forked from StrafesNET/strafe-project
bsp_loader: models are baked for graphics, physics comes from brushes
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@ -113,11 +113,10 @@ pub fn convert<'a>(
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groups:vec![polygon_group_id],
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})
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}
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physics_group.groups.push(polygon_group_id);
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model::PolygonGroup::PolygonList(model::PolygonList::new(polygon_list))
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}).collect();
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mb.build(polygon_groups,graphics_groups,vec![physics_group])
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mb.build(polygon_groups,graphics_groups,vec![])
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}).collect();
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let world_models:Vec<model::Model>=
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