to stack
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2023-12-12 14:47:20 -08:00 |
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b2f067e0b4
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stop erroring on subnormals, it's not really an issue
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2023-12-04 08:55:21 -08:00 |
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aec82358ee
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comment about conceptual failure case
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2023-12-02 03:06:13 -08:00 |
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5da5006027
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attempt to fix the bug
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2023-12-02 03:06:13 -08:00 |
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97a1b57b65
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TODO: relative d value
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2023-12-02 02:02:51 -08:00 |
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a359650ff8
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use relative position to avoid overflow
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2023-12-02 01:58:18 -08:00 |
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1790390055
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don't mess with casts, wtf
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2023-12-02 01:31:47 -08:00 |
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49e077996d
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overflow detect
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2023-12-02 01:31:47 -08:00 |
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9bfcf0b083
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use det to make numbers smaller
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2023-12-01 20:59:04 -08:00 |
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82b3201b0a
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optimize face_nd: precalculate det
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2023-12-01 20:50:38 -08:00 |
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513414d4bd
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fix a near overflow bug
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2023-12-01 18:28:05 -08:00 |
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5c4bd4c3c7
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wrong air accel limit
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2023-12-01 05:01:13 -08:00 |
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92ec137f33
|
v0.9.0 Face Crawler + Integer Physics + Threading Rewrite + Config File
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2023-12-01 05:01:13 -08:00 |
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5cedf91709
|
Face Crawler™
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2023-12-01 04:41:28 -08:00 |
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c201a1a626
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improve zeroes precision
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2023-12-01 04:41:11 -08:00 |
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fbae4d9f80
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delete sweep
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2023-12-01 04:41:11 -08:00 |
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9374e93801
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face crawler prerequisites
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2023-12-01 04:41:11 -08:00 |
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0585cfe6f1
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fix test
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2023-11-30 01:45:55 -08:00 |
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3d96517213
|
update deps
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2023-11-30 01:45:54 -08:00 |
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eeb1561c3d
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utopia preset
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2023-11-10 19:12:19 -08:00 |
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19e602544a
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anisotropic filtering
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2023-11-10 19:08:33 -08:00 |
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444c3cbad9
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remove cybertruck model from default map
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2023-11-09 19:21:04 -08:00 |
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2006f81804
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surf maps link
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2023-11-08 19:41:26 -08:00 |
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de7b7ba7be
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defer resize to next frame render
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2023-11-08 18:20:19 -08:00 |
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008c66e052
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TrussPart
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2023-11-07 20:54:49 -08:00 |
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ba250277bd
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textures for spheres and cylinders
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2023-11-07 20:45:05 -08:00 |
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085d4e7912
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use cubes instead of teapots and monkeys
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2023-11-07 16:54:44 -08:00 |
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