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6 Commits

Author SHA1 Message Date
da8492d559 success 2024-08-19 17:50:25 -07:00
46db92acd0 tweak teleport_to_spawn 2024-08-19 16:41:23 -07:00
35076f5c17 erm what the rust 2024-08-19 16:35:14 -07:00
63395d3928 yep 2024-08-09 16:09:51 -07:00
ce47f01375 borrow check fixups 2024-08-09 15:12:51 -07:00
fb14e023df wip 2024-08-09 15:00:26 -07:00
7 changed files with 72 additions and 62 deletions

20
Cargo.lock generated

@ -1587,9 +1587,9 @@ dependencies = [
[[package]]
name = "rbx_dom_weak"
version = "2.9.0"
version = "2.7.0"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "2a6b916687c98aaea36f9c03e80906bfafab057bebee248628c8c04def807f43"
checksum = "850d0a6c8d22592b125c9a82f8654857a7aba10f061b930cc2b86438e54157f1"
dependencies = [
"rbx_types",
"serde",
@ -1607,9 +1607,9 @@ dependencies = [
[[package]]
name = "rbx_reflection"
version = "4.7.0"
version = "4.5.0"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "c1b43fe592a4ce6fe54eb215fb82735efbb516d2cc045a94e3dc0234ff293620"
checksum = "80d31f6675c27c9f60b2322feb5565f4a4389ccbb75de4e737915e9208f0831f"
dependencies = [
"rbx_types",
"serde",
@ -1618,9 +1618,9 @@ dependencies = [
[[package]]
name = "rbx_reflection_database"
version = "0.2.12+roblox-638"
version = "0.2.10+roblox-607"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "2e772bb9e1bc0ebe65d338f876d1bb1ea22e15a8f9a82e8245028010c2fea3c9"
checksum = "f4da9f73ca317c158b922b757fe02317f7d3bc31d3f9fdb4a748d48b3951b8b8"
dependencies = [
"lazy_static",
"rbx_reflection",
@ -1630,9 +1630,9 @@ dependencies = [
[[package]]
name = "rbx_types"
version = "1.10.0"
version = "1.8.0"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "d7a390c44034fa448c53bd0983dfc2d70d8d6b2f65be4f164d4bec8b6a2a2d09"
checksum = "6d0d394018a8df53fcd91e990301fe6e47b94e15067edfcb019e6238ae60e8bb"
dependencies = [
"base64",
"bitflags 1.3.2",
@ -1912,9 +1912,9 @@ dependencies = [
[[package]]
name = "strafesnet_common"
version = "0.4.1"
version = "0.4.0"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "9a2621612e675a8f804abbbbe3b60caeafe58a2422cccbe453268d6f457df4f3"
checksum = "ea4126f6fbf9aecf89c9e319290f0221d177dcaa8659b4b9e3d82acc37829f12"
dependencies = [
"arrayvec",
"bitflags 2.6.0",

@ -66,9 +66,7 @@ pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<strafesnet_common::map::Co
#[cfg(feature="snf")]
DataStructure::StrafesNET(map)=>Ok(map),
#[cfg(feature="roblox")]
DataStructure::Roblox(mut dom)=>{
dom=dom.run_scripts();
DataStructure::Roblox(dom)=>{
let mut loader=strafesnet_deferred_loader::roblox_legacy();
let (texture_loader,mesh_loader)=loader.get_inner_mut();

@ -6,6 +6,12 @@ use strafesnet_common::model::{self, ColorId, NormalId, PolygonIter, PositionId,
use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
use crate::model_graphics::{self,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex};
#[derive(Clone)]
pub struct GraphicsModelUpdate{
transform:Option<glam::Mat4>,
color:Option<glam::Vec4>,
}
struct Indices{
count:u32,
buf:wgpu::Buffer,
@ -26,6 +32,7 @@ impl Indices{
}
struct GraphicsModel{
indices:Indices,
model_buf:wgpu::Buffer,
vertex_buf:wgpu::Buffer,
bind_group:wgpu::BindGroup,
instance_count:u32,
@ -58,12 +65,12 @@ struct GraphicsCamera{
#[inline]
fn perspective_rh(fov_x_slope:f32,fov_y_slope:f32,z_near:f32,z_far:f32)->glam::Mat4{
//glam_assert!(z_near > 0.0 && z_far > 0.0);
let r=z_far/(z_near-z_far);
let r=z_far / (z_near-z_far);
glam::Mat4::from_cols(
glam::Vec4::new(1.0/fov_x_slope,0.0,0.0,0.0),
glam::Vec4::new(0.0,1.0/fov_y_slope,0.0,0.0),
glam::Vec4::new(0.0,0.0,r,-1.0),
glam::Vec4::new(0.0,0.0,r*z_near,0.0),
glam::Vec4::new(0.0,0.0,r * z_near,0.0),
)
}
impl GraphicsCamera{
@ -72,10 +79,10 @@ impl GraphicsCamera{
}
pub fn world(&self,pos:glam::Vec3,angles:glam::Vec2)->glam::Mat4{
//f32 good enough for view matrix
glam::Mat4::from_translation(pos)*glam::Mat4::from_euler(glam::EulerRot::YXZ,angles.x,angles.y,0f32)
glam::Mat4::from_translation(pos) * glam::Mat4::from_euler(glam::EulerRot::YXZ,angles.x,angles.y,0f32)
}
pub fn to_uniform_data(&self,pos:glam::Vec3,angles:glam::Vec2)->[f32;16*4]{
pub fn to_uniform_data(&self,(pos,angles):(glam::Vec3,glam::Vec2))->[f32; 16 * 4]{
let proj=self.proj();
let proj_inv=proj.inverse();
let view_inv=self.world(pos,angles);
@ -98,12 +105,6 @@ impl std::default::Default for GraphicsCamera{
}
}
pub struct FrameState{
pub body:crate::physics::Body,
pub camera:crate::physics::PhysicsCamera,
pub time:integer::Time,
}
pub struct GraphicsState{
pipelines:GraphicsPipelines,
bind_groups:GraphicsBindGroups,
@ -506,6 +507,7 @@ impl GraphicsState{
model_graphics::Indices::U16(indices)=>Indices::new(device,indices,wgpu::IndexFormat::Uint16),
},
bind_group,
model_buf,
});
}
}
@ -814,7 +816,7 @@ impl GraphicsState{
});
let camera=GraphicsCamera::default();
let camera_uniforms=camera.to_uniform_data(glam::Vec3::ZERO,glam::Vec2::ZERO);
let camera_uniforms=camera.to_uniform_data(crate::physics::PhysicsOutputState::default().extrapolate(strafesnet_common::mouse::MouseState::default()));
let camera_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
label:Some("Camera"),
contents:bytemuck::cast_slice(&camera_uniforms),
@ -882,17 +884,16 @@ impl GraphicsState{
view:&wgpu::TextureView,
device:&wgpu::Device,
queue:&wgpu::Queue,
frame_state:FrameState,
physics_output:crate::physics::PhysicsOutputState,
predicted_time:integer::Time,
mouse_pos:glam::IVec2,
){
//TODO:use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input
let mut encoder=device.create_command_encoder(&wgpu::CommandEncoderDescriptor{label:None});
// update rotation
let camera_uniforms=self.camera.to_uniform_data(
frame_state.body.extrapolated_position(frame_state.time).into(),
frame_state.camera.simulate_move_angles(glam::IVec2::ZERO)
);
let camera_uniforms=self.camera.to_uniform_data(physics_output.extrapolate(strafesnet_common::mouse::MouseState{pos:mouse_pos,time:predicted_time}));
self.staging_belt
.write_buffer(
&mut encoder,

@ -1,5 +1,7 @@
use strafesnet_common::integer;
pub enum Instruction{
Render(crate::graphics::FrameState),
Render(crate::physics::PhysicsOutputState,integer::Time,glam::IVec2),
//UpdateModel(crate::graphics::GraphicsModelUpdate),
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
ChangeMap(strafesnet_common::map::CompleteMap),
@ -15,12 +17,12 @@ WorkerDescription{
//up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order
pub fn new<'a>(
mut graphics:crate::graphics::GraphicsState,
mut config:wgpu::SurfaceConfiguration,
surface:wgpu::Surface<'a>,
device:wgpu::Device,
queue:wgpu::Queue,
)->crate::compat_worker::INWorker<'a,Instruction>{
mut graphics:crate::graphics::GraphicsState,
mut config:wgpu::SurfaceConfiguration,
surface:wgpu::Surface<'a>,
device:wgpu::Device,
queue:wgpu::Queue,
)->crate::compat_worker::INWorker<'a,Instruction>{
let mut resize=None;
crate::compat_worker::INWorker::new(move |ins:Instruction|{
match ins{
@ -31,16 +33,18 @@ pub fn new<'a>(
Instruction::Resize(size,user_settings)=>{
resize=Some((size,user_settings));
}
Instruction::Render(frame_state)=>{
if let Some((size,user_settings))=resize.take(){
Instruction::Render(physics_output,predicted_time,mouse_pos)=>{
if let Some((size,user_settings))=&resize{
println!("Resizing to {:?}",size);
let t0=std::time::Instant::now();
config.width=size.width.max(1);
config.height=size.height.max(1);
surface.configure(&device,&config);
graphics.resize(&device,&config,&user_settings);
graphics.resize(&device,&config,user_settings);
println!("Resize took {:?}",t0.elapsed());
}
//clear every time w/e
resize=None;
//this has to go deeper somehow
let frame=match surface.get_current_texture(){
Ok(frame)=>frame,
@ -56,7 +60,7 @@ pub fn new<'a>(
..wgpu::TextureViewDescriptor::default()
});
graphics.render(&view,&device,&queue,frame_state);
graphics.render(&view,&device,&queue,physics_output,predicted_time,mouse_pos);
frame.present();
}

@ -462,7 +462,7 @@ pub struct TransformedMesh<'a>{
transform:&'a PhysicsMeshTransform,
}
impl TransformedMesh<'_>{
pub const fn new<'a>(
pub fn new<'a>(
view:PhysicsMeshView<'a>,
transform:&'a PhysicsMeshTransform,
)->TransformedMesh<'a>{

@ -419,7 +419,7 @@ impl HitboxMesh{
}
}
#[inline]
const fn transformed_mesh(&self)->TransformedMesh{
fn transformed_mesh(&self)->TransformedMesh{
TransformedMesh::new(self.mesh.complete_mesh_view(),&self.transform)
}
}
@ -613,6 +613,19 @@ impl MoveState{
}
}
#[derive(Clone,Default)]
pub struct PhysicsOutputState{
body:Body,
camera:PhysicsCamera,
camera_offset:Planar64Vec3,
mouse_pos:glam::IVec2,
}
impl PhysicsOutputState{
pub fn extrapolate(&self,mouse:MouseState)->(glam::Vec3,glam::Vec2){
((self.body.extrapolated_position(mouse.time)+self.camera_offset).into(),self.camera.simulate_move_angles(mouse.pos-self.mouse_pos))
}
}
#[derive(Clone,Hash,Eq,PartialEq)]
enum PhysicsCollisionAttributes{
Contact(gameplay_attributes::ContactAttributes),
@ -909,7 +922,7 @@ impl VirtualBody<'_>{
pub struct PhysicsState{
time:Time,
body:Body,
_world:WorldState,//currently there is only one state the world can be in
world:WorldState,//currently there is only one state the world can be in
touching:TouchingState,
//camera must exist in state because wormholes modify the camera, also camera punch
camera:PhysicsCamera,
@ -946,7 +959,7 @@ impl Default for PhysicsState{
move_state:MoveState::Air,
camera:PhysicsCamera::default(),
input_state:InputState::default(),
_world:WorldState{},
world:WorldState{},
mode_state:ModeState::default(),
run:run::Run::new(),
}
@ -1034,15 +1047,14 @@ impl instruction::InstructionEmitter<PhysicsInternalInstruction> for PhysicsCont
}
}
impl PhysicsContext{
pub fn camera_body(&self)->Body{
Body{
position:self.state.body.position+self.state.style.camera_offset,
..self.state.body
pub const fn output(&self)->PhysicsOutputState{
PhysicsOutputState{
body:self.state.body,
camera:self.state.camera,
camera_offset:self.state.style.camera_offset,
mouse_pos:self.state.input_state.mouse.pos,
}
}
pub const fn camera(&self)->PhysicsCamera{
self.state.camera
}
pub const fn get_next_mouse(&self)->&MouseState{
self.state.input_state.get_next_mouse()
}
@ -1472,9 +1484,9 @@ fn run_teleport_behaviour(
match stage_element.behaviour(){
gameplay_modes::StageElementBehaviour::SpawnAt=>(),
gameplay_modes::StageElementBehaviour::Trigger
|gameplay_modes::StageElementBehaviour::Teleport=>if let Some(mode_state_stage)=mode.get_stage(mode_state.get_stage_id()){
|gameplay_modes::StageElementBehaviour::Teleport=>{
//I guess this is correct behaviour when trying to teleport to a non-existent spawn but it's still weird
let _=teleport_to_spawn(mode_state_stage,move_state,body,touching,run,mode_state,mode,models,hitbox_mesh,bvh,style,camera,input_state,time);
let _=teleport_to_spawn(stage,move_state,body,touching,run,mode_state,mode,models,hitbox_mesh,bvh,style,camera,input_state,time);
return;
},
gameplay_modes::StageElementBehaviour::Platform=>(),
@ -1884,7 +1896,6 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
if b_refresh_walk_target{
state.apply_input_and_body(data);
state.cull_velocity(data,state.body.velocity);
//also check if accelerating away from surface
}
}

@ -180,12 +180,8 @@ impl MouseInterpolator{
self.empty_queue();
}
}
pub fn get_frame_state(&self,time:Time)->crate::graphics::FrameState{
crate::graphics::FrameState{
body:self.physics.camera_body(),
camera:self.physics.camera(),
time:self.timer.time(time),
}
pub fn get_render_stuff(&self,time:Time)->(crate::physics::PhysicsOutputState,Time,glam::IVec2){
(self.physics.output(),self.timer.time(time),self.physics.get_next_mouse().pos)
}
pub fn change_map(&mut self,time:Time,map:&strafesnet_common::map::CompleteMap){
//dump any pending interpolation state
@ -225,8 +221,8 @@ pub fn new<'a>(
interpolator.handle_instruction(&ins);
match ins.instruction{
Instruction::Render=>{
let frame_state=interpolator.get_frame_state(ins.time);
graphics_worker.send(crate::graphics_worker::Instruction::Render(frame_state)).unwrap();
let (physics_output,time,mouse_pos)=interpolator.get_render_stuff(ins.time);
graphics_worker.send(crate::graphics_worker::Instruction::Render(physics_output,time,mouse_pos)).unwrap();
},
Instruction::Resize(size)=>{
graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,interpolator.user_settings().clone())).unwrap();