forked from StrafesNET/strafe-client
refactor model gen
This commit is contained in:
parent
23a1a8690b
commit
5b770fc8a9
@ -1,4 +1,4 @@
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use crate::model::{ModelData,ModelInstance};
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use crate::model::{IndexedModelInstances,ModelInstance};
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use crate::primitives;
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@ -105,12 +105,12 @@ struct RobloxUnitCubeGenerationData{
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}
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impl std::cmp::Eq for RobloxUnitCubeGenerationData{}//????
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impl std::default::Default for RobloxUnitCubeGenerationData{
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fn default() -> Self {
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Self{
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fn default() -> Self {
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Self{
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texture:None,
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faces:[Some(RobloxColorAndTextureTransform::default());6],
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}
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}
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}
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}
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impl std::hash::Hash for RobloxUnitCubeGenerationData {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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@ -129,12 +129,13 @@ impl RobloxUnitCubeGenerationData{
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}
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}
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}
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pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<ModelData>,Vec<String>,glam::Vec3), Box<dyn std::error::Error>>{
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pub fn generate_indexed_model_instances_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(IndexedModelInstances,Vec<String>,glam::Vec3), Box<dyn std::error::Error>>{
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//ModelData includes texture dds
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let mut spawn_point=glam::Vec3::ZERO;
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//TODO: generate unit Block, Wedge, etc. after based on part shape lists
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let mut modeldatas=Vec::new();
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let mut indexed_models=Vec::new();
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let mut model_instances=Vec::new();
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let mut texture_id_from_asset_id=std::collections::HashMap::<u64,u32>::new();
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let mut asset_id_from_texture_id=Vec::new();
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15
src/main.rs
15
src/main.rs
@ -17,8 +17,12 @@ struct Entity {
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index_buf: wgpu::Buffer,
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}
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struct ModelGraphicsInstance {
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model_transform: glam::Affine3A,
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color: glam::Vec4,
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}
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struct ModelGraphics {
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instances: Vec<ModelInstance>,
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instances: Vec<ModelGraphicsInstance>,
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vertex_buf: wgpu::Buffer,
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entities: Vec<Entity>,
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bind_group: wgpu::BindGroup,
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@ -90,13 +94,13 @@ impl GraphicsData {
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).flatten().collect());
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println!("Physics Objects: {}",self.physics.models.len());
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}
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fn generate_model_graphics(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,mut modeldatas:Vec<ModelData>,textures:Vec<String>){
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fn generate_model_graphics(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,mut indexed_models:model::IndexedModelInstances){
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//generate texture view per texture
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//idk how to do this gooder lol
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let mut double_map=std::collections::HashMap::<u32,u32>::new();
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let mut texture_views:Vec<wgpu::TextureView>=Vec::with_capacity(textures.len());
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for (i,t) in textures.iter().enumerate(){
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let mut texture_views:Vec<wgpu::TextureView>=Vec::with_capacity(indexed_models.textures.len());
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for (i,t) in indexed_models.textures.iter().enumerate(){
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if let Ok(mut file) = std::fs::File::open(std::path::Path::new(&format!("textures/{}.dds",t))){
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let image = ddsfile::Dds::read(&mut file).unwrap();
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@ -254,12 +258,11 @@ impl framework::Example for GraphicsData {
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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) -> Self {
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let unit_cube=primitives::the_unit_cube_lol();
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let mut modeldatas = Vec::<ModelData>::new();
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modeldatas.append(&mut model::generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
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modeldatas.append(&mut model::generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
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modeldatas.append(&mut model::generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
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modeldatas.append(&mut model::generate_modeldatas(unit_cube.clone(),ModelData::COLOR_FLOATS_WHITE));
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modeldatas.push(primitives::the_unit_cube_lol());
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println!("models.len = {:?}", modeldatas.len());
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modeldatas[0].instances.push(ModelInstance{
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model_transform:glam::Affine3A::from_translation(glam::vec3(10.,0.,-10.)),
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122
src/model.rs
122
src/model.rs
@ -7,63 +7,77 @@ pub struct Vertex {
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pub normal: [f32; 3],
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pub color: [f32; 4],
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}
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#[derive(Hash)]
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pub struct IndexedVertex{
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pub pos:u32,
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pub texture:u32,
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pub normal:u32,
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pub color:u32,
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}
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pub struct IndexedPolygon{
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pub vertices:Vec<u32>,
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}
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pub struct IndexedGroup{
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pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
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pub polys:Vec<IndexedPolygon>,
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}
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pub struct IndexedModel{
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pub unique_pos:Vec<[f32; 3]>,
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pub unique_texture:Vec<[f32; 2]>,
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pub unique_normal:Vec<[f32; 3]>,
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pub unique_color:Vec<[f32; 4]>,
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pub unique_vertices:Vec<IndexedVertex>,
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pub groups: Vec<IndexedGroup>,
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}
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#[derive(Clone)]
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pub struct ModelInstance {
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pub model_transform: glam::Affine3A,
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pub color: glam::Vec4,
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pub struct ModelInstance{
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pub model:u32,
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pub model_transform:glam::Affine3A,
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pub color:glam::Vec4,
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}
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pub struct IndexedModelInstances{
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pub textures:Vec<String>,//RenderPattern
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pub models:Vec<IndexedModel>,
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pub instances:Vec<ModelInstance>,
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//object_index for spawns, triggers etc?
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}
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#[derive(Clone)]
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pub struct ModelData {
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pub instances: Vec<ModelInstance>,
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pub vertices: Vec<Vertex>,
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pub entities: Vec<Vec<u16>>,
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pub texture: Option<u32>,
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}
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impl ModelData {
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pub const COLOR_FLOATS_WHITE: [f32;4] = [1.0,1.0,1.0,1.0];
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pub const COLOR_VEC4_WHITE: glam::Vec4 = glam::vec4(1.0,1.0,1.0,1.0);
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}
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pub fn generate_modeldatas(data:obj::ObjData,color:[f32;4]) -> Vec<ModelData>{
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let mut modeldatas=Vec::new();
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let mut vertices = Vec::new();
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let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
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for object in data.objects {
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vertices.clear();
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vertex_index.clear();
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let mut entities = Vec::new();
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for group in object.groups {
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let mut indices = Vec::new();
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for poly in group.polys {
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for end_index in 2..poly.0.len() {
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for &index in &[0, end_index - 1, end_index] {
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let vert = poly.0[index];
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if let Some(&i)=vertex_index.get(&vert){
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indices.push(i);
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}else{
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let i=vertices.len() as u16;
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vertices.push(Vertex {
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pos: data.position[vert.0],
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texture: data.texture[vert.1.unwrap()],
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normal: data.normal[vert.2.unwrap()],
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color,
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});
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vertex_index.insert(vert,i);
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indices.push(i);
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}
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pub fn generate_indexed_model_from_obj(data:obj::ObjData,color:[f32;4]) -> Vec<IndexedModel>{
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let mut unique_vertex_index = std::collections::HashMap::<obj::IndexTuple,u32>::new();
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return data.objects.iter().map(|object|{
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unique_vertex_index.clear();
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let mut unique_vertices = Vec::new();
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let groups = object.groups.iter().map(|group|{
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IndexedGroup{
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texture:None,
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polys:group.polys.iter().map(|poly|{
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IndexedPolygon{
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vertices:poly.0.iter().map(|&tup|{
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if let Some(&i)=unique_vertex_index.get(&tup){
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i
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}else{
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let i=unique_vertices.len() as u32;
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unique_vertices.push(IndexedVertex{
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pos: tup.0 as u32,
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texture: tup.1.unwrap() as u32,
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normal: tup.2.unwrap() as u32,
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color: 0,
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});
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unique_vertex_index.insert(tup,i);
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i
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}
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}).collect()
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}
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}
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}).collect()
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}
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entities.push(indices);
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}).collect();
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IndexedModel{
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unique_pos: data.position.clone(),
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unique_texture: data.texture.clone(),
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unique_normal: data.normal.clone(),
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unique_color: vec![color],
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unique_vertices,
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groups,
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}
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modeldatas.push(ModelData {
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instances: Vec::new(),
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vertices:vertices.clone(),
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entities,
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texture: None,
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});
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}
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modeldatas
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}
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}).collect()
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}
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@ -1,53 +1,88 @@
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pub fn the_unit_cube_lol() -> obj::ObjData{
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generate_partial_unit_cube([Some(glam::Affine2::IDENTITY);6])
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const CUBE_DEFAULT_TEXTURE_COORDS:[[f32;2];4]=[[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]];
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const CUBE_DEFAULT_VERTICES:[[f32;3];8]=[
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[-1.,-1., 1.],//0 left bottom back
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[ 1.,-1., 1.],//1 right bottom back
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[ 1., 1., 1.],//2 right top back
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[-1., 1., 1.],//3 left top back
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[-1., 1.,-1.],//4 left top front
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[ 1., 1.,-1.],//5 right top front
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[ 1.,-1.,-1.],//6 right bottom front
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[-1.,-1.,-1.],//7 left bottom front
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];
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const CUBE_DEFAULT_NORMALS:[[f32;3];6]=[
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[ 1., 0., 0.],//AabbFace::Right
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[ 0., 1., 0.],//AabbFace::Top
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[ 0., 0., 1.],//AabbFace::Back
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[-1., 0., 0.],//AabbFace::Left
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[ 0.,-1., 0.],//AabbFace::Bottom
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[ 0., 0.,-1.],//AabbFace::Front
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];
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const CUBE_DEFAULT_POLYS:[[[u32;3];4];6]=[
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// right (1, 0, 0)
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[
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[6,2,0],//[vert,tex,norm]
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[5,1,0],
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[2,0,0],
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[1,3,0],
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],
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// top (0, 1, 0)
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[
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[5,3,1],
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[4,2,1],
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[3,1,1],
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[2,0,1],
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],
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// back (0, 0, 1)
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[
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[0,3,2],
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[1,2,2],
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[2,1,2],
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[3,0,2],
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],
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// left (-1, 0, 0)
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[
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[0,2,3],
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[3,1,3],
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[4,0,3],
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[7,3,3],
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],
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// bottom (0,-1, 0)
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[
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[1,1,4],
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[0,0,4],
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[7,3,4],
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[6,2,4],
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],
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// front (0, 0,-1)
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[
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[4,1,5],
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[5,0,5],
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[6,3,5],
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[7,2,5],
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],
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];
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pub fn the_unit_cube_lol() -> crate::model::ModelData{
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generate_partial_unit_cube([Some(FaceDescription::default());6],None)
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}
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pub fn generate_partial_unit_cube(face_transforms:[Option<glam::Affine2>;6])->obj::ObjData{
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let default_polys=[
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// right (1, 0, 0)
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obj::SimplePolygon(vec![
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obj::IndexTuple(6,Some(2),Some(0)),
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obj::IndexTuple(5,Some(1),Some(0)),
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obj::IndexTuple(2,Some(0),Some(0)),
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obj::IndexTuple(1,Some(3),Some(0)),
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]),
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// top (0, 1, 0)
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obj::SimplePolygon(vec![
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obj::IndexTuple(5,Some(3),Some(1)),
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obj::IndexTuple(4,Some(2),Some(1)),
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obj::IndexTuple(3,Some(1),Some(1)),
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obj::IndexTuple(2,Some(0),Some(1)),
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]),
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// back (0, 0, 1)
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obj::SimplePolygon(vec![
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obj::IndexTuple(0,Some(3),Some(2)),
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obj::IndexTuple(1,Some(2),Some(2)),
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obj::IndexTuple(2,Some(1),Some(2)),
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obj::IndexTuple(3,Some(0),Some(2)),
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]),
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// left (-1, 0, 0)
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obj::SimplePolygon(vec![
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obj::IndexTuple(0,Some(2),Some(3)),
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obj::IndexTuple(3,Some(1),Some(3)),
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obj::IndexTuple(4,Some(0),Some(3)),
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obj::IndexTuple(7,Some(3),Some(3)),
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]),
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// bottom (0,-1, 0)
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obj::SimplePolygon(vec![
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obj::IndexTuple(1,Some(1),Some(4)),
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obj::IndexTuple(0,Some(0),Some(4)),
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obj::IndexTuple(7,Some(3),Some(4)),
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obj::IndexTuple(6,Some(2),Some(4)),
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]),
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// front (0, 0,-1)
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obj::SimplePolygon(vec![
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obj::IndexTuple(4,Some(1),Some(5)),
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obj::IndexTuple(5,Some(0),Some(5)),
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obj::IndexTuple(6,Some(3),Some(5)),
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obj::IndexTuple(7,Some(2),Some(5)),
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]),
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];
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let default_verts=[[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]];
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//generate transformed vertices
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pub struct FaceDescription{
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transform:glam::Affine2,
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color:glam::Vec4,
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}
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impl std::default::Default for FaceDescription{
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fn default() -> Self {
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Self{
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transform:glam::Affine2::IDENTITY,
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color:glam::Vec4::ONE,
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}
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}
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}
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impl FaceDescription{
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pub fn new(transform:glam::Affine2,color:glam::Vec4)->Self{
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Self{transform,color}
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}
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}
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pub fn generate_partial_unit_cube(face_transforms:[Option<FaceDescription>;6],texture:Option<u32>) -> crate::model::ModelData{ //generate transformed vertices
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let mut generated_verts=Vec::new();
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let mut transforms=Vec::new();
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let mut generated_polys=Vec::new();
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@ -71,35 +106,37 @@ pub fn generate_partial_unit_cube(face_transforms:[Option<glam::Affine2>;6])->ob
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));
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}
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}
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obj::ObjData{
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position: vec![
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[-1.,-1., 1.],//0 left bottom back
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[ 1.,-1., 1.],//1 right bottom back
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[ 1., 1., 1.],//2 right top back
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[-1., 1., 1.],//3 left top back
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[-1., 1.,-1.],//4 left top front
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[ 1., 1.,-1.],//5 right top front
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[ 1.,-1.,-1.],//6 right bottom front
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[-1.,-1.,-1.],//7 left bottom front
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],
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texture: generated_verts,
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normal: vec![
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[ 1., 0., 0.],//AabbFace::Right
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[ 0., 1., 0.],//AabbFace::Top
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[ 0., 0., 1.],//AabbFace::Back
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[-1., 0., 0.],//AabbFace::Left
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[ 0.,-1., 0.],//AabbFace::Bottom
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[ 0., 0.,-1.],//AabbFace::Front
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],
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objects: vec![obj::Object{
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name: "Unit Cube".to_owned(),
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groups: vec![obj::Group{
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name: "Cube Vertices".to_owned(),
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index: 0,
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material: None,
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polys: generated_polys,
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}]
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}],
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material_libs: Vec::new(),
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let mut vertices = Vec::new();
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let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
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let mut entities = Vec::new();
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for group in object.groups {
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let mut indices = Vec::new();
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for poly in group.polys {
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for end_index in 2..poly.0.len() {
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for &index in &[0, end_index - 1, end_index] {
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let vert = poly.0[index];
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if let Some(&i)=vertex_index.get(&vert){
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indices.push(i);
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}else{
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let i=vertices.len() as u16;
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vertices.push(Vertex {
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pos: data.position[vert.0],
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texture: data.texture[vert.1.unwrap()],
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normal: data.normal[vert.2.unwrap()],
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color,
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});
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vertex_index.insert(vert,i);
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indices.push(i);
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}
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}
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}
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}
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entities.push(indices);
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}
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}
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ModelData {
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instances: Vec::new(),
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vertices,
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entities,
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texture,
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}
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}
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