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9fc7884270
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rename Model{Graphics|Physics} for consistency
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2023-10-30 18:27:52 -07:00 |
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953b17bc69
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change model index_format based on number of vertices
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2023-10-30 17:58:21 -07:00 |
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8fcb4e5c6c
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as works here
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2023-10-30 16:40:56 -07:00 |
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073a076fe8
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already u32
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2023-10-30 16:23:58 -07:00 |
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9848d66001
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tabs
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2023-10-30 16:13:57 -07:00 |
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bbb1857377
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attributes: checkpoints, jump count
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2023-10-28 17:04:30 -07:00 |
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883be0bc01
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disable vsync for funsies
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2023-10-28 17:04:30 -07:00 |
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076dab23cf
|
delete some dead code
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2023-10-27 00:24:11 -07:00 |
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c1001d6f37
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update wgpu to 0.18.0
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2023-10-26 23:58:27 -07:00 |
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08d4e7d997
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back face culling
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2023-10-26 19:07:44 -07:00 |
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3a4c4ef9fe
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silence many compiler warnings
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2023-10-25 16:07:12 -07:00 |
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41dd155c50
|
styling
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2023-10-25 15:58:10 -07:00 |
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5fd6ca219b
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roblox_rocket style
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2023-10-25 15:45:25 -07:00 |
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1c22f4a3c3
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implement rocket_force
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2023-10-25 15:45:25 -07:00 |
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1e6c489750
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optional strafing + optional rocket force
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2023-10-25 15:45:25 -07:00 |
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9f62f5f2fd
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graphics thread + refactor everything + drop deps + update winit
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2023-10-25 15:41:35 -07:00 |
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7be7d2c0df
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literally into_worker
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2023-10-18 18:21:11 -07:00 |
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cb6b0acd44
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TODO: need real functions
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2023-10-18 18:21:11 -07:00 |
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cbcf047c3f
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basic wormholes (no velocity or camera transformation)
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2023-10-18 18:21:11 -07:00 |
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6e5de4aa46
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overhaul TempIndexedAttributes + add Wormhole indexing
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2023-10-18 18:21:11 -07:00 |
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cc776e7cb4
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model_id is usize + PhysicsModels struct
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2023-10-18 18:21:11 -07:00 |
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5a66ac46b9
|
functionate that damn code block
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2023-10-18 18:21:11 -07:00 |
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38f6e1df3f
|
overhaul attributes
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2023-10-18 18:21:11 -07:00 |
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849dcf98f7
|
overhaul StyleModifiers
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2023-10-18 18:21:11 -07:00 |
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d04d1be27e
|
overhaul WalkState + implement ladders
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2023-10-18 18:21:11 -07:00 |
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35bfd1d366
|
implement simulate_move_rotation
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2023-10-18 18:21:11 -07:00 |
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586bf8ce89
|
unpub a bunch of physics stuff
|
2023-10-18 18:21:11 -07:00 |
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127b205401
|
implement MoveState + TouchingState
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2023-10-18 18:21:11 -07:00 |
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4f596ca5d7
|
unneeded mut
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2023-10-18 16:30:02 -07:00 |
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87f781a656
|
drop models with 0 visible instances
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2023-10-16 19:38:24 -07:00 |
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cd9cf164e9
|
into_iter collect deindex models
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2023-10-16 19:38:24 -07:00 |
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497ca93071
|
unneeded copy
|
2023-10-16 19:38:24 -07:00 |
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747f628f04
|
deduplicate models
|
2023-10-16 19:38:24 -07:00 |
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7e1cf7041a
|
GameMechanics: make invalid states unrepresentable
|
2023-10-14 18:14:27 -07:00 |
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50543ffcea
|
implement additional attribute populating
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2023-10-14 18:14:27 -07:00 |
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54498f20f9
|
improve constant names
|
2023-10-14 16:20:57 -07:00 |
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2240b80656
|
sqrt + test
|
2023-10-14 16:20:57 -07:00 |
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d18f2168e4
|
fix tests
|
2023-10-14 16:20:57 -07:00 |
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381b7b3c2f
|
put jump in style
|
2023-10-14 14:51:13 -07:00 |
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0d6741a81c
|
integer physics
|
2023-10-14 12:34:20 -07:00 |
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2e8cdf968c
|
silence lint
|
2023-10-10 16:30:00 -07:00 |
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dd0ac7cc7e
|
overshadowed value by mistake
|
2023-10-10 16:05:47 -07:00 |
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e2af6fc4ed
|
sort enums like normalid
|
2023-10-10 15:33:32 -07:00 |
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bdc0dd1b3b
|
move keyboard input to WindowEvent to fix Wayland
|
2023-10-10 02:45:19 -07:00 |
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95fb316a23
|
add fullscreen hotkey
|
2023-10-09 20:39:15 -07:00 |
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9dec53d764
|
implement config
|
2023-10-09 19:48:15 -07:00 |
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3552491a9a
|
calculators
|
2023-10-09 19:48:15 -07:00 |
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|
dd13a066d0
|
settings module
|
2023-10-09 19:47:38 -07:00 |
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82d71df94e
|
texture fallbacks for corner wedge
|
2023-10-08 13:32:50 -07:00 |
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|
684dbda73a
|
use rust
|
2023-10-07 14:12:39 -07:00 |
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|
e398da3aa6
|
there was never a normal vector problem
|
2023-10-07 01:54:52 -07:00 |
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944393dabe
|
free performance
|
2023-10-06 16:00:46 -07:00 |
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|
4adce7acd3
|
fix cancollide false triggers + losing speed from hitting teleports
why can't I make this into a function
|
2023-10-06 16:00:46 -07:00 |
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5b935c32fe
|
p
|
2023-10-06 14:28:29 -07:00 |
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436706bc4d
|
save 4 bytes per model + include camera matrix
|
2023-10-06 13:58:22 -07:00 |
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fc91d644e6
|
use bvh
|
2023-10-05 23:53:03 -07:00 |
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|
2b47827383
|
the tools to get the job done
|
2023-10-05 23:53:03 -07:00 |
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|
a942e10554
|
bvh
|
2023-10-05 23:53:00 -07:00 |
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|
5d1e38c36c
|
wip: move collision code somewhere
|
2023-10-05 22:33:08 -07:00 |
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|
e78cabf0f5
|
move aabb into its own module
|
2023-10-05 22:33:08 -07:00 |
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|
4e90da2228
|
weird empty comment
|
2023-10-05 19:48:20 -07:00 |
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|
9fa4ea6716
|
create CompatWorker and move physics back into main thread so it feels good to play
eventually I will work on thread stuff again and make threads for everything and workarounds to latency issues
|
2023-10-05 19:48:20 -07:00 |
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aedef03e7c
|
this adds lag and is unnecessary
|
2023-10-05 19:48:20 -07:00 |
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|
6a9af0441f
|
move physics to its own thread
|
2023-10-05 19:48:20 -07:00 |
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8cf66f3446
|
print less
|
2023-10-04 23:51:39 -07:00 |
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12a4bf7948
|
rename body to physics
|
2023-10-04 23:16:26 -07:00 |
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|
f2e4286a08
|
spawn_point is part of building
|
2023-10-04 15:34:52 -07:00 |
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|
bd6cd5eacc
|
worker module
|
2023-10-04 14:32:28 -07:00 |
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|
7c8bc8d647
|
reset stage id on map change
|
2023-10-04 14:16:25 -07:00 |
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|
4943bc6a7f
|
edit normal mapping comments
|
2023-10-04 14:16:25 -07:00 |
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|
55eebba1c5
|
fiddle with rustings
|
2023-10-04 14:16:25 -07:00 |
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|
b8f13539db
|
runtime attributes + implement model intersection (but not collision end)
|
2023-10-04 14:16:25 -07:00 |
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|
fb2e2afeb9
|
hashmap map ids into internal structure ids
|
2023-10-04 14:13:25 -07:00 |
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|
f30f246e5f
|
sens TOO DAMN HIGH
|
2023-10-04 14:07:57 -07:00 |
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|
0ac49308a0
|
Spawn & ForceSpawn attributes
|
2023-10-04 14:07:20 -07:00 |
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|
30cbbbca1b
|
fix MapStart indexing bug
|
2023-10-04 14:05:53 -07:00 |
|
|
66fa8fd637
|
tabs
|
2023-10-04 14:01:06 -07:00 |
|
|
f2c71caae3
|
TEMP(for a long time): implement indexing attributes
this is not very make invalid states unrepresentable of you
|
2023-10-03 19:47:06 -07:00 |
|
|
c8ec1f05d1
|
implement more attributes
|
2023-10-03 19:47:06 -07:00 |
|
|
b102319b33
|
implement Default for CollisionAttributes
|
2023-10-03 19:47:06 -07:00 |
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|
50e9152ee2
|
separate graphics state from global state
|
2023-10-03 19:47:06 -07:00 |
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|
7a8de938af
|
rename stages to modes
|
2023-10-03 19:47:03 -07:00 |
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|
696f383aee
|
enable cheats
|
2023-10-03 17:31:34 -07:00 |
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|
bfd6f4493f
|
I was just stupid the whole time
|
2023-10-03 17:31:34 -07:00 |
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|
ed96572a24
|
RelativeCollision.model helper
|
2023-10-03 17:20:35 -07:00 |
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|
5914db3599
|
put control stuff in StyleModifiers
|
2023-10-03 16:53:00 -07:00 |
|
|
f72acaf2d4
|
implement attributes + stages
|
2023-10-03 16:53:00 -07:00 |
|
|
734ce661f2
|
game mechanics enums
|
2023-10-03 16:53:00 -07:00 |
|
|
bb8c53aee2
|
check transparency when generating models
|
2023-10-03 16:37:04 -07:00 |
|
|
de0eb0790a
|
fixups
|
2023-10-03 16:37:04 -07:00 |
|
|
9e9550885f
|
replace regex with lazy-regex macros
|
2023-10-03 16:35:45 -07:00 |
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|
58be446297
|
reminder
|
2023-10-02 22:45:48 -07:00 |
|
|
d16404167b
|
tweak map loading
|
2023-10-02 15:27:41 -07:00 |
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|
79262ce3b4
|
styling
|
2023-10-02 03:08:40 -07:00 |
|
|
c47020c149
|
implement mouse lock with tab and manual mouse lock fallback
|
2023-10-02 03:08:40 -07:00 |
|
|
5854171619
|
typo
|
2023-10-02 01:58:35 -07:00 |
|
|
616b09a857
|
panic when roblox data is invalid
|
2023-10-02 01:58:30 -07:00 |
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|
6ff2620bbc
|
this code is unnecessary, delete it
|
2023-10-02 01:58:06 -07:00 |
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|
d3e4918d3e
|
into_iter is probably better than drain
|
2023-10-02 01:57:15 -07:00 |
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|
6c2eb5ff29
|
this needs timers
|
2023-10-01 19:29:41 -07:00 |
|