forked from StrafesNET/strafe-project
Compare commits
17 Commits
Author | SHA1 | Date | |
---|---|---|---|
28ffc28dca | |||
7b5ce3feb1 | |||
d2fdb5d94b | |||
b68dfa791d | |||
2df929c15f | |||
1746d5445c | |||
5dbe207d39 | |||
a853eb965e | |||
ba2bab562f | |||
ce5f6fceb9 | |||
7179f20e67 | |||
e25a2d7a7a | |||
7c247b6949 | |||
49fde16c4f | |||
403910d2d8 | |||
7a23ef2734 | |||
1e25f71618 |
2580
models/suzanne.obj
Normal file
2580
models/suzanne.obj
Normal file
File diff suppressed because it is too large
Load Diff
207
src/main.rs
207
src/main.rs
@ -1,5 +1,5 @@
|
||||
use bytemuck::{Pod, Zeroable};
|
||||
use std::{borrow::Cow, f32::consts,time::Instant};
|
||||
use std::{borrow::Cow, time::Instant};
|
||||
use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
|
||||
|
||||
const IMAGE_SIZE: u32 = 128;
|
||||
@ -9,9 +9,11 @@ const IMAGE_SIZE: u32 = 128;
|
||||
struct Vertex {
|
||||
pos: [f32; 3],
|
||||
normal: [f32; 3],
|
||||
entity_id: u32,
|
||||
}
|
||||
|
||||
struct Entity {
|
||||
transform: glam::Affine3A,
|
||||
vertex_count: u32,
|
||||
vertex_buf: wgpu::Buffer,
|
||||
}
|
||||
@ -25,13 +27,17 @@ struct Camera {
|
||||
friction: f32,
|
||||
screen_size: (u32, u32),
|
||||
offset: glam::Vec3,
|
||||
fov: f32,
|
||||
yaw: f32,
|
||||
pitch: f32,
|
||||
controls: u32,
|
||||
mv: f32,
|
||||
grounded: bool,
|
||||
walkspeed: f32,
|
||||
}
|
||||
|
||||
const MAGIC_ENTITIES: usize = 7;
|
||||
|
||||
const CONTROL_MOVEFORWARD:u32 = 0b00000001;
|
||||
const CONTROL_MOVEBACK:u32 = 0b00000010;
|
||||
const CONTROL_MOVERIGHT:u32 = 0b00000100;
|
||||
@ -39,7 +45,7 @@ const CONTROL_MOVELEFT:u32 = 0b00001000;
|
||||
const CONTROL_MOVEUP:u32 = 0b00010000;
|
||||
const CONTROL_MOVEDOWN:u32 = 0b00100000;
|
||||
const CONTROL_JUMP:u32 = 0b01000000;
|
||||
//const CONTROL_ZOOM:u32 = 0b10000000;
|
||||
const CONTROL_ZOOM:u32 = 0b10000000;
|
||||
|
||||
const FORWARD_DIR:glam::Vec3 = glam::Vec3::new(0.0,0.0,-1.0);
|
||||
const RIGHT_DIR:glam::Vec3 = glam::Vec3::new(1.0,0.0,0.0);
|
||||
@ -69,10 +75,27 @@ fn get_control_dir(controls: u32) -> glam::Vec3{
|
||||
return control_dir
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn perspective_rh(fov_y_slope: f32, aspect_ratio: f32, z_near: f32, z_far: f32) -> glam::Mat4 {
|
||||
//glam_assert!(z_near > 0.0 && z_far > 0.0);
|
||||
let r = z_far / (z_near - z_far);
|
||||
glam::Mat4::from_cols(
|
||||
glam::Vec4::new(1.0/(fov_y_slope * aspect_ratio), 0.0, 0.0, 0.0),
|
||||
glam::Vec4::new(0.0, 1.0/fov_y_slope, 0.0, 0.0),
|
||||
glam::Vec4::new(0.0, 0.0, r, -1.0),
|
||||
glam::Vec4::new(0.0, 0.0, r * z_near, 0.0),
|
||||
)
|
||||
}
|
||||
|
||||
impl Camera {
|
||||
fn to_uniform_data(&self) -> [f32; 16 * 3 + 4] {
|
||||
let aspect = self.screen_size.0 as f32 / self.screen_size.1 as f32;
|
||||
let proj = glam::Mat4::perspective_rh(consts::FRAC_PI_2, aspect, 1.0, 200.0);
|
||||
let fov = if self.controls&CONTROL_ZOOM==0 {
|
||||
self.fov
|
||||
}else{
|
||||
self.fov/5.0
|
||||
};
|
||||
let proj = perspective_rh(fov, aspect, 1.0, 200.0);
|
||||
let view = (glam::Mat4::from_translation(self.pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.yaw, self.pitch, 0f32)).inverse();
|
||||
let proj_inv = proj.inverse();
|
||||
|
||||
@ -81,7 +104,7 @@ impl Camera {
|
||||
raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
|
||||
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view)[..]);
|
||||
raw[48..51].copy_from_slice(AsRef::<[f32; 3]>::as_ref(&self.pos));
|
||||
raw[51] = 1.0;
|
||||
raw[51] = 1.0;//cam_pos is vec4
|
||||
raw
|
||||
}
|
||||
}
|
||||
@ -92,10 +115,12 @@ pub struct Skybox {
|
||||
entity_pipeline: wgpu::RenderPipeline,
|
||||
ground_pipeline: wgpu::RenderPipeline,
|
||||
bind_group: wgpu::BindGroup,
|
||||
uniform_buf: wgpu::Buffer,
|
||||
camera_buf: wgpu::Buffer,
|
||||
entity_buf: wgpu::Buffer,
|
||||
entities: Vec<Entity>,
|
||||
depth_view: wgpu::TextureView,
|
||||
staging_belt: wgpu::util::StagingBelt,
|
||||
camera_stagingbelt: wgpu::util::StagingBelt,
|
||||
entity_stagingbelt: wgpu::util::StagingBelt,
|
||||
}
|
||||
|
||||
impl Skybox {
|
||||
@ -124,11 +149,55 @@ impl Skybox {
|
||||
}
|
||||
}
|
||||
|
||||
fn get_entity_uniform_data(entities:& Vec<Entity>) -> [f32; (9+3)*MAGIC_ENTITIES] {
|
||||
let mut raw = [0f32; (9+3)*MAGIC_ENTITIES];
|
||||
for (i,entity) in entities.iter().enumerate() {
|
||||
raw[i*12..(i+1)*12-3].copy_from_slice(&AsRef::<[f32; 9]>::as_ref(&glam::Mat3::from(entity.transform.matrix3))[..]);
|
||||
raw[i*12+9..(i+1)*12].copy_from_slice(AsRef::<[f32; 3]>::as_ref(&glam::Vec3::from(entity.transform.translation)));
|
||||
}
|
||||
raw
|
||||
}
|
||||
|
||||
fn add_obj(device:&wgpu::Device,entities:& mut Vec<Entity>,source:&[u8]){
|
||||
let data = obj::ObjData::load_buf(&source[..]).unwrap();
|
||||
let mut vertices = Vec::new();
|
||||
for object in data.objects {
|
||||
for group in object.groups {
|
||||
vertices.clear();
|
||||
let entity_id = entities.len() as u32;
|
||||
for poly in group.polys {
|
||||
for end_index in 2..poly.0.len() {
|
||||
for &index in &[0, end_index - 1, end_index] {
|
||||
let obj::IndexTuple(position_id, _texture_id, normal_id) =
|
||||
poly.0[index];
|
||||
vertices.push(Vertex {
|
||||
pos: data.position[position_id],
|
||||
normal: data.normal[normal_id.unwrap()],
|
||||
entity_id,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Vertex"),
|
||||
contents: bytemuck::cast_slice(&vertices),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
entities.push(Entity {
|
||||
transform: glam::Affine3A::default(),
|
||||
vertex_count: vertices.len() as u32,
|
||||
vertex_buf,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl strafe_client::framework::Example for Skybox {
|
||||
fn optional_features() -> wgpu::Features {
|
||||
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|
||||
| wgpu::Features::TEXTURE_COMPRESSION_ETC2
|
||||
| wgpu::Features::TEXTURE_COMPRESSION_BC
|
||||
| wgpu::Features::BUFFER_BINDING_ARRAY
|
||||
}
|
||||
|
||||
fn init(
|
||||
@ -137,45 +206,18 @@ impl strafe_client::framework::Example for Skybox {
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
) -> Self {
|
||||
let mut entities = Vec::new();
|
||||
{
|
||||
let source = include_bytes!("../models/teslacyberv3.0.obj");
|
||||
let data = obj::ObjData::load_buf(&source[..]).unwrap();
|
||||
let mut vertices = Vec::new();
|
||||
for object in data.objects {
|
||||
for group in object.groups {
|
||||
vertices.clear();
|
||||
for poly in group.polys {
|
||||
for end_index in 2..poly.0.len() {
|
||||
for &index in &[0, end_index - 1, end_index] {
|
||||
let obj::IndexTuple(position_id, _texture_id, normal_id) =
|
||||
poly.0[index];
|
||||
vertices.push(Vertex {
|
||||
pos: data.position[position_id],
|
||||
normal: data.normal[normal_id.unwrap()],
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Vertex"),
|
||||
contents: bytemuck::cast_slice(&vertices),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
entities.push(Entity {
|
||||
vertex_count: vertices.len() as u32,
|
||||
vertex_buf,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
let mut entities = Vec::<Entity>::new();
|
||||
add_obj(device,& mut entities,include_bytes!("../models/teslacyberv3.0.obj"));
|
||||
add_obj(device,& mut entities,include_bytes!("../models/suzanne.obj"));
|
||||
println!("entities.len = {:?}", entities.len());
|
||||
entities[6].transform=glam::Affine3A::from_translation(glam::vec3(10.,5.,10.));
|
||||
|
||||
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: None,
|
||||
entries: &[
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::VERTEX | wgpu::ShaderStages::FRAGMENT,
|
||||
visibility: wgpu::ShaderStages::VERTEX,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
@ -199,6 +241,16 @@ impl strafe_client::framework::Example for Skybox {
|
||||
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 3,
|
||||
visibility: wgpu::ShaderStages::VERTEX,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: Some(std::num::NonZeroU32::new(MAGIC_ENTITIES as u32).unwrap()),
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
@ -213,19 +265,28 @@ impl strafe_client::framework::Example for Skybox {
|
||||
pos: glam::Vec3::new(5.0,0.0,5.0),
|
||||
vel: glam::Vec3::new(0.0,0.0,0.0),
|
||||
gravity: glam::Vec3 { x: 0.0, y: -100.0, z: 0.0 },
|
||||
friction: 80.0,
|
||||
friction: 90.0,
|
||||
screen_size: (config.width, config.height),
|
||||
offset: glam::Vec3::new(0.0,4.5,0.0),
|
||||
fov: 1.0, //fov_slope = tan(fov_y/2)
|
||||
pitch: 0.0,
|
||||
yaw: 0.0,
|
||||
mv: 2.7,
|
||||
controls:0,
|
||||
grounded: true,
|
||||
walkspeed: 18.0,
|
||||
};
|
||||
let raw_uniforms = camera.to_uniform_data();
|
||||
let uniform_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Buffer"),
|
||||
contents: bytemuck::cast_slice(&raw_uniforms),
|
||||
let camera_uniforms = camera.to_uniform_data();
|
||||
let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Camera"),
|
||||
contents: bytemuck::cast_slice(&camera_uniforms),
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
|
||||
let entity_uniforms = get_entity_uniform_data(&entities);
|
||||
let entity_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("EntityData"),
|
||||
contents: bytemuck::cast_slice(&entity_uniforms),
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
|
||||
@ -272,7 +333,7 @@ impl strafe_client::framework::Example for Skybox {
|
||||
buffers: &[wgpu::VertexBufferLayout {
|
||||
array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
|
||||
step_mode: wgpu::VertexStepMode::Vertex,
|
||||
attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x3],
|
||||
attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x3, 2 => Uint32],
|
||||
}],
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
@ -410,7 +471,7 @@ impl strafe_client::framework::Example for Skybox {
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: uniform_buf.as_entire_binding(),
|
||||
resource: camera_buf.as_entire_binding(),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
@ -420,6 +481,10 @@ impl strafe_client::framework::Example for Skybox {
|
||||
binding: 2,
|
||||
resource: wgpu::BindingResource::Sampler(&sampler),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 3,
|
||||
resource: entity_buf.as_entire_binding(),
|
||||
},
|
||||
],
|
||||
label: None,
|
||||
});
|
||||
@ -432,10 +497,12 @@ impl strafe_client::framework::Example for Skybox {
|
||||
entity_pipeline,
|
||||
ground_pipeline,
|
||||
bind_group,
|
||||
uniform_buf,
|
||||
camera_buf,
|
||||
entity_buf,
|
||||
entities,
|
||||
depth_view,
|
||||
staging_belt: wgpu::util::StagingBelt::new(0x100),
|
||||
camera_stagingbelt: wgpu::util::StagingBelt::new(0x100),
|
||||
entity_stagingbelt: wgpu::util::StagingBelt::new(0x100),
|
||||
}
|
||||
}
|
||||
|
||||
@ -480,6 +547,10 @@ impl strafe_client::framework::Example for Skybox {
|
||||
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_JUMP,
|
||||
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_JUMP,
|
||||
}
|
||||
(k,winit::event::VirtualKeyCode::Z) => match k {
|
||||
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_ZOOM,
|
||||
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_ZOOM,
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
@ -515,7 +586,7 @@ impl strafe_client::framework::Example for Skybox {
|
||||
let dt=(time-self.camera.time).as_secs_f32();
|
||||
self.camera.time=time;
|
||||
let camera_mat=glam::Mat3::from_euler(glam::EulerRot::YXZ,self.camera.yaw,0f32,0f32);
|
||||
let control_dir=camera_mat*get_control_dir(self.camera.controls&(CONTROL_MOVELEFT|CONTROL_MOVERIGHT|CONTROL_MOVEFORWARD|CONTROL_MOVEBACK));
|
||||
let control_dir=camera_mat*get_control_dir(self.camera.controls&(CONTROL_MOVELEFT|CONTROL_MOVERIGHT|CONTROL_MOVEFORWARD|CONTROL_MOVEBACK)).normalize_or_zero();
|
||||
let d=self.camera.vel.dot(control_dir);
|
||||
if d<self.camera.mv {
|
||||
self.camera.vel+=(self.camera.mv-d)*control_dir;
|
||||
@ -529,14 +600,16 @@ impl strafe_client::framework::Example for Skybox {
|
||||
}
|
||||
if self.camera.grounded&&(self.camera.controls&CONTROL_JUMP)!=0 {
|
||||
self.camera.grounded=false;
|
||||
self.camera.vel+=glam::Vec3::new(0.0,50.0,0.0);
|
||||
self.camera.vel+=glam::Vec3::new(0.0,0.715588/2.0*100.0,0.0);
|
||||
}
|
||||
if self.camera.grounded {
|
||||
let applied_friction=self.camera.friction*dt;
|
||||
if applied_friction*applied_friction<self.camera.vel.length_squared() {
|
||||
self.camera.vel-=applied_friction*self.camera.vel.normalize();
|
||||
let targetv=control_dir*self.camera.walkspeed;
|
||||
let diffv=targetv-self.camera.vel;
|
||||
if applied_friction*applied_friction<diffv.length_squared() {
|
||||
self.camera.vel+=applied_friction*diffv.normalize();
|
||||
} else {
|
||||
self.camera.vel=glam::Vec3::new(0.0,0.0,0.0);
|
||||
self.camera.vel=targetv;
|
||||
}
|
||||
}
|
||||
|
||||
@ -544,18 +617,31 @@ impl strafe_client::framework::Example for Skybox {
|
||||
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
||||
|
||||
// update rotation
|
||||
let raw_uniforms = self.camera.to_uniform_data();
|
||||
self.staging_belt
|
||||
let camera_uniforms = self.camera.to_uniform_data();
|
||||
self.camera_stagingbelt
|
||||
.write_buffer(
|
||||
&mut encoder,
|
||||
&self.uniform_buf,
|
||||
&self.camera_buf,
|
||||
0,
|
||||
wgpu::BufferSize::new((raw_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
|
||||
wgpu::BufferSize::new((camera_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
|
||||
device,
|
||||
)
|
||||
.copy_from_slice(bytemuck::cast_slice(&raw_uniforms));
|
||||
.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
|
||||
|
||||
self.staging_belt.finish();
|
||||
self.camera_stagingbelt.finish();
|
||||
|
||||
let entity_uniforms = get_entity_uniform_data(&self.entities);
|
||||
self.entity_stagingbelt
|
||||
.write_buffer(
|
||||
&mut encoder,
|
||||
&self.entity_buf,//description of where data will be written when command is executed
|
||||
0,//offset in staging belt?
|
||||
wgpu::BufferSize::new((entity_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
|
||||
device,
|
||||
)
|
||||
.copy_from_slice(bytemuck::cast_slice(&entity_uniforms));
|
||||
|
||||
self.entity_stagingbelt.finish();
|
||||
|
||||
{
|
||||
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
@ -600,7 +686,8 @@ impl strafe_client::framework::Example for Skybox {
|
||||
|
||||
queue.submit(std::iter::once(encoder.finish()));
|
||||
|
||||
self.staging_belt.recall();
|
||||
self.camera_stagingbelt.recall();
|
||||
self.entity_stagingbelt.recall();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -47,8 +47,8 @@ struct GroundOutput {
|
||||
@vertex
|
||||
fn vs_ground(@builtin(vertex_index) vertex_index: u32) -> GroundOutput {
|
||||
// hacky way to draw two triangles that make a square
|
||||
let tmp1 = (i32(vertex_index)-i32(vertex_index)/3*2) / 2;
|
||||
let tmp2 = (i32(vertex_index)-i32(vertex_index)/3*2) & 1;
|
||||
let tmp1 = i32(vertex_index)/2-i32(vertex_index)/3;
|
||||
let tmp2 = i32(vertex_index)&1;
|
||||
let pos = vec3<f32>(
|
||||
f32(tmp1) * 2.0 - 1.0,
|
||||
0.0,
|
||||
@ -67,15 +67,26 @@ struct EntityOutput {
|
||||
@location(3) view: vec3<f32>,
|
||||
};
|
||||
|
||||
|
||||
struct EntityTransform {
|
||||
matrix3: mat3x3<f32>,
|
||||
translation: vec3<f32>,
|
||||
};
|
||||
@group(0)
|
||||
@binding(3)
|
||||
var<uniform> r_EntityTransforms: array<EntityTransform, 7>;
|
||||
|
||||
@vertex
|
||||
fn vs_entity(
|
||||
@location(0) pos: vec3<f32>,
|
||||
@location(1) normal: vec3<f32>,
|
||||
@location(2) entity_id: u32,
|
||||
) -> EntityOutput {
|
||||
var position: vec3<f32> = r_EntityTransforms[entity_id].matrix3 * pos+r_EntityTransforms[entity_id].translation;
|
||||
var result: EntityOutput;
|
||||
result.normal = normal;
|
||||
result.view = pos - r_data.cam_pos.xyz;
|
||||
result.position = r_data.proj * r_data.view * vec4<f32>(pos, 1.0);
|
||||
result.normal = r_EntityTransforms[entity_id].matrix3 * normal;
|
||||
result.view = position - r_data.cam_pos.xyz;
|
||||
result.position = r_data.proj * r_data.view * vec4<f32>(position, 1.0);
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -101,8 +112,20 @@ fn fs_entity(vertex: EntityOutput) -> @location(0) vec4<f32> {
|
||||
return vec4<f32>(vec3<f32>(0.1) + 0.5 * reflected_color, 1.0);
|
||||
}
|
||||
|
||||
fn modulo_euclidean (a: f32, b: f32) -> f32 {
|
||||
var m = a % b;
|
||||
if (m < 0.0) {
|
||||
if (b < 0.0) {
|
||||
m -= b;
|
||||
} else {
|
||||
m += b;
|
||||
}
|
||||
}
|
||||
return m;
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_ground(vertex: GroundOutput) -> @location(0) vec4<f32> {
|
||||
let dir = vec3<f32>(-1.0)+vec3<f32>(vertex.pos.x/16.%1.0,0.0,vertex.pos.z/16.%1.0)*2.0;
|
||||
let dir = vec3<f32>(-1.0)+vec3<f32>(modulo_euclidean(vertex.pos.x/16.,1.0),0.0,modulo_euclidean(vertex.pos.z/16.,1.0))*2.0;
|
||||
return vec4<f32>(textureSample(r_texture, r_sampler, dir).rgb, 1.0);
|
||||
}
|
||||
|
Reference in New Issue
Block a user