refactor loading and implement unions

This commit is contained in:
Quaternions 2025-02-04 09:17:53 -08:00
parent 6b4122c59c
commit 1ba7b0591b
15 changed files with 922 additions and 320 deletions

48
Cargo.lock generated

@ -142,6 +142,17 @@ version = "0.5.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3a8241f3ebb85c056b509d4327ad0358fbbba6ffb340bf388f26350aeda225b1"
[[package]]
name = "binrw"
version = "0.13.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "173901312e9850391d4d7c1318c4e099fdc037d61870fca427429830efdb4e5f"
dependencies = [
"array-init",
"binrw_derive 0.13.3",
"bytemuck",
]
[[package]]
name = "binrw"
version = "0.14.1"
@ -149,10 +160,23 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7d4bca59c20d6f40c2cc0802afbe1e788b89096f61bdf7aeea6bf00f10c2909b"
dependencies = [
"array-init",
"binrw_derive",
"binrw_derive 0.14.1",
"bytemuck",
]
[[package]]
name = "binrw_derive"
version = "0.13.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cb515fdd6f8d3a357c8e19b8ec59ef53880807864329b1cb1cba5c53bf76557e"
dependencies = [
"either",
"owo-colors",
"proc-macro2",
"quote",
"syn 1.0.109",
]
[[package]]
name = "binrw_derive"
version = "0.14.1"
@ -1955,11 +1979,11 @@ dependencies = [
[[package]]
name = "rbx_mesh"
version = "0.1.2"
version = "0.3.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "864ead0e98afce28c960f653d6203483834890d07f87b60e2f01415530a2fe9d"
checksum = "36372fd7feb6d3c5780d2ada39d1397be9e196ddfbb23ba1d84e7a75cf790adb"
dependencies = [
"binrw",
"binrw 0.14.1",
"lazy-regex",
]
@ -2332,6 +2356,7 @@ dependencies = [
"strafesnet_deferred_loader",
"vbsp",
"vmdl",
"vpk",
]
[[package]]
@ -2422,7 +2447,7 @@ dependencies = [
name = "strafesnet_snf"
version = "0.2.0"
dependencies = [
"binrw",
"binrw 0.14.1",
"id",
"strafesnet_common",
]
@ -2704,7 +2729,7 @@ checksum = "f14a5685e0bb386aac9b9c6046a05152a46a0bc58d53afb3fbe577f1a1c2bb05"
dependencies = [
"ahash",
"arrayvec",
"binrw",
"binrw 0.14.1",
"bitflags 2.8.0",
"bv",
"cgmath",
@ -2755,6 +2780,17 @@ dependencies = [
"tracing",
]
[[package]]
name = "vpk"
version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "60ec10e731515f58d5494d472f027d9c6fc8500fcb790ff55751031bcad87b6b"
dependencies = [
"ahash",
"binrw 0.13.3",
"thiserror 1.0.69",
]
[[package]]
name = "walkdir"
version = "2.5.0"

@ -15,3 +15,4 @@ strafesnet_common = { path = "../common", registry = "strafesnet" }
strafesnet_deferred_loader = { path = "../deferred_loader" }
vbsp = "0.6.0"
vmdl = "0.2.0"
vpk = "0.2.0"

@ -7,6 +7,31 @@ use strafesnet_deferred_loader::texture::{RenderConfigs,Texture};
use crate::valve_transform;
fn ingest_vertex(
mb:&mut model::MeshBuilder,
world_position:vbsp::Vector,
texture_transform_u:glam::Vec4,
texture_transform_v:glam::Vec4,
normal:model::NormalId,
color:model::ColorId,
)->model::VertexId{
//world_model.origin seems to always be 0,0,0
let vertex_xyz=world_position.into();
let pos=mb.acquire_pos_id(valve_transform(vertex_xyz));
//calculate texture coordinates
let pos_4d=glam::Vec3::from_array(vertex_xyz).extend(1.0);
let tex=glam::vec2(texture_transform_u.dot(pos_4d),texture_transform_v.dot(pos_4d));
let tex=mb.acquire_tex_id(tex);
mb.acquire_vertex_id(model::IndexedVertex{
pos,
tex,
normal,
color,
})
}
pub fn convert<'a>(
bsp:&'a crate::Bsp,
render_config_deferred_loader:&mut RenderConfigDeferredLoader<Cow<'a,str>>,
@ -48,11 +73,9 @@ pub fn convert<'a>(
//the generated MeshIds in here will collide with the Loader Mesh Ids
//but I can't think of a good workaround other than just remapping one later.
let world_meshes:Vec<model::Mesh>=bsp.models().map(|world_model|{
//non-deduplicated
let mut spam_pos=Vec::new();
let mut spam_tex=Vec::new();
let mut spam_normal=Vec::new();
let mut spam_vertices=Vec::new();
let mut mb=model::MeshBuilder::new();
let color=mb.acquire_color_id(glam::Vec4::ONE);
let mut graphics_groups=Vec::new();
let mut physics_group=model::IndexedPhysicsGroup::default();
let polygon_groups=world_model.faces().enumerate().map(|(polygon_group_id,face)|{
@ -68,36 +91,20 @@ pub fn convert<'a>(
let render_id=render_config_deferred_loader.acquire_render_config_id(Some(Cow::Borrowed(face_texture_data.name())));
//normal
let normal=face.normal();
let normal_idx=spam_normal.len() as u32;
spam_normal.push(valve_transform(normal.into()));
let mut polygon_iter=face.vertex_positions().map(|vertex_position|{
//world_model.origin seems to always be 0,0,0
let vertex_xyz=(world_model.origin+vertex_position).into();
let pos_idx=spam_pos.len();
spam_pos.push(valve_transform(vertex_xyz));
//calculate texture coordinates
let pos=glam::Vec3::from_array(vertex_xyz).extend(1.0);
let tex=glam::vec2(texture_transform_u.dot(pos),texture_transform_v.dot(pos));
let tex_idx=spam_tex.len() as u32;
spam_tex.push(tex);
let vertex_id=model::VertexId::new(spam_vertices.len() as u32);
spam_vertices.push(model::IndexedVertex{
pos:model::PositionId::new(pos_idx as u32),
tex:model::TextureCoordinateId::new(tex_idx as u32),
normal:model::NormalId::new(normal_idx),
color:model::ColorId::new(0),
});
vertex_id
});
let normal=mb.acquire_normal_id(valve_transform(face.normal().into()));
let mut polygon_iter=face.vertex_positions().map(|vertex_position|
world_model.origin+vertex_position
);
let polygon_list=std::iter::from_fn(move||{
match (polygon_iter.next(),polygon_iter.next(),polygon_iter.next()){
(Some(v1),Some(v2),Some(v3))=>Some(vec![v1,v2,v3]),
(Some(v1),Some(v2),Some(v3))=>Some([v1,v2,v3]),
//ignore extra vertices, not sure what to do in this case, failing the whole conversion could be appropriate
_=>None,
}
}).map(|triplet|{
triplet.map(|world_position|
ingest_vertex(&mut mb,world_position,texture_transform_u,texture_transform_v,normal,color)
).to_vec()
}).collect();
if face.is_visible(){
//TODO: deduplicate graphics groups by render id
@ -109,16 +116,8 @@ pub fn convert<'a>(
physics_group.groups.push(polygon_group_id);
model::PolygonGroup::PolygonList(model::PolygonList::new(polygon_list))
}).collect();
model::Mesh{
unique_pos:spam_pos,
unique_tex:spam_tex,
unique_normal:spam_normal,
unique_color:vec![glam::Vec4::ONE],
unique_vertices:spam_vertices,
polygon_groups,
graphics_groups,
physics_groups:vec![physics_group],
}
mb.build(polygon_groups,graphics_groups,vec![physics_group])
}).collect();
let world_models:Vec<model::Model>=

@ -62,7 +62,7 @@ impl Bsp{
pub const fn new(value:vbsp::Bsp)->Self{
Self(value)
}
pub fn to_snf(&self,failure_mode:LoadFailureMode)->Result<strafesnet_common::map::CompleteMap,LoadError>{
pub fn to_snf(&self,failure_mode:LoadFailureMode,vpk_list:&[vpk::VPK])->Result<strafesnet_common::map::CompleteMap,LoadError>{
let mut texture_deferred_loader=RenderConfigDeferredLoader::new();
let mut mesh_deferred_loader=MeshDeferredLoader::new();
@ -72,7 +72,7 @@ impl Bsp{
&mut mesh_deferred_loader,
);
let mut mesh_loader=loader::MeshLoader::new(self,&mut texture_deferred_loader);
let mut mesh_loader=loader::MeshLoader::new(loader::BspFinder{bsp:self,vpks:vpk_list},&mut texture_deferred_loader);
let prop_meshes=mesh_deferred_loader.into_meshes(&mut mesh_loader,failure_mode).map_err(LoadError::Mesh)?;
let map_step2=map_step1.add_prop_meshes(prop_meshes);

@ -3,7 +3,7 @@ use std::{borrow::Cow, io::Read};
use strafesnet_common::model::Mesh;
use strafesnet_deferred_loader::{loader::Loader,texture::Texture};
use crate::{mesh::ModelData, Bsp};
use crate::Bsp;
#[allow(dead_code)]
#[derive(Debug)]
@ -73,25 +73,56 @@ impl From<vbsp::BspError> for MeshError{
}
}
pub struct MeshLoader<'a,'b>{
bsp:&'a Bsp,
deferred_loader:&'b mut strafesnet_deferred_loader::deferred_loader::RenderConfigDeferredLoader<Cow<'a,str>>,
#[derive(Clone,Copy)]
pub struct BspFinder<'bsp,'vpk>{
pub bsp:&'bsp Bsp,
pub vpks:&'vpk [vpk::VPK],
}
impl MeshLoader<'_,'_>{
pub fn new<'a,'b>(
bsp:&'a Bsp,
deferred_loader:&'b mut strafesnet_deferred_loader::deferred_loader::RenderConfigDeferredLoader<Cow<'a,str>>,
)->MeshLoader<'a,'b>{
MeshLoader{
bsp,
deferred_loader,
impl<'bsp,'vpk> BspFinder<'bsp,'vpk>{
pub fn find<'a>(&self,path:&str)->Result<Option<Cow<'a,[u8]>>,vbsp::BspError>
where
'bsp:'a,
'vpk:'a,
{
// search bsp
if let Some(data)=self.bsp.as_ref().pack.get(path)?{
return Ok(Some(Cow::Owned(data)));
}
//search each vpk
for vpk in self.vpks{
if let Some(vpk_entry)=vpk.tree.get(path){
return Ok(Some(vpk_entry.get()?));
}
}
Ok(None)
}
}
pub struct ModelLoader<'bsp,'vpk,'a>{
finder:BspFinder<'bsp,'vpk>,
life:core::marker::PhantomData<&'a ()>,
}
impl ModelLoader<'_,'_,'_>{
#[inline]
pub const fn new<'bsp,'vpk,'a>(
finder:BspFinder<'bsp,'vpk>,
)->ModelLoader<'bsp,'vpk,'a>{
ModelLoader{
finder,
life:core::marker::PhantomData,
}
}
}
impl<'a> Loader for MeshLoader<'a,'_>{
impl<'bsp,'vpk,'a> Loader for ModelLoader<'bsp,'vpk,'a>
where
'bsp:'a,
'vpk:'a,
{
type Error=MeshError;
type Index=&'a str;
type Resource=Mesh;
type Resource=vmdl::Model;
fn load(&mut self,index:Self::Index)->Result<Self::Resource,Self::Error>{
let mdl_path_lower=index.to_lowercase();
//.mdl, .vvd, .dx90.vtx
@ -101,12 +132,44 @@ impl<'a> Loader for MeshLoader<'a,'_>{
vvd_path.set_extension("vvd");
vtx_path.set_extension("dx90.vtx");
// TODO: search more packs, possibly using an index of multiple packs
let bsp=self.bsp.as_ref();
let mdl=bsp.pack.get(mdl_path_lower.as_str())?.ok_or(MeshError::MissingMdl)?;
let vtx=bsp.pack.get(vtx_path.as_os_str().to_str().unwrap())?.ok_or(MeshError::MissingVtx)?;
let vvd=bsp.pack.get(vvd_path.as_os_str().to_str().unwrap())?.ok_or(MeshError::MissingVvd)?;
let model=ModelData{mdl,vtx,vvd};
let mesh=model.convert_mesh(&mut self.deferred_loader)?;
let mdl=self.finder.find(mdl_path_lower.as_str())?.ok_or(MeshError::MissingMdl)?;
let vtx=self.finder.find(vtx_path.as_os_str().to_str().unwrap())?.ok_or(MeshError::MissingVtx)?;
let vvd=self.finder.find(vvd_path.as_os_str().to_str().unwrap())?.ok_or(MeshError::MissingVvd)?;
Ok(vmdl::Model::from_parts(
vmdl::mdl::Mdl::read(mdl.as_ref())?,
vmdl::vtx::Vtx::read(vtx.as_ref())?,
vmdl::vvd::Vvd::read(vvd.as_ref())?,
))
}
}
pub struct MeshLoader<'bsp,'vpk,'load,'a>{
finder:BspFinder<'bsp,'vpk>,
deferred_loader:&'load mut strafesnet_deferred_loader::deferred_loader::RenderConfigDeferredLoader<Cow<'a,str>>,
}
impl MeshLoader<'_,'_,'_,'_>{
#[inline]
pub const fn new<'bsp,'vpk,'load,'a>(
finder:BspFinder<'bsp,'vpk>,
deferred_loader:&'load mut strafesnet_deferred_loader::deferred_loader::RenderConfigDeferredLoader<Cow<'a,str>>,
)->MeshLoader<'bsp,'vpk,'load,'a>{
MeshLoader{
finder,
deferred_loader
}
}
}
impl<'bsp,'vpk,'load,'a> Loader for MeshLoader<'bsp,'vpk,'load,'a>
where
'bsp:'a,
'vpk:'a,
{
type Error=MeshError;
type Index=&'a str;
type Resource=Mesh;
fn load(&mut self,index:Self::Index)->Result<Self::Resource,Self::Error>{
let model=ModelLoader::new(self.finder).load(index)?;
let mesh=crate::mesh::convert_mesh(model,&mut self.deferred_loader);
Ok(mesh)
}
}

@ -5,85 +5,74 @@ use strafesnet_deferred_loader::deferred_loader::RenderConfigDeferredLoader;
use crate::valve_transform;
pub struct ModelData{
pub mdl:Vec<u8>,
pub vtx:Vec<u8>,
pub vvd:Vec<u8>,
fn ingest_vertex(mb:&mut model::MeshBuilder,vertex:&vmdl::vvd::Vertex,color:model::ColorId)->model::VertexId{
let pos=mb.acquire_pos_id(valve_transform(vertex.position.into()));
let normal=mb.acquire_normal_id(valve_transform(vertex.normal.into()));
let tex=mb.acquire_tex_id(glam::Vec2::from_array(vertex.texture_coordinates));
mb.acquire_vertex_id(model::IndexedVertex{
pos,
tex,
normal,
color,
})
}
impl ModelData{
fn read_model(&self)->Result<vmdl::Model,vmdl::ModelError>{
Ok(vmdl::Model::from_parts(
vmdl::mdl::Mdl::read(self.mdl.as_ref())?,
vmdl::vtx::Vtx::read(self.vtx.as_ref())?,
vmdl::vvd::Vvd::read(self.vvd.as_ref())?,
pub fn convert_mesh(model:vmdl::Model,deferred_loader:&mut RenderConfigDeferredLoader<Cow<str>>)->model::Mesh{
let texture_paths=model.texture_directories();
if texture_paths.len()!=1{
println!("WARNING: multiple texture paths");
}
let skin=model.skin_tables().nth(0).unwrap();
let mut mb=model::MeshBuilder::new();
let color=mb.acquire_color_id(glam::Vec4::ONE);
let model_vertices=model.vertices();
let mut graphics_groups=Vec::new();
let mut physics_groups=Vec::new();
let polygon_groups=model.meshes().enumerate().map(|(polygon_group_id,mesh)|{
let polygon_group_id=model::PolygonGroupId::new(polygon_group_id as u32);
let render_id=if let (Some(texture_path),Some(texture_name))=(texture_paths.get(0),skin.texture(mesh.material_index())){
let mut path=std::path::PathBuf::from(texture_path.as_str());
path.push(texture_name);
let index=path.as_os_str().to_str().map(|s|Cow::Owned(s.to_owned()));
deferred_loader.acquire_render_config_id(index)
}else{
deferred_loader.acquire_render_config_id(None)
};
graphics_groups.push(model::IndexedGraphicsGroup{
render:render_id,
groups:vec![polygon_group_id],
});
physics_groups.push(model::IndexedPhysicsGroup{
groups:vec![polygon_group_id],
});
model::PolygonGroup::PolygonList(model::PolygonList::new(
//looking at the code, it would seem that the strips are pre-deindexed into triangle lists when calling this function
mesh.vertex_strip_indices().flat_map(|mut strip|{
std::iter::from_fn(move ||{
match (strip.next(),strip.next(),strip.next()){
(Some(v1),Some(v2),Some(v3))=>Some([v1,v2,v3]),
//ignore extra vertices, not sure what to do in this case, failing the whole conversion could be appropriate
_=>None,
}
})
}).flat_map(|[v1,v2,v3]|{
// this should probably be a fatal error :D
let v1=model_vertices.get(v1)?;
let v2=model_vertices.get(v2)?;
let v3=model_vertices.get(v3)?;
Some(vec![
ingest_vertex(&mut mb,v1,color),
ingest_vertex(&mut mb,v2,color),
ingest_vertex(&mut mb,v3,color),
])
}).collect()
))
}
pub fn convert_mesh<'a>(self,deferred_loader:&mut RenderConfigDeferredLoader<Cow<'a,str>>)->Result<model::Mesh,vmdl::ModelError>{
let model=self.read_model()?;
let texture_paths=model.texture_directories();
if texture_paths.len()!=1{
println!("WARNING: multiple texture paths");
}
let skin=model.skin_tables().nth(0).unwrap();
let mut spam_pos=Vec::with_capacity(model.vertices().len());
let mut spam_normal=Vec::with_capacity(model.vertices().len());
let mut spam_tex=Vec::with_capacity(model.vertices().len());
let mut spam_vertices=Vec::with_capacity(model.vertices().len());
for (i,vertex) in model.vertices().iter().enumerate(){
spam_pos.push(valve_transform(vertex.position.into()));
spam_normal.push(valve_transform(vertex.normal.into()));
spam_tex.push(glam::Vec2::from_array(vertex.texture_coordinates));
spam_vertices.push(model::IndexedVertex{
pos:model::PositionId::new(i as u32),
tex:model::TextureCoordinateId::new(i as u32),
normal:model::NormalId::new(i as u32),
color:model::ColorId::new(0),
});
}
let mut graphics_groups=Vec::new();
let mut physics_groups=Vec::new();
let polygon_groups=model.meshes().enumerate().map(|(polygon_group_id,mesh)|{
let polygon_group_id=model::PolygonGroupId::new(polygon_group_id as u32);
let render_id=if let (Some(texture_path),Some(texture_name))=(texture_paths.get(0),skin.texture(mesh.material_index())){
let mut path=std::path::PathBuf::from(texture_path.as_str());
path.push(texture_name);
let index=path.as_os_str().to_str().map(|s|Cow::Owned(s.to_owned()));
deferred_loader.acquire_render_config_id(index)
}else{
deferred_loader.acquire_render_config_id(None)
};
graphics_groups.push(model::IndexedGraphicsGroup{
render:render_id,
groups:vec![polygon_group_id],
});
physics_groups.push(model::IndexedPhysicsGroup{
groups:vec![polygon_group_id],
});
model::PolygonGroup::PolygonList(model::PolygonList::new(
//looking at the code, it would seem that the strips are pre-deindexed into triangle lists when calling this function
mesh.vertex_strip_indices().flat_map(|mut strip|
std::iter::from_fn(move||{
match (strip.next(),strip.next(),strip.next()){
(Some(v1),Some(v2),Some(v3))=>Some([v1,v2,v3].map(|vertex_id|model::VertexId::new(vertex_id as u32)).to_vec()),
//ignore extra vertices, not sure what to do in this case, failing the whole conversion could be appropriate
_=>None,
}
})
).collect()
))
}).collect();
Ok(model::Mesh{
unique_pos:spam_pos,
unique_normal:spam_normal,
unique_tex:spam_tex,
unique_color:vec![glam::Vec4::ONE],
unique_vertices:spam_vertices,
polygon_groups,
graphics_groups,
physics_groups,
})
}
}).collect();
mb.build(polygon_groups,graphics_groups,physics_groups)
}

@ -1,3 +1,5 @@
use std::collections::HashMap;
use crate::integer::{Planar64Vec3,Planar64Affine3};
use crate::gameplay_attributes;
@ -123,6 +125,87 @@ pub struct Mesh{
pub physics_groups:Vec<IndexedPhysicsGroup>,
}
#[derive(Default)]
pub struct MeshBuilder{
unique_pos:Vec<Planar64Vec3>,//Unit32Vec3
unique_normal:Vec<Planar64Vec3>,//Unit32Vec3
unique_tex:Vec<TextureCoordinate>,
unique_color:Vec<Color4>,
unique_vertices:Vec<IndexedVertex>,
pos_id_from:HashMap<Planar64Vec3,PositionId>,//Unit32Vec3
normal_id_from:HashMap<Planar64Vec3,NormalId>,//Unit32Vec3
tex_id_from:HashMap<[u32;2],TextureCoordinateId>,
color_id_from:HashMap<[u32;4],ColorId>,
vertex_id_from:HashMap<IndexedVertex,VertexId>,
}
impl MeshBuilder{
pub fn new()->Self{
Self::default()
}
pub fn build(
self,
polygon_groups:Vec<PolygonGroup>,
graphics_groups:Vec<IndexedGraphicsGroup>,
physics_groups:Vec<IndexedPhysicsGroup>,
)->Mesh{
let MeshBuilder{
unique_pos,
unique_normal,
unique_tex,
unique_color,
unique_vertices,
..
}=self;
Mesh{
unique_pos,
unique_normal,
unique_tex,
unique_color,
unique_vertices,
polygon_groups,
graphics_groups,
physics_groups,
}
}
pub fn acquire_pos_id(&mut self,pos:Planar64Vec3)->PositionId{
*self.pos_id_from.entry(pos).or_insert_with(||{
let pos_id=PositionId::new(self.unique_pos.len() as u32);
self.unique_pos.push(pos);
pos_id
})
}
pub fn acquire_normal_id(&mut self,normal:Planar64Vec3)->NormalId{
*self.normal_id_from.entry(normal).or_insert_with(||{
let normal_id=NormalId::new(self.unique_normal.len() as u32);
self.unique_normal.push(normal);
normal_id
})
}
pub fn acquire_tex_id(&mut self,tex:TextureCoordinate)->TextureCoordinateId{
let h=tex.to_array().map(f32::to_bits);
*self.tex_id_from.entry(h).or_insert_with(||{
let tex_id=TextureCoordinateId::new(self.unique_tex.len() as u32);
self.unique_tex.push(tex);
tex_id
})
}
pub fn acquire_color_id(&mut self,color:Color4)->ColorId{
let h=color.to_array().map(f32::to_bits);
*self.color_id_from.entry(h).or_insert_with(||{
let color_id=ColorId::new(self.unique_color.len() as u32);
self.unique_color.push(color);
color_id
})
}
pub fn acquire_vertex_id(&mut self,vertex:IndexedVertex)->VertexId{
*self.vertex_id_from.entry(vertex.clone()).or_insert_with(||{
let vertex_id=VertexId::new(self.unique_vertices.len() as u32);
self.unique_vertices.push(vertex);
vertex_id
})
}
}
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
pub struct ModelId(u32);
pub struct Model{

@ -42,10 +42,10 @@ impl<H:core::hash::Hash+Eq> RenderConfigDeferredLoader<H>{
render_id
})
}
pub fn indices(&self)->impl Iterator<Item=&H>{
self.render_config_id_from_asset_id.keys().flatten()
pub fn into_indices(self)->impl Iterator<Item=H>{
self.render_config_id_from_asset_id.into_keys().flatten()
}
pub fn into_render_configs<L:Loader<Index=H,Resource=Texture>>(mut self,loader:&mut L,failure_mode:LoadFailureMode)->Result<RenderConfigs,L::Error>{
pub fn into_render_configs<L:Loader<Resource=Texture,Index=H>>(mut self,loader:&mut L,failure_mode:LoadFailureMode)->Result<RenderConfigs,L::Error>{
let mut sorted_textures=vec![None;self.texture_count as usize];
for (index_option,render_config_id) in self.render_config_id_from_asset_id{
let render_config=&mut self.render_configs[render_config_id.get() as usize];
@ -90,10 +90,10 @@ impl<H:core::hash::Hash+Eq> MeshDeferredLoader<H>{
let mesh_id=MeshId::new(self.mesh_id_from_asset_id.len() as u32);
*self.mesh_id_from_asset_id.entry(index).or_insert(mesh_id)
}
pub fn indices(&self)->impl Iterator<Item=&H>{
self.mesh_id_from_asset_id.keys()
pub fn into_indices(self)->impl Iterator<Item=H>{
self.mesh_id_from_asset_id.into_keys()
}
pub fn into_meshes<L:Loader<Index=H,Resource=Mesh>>(self,loader:&mut L,failure_mode:LoadFailureMode)->Result<Meshes,L::Error>{
pub fn into_meshes<L:Loader<Resource=Mesh,Index=H>>(self,loader:&mut L,failure_mode:LoadFailureMode)->Result<Meshes,L::Error>{
let mut mesh_list=vec![None;self.mesh_id_from_asset_id.len()];
for (index,mesh_id) in self.mesh_id_from_asset_id{
let resource_result=loader.load(index);

@ -15,7 +15,7 @@ glam = "0.29.0"
lazy-regex = "3.1.0"
rbx_binary = { version = "0.7.4", registry = "strafesnet" }
rbx_dom_weak = { version = "2.7.0", registry = "strafesnet" }
rbx_mesh = "0.1.2"
rbx_mesh = "0.3.1"
rbx_reflection_database = { version = "0.2.10", registry = "strafesnet" }
rbx_xml = { version = "0.13.3", registry = "strafesnet" }
rbxassetid = { version = "0.1.0", path = "../rbxassetid" }

@ -4,6 +4,7 @@ use strafesnet_deferred_loader::deferred_loader::{LoadFailureMode,MeshDeferredLo
mod rbx;
mod mesh;
mod union;
pub mod loader;
mod primitives;

@ -4,6 +4,14 @@ use strafesnet_common::model::Mesh;
use strafesnet_deferred_loader::{loader::Loader,texture::Texture};
use crate::data::RobloxMeshBytes;
use crate::rbx::RobloxFaceTextureDescription;
fn read_entire_file(path:impl AsRef<std::path::Path>)->Result<Vec<u8>,std::io::Error>{
let mut file=std::fs::File::open(path)?;
let mut data=Vec::new();
file.read_to_end(&mut data)?;
Ok(data)
}
#[allow(dead_code)]
#[derive(Debug)]
@ -41,9 +49,7 @@ impl<'a> Loader for TextureLoader<'a>{
fn load(&mut self,index:Self::Index)->Result<Self::Resource,Self::Error>{
let RobloxAssetId(asset_id)=index.parse()?;
let file_name=format!("textures/{}.dds",asset_id);
let mut file=std::fs::File::open(file_name)?;
let mut data=Vec::new();
file.read_to_end(&mut data)?;
let data=read_entire_file(file_name)?;
Ok(Texture::ImageDDS(data))
}
}
@ -53,8 +59,11 @@ impl<'a> Loader for TextureLoader<'a>{
pub enum MeshError{
Io(std::io::Error),
RobloxAssetIdParse(RobloxAssetIdParseErr),
Mesh(crate::mesh::Error)
Mesh(crate::mesh::Error),
Union(crate::union::Error),
DecodeBinary(rbx_binary::DecodeError),
OneChildPolicy,
MissingInstance,
}
impl std::fmt::Display for MeshError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
@ -77,6 +86,57 @@ impl From<crate::mesh::Error> for MeshError{
Self::Mesh(value)
}
}
impl From<crate::union::Error> for MeshError{
fn from(value:crate::union::Error)->Self{
Self::Union(value)
}
}
impl From<rbx_binary::DecodeError> for MeshError{
fn from(value:rbx_binary::DecodeError)->Self{
Self::DecodeBinary(value)
}
}
#[derive(Hash,Eq,PartialEq)]
pub enum MeshType<'a>{
FileMesh,
Union{
mesh_data:&'a [u8],
physics_data:&'a [u8],
size_float_bits:[u32;3],
part_texture_description:[Option<RobloxFaceTextureDescription>;6],
},
}
#[derive(Hash,Eq,PartialEq)]
pub struct MeshIndex<'a>{
mesh_type:MeshType<'a>,
content:&'a str,
}
impl MeshIndex<'_>{
pub fn file_mesh(content:&str)->MeshIndex{
MeshIndex{
mesh_type:MeshType::FileMesh,
content,
}
}
pub fn union<'a>(
content:&'a str,
mesh_data:&'a [u8],
physics_data:&'a [u8],
size:&rbx_dom_weak::types::Vector3,
part_texture_description:crate::rbx::RobloxPartDescription,
)->MeshIndex<'a>{
MeshIndex{
mesh_type:MeshType::Union{
mesh_data,
physics_data,
size_float_bits:[size.x.to_bits(),size.y.to_bits(),size.z.to_bits()],
part_texture_description,
},
content,
}
}
}
pub struct MeshLoader<'a>(std::marker::PhantomData<&'a ()>);
impl MeshLoader<'_>{
@ -86,17 +146,46 @@ impl MeshLoader<'_>{
}
impl<'a> Loader for MeshLoader<'a>{
type Error=MeshError;
type Index=&'a str;
type Index=MeshIndex<'a>;
type Resource=Mesh;
fn load(&mut self,index:Self::Index)->Result<Self::Resource,Self::Error>{
let RobloxAssetId(asset_id)=index.parse()?;
let file_name=format!("meshes/{}",asset_id);
let mut file=std::fs::File::open(file_name)?;
// reading the entire file is way faster than
// round tripping to disk every read from the parser
let mut data=Vec::new();
file.read_to_end(&mut data)?;
let mesh=crate::mesh::convert(RobloxMeshBytes::new(data))?;
let mesh=match index.mesh_type{
MeshType::FileMesh=>{
let RobloxAssetId(asset_id)=index.content.parse()?;
let file_name=format!("meshes/{}",asset_id);
let data=read_entire_file(file_name)?;
crate::mesh::convert(RobloxMeshBytes::new(data))?
},
MeshType::Union{mut physics_data,mut mesh_data,size_float_bits,part_texture_description}=>{
// decode asset
let size=glam::Vec3::from_array(size_float_bits.map(f32::from_bits));
if !index.content.is_empty()&&(physics_data.is_empty()||mesh_data.is_empty()){
let RobloxAssetId(asset_id)=index.content.parse()?;
let file_name=format!("unions/{}",asset_id);
let data=read_entire_file(file_name)?;
let dom=rbx_binary::from_reader(std::io::Cursor::new(data))?;
let &[referent]=dom.root().children()else{
return Err(MeshError::OneChildPolicy);
};
let Some(instance)=dom.get_by_ref(referent)else{
return Err(MeshError::MissingInstance);
};
if physics_data.is_empty(){
if let Some(rbx_dom_weak::types::Variant::BinaryString(data))=instance.properties.get("PhysicsData"){
physics_data=data.as_ref();
}
}
if mesh_data.is_empty(){
if let Some(rbx_dom_weak::types::Variant::BinaryString(data))=instance.properties.get("MeshData"){
mesh_data=data.as_ref();
}
}
crate::union::convert(physics_data,mesh_data,size,part_texture_description)?
}else{
crate::union::convert(physics_data,mesh_data,size,part_texture_description)?
}
},
};
Ok(mesh)
}
}

@ -1,7 +1,7 @@
use std::collections::HashMap;
use rbx_mesh::mesh::{Vertex2, Vertex2Truncated};
use strafesnet_common::{integer::vec3,model::{self, ColorId, IndexedVertex, NormalId, PolygonGroup, PolygonList, PositionId, TextureCoordinateId, VertexId}};
use rbx_mesh::mesh::{Vertex2,Vertex2Truncated};
use strafesnet_common::{integer::vec3,model::{self,ColorId,IndexedVertex,NormalId,PolygonGroup,PolygonList,PositionId,RenderConfigId,TextureCoordinateId,VertexId}};
#[allow(dead_code)]
#[derive(Debug)]
@ -205,7 +205,13 @@ pub fn convert(roblox_mesh_bytes:crate::data::RobloxMeshBytes)->Result<model::Me
unique_vertices,
polygon_groups,
//these should probably be moved to the model...
graphics_groups:Vec::new(),
//but what if models want to use the same texture
graphics_groups:vec![model::IndexedGraphicsGroup{
render:RenderConfigId::new(0),
//the lowest lod is highest quality
groups:vec![model::PolygonGroupId::new(0)]
}],
//disable physics
physics_groups:Vec::new(),
})
}

@ -1,5 +1,7 @@
use std::collections::HashMap;
use crate::loader::MeshIndex;
use crate::primitives;
use strafesnet_common::aabb::Aabb;
use strafesnet_common::map;
use strafesnet_common::model;
use strafesnet_common::gameplay_modes;
@ -344,58 +346,103 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
}
}
#[derive(Clone,Copy,PartialEq)]
struct RobloxTextureTransform{
offset_u:f32,
offset_v:f32,
scale_u:f32,
scale_v:f32,
#[derive(Clone,Copy)]
pub struct RobloxTextureTransform{
offset_studs_u:f32,
offset_studs_v:f32,
studs_per_tile_u:f32,
studs_per_tile_v:f32,
size_u:f32,
size_v:f32,
}
impl std::cmp::Eq for RobloxTextureTransform{}//????
impl std::default::Default for RobloxTextureTransform{
fn default()->Self{
Self{offset_u:0.0,offset_v:0.0,scale_u:1.0,scale_v:1.0}
}
#[derive(Clone,Copy,Hash,Eq,PartialEq)]
pub struct RobloxTextureTransformBits{
offset_studs_u:u32,
offset_studs_v:u32,
studs_per_tile_u:u32,
studs_per_tile_v:u32,
size_u:u32,
size_v:u32,
}
impl std::hash::Hash for RobloxTextureTransform{
fn hash<H:std::hash::Hasher>(&self,state:&mut H) {
self.offset_u.to_ne_bytes().hash(state);
self.offset_v.to_ne_bytes().hash(state);
self.scale_u.to_ne_bytes().hash(state);
self.scale_v.to_ne_bytes().hash(state);
impl RobloxTextureTransform{
fn identity()->Self{
Self{
offset_studs_u:0.0,
offset_studs_v:0.0,
studs_per_tile_u:1.0,
studs_per_tile_v:1.0,
size_u:1.0,
size_v:1.0,
}
}
pub fn to_bits(self)->RobloxTextureTransformBits{
RobloxTextureTransformBits{
offset_studs_u:self.offset_studs_u.to_bits(),
offset_studs_v:self.offset_studs_v.to_bits(),
studs_per_tile_u:self.studs_per_tile_u.to_bits(),
studs_per_tile_v:self.studs_per_tile_v.to_bits(),
size_u:self.size_u.to_bits(),
size_v:self.size_v.to_bits(),
}
}
pub fn affine(&self)->glam::Affine2{
glam::Affine2::from_translation(
glam::vec2(self.offset_studs_u/self.studs_per_tile_u,self.offset_studs_v/self.studs_per_tile_v)
)
*glam::Affine2::from_scale(
glam::vec2(self.size_u/self.studs_per_tile_u,self.size_v/self.studs_per_tile_v)
)
}
pub fn set_size(&mut self,size_u:f32,size_v:f32){
self.size_u=size_u;
self.size_v=size_v;
}
}
#[derive(Clone,PartialEq)]
struct RobloxFaceTextureDescription{
render:RenderConfigId,
color:glam::Vec4,
transform:RobloxTextureTransform,
impl core::hash::Hash for RobloxTextureTransform{
fn hash<H:core::hash::Hasher>(&self,state:&mut H){
self.to_bits().hash(state);
}
}
impl std::cmp::Eq for RobloxFaceTextureDescription{}//????
impl std::hash::Hash for RobloxFaceTextureDescription{
fn hash<H:std::hash::Hasher>(&self,state:&mut H){
self.render.hash(state);
self.transform.hash(state);
for &el in self.color.as_ref().iter(){
el.to_ne_bytes().hash(state);
}
}
#[derive(Clone,Copy,Hash,Eq,PartialEq)]
pub struct RobloxFaceTextureDescriptionBits{
render:RenderConfigId,
color:[u32;4],
transform:RobloxTextureTransformBits,
}
#[derive(Clone,Copy)]
pub struct RobloxFaceTextureDescription{
pub render:RenderConfigId,
pub color:glam::Vec4,
pub transform:RobloxTextureTransform,
}
impl core::cmp::PartialEq for RobloxFaceTextureDescription{
fn eq(&self,other:&Self)->bool{
self.to_bits().eq(&other.to_bits())
}
}
impl core::cmp::Eq for RobloxFaceTextureDescription{}
impl core::hash::Hash for RobloxFaceTextureDescription{
fn hash<H:core::hash::Hasher>(&self,state:&mut H){
self.to_bits().hash(state);
}
}
impl RobloxFaceTextureDescription{
fn to_face_description(&self)->primitives::FaceDescription{
pub fn to_bits(self)->RobloxFaceTextureDescriptionBits{
RobloxFaceTextureDescriptionBits{
render:self.render,
color:self.color.to_array().map(f32::to_bits),
transform:self.transform.to_bits(),
}
}
pub fn to_face_description(&self)->primitives::FaceDescription{
primitives::FaceDescription{
render:self.render,
transform:glam::Affine2::from_translation(
glam::vec2(self.transform.offset_u,self.transform.offset_v)
)
*glam::Affine2::from_scale(
glam::vec2(self.transform.scale_u,self.transform.scale_v)
),
transform:self.transform.affine(),
color:self.color,
}
}
}
type RobloxPartDescription=[Option<RobloxFaceTextureDescription>;6];
pub type RobloxPartDescription=[Option<RobloxFaceTextureDescription>;6];
type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
type RobloxCornerWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
#[derive(Clone,Eq,Hash,PartialEq)]
@ -406,41 +453,128 @@ enum RobloxBasePartDescription{
Wedge(RobloxWedgeDescription),
CornerWedge(RobloxCornerWedgeDescription),
}
fn get_texture_description<'a>(
temp_objects:&mut Vec<rbx_dom_weak::types::Ref>,
render_config_deferred_loader:&mut RenderConfigDeferredLoader<&'a str>,
dom:&'a rbx_dom_weak::WeakDom,
object:&rbx_dom_weak::Instance,
size:&rbx_dom_weak::types::Vector3,
)->RobloxPartDescription{
//use the biggest one and cut it down later...
let mut part_texture_description:RobloxPartDescription=[None,None,None,None,None,None];
temp_objects.clear();
recursive_collect_superclass(temp_objects,&dom,object,"Decal");
for &mut decal_ref in temp_objects{
if let Some(decal)=dom.get_by_ref(decal_ref){
if let (
Some(rbx_dom_weak::types::Variant::Content(content)),
Some(rbx_dom_weak::types::Variant::Enum(normalid)),
Some(rbx_dom_weak::types::Variant::Color3(decal_color3)),
Some(rbx_dom_weak::types::Variant::Float32(decal_transparency)),
) = (
decal.properties.get("Texture"),
decal.properties.get("Face"),
decal.properties.get("Color3"),
decal.properties.get("Transparency"),
) {
let render_id=render_config_deferred_loader.acquire_render_config_id(Some(content.as_ref()));
let normal_id=normalid.to_u32();
if normal_id<6{
let (roblox_texture_color,roblox_texture_transform)=if decal.class=="Texture"{
//generate tranform
if let (
Some(&rbx_dom_weak::types::Variant::Float32(offset_studs_u)),
Some(&rbx_dom_weak::types::Variant::Float32(offset_studs_v)),
Some(&rbx_dom_weak::types::Variant::Float32(studs_per_tile_u)),
Some(&rbx_dom_weak::types::Variant::Float32(studs_per_tile_v)),
) = (
decal.properties.get("OffsetStudsU"),
decal.properties.get("OffsetStudsV"),
decal.properties.get("StudsPerTileU"),
decal.properties.get("StudsPerTileV"),
)
{
let (size_u,size_v)=match normal_id{
0=>(size.z,size.y),//right
1=>(size.x,size.z),//top
2=>(size.x,size.y),//back
3=>(size.z,size.y),//left
4=>(size.x,size.z),//bottom
5=>(size.x,size.y),//front
_=>unreachable!(),
};
(
glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency),
RobloxTextureTransform{
offset_studs_u,
offset_studs_v,
studs_per_tile_u,
studs_per_tile_v,
size_u,
size_v,
}
)
}else{
(glam::Vec4::ONE,RobloxTextureTransform::identity())
}
}else{
(glam::Vec4::ONE,RobloxTextureTransform::identity())
};
part_texture_description[normal_id as usize]=Some(RobloxFaceTextureDescription{
render:render_id,
color:roblox_texture_color,
transform:roblox_texture_transform,
});
}else{
println!("NormalId={} is invalid",normal_id);
}
}
}
}
part_texture_description
}
enum Shape{
Primitive(primitives::Primitives),
MeshPart,
PhysicsData,
}
enum MeshAvailability{
Immediate,
Deferred(RenderConfigId),
DeferredMesh(RenderConfigId),
DeferredUnion(RobloxPartDescription),
}
struct DeferredModelDeferredAttributes{
struct DeferredModelDeferredAttributes<'a>{
render:RenderConfigId,
model:ModelDeferredAttributes,
model:ModelDeferredAttributes<'a>,
}
struct ModelDeferredAttributes{
struct ModelDeferredAttributes<'a>{
mesh:model::MeshId,
deferred_attributes:GetAttributesArgs,
deferred_attributes:GetAttributesArgs<'a>,
color:model::Color4,//transparency is in here
transform:Planar64Affine3,
}
struct DeferredUnionDeferredAttributes<'a>{
render:RobloxPartDescription,
model:ModelDeferredAttributes<'a>,
}
struct ModelOwnedAttributes{
mesh:model::MeshId,
attributes:attr::CollisionAttributes,
color:model::Color4,//transparency is in here
transform:Planar64Affine3,
}
struct GetAttributesArgs{
name:Box<str>,
struct GetAttributesArgs<'a>{
name:&'a str,
can_collide:bool,
velocity:Planar64Vec3,
}
pub fn convert<'a>(
dom:&'a rbx_dom_weak::WeakDom,
render_config_deferred_loader:&mut RenderConfigDeferredLoader<&'a str>,
mesh_deferred_loader:&mut MeshDeferredLoader<&'a str>,
)->PartialMap1{
mesh_deferred_loader:&mut MeshDeferredLoader<MeshIndex<'a>>,
)->PartialMap1<'a>{
let mut deferred_models_deferred_attributes=Vec::new();
let mut deferred_unions_deferred_attributes=Vec::new();
let mut primitive_models_deferred_attributes=Vec::new();
let mut primitive_meshes=Vec::new();
let mut mesh_id_from_description=HashMap::new();
@ -501,6 +635,7 @@ pub fn convert<'a>(
"WedgePart"=>Shape::Primitive(primitives::Primitives::Wedge),
"CornerWedgePart"=>Shape::Primitive(primitives::Primitives::CornerWedge),
"MeshPart"=>Shape::MeshPart,
"UnionOperation"=>Shape::PhysicsData,
_=>{
println!("Unsupported BasePart ClassName={}; defaulting to cube",object.class);
Shape::Primitive(primitives::Primitives::Cube)
@ -509,74 +644,8 @@ pub fn convert<'a>(
let (availability,mesh_id)=match shape{
Shape::Primitive(primitive_shape)=>{
//TODO: TAB TAB
//use the biggest one and cut it down later...
let mut part_texture_description:RobloxPartDescription=[None,None,None,None,None,None];
temp_objects.clear();
recursive_collect_superclass(&mut temp_objects, &dom, object,"Decal");
for &decal_ref in &temp_objects{
if let Some(decal)=dom.get_by_ref(decal_ref){
if let (
Some(rbx_dom_weak::types::Variant::Content(content)),
Some(rbx_dom_weak::types::Variant::Enum(normalid)),
Some(rbx_dom_weak::types::Variant::Color3(decal_color3)),
Some(rbx_dom_weak::types::Variant::Float32(decal_transparency)),
) = (
decal.properties.get("Texture"),
decal.properties.get("Face"),
decal.properties.get("Color3"),
decal.properties.get("Transparency"),
) {
let render_id=render_config_deferred_loader.acquire_render_config_id(Some(content.as_ref()));
let normal_id=normalid.to_u32();
if normal_id<6{
let (roblox_texture_color,roblox_texture_transform)=if decal.class=="Texture"{
//generate tranform
if let (
Some(rbx_dom_weak::types::Variant::Float32(ox)),
Some(rbx_dom_weak::types::Variant::Float32(oy)),
Some(rbx_dom_weak::types::Variant::Float32(sx)),
Some(rbx_dom_weak::types::Variant::Float32(sy)),
) = (
decal.properties.get("OffsetStudsU"),
decal.properties.get("OffsetStudsV"),
decal.properties.get("StudsPerTileU"),
decal.properties.get("StudsPerTileV"),
)
{
let (size_u,size_v)=match normal_id{
0=>(size.z,size.y),//right
1=>(size.x,size.z),//top
2=>(size.x,size.y),//back
3=>(size.z,size.y),//left
4=>(size.x,size.z),//bottom
5=>(size.x,size.y),//front
_=>unreachable!(),
};
(
glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency),
RobloxTextureTransform{
offset_u:*ox/(*sx),offset_v:*oy/(*sy),
scale_u:size_u/(*sx),scale_v:size_v/(*sy),
}
)
}else{
(glam::Vec4::ONE,RobloxTextureTransform::default())
}
}else{
(glam::Vec4::ONE,RobloxTextureTransform::default())
};
part_texture_description[normal_id as usize]=Some(RobloxFaceTextureDescription{
render:render_id,
color:roblox_texture_color,
transform:roblox_texture_transform,
});
}else{
println!("NormalId={} unsupported for shape={:?}",normal_id,primitive_shape);
}
}
}
}
//TODO: TAB TAB
let part_texture_description=get_texture_description(&mut temp_objects,render_config_deferred_loader,dom,object,size);
//obscure rust syntax "slice pattern"
let [
f0,//Cube::Right
@ -593,7 +662,7 @@ pub fn convert<'a>(
//use front face texture first and use top face texture as a fallback
primitives::Primitives::Wedge=>RobloxBasePartDescription::Wedge([
f0,//Cube::Right->Wedge::Right
if f5.is_some(){f5}else{f1},//Cube::Front|Cube::Top->Wedge::TopFront
f5.or(f1),//Cube::Front|Cube::Top->Wedge::TopFront
f2,//Cube::Back->Wedge::Back
f3,//Cube::Left->Wedge::Left
f4,//Cube::Bottom->Wedge::Bottom
@ -601,8 +670,8 @@ pub fn convert<'a>(
//TODO: fix Left+Back texture coordinates to match roblox when not overwridden by Top
primitives::Primitives::CornerWedge=>RobloxBasePartDescription::CornerWedge([
f0,//Cube::Right->CornerWedge::Right
if f2.is_some(){f2}else{f1.clone()},//Cube::Back|Cube::Top->CornerWedge::TopBack
if f3.is_some(){f3}else{f1},//Cube::Left|Cube::Top->CornerWedge::TopLeft
f2.or(f1.clone()),//Cube::Back|Cube::Top->CornerWedge::TopBack
f3.or(f1),//Cube::Left|Cube::Top->CornerWedge::TopLeft
f4,//Cube::Bottom->CornerWedge::Bottom
f5,//Cube::Front->CornerWedge::Front
]),
@ -689,29 +758,51 @@ pub fn convert<'a>(
object.properties.get("TextureID"),
){
(
MeshAvailability::Deferred(render_config_deferred_loader.acquire_render_config_id(Some(texture_asset_id.as_ref()))),
mesh_deferred_loader.acquire_mesh_id(mesh_asset_id.as_ref()),
MeshAvailability::DeferredMesh(render_config_deferred_loader.acquire_render_config_id(Some(texture_asset_id.as_ref()))),
mesh_deferred_loader.acquire_mesh_id(MeshIndex::file_mesh(mesh_asset_id.as_ref())),
)
}else{
panic!("Mesh has no Mesh or Texture");
},
Shape::PhysicsData=>{
let mut content="";
let mut mesh_data:&[u8]=&[];
let mut physics_data:&[u8]=&[];
if let Some(rbx_dom_weak::types::Variant::Content(asset_id))=object.properties.get("AssetId"){
content=asset_id.as_ref();
}
if let Some(rbx_dom_weak::types::Variant::BinaryString(data))=object.properties.get("MeshData"){
mesh_data=data.as_ref();
}
if let Some(rbx_dom_weak::types::Variant::BinaryString(data))=object.properties.get("PhysicsData"){
physics_data=data.as_ref();
}
let part_texture_description=get_texture_description(&mut temp_objects,render_config_deferred_loader,dom,object,size);
let mesh_index=MeshIndex::union(content,mesh_data,physics_data,size,part_texture_description.clone());
let mesh_id=mesh_deferred_loader.acquire_mesh_id(mesh_index);
(MeshAvailability::DeferredUnion(part_texture_description),mesh_id)
},
};
let model_deferred_attributes=ModelDeferredAttributes{
mesh:mesh_id,
transform:model_transform,
color:glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
deferred_attributes:GetAttributesArgs{
name:object.name.as_str().into(),
name:object.name.as_str(),
can_collide:*can_collide,
velocity:vec3::try_from_f32_array([velocity.x,velocity.y,velocity.z]).unwrap(),
},
};
match availability{
MeshAvailability::Immediate=>primitive_models_deferred_attributes.push(model_deferred_attributes),
MeshAvailability::Deferred(render)=>deferred_models_deferred_attributes.push(DeferredModelDeferredAttributes{
MeshAvailability::DeferredMesh(render)=>deferred_models_deferred_attributes.push(DeferredModelDeferredAttributes{
render,
model:model_deferred_attributes
}),
MeshAvailability::DeferredUnion(part_texture_description)=>deferred_unions_deferred_attributes.push(DeferredUnionDeferredAttributes{
render:part_texture_description,
model:model_deferred_attributes,
}),
}
}
}
@ -720,18 +811,68 @@ pub fn convert<'a>(
primitive_meshes,
primitive_models_deferred_attributes,
deferred_models_deferred_attributes,
deferred_unions_deferred_attributes,
}
}
struct MeshWithAabb{
mesh:model::Mesh,
aabb:strafesnet_common::aabb::Aabb,
aabb:Aabb,
}
pub struct PartialMap1{
fn acquire_mesh_id_from_render_config_id<'a>(
primitive_meshes:&mut Vec<model::Mesh>,
mesh_id_from_render_config_id:&mut HashMap<model::MeshId,HashMap<RenderConfigId,model::MeshId>>,
loaded_meshes:&'a HashMap<model::MeshId,MeshWithAabb>,
old_mesh_id:model::MeshId,
render:RenderConfigId,
)->Option<(model::MeshId,&'a Aabb)>{
//ignore meshes that fail to load completely for now
loaded_meshes.get(&old_mesh_id).map(|mesh_with_aabb|(
*mesh_id_from_render_config_id.entry(old_mesh_id).or_insert_with(||HashMap::new())
.entry(render).or_insert_with(||{
let mesh_id=model::MeshId::new(primitive_meshes.len() as u32);
let mut mesh_clone=mesh_with_aabb.mesh.clone();
//set the render group lool
if let Some(graphics_group)=mesh_clone.graphics_groups.first_mut(){
graphics_group.render=render;
}
primitive_meshes.push(mesh_clone);
mesh_id
}),
&mesh_with_aabb.aabb,
))
}
fn acquire_union_id_from_render_config_id<'a>(
primitive_meshes:&mut Vec<model::Mesh>,
union_id_from_render_config_id:&mut HashMap<model::MeshId,HashMap<RobloxPartDescription,model::MeshId>>,
loaded_meshes:&'a HashMap<model::MeshId,MeshWithAabb>,
old_union_id:model::MeshId,
part_texture_description:RobloxPartDescription,
)->Option<(model::MeshId,&'a Aabb)>{
//ignore uniones that fail to load completely for now
loaded_meshes.get(&old_union_id).map(|union_with_aabb|(
*union_id_from_render_config_id.entry(old_union_id).or_insert_with(||HashMap::new())
.entry(part_texture_description.clone()).or_insert_with(||{
let union_id=model::MeshId::new(primitive_meshes.len() as u32);
let mut union_clone=union_with_aabb.mesh.clone();
//set the render groups
for (graphics_group,maybe_face_texture_description) in union_clone.graphics_groups.iter_mut().zip(part_texture_description){
if let Some(face_texture_description)=maybe_face_texture_description{
graphics_group.render=face_texture_description.render;
}
}
primitive_meshes.push(union_clone);
union_id
}),
&union_with_aabb.aabb,
))
}
pub struct PartialMap1<'a>{
primitive_meshes:Vec<model::Mesh>,
primitive_models_deferred_attributes:Vec<ModelDeferredAttributes>,
deferred_models_deferred_attributes:Vec<DeferredModelDeferredAttributes>,
primitive_models_deferred_attributes:Vec<ModelDeferredAttributes<'a>>,
deferred_models_deferred_attributes:Vec<DeferredModelDeferredAttributes<'a>>,
deferred_unions_deferred_attributes:Vec<DeferredUnionDeferredAttributes<'a>>,
}
impl PartialMap1{
impl PartialMap1<'_>{
pub fn add_meshpart_meshes_and_calculate_attributes(
mut self,
meshpart_meshes:Meshes,
@ -758,32 +899,21 @@ impl PartialMap1{
})
}).collect();
// SAFETY: I have no idea what I'm doing and this is definitely unsound in some subtle way
// I just want to chain iterators together man
let aint_no_way=core::cell::UnsafeCell::new(&mut self.primitive_meshes);
let mut mesh_id_from_render_config_id=HashMap::new();
//ignore meshes that fail to load completely for now
let mut acquire_mesh_id_from_render_config_id=|old_mesh_id,render|{
loaded_meshes.get(&old_mesh_id).map(|mesh_with_aabb|(
*mesh_id_from_render_config_id.entry(old_mesh_id).or_insert_with(||HashMap::new())
.entry(render).or_insert_with(||{
let mesh_id=model::MeshId::new(self.primitive_meshes.len() as u32);
let mut mesh_clone=mesh_with_aabb.mesh.clone();
//add a render group lool
mesh_clone.graphics_groups.push(model::IndexedGraphicsGroup{
render,
//the lowest lod is highest quality
groups:vec![model::PolygonGroupId::new(0)]
});
self.primitive_meshes.push(mesh_clone);
mesh_id
}),
&mesh_with_aabb.aabb,
))
};
let mut union_id_from_render_config_id=HashMap::new();
//now that the meshes are loaded, these models can be generated
let models_owned_attributes:Vec<ModelOwnedAttributes>=
self.deferred_models_deferred_attributes.into_iter().flat_map(|deferred_model_deferred_attributes|{
//meshes need to be cloned from loaded_meshes with a new id when they are used with a new render_id
//insert into primitive_meshes
let (mesh,aabb)=acquire_mesh_id_from_render_config_id(
unsafe{*aint_no_way.get()},
&mut mesh_id_from_render_config_id,
&loaded_meshes,
deferred_model_deferred_attributes.model.mesh,
deferred_model_deferred_attributes.render
)?;
@ -801,7 +931,32 @@ impl PartialMap1{
deferred_model_deferred_attributes.model.transform.translation
),
})
}).chain(self.primitive_models_deferred_attributes.into_iter())
}).chain(self.deferred_unions_deferred_attributes.into_iter().flat_map(|deferred_union_deferred_attributes|{
//meshes need to be cloned from loaded_meshes with a new id when they are used with a new render_id
//insert into primitive_meshes
let (mesh,aabb)=acquire_union_id_from_render_config_id(
unsafe{*aint_no_way.get()},
&mut union_id_from_render_config_id,
&loaded_meshes,
deferred_union_deferred_attributes.model.mesh,
deferred_union_deferred_attributes.render
)?;
let size=aabb.size();
Some(ModelDeferredAttributes{
mesh,
deferred_attributes:deferred_union_deferred_attributes.model.deferred_attributes,
color:deferred_union_deferred_attributes.model.color,
transform:Planar64Affine3::new(
Planar64Mat3::from_cols([
(deferred_union_deferred_attributes.model.transform.matrix3.x_axis*2/size.x).divide().fix_1(),
(deferred_union_deferred_attributes.model.transform.matrix3.y_axis*2/size.y).divide().fix_1(),
(deferred_union_deferred_attributes.model.transform.matrix3.z_axis*2/size.z).divide().fix_1()
]),
deferred_union_deferred_attributes.model.transform.translation
),
})
}))
.chain(self.primitive_models_deferred_attributes.into_iter())
.enumerate().map(|(model_id,model_deferred_attributes)|{
let model_id=model::ModelId::new(model_id as u32);
ModelOwnedAttributes{

177
lib/rbx_loader/src/union.rs Normal file

@ -0,0 +1,177 @@
use rbx_mesh::mesh_data::NormalId2 as MeshDataNormalId2;
use strafesnet_common::model::{self,IndexedVertex,PolygonGroup,PolygonGroupId,PolygonList,RenderConfigId};
use strafesnet_common::integer::vec3;
#[allow(dead_code)]
#[derive(Debug)]
pub enum Error{
Block,
MissingVertexId(u32),
Planar64Vec3(strafesnet_common::integer::Planar64TryFromFloatError),
RobloxPhysicsData(rbx_mesh::physics_data::Error),
RobloxMeshData(rbx_mesh::mesh_data::Error),
}
impl std::fmt::Display for Error{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
// wacky state machine to make sure all vertices in a face agree upon what NormalId to use.
// Roblox duplicates this information per vertex when it should only exist per-face.
enum MeshDataNormalStatus{
Agree(MeshDataNormalId2),
Conflicting,
}
struct MeshDataNormalChecker{
status:Option<MeshDataNormalStatus>,
}
impl MeshDataNormalChecker{
fn new()->Self{
Self{status:None}
}
fn check(&mut self,normal:MeshDataNormalId2){
self.status=match self.status.take(){
None=>Some(MeshDataNormalStatus::Agree(normal)),
Some(MeshDataNormalStatus::Agree(old_normal))=>{
if old_normal==normal{
Some(MeshDataNormalStatus::Agree(old_normal))
}else{
Some(MeshDataNormalStatus::Conflicting)
}
},
Some(MeshDataNormalStatus::Conflicting)=>Some(MeshDataNormalStatus::Conflicting),
};
}
fn into_agreed_normal(self)->Option<MeshDataNormalId2>{
self.status.and_then(|status|match status{
MeshDataNormalStatus::Agree(normal)=>Some(normal),
MeshDataNormalStatus::Conflicting=>None,
})
}
}
impl std::error::Error for Error{}
pub fn convert(
roblox_physics_data:&[u8],
roblox_mesh_data:&[u8],
size:glam::Vec3,
part_texture_description:crate::rbx::RobloxPartDescription,
)->Result<model::Mesh,Error>{
const NORMAL_FACES:usize=6;
let mut polygon_groups_normal_id=vec![Vec::new();NORMAL_FACES];
// build graphics and physics meshes
let mut mb=strafesnet_common::model::MeshBuilder::new();
// graphics
let graphics_groups=if !roblox_mesh_data.is_empty(){
// create per-face texture coordinate affine transforms
let cube_face_description=part_texture_description.map(|opt|opt.map(|mut t|{
t.transform.set_size(1.0,1.0);
t.to_face_description()
}));
let mesh_data=rbx_mesh::read_mesh_data_versioned(
std::io::Cursor::new(roblox_mesh_data)
).map_err(Error::RobloxMeshData)?;
let graphics_mesh=match mesh_data{
rbx_mesh::mesh_data::MeshData::CSGK(_)=>return Err(Error::Block),
rbx_mesh::mesh_data::MeshData::CSGMDL(rbx_mesh::mesh_data::CSGMDL::CSGMDL2(mesh_data2))=>mesh_data2.mesh,
rbx_mesh::mesh_data::MeshData::CSGMDL(rbx_mesh::mesh_data::CSGMDL::CSGMDL4(mesh_data4))=>mesh_data4.mesh,
};
for [vertex_id0,vertex_id1,vertex_id2] in graphics_mesh.faces{
let face=[
graphics_mesh.vertices.get(vertex_id0.0 as usize).ok_or(Error::MissingVertexId(vertex_id0.0))?,
graphics_mesh.vertices.get(vertex_id1.0 as usize).ok_or(Error::MissingVertexId(vertex_id1.0))?,
graphics_mesh.vertices.get(vertex_id2.0 as usize).ok_or(Error::MissingVertexId(vertex_id2.0))?,
];
let mut normal_agreement_checker=MeshDataNormalChecker::new();
let face=face.into_iter().map(|vertex|{
normal_agreement_checker.check(vertex.normal_id);
let pos=mb.acquire_pos_id(vec3::try_from_f32_array(vertex.pos)?);
let normal=mb.acquire_normal_id(vec3::try_from_f32_array(vertex.norm)?);
let tex_coord=glam::Vec2::from_array(vertex.tex);
let maybe_face_description=&cube_face_description[vertex.normal_id as usize-1];
let (tex,color)=match maybe_face_description{
Some(face_description)=>{
// transform texture coordinates and set decal color
let tex=mb.acquire_tex_id(face_description.transform.transform_point2(tex_coord));
let color=mb.acquire_color_id(face_description.color);
(tex,color)
},
None=>{
// texture coordinates don't matter and pass through mesh vertex color
let tex=mb.acquire_tex_id(tex_coord);
let color=mb.acquire_color_id(glam::Vec4::from_array(vertex.color.map(|f|f as f32/255.0f32)));
(tex,color)
},
};
Ok(mb.acquire_vertex_id(IndexedVertex{pos,tex,normal,color}))
}).collect::<Result<Vec<_>,_>>().map_err(Error::Planar64Vec3)?;
if let Some(normal_id)=normal_agreement_checker.into_agreed_normal(){
polygon_groups_normal_id[normal_id as usize-1].push(face);
}else{
panic!("Empty face!");
}
}
(0..NORMAL_FACES).map(|polygon_group_id|{
model::IndexedGraphicsGroup{
render:cube_face_description[polygon_group_id].as_ref().map_or(RenderConfigId::new(0),|face_description|face_description.render),
groups:vec![PolygonGroupId::new(polygon_group_id as u32)]
}
}).collect()
}else{
Vec::new()
};
//physics
let physics_convex_meshes=if !roblox_physics_data.is_empty(){
let physics_data=rbx_mesh::read_physics_data_versioned(
std::io::Cursor::new(roblox_physics_data)
).map_err(Error::RobloxPhysicsData)?;
let physics_convex_meshes=match physics_data{
rbx_mesh::physics_data::PhysicsData::CSGK(_)
// have not seen this format in practice
|rbx_mesh::physics_data::PhysicsData::CSGPHS(rbx_mesh::physics_data::CSGPHS::Block)
=>return Err(Error::Block),
rbx_mesh::physics_data::PhysicsData::CSGPHS(rbx_mesh::physics_data::CSGPHS::Meshes(meshes))
=>meshes.meshes,
rbx_mesh::physics_data::PhysicsData::CSGPHS(rbx_mesh::physics_data::CSGPHS::PhysicsInfoMesh(pim))
=>vec![pim.mesh],
};
physics_convex_meshes
}else{
Vec::new()
};
let polygon_groups:Vec<PolygonGroup>=polygon_groups_normal_id.into_iter().map(|faces|
// graphics polygon groups (to be rendered)
Ok(PolygonGroup::PolygonList(PolygonList::new(faces)))
).chain(physics_convex_meshes.into_iter().map(|mesh|{
// this can be factored out of the loop but I am lazy
let color=mb.acquire_color_id(glam::Vec4::ONE);
let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
// physics polygon groups (to do physics)
Ok(PolygonGroup::PolygonList(PolygonList::new(mesh.faces.into_iter().map(|[vertex_id0,vertex_id1,vertex_id2]|{
let face=[
mesh.vertices.get(vertex_id0.0 as usize).ok_or(Error::MissingVertexId(vertex_id0.0))?,
mesh.vertices.get(vertex_id1.0 as usize).ok_or(Error::MissingVertexId(vertex_id1.0))?,
mesh.vertices.get(vertex_id2.0 as usize).ok_or(Error::MissingVertexId(vertex_id2.0))?,
].map(|v|glam::Vec3::from_slice(v)/size);
let vertex_norm=(face[1]-face[0])
.cross(face[2]-face[0]);
let normal=mb.acquire_normal_id(vec3::try_from_f32_array(vertex_norm.to_array()).map_err(Error::Planar64Vec3)?);
face.into_iter().map(|vertex_pos|{
let pos=mb.acquire_pos_id(vec3::try_from_f32_array(vertex_pos.to_array()).map_err(Error::Planar64Vec3)?);
Ok(mb.acquire_vertex_id(IndexedVertex{pos,tex,normal,color}))
}).collect()
}).collect::<Result<_,_>>()?)))
})).collect::<Result<_,_>>()?;
let physics_groups=(NORMAL_FACES..polygon_groups.len()).map(|id|model::IndexedPhysicsGroup{
groups:vec![PolygonGroupId::new(id as u32)]
}).collect();
Ok(mb.build(
polygon_groups,
graphics_groups,
physics_groups,
))
}

@ -1,5 +1,8 @@
use std::io::Read;
#[cfg(any(feature="roblox",feature="source"))]
use strafesnet_deferred_loader::deferred_loader::LoadFailureMode;
#[allow(dead_code)]
#[derive(Debug)]
pub enum ReadError{
@ -102,7 +105,7 @@ pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<LoadFormat,LoadError>{
},
#[cfg(feature="source")]
ReadFormat::Source(bsp)=>Ok(LoadFormat::Map(
bsp.to_snf(LoadFailureMode::DefaultToNone).map_err(LoadError::LoadSource)?
bsp.to_snf(LoadFailureMode::DefaultToNone,&[]).map_err(LoadError::LoadSource)?
)),
}
}