forked from StrafesNET/strafe-client
load_roblox generates IndexedModelInstances
This commit is contained in:
parent
5b770fc8a9
commit
ba21ce262a
@ -70,79 +70,41 @@ impl std::hash::Hash for RobloxTextureTransform {
|
||||
self.scale_v.to_ne_bytes().hash(state);
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy,PartialEq)]
|
||||
struct RobloxColorAndTextureTransform{
|
||||
transform:RobloxTextureTransform,
|
||||
#[derive(Clone,PartialEq)]
|
||||
struct RobloxFaceTextureDescription{
|
||||
texture:u32,
|
||||
color:glam::Vec4,
|
||||
transform:RobloxTextureTransform,
|
||||
}
|
||||
impl std::cmp::Eq for RobloxColorAndTextureTransform{}//????
|
||||
impl std::default::Default for RobloxColorAndTextureTransform{
|
||||
fn default() -> Self {
|
||||
Self{
|
||||
transform:RobloxTextureTransform::default(),
|
||||
color:glam::Vec4::ONE,
|
||||
}
|
||||
}
|
||||
}
|
||||
impl std::hash::Hash for RobloxColorAndTextureTransform {
|
||||
impl std::cmp::Eq for RobloxFaceTextureDescription{}//????
|
||||
impl std::hash::Hash for RobloxFaceTextureDescription {
|
||||
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
|
||||
self.texture.hash(state);
|
||||
self.transform.hash(state);
|
||||
for &el in self.color.as_ref().iter() {
|
||||
el.to_ne_bytes().hash(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
struct PartFaceTextureDescription{
|
||||
texture:u32,
|
||||
color:glam::Vec4,
|
||||
transform:RobloxTextureTransform,
|
||||
type RobloxPartDescription=[Option<RobloxFaceTextureDescription>;6];
|
||||
//type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
|
||||
#[derive(Clone,Eq,Hash,PartialEq)]
|
||||
enum RobloxBasePartDescription{
|
||||
Part(RobloxPartDescription),
|
||||
//Wedge(RobloxWedgeDescription),
|
||||
}
|
||||
type PartTextureDescription=[Option<PartFaceTextureDescription>;6];
|
||||
#[derive(PartialEq)]
|
||||
struct RobloxUnitCubeGenerationData{
|
||||
texture:Option<u32>,
|
||||
faces:[Option<RobloxColorAndTextureTransform>;6],
|
||||
}
|
||||
impl std::cmp::Eq for RobloxUnitCubeGenerationData{}//????
|
||||
impl std::default::Default for RobloxUnitCubeGenerationData{
|
||||
fn default() -> Self {
|
||||
Self{
|
||||
texture:None,
|
||||
faces:[Some(RobloxColorAndTextureTransform::default());6],
|
||||
}
|
||||
}
|
||||
}
|
||||
impl std::hash::Hash for RobloxUnitCubeGenerationData {
|
||||
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
|
||||
self.texture.hash(state);
|
||||
for &el in self.color.as_ref().iter() {
|
||||
el.to_ne_bytes().hash(state);
|
||||
}
|
||||
self.faces.hash(state);
|
||||
}
|
||||
}
|
||||
impl RobloxUnitCubeGenerationData{
|
||||
fn empty() -> Self {
|
||||
Self{
|
||||
texture:None,
|
||||
faces:[None,None,None,None,None,None],
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn generate_indexed_model_instances_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(IndexedModelInstances,Vec<String>,glam::Vec3), Box<dyn std::error::Error>>{
|
||||
//ModelData includes texture dds
|
||||
pub fn generate_indexed_models_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(IndexedModelInstances,glam::Vec3), Box<dyn std::error::Error>>{
|
||||
//IndexedModelInstances includes textures
|
||||
let mut spawn_point=glam::Vec3::ZERO;
|
||||
|
||||
//TODO: generate unit Block, Wedge, etc. after based on part shape lists
|
||||
let mut indexed_models=Vec::new();
|
||||
let mut model_instances=Vec::new();
|
||||
let mut model_id_from_description=std::collections::HashMap::<RobloxBasePartDescription,usize>::new();
|
||||
|
||||
let mut texture_id_from_asset_id=std::collections::HashMap::<u64,u32>::new();
|
||||
let mut asset_id_from_texture_id=Vec::new();
|
||||
|
||||
let mut object_refs=Vec::new();
|
||||
let mut temp_objects=Vec::new();
|
||||
let mut model_id_from_ucgd=std::collections::HashMap::<RobloxUnitCubeGenerationData,usize>::new();
|
||||
recursive_collect_superclass(&mut object_refs, &dom, dom.root(),"BasePart");
|
||||
for object_ref in object_refs {
|
||||
if let Some(object)=dom.get_by_ref(object_ref){
|
||||
@ -183,7 +145,7 @@ pub fn generate_indexed_model_instances_roblox(dom:rbx_dom_weak::WeakDom) -> Res
|
||||
temp_objects.clear();
|
||||
recursive_collect_superclass(&mut temp_objects, &dom, object,"Decal");
|
||||
|
||||
let mut part_texture_description:PartTextureDescription=[None,None,None,None,None,None];
|
||||
let mut part_texture_description:RobloxPartDescription=[None,None,None,None,None,None];
|
||||
for &decal_ref in &temp_objects{
|
||||
if let Some(decal)=dom.get_by_ref(decal_ref){
|
||||
if let (
|
||||
@ -240,7 +202,7 @@ pub fn generate_indexed_model_instances_roblox(dom:rbx_dom_weak::WeakDom) -> Res
|
||||
roblox_texture_color=glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency);
|
||||
}
|
||||
}
|
||||
part_texture_description[face as usize]=Some(PartFaceTextureDescription{
|
||||
part_texture_description[face as usize]=Some(RobloxFaceTextureDescription{
|
||||
texture:texture_id,
|
||||
color:roblox_texture_color,
|
||||
transform:roblox_texture_transform,
|
||||
@ -252,65 +214,49 @@ pub fn generate_indexed_model_instances_roblox(dom:rbx_dom_weak::WeakDom) -> Res
|
||||
}
|
||||
}
|
||||
}
|
||||
let mut unit_cube_generation_data_list=Vec::new();
|
||||
let mut unit_cube_from_face_description=std::collections::HashMap::<u32,usize>::new();
|
||||
//use part_texture_description to extract unique texture faces
|
||||
let mut add_negative_cube=false;
|
||||
let mut negative_cube=RobloxUnitCubeGenerationData::empty();
|
||||
for (i,maybe_part_face) in part_texture_description.iter().enumerate(){
|
||||
if let Some(part_face)=maybe_part_face{
|
||||
let unit_cube_id=if let Some(&unit_cube_id)=unit_cube_from_face_description.get(&part_face.texture){
|
||||
unit_cube_id
|
||||
}else{
|
||||
let unit_cube_id=unit_cube_generation_data_list.len();
|
||||
unit_cube_generation_data_list.push(RobloxUnitCubeGenerationData::empty());
|
||||
unit_cube_from_face_description.insert(texture_with_color,unit_cube_id);
|
||||
unit_cube_generation_data_list[unit_cube_id].texture=Some(part_face.texture);
|
||||
unit_cube_id
|
||||
};
|
||||
unit_cube_generation_data_list[unit_cube_id].faces[i]=Some(part_face.transform_color);
|
||||
}else{
|
||||
add_negative_cube=true;
|
||||
negative_cube.faces[i]=Some(RobloxTextureTransform::default());
|
||||
//TODO: generate unit Block, Wedge, etc. based on part shape lists
|
||||
let basepart_texture_description=RobloxBasePartDescription::Part(part_texture_description);
|
||||
//make new model if unit cube has not been crated before
|
||||
let model_id=if let Some(&model_id)=model_id_from_description.get(&basepart_texture_description){
|
||||
//push to existing texture model
|
||||
model_id
|
||||
}else{
|
||||
let model_id=indexed_models.len();
|
||||
model_id_from_description.insert(basepart_texture_description.clone(),model_id);//borrow checker going crazy
|
||||
match basepart_texture_description{
|
||||
RobloxBasePartDescription::Part(part_texture_description)=>{
|
||||
let unit_cube_faces=part_texture_description.map(|face|{
|
||||
match face{
|
||||
Some(roblox_texture_transform)=>Some(
|
||||
primitives::FaceDescription{
|
||||
texture:Some(roblox_texture_transform.texture),
|
||||
transform:glam::Affine2::from_translation(
|
||||
glam::vec2(roblox_texture_transform.transform.offset_u,roblox_texture_transform.transform.offset_v)
|
||||
)
|
||||
*glam::Affine2::from_scale(
|
||||
glam::vec2(roblox_texture_transform.transform.scale_u,roblox_texture_transform.transform.scale_v)
|
||||
),
|
||||
color:roblox_texture_transform.color,
|
||||
}
|
||||
),
|
||||
None=>Some(primitives::FaceDescription::default()),
|
||||
}
|
||||
});
|
||||
let indexed_model=primitives::generate_partial_unit_cube(unit_cube_faces);
|
||||
indexed_models.push(indexed_model);
|
||||
model_id
|
||||
},
|
||||
}
|
||||
}
|
||||
//must add the rest of the cube to complete the faces!
|
||||
if add_negative_cube{
|
||||
unit_cube_generation_data_list.push(negative_cube);
|
||||
}
|
||||
for roblox_unit_cube_generation_data in unit_cube_generation_data_list.drain(..){
|
||||
//make new model if unit cube has not been crated before
|
||||
let model_id=if let Some(&model_id)=model_id_from_ucgd.get(&roblox_unit_cube_generation_data){
|
||||
//push to existing texture model
|
||||
model_id
|
||||
}else{
|
||||
let unit_cube_generation_data=roblox_unit_cube_generation_data.faces.map(|face|{
|
||||
match face{
|
||||
Some(roblox_texture_transform)=>Some(
|
||||
glam::Affine2::from_translation(
|
||||
glam::vec2(roblox_texture_transform.offset_u,roblox_texture_transform.offset_v)
|
||||
)
|
||||
*glam::Affine2::from_scale(
|
||||
glam::vec2(roblox_texture_transform.scale_u,roblox_texture_transform.scale_v)
|
||||
)
|
||||
),
|
||||
None=>None,
|
||||
}
|
||||
});
|
||||
let mut new_modeldatas=crate::model::generate_modeldatas(primitives::generate_partial_unit_cube(unit_cube_generation_data),*roblox_unit_cube_generation_data.color.as_ref());
|
||||
new_modeldatas[0].texture=roblox_unit_cube_generation_data.texture;
|
||||
let model_id=modeldatas.len();
|
||||
modeldatas.append(&mut new_modeldatas);
|
||||
model_id_from_ucgd.insert(roblox_unit_cube_generation_data,model_id);
|
||||
model_id
|
||||
};
|
||||
modeldatas[model_id].instances.push(ModelInstance {
|
||||
model_transform,
|
||||
color: glam::Vec4::ONE,//glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
|
||||
});
|
||||
}
|
||||
};
|
||||
indexed_models[model_id].instances.push(ModelInstance {
|
||||
model_transform,
|
||||
color: glam::Vec4::ONE,//glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok((modeldatas,asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),spawn_point))
|
||||
Ok((IndexedModelInstances{
|
||||
textures:asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),
|
||||
models:indexed_models,
|
||||
},spawn_point))
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user