forked from StrafesNET/strafe-client
wee opti
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@ -157,10 +157,10 @@ impl GraphicsData {
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})
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}).collect();
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let indexed_models_len=indexed_models.models.len();
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//split groups with different textures into separate models
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//the models received here are supposed to be tightly packed, i.e. no code needs to check if two models are using the same groups.
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let mut unique_texture_models=Vec::with_capacity(indexed_models.models.len());
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let indexed_models_len=indexed_models.models.len();
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let mut unique_texture_models=Vec::with_capacity(indexed_models_len);
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for mut model in indexed_models.models.drain(..){
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//convert ModelInstance into ModelGraphicsInstance
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let instances:Vec<ModelGraphicsInstance>=model.instances.iter().map(|instance|{
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