forked from StrafesNET/strafe-client
TEMP: teleport to spawn point
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2af43480f1
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28cad39b10
14
src/body.rs
14
src/body.rs
@ -16,6 +16,8 @@ pub enum PhysicsInstruction {
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// bool,//true = Trigger; false = teleport
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// bool,//true = Force
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// )
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//temp
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SetPosition(glam::Vec3),
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}
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pub struct Body {
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@ -756,6 +758,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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//selectively update body
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match &ins.instruction {
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PhysicsInstruction::SetWalkTargetVelocity(_)
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|PhysicsInstruction::SetPosition(_)
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|PhysicsInstruction::SetControlDir(_) => self.time=ins.time,//TODO: queue instructions
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PhysicsInstruction::RefreshWalkTarget
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|PhysicsInstruction::ReachWalkTargetVelocity
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@ -765,6 +768,15 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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|PhysicsInstruction::Jump => self.advance_time(ins.time),
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}
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match ins.instruction {
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PhysicsInstruction::SetPosition(position)=>{
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//temp
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self.body.position=position;
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//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
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self.contacts.clear();
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self.body.acceleration=self.gravity;
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self.walk.state=WalkEnum::Reached;
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self.grounded=false;
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}
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PhysicsInstruction::CollisionStart(c) => {
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//check ground
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match &c.face {
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@ -854,4 +866,4 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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},
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}
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}
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}
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}
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@ -53,6 +53,7 @@ impl std::str::FromStr for RobloxAssetId {
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}
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pub fn generate_modeldatas_roblox(dom:&rbx_dom_weak::WeakDom) -> Result<(Vec<ModelData>,Vec<std::fs::File>), Box<dyn std::error::Error>>{
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//ModelData includes texture dds
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let mut spawn_point=glam::Vec3::ZERO;
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//TODO: generate unit Block, Wedge, etc. after based on part shape lists
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let mut modeldatas=crate::model::generate_modeldatas(primitives::the_unit_cube_lol(),ModelData::COLOR_FLOATS_WHITE);
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@ -80,6 +81,26 @@ pub fn generate_modeldatas_roblox(dom:&rbx_dom_weak::WeakDom) -> Result<(Vec<Mod
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object.properties.get("Shape"),//this will also skip unions
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)
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{
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let model_instance=ModelInstance {
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transform:glam::Mat4::from_translation(
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glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
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)
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* glam::Mat4::from_mat3(
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glam::Mat3::from_cols(
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glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x),
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glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y),
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glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z),
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),
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)
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* glam::Mat4::from_scale(
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glam::Vec3::new(size.x,size.y,size.z)/2.0
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),
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color: glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
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};
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if object.name=="MapStart"{
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spawn_point=glam::Vec4Swizzles::xyz(model_instance.transform*glam::Vec3::Y.extend(1.0))+glam::vec3(0.0,2.5,0.0);
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println!("Found MapStart{:?}",spawn_point);
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}
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if *transparency==1.0||shape.to_u32()!=1 {
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continue;
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}
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@ -106,22 +127,6 @@ pub fn generate_modeldatas_roblox(dom:&rbx_dom_weak::WeakDom) -> Result<(Vec<Mod
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}
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}
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}
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let model_instance=ModelInstance {
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transform:glam::Mat4::from_translation(
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glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
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)
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* glam::Mat4::from_mat3(
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glam::Mat3::from_cols(
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glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x),
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glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y),
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glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z),
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),
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)
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* glam::Mat4::from_scale(
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glam::Vec3::new(size.x,size.y,size.z)/2.0
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),
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color: glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
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};
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match i_can_only_load_one_texture_per_model{
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//push to existing texture model
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Some(texture_id)=>modeldatas[(texture_id+1) as usize].instances.push(model_instance),
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@ -134,5 +139,5 @@ pub fn generate_modeldatas_roblox(dom:&rbx_dom_weak::WeakDom) -> Result<(Vec<Mod
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let texture_files:Result<Vec<std::fs::File>,_>=asset_id_from_texture_id.iter().map(|asset_id|{
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std::fs::File::open(std::path::Path::new(&format!("textures/{}.dds",asset_id)))
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}).collect();
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Ok((modeldatas,texture_files?))
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Ok((modeldatas,texture_files?,spawn_point))
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}
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@ -760,6 +760,12 @@ impl framework::Example for GraphicsData {
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//self.physics.models.clear();
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//self.generate_model_physics(&modeldatas);
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//self.generate_model_graphics(device,queue,modeldatas,textures);
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//manual reset
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//let time=self.physics.time;
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//instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
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// time,
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// instruction: body::PhysicsInstruction::SetPosition(spawn_point),
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//})
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}else{
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println!("Could not open file");
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}
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