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27a46093ae
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introduce dot128
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2023-11-10 19:13:41 -08:00 |
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4456ee29ec
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surf test was wrong
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2023-11-10 19:13:41 -08:00 |
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2d14e8ac8e
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cross product was wrong 💀x7
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2023-11-10 19:13:41 -08:00 |
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432a38718c
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fix slope divide by zero
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2023-11-10 19:13:41 -08:00 |
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823a16e08d
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fix determinant
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2023-11-10 19:13:41 -08:00 |
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a53d90f74b
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tape up last stragglers
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2023-11-10 19:13:41 -08:00 |
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fd9ca6cd3f
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Planar64Vec3::{inverse,transpose,determinant}
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2023-11-10 19:13:41 -08:00 |
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d71f143d68
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point hitbox work
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2023-11-10 19:13:41 -08:00 |
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f1e0514ecb
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cross product!!!!
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2023-11-10 19:13:41 -08:00 |
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f73b4a0c52
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Planar64Vec3::new
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2023-11-10 19:13:41 -08:00 |
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c37194daf6
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AddAssign for Planar64
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2023-11-10 19:13:41 -08:00 |
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dff2648cd3
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add Planar64::MAX
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2023-11-10 19:13:41 -08:00 |
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8fcb4e5c6c
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as works here
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2023-10-30 16:40:56 -07:00 |
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9f62f5f2fd
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graphics thread + refactor everything + drop deps + update winit
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2023-10-25 15:41:35 -07:00 |
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849dcf98f7
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overhaul StyleModifiers
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2023-10-18 18:21:11 -07:00 |
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35bfd1d366
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implement simulate_move_rotation
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2023-10-18 18:21:11 -07:00 |
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54498f20f9
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improve constant names
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2023-10-14 16:20:57 -07:00 |
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2240b80656
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sqrt + test
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2023-10-14 16:20:57 -07:00 |
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0d6741a81c
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integer physics
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2023-10-14 12:34:20 -07:00 |
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