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10 Commits

Author SHA1 Message Date
3805921e36 beautify determinism test 2025-01-21 04:49:09 -08:00
2f276d3828 tweak determinism test to avoid panic in thread 2025-01-21 04:39:19 -08:00
a54055271c rewrite test_determinism to run all replays in parallel 2025-01-21 03:49:14 -08:00
6d77b5661e fix format enum 2025-01-21 03:07:06 -08:00
fe440249c3 move tests to physics 2025-01-21 03:07:06 -08:00
6fdccb8b32 fix run_replay 2025-01-21 03:07:06 -08:00
4db38c6496 update bot file 2025-01-21 03:07:06 -08:00
32c16778c8 test test 2025-01-21 03:07:06 -08:00
5810a55209 determinism test 2025-01-21 03:07:06 -08:00
5a2231221d headless demo
wip test
2025-01-21 03:07:06 -08:00
6 changed files with 93 additions and 114 deletions

@ -14,7 +14,6 @@ impl<T> Time<T>{
pub const MIN:Self=Self::raw(i64::MIN);
pub const MAX:Self=Self::raw(i64::MAX);
pub const ZERO:Self=Self::raw(0);
pub const EPSILON:Self=Self::raw(1);
pub const ONE_SECOND:Self=Self::raw(1_000_000_000);
pub const ONE_MILLISECOND:Self=Self::raw(1_000_000);
pub const ONE_MICROSECOND:Self=Self::raw(1_000);

@ -12,20 +12,6 @@ pub enum CrawlResult<M:MeshQuery>{
Miss(FEV<M>),
Hit(M::Face,GigaTime),
}
impl<M:MeshQuery> CrawlResult<M>{
pub fn hit(self)->Option<(M::Face,GigaTime)>{
match self{
CrawlResult::Miss(_)=>None,
CrawlResult::Hit(face,time)=>Some((face,time)),
}
}
pub fn miss(self)->Option<FEV<M>>{
match self{
CrawlResult::Miss(fev)=>Some(fev),
CrawlResult::Hit(_,_)=>None,
}
}
}
impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
where

@ -726,13 +726,19 @@ impl MinkowskiMesh<'_>{
infinity_body.acceleration=vec3::ZERO;
//crawl in from negative infinity along a tangent line to get the closest fev
// TODO: change crawl_fev args to delta time? Optional values?
infinity_fev.crawl(self,&infinity_body,Time::MIN/4,start_time).miss()
match infinity_fev.crawl(self,&infinity_body,Time::MIN/4,start_time){
crate::face_crawler::CrawlResult::Miss(fev)=>Some(fev),
crate::face_crawler::CrawlResult::Hit(_,_)=>None,
}
})
}
pub fn predict_collision_in(&self,relative_body:&Body,start_time:Time,time_limit:Time)->Option<(MinkowskiFace,GigaTime)>{
self.closest_fev_not_inside(relative_body.clone(),start_time).map_or(None,|fev|{
//continue forwards along the body parabola
fev.crawl(self,relative_body,start_time,time_limit).hit()
match fev.crawl(self,relative_body,start_time,time_limit){
crate::face_crawler::CrawlResult::Miss(_)=>None,
crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,time)),
}
})
}
pub fn predict_collision_out(&self,relative_body:&Body,start_time:Time,time_limit:Time)->Option<(MinkowskiFace,GigaTime)>{
@ -740,9 +746,10 @@ impl MinkowskiMesh<'_>{
let infinity_body=-relative_body.clone();
self.closest_fev_not_inside(infinity_body,-time_limit).map_or(None,|fev|{
//continue backwards along the body parabola
fev.crawl(self,&infinity_body,-time_limit,-start_time).hit()
//no need to test -time<time_limit because of the first step
.map(|(face,time)|(face,-time))
match fev.crawl(self,&infinity_body,-time_limit,-start_time){
crate::face_crawler::CrawlResult::Miss(_)=>None,
crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,-time)),//no need to test -time<time_limit because of the first step
}
})
}
pub fn predict_collision_face_out(&self,relative_body:&Body,start_time:Time,time_limit:Time,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,GigaTime)>{
@ -778,7 +785,10 @@ impl MinkowskiMesh<'_>{
}
fn infinity_in(&self,infinity_body:Body)->Option<(MinkowskiFace,GigaTime)>{
let infinity_fev=self.infinity_fev(-infinity_body.velocity,infinity_body.position);
infinity_fev.crawl(self,&infinity_body,Time::MIN/4,infinity_body.time).hit()
match infinity_fev.crawl(self,&infinity_body,Time::MIN/4,infinity_body.time){
crate::face_crawler::CrawlResult::Miss(_)=>None,
crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,time)),
}
}
pub fn is_point_in_mesh(&self,point:Planar64Vec3)->bool{
let infinity_body=Body::new(point,vec3::Y,vec3::ZERO,Time::ZERO);
@ -984,7 +994,7 @@ fn is_empty_volume(normals:Vec<Vector3<Fixed<3,96>>>)->bool{
for k in 0..len{
if k!=i&&k!=j{
let d=n.dot(normals[k]).is_negative();
if let &Some(comp)=&d_comp{
if let Some(comp)=&d_comp{
// This is testing if d_comp*d < 0
if comp^d{
return true;

@ -18,19 +18,19 @@ use gameplay::ModeState;
//
// When replaying a bot, use the exact physics version which it was recorded with.
//
// When validating a new bot, ignore the version and use the latest version,
// and overwrite the version in the file.
//
// Compatible physics versions should be determined
// empirically at development time via leaderboard resimulation.
// When validating a new bot, use the latest compatible physics version
// from the compatiblity matrix, since it may include bugfixes
// for things like clipping through walls with surgical precision
// i.e. without breaking bots which don't exploit the bug.
//
// Compatible physics versions should be determined empirically via leaderboard resimulation.
// Compatible physics versions should result in an identical leaderboard state,
// or the only bots which fail are ones exploiting a surgically patched bug.
#[derive(Clone,Copy,Hash,Debug,id::Id,Eq,PartialEq,Ord,PartialOrd)]
pub struct PhysicsVersion(u32);
pub const VERSION:PhysicsVersion=PhysicsVersion(1);
pub const VERSION:PhysicsVersion=PhysicsVersion(0);
const LATEST_COMPATIBLE_VERSION:[u32;1+VERSION.0 as usize]=const{
let compat=[0,1];
let compat=[0];
let mut input_version=0;
while input_version<compat.len(){
@ -71,7 +71,7 @@ pub enum InternalInstruction{
// Water,
}
#[derive(Clone,Debug)]
#[derive(Clone,Debug,Default)]
pub struct InputState{
mouse:MouseState,
next_mouse:MouseState,
@ -79,15 +79,10 @@ pub struct InputState{
}
impl InputState{
fn set_next_mouse(&mut self,next_mouse:MouseState){
// would this be correct?
// if self.next_mouse.time==next_mouse.time{
// self.next_mouse=next_mouse;
// }else{
//I like your functions magic language
self.mouse=std::mem::replace(&mut self.next_mouse,next_mouse);
//equivalently:
//(self.next_mouse,self.mouse)=(next_mouse,self.next_mouse.clone());
// }
}
fn replace_mouse(&mut self,mouse:MouseState,next_mouse:MouseState){
(self.next_mouse,self.mouse)=(next_mouse,mouse);
@ -109,15 +104,6 @@ impl InputState{
((dm*t)/dt).as_ivec2()
}
}
impl Default for InputState{
fn default()->Self{
Self{
mouse:MouseState{pos:Default::default(),time:Time::ZERO-Time::EPSILON*2},
next_mouse:MouseState{pos:Default::default(),time:Time::ZERO-Time::EPSILON},
controls:Default::default(),
}
}
}
#[derive(Clone,Debug)]
enum JumpDirection{
Exactly(Planar64Vec3),
@ -200,17 +186,17 @@ fn ground_things(walk_settings:&gameplay_style::WalkSettings,contact:&ContactCol
let normal=contact_normal(models,hitbox_mesh,contact);
let gravity=touching.base_acceleration(models,style,camera,input_state);
let control_dir=style.get_y_control_dir(camera,input_state.controls);
let target_velocity=walk_settings.get_walk_target_velocity(control_dir,normal);
let target_velocity_clipped=touching.constrain_velocity(models,hitbox_mesh,target_velocity);
(gravity,target_velocity_clipped)
let mut target_velocity=walk_settings.get_walk_target_velocity(control_dir,normal);
touching.constrain_velocity(models,hitbox_mesh,&mut target_velocity);
(gravity,target_velocity)
}
fn ladder_things(ladder_settings:&gameplay_style::LadderSettings,contact:&ContactCollision,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->(Planar64Vec3,Planar64Vec3){
let normal=contact_normal(models,hitbox_mesh,contact);
let gravity=touching.base_acceleration(models,style,camera,input_state);
let control_dir=style.get_y_control_dir(camera,input_state.controls);
let target_velocity=ladder_settings.get_ladder_target_velocity(control_dir,normal);
let target_velocity_clipped=touching.constrain_velocity(models,hitbox_mesh,target_velocity);
(gravity,target_velocity_clipped)
let mut target_velocity=ladder_settings.get_ladder_target_velocity(control_dir,normal);
touching.constrain_velocity(models,hitbox_mesh,&mut target_velocity);
(gravity,target_velocity)
}
#[derive(Default)]
@ -807,8 +793,8 @@ impl TouchingState{
//TODO: add water
a
}
fn constrain_velocity(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,velocity:Planar64Vec3)->Planar64Vec3{
let contacts:Vec<_>=self.contacts.iter().map(|contact|{
fn constrain_velocity(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,velocity:&mut Planar64Vec3){
let contacts=self.contacts.iter().map(|contact|{
let n=contact_normal(models,hitbox_mesh,contact);
crate::push_solve::Contact{
position:vec3::ZERO,
@ -816,10 +802,10 @@ impl TouchingState{
normal:n,
}
}).collect();
crate::push_solve::push_solve(&contacts,velocity)
*velocity=crate::push_solve::push_solve(&contacts,*velocity);
}
fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:Planar64Vec3)->Planar64Vec3{
let contacts:Vec<_>=self.contacts.iter().map(|contact|{
fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:&mut Planar64Vec3){
let contacts=self.contacts.iter().map(|contact|{
let n=contact_normal(models,hitbox_mesh,contact);
crate::push_solve::Contact{
position:vec3::ZERO,
@ -827,7 +813,7 @@ impl TouchingState{
normal:n,
}
}).collect();
crate::push_solve::push_solve(&contacts,acceleration)
*acceleration=crate::push_solve::push_solve(&contacts,*acceleration);
}
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,TimeInner>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,start_time:Time){
// let relative_body=crate::body::VirtualBody::relative(&Body::ZERO,body).body(time);
@ -1294,17 +1280,19 @@ fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsM
let mut culled=false;
touching.contacts.retain(|contact|{
let n=contact_normal(models,hitbox_mesh,contact);
let r=(n.dot(v)>>52).is_positive();
let r=n.dot(v).is_positive();
if r{
culled=true;
println!("set_velocity_cull contact={:?}",contact);
}
!r
});
set_velocity(body,touching,models,hitbox_mesh,v);
culled
}
fn set_velocity(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,v:Planar64Vec3){
body.velocity=touching.constrain_velocity(models,hitbox_mesh,v);;
fn set_velocity(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,mut v:Planar64Vec3){
touching.constrain_velocity(models,hitbox_mesh,&mut v);
body.velocity=v;
}
fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3)->bool{
//This is not correct but is better than what I have
@ -1314,14 +1302,16 @@ fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&Phys
let r=n.dot(a).is_positive();
if r{
culled=true;
println!("set_acceleration_cull contact={:?}",contact);
}
!r
});
set_acceleration(body,touching,models,hitbox_mesh,a);
culled
}
fn set_acceleration(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3){
body.acceleration=touching.constrain_acceleration(models,hitbox_mesh,a);
fn set_acceleration(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,mut a:Planar64Vec3){
touching.constrain_acceleration(models,hitbox_mesh,&mut a);
body.acceleration=a;
}
fn teleport(
@ -1530,7 +1520,7 @@ fn collision_start_contact(
let model_id=contact.model_id.into();
let mut allow_run_teleport_behaviour=not_spawn_at(mode,model_id);
match &attr.contacting.contact_behaviour{
Some(gameplay_attributes::ContactingBehaviour::Surf)=>(),
Some(gameplay_attributes::ContactingBehaviour::Surf)=>println!("I'm surfing!"),
Some(gameplay_attributes::ContactingBehaviour::Cling)=>println!("Unimplemented!"),
&Some(gameplay_attributes::ContactingBehaviour::Elastic(elasticity))=>{
let reflected_velocity=body.velocity+((body.velocity-incident_velocity)*Planar64::raw(elasticity as i64+1)).fix_1();
@ -1560,21 +1550,6 @@ fn collision_start_contact(
}
},
}
match &attr.general.trajectory{
Some(trajectory)=>{
match trajectory{
gameplay_attributes::SetTrajectory::AirTime(_)=>todo!(),
gameplay_attributes::SetTrajectory::Height(_)=>todo!(),
gameplay_attributes::SetTrajectory::TargetPointTime{..}=>todo!(),
gameplay_attributes::SetTrajectory::TargetPointSpeed{..}=>todo!(),
&gameplay_attributes::SetTrajectory::Velocity(velocity)=>{
move_state.cull_velocity(velocity,body,touching,models,hitbox_mesh,style,camera,input_state);
},
gameplay_attributes::SetTrajectory::DotVelocity{..}=>todo!(),
}
},
None=>(),
}
//I love making functions with 10 arguments to dodge the borrow checker
if allow_run_teleport_behaviour{
run_teleport_behaviour(model_id,attr.general.wormhole.as_ref(),mode,move_state,body,touching,run,mode_state,models,hitbox_mesh,bvh,style,camera,input_state,time);
@ -1602,6 +1577,21 @@ fn collision_start_contact(
}
}
}
match &attr.general.trajectory{
Some(trajectory)=>{
match trajectory{
gameplay_attributes::SetTrajectory::AirTime(_)=>todo!(),
gameplay_attributes::SetTrajectory::Height(_)=>todo!(),
gameplay_attributes::SetTrajectory::TargetPointTime { target_point: _, time: _ }=>todo!(),
gameplay_attributes::SetTrajectory::TargetPointSpeed { target_point: _, speed: _, trajectory_choice: _ }=>todo!(),
&gameplay_attributes::SetTrajectory::Velocity(velocity)=>{
move_state.cull_velocity(velocity,body,touching,models,hitbox_mesh,style,camera,input_state);
},
gameplay_attributes::SetTrajectory::DotVelocity { direction: _, dot: _ }=>todo!(),
}
},
None=>(),
}
//doing enum to set the acceleration when surfing
//doing input_and_body to refresh the walk state if you hit a wall while accelerating
move_state.apply_enum_and_input_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
@ -1772,19 +1762,19 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|MoveState::Fly
=>println!("ReachWalkTargetVelocity fired for non-walking MoveState"),
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>{
//velocity is already handled by advance_time
//we know that the acceleration is precisely zero because the walk target is known to be reachable
//which means that gravity can be fully cancelled
//ignore moving platforms for now
let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached);
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
// check what the target was to see if it was invalid
match target{
match &walk_state.target{
//you are not supposed to reach a walk target which is already reached!
TransientAcceleration::Reached=>println!("Invalid walk target: Reached"),
TransientAcceleration::Reachable{..}=>(),
TransientAcceleration::Reached=>unreachable!(),
TransientAcceleration::Reachable{acceleration:_,time:_}=>{
//velocity is already handled by advance_time
//we know that the acceleration is precisely zero because the walk target is known to be reachable
//which means that gravity can be fully cancelled
//ignore moving platforms for now
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
walk_state.target=TransientAcceleration::Reached;
},
//you are not supposed to reach an unreachable walk target!
TransientAcceleration::Unreachable{..}=>println!("Invalid walk target: Unreachable"),
TransientAcceleration::Unreachable{acceleration:_}=>unreachable!(),
}
}
}
@ -1843,7 +1833,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
let jump_dir=walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact);
let booster_option=data.models.contact_attr(walk_state.contact.model_id).general.booster.as_ref();
let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity,booster_option);
state.cull_velocity(data,jumped_velocity);
state.cull_velocity(&data,jumped_velocity);
}
}
b_refresh_walk_target=false;
@ -2155,23 +2145,22 @@ mod test{
Deterministic,
NonDeterministic,
}
#[allow(unused)]
#[derive(Debug)]
enum ReplayError{
enum DetErr{
Load(file::LoadError),
IO(std::io::Error),
}
impl From<file::LoadError> for ReplayError{
impl From<file::LoadError> for DetErr{
fn from(value:file::LoadError)->Self{
Self::Load(value)
}
}
impl From<std::io::Error> for ReplayError{
impl From<std::io::Error> for DetErr{
fn from(value:std::io::Error)->Self{
Self::IO(value)
}
}
fn segment_determinism(bot:strafesnet_snf::bot::Segment,physics_data:&PhysicsData)->DeterminismResult{
fn run_bot_on_map(bot:strafesnet_snf::bot::Segment,physics_data:&PhysicsData)->DeterminismResult{
// create default physics state
let mut physics_deterministic=PhysicsState::default();
// create a second physics state
@ -2180,8 +2169,6 @@ mod test{
// invent a new bot id and insert the replay
println!("simulating...");
let mut non_idle_count=0;
for (i,ins) in bot.instructions.into_iter().enumerate(){
let state_deterministic=physics_deterministic.clone();
let state_filtered=physics_filtered.clone();
@ -2189,16 +2176,14 @@ mod test{
match ins{
strafesnet_common::instruction::TimedInstruction{instruction:strafesnet_common::physics::Instruction::Idle,..}=>(),
other=>{
non_idle_count+=1;
// run
PhysicsContext::run_input_instruction(&mut physics_filtered,&physics_data,other.clone());
// check if position matches
let b0=physics_deterministic.camera_body();
let b1=physics_filtered.camera_body();
if b0.position!=b1.position{
println!("desync at instruction #{}",i);
println!("non idle instructions completed={non_idle_count}");
println!("instruction #{i}={:?}",other);
println!("desync at instruction #{}",i);
println!("deterministic state0:\n{state_deterministic:?}");
println!("filtered state0:\n{state_filtered:?}");
println!("deterministic state1:\n{:?}",physics_deterministic);
@ -2218,13 +2203,13 @@ mod test{
}
DeterminismResult::Deterministic
}
type ThreadResult=Result<Option<DeterminismResult>,file::LoadError>;
fn do_thread<'a>(s:&'a std::thread::Scope<'a,'_>,file_path:std::path::PathBuf,send:std::sync::mpsc::Sender<ThreadResult>,physics_data:&'a PhysicsData){
type LeSend=Result<Option<DeterminismResult>,file::LoadError>;
fn do_thread<'a>(s:&'a std::thread::Scope<'a,'_>,file_path:std::path::PathBuf,send:std::sync::mpsc::Sender<LeSend>,physics_data:&'a PhysicsData){
s.spawn(move ||{
let result=match file::load(file_path.as_path()){
Ok(file::LoadFormat::Bot(bot))=>{
println!("Running {:?}",file_path.file_stem());
Ok(Some(segment_determinism(bot,physics_data)))
Ok(Some(run_bot_on_map(bot,physics_data)))
},
Ok(_)=>{
println!("Provided bot file is not a bot file!");
@ -2245,8 +2230,8 @@ mod test{
))
}
#[test]
fn test_determinism()->Result<(),ReplayError>{
let thread_limit=std::thread::available_parallelism()?.get();
fn test_determinism()->Result<(),DetErr>{
let thread_limit=std::thread::available_parallelism().unwrap().get();
println!("loading map file..");
let file::LoadFormat::Map(map)=file::load("../tools/bhop_maps/5692113331.snfm")? else{
panic!("Provided map file is not a map file!");
@ -2265,7 +2250,7 @@ mod test{
// spawn threads
println!("spawning up to {thread_limit} threads...");
let mut active_thread_count=0;
while active_thread_count<thread_limit{
for _ in 0..thread_limit{
if let Some(dir_entry_result)=read_dir.next(){
if let Some(file_path)=get_file_path(dir_entry_result?)?{
active_thread_count+=1;
@ -2293,7 +2278,7 @@ mod test{
}
println!("done.");
Ok::<_,ReplayError>(thread_results)
Ok::<_,DetErr>(thread_results)
})?;
// tally results
@ -2302,14 +2287,14 @@ mod test{
deterministic:u32,
nondeterministic:u32,
invalid:u32,
error:u32,
failed:u32,
}
let Totals{deterministic,nondeterministic,invalid,error}=thread_results.into_iter().fold(Totals::default(),|mut totals,result|{
let Totals{deterministic,nondeterministic,invalid,failed}=thread_results.into_iter().fold(Totals::default(),|mut totals,result|{
match result{
Ok(Some(DeterminismResult::Deterministic))=>totals.deterministic+=1,
Ok(Some(DeterminismResult::NonDeterministic))=>totals.nondeterministic+=1,
Ok(None)=>totals.invalid+=1,
Err(_)=>totals.error+=1,
Err(_)=>totals.failed+=1,
}
totals
});
@ -2317,11 +2302,11 @@ mod test{
println!("deterministic={deterministic}");
println!("nondeterministic={nondeterministic}");
println!("invalid={invalid}");
println!("error={error}");
println!("failed={failed}");
assert!(nondeterministic==0);
assert!(invalid==0);
assert!(error==0);
assert!(failed==0);
Ok(())
}

@ -289,7 +289,7 @@ fn get_best_push_ray_and_conts<'a>(
}
}
fn get_first_touch<'a>(contacts:&'a [Contact],ray:&Ray,conts:&Conts)->Option<(Ratio<Fixed<2,64>,Fixed<2,64>>,&'a Contact)>{
fn get_first_touch<'a>(contacts:&'a Vec<Contact>,ray:&Ray,conts:&Conts)->Option<(Ratio<Fixed<2,64>,Fixed<2,64>>,&'a Contact)>{
contacts.iter()
.filter(|&contact|
!conts.iter().any(|&c|std::ptr::eq(c,contact))
@ -299,7 +299,7 @@ fn get_first_touch<'a>(contacts:&'a [Contact],ray:&Ray,conts:&Conts)->Option<(Ra
.min_by_key(|&(t,_)|t)
}
pub fn push_solve(contacts:&[Contact],point:Planar64Vec3)->Planar64Vec3{
pub fn push_solve(contacts:&Vec<Contact>,point:Planar64Vec3)->Planar64Vec3{
let (mut ray,mut conts)=get_best_push_ray_and_conts_0(point);
loop{
let (next_t,next_cont)=match get_first_touch(contacts,&ray,&conts){

@ -300,7 +300,6 @@ impl InstructionConsumer<Instruction<'_>> for Session{
std::fs::create_dir_all("replays").unwrap();
let file=std::fs::File::create(file_name).unwrap();
strafesnet_snf::bot::write_bot(std::io::BufWriter::new(file),crate::physics::VERSION.get(),replay.recording.instructions).unwrap();
println!("Finished writing bot file!");
});
},
}