forked from StrafesNET/strafe-client
consume textures + label textures with texture_id + don't pass id through thread
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parent
fddd4576bd
commit
d8c6444af3
21
src/main.rs
21
src/main.rs
@ -98,17 +98,18 @@ impl GraphicsData {
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//idk how to do this gooder lol
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let mut double_map=std::collections::HashMap::<u32,u32>::new();
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let mut texture_loading_threads=Vec::new();
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for (i,t) in indexed_models.textures.iter().enumerate(){
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if let Ok(mut file) = std::fs::File::open(std::path::Path::new(&format!("textures/{}.dds",t))){
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let num_textures=indexed_models.textures.len();
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for (i,texture_id) in indexed_models.textures.into_iter().enumerate(){
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if let Ok(mut file) = std::fs::File::open(std::path::Path::new(&format!("textures/{}.dds",texture_id))){
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double_map.insert(i as u32, texture_loading_threads.len() as u32);
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texture_loading_threads.push(std::thread::spawn(move ||{
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(i,ddsfile::Dds::read(&mut file).unwrap())
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}));
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texture_loading_threads.push((texture_id,std::thread::spawn(move ||{
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ddsfile::Dds::read(&mut file).unwrap()
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})));
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}
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}
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let texture_views:Vec<wgpu::TextureView>=texture_loading_threads.into_iter().map(|t|{
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let (i,image)=t.join().unwrap();
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let texture_views:Vec<wgpu::TextureView>=texture_loading_threads.into_iter().map(|(texture_id,thread)|{
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let image=thread.join().unwrap();
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let (mut width,mut height)=(image.get_width(),image.get_height());
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@ -144,13 +145,13 @@ impl GraphicsData {
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dimension: wgpu::TextureDimension::D2,
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format,
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usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
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label: Some(format!("Texture{}",i).as_str()),
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label: Some(format!("Texture{}",texture_id).as_str()),
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view_formats: &[],
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},
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&image.data,
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);
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texture.create_view(&wgpu::TextureViewDescriptor {
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label: Some(format!("Texture{} View",i).as_str()),
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label: Some(format!("Texture{} View",texture_id).as_str()),
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dimension: Some(wgpu::TextureViewDimension::D2),
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..wgpu::TextureViewDescriptor::default()
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})
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@ -304,7 +305,7 @@ impl GraphicsData {
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});
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}
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}
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println!("Texture References={}",indexed_models.textures.len());
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println!("Texture References={}",num_textures);
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println!("Textures Loaded={}",texture_views.len());
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println!("Indexed Models={}",indexed_models_len);
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println!("Graphics Objects: {}",self.models.len());
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