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load-roblo
Author | SHA1 | Date | |
---|---|---|---|
382ecfa713 | |||
28cad39b10 | |||
2af43480f1 | |||
bb7ccd97bb |
12
src/body.rs
12
src/body.rs
@ -16,6 +16,8 @@ pub enum PhysicsInstruction {
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// bool,//true = Trigger; false = teleport
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// bool,//true = Force
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// )
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//temp
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SetPosition(glam::Vec3),
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}
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pub struct Body {
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@ -756,6 +758,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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//selectively update body
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match &ins.instruction {
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PhysicsInstruction::SetWalkTargetVelocity(_)
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|PhysicsInstruction::SetPosition(_)
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|PhysicsInstruction::SetControlDir(_) => self.time=ins.time,//TODO: queue instructions
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PhysicsInstruction::RefreshWalkTarget
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|PhysicsInstruction::ReachWalkTargetVelocity
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@ -765,6 +768,15 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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|PhysicsInstruction::Jump => self.advance_time(ins.time),
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}
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match ins.instruction {
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PhysicsInstruction::SetPosition(position)=>{
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//temp
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self.body.position=position;
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//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
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self.contacts.clear();
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self.body.acceleration=self.gravity;
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self.walk.state=WalkEnum::Reached;
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self.grounded=false;
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}
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PhysicsInstruction::CollisionStart(c) => {
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//check ground
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match &c.face {
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|
@ -53,7 +53,7 @@ pub trait Example: 'static + Sized {
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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);
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fn update(&mut self, device: &wgpu::Device, event: WindowEvent);
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fn update(&mut self, device: &wgpu::Device, queue: &wgpu::Queue, event: WindowEvent);
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fn move_mouse(&mut self, delta: (f64,f64));
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fn render(
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&mut self,
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@ -369,7 +369,7 @@ fn start<E: Example>(
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println!("{:#?}", instance.generate_report());
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}
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_ => {
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example.update(&device,event);
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example.update(&device,&queue,event);
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}
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},
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event::Event::DeviceEvent {
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@ -1,3 +1,9 @@
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use std::todo;
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use crate::model::{ModelData,ModelInstance};
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use crate::primitives;
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fn class_is_a(class: &str, superclass: &str) -> bool {
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if class==superclass {
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return true
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@ -10,16 +16,125 @@ fn class_is_a(class: &str, superclass: &str) -> bool {
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}
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return false
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}
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pub fn get_objects(dom:rbx_dom_weak::WeakDom, superclass: &str) -> Result<std::vec::Vec<rbx_dom_weak::Instance>, Box<dyn std::error::Error>> {
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let mut objects = std::vec::Vec::<rbx_dom_weak::Instance>::new();
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//move matching instances into objects
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let (_,mut instances) = dom.into_raw();
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for (_,instance) in instances.drain() {
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if class_is_a(instance.class.as_str(), superclass) {
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objects.push(instance);
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fn recursive_collect_superclass(objects: &mut std::vec::Vec<rbx_dom_weak::types::Ref>,dom: &rbx_dom_weak::WeakDom, instance: &rbx_dom_weak::Instance, superclass: &str){
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for &referent in instance.children() {
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if let Some(c) = dom.get_by_ref(referent) {
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if class_is_a(c.class.as_str(), superclass) {
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objects.push(c.referent());//copy ref
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}
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recursive_collect_superclass(objects,dom,c,superclass);
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}
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}
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}
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fn get_texture_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>{
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let mut objects = std::vec::Vec::new();
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recursive_collect_superclass(&mut objects, dom, dom.root(),"Decal");
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//get ids
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//clear vec
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//next class
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objects
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}
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return Ok(objects)
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struct RobloxAssetId(u64);
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struct RobloxAssetIdParseErr;
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impl std::str::FromStr for RobloxAssetId {
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type Err=RobloxAssetIdParseErr;
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fn from_str(s: &str) -> Result<Self, Self::Err>{
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let regman=regex::Regex::new(r"(\d+)$").unwrap();
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if let Some(captures) = regman.captures(s) {
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if captures.len()==2{//captures[0] is all captures concatenated, and then each individual capture
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if let Ok(id) = captures[0].parse::<u64>() {
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return Ok(Self(id));
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}
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}
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}
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Err(RobloxAssetIdParseErr)
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}
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}
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pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<ModelData>,Vec<String>,glam::Vec3), Box<dyn std::error::Error>>{
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//ModelData includes texture dds
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let mut spawn_point=glam::Vec3::ZERO;
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//TODO: generate unit Block, Wedge, etc. after based on part shape lists
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let mut modeldatas=crate::model::generate_modeldatas(primitives::the_unit_cube_lol(),ModelData::COLOR_FLOATS_WHITE);
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let unit_cube_modeldata=modeldatas[0].clone();
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let mut texture_id_from_asset_id=std::collections::HashMap::<u64,u32>::new();
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let mut asset_id_from_texture_id=Vec::new();
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let mut object_refs = std::vec::Vec::new();
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let mut temp_objects = std::vec::Vec::new();
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recursive_collect_superclass(&mut object_refs, &dom, dom.root(),"BasePart");
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for object_ref in object_refs {
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if let Some(object)=dom.get_by_ref(object_ref){
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if let (
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Some(rbx_dom_weak::types::Variant::CFrame(cf)),
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Some(rbx_dom_weak::types::Variant::Vector3(size)),
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Some(rbx_dom_weak::types::Variant::Float32(transparency)),
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Some(rbx_dom_weak::types::Variant::Color3uint8(color3)),
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Some(rbx_dom_weak::types::Variant::Enum(shape)),
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) = (
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object.properties.get("CFrame"),
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object.properties.get("Size"),
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object.properties.get("Transparency"),
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object.properties.get("Color"),
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object.properties.get("Shape"),//this will also skip unions
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)
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{
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let model_instance=ModelInstance {
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transform:glam::Mat4::from_translation(
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glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
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)
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* glam::Mat4::from_mat3(
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glam::Mat3::from_cols(
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glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x),
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glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y),
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glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z),
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),
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)
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* glam::Mat4::from_scale(
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glam::Vec3::new(size.x,size.y,size.z)/2.0
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),
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color: glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
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};
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if object.name=="MapStart"{
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spawn_point=glam::Vec4Swizzles::xyz(model_instance.transform*glam::Vec3::Y.extend(1.0))+glam::vec3(0.0,2.5,0.0);
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println!("Found MapStart{:?}",spawn_point);
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}
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if *transparency==1.0||shape.to_u32()!=1 {
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continue;
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}
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temp_objects.clear();
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recursive_collect_superclass(&mut temp_objects, &dom, object,"Decal");
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let mut i_can_only_load_one_texture_per_model=None;
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for &decal_ref in &temp_objects{
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if let Some(decal)=dom.get_by_ref(decal_ref){
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if let Some(rbx_dom_weak::types::Variant::Content(content)) = decal.properties.get("Texture") {
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if let Ok(asset_id)=content.clone().into_string().parse::<RobloxAssetId>(){
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if let Some(&texture_id)=texture_id_from_asset_id.get(&asset_id.0){
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i_can_only_load_one_texture_per_model=Some(texture_id);
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}else{
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let texture_id=asset_id_from_texture_id.len();
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texture_id_from_asset_id.insert(asset_id.0,texture_id as u32);
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asset_id_from_texture_id.push(asset_id.0);
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//make new model
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let mut unit_cube_texture=unit_cube_modeldata.clone();
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unit_cube_texture.texture=Some(texture_id as u32);
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modeldatas.push(unit_cube_texture);
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}
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}
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}
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}
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}
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match i_can_only_load_one_texture_per_model{
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//push to existing texture model
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Some(texture_id)=>modeldatas[(texture_id+1) as usize].instances.push(model_instance),
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//push instance to big unit cube in the sky
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None=>modeldatas[0].instances.push(model_instance),
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}
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}
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}
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}
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Ok((modeldatas,asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),spawn_point))
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}
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260
src/main.rs
260
src/main.rs
@ -6,6 +6,7 @@ mod body;
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mod model;
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mod zeroes;
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mod framework;
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mod primitives;
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mod instruction;
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mod load_roblox;
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@ -133,7 +134,6 @@ pub struct GraphicsData {
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models: Vec<ModelGraphics>,
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depth_view: wgpu::TextureView,
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staging_belt: wgpu::util::StagingBelt,
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handy_unit_cube: obj::ObjData,
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}
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impl GraphicsData {
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@ -161,51 +161,6 @@ impl GraphicsData {
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depth_texture.create_view(&wgpu::TextureViewDescriptor::default())
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}
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fn generate_modeldatas_roblox(&self,dom:rbx_dom_weak::WeakDom) -> Vec<ModelData>{
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let mut modeldatas=generate_modeldatas(self.handy_unit_cube.clone(),ModelData::COLOR_FLOATS_WHITE);
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match load_roblox::get_objects(dom, "BasePart") {
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Ok(objects)=>{
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for object in objects.iter() {
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if let (
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Some(rbx_dom_weak::types::Variant::CFrame(cf)),
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Some(rbx_dom_weak::types::Variant::Vector3(size)),
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Some(rbx_dom_weak::types::Variant::Float32(transparency)),
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Some(rbx_dom_weak::types::Variant::Color3uint8(color3)),
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Some(rbx_dom_weak::types::Variant::Enum(shape)),
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) = (
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object.properties.get("CFrame"),
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object.properties.get("Size"),
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object.properties.get("Transparency"),
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object.properties.get("Color"),
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object.properties.get("Shape"),//this will also skip unions
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)
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{
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if *transparency==1.0||shape.to_u32()!=1 {
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continue;
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}
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modeldatas[0].instances.push(ModelInstance {
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transform:glam::Mat4::from_translation(
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glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
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)
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* glam::Mat4::from_mat3(
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glam::Mat3::from_cols(
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glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x),
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glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y),
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glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z),
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),
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)
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* glam::Mat4::from_scale(
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glam::Vec3::new(size.x,size.y,size.z)/2.0
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),
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color: glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
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})
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}
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}
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},
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Err(e) => println!("lmao err {:?}", e),
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}
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modeldatas
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}
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fn generate_model_physics(&mut self,modeldatas:&Vec<ModelData>){
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self.physics.models.append(&mut modeldatas.iter().map(|m|
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//make aabb and run vertices to get realistic bounds
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@ -213,17 +168,72 @@ impl GraphicsData {
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).flatten().collect());
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println!("Physics Objects: {}",self.physics.models.len());
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}
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fn generate_model_graphics(&mut self,device:&wgpu::Device,mut modeldatas:Vec<ModelData>){
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fn generate_model_graphics(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,mut modeldatas:Vec<ModelData>,textures:Vec<String>){
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//generate texture view per texture
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//idk how to do this gooder lol
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let mut double_map=std::collections::HashMap::<u32,u32>::new();
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let mut texture_views:Vec<wgpu::TextureView>=Vec::with_capacity(textures.len());
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for (i,t) in textures.iter().enumerate(){
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if let Ok(mut file) = std::fs::File::open(std::path::Path::new(&format!("textures/{}.dds",t))){
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let image = ddsfile::Dds::read(&mut file).unwrap();
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let size = wgpu::Extent3d {
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width: image.get_width()/4*4,//floor(w,4), should be ceil(w,4)
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height: image.get_height()/4*4,
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depth_or_array_layers: 1,
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};
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let layer_size = wgpu::Extent3d {
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depth_or_array_layers: 1,
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..size
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};
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let max_mips = layer_size.max_mips(wgpu::TextureDimension::D2);
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let texture = device.create_texture_with_data(
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queue,
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&wgpu::TextureDescriptor {
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size,
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mip_level_count: max_mips,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Bc7RgbaUnorm,
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usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
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label: Some(format!("Texture{}",i).as_str()),
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view_formats: &[],
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},
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&image.data,
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);
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double_map.insert(i as u32, texture_views.len() as u32);
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texture_views.push(texture.create_view(&wgpu::TextureViewDescriptor {
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label: Some(format!("Texture{} View",i).as_str()),
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dimension: Some(wgpu::TextureViewDimension::D2),
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..wgpu::TextureViewDescriptor::default()
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}));
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}
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}
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//drain the modeldata vec so entities can be /moved/ to models.entities
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let mut instance_count=0;
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self.models.reserve(modeldatas.len());
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for (i,modeldata) in modeldatas.drain(..).enumerate() {
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let n_instances=modeldata.instances.len();
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if 0<n_instances{
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let model_uniforms = get_instances_buffer_data(&modeldata.instances);
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let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("ModelGraphics{}",i).as_str()),
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label: Some(format!("Model{} Buf",i).as_str()),
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contents: bytemuck::cast_slice(&model_uniforms),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let texture_view=match modeldata.texture{
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Some(texture_id)=>{
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match double_map.get(&texture_id){
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Some(&mapped_texture_id)=>&texture_views[mapped_texture_id as usize],
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None=>&self.temp_squid_texture_view,
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}
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},
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None=>&self.temp_squid_texture_view,
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};
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let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &self.bind_group_layouts.model,
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entries: &[
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@ -233,14 +243,14 @@ impl GraphicsData {
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::TextureView(&self.temp_squid_texture_view),
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resource: wgpu::BindingResource::TextureView(texture_view),
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},
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wgpu::BindGroupEntry {
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binding: 2,
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resource: wgpu::BindingResource::Sampler(&self.samplers.repeat),
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},
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],
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label: Some(format!("ModelGraphics{}",i).as_str()),
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label: Some(format!("Model{} Bind Group",i).as_str()),
|
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});
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let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
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label: Some("Vertex"),
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@ -248,7 +258,7 @@ impl GraphicsData {
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usage: wgpu::BufferUsages::VERTEX,
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});
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//all of these are being moved here
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instance_count+=modeldata.instances.len();
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instance_count+=n_instances;
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self.models.push(ModelGraphics{
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instances:modeldata.instances,
|
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vertex_buf,
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@ -265,7 +275,10 @@ impl GraphicsData {
|
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}).collect(),
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bind_group: model_bind_group,
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model_buf,
|
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})
|
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});
|
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}else{
|
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println!("WARNING: Model{} has 0 instances",i);
|
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}
|
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}
|
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println!("Graphics Objects: {}",self.models.len());
|
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println!("Graphics Instances: {}",instance_count);
|
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@ -284,47 +297,6 @@ fn get_instances_buffer_data(instances:&Vec<ModelInstance>) -> Vec<f32> {
|
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raw
|
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}
|
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|
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fn generate_modeldatas(data:obj::ObjData,color:[f32;4]) -> Vec<ModelData>{
|
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let mut modeldatas=Vec::new();
|
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let mut vertices = Vec::new();
|
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let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
|
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for object in data.objects {
|
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vertices.clear();
|
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vertex_index.clear();
|
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let mut entities = Vec::new();
|
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for group in object.groups {
|
||||
let mut indices = Vec::new();
|
||||
for poly in group.polys {
|
||||
for end_index in 2..poly.0.len() {
|
||||
for &index in &[0, end_index - 1, end_index] {
|
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let vert = poly.0[index];
|
||||
if let Some(&i)=vertex_index.get(&vert){
|
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indices.push(i);
|
||||
}else{
|
||||
let i=vertices.len() as u16;
|
||||
vertices.push(Vertex {
|
||||
pos: data.position[vert.0],
|
||||
texture: data.texture[vert.1.unwrap()],
|
||||
normal: data.normal[vert.2.unwrap()],
|
||||
color,
|
||||
});
|
||||
vertex_index.insert(vert,i);
|
||||
indices.push(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
entities.push(indices);
|
||||
}
|
||||
modeldatas.push(ModelData {
|
||||
instances: Vec::new(),
|
||||
vertices:vertices.clone(),
|
||||
entities,
|
||||
});
|
||||
}
|
||||
modeldatas
|
||||
}
|
||||
|
||||
impl framework::Example for GraphicsData {
|
||||
fn optional_features() -> wgpu::Features {
|
||||
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|
||||
@ -340,85 +312,12 @@ impl framework::Example for GraphicsData {
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
) -> Self {
|
||||
let unit_cube=obj::ObjData{
|
||||
position: vec![
|
||||
[-1.,-1., 1.],//left bottom back
|
||||
[ 1.,-1., 1.],//right bottom back
|
||||
[ 1., 1., 1.],//right top back
|
||||
[-1., 1., 1.],//left top back
|
||||
[-1., 1.,-1.],//left top front
|
||||
[ 1., 1.,-1.],//right top front
|
||||
[ 1.,-1.,-1.],//right bottom front
|
||||
[-1.,-1.,-1.],//left bottom front
|
||||
],
|
||||
texture: vec![[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]],
|
||||
normal: vec![
|
||||
[1.,0.,0.],//AabbFace::Right
|
||||
[0.,1.,0.],//AabbFace::Top
|
||||
[0.,0.,1.],//AabbFace::Back
|
||||
[-1.,0.,0.],//AabbFace::Left
|
||||
[0.,-1.,0.],//AabbFace::Bottom
|
||||
[0.,0.,-1.],//AabbFace::Front
|
||||
],
|
||||
objects: vec![obj::Object{
|
||||
name: "Unit Cube".to_owned(),
|
||||
groups: vec![obj::Group{
|
||||
name: "Cube Vertices".to_owned(),
|
||||
index: 0,
|
||||
material: None,
|
||||
polys: vec![
|
||||
// back (0, 0, 1)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(0,Some(0),Some(2)),
|
||||
obj::IndexTuple(1,Some(1),Some(2)),
|
||||
obj::IndexTuple(2,Some(2),Some(2)),
|
||||
obj::IndexTuple(3,Some(3),Some(2)),
|
||||
]),
|
||||
// front (0, 0,-1)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(4,Some(0),Some(5)),
|
||||
obj::IndexTuple(5,Some(1),Some(5)),
|
||||
obj::IndexTuple(6,Some(2),Some(5)),
|
||||
obj::IndexTuple(7,Some(3),Some(5)),
|
||||
]),
|
||||
// right (1, 0, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(6,Some(0),Some(0)),
|
||||
obj::IndexTuple(5,Some(1),Some(0)),
|
||||
obj::IndexTuple(2,Some(2),Some(0)),
|
||||
obj::IndexTuple(1,Some(3),Some(0)),
|
||||
]),
|
||||
// left (-1, 0, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(0,Some(0),Some(3)),
|
||||
obj::IndexTuple(3,Some(1),Some(3)),
|
||||
obj::IndexTuple(4,Some(2),Some(3)),
|
||||
obj::IndexTuple(7,Some(3),Some(3)),
|
||||
]),
|
||||
// top (0, 1, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(5,Some(1),Some(1)),
|
||||
obj::IndexTuple(4,Some(0),Some(1)),
|
||||
obj::IndexTuple(3,Some(3),Some(1)),
|
||||
obj::IndexTuple(2,Some(2),Some(1)),
|
||||
]),
|
||||
// bottom (0,-1, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(1,Some(1),Some(4)),
|
||||
obj::IndexTuple(0,Some(0),Some(4)),
|
||||
obj::IndexTuple(7,Some(3),Some(4)),
|
||||
obj::IndexTuple(6,Some(2),Some(4)),
|
||||
]),
|
||||
],
|
||||
}]
|
||||
}],
|
||||
material_libs: Vec::new(),
|
||||
};
|
||||
let unit_cube=primitives::the_unit_cube_lol();
|
||||
let mut modeldatas = Vec::<ModelData>::new();
|
||||
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
|
||||
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
|
||||
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
|
||||
modeldatas.append(&mut generate_modeldatas(unit_cube.clone(),ModelData::COLOR_FLOATS_WHITE));
|
||||
modeldatas.append(&mut model::generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
|
||||
modeldatas.append(&mut model::generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
|
||||
modeldatas.append(&mut model::generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
|
||||
modeldatas.append(&mut model::generate_modeldatas(unit_cube.clone(),ModelData::COLOR_FLOATS_WHITE));
|
||||
println!("models.len = {:?}", modeldatas.len());
|
||||
modeldatas[0].instances.push(ModelInstance{
|
||||
transform:glam::Mat4::from_translation(glam::vec3(10.,0.,-10.)),
|
||||
@ -795,7 +694,6 @@ impl framework::Example for GraphicsData {
|
||||
let depth_view = Self::create_depth_texture(config, device);
|
||||
|
||||
let mut graphics=GraphicsData {
|
||||
handy_unit_cube:unit_cube,
|
||||
start_time: Instant::now(),
|
||||
camera,
|
||||
physics,
|
||||
@ -817,13 +715,13 @@ impl framework::Example for GraphicsData {
|
||||
};
|
||||
|
||||
graphics.generate_model_physics(&modeldatas);
|
||||
graphics.generate_model_graphics(&device,modeldatas);
|
||||
graphics.generate_model_graphics(&device,&queue,modeldatas,Vec::new());
|
||||
|
||||
return graphics;
|
||||
}
|
||||
|
||||
#[allow(clippy::single_match)]
|
||||
fn update(&mut self, device: &wgpu::Device, event: winit::event::WindowEvent) {
|
||||
fn update(&mut self, device: &wgpu::Device, queue: &wgpu::Queue, event: winit::event::WindowEvent) {
|
||||
//nothing atm
|
||||
match event {
|
||||
winit::event::WindowEvent::DroppedFile(path) => {
|
||||
@ -840,16 +738,16 @@ impl framework::Example for GraphicsData {
|
||||
//.snf = "SNBF"
|
||||
if let (Ok(()),Ok(()))=(std::io::Read::read_exact(&mut input, &mut first_8),std::io::Seek::rewind(&mut input)){
|
||||
//
|
||||
if let Some(modeldatas)={
|
||||
if let Some(Ok((modeldatas,textures,spawn_point)))={
|
||||
if &first_8==b"<roblox!"{
|
||||
if let Ok(dom) = rbx_binary::from_reader(input){
|
||||
Some(self.generate_modeldatas_roblox(dom))
|
||||
Some(load_roblox::generate_modeldatas_roblox(dom))
|
||||
}else{
|
||||
None
|
||||
}
|
||||
}else if &first_8==b"<roblox "{
|
||||
if let Ok(dom) = rbx_xml::from_reader(input,rbx_xml::DecodeOptions::default()){
|
||||
Some(self.generate_modeldatas_roblox(dom))
|
||||
Some(load_roblox::generate_modeldatas_roblox(dom))
|
||||
}else{
|
||||
None
|
||||
}
|
||||
@ -863,7 +761,13 @@ impl framework::Example for GraphicsData {
|
||||
self.models.clear();
|
||||
self.physics.models.clear();
|
||||
self.generate_model_physics(&modeldatas);
|
||||
self.generate_model_graphics(device,modeldatas);
|
||||
self.generate_model_graphics(device,queue,modeldatas,textures);
|
||||
//manual reset
|
||||
let time=self.physics.time;
|
||||
instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
|
||||
time,
|
||||
instruction: body::PhysicsInstruction::SetPosition(spawn_point),
|
||||
})
|
||||
}else{
|
||||
println!("No modeldatas were generated");
|
||||
}
|
||||
|
45
src/model.rs
45
src/model.rs
@ -8,18 +8,63 @@ pub struct Vertex {
|
||||
pub color: [f32; 4],
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct ModelInstance {
|
||||
pub transform: glam::Mat4,
|
||||
pub color: glam::Vec4,
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct ModelData {
|
||||
pub instances: Vec<ModelInstance>,
|
||||
pub vertices: Vec<Vertex>,
|
||||
pub entities: Vec<Vec<u16>>,
|
||||
pub texture: Option<u32>,
|
||||
}
|
||||
|
||||
impl ModelData {
|
||||
pub const COLOR_FLOATS_WHITE: [f32;4] = [1.0,1.0,1.0,1.0];
|
||||
pub const COLOR_VEC4_WHITE: glam::Vec4 = glam::vec4(1.0,1.0,1.0,1.0);
|
||||
}
|
||||
|
||||
pub fn generate_modeldatas(data:obj::ObjData,color:[f32;4]) -> Vec<ModelData>{
|
||||
let mut modeldatas=Vec::new();
|
||||
let mut vertices = Vec::new();
|
||||
let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
|
||||
for object in data.objects {
|
||||
vertices.clear();
|
||||
vertex_index.clear();
|
||||
let mut entities = Vec::new();
|
||||
for group in object.groups {
|
||||
let mut indices = Vec::new();
|
||||
for poly in group.polys {
|
||||
for end_index in 2..poly.0.len() {
|
||||
for &index in &[0, end_index - 1, end_index] {
|
||||
let vert = poly.0[index];
|
||||
if let Some(&i)=vertex_index.get(&vert){
|
||||
indices.push(i);
|
||||
}else{
|
||||
let i=vertices.len() as u16;
|
||||
vertices.push(Vertex {
|
||||
pos: data.position[vert.0],
|
||||
texture: data.texture[vert.1.unwrap()],
|
||||
normal: data.normal[vert.2.unwrap()],
|
||||
color,
|
||||
});
|
||||
vertex_index.insert(vert,i);
|
||||
indices.push(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
entities.push(indices);
|
||||
}
|
||||
modeldatas.push(ModelData {
|
||||
instances: Vec::new(),
|
||||
vertices:vertices.clone(),
|
||||
entities,
|
||||
texture: None,
|
||||
});
|
||||
}
|
||||
modeldatas
|
||||
}
|
76
src/primitives.rs
Normal file
76
src/primitives.rs
Normal file
@ -0,0 +1,76 @@
|
||||
pub fn the_unit_cube_lol() -> obj::ObjData{
|
||||
obj::ObjData{
|
||||
position: vec![
|
||||
[-1.,-1., 1.],//left bottom back
|
||||
[ 1.,-1., 1.],//right bottom back
|
||||
[ 1., 1., 1.],//right top back
|
||||
[-1., 1., 1.],//left top back
|
||||
[-1., 1.,-1.],//left top front
|
||||
[ 1., 1.,-1.],//right top front
|
||||
[ 1.,-1.,-1.],//right bottom front
|
||||
[-1.,-1.,-1.],//left bottom front
|
||||
],
|
||||
texture: vec![[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]],
|
||||
normal: vec![
|
||||
[1.,0.,0.],//AabbFace::Right
|
||||
[0.,1.,0.],//AabbFace::Top
|
||||
[0.,0.,1.],//AabbFace::Back
|
||||
[-1.,0.,0.],//AabbFace::Left
|
||||
[0.,-1.,0.],//AabbFace::Bottom
|
||||
[0.,0.,-1.],//AabbFace::Front
|
||||
],
|
||||
objects: vec![obj::Object{
|
||||
name: "Unit Cube".to_owned(),
|
||||
groups: vec![obj::Group{
|
||||
name: "Cube Vertices".to_owned(),
|
||||
index: 0,
|
||||
material: None,
|
||||
polys: vec![
|
||||
// back (0, 0, 1)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(0,Some(0),Some(2)),
|
||||
obj::IndexTuple(1,Some(1),Some(2)),
|
||||
obj::IndexTuple(2,Some(2),Some(2)),
|
||||
obj::IndexTuple(3,Some(3),Some(2)),
|
||||
]),
|
||||
// front (0, 0,-1)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(4,Some(0),Some(5)),
|
||||
obj::IndexTuple(5,Some(1),Some(5)),
|
||||
obj::IndexTuple(6,Some(2),Some(5)),
|
||||
obj::IndexTuple(7,Some(3),Some(5)),
|
||||
]),
|
||||
// right (1, 0, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(6,Some(0),Some(0)),
|
||||
obj::IndexTuple(5,Some(1),Some(0)),
|
||||
obj::IndexTuple(2,Some(2),Some(0)),
|
||||
obj::IndexTuple(1,Some(3),Some(0)),
|
||||
]),
|
||||
// left (-1, 0, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(0,Some(0),Some(3)),
|
||||
obj::IndexTuple(3,Some(1),Some(3)),
|
||||
obj::IndexTuple(4,Some(2),Some(3)),
|
||||
obj::IndexTuple(7,Some(3),Some(3)),
|
||||
]),
|
||||
// top (0, 1, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(5,Some(1),Some(1)),
|
||||
obj::IndexTuple(4,Some(0),Some(1)),
|
||||
obj::IndexTuple(3,Some(3),Some(1)),
|
||||
obj::IndexTuple(2,Some(2),Some(1)),
|
||||
]),
|
||||
// bottom (0,-1, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(1,Some(1),Some(4)),
|
||||
obj::IndexTuple(0,Some(0),Some(4)),
|
||||
obj::IndexTuple(7,Some(3),Some(4)),
|
||||
obj::IndexTuple(6,Some(2),Some(4)),
|
||||
]),
|
||||
],
|
||||
}]
|
||||
}],
|
||||
material_libs: Vec::new(),
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user