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1cee3b52ac
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switch entity_transforms to storage buffers to remove hardcoded part cap
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2023-09-21 11:57:17 -07:00 |
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e27ce3b507
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dynamic image size
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2023-09-21 11:56:03 -07:00 |
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bc8f2bd566
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finalize physics models
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2023-09-21 00:03:14 -07:00 |
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eed932212d
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comment code that will be deleted soon and cause merge conflicts for no reason
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2023-09-20 23:45:55 -07:00 |
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73edb9ff95
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drag & drop to load roblox map
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2023-09-20 23:45:55 -07:00 |
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ae0c9e73ee
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make handy unit cube
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2023-09-20 23:44:12 -07:00 |
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953d424a57
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load_roblox module
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2023-09-20 23:44:12 -07:00 |
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1de3501e89
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no default transform
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2023-09-20 22:29:46 -07:00 |
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0135b17917
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make proper model data and stop passing device into add_obj
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2023-09-20 22:29:33 -07:00 |
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25e80a7c17
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scope skybox
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2023-09-20 17:13:08 -07:00 |
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21835d13f6
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load squid texture
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2023-09-20 17:13:08 -07:00 |
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91f6a5261f
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move camera_uniforms and skybox_texture
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2023-09-20 17:13:08 -07:00 |
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fb4a5efa14
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split main bind group, rename everything, organize GraphicsData
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2023-09-20 17:13:08 -07:00 |
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acb658f3e9
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goal: repeating ground texture
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2023-09-20 14:07:11 -07:00 |
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7e427b3879
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instanced rendering
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2023-09-20 13:48:07 -07:00 |
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d16485ae6d
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replace visual ground with custom ground model!
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2023-09-20 13:37:46 -07:00 |
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cdf695ee6e
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label bind group
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2023-09-20 13:02:47 -07:00 |
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5fc4044284
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small physics opti
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2023-09-19 18:14:24 -07:00 |
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6f4fda8cc0
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clip walk target velocity in RefreshWalkTarget
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2023-09-19 17:54:43 -07:00 |
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8e95fe484a
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unnecessary cast
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2023-09-19 00:58:35 -07:00 |
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5854128164
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edit comments
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2023-09-19 00:00:14 -07:00 |
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db5b3328bd
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update time for extern instructions
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2023-09-19 00:00:06 -07:00 |
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4951d1513d
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stop skipping over time
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2023-09-18 23:57:42 -07:00 |
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17e71d884f
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SetControlDir + contact constrain + walk.state enum instead of hash
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2023-09-18 23:36:14 -07:00 |
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1dc98d9c2d
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stupid mistake
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2023-09-18 23:33:52 -07:00 |
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fd38502e07
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only walk if grounded
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2023-09-18 21:28:09 -07:00 |
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0632e322cf
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implement walk with hashing lole!!
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2023-09-18 21:10:07 -07:00 |
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7544c6e6ef
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fix roblox camera offset
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2023-09-18 19:47:15 -07:00 |
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2f0a073fd5
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fix aabb normals + face_mesh
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2023-09-18 19:04:32 -07:00 |
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21dc425fc2
|
edit comments
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2023-09-18 19:04:32 -07:00 |
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ca141c800c
|
debug print instructions
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2023-09-18 19:04:32 -07:00 |
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63ce06f069
|
syntactic sugar
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2023-09-18 18:31:15 -07:00 |
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fe14d5e0fa
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worthless opti
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2023-09-18 18:31:04 -07:00 |
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bffc254a0d
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put -t back
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2023-09-18 18:27:02 -07:00 |
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a5f203484b
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comment on CollisionEnd handling
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2023-09-18 18:08:03 -07:00 |
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e67479a9bd
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TEMP: move jump out
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2023-09-18 18:08:03 -07:00 |
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ad7abbdf1c
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rework predict_collision_end
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2023-09-18 18:08:03 -07:00 |
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3a0b3900ec
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fix falling
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2023-09-18 16:04:55 -07:00 |
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765ed42b9d
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start in air
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2023-09-18 16:04:55 -07:00 |
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8137a26f81
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standardize vec init
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2023-09-18 16:04:55 -07:00 |
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21ae7a0e4f
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use pva for init
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2023-09-18 16:04:55 -07:00 |
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5a886b76d1
|
comment about processed_time
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2023-09-18 16:04:55 -07:00 |
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f1e26cb07a
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don't print frame delta
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2023-09-18 16:04:55 -07:00 |
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14a74c6e1e
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consume vec
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2023-09-18 16:04:55 -07:00 |
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5b55873bd5
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halfsize
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2023-09-18 16:04:55 -07:00 |
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fd5d71e1af
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use hashset for contacts
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2023-09-18 16:04:55 -07:00 |
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28c3f21736
|
implement aabb collision
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2023-09-18 16:04:55 -07:00 |
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a58464efb0
|
how will I do this
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2023-09-18 15:49:09 -07:00 |
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b070b9706f
|
InputState
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2023-09-18 15:49:09 -07:00 |
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dcfbee8de1
|
MouseInterpolationState
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2023-09-18 15:49:09 -07:00 |
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c5636f7fcd
|
delete unused
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2023-09-18 15:26:21 -07:00 |
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a5aa89064b
|
next_instruction non-optional time_limit
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2023-09-18 15:26:21 -07:00 |
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0fe14749d3
|
wip: tickless physics
|
2023-09-18 15:26:21 -07:00 |
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8daf432991
|
zeroes
|
2023-09-18 15:26:21 -07:00 |
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4f5c9afed3
|
comments on implementing game mechanics
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2023-09-08 20:18:31 -07:00 |
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53605746d4
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rename best to collector
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2023-09-08 20:18:31 -07:00 |
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cead05b08b
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rename event.rs to instruction.rs
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2023-09-08 20:18:31 -07:00 |
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949897a558
|
rename EventStruct to TimedInstruction
|
2023-09-08 20:18:31 -07:00 |
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a4ed50fc38
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EventConsumer
|
2023-09-08 20:15:36 -07:00 |
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846f681648
|
generic events
|
2023-09-08 20:15:36 -07:00 |
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ff54a03487
|
happy compiler happy programmer
|
2023-09-08 20:15:36 -07:00 |
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8c2dda5205
|
bad data normalization
|
2023-09-08 16:06:17 -07:00 |
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addde65caa
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fix up next_event lsp errors
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2023-09-08 16:06:17 -07:00 |
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2c4e6f642b
|
boilerplate
|
2023-09-08 16:06:17 -07:00 |
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f11742ef3b
|
RelativeCollision concept
|
2023-09-08 16:06:17 -07:00 |
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e6862b5bad
|
rename Model to ModelGRaphics + move model graphics gen code
|
2023-09-08 16:06:17 -07:00 |
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e18e8a9a7d
|
walk event
|
2023-09-08 16:06:17 -07:00 |
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f600092f13
|
LETS GET RUSTY
|
2023-09-08 16:06:17 -07:00 |
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1f1ef5d3ad
|
there is no model
|
2023-09-08 12:28:16 -07:00 |
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54bf0358d6
|
can't stand the idea of 10 nanoseconds less than 66 ticks per second
|
2023-09-08 12:27:45 -07:00 |
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6caa273623
|
jump implementation details
|
2023-09-08 12:04:30 -07:00 |
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101f0f8d12
|
localize EventStruct
|
2023-09-08 12:03:32 -07:00 |
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fc751a9fe8
|
stage sweep
|
2023-09-08 11:38:47 -07:00 |
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5391b635fb
|
reorder elements
|
2023-09-08 11:38:47 -07:00 |
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230469496e
|
brainstorm tickless events
|
2023-09-08 11:38:47 -07:00 |
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ea3134de51
|
move physics into its own module
|
2023-09-08 11:35:40 -07:00 |
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05156d1741
|
sens way too high
|
2023-09-06 19:35:43 -07:00 |
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d72e3fcabd
|
use syntactic sugar
|
2023-09-06 19:08:23 -07:00 |
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99d4e51ee8
|
use Mat4 in place of Affine3A
|
2023-09-06 14:47:19 -07:00 |
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7effceff03
|
convert spaces to tabs
|
2023-09-06 14:39:44 -07:00 |
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355956e532
|
change equation for bigger reflectionless area
|
2023-09-06 14:30:30 -07:00 |
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8aad878d49
|
texture coordinates + fake fresnel using dot
|
2023-09-06 14:19:35 -07:00 |
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5fb9f8b1bc
|
tweak matrices
|
2023-09-06 14:19:35 -07:00 |
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a9977c0bd2
|
fix cam_pos bug
|
2023-09-06 14:18:44 -07:00 |
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fd34fbe367
|
save 1 nanosecond
|
2023-09-06 14:18:44 -07:00 |
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75695946a0
|
indexed rendering
|
2023-09-06 14:18:44 -07:00 |
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2dba9554ea
|
draw teapot
|
2023-09-06 13:02:48 -07:00 |
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988f204358
|
comment on updating uniforms
|
2023-09-05 18:51:53 -07:00 |
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|
1776dc4c39
|
add comments about moving data
|
2023-09-05 15:39:04 -07:00 |
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|
69c7896011
|
binding group per model
|
2023-09-05 14:58:55 -07:00 |
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1a1509f315
|
try one entity, convert to mat4x4
|
2023-09-05 14:58:55 -07:00 |
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87f674238d
|
add model_bind_group
|
2023-09-05 14:58:55 -07:00 |
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cce9800045
|
no fragment
|
2023-09-05 14:58:55 -07:00 |
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8792b8e782
|
add entity CFrames
|
2023-09-05 14:58:55 -07:00 |
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|
c9cb22be68
|
comment on value
|
2023-09-05 14:58:55 -07:00 |
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|
d4172f5040
|
rename uniform_buf to camera_buf
|
2023-09-05 14:58:55 -07:00 |
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|
df43dc6f6e
|
add suzanne
|
2023-09-05 14:58:55 -07:00 |
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|
c3290e2ce6
|
macro version into window title
|
2023-09-05 12:23:26 -07:00 |
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|
e347d4fd51
|
vertex index buffer is very cool
|
2023-09-05 00:18:31 -07:00 |
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|
ad46418e79
|
expand baseplate
|
2023-09-05 00:18:07 -07:00 |
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