tweak primitives

This commit is contained in:
Quaternions 2025-02-04 09:18:11 -08:00
parent 1ba7b0591b
commit d0d2e6eca3

@ -42,50 +42,6 @@ const CUBE_DEFAULT_NORMALS:[Planar64Vec3;6]=[
vec3::int( 0,-1, 0),//CubeFace::Bottom
vec3::int( 0, 0,-1),//CubeFace::Front
];
const CUBE_DEFAULT_POLYS:[[[u32;3];4];6]=[
// right (1, 0, 0)
[
[6,2,0],//[vertex,tex,norm]
[5,1,0],
[2,0,0],
[1,3,0],
],
// top (0, 1, 0)
[
[5,3,1],
[4,2,1],
[3,1,1],
[2,0,1],
],
// back (0, 0, 1)
[
[0,3,2],
[1,2,2],
[2,1,2],
[3,0,2],
],
// left (-1, 0, 0)
[
[0,2,3],
[3,1,3],
[4,0,3],
[7,3,3],
],
// bottom (0,-1, 0)
[
[1,1,4],
[0,0,4],
[7,3,4],
[6,2,4],
],
// front (0, 0,-1)
[
[4,1,5],
[5,0,5],
[6,3,5],
[7,2,5],
],
];
#[derive(Hash,PartialEq,Eq)]
pub enum WedgeFace{
@ -132,8 +88,8 @@ impl CubeFaceDescription{
pub fn insert(&mut self,index:CubeFace,value:FaceDescription){
self.0[index as usize]=Some(value);
}
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,6>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
pub fn pairs(self)->impl Iterator<Item=(usize,FaceDescription)>{
self.0.into_iter().enumerate().filter_map(|(i,v)|v.map(|u|(i,u)))
}
}
pub fn unit_cube(render:RenderConfigId)->Mesh{
@ -201,6 +157,50 @@ impl FaceDescription{
}
}
pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Mesh{
const CUBE_DEFAULT_POLYS:[[[u32;3];4];6]=[
// right (1, 0, 0)
[
[6,2,0],//[vertex,tex,norm]
[5,1,0],
[2,0,0],
[1,3,0],
],
// top (0, 1, 0)
[
[5,3,1],
[4,2,1],
[3,1,1],
[2,0,1],
],
// back (0, 0, 1)
[
[0,3,2],
[1,2,2],
[2,1,2],
[3,0,2],
],
// left (-1, 0, 0)
[
[0,2,3],
[3,1,3],
[4,0,3],
[7,3,3],
],
// bottom (0,-1, 0)
[
[1,1,4],
[0,0,4],
[7,3,4],
[6,2,4],
],
// front (0, 0,-1)
[
[4,1,5],
[5,0,5],
[6,3,5],
[7,2,5],
],
];
let mut generated_pos=Vec::new();
let mut generated_tex=Vec::new();
let mut generated_normal=Vec::new();
@ -279,35 +279,35 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Mesh{
}
//don't think too hard about the copy paste because this is all going into the map tool eventually...
pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Mesh{
let wedge_default_polys=[
const WEDGE_DEFAULT_POLYS:[&[[u32;3]];5]=[
// right (1, 0, 0)
vec![
&[
[6,2,0],//[vertex,tex,norm]
[2,0,0],
[1,3,0],
],
// FrontTop (0, 1, -1)
vec![
&[
[3,1,1],
[2,0,1],
[6,3,1],
[7,2,1],
],
// back (0, 0, 1)
vec![
&[
[0,3,2],
[1,2,2],
[2,1,2],
[3,0,2],
],
// left (-1, 0, 0)
vec![
&[
[0,2,3],
[3,1,3],
[7,3,3],
],
// bottom (0,-1, 0)
vec![
&[
[1,1,4],
[0,0,4],
[7,3,4],
@ -351,7 +351,7 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Mesh
//push vertices as they are needed
let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(vec![
wedge_default_polys[face_id].iter().map(|tup|{
WEDGE_DEFAULT_POLYS[face_id].iter().map(|tup|{
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
pos_index
@ -392,34 +392,34 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Mesh
}
pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescription)->Mesh{
let cornerwedge_default_polys=[
const CORNERWEDGE_DEFAULT_POLYS:[&[[u32;3]];5]=[
// right (1, 0, 0)
vec![
&[
[6,2,0],//[vertex,tex,norm]
[5,1,0],
[1,3,0],
],
// BackTop (0, 1, 1)
vec![
&[
[5,3,1],
[0,1,1],
[1,0,1],
],
// LeftTop (-1, 1, 0)
vec![
&[
[5,3,2],
[7,2,2],
[0,1,2],
],
// bottom (0,-1, 0)
vec![
&[
[1,1,3],
[0,0,3],
[7,3,3],
[6,2,3],
],
// front (0, 0,-1)
vec![
&[
[5,0,4],
[6,3,4],
[7,2,4],
@ -462,7 +462,7 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
//push vertices as they are needed
let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(vec![
cornerwedge_default_polys[face_id].iter().map(|tup|{
CORNERWEDGE_DEFAULT_POLYS[face_id].iter().map(|tup|{
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
pos_index