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14 Commits
web2
...
entity-phy
Author | SHA1 | Date | |
---|---|---|---|
ed1250e2f1 | |||
2b272e1b7c | |||
70fb970582 | |||
31184d21da | |||
6b4b17f49d | |||
d0c17873f6 | |||
d39705d5e7 | |||
a3a50580f8 | |||
d5bf4549a9 | |||
b5da85fae1 | |||
78c53ae429 | |||
e794b2649c | |||
50f6fe5bd8 | |||
fc3681f41f |
engine/physics/src
integration-testing/src
lib
@ -1811,14 +1811,18 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
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},
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Instruction::Mode(ModeInstruction::Restart(mode_id))=>{
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//teleport to mode start zone
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let mut spawn_point=vec3::ZERO;
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let mode=data.modes.get_mode(mode_id);
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let spawn_point=mode.and_then(|mode|
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if let Some(mode)=mode{
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// set style
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state.style=mode.get_style().clone();
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//TODO: spawn at the bottom of the start zone plus the hitbox size
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//TODO: set camera andles to face the same way as the start zone
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data.models.get_model_transform(mode.get_start().into()).map(|transform|
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transform.vertex.translation
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)
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).unwrap_or(vec3::ZERO);
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//TODO: set camera angles to face the same way as the start zone
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if let Some(transform)=data.models.get_model_transform(mode.get_start()){
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// NOTE: this value may be 0,0,0 on source maps
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spawn_point=transform.vertex.translation;
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}
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}
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set_position(spawn_point,&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,mode,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time);
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set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
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state.set_move_state(data,MoveState::Air);
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@ -1828,6 +1832,9 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
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Instruction::Mode(ModeInstruction::Spawn(mode_id,stage_id))=>{
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//spawn at a particular stage
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if let Some(mode)=data.modes.get_mode(mode_id){
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// set style
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state.style=mode.get_style().clone();
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// teleport to stage in mode
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if let Some(stage)=mode.get_stage(stage_id){
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let _=teleport_to_spawn(
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stage.spawn(),
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@ -1,5 +1,5 @@
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use std::io::{Cursor,Read};
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use std::io::Cursor;
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use std::path::Path;
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use std::time::Instant;
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@ -39,9 +39,7 @@ impl From<strafesnet_snf::bot::Error> for ReplayError{
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}
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fn read_entire_file(path:impl AsRef<Path>)->Result<Cursor<Vec<u8>>,std::io::Error>{
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let mut file=std::fs::File::open(path)?;
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let mut data=Vec::new();
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file.read_to_end(&mut data)?;
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let data=std::fs::read(path)?;
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Ok(Cursor::new(data))
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}
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@ -2,7 +2,7 @@ use std::borrow::Cow;
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use vbsp_entities_css::Entity;
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use strafesnet_common::{map,model,integer,gameplay_attributes};
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use strafesnet_common::{map,model,integer,gameplay_attributes as attr};
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use strafesnet_deferred_loader::deferred_loader::{MeshDeferredLoader,RenderConfigDeferredLoader};
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use strafesnet_deferred_loader::mesh::Meshes;
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use strafesnet_deferred_loader::texture::{RenderConfigs,Texture};
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@ -42,7 +42,7 @@ fn add_brush<'a>(
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model:&'a str,
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origin:vbsp::Vector,
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rendercolor:vbsp::Color,
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attributes:gameplay_attributes::CollisionAttributesId,
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attributes:attr::CollisionAttributesId,
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){
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let transform=integer::Planar64Affine3::from_translation(
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valve_transform(origin.into())
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@ -83,13 +83,40 @@ pub fn convert<'a>(
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)->PartialMap1{
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let bsp=bsp.as_ref();
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//figure out real attributes later
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let mut unique_attributes=Vec::new();
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unique_attributes.push(gameplay_attributes::CollisionAttributes::Decoration);
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unique_attributes.push(gameplay_attributes::CollisionAttributes::contact_default());
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unique_attributes.push(gameplay_attributes::CollisionAttributes::intersect_default());
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const ATTRIBUTE_DECORATION:gameplay_attributes::CollisionAttributesId=gameplay_attributes::CollisionAttributesId::new(0);
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const ATTRIBUTE_CONTACT_DEFAULT:gameplay_attributes::CollisionAttributesId=gameplay_attributes::CollisionAttributesId::new(1);
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const ATTRIBUTE_INTERSECT_DEFAULT:gameplay_attributes::CollisionAttributesId=gameplay_attributes::CollisionAttributesId::new(2);
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let unique_attributes=vec![
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attr::CollisionAttributes::Decoration,
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attr::CollisionAttributes::contact_default(),
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attr::CollisionAttributes::intersect_default(),
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// ladder
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attr::CollisionAttributes::Contact(
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attr::ContactAttributes{
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contacting:attr::ContactingAttributes{
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contact_behaviour:Some(attr::ContactingBehaviour::Ladder(
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attr::ContactingLadder{sticky:true}
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))
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},
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general:attr::GeneralAttributes::default(),
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}
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),
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// water
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attr::CollisionAttributes::Intersect(
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attr::IntersectAttributes{
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intersecting:attr::IntersectingAttributes{
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water:Some(attr::IntersectingWater{
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viscosity:integer::Planar64::ONE,
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density:integer::Planar64::ONE,
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velocity:integer::vec3::ZERO,
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}),
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},
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general:attr::GeneralAttributes::default(),
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}
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),
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];
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const ATTRIBUTE_DECORATION:attr::CollisionAttributesId=attr::CollisionAttributesId::new(0);
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const ATTRIBUTE_CONTACT_DEFAULT:attr::CollisionAttributesId=attr::CollisionAttributesId::new(1);
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const ATTRIBUTE_INTERSECT_DEFAULT:attr::CollisionAttributesId=attr::CollisionAttributesId::new(2);
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const ATTRIBUTE_LADDER_DEFAULT:attr::CollisionAttributesId=attr::CollisionAttributesId::new(3);
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const ATTRIBUTE_WATER_DEFAULT:attr::CollisionAttributesId=attr::CollisionAttributesId::new(4);
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//declare all prop models to Loader
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let mut prop_models=bsp.static_props().map(|prop|{
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@ -167,7 +194,11 @@ pub fn convert<'a>(
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model::PolygonGroup::PolygonList(model::PolygonList::new(polygon_list))
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}).collect();
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mb.build(polygon_groups,graphics_groups,vec![])
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let physics_groups=vec![model::IndexedPhysicsGroup{
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groups:(0..world_model.face_count as u32).map(model::PolygonGroupId::new).collect(),
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}];
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mb.build(polygon_groups,graphics_groups,physics_groups)
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}).collect();
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let mut found_spawn=None;
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@ -182,52 +213,204 @@ pub fn convert<'a>(
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color:glam::Vec4::W,
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});
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// THE CUBE OF DESTINY
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let destination_mesh_id=model::MeshId::new(world_meshes.len() as u32);
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world_meshes.push(crate::brush::unit_cube());
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const WHITE:vbsp::Color=vbsp::Color{r:255,g:255,b:255};
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const ENTITY_ATTRIBUTE:gameplay_attributes::CollisionAttributesId=ATTRIBUTE_CONTACT_DEFAULT;
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const ENTITY_TRIGGER_ATTRIBUTE:gameplay_attributes::CollisionAttributesId=ATTRIBUTE_INTERSECT_DEFAULT;
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for raw_ent in &bsp.entities{
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macro_rules! ent_brush_default{
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($entity:ident)=>{
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add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,$entity.model,$entity.origin,$entity.rendercolor,ENTITY_ATTRIBUTE)
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};
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} macro_rules! ent_brush_prop{
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($entity:ident)=>{
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add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,$entity.model,$entity.origin,WHITE,ENTITY_ATTRIBUTE)
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};
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}
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macro_rules! ent_brush_trigger{
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($entity:ident)=>{
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add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,$entity.model,$entity.origin,WHITE,ENTITY_TRIGGER_ATTRIBUTE)
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};
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}
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match raw_ent.parse(){
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Ok(Entity::Cycler(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
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Ok(Entity::EnvSprite(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
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Ok(Entity::FuncBreakable(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
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Ok(Entity::FuncBrush(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
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Ok(Entity::FuncButton(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
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Ok(Entity::FuncDoor(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
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Ok(Entity::FuncDoorRotating(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
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Ok(Entity::AmbientGeneric(_ambient_generic))=>(),
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Ok(Entity::Cycler(brush))=>ent_brush_default!(brush),
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Ok(Entity::EnvBeam(_env_beam))=>(),
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Ok(Entity::EnvBubbles(_env_bubbles))=>(),
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Ok(Entity::EnvDetailController(_env_detail_controller))=>(),
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Ok(Entity::EnvEmbers(_env_embers))=>(),
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Ok(Entity::EnvEntityMaker(_env_entity_maker))=>(),
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Ok(Entity::EnvExplosion(_env_explosion))=>(),
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Ok(Entity::EnvFade(_env_fade))=>(),
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Ok(Entity::EnvFire(_env_fire))=>(),
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Ok(Entity::EnvFireTrail(_env_fire_trail))=>(),
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Ok(Entity::EnvFiresource(_env_firesource))=>(),
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Ok(Entity::EnvFogController(_env_fog_controller))=>(),
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Ok(Entity::EnvHudhint(_env_hudhint))=>(),
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Ok(Entity::EnvLaser(_env_laser))=>(),
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Ok(Entity::EnvLightglow(_env_lightglow))=>(),
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Ok(Entity::EnvPhysexplosion(_env_physexplosion))=>(),
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Ok(Entity::EnvProjectedtexture(_env_projectedtexture))=>(),
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Ok(Entity::EnvScreenoverlay(_env_screenoverlay))=>(),
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Ok(Entity::EnvShake(_env_shake))=>(),
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Ok(Entity::EnvShooter(_env_shooter))=>(),
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Ok(Entity::EnvSmokestack(_env_smokestack))=>(),
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Ok(Entity::EnvSoundscape(_env_soundscape))=>(),
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Ok(Entity::EnvSoundscapeProxy(_env_soundscape_proxy))=>(),
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Ok(Entity::EnvSoundscapeTriggerable(_env_soundscape_triggerable))=>(),
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Ok(Entity::EnvSpark(_env_spark))=>(),
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Ok(Entity::EnvSprite(brush))=>ent_brush_default!(brush),
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Ok(Entity::EnvSpritetrail(_env_spritetrail))=>(),
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Ok(Entity::EnvSteam(_env_steam))=>(),
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Ok(Entity::EnvSun(_env_sun))=>(),
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Ok(Entity::EnvTonemapController(_env_tonemap_controller))=>(),
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Ok(Entity::EnvWind(_env_wind))=>(),
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// trigger_teleport.filtername probably has to do with one of these
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Ok(Entity::FilterActivatorClass(_filter_activator_class))=>(),
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Ok(Entity::FilterActivatorName(_filter_activator_name))=>(),
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Ok(Entity::FilterDamageType(_filter_damage_type))=>(),
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Ok(Entity::FilterMulti(_filter_multi))=>(),
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Ok(Entity::FuncAreaportal(_func_areaportal))=>(),
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Ok(Entity::FuncAreaportalwindow(_func_areaportalwindow))=>(),
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Ok(Entity::FuncBombTarget(_func_bomb_target))=>(),
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Ok(Entity::FuncBreakable(brush))=>ent_brush_default!(brush),
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Ok(Entity::FuncBreakableSurf(_func_breakable_surf))=>(),
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Ok(Entity::FuncBrush(brush))=>ent_brush_default!(brush),
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Ok(Entity::FuncButton(brush))=>ent_brush_default!(brush),
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Ok(Entity::FuncBuyzone(_func_buyzone))=>(),
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Ok(Entity::FuncClipVphysics(_func_clip_vphysics))=>(),
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Ok(Entity::FuncConveyor(_func_conveyor))=>(),
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// FuncDoor is Platform
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Ok(Entity::FuncDoor(brush))=>ent_brush_default!(brush),
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Ok(Entity::FuncDoorRotating(brush))=>ent_brush_default!(brush),
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Ok(Entity::FuncDustcloud(_func_dustcloud))=>(),
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Ok(Entity::FuncDustmotes(_func_dustmotes))=>(),
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Ok(Entity::FuncFishPool(_func_fish_pool))=>(),
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Ok(Entity::FuncFootstepControl(_func_footstep_control))=>(),
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Ok(Entity::FuncHostageRescue(_func_hostage_rescue))=>(),
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Ok(Entity::FuncIllusionary(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
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Ok(Entity::FuncMonitor(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
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Ok(Entity::FuncMovelinear(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
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Ok(Entity::FuncPhysbox(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
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Ok(Entity::FuncPhysboxMultiplayer(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
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Ok(Entity::FuncRotButton(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
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Ok(Entity::FuncRotating(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
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Ok(Entity::FuncTracktrain(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
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Ok(Entity::FuncTrain(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
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Ok(Entity::FuncWall(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin.unwrap_or_default(),brush.rendercolor,ATTRIBUTE_DECORATION),
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Ok(Entity::FuncWallToggle(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin.unwrap_or_default(),brush.rendercolor,ATTRIBUTE_DECORATION),
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Ok(Entity::FuncWaterAnalog(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor.unwrap_or(WHITE),ATTRIBUTE_DECORATION),
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Ok(Entity::PropDoorRotating(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
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Ok(Entity::PropDynamic(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
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Ok(Entity::PropDynamicOverride(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
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Ok(Entity::PropPhysics(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
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Ok(Entity::PropPhysicsMultiplayer(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
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Ok(Entity::PropPhysicsOverride(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
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Ok(Entity::PropRagdoll(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
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Ok(Entity::TriggerGravity(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
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Ok(Entity::TriggerHurt(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
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Ok(Entity::TriggerLook(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
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Ok(Entity::TriggerMultiple(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model.unwrap_or_default(),brush.origin,WHITE,ATTRIBUTE_DECORATION),
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Ok(Entity::TriggerOnce(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
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Ok(Entity::TriggerProximity(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
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Ok(Entity::TriggerPush(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
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Ok(Entity::TriggerSoundscape(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
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Ok(Entity::TriggerTeleport(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model.unwrap_or_default(),brush.origin,WHITE,ATTRIBUTE_DECORATION),
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Ok(Entity::TriggerVphysicsMotion(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
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Ok(Entity::TriggerWind(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
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Ok(Entity::InfoPlayerCounterterrorist(spawn))=>{
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found_spawn=Some(valve_transform(spawn.origin.into()));
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},
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Ok(Entity::InfoPlayerTerrorist(spawn))=>{
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found_spawn=Some(valve_transform(spawn.origin.into()));
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},
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Ok(Entity::FuncLod(_func_lod))=>(),
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Ok(Entity::FuncMonitor(brush))=>ent_brush_default!(brush),
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Ok(Entity::FuncMovelinear(brush))=>ent_brush_default!(brush),
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Ok(Entity::FuncOccluder(_func_occluder))=>(),
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Ok(Entity::FuncPhysbox(brush))=>ent_brush_default!(brush),
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Ok(Entity::FuncPhysboxMultiplayer(brush))=>ent_brush_default!(brush),
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Ok(Entity::FuncPrecipitation(_func_precipitation))=>(),
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Ok(Entity::FuncRotButton(brush))=>ent_brush_prop!(brush),
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Ok(Entity::FuncRotating(brush))=>ent_brush_default!(brush),
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Ok(Entity::FuncSmokevolume(_func_smokevolume))=>(),
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Ok(Entity::FuncTracktrain(brush))=>ent_brush_default!(brush),
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Ok(Entity::FuncTrain(brush))=>ent_brush_default!(brush),
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Ok(Entity::FuncWall(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin.unwrap_or_default(),brush.rendercolor,ENTITY_ATTRIBUTE),
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Ok(Entity::FuncWallToggle(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin.unwrap_or_default(),brush.rendercolor,ENTITY_ATTRIBUTE),
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Ok(Entity::FuncWaterAnalog(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor.unwrap_or(WHITE),ENTITY_ATTRIBUTE),
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Ok(Entity::GamePlayerEquip(_game_player_equip))=>(),
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Ok(Entity::GameText(_game_text))=>(),
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Ok(Entity::GameUi(_game_ui))=>(),
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Ok(Entity::GameWeaponManager(_game_weapon_manager))=>(),
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Ok(Entity::HostageEntity(_hostage_entity))=>(),
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Ok(Entity::InfoCameraLink(_info_camera_link))=>(),
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Ok(Entity::InfoLadder(_info_ladder))=>(),
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Ok(Entity::InfoLightingRelative(_info_lighting_relative))=>(),
|
||||
Ok(Entity::InfoMapParameters(_info_map_parameters))=>(),
|
||||
Ok(Entity::InfoNode(_info_node))=>(),
|
||||
Ok(Entity::InfoNodeHint(_info_node_hint))=>(),
|
||||
Ok(Entity::InfoParticleSystem(_info_particle_system))=>(),
|
||||
Ok(Entity::InfoPlayerCounterterrorist(spawn))=>found_spawn=Some(spawn.origin),
|
||||
Ok(Entity::InfoPlayerLogo(_info_player_logo))=>(),
|
||||
Ok(Entity::InfoPlayerStart(_info_player_start))=>(),
|
||||
Ok(Entity::InfoPlayerTerrorist(spawn))=>found_spawn=Some(spawn.origin),
|
||||
Ok(Entity::InfoTarget(_info_target))=>(),
|
||||
// InfoTeleportDestination is Spawn#
|
||||
Ok(Entity::InfoTeleportDestination(_info_teleport_destination))=>(),
|
||||
Ok(Entity::Infodecal(_infodecal))=>(),
|
||||
Ok(Entity::KeyframeRope(_keyframe_rope))=>(),
|
||||
Ok(Entity::Light(_light))=>(),
|
||||
Ok(Entity::LightEnvironment(_light_environment))=>(),
|
||||
Ok(Entity::LightSpot(_light_spot))=>(),
|
||||
Ok(Entity::LogicAuto(_logic_auto))=>(),
|
||||
Ok(Entity::LogicBranch(_logic_branch))=>(),
|
||||
Ok(Entity::LogicCase(_logic_case))=>(),
|
||||
Ok(Entity::LogicCompare(_logic_compare))=>(),
|
||||
Ok(Entity::LogicMeasureMovement(_logic_measure_movement))=>(),
|
||||
Ok(Entity::LogicRelay(_logic_relay))=>(),
|
||||
Ok(Entity::LogicTimer(_logic_timer))=>(),
|
||||
Ok(Entity::MathCounter(_math_counter))=>(),
|
||||
Ok(Entity::MoveRope(_move_rope))=>(),
|
||||
Ok(Entity::PathTrack(_path_track))=>(),
|
||||
Ok(Entity::PhysBallsocket(_phys_ballsocket))=>(),
|
||||
Ok(Entity::PhysConstraint(_phys_constraint))=>(),
|
||||
Ok(Entity::PhysConstraintsystem(_phys_constraintsystem))=>(),
|
||||
Ok(Entity::PhysHinge(_phys_hinge))=>(),
|
||||
Ok(Entity::PhysKeepupright(_phys_keepupright))=>(),
|
||||
Ok(Entity::PhysLengthconstraint(_phys_lengthconstraint))=>(),
|
||||
Ok(Entity::PhysPulleyconstraint(_phys_pulleyconstraint))=>(),
|
||||
Ok(Entity::PhysRagdollconstraint(_phys_ragdollconstraint))=>(),
|
||||
Ok(Entity::PhysRagdollmagnet(_phys_ragdollmagnet))=>(),
|
||||
Ok(Entity::PhysThruster(_phys_thruster))=>(),
|
||||
Ok(Entity::PhysTorque(_phys_torque))=>(),
|
||||
Ok(Entity::PlayerSpeedmod(_player_speedmod))=>(),
|
||||
Ok(Entity::PlayerWeaponstrip(_player_weaponstrip))=>(),
|
||||
Ok(Entity::PointCamera(_point_camera))=>(),
|
||||
Ok(Entity::PointClientcommand(_point_clientcommand))=>(),
|
||||
Ok(Entity::PointDevshotCamera(_point_devshot_camera))=>(),
|
||||
Ok(Entity::PointServercommand(_point_servercommand))=>(),
|
||||
Ok(Entity::PointSpotlight(_point_spotlight))=>(),
|
||||
Ok(Entity::PointSurroundtest(_point_surroundtest))=>(),
|
||||
Ok(Entity::PointTemplate(_point_template))=>(),
|
||||
Ok(Entity::PointTesla(_point_tesla))=>(),
|
||||
Ok(Entity::PointViewcontrol(_point_viewcontrol))=>(),
|
||||
Ok(Entity::PropDoorRotating(brush))=>ent_brush_prop!(brush),
|
||||
Ok(Entity::PropDynamic(brush))=>ent_brush_prop!(brush),
|
||||
Ok(Entity::PropDynamicOverride(brush))=>ent_brush_prop!(brush),
|
||||
Ok(Entity::PropPhysics(brush))=>ent_brush_prop!(brush),
|
||||
Ok(Entity::PropPhysicsMultiplayer(brush))=>ent_brush_prop!(brush),
|
||||
Ok(Entity::PropPhysicsOverride(brush))=>ent_brush_prop!(brush),
|
||||
Ok(Entity::PropRagdoll(brush))=>ent_brush_prop!(brush),
|
||||
Ok(Entity::ShadowControl(_shadow_control))=>(),
|
||||
Ok(Entity::SkyCamera(_sky_camera))=>(),
|
||||
Ok(Entity::TriggerGravity(brush))=>ent_brush_trigger!(brush),
|
||||
Ok(Entity::TriggerHurt(brush))=>ent_brush_trigger!(brush),
|
||||
Ok(Entity::TriggerLook(brush))=>ent_brush_trigger!(brush),
|
||||
Ok(Entity::TriggerMultiple(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model.unwrap_or_default(),brush.origin,WHITE,ENTITY_TRIGGER_ATTRIBUTE),
|
||||
Ok(Entity::TriggerOnce(brush))=>ent_brush_trigger!(brush),
|
||||
Ok(Entity::TriggerProximity(brush))=>ent_brush_trigger!(brush),
|
||||
// TriggerPush is booster
|
||||
Ok(Entity::TriggerPush(brush))=>ent_brush_trigger!(brush),
|
||||
Ok(Entity::TriggerSoundscape(brush))=>ent_brush_trigger!(brush),
|
||||
// TriggerTeleport is Trigger#
|
||||
Ok(Entity::TriggerTeleport(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model.unwrap_or_default(),brush.origin,WHITE,ENTITY_TRIGGER_ATTRIBUTE),
|
||||
Ok(Entity::TriggerVphysicsMotion(brush))=>ent_brush_trigger!(brush),
|
||||
Ok(Entity::TriggerWind(brush))=>ent_brush_trigger!(brush),
|
||||
Ok(Entity::WaterLodControl(_water_lod_control))=>(),
|
||||
Ok(Entity::WeaponAk47(_weapon_ak47))=>(),
|
||||
Ok(Entity::WeaponAwp(_weapon_awp))=>(),
|
||||
Ok(Entity::WeaponDeagle(_weapon_deagle))=>(),
|
||||
Ok(Entity::WeaponElite(_weapon_elite))=>(),
|
||||
Ok(Entity::WeaponFamas(_weapon_famas))=>(),
|
||||
Ok(Entity::WeaponFiveseven(_weapon_fiveseven))=>(),
|
||||
Ok(Entity::WeaponFlashbang(_weapon_flashbang))=>(),
|
||||
Ok(Entity::WeaponG3sg1(_weapon_g3sg1))=>(),
|
||||
Ok(Entity::WeaponGlock(_weapon_glock))=>(),
|
||||
Ok(Entity::WeaponHegrenade(_weapon_hegrenade))=>(),
|
||||
Ok(Entity::WeaponKnife(_weapon_knife))=>(),
|
||||
Ok(Entity::WeaponM249(_weapon_m249))=>(),
|
||||
Ok(Entity::WeaponM3(_weapon_m3))=>(),
|
||||
Ok(Entity::WeaponM4a1(_weapon_m4a1))=>(),
|
||||
Ok(Entity::WeaponMac10(_weapon_mac10))=>(),
|
||||
Ok(Entity::WeaponP228(_weapon_p228))=>(),
|
||||
Ok(Entity::WeaponP90(_weapon_p90))=>(),
|
||||
Ok(Entity::WeaponScout(_weapon_scout))=>(),
|
||||
Ok(Entity::WeaponSg550(_weapon_sg550))=>(),
|
||||
Ok(Entity::WeaponSmokegrenade(_weapon_smokegrenade))=>(),
|
||||
Ok(Entity::WeaponTmp(_weapon_tmp))=>(),
|
||||
Ok(Entity::WeaponUmp45(_weapon_ump45))=>(),
|
||||
Ok(Entity::WeaponUsp(_weapon_usp))=>(),
|
||||
Ok(Entity::WeaponXm1014(_weapon_xm1014))=>(),
|
||||
Ok(Entity::Worldspawn(_worldspawn))=>(),
|
||||
Err(e)=>{
|
||||
println!("Bsp Entity parse error: {e}");
|
||||
},
|
||||
@ -237,9 +420,27 @@ pub fn convert<'a>(
|
||||
|
||||
// physics models
|
||||
for brush in &bsp.brushes{
|
||||
if !brush.flags.contains(vbsp::BrushFlags::SOLID){
|
||||
const RELEVANT:vbsp::BrushFlags=
|
||||
vbsp::BrushFlags::SOLID
|
||||
.union(vbsp::BrushFlags::PLAYERCLIP)
|
||||
.union(vbsp::BrushFlags::WATER)
|
||||
.union(vbsp::BrushFlags::MOVEABLE)
|
||||
.union(vbsp::BrushFlags::LADDER);
|
||||
if !brush.flags.intersects(RELEVANT){
|
||||
continue;
|
||||
}
|
||||
let is_ladder=brush.flags.contains(vbsp::BrushFlags::LADDER);
|
||||
let is_water=brush.flags.contains(vbsp::BrushFlags::WATER);
|
||||
let attributes=match (is_ladder,is_water){
|
||||
(true,false)=>ATTRIBUTE_LADDER_DEFAULT,
|
||||
(false,true)=>ATTRIBUTE_WATER_DEFAULT,
|
||||
(false,false)=>ATTRIBUTE_CONTACT_DEFAULT,
|
||||
(true,true)=>{
|
||||
// water ladder? wtf
|
||||
println!("brush is a water ladder o_o defaulting to ladder");
|
||||
ATTRIBUTE_LADDER_DEFAULT
|
||||
}
|
||||
};
|
||||
let mesh_result=crate::brush::brush_to_mesh(bsp,brush);
|
||||
match mesh_result{
|
||||
Ok(mesh)=>{
|
||||
@ -247,7 +448,7 @@ pub fn convert<'a>(
|
||||
world_meshes.push(mesh);
|
||||
world_models.push(model::Model{
|
||||
mesh:mesh_id,
|
||||
attributes:ATTRIBUTE_CONTACT_DEFAULT,
|
||||
attributes,
|
||||
transform:integer::Planar64Affine3::new(
|
||||
integer::mat3::identity(),
|
||||
integer::vec3::ZERO,
|
||||
@ -261,15 +462,12 @@ pub fn convert<'a>(
|
||||
|
||||
let mut modes_list=Vec::new();
|
||||
if let Some(spawn_point)=found_spawn{
|
||||
// create a new mesh
|
||||
let mesh_id=model::MeshId::new(world_meshes.len() as u32);
|
||||
world_meshes.push(crate::brush::unit_cube());
|
||||
// create a new model
|
||||
let model_id=model::ModelId::new(world_models.len() as u32);
|
||||
world_models.push(model::Model{
|
||||
mesh:mesh_id,
|
||||
mesh:destination_mesh_id,
|
||||
attributes:ATTRIBUTE_INTERSECT_DEFAULT,
|
||||
transform:integer::Planar64Affine3::from_translation(spawn_point),
|
||||
transform:integer::Planar64Affine3::from_translation(valve_transform(spawn_point.into())),
|
||||
color:glam::Vec4::W,
|
||||
});
|
||||
|
||||
@ -295,7 +493,7 @@ pub fn convert<'a>(
|
||||
|
||||
//partially constructed map types
|
||||
pub struct PartialMap1{
|
||||
attributes:Vec<strafesnet_common::gameplay_attributes::CollisionAttributes>,
|
||||
attributes:Vec<attr::CollisionAttributes>,
|
||||
prop_models:Vec<model::Model>,
|
||||
world_meshes:Vec<model::Mesh>,
|
||||
world_models:Vec<model::Model>,
|
||||
@ -317,7 +515,7 @@ impl PartialMap1{
|
||||
}
|
||||
}
|
||||
pub struct PartialMap2{
|
||||
attributes:Vec<strafesnet_common::gameplay_attributes::CollisionAttributes>,
|
||||
attributes:Vec<attr::CollisionAttributes>,
|
||||
prop_meshes:Vec<(model::MeshId,model::Mesh)>,
|
||||
prop_models:Vec<model::Model>,
|
||||
world_meshes:Vec<model::Mesh>,
|
||||
|
@ -529,12 +529,12 @@ impl StyleModifiers{
|
||||
|
||||
pub fn source_bhop()->Self{
|
||||
Self{
|
||||
controls_mask:Controls::all()-Controls::MoveUp-Controls::MoveDown,
|
||||
controls_mask:Controls::all(),
|
||||
controls_mask_state:Controls::all(),
|
||||
strafe:Some(StrafeSettings{
|
||||
enable:ControlsActivation::full_2d(),
|
||||
air_accel_limit:Some(Planar64::raw(150<<28)*100),
|
||||
mv:(Planar64::raw(30)*VALVE_SCALE).fix_1(),
|
||||
air_accel_limit:Some(Planar64::raw((150<<28)*100)),
|
||||
mv:Planar64::raw(30<<28),
|
||||
tick_rate:Ratio64::new(100,AbsoluteTime::ONE_SECOND.get() as u64).unwrap(),
|
||||
}),
|
||||
jump:Some(JumpSettings{
|
||||
@ -570,12 +570,12 @@ impl StyleModifiers{
|
||||
}
|
||||
pub fn source_surf()->Self{
|
||||
Self{
|
||||
controls_mask:Controls::all()-Controls::MoveUp-Controls::MoveDown,
|
||||
controls_mask:Controls::all(),
|
||||
controls_mask_state:Controls::all(),
|
||||
strafe:Some(StrafeSettings{
|
||||
enable:ControlsActivation::full_2d(),
|
||||
air_accel_limit:Some((int(150)*66*VALVE_SCALE).fix_1()),
|
||||
mv:(int(30)*VALVE_SCALE).fix_1(),
|
||||
mv:Planar64::raw(30<<28),
|
||||
tick_rate:Ratio64::new(66,AbsoluteTime::ONE_SECOND.get() as u64).unwrap(),
|
||||
}),
|
||||
jump:Some(JumpSettings{
|
||||
|
Reference in New Issue
Block a user