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3d5ac0cd61
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Minkowski face_nd
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2023-11-10 19:13:41 -08:00 |
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72ebe5c9c8
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generic generic generic
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2023-11-10 19:13:41 -08:00 |
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e1fde9b507
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there is another
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2023-11-10 19:13:41 -08:00 |
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0cb6236035
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todo
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2023-11-10 19:13:41 -08:00 |
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a8b1ced5cd
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implement face crawler algorithm using functions that don't exist
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2023-11-10 19:13:41 -08:00 |
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bb46801610
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functions
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2023-11-10 19:13:41 -08:00 |
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06eeac6043
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data structures
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2023-11-10 19:13:41 -08:00 |
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558febabc3
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face_normal
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2023-11-10 19:13:41 -08:00 |
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1b51e21ecd
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implement PhysicsMesh
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2023-11-10 19:13:41 -08:00 |
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7ce08b0bbe
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move stuff to model_physics
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2023-11-10 19:13:41 -08:00 |
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19c7a8924e
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face crawler work
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2023-11-10 19:13:41 -08:00 |
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b215578c8d
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virtual body
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2023-11-10 19:13:41 -08:00 |
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2bea7e210e
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pub body
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2023-11-10 19:13:41 -08:00 |
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f8a8cbf12a
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replace Body::with_pva with Body::new
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2023-11-10 19:13:41 -08:00 |
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9f76611c18
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algorithm
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2023-11-10 19:13:41 -08:00 |
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4da3d78057
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Face Crawler™
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2023-11-10 19:13:41 -08:00 |
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19e602544a
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anisotropic filtering
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2023-11-10 19:08:33 -08:00 |
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444c3cbad9
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remove cybertruck model from default map
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2023-11-09 19:21:04 -08:00 |
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de7b7ba7be
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defer resize to next frame render
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2023-11-08 18:20:19 -08:00 |
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008c66e052
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TrussPart
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2023-11-07 20:54:49 -08:00 |
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ba250277bd
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textures for spheres and cylinders
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2023-11-07 20:45:05 -08:00 |
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085d4e7912
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use cubes instead of teapots and monkeys
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2023-11-07 16:54:44 -08:00 |
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dd6b5bed24
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implement primitive FaceDescriptions with fixed size arrays instead of hashmaps
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2023-11-07 13:26:24 -08:00 |
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242b4ab470
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style modifiers in mode
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2023-11-01 16:06:48 -07:00 |
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9d726c5419
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StrafeSettings
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2023-10-31 14:32:54 -07:00 |
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9592f82c4e
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move camera_offset to StyleModifiers & PhysicsOutputState
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2023-10-30 22:29:01 -07:00 |
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873c6ab935
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panic when u32::MAX verts
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2023-10-30 22:12:17 -07:00 |
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7ba94c1b30
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enable compat_worker interop with real workers
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2023-10-30 19:42:02 -07:00 |
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8fc6a7fb8f
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comment on intersection test location
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2023-10-30 19:16:48 -07:00 |
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a3340143db
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use enum for bvh node content + wrap every model in aabb
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2023-10-30 18:59:51 -07:00 |
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9fc7884270
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rename Model{Graphics|Physics} for consistency
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2023-10-30 18:27:52 -07:00 |
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953b17bc69
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change model index_format based on number of vertices
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2023-10-30 17:58:21 -07:00 |
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8fcb4e5c6c
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as works here
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2023-10-30 16:40:56 -07:00 |
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073a076fe8
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already u32
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2023-10-30 16:23:58 -07:00 |
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9848d66001
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tabs
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2023-10-30 16:13:57 -07:00 |
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bbb1857377
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attributes: checkpoints, jump count
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2023-10-28 17:04:30 -07:00 |
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883be0bc01
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disable vsync for funsies
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2023-10-28 17:04:30 -07:00 |
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076dab23cf
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delete some dead code
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2023-10-27 00:24:11 -07:00 |
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c1001d6f37
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update wgpu to 0.18.0
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2023-10-26 23:58:27 -07:00 |
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08d4e7d997
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back face culling
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2023-10-26 19:07:44 -07:00 |
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3a4c4ef9fe
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silence many compiler warnings
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2023-10-25 16:07:12 -07:00 |
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41dd155c50
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styling
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2023-10-25 15:58:10 -07:00 |
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5fd6ca219b
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roblox_rocket style
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2023-10-25 15:45:25 -07:00 |
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1c22f4a3c3
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implement rocket_force
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2023-10-25 15:45:25 -07:00 |
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1e6c489750
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optional strafing + optional rocket force
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2023-10-25 15:45:25 -07:00 |
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9f62f5f2fd
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graphics thread + refactor everything + drop deps + update winit
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2023-10-25 15:41:35 -07:00 |
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7be7d2c0df
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literally into_worker
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2023-10-18 18:21:11 -07:00 |
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cb6b0acd44
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TODO: need real functions
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2023-10-18 18:21:11 -07:00 |
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cbcf047c3f
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basic wormholes (no velocity or camera transformation)
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2023-10-18 18:21:11 -07:00 |
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6e5de4aa46
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overhaul TempIndexedAttributes + add Wormhole indexing
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2023-10-18 18:21:11 -07:00 |
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