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Author | SHA1 | Date | |
---|---|---|---|
fb3869b64e | |||
f8583702be | |||
275373d9bc | |||
48e68d76a4 | |||
66d4f100c6 | |||
86d6f7c6a7 | |||
3c78d9c94c | |||
e8da9d2a72 | |||
2f422e97dd | |||
eb004cbb21 | |||
e944e7d91a |
@ -1,6 +1,2 @@
|
||||
[registries.strafesnet]
|
||||
index = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
|
||||
|
||||
[target.x86_64-unknown-linux-gnu]
|
||||
linker = "clang"
|
||||
rustflags = ["-C", "link-arg=-fuse-ld=/usr/bin/mold"]
|
||||
index = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
|
61
Cargo.lock
generated
61
Cargo.lock
generated
@ -67,6 +67,12 @@ version = "0.2.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "fc7eb209b1518d6bb87b283c20095f5228ecda460da70b44f0802523dea6da04"
|
||||
|
||||
[[package]]
|
||||
name = "android-tzdata"
|
||||
version = "0.1.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e999941b234f3131b00bc13c22d06e8c5ff726d1b6318ac7eb276997bbb4fef0"
|
||||
|
||||
[[package]]
|
||||
name = "android_system_properties"
|
||||
version = "0.1.5"
|
||||
@ -361,6 +367,20 @@ dependencies = [
|
||||
"num-traits",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "chrono"
|
||||
version = "0.4.39"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "7e36cc9d416881d2e24f9a963be5fb1cd90966419ac844274161d10488b3e825"
|
||||
dependencies = [
|
||||
"android-tzdata",
|
||||
"iana-time-zone",
|
||||
"js-sys",
|
||||
"num-traits",
|
||||
"wasm-bindgen",
|
||||
"windows-targets 0.52.6",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "codespan-reporting"
|
||||
version = "0.11.1"
|
||||
@ -781,6 +801,29 @@ version = "0.2.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "dfa686283ad6dd069f105e5ab091b04c62850d3e4cf5d67debad1933f55023df"
|
||||
|
||||
[[package]]
|
||||
name = "iana-time-zone"
|
||||
version = "0.1.61"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "235e081f3925a06703c2d0117ea8b91f042756fd6e7a6e5d901e8ca1a996b220"
|
||||
dependencies = [
|
||||
"android_system_properties",
|
||||
"core-foundation-sys",
|
||||
"iana-time-zone-haiku",
|
||||
"js-sys",
|
||||
"wasm-bindgen",
|
||||
"windows-core 0.52.0",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "iana-time-zone-haiku"
|
||||
version = "0.1.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "f31827a206f56af32e590ba56d5d2d085f558508192593743f16b2306495269f"
|
||||
dependencies = [
|
||||
"cc",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "icu_collections"
|
||||
version = "1.5.0"
|
||||
@ -2228,8 +2271,8 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
|
||||
name = "strafe-client"
|
||||
version = "0.10.5"
|
||||
dependencies = [
|
||||
"arrayvec",
|
||||
"bytemuck",
|
||||
"chrono",
|
||||
"configparser",
|
||||
"ddsfile",
|
||||
"glam",
|
||||
@ -2241,6 +2284,9 @@ dependencies = [
|
||||
"strafesnet_deferred_loader",
|
||||
"strafesnet_rbx_loader",
|
||||
"strafesnet_snf",
|
||||
"wasm-bindgen",
|
||||
"wasm-bindgen-futures",
|
||||
"web-sys",
|
||||
"wgpu",
|
||||
"winit",
|
||||
]
|
||||
@ -2892,7 +2938,7 @@ dependencies = [
|
||||
"web-sys",
|
||||
"wgpu-types",
|
||||
"windows",
|
||||
"windows-core",
|
||||
"windows-core 0.58.0",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@ -2921,7 +2967,16 @@ version = "0.58.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "dd04d41d93c4992d421894c18c8b43496aa748dd4c081bac0dc93eb0489272b6"
|
||||
dependencies = [
|
||||
"windows-core",
|
||||
"windows-core 0.58.0",
|
||||
"windows-targets 0.52.6",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-core"
|
||||
version = "0.52.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "33ab640c8d7e35bf8ba19b884ba838ceb4fba93a4e8c65a9059d08afcfc683d9"
|
||||
dependencies = [
|
||||
"windows-targets 0.52.6",
|
||||
]
|
||||
|
||||
|
@ -18,8 +18,13 @@ bitflags::bitflags!{
|
||||
const Use=1<<14;//Interact with object
|
||||
const PrimaryAction=1<<15;//LBM/Shoot/Melee
|
||||
const SecondaryAction=1<<16;//RMB/ADS/Block
|
||||
|
||||
const WASD=Self::MoveForward.union(Self::MoveLeft).union(Self::MoveBackward).union(Self::MoveRight).bits();
|
||||
const WASDQE=Self::MoveForward.union(Self::MoveLeft).union(Self::MoveBackward).union(Self::MoveRight).union(Self::MoveUp).union(Self::MoveDown).bits();
|
||||
}
|
||||
}
|
||||
impl Controls{
|
||||
pub const fn wasd()->Self{
|
||||
Self::MoveForward.union(Self::MoveLeft).union(Self::MoveBackward).union(Self::MoveRight)
|
||||
}
|
||||
pub const fn wasdqe()->Self{
|
||||
Self::MoveForward.union(Self::MoveLeft).union(Self::MoveBackward).union(Self::MoveRight).union(Self::MoveUp).union(Self::MoveDown)
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
use crate::model;
|
||||
use crate::integer::{AbsoluteTime,Planar64,Planar64Vec3};
|
||||
use crate::integer::{Time,Planar64,Planar64Vec3};
|
||||
|
||||
//you have this effect while in contact
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
@ -31,7 +31,7 @@ pub enum Booster{
|
||||
//Affine(crate::integer::Planar64Affine3),//capable of SetVelocity,DotVelocity,normal booster,bouncy part,redirect velocity, and much more
|
||||
Velocity(Planar64Vec3),//straight up boost velocity adds to your current velocity
|
||||
Energy{direction:Planar64Vec3,energy:Planar64},//increase energy in direction
|
||||
AirTime(AbsoluteTime),//increase airtime, invariant across mass and gravity changes
|
||||
AirTime(Time),//increase airtime, invariant across mass and gravity changes
|
||||
Height(Planar64),//increase height, invariant across mass and gravity changes
|
||||
}
|
||||
impl Booster{
|
||||
@ -57,13 +57,13 @@ pub enum TrajectoryChoice{
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub enum SetTrajectory{
|
||||
//Speed-type SetTrajectory
|
||||
AirTime(AbsoluteTime),//air time (relative to gravity direction) is invariant across mass and gravity changes
|
||||
AirTime(Time),//air time (relative to gravity direction) is invariant across mass and gravity changes
|
||||
Height(Planar64),//boost height (relative to gravity direction) is invariant across mass and gravity changes
|
||||
DotVelocity{direction:Planar64Vec3,dot:Planar64},//set your velocity in a specific direction without touching other directions
|
||||
//Velocity-type SetTrajectory
|
||||
TargetPointTime{//launch on a trajectory that will land at a target point in a set amount of time
|
||||
target_point:Planar64Vec3,
|
||||
time:AbsoluteTime,//short time = fast and direct, long time = launch high in the air, negative time = wrong way
|
||||
time:Time,//short time = fast and direct, long time = launch high in the air, negative time = wrong way
|
||||
},
|
||||
TargetPointSpeed{//launch at a fixed speed and land at a target point
|
||||
target_point:Planar64Vec3,
|
||||
|
@ -110,7 +110,6 @@ impl Stage{
|
||||
pub fn into_inner(self)->(HashMap<CheckpointId,ModelId>,HashSet<ModelId>){
|
||||
(self.ordered_checkpoints,self.unordered_checkpoints)
|
||||
}
|
||||
/// Returns true if the stage has no checkpoints.
|
||||
#[inline]
|
||||
pub const fn is_empty(&self)->bool{
|
||||
self.is_complete(0,0)
|
||||
|
@ -1,8 +1,7 @@
|
||||
const VALVE_SCALE:Planar64=Planar64::raw(1<<28);// 1/16
|
||||
|
||||
use crate::integer::{int,vec3::int as int3,AbsoluteTime,Ratio64,Planar64,Planar64Vec3};
|
||||
use crate::integer::{int,vec3::int as int3,Time,Ratio64,Planar64,Planar64Vec3};
|
||||
use crate::controls_bitflag::Controls;
|
||||
use crate::physics::Time as PhysicsTime;
|
||||
|
||||
#[derive(Clone,Debug)]
|
||||
pub struct StyleModifiers{
|
||||
@ -49,7 +48,7 @@ pub enum JumpCalculation{
|
||||
|
||||
#[derive(Clone,Debug)]
|
||||
pub enum JumpImpulse{
|
||||
Time(AbsoluteTime),//jump time is invariant across mass and gravity changes
|
||||
Time(Time),//jump time is invariant across mass and gravity changes
|
||||
Height(Planar64),//jump height is invariant across mass and gravity changes
|
||||
Linear(Planar64),//jump velocity is invariant across mass and gravity changes
|
||||
Energy(Planar64),// :)
|
||||
@ -200,8 +199,8 @@ impl ControlsActivation{
|
||||
}
|
||||
pub const fn full_3d()->Self{
|
||||
Self{
|
||||
controls_mask:Controls::WASDQE,
|
||||
controls_intersects:Controls::WASDQE,
|
||||
controls_mask:Controls::wasdqe(),
|
||||
controls_intersects:Controls::wasdqe(),
|
||||
controls_contains:Controls::empty(),
|
||||
}
|
||||
}
|
||||
@ -209,8 +208,8 @@ impl ControlsActivation{
|
||||
//Normal
|
||||
pub const fn full_2d()->Self{
|
||||
Self{
|
||||
controls_mask:Controls::WASD,
|
||||
controls_intersects:Controls::WASD,
|
||||
controls_mask:Controls::wasd(),
|
||||
controls_intersects:Controls::wasd(),
|
||||
controls_contains:Controls::empty(),
|
||||
}
|
||||
}
|
||||
@ -273,8 +272,8 @@ impl StrafeSettings{
|
||||
false=>None,
|
||||
}
|
||||
}
|
||||
pub fn next_tick(&self,time:PhysicsTime)->PhysicsTime{
|
||||
PhysicsTime::from_nanos(self.tick_rate.rhs_div_int(self.tick_rate.mul_int(time.nanos())+1))
|
||||
pub fn next_tick(&self,time:Time)->Time{
|
||||
Time::from_nanos(self.tick_rate.rhs_div_int(self.tick_rate.mul_int(time.nanos())+1))
|
||||
}
|
||||
pub const fn activates(&self,controls:Controls)->bool{
|
||||
self.enable.activates(controls)
|
||||
@ -436,7 +435,7 @@ impl StyleModifiers{
|
||||
enable:ControlsActivation::full_2d(),
|
||||
air_accel_limit:None,
|
||||
mv:int(3),
|
||||
tick_rate:Ratio64::new(64,AbsoluteTime::ONE_SECOND.get() as u64).unwrap(),
|
||||
tick_rate:Ratio64::new(64,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
}),
|
||||
jump:Some(JumpSettings{
|
||||
impulse:JumpImpulse::Energy(int(512)),
|
||||
@ -478,10 +477,10 @@ impl StyleModifiers{
|
||||
enable:ControlsActivation::full_2d(),
|
||||
air_accel_limit:None,
|
||||
mv:int(27)/10,
|
||||
tick_rate:Ratio64::new(100,AbsoluteTime::ONE_SECOND.get() as u64).unwrap(),
|
||||
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
}),
|
||||
jump:Some(JumpSettings{
|
||||
impulse:JumpImpulse::Time(AbsoluteTime::from_micros(715_588)),
|
||||
impulse:JumpImpulse::Time(Time::from_micros(715_588)),
|
||||
calculation:JumpCalculation::Max,
|
||||
limit_minimum:true,
|
||||
}),
|
||||
@ -535,7 +534,7 @@ impl StyleModifiers{
|
||||
enable:ControlsActivation::full_2d(),
|
||||
air_accel_limit:Some(Planar64::raw(150<<28)*100),
|
||||
mv:(Planar64::raw(30)*VALVE_SCALE).fix_1(),
|
||||
tick_rate:Ratio64::new(100,AbsoluteTime::ONE_SECOND.get() as u64).unwrap(),
|
||||
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
}),
|
||||
jump:Some(JumpSettings{
|
||||
impulse:JumpImpulse::Height((int(52)*VALVE_SCALE).fix_1()),
|
||||
@ -576,7 +575,7 @@ impl StyleModifiers{
|
||||
enable:ControlsActivation::full_2d(),
|
||||
air_accel_limit:Some((int(150)*66*VALVE_SCALE).fix_1()),
|
||||
mv:(int(30)*VALVE_SCALE).fix_1(),
|
||||
tick_rate:Ratio64::new(66,AbsoluteTime::ONE_SECOND.get() as u64).unwrap(),
|
||||
tick_rate:Ratio64::new(66,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
}),
|
||||
jump:Some(JumpSettings{
|
||||
impulse:JumpImpulse::Height((int(52)*VALVE_SCALE).fix_1()),
|
||||
|
@ -1,57 +1,35 @@
|
||||
use crate::integer::Time;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct TimedInstruction<I,T>{
|
||||
pub time:Time<T>,
|
||||
pub struct TimedInstruction<I>{
|
||||
pub time:Time,
|
||||
pub instruction:I,
|
||||
}
|
||||
|
||||
/// Ensure all emitted instructions are processed before consuming external instructions
|
||||
pub trait InstructionEmitter<I>{
|
||||
type TimeInner;
|
||||
fn next_instruction(&self,time_limit:Time<Self::TimeInner>)->Option<TimedInstruction<I,Self::TimeInner>>;
|
||||
fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<I>>;
|
||||
}
|
||||
/// Apply an atomic state update
|
||||
pub trait InstructionConsumer<I>{
|
||||
type TimeInner;
|
||||
fn process_instruction(&mut self,instruction:TimedInstruction<I,Self::TimeInner>);
|
||||
fn process_instruction(&mut self, instruction:TimedInstruction<I>);
|
||||
}
|
||||
/// If the object produces its own instructions, allow exhaustively feeding them back in
|
||||
pub trait InstructionFeedback<I,T>:InstructionEmitter<I,TimeInner=T>+InstructionConsumer<I,TimeInner=T>
|
||||
where
|
||||
Time<T>:Copy,
|
||||
{
|
||||
fn process_exhaustive(&mut self,time_limit:Time<T>){
|
||||
while let Some(instruction)=self.next_instruction(time_limit){
|
||||
self.process_instruction(instruction);
|
||||
}
|
||||
}
|
||||
}
|
||||
impl<I,T,X> InstructionFeedback<I,T> for X
|
||||
where
|
||||
Time<T>:Copy,
|
||||
X:InstructionEmitter<I,TimeInner=T>+InstructionConsumer<I,TimeInner=T>,
|
||||
{}
|
||||
|
||||
//PROPER PRIVATE FIELDS!!!
|
||||
pub struct InstructionCollector<I,T>{
|
||||
time:Time<T>,
|
||||
pub struct InstructionCollector<I>{
|
||||
time:Time,
|
||||
instruction:Option<I>,
|
||||
}
|
||||
impl<I,T> InstructionCollector<I,T>
|
||||
where Time<T>:Copy+PartialOrd,
|
||||
{
|
||||
pub const fn new(time:Time<T>)->Self{
|
||||
impl<I> InstructionCollector<I>{
|
||||
pub const fn new(time:Time)->Self{
|
||||
Self{
|
||||
time,
|
||||
instruction:None
|
||||
}
|
||||
}
|
||||
#[inline]
|
||||
pub const fn time(&self)->Time<T>{
|
||||
pub const fn time(&self)->Time{
|
||||
self.time
|
||||
}
|
||||
pub fn collect(&mut self,instruction:Option<TimedInstruction<I,T>>){
|
||||
pub fn collect(&mut self,instruction:Option<TimedInstruction<I>>){
|
||||
match instruction{
|
||||
Some(unwrap_instruction)=>{
|
||||
if unwrap_instruction.time<self.time {
|
||||
@ -62,7 +40,7 @@ impl<I,T> InstructionCollector<I,T>
|
||||
None=>(),
|
||||
}
|
||||
}
|
||||
pub fn instruction(self)->Option<TimedInstruction<I,T>>{
|
||||
pub fn instruction(self)->Option<TimedInstruction<I>>{
|
||||
//STEAL INSTRUCTION AND DESTROY INSTRUCTIONCOLLECTOR
|
||||
match self.instruction{
|
||||
Some(instruction)=>Some(TimedInstruction{
|
||||
|
@ -2,25 +2,19 @@ pub use fixed_wide::fixed::{Fixed,Fix};
|
||||
pub use ratio_ops::ratio::{Ratio,Divide};
|
||||
|
||||
//integer units
|
||||
|
||||
/// specific example of a "default" time type
|
||||
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
|
||||
pub enum TimeInner{}
|
||||
pub type AbsoluteTime=Time<TimeInner>;
|
||||
|
||||
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
|
||||
pub struct Time<T>(i64,core::marker::PhantomData<T>);
|
||||
impl<T> Time<T>{
|
||||
pub const MIN:Self=Self::raw(i64::MIN);
|
||||
pub const MAX:Self=Self::raw(i64::MAX);
|
||||
pub const ZERO:Self=Self::raw(0);
|
||||
pub const ONE_SECOND:Self=Self::raw(1_000_000_000);
|
||||
pub const ONE_MILLISECOND:Self=Self::raw(1_000_000);
|
||||
pub const ONE_MICROSECOND:Self=Self::raw(1_000);
|
||||
pub const ONE_NANOSECOND:Self=Self::raw(1);
|
||||
pub struct Time(i64);
|
||||
impl Time{
|
||||
pub const MIN:Self=Self(i64::MIN);
|
||||
pub const MAX:Self=Self(i64::MAX);
|
||||
pub const ZERO:Self=Self(0);
|
||||
pub const ONE_SECOND:Self=Self(1_000_000_000);
|
||||
pub const ONE_MILLISECOND:Self=Self(1_000_000);
|
||||
pub const ONE_MICROSECOND:Self=Self(1_000);
|
||||
pub const ONE_NANOSECOND:Self=Self(1);
|
||||
#[inline]
|
||||
pub const fn raw(num:i64)->Self{
|
||||
Self(num,core::marker::PhantomData)
|
||||
Self(num)
|
||||
}
|
||||
#[inline]
|
||||
pub const fn get(self)->i64{
|
||||
@ -28,19 +22,19 @@ impl<T> Time<T>{
|
||||
}
|
||||
#[inline]
|
||||
pub const fn from_secs(num:i64)->Self{
|
||||
Self::raw(Self::ONE_SECOND.0*num)
|
||||
Self(Self::ONE_SECOND.0*num)
|
||||
}
|
||||
#[inline]
|
||||
pub const fn from_millis(num:i64)->Self{
|
||||
Self::raw(Self::ONE_MILLISECOND.0*num)
|
||||
Self(Self::ONE_MILLISECOND.0*num)
|
||||
}
|
||||
#[inline]
|
||||
pub const fn from_micros(num:i64)->Self{
|
||||
Self::raw(Self::ONE_MICROSECOND.0*num)
|
||||
Self(Self::ONE_MICROSECOND.0*num)
|
||||
}
|
||||
#[inline]
|
||||
pub const fn from_nanos(num:i64)->Self{
|
||||
Self::raw(Self::ONE_NANOSECOND.0*num)
|
||||
Self(Self::ONE_NANOSECOND.0*num)
|
||||
}
|
||||
//should I have checked subtraction? force all time variables to be positive?
|
||||
#[inline]
|
||||
@ -51,18 +45,14 @@ impl<T> Time<T>{
|
||||
pub const fn to_ratio(self)->Ratio<Planar64,Planar64>{
|
||||
Ratio::new(Planar64::raw(self.0),Planar64::raw(1_000_000_000))
|
||||
}
|
||||
#[inline]
|
||||
pub const fn coerce<U>(self)->Time<U>{
|
||||
Time::raw(self.0)
|
||||
}
|
||||
}
|
||||
impl<T> From<Planar64> for Time<T>{
|
||||
impl From<Planar64> for Time{
|
||||
#[inline]
|
||||
fn from(value:Planar64)->Self{
|
||||
Self::raw((value*Planar64::raw(1_000_000_000)).fix_1().to_raw())
|
||||
Time((value*Planar64::raw(1_000_000_000)).fix_1().to_raw())
|
||||
}
|
||||
}
|
||||
impl<T,Num,Den,N1,T1> From<Ratio<Num,Den>> for Time<T>
|
||||
impl<Num,Den,N1,T1> From<Ratio<Num,Den>> for Time
|
||||
where
|
||||
Num:core::ops::Mul<Planar64,Output=N1>,
|
||||
N1:Divide<Den,Output=T1>,
|
||||
@ -70,34 +60,34 @@ impl<T,Num,Den,N1,T1> From<Ratio<Num,Den>> for Time<T>
|
||||
{
|
||||
#[inline]
|
||||
fn from(value:Ratio<Num,Den>)->Self{
|
||||
Self::raw((value*Planar64::raw(1_000_000_000)).divide().fix().to_raw())
|
||||
Time((value*Planar64::raw(1_000_000_000)).divide().fix().to_raw())
|
||||
}
|
||||
}
|
||||
impl<T> std::fmt::Display for Time<T>{
|
||||
impl std::fmt::Display for Time{
|
||||
#[inline]
|
||||
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
|
||||
write!(f,"{}s+{:09}ns",self.0/Self::ONE_SECOND.0,self.0%Self::ONE_SECOND.0)
|
||||
}
|
||||
}
|
||||
impl<T> std::default::Default for Time<T>{
|
||||
impl std::default::Default for Time{
|
||||
fn default()->Self{
|
||||
Self::raw(0)
|
||||
Self(0)
|
||||
}
|
||||
}
|
||||
impl<T> std::ops::Neg for Time<T>{
|
||||
type Output=Self;
|
||||
impl std::ops::Neg for Time{
|
||||
type Output=Time;
|
||||
#[inline]
|
||||
fn neg(self)->Self::Output {
|
||||
Self::raw(-self.0)
|
||||
Time(-self.0)
|
||||
}
|
||||
}
|
||||
macro_rules! impl_time_additive_operator {
|
||||
($trait:ty, $method:ident) => {
|
||||
impl<T> $trait for Time<T>{
|
||||
type Output=Self;
|
||||
impl $trait for Time{
|
||||
type Output=Time;
|
||||
#[inline]
|
||||
fn $method(self,rhs:Self)->Self::Output {
|
||||
Self::raw(self.0.$method(rhs.0))
|
||||
Time(self.0.$method(rhs.0))
|
||||
}
|
||||
}
|
||||
};
|
||||
@ -107,7 +97,7 @@ impl_time_additive_operator!(core::ops::Sub,sub);
|
||||
impl_time_additive_operator!(core::ops::Rem,rem);
|
||||
macro_rules! impl_time_additive_assign_operator {
|
||||
($trait:ty, $method:ident) => {
|
||||
impl<T> $trait for Time<T>{
|
||||
impl $trait for Time{
|
||||
#[inline]
|
||||
fn $method(&mut self,rhs:Self){
|
||||
self.0.$method(rhs.0)
|
||||
@ -118,58 +108,53 @@ macro_rules! impl_time_additive_assign_operator {
|
||||
impl_time_additive_assign_operator!(core::ops::AddAssign,add_assign);
|
||||
impl_time_additive_assign_operator!(core::ops::SubAssign,sub_assign);
|
||||
impl_time_additive_assign_operator!(core::ops::RemAssign,rem_assign);
|
||||
impl<T> std::ops::Mul for Time<T>{
|
||||
impl std::ops::Mul for Time{
|
||||
type Output=Ratio<fixed_wide::fixed::Fixed<2,64>,fixed_wide::fixed::Fixed<2,64>>;
|
||||
#[inline]
|
||||
fn mul(self,rhs:Self)->Self::Output{
|
||||
Ratio::new(Fixed::raw(self.0)*Fixed::raw(rhs.0),Fixed::raw_digit(1_000_000_000i64.pow(2)))
|
||||
}
|
||||
}
|
||||
impl<T> std::ops::Div<i64> for Time<T>{
|
||||
type Output=Self;
|
||||
impl std::ops::Div<i64> for Time{
|
||||
type Output=Time;
|
||||
#[inline]
|
||||
fn div(self,rhs:i64)->Self::Output{
|
||||
Self::raw(self.0/rhs)
|
||||
Time(self.0/rhs)
|
||||
}
|
||||
}
|
||||
impl<T> std::ops::Mul<i64> for Time<T>{
|
||||
type Output=Self;
|
||||
impl std::ops::Mul<i64> for Time{
|
||||
type Output=Time;
|
||||
#[inline]
|
||||
fn mul(self,rhs:i64)->Self::Output{
|
||||
Self::raw(self.0*rhs)
|
||||
Time(self.0*rhs)
|
||||
}
|
||||
}
|
||||
impl<T> core::ops::Mul<Time<T>> for Planar64{
|
||||
impl core::ops::Mul<Time> for Planar64{
|
||||
type Output=Ratio<Fixed<2,64>,Planar64>;
|
||||
fn mul(self,rhs:Time<T>)->Self::Output{
|
||||
fn mul(self,rhs:Time)->Self::Output{
|
||||
Ratio::new(self*Fixed::raw(rhs.0),Planar64::raw(1_000_000_000))
|
||||
}
|
||||
}
|
||||
#[cfg(test)]
|
||||
mod test_time{
|
||||
use super::*;
|
||||
type Time=super::AbsoluteTime;
|
||||
#[test]
|
||||
fn time_from_planar64(){
|
||||
let a:Time=Planar64::from(1).into();
|
||||
assert_eq!(a,Time::ONE_SECOND);
|
||||
}
|
||||
#[test]
|
||||
fn time_from_ratio(){
|
||||
let a:Time=Ratio::new(Planar64::from(1),Planar64::from(1)).into();
|
||||
assert_eq!(a,Time::ONE_SECOND);
|
||||
}
|
||||
#[test]
|
||||
fn time_squared(){
|
||||
let a=Time::from_secs(2);
|
||||
assert_eq!(a*a,Ratio::new(Fixed::<2,64>::raw_digit(1_000_000_000i64.pow(2))*4,Fixed::<2,64>::raw_digit(1_000_000_000i64.pow(2))));
|
||||
}
|
||||
#[test]
|
||||
fn time_times_planar64(){
|
||||
let a=Time::from_secs(2);
|
||||
let b=Planar64::from(2);
|
||||
assert_eq!(b*a,Ratio::new(Fixed::<2,64>::raw_digit(1_000_000_000*(1<<32))<<2,Fixed::<1,32>::raw_digit(1_000_000_000)));
|
||||
}
|
||||
#[test]
|
||||
fn time_from_planar64(){
|
||||
let a:Time=Planar64::from(1).into();
|
||||
assert_eq!(a,Time::ONE_SECOND);
|
||||
}
|
||||
#[test]
|
||||
fn time_from_ratio(){
|
||||
let a:Time=Ratio::new(Planar64::from(1),Planar64::from(1)).into();
|
||||
assert_eq!(a,Time::ONE_SECOND);
|
||||
}
|
||||
#[test]
|
||||
fn time_squared(){
|
||||
let a=Time::from_secs(2);
|
||||
assert_eq!(a*a,Ratio::new(Fixed::<2,64>::raw_digit(1_000_000_000i64.pow(2))*4,Fixed::<2,64>::raw_digit(1_000_000_000i64.pow(2))));
|
||||
}
|
||||
#[test]
|
||||
fn time_times_planar64(){
|
||||
let a=Time::from_secs(2);
|
||||
let b=Planar64::from(2);
|
||||
assert_eq!(b*a,Ratio::new(Fixed::<2,64>::raw_digit(1_000_000_000*(1<<32))<<2,Fixed::<1,32>::raw_digit(1_000_000_000)));
|
||||
}
|
||||
|
||||
#[inline]
|
||||
|
@ -7,7 +7,6 @@ pub mod mouse;
|
||||
pub mod timer;
|
||||
pub mod integer;
|
||||
pub mod physics;
|
||||
pub mod session;
|
||||
pub mod updatable;
|
||||
pub mod instruction;
|
||||
pub mod gameplay_attributes;
|
||||
|
@ -1,11 +1,11 @@
|
||||
use crate::integer::Time;
|
||||
|
||||
#[derive(Clone,Debug)]
|
||||
pub struct MouseState<T>{
|
||||
pub struct MouseState{
|
||||
pub pos:glam::IVec2,
|
||||
pub time:Time<T>,
|
||||
pub time:Time,
|
||||
}
|
||||
impl<T> Default for MouseState<T>{
|
||||
impl Default for MouseState{
|
||||
fn default()->Self{
|
||||
Self{
|
||||
time:Time::ZERO,
|
||||
@ -13,10 +13,8 @@ impl<T> Default for MouseState<T>{
|
||||
}
|
||||
}
|
||||
}
|
||||
impl<T> MouseState<T>
|
||||
where Time<T>:Copy,
|
||||
{
|
||||
pub fn lerp(&self,target:&MouseState<T>,time:Time<T>)->glam::IVec2{
|
||||
impl MouseState{
|
||||
pub fn lerp(&self,target:&MouseState,time:Time)->glam::IVec2{
|
||||
let m0=self.pos.as_i64vec2();
|
||||
let m1=target.pos.as_i64vec2();
|
||||
//these are deltas
|
||||
|
@ -1,11 +1,7 @@
|
||||
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
|
||||
pub enum TimeInner{}
|
||||
pub type Time=crate::integer::Time<TimeInner>;
|
||||
|
||||
#[derive(Clone,Debug)]
|
||||
pub enum Instruction{
|
||||
ReplaceMouse(crate::mouse::MouseState<TimeInner>,crate::mouse::MouseState<TimeInner>),
|
||||
SetNextMouse(crate::mouse::MouseState<TimeInner>),
|
||||
ReplaceMouse(crate::mouse::MouseState,crate::mouse::MouseState),
|
||||
SetNextMouse(crate::mouse::MouseState),
|
||||
SetMoveRight(bool),
|
||||
SetMoveUp(bool),
|
||||
SetMoveBack(bool),
|
||||
|
@ -1,10 +1,5 @@
|
||||
use crate::timer::{TimerFixed,Realtime,Paused,Unpaused};
|
||||
|
||||
use crate::physics::{TimeInner as PhysicsTimeInner,Time as PhysicsTime};
|
||||
|
||||
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
|
||||
pub enum TimeInner{}
|
||||
pub type Time=crate::integer::Time<TimeInner>;
|
||||
use crate::integer::Time;
|
||||
|
||||
#[derive(Clone,Copy,Debug)]
|
||||
pub enum FlagReason{
|
||||
@ -20,11 +15,6 @@ pub enum FlagReason{
|
||||
}
|
||||
impl ToString for FlagReason{
|
||||
fn to_string(&self)->String{
|
||||
self.as_ref().to_owned()
|
||||
}
|
||||
}
|
||||
impl AsRef<str> for FlagReason{
|
||||
fn as_ref(&self)->&str{
|
||||
match self{
|
||||
FlagReason::Anticheat=>"Passed through anticheat zone.",
|
||||
FlagReason::StyleChange=>"Changed style.",
|
||||
@ -35,7 +25,7 @@ impl AsRef<str> for FlagReason{
|
||||
FlagReason::Timescale=>"Timescale is not allowed in this style.",
|
||||
FlagReason::TimeTravel=>"Time travel is not allowed in this style.",
|
||||
FlagReason::Teleport=>"Illegal teleport.",
|
||||
}
|
||||
}.to_owned()
|
||||
}
|
||||
}
|
||||
|
||||
@ -55,8 +45,8 @@ impl std::error::Error for Error{}
|
||||
#[derive(Clone,Copy,Debug)]
|
||||
enum RunState{
|
||||
Created,
|
||||
Started{timer:TimerFixed<Realtime<PhysicsTimeInner,TimeInner>,Unpaused>},
|
||||
Finished{timer:TimerFixed<Realtime<PhysicsTimeInner,TimeInner>,Paused>},
|
||||
Started{timer:TimerFixed<Realtime,Unpaused>},
|
||||
Finished{timer:TimerFixed<Realtime,Paused>},
|
||||
}
|
||||
|
||||
#[derive(Clone,Copy,Debug)]
|
||||
@ -72,14 +62,14 @@ impl Run{
|
||||
flagged:None,
|
||||
}
|
||||
}
|
||||
pub fn time(&self,time:PhysicsTime)->Time{
|
||||
pub fn time(&self,time:Time)->Time{
|
||||
match &self.state{
|
||||
RunState::Created=>Time::ZERO,
|
||||
RunState::Started{timer}=>timer.time(time),
|
||||
RunState::Finished{timer}=>timer.time(time),
|
||||
}
|
||||
}
|
||||
pub fn start(&mut self,time:PhysicsTime)->Result<(),Error>{
|
||||
pub fn start(&mut self,time:Time)->Result<(),Error>{
|
||||
match &self.state{
|
||||
RunState::Created=>{
|
||||
self.state=RunState::Started{
|
||||
@ -91,7 +81,7 @@ impl Run{
|
||||
RunState::Finished{..}=>Err(Error::AlreadyFinished),
|
||||
}
|
||||
}
|
||||
pub fn finish(&mut self,time:PhysicsTime)->Result<(),Error>{
|
||||
pub fn finish(&mut self,time:Time)->Result<(),Error>{
|
||||
//this uses Copy
|
||||
match &self.state{
|
||||
RunState::Created=>Err(Error::NotStarted),
|
||||
|
@ -1,3 +0,0 @@
|
||||
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
|
||||
pub enum TimeInner{}
|
||||
pub type Time=crate::integer::Time<TimeInner>;
|
@ -22,106 +22,79 @@ impl PauseState for Unpaused{
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
|
||||
enum Inner{}
|
||||
type InnerTime=Time<Inner>;
|
||||
|
||||
#[derive(Clone,Copy,Debug)]
|
||||
pub struct Realtime<In,Out>{
|
||||
offset:InnerTime,
|
||||
_in:core::marker::PhantomData<In>,
|
||||
_out:core::marker::PhantomData<Out>,
|
||||
pub struct Realtime{
|
||||
offset:Time,
|
||||
}
|
||||
impl<In,Out> Realtime<In,Out>{
|
||||
pub const fn new(offset:InnerTime)->Self{
|
||||
Self{
|
||||
offset,
|
||||
_in:core::marker::PhantomData,
|
||||
_out:core::marker::PhantomData,
|
||||
}
|
||||
impl Realtime{
|
||||
pub const fn new(offset:Time)->Self{
|
||||
Self{offset}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone,Copy,Debug)]
|
||||
pub struct Scaled<In,Out>{
|
||||
pub struct Scaled{
|
||||
scale:Ratio64,
|
||||
offset:InnerTime,
|
||||
_in:core::marker::PhantomData<In>,
|
||||
_out:core::marker::PhantomData<Out>,
|
||||
offset:Time,
|
||||
}
|
||||
impl<In,Out> Scaled<In,Out>
|
||||
where Time<In>:Copy,
|
||||
{
|
||||
pub const fn new(scale:Ratio64,offset:InnerTime)->Self{
|
||||
Self{
|
||||
scale,
|
||||
offset,
|
||||
_in:core::marker::PhantomData,
|
||||
_out:core::marker::PhantomData,
|
||||
}
|
||||
impl Scaled{
|
||||
pub const fn new(scale:Ratio64,offset:Time)->Self{
|
||||
Self{scale,offset}
|
||||
}
|
||||
const fn with_scale(scale:Ratio64)->Self{
|
||||
Self::new(scale,InnerTime::ZERO)
|
||||
Self{scale,offset:Time::ZERO}
|
||||
}
|
||||
const fn scale(&self,time:Time<In>)->InnerTime{
|
||||
InnerTime::raw(self.scale.mul_int(time.get()))
|
||||
const fn scale(&self,time:Time)->Time{
|
||||
Time::raw(self.scale.mul_int(time.get()))
|
||||
}
|
||||
const fn get_scale(&self)->Ratio64{
|
||||
self.scale
|
||||
}
|
||||
fn set_scale(&mut self,time:Time<In>,new_scale:Ratio64){
|
||||
fn set_scale(&mut self,time:Time,new_scale:Ratio64){
|
||||
let new_time=self.get_time(time);
|
||||
self.scale=new_scale;
|
||||
self.set_time(time,new_time);
|
||||
}
|
||||
}
|
||||
|
||||
pub trait TimerState{
|
||||
type In;
|
||||
type Out;
|
||||
pub trait TimerState:Copy+std::fmt::Debug{
|
||||
fn identity()->Self;
|
||||
fn get_time(&self,time:Time<Self::In>)->Time<Self::Out>;
|
||||
fn set_time(&mut self,time:Time<Self::In>,new_time:Time<Self::Out>);
|
||||
fn get_offset(&self)->InnerTime;
|
||||
fn set_offset(&mut self,offset:InnerTime);
|
||||
fn get_time(&self,time:Time)->Time;
|
||||
fn set_time(&mut self,time:Time,new_time:Time);
|
||||
fn get_offset(&self)->Time;
|
||||
fn set_offset(&mut self,offset:Time);
|
||||
}
|
||||
impl<In,Out> TimerState for Realtime<In,Out>{
|
||||
type In=In;
|
||||
type Out=Out;
|
||||
impl TimerState for Realtime{
|
||||
fn identity()->Self{
|
||||
Self::new(InnerTime::ZERO)
|
||||
Self{offset:Time::ZERO}
|
||||
}
|
||||
fn get_time(&self,time:Time<In>)->Time<Out>{
|
||||
time.coerce()+self.offset.coerce()
|
||||
fn get_time(&self,time:Time)->Time{
|
||||
time+self.offset
|
||||
}
|
||||
fn set_time(&mut self,time:Time<In>,new_time:Time<Out>){
|
||||
self.offset=new_time.coerce()-time.coerce();
|
||||
fn set_time(&mut self,time:Time,new_time:Time){
|
||||
self.offset=new_time-time;
|
||||
}
|
||||
fn get_offset(&self)->InnerTime{
|
||||
fn get_offset(&self)->Time{
|
||||
self.offset
|
||||
}
|
||||
fn set_offset(&mut self,offset:InnerTime){
|
||||
fn set_offset(&mut self,offset:Time){
|
||||
self.offset=offset;
|
||||
}
|
||||
}
|
||||
impl<In,Out> TimerState for Scaled<In,Out>
|
||||
where Time<In>:Copy,
|
||||
{
|
||||
type In=In;
|
||||
type Out=Out;
|
||||
impl TimerState for Scaled{
|
||||
fn identity()->Self{
|
||||
Self::new(Ratio64::ONE,InnerTime::ZERO)
|
||||
Self{scale:Ratio64::ONE,offset:Time::ZERO}
|
||||
}
|
||||
fn get_time(&self,time:Time<In>)->Time<Out>{
|
||||
(self.scale(time)+self.offset).coerce()
|
||||
fn get_time(&self,time:Time)->Time{
|
||||
self.scale(time)+self.offset
|
||||
}
|
||||
fn set_time(&mut self,time:Time<In>,new_time:Time<Out>){
|
||||
self.offset=new_time.coerce()-self.scale(time);
|
||||
fn set_time(&mut self,time:Time,new_time:Time){
|
||||
self.offset=new_time-self.scale(time);
|
||||
}
|
||||
fn get_offset(&self)->InnerTime{
|
||||
fn get_offset(&self)->Time{
|
||||
self.offset
|
||||
}
|
||||
fn set_offset(&mut self,offset:InnerTime){
|
||||
fn set_offset(&mut self,offset:Time){
|
||||
self.offset=offset;
|
||||
}
|
||||
}
|
||||
@ -133,10 +106,8 @@ pub struct TimerFixed<T:TimerState,P:PauseState>{
|
||||
}
|
||||
|
||||
//scaled timer methods are generic across PauseState
|
||||
impl<P:PauseState,In,Out> TimerFixed<Scaled<In,Out>,P>
|
||||
where Time<In>:Copy,
|
||||
{
|
||||
pub fn scaled(time:Time<In>,new_time:Time<Out>,scale:Ratio64)->Self{
|
||||
impl<P:PauseState> TimerFixed<Scaled,P>{
|
||||
pub fn scaled(time:Time,new_time:Time,scale:Ratio64)->Self{
|
||||
let mut timer=Self{
|
||||
state:Scaled::with_scale(scale),
|
||||
_paused:P::new(),
|
||||
@ -147,16 +118,14 @@ impl<P:PauseState,In,Out> TimerFixed<Scaled<In,Out>,P>
|
||||
pub const fn get_scale(&self)->Ratio64{
|
||||
self.state.get_scale()
|
||||
}
|
||||
pub fn set_scale(&mut self,time:Time<In>,new_scale:Ratio64){
|
||||
pub fn set_scale(&mut self,time:Time,new_scale:Ratio64){
|
||||
self.state.set_scale(time,new_scale)
|
||||
}
|
||||
}
|
||||
|
||||
//pause and unpause is generic across TimerState
|
||||
impl<T:TimerState> TimerFixed<T,Paused>
|
||||
where Time<T::In>:Copy,
|
||||
{
|
||||
pub fn into_unpaused(self,time:Time<T::In>)->TimerFixed<T,Unpaused>{
|
||||
impl<T:TimerState> TimerFixed<T,Paused>{
|
||||
pub fn into_unpaused(self,time:Time)->TimerFixed<T,Unpaused>{
|
||||
let new_time=self.time(time);
|
||||
let mut timer=TimerFixed{
|
||||
state:self.state,
|
||||
@ -166,10 +135,8 @@ impl<T:TimerState> TimerFixed<T,Paused>
|
||||
timer
|
||||
}
|
||||
}
|
||||
impl<T:TimerState> TimerFixed<T,Unpaused>
|
||||
where Time<T::In>:Copy,
|
||||
{
|
||||
pub fn into_paused(self,time:Time<T::In>)->TimerFixed<T,Paused>{
|
||||
impl<T:TimerState> TimerFixed<T,Unpaused>{
|
||||
pub fn into_paused(self,time:Time)->TimerFixed<T,Paused>{
|
||||
let new_time=self.time(time);
|
||||
let mut timer=TimerFixed{
|
||||
state:self.state,
|
||||
@ -182,7 +149,7 @@ impl<T:TimerState> TimerFixed<T,Unpaused>
|
||||
|
||||
//the new constructor and time queries are generic across both
|
||||
impl<T:TimerState,P:PauseState> TimerFixed<T,P>{
|
||||
pub fn new(time:Time<T::In>,new_time:Time<T::Out>)->Self{
|
||||
pub fn new(time:Time,new_time:Time)->Self{
|
||||
let mut timer=Self{
|
||||
state:T::identity(),
|
||||
_paused:P::new(),
|
||||
@ -199,15 +166,15 @@ impl<T:TimerState,P:PauseState> TimerFixed<T,P>{
|
||||
pub fn into_state(self)->T{
|
||||
self.state
|
||||
}
|
||||
pub fn time(&self,time:Time<T::In>)->Time<T::Out>{
|
||||
pub fn time(&self,time:Time)->Time{
|
||||
match P::IS_PAUSED{
|
||||
true=>self.state.get_offset().coerce(),
|
||||
true=>self.state.get_offset(),
|
||||
false=>self.state.get_time(time),
|
||||
}
|
||||
}
|
||||
pub fn set_time(&mut self,time:Time<T::In>,new_time:Time<T::Out>){
|
||||
pub fn set_time(&mut self,time:Time,new_time:Time){
|
||||
match P::IS_PAUSED{
|
||||
true=>self.state.set_offset(new_time.coerce()),
|
||||
true=>self.state.set_offset(new_time),
|
||||
false=>self.state.set_time(time,new_time),
|
||||
}
|
||||
}
|
||||
@ -231,11 +198,7 @@ pub enum Timer<T:TimerState>{
|
||||
Paused(TimerFixed<T,Paused>),
|
||||
Unpaused(TimerFixed<T,Unpaused>),
|
||||
}
|
||||
impl<T:TimerState> Timer<T>
|
||||
where
|
||||
T:Copy,
|
||||
Time<T::In>:Copy,
|
||||
{
|
||||
impl<T:TimerState> Timer<T>{
|
||||
pub fn from_state(state:T,paused:bool)->Self{
|
||||
match paused{
|
||||
true=>Self::Paused(TimerFixed::from_state(state)),
|
||||
@ -248,32 +211,32 @@ impl<T:TimerState> Timer<T>
|
||||
Self::Unpaused(timer)=>(timer.into_state(),false),
|
||||
}
|
||||
}
|
||||
pub fn paused(time:Time<T::In>,new_time:Time<T::Out>)->Self{
|
||||
pub fn paused(time:Time,new_time:Time)->Self{
|
||||
Self::Paused(TimerFixed::new(time,new_time))
|
||||
}
|
||||
pub fn unpaused(time:Time<T::In>,new_time:Time<T::Out>)->Self{
|
||||
pub fn unpaused(time:Time,new_time:Time)->Self{
|
||||
Self::Unpaused(TimerFixed::new(time,new_time))
|
||||
}
|
||||
pub fn time(&self,time:Time<T::In>)->Time<T::Out>{
|
||||
pub fn time(&self,time:Time)->Time{
|
||||
match self{
|
||||
Self::Paused(timer)=>timer.time(time),
|
||||
Self::Unpaused(timer)=>timer.time(time),
|
||||
}
|
||||
}
|
||||
pub fn set_time(&mut self,time:Time<T::In>,new_time:Time<T::Out>){
|
||||
pub fn set_time(&mut self,time:Time,new_time:Time){
|
||||
match self{
|
||||
Self::Paused(timer)=>timer.set_time(time,new_time),
|
||||
Self::Unpaused(timer)=>timer.set_time(time,new_time),
|
||||
}
|
||||
}
|
||||
pub fn pause(&mut self,time:Time<T::In>)->Result<(),Error>{
|
||||
pub fn pause(&mut self,time:Time)->Result<(),Error>{
|
||||
*self=match *self{
|
||||
Self::Paused(_)=>return Err(Error::AlreadyPaused),
|
||||
Self::Unpaused(timer)=>Self::Paused(timer.into_paused(time)),
|
||||
};
|
||||
Ok(())
|
||||
}
|
||||
pub fn unpause(&mut self,time:Time<T::In>)->Result<(),Error>{
|
||||
pub fn unpause(&mut self,time:Time)->Result<(),Error>{
|
||||
*self=match *self{
|
||||
Self::Paused(timer)=>Self::Unpaused(timer.into_unpaused(time)),
|
||||
Self::Unpaused(_)=>return Err(Error::AlreadyUnpaused),
|
||||
@ -286,7 +249,7 @@ impl<T:TimerState> Timer<T>
|
||||
Self::Unpaused(_)=>false,
|
||||
}
|
||||
}
|
||||
pub fn set_paused(&mut self,time:Time<T::In>,paused:bool)->Result<(),Error>{
|
||||
pub fn set_paused(&mut self,time:Time,paused:bool)->Result<(),Error>{
|
||||
match paused{
|
||||
true=>self.pause(time),
|
||||
false=>self.unpause(time),
|
||||
@ -294,16 +257,14 @@ impl<T:TimerState> Timer<T>
|
||||
}
|
||||
}
|
||||
//scaled timer methods are generic across PauseState
|
||||
impl<In,Out> Timer<Scaled<In,Out>>
|
||||
where Time<In>:Copy,
|
||||
{
|
||||
impl Timer<Scaled>{
|
||||
pub const fn get_scale(&self)->Ratio64{
|
||||
match self{
|
||||
Self::Paused(timer)=>timer.get_scale(),
|
||||
Self::Unpaused(timer)=>timer.get_scale(),
|
||||
}
|
||||
}
|
||||
pub fn set_scale(&mut self,time:Time<In>,new_scale:Ratio64){
|
||||
pub fn set_scale(&mut self,time:Time,new_scale:Ratio64){
|
||||
match self{
|
||||
Self::Paused(timer)=>timer.set_scale(time,new_scale),
|
||||
Self::Unpaused(timer)=>timer.set_scale(time,new_scale),
|
||||
@ -319,15 +280,10 @@ mod test{
|
||||
Time::from_secs($s)
|
||||
};
|
||||
}
|
||||
|
||||
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
|
||||
enum Parent{}
|
||||
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
|
||||
enum Calculated{}
|
||||
#[test]
|
||||
fn test_timerfixed_scaled(){
|
||||
//create a paused timer that reads 0s
|
||||
let timer=TimerFixed::<Scaled<Parent,Calculated>,Paused>::from_state(Scaled::new(0.5f32.try_into().unwrap(),sec!(0)));
|
||||
let timer=TimerFixed::<Scaled,Paused>::from_state(Scaled{scale:0.5f32.try_into().unwrap(),offset:sec!(0)});
|
||||
//the paused timer at 1 second should read 0s
|
||||
assert_eq!(timer.time(sec!(1)),sec!(0));
|
||||
|
||||
@ -344,7 +300,7 @@ mod test{
|
||||
#[test]
|
||||
fn test_timer()->Result<(),Error>{
|
||||
//create a paused timer that reads 0s
|
||||
let mut timer=Timer::<Realtime<Parent,Calculated>>::paused(sec!(0),sec!(0));
|
||||
let mut timer=Timer::<Realtime>::paused(sec!(0),sec!(0));
|
||||
//the paused timer at 1 second should read 0s
|
||||
assert_eq!(timer.time(sec!(1)),sec!(0));
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
use bnum::{BInt,cast::As};
|
||||
|
||||
#[derive(Clone,Copy,Debug,Default,Hash,PartialEq,PartialOrd,Ord)]
|
||||
#[derive(Clone,Copy,Debug,Default,Hash)]
|
||||
/// A Fixed point number for which multiply operations widen the bits in the output. (when the wide-mul feature is enabled)
|
||||
/// N is the number of u64s to use
|
||||
/// F is the number of fractional bits (always N*32 lol)
|
||||
@ -87,6 +87,12 @@ impl_from!(
|
||||
i8,i16,i32,i64,i128,isize
|
||||
);
|
||||
|
||||
impl<const N:usize,const F:usize> PartialEq for Fixed<N,F>{
|
||||
#[inline]
|
||||
fn eq(&self,other:&Self)->bool{
|
||||
self.bits.eq(&other.bits)
|
||||
}
|
||||
}
|
||||
impl<const N:usize,const F:usize,T> PartialEq<T> for Fixed<N,F>
|
||||
where
|
||||
T:Copy,
|
||||
@ -99,6 +105,12 @@ where
|
||||
}
|
||||
impl<const N:usize,const F:usize> Eq for Fixed<N,F>{}
|
||||
|
||||
impl<const N:usize,const F:usize> PartialOrd for Fixed<N,F>{
|
||||
#[inline]
|
||||
fn partial_cmp(&self,other:&Self)->Option<std::cmp::Ordering>{
|
||||
self.bits.partial_cmp(&other.bits)
|
||||
}
|
||||
}
|
||||
impl<const N:usize,const F:usize,T> PartialOrd<T> for Fixed<N,F>
|
||||
where
|
||||
T:Copy,
|
||||
@ -109,6 +121,12 @@ impl<const N:usize,const F:usize,T> PartialOrd<T> for Fixed<N,F>
|
||||
self.bits.partial_cmp(&other.into())
|
||||
}
|
||||
}
|
||||
impl<const N:usize,const F:usize> Ord for Fixed<N,F>{
|
||||
#[inline]
|
||||
fn cmp(&self,other:&Self)->std::cmp::Ordering{
|
||||
self.bits.cmp(&other.bits)
|
||||
}
|
||||
}
|
||||
|
||||
impl<const N:usize,const F:usize> std::ops::Neg for Fixed<N,F>{
|
||||
type Output=Self;
|
||||
|
@ -33,7 +33,7 @@ pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
|
||||
// LMAO look at this function!
|
||||
pub fn dom_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut WeakDom)->mlua::Result<T>)->mlua::Result<T>{
|
||||
let mut dom=lua.app_data_mut::<&'static mut WeakDom>().ok_or_else(||mlua::Error::runtime("DataModel missing"))?;
|
||||
f(*dom)
|
||||
f(&mut *dom)
|
||||
}
|
||||
|
||||
fn coerce_float32(value:&mlua::Value)->Option<f32>{
|
||||
|
@ -7,29 +7,21 @@ pub enum Error{
|
||||
|
||||
/*
|
||||
BLOCK_DEMO_HEADER:
|
||||
u32 num_maps
|
||||
for map_id in 0..num_maps{
|
||||
i64 simulation_time
|
||||
u128 map_resource_id
|
||||
u64 map_header_block_id
|
||||
}
|
||||
u128 map_resource_id
|
||||
u64 map_header_block_id
|
||||
u32 num_bots
|
||||
for bot_id in 0..num_bots{
|
||||
i64 simulation_time
|
||||
u128 bot_resource_id
|
||||
u64 bot_header_block_id
|
||||
}
|
||||
|
||||
//map loading timeline
|
||||
|
||||
//bot loading timeline
|
||||
how to do worldstate for deathrun!?
|
||||
- this is done in the client, there is no worldstate in the demo file
|
||||
|
||||
*/
|
||||
|
||||
pub struct StreamableDemo<R:BinReaderExt>{
|
||||
map:Vec<crate::map::StreamableMap<R>>,
|
||||
map:Box<crate::map::StreamableMap<R>>,
|
||||
bots:Vec<crate::bot::StreamableBot<R>>,
|
||||
}
|
||||
impl<R:BinReaderExt> StreamableDemo<R>{
|
||||
|
@ -1,2 +0,0 @@
|
||||
// a session is a recording of the client's inputs
|
||||
// which should deterministically recreate a bot or whatever the client did
|
@ -15,8 +15,8 @@ source = ["dep:strafesnet_deferred_loader", "dep:strafesnet_bsp_loader"]
|
||||
roblox = ["dep:strafesnet_deferred_loader", "dep:strafesnet_rbx_loader"]
|
||||
|
||||
[dependencies]
|
||||
arrayvec = "0.7.6"
|
||||
bytemuck = { version = "1.13.1", features = ["derive"] }
|
||||
chrono = "0.4.39"
|
||||
configparser = "3.0.2"
|
||||
ddsfile = "0.5.1"
|
||||
glam = "0.29.0"
|
||||
@ -28,5 +28,8 @@ strafesnet_common = { path = "../lib/common", registry = "strafesnet" }
|
||||
strafesnet_deferred_loader = { path = "../lib/deferred_loader", features = ["legacy"], registry = "strafesnet", optional = true }
|
||||
strafesnet_rbx_loader = { path = "../lib/rbx_loader", registry = "strafesnet", optional = true }
|
||||
strafesnet_snf = { path = "../lib/snf", registry = "strafesnet", optional = true }
|
||||
wasm-bindgen = "0.2.99"
|
||||
wasm-bindgen-futures = "0.4.49"
|
||||
web-sys = { version = "0.3.76", features = ["console"] }
|
||||
wgpu = "23.0.1"
|
||||
winit = "0.30.7"
|
||||
|
@ -1,160 +0,0 @@
|
||||
use strafesnet_common::aabb;
|
||||
use strafesnet_common::integer::{self,vec3,Time,Planar64,Planar64Vec3};
|
||||
#[derive(Clone,Copy,Debug,Hash)]
|
||||
pub struct Body<T>{
|
||||
pub position:Planar64Vec3,//I64 where 2^32 = 1 u
|
||||
pub velocity:Planar64Vec3,//I64 where 2^32 = 1 u/s
|
||||
pub acceleration:Planar64Vec3,//I64 where 2^32 = 1 u/s/s
|
||||
pub time:Time<T>,//nanoseconds x xxxxD!
|
||||
}
|
||||
impl<T> std::ops::Neg for Body<T>{
|
||||
type Output=Self;
|
||||
fn neg(self)->Self::Output{
|
||||
Self{
|
||||
position:self.position,
|
||||
velocity:-self.velocity,
|
||||
acceleration:self.acceleration,
|
||||
time:-self.time,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> Body<T>
|
||||
where Time<T>:Copy,
|
||||
{
|
||||
pub const ZERO:Self=Self::new(vec3::ZERO,vec3::ZERO,vec3::ZERO,Time::ZERO);
|
||||
pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,acceleration:Planar64Vec3,time:Time<T>)->Self{
|
||||
Self{
|
||||
position,
|
||||
velocity,
|
||||
acceleration,
|
||||
time,
|
||||
}
|
||||
}
|
||||
pub fn extrapolated_position(&self,time:Time<T>)->Planar64Vec3{
|
||||
let dt=time-self.time;
|
||||
self.position
|
||||
+(self.velocity*dt).map(|elem|elem.divide().fix_1())
|
||||
+self.acceleration.map(|elem|(dt*dt*elem/2).divide().fix_1())
|
||||
}
|
||||
pub fn extrapolated_velocity(&self,time:Time<T>)->Planar64Vec3{
|
||||
let dt=time-self.time;
|
||||
self.velocity+(self.acceleration*dt).map(|elem|elem.divide().fix_1())
|
||||
}
|
||||
pub fn advance_time(&mut self,time:Time<T>){
|
||||
self.position=self.extrapolated_position(time);
|
||||
self.velocity=self.extrapolated_velocity(time);
|
||||
self.time=time;
|
||||
}
|
||||
pub fn extrapolated_position_ratio_dt<Num,Den,N1,D1,N2,N3,D2,N4,T1>(&self,dt:integer::Ratio<Num,Den>)->Planar64Vec3
|
||||
where
|
||||
// Why?
|
||||
// All of this can be removed with const generics because the type can be specified as
|
||||
// Ratio<Fixed<N,NF>,Fixed<D,DF>>
|
||||
// which is known to implement all the necessary traits
|
||||
Num:Copy,
|
||||
Den:Copy+core::ops::Mul<i64,Output=D1>,
|
||||
D1:Copy,
|
||||
Num:core::ops::Mul<Planar64,Output=N1>,
|
||||
Planar64:core::ops::Mul<D1,Output=N2>,
|
||||
N1:core::ops::Add<N2,Output=N3>,
|
||||
Num:core::ops::Mul<N3,Output=N4>,
|
||||
Den:core::ops::Mul<D1,Output=D2>,
|
||||
D2:Copy,
|
||||
Planar64:core::ops::Mul<D2,Output=N4>,
|
||||
N4:integer::Divide<D2,Output=T1>,
|
||||
T1:integer::Fix<Planar64>,
|
||||
{
|
||||
// a*dt^2/2 + v*dt + p
|
||||
// (a*dt/2+v)*dt+p
|
||||
(self.acceleration.map(|elem|dt*elem/2)+self.velocity).map(|elem|dt.mul_ratio(elem))
|
||||
.map(|elem|elem.divide().fix())+self.position
|
||||
}
|
||||
pub fn extrapolated_velocity_ratio_dt<Num,Den,N1,T1>(&self,dt:integer::Ratio<Num,Den>)->Planar64Vec3
|
||||
where
|
||||
Num:Copy,
|
||||
Den:Copy,
|
||||
Num:core::ops::Mul<Planar64,Output=N1>,
|
||||
Planar64:core::ops::Mul<Den,Output=N1>,
|
||||
N1:integer::Divide<Den,Output=T1>,
|
||||
T1:integer::Fix<Planar64>,
|
||||
{
|
||||
// a*dt + v
|
||||
self.acceleration.map(|elem|(dt*elem).divide().fix())+self.velocity
|
||||
}
|
||||
pub fn advance_time_ratio_dt(&mut self,dt:crate::model_physics::GigaTime){
|
||||
self.position=self.extrapolated_position_ratio_dt(dt);
|
||||
self.velocity=self.extrapolated_velocity_ratio_dt(dt);
|
||||
self.time+=dt.into();
|
||||
}
|
||||
pub fn infinity_dir(&self)->Option<Planar64Vec3>{
|
||||
if self.velocity==vec3::ZERO{
|
||||
if self.acceleration==vec3::ZERO{
|
||||
None
|
||||
}else{
|
||||
Some(self.acceleration)
|
||||
}
|
||||
}else{
|
||||
Some(self.velocity)
|
||||
}
|
||||
}
|
||||
pub fn grow_aabb(&self,aabb:&mut aabb::Aabb,t0:Time<T>,t1:Time<T>){
|
||||
aabb.grow(self.extrapolated_position(t0));
|
||||
aabb.grow(self.extrapolated_position(t1));
|
||||
//v+a*t==0
|
||||
//goober code
|
||||
if !self.acceleration.x.is_zero(){
|
||||
let t=-self.velocity.x/self.acceleration.x;
|
||||
if t0.to_ratio().lt_ratio(t)&&t.lt_ratio(t1.to_ratio()){
|
||||
aabb.grow(self.extrapolated_position_ratio_dt(t));
|
||||
}
|
||||
}
|
||||
if !self.acceleration.y.is_zero(){
|
||||
let t=-self.velocity.y/self.acceleration.y;
|
||||
if t0.to_ratio().lt_ratio(t)&&t.lt_ratio(t1.to_ratio()){
|
||||
aabb.grow(self.extrapolated_position_ratio_dt(t));
|
||||
}
|
||||
}
|
||||
if !self.acceleration.z.is_zero(){
|
||||
let t=-self.velocity.z/self.acceleration.z;
|
||||
if t0.to_ratio().lt_ratio(t)&&t.lt_ratio(t1.to_ratio()){
|
||||
aabb.grow(self.extrapolated_position_ratio_dt(t));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
impl<T> std::fmt::Display for Body<T>{
|
||||
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
|
||||
write!(f,"p({}) v({}) a({}) t({})",self.position,self.velocity,self.acceleration,self.time)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct VirtualBody<'a,T>{
|
||||
body0:&'a Body<T>,
|
||||
body1:&'a Body<T>,
|
||||
}
|
||||
impl<T> VirtualBody<'_,T>
|
||||
where Time<T>:Copy,
|
||||
{
|
||||
pub const fn relative<'a>(body0:&'a Body<T>,body1:&'a Body<T>)->VirtualBody<'a,T>{
|
||||
//(p0,v0,a0,t0)
|
||||
//(p1,v1,a1,t1)
|
||||
VirtualBody{
|
||||
body0,
|
||||
body1,
|
||||
}
|
||||
}
|
||||
pub fn extrapolated_position(&self,time:Time<T>)->Planar64Vec3{
|
||||
self.body1.extrapolated_position(time)-self.body0.extrapolated_position(time)
|
||||
}
|
||||
pub fn extrapolated_velocity(&self,time:Time<T>)->Planar64Vec3{
|
||||
self.body1.extrapolated_velocity(time)-self.body0.extrapolated_velocity(time)
|
||||
}
|
||||
pub fn acceleration(&self)->Planar64Vec3{
|
||||
self.body1.acceleration-self.body0.acceleration
|
||||
}
|
||||
pub fn body(&self,time:Time<T>)->Body<T>{
|
||||
Body::new(self.extrapolated_position(time),self.extrapolated_velocity(time),self.acceleration(),time)
|
||||
}
|
||||
}
|
@ -3,11 +3,11 @@ pub type INWorker<'a,Task>=CompatNWorker<'a,Task>;
|
||||
|
||||
pub struct CompatNWorker<'a,Task>{
|
||||
data:std::marker::PhantomData<Task>,
|
||||
f:Box<dyn FnMut(Task)+Send+'a>,
|
||||
f:Box<dyn FnMut(Task)+'a>,
|
||||
}
|
||||
|
||||
impl<'a,Task> CompatNWorker<'a,Task>{
|
||||
pub fn new(f:impl FnMut(Task)+Send+'a)->CompatNWorker<'a,Task>{
|
||||
pub fn new(f:impl FnMut(Task)+'a)->CompatNWorker<'a,Task>{
|
||||
Self{
|
||||
data:std::marker::PhantomData,
|
||||
f:Box::new(f),
|
||||
|
@ -1,34 +1,23 @@
|
||||
use crate::model_physics::{GigaTime,FEV,MeshQuery,DirectedEdge};
|
||||
use strafesnet_common::integer::{Fixed,Ratio,vec3::Vector3};
|
||||
use crate::physics::{Time,Body};
|
||||
use crate::physics::Body;
|
||||
use crate::model_physics::{GigaTime,FEV,MeshQuery,DirectedEdge,MinkowskiMesh,MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert};
|
||||
use strafesnet_common::integer::{Time,Fixed,Ratio};
|
||||
|
||||
enum Transition<M:MeshQuery>{
|
||||
#[derive(Debug)]
|
||||
enum Transition<F,E:DirectedEdge,V>{
|
||||
Miss,
|
||||
Next(FEV<M>,GigaTime),
|
||||
Hit(M::Face,GigaTime),
|
||||
Next(FEV<F,E,V>,GigaTime),
|
||||
Hit(F,GigaTime),
|
||||
}
|
||||
|
||||
pub enum CrawlResult<M:MeshQuery>{
|
||||
Miss(FEV<M>),
|
||||
Hit(M::Face,GigaTime),
|
||||
}
|
||||
type MinkowskiFEV=FEV<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>;
|
||||
type MinkowskiTransition=Transition<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>;
|
||||
|
||||
impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
||||
where
|
||||
// This is hardcoded for MinkowskiMesh lol
|
||||
M::Face:Copy,
|
||||
M::Edge:Copy,
|
||||
M::Vert:Copy,
|
||||
F:core::ops::Mul<Fixed<1,32>,Output=Fixed<4,128>>,
|
||||
<F as core::ops::Mul<Fixed<1,32>>>::Output:core::iter::Sum,
|
||||
<M as MeshQuery>::Offset:core::ops::Sub<<F as std::ops::Mul<Fixed<1,32>>>::Output>,
|
||||
{
|
||||
fn next_transition(&self,body_time:GigaTime,mesh:&M,body:&Body,mut best_time:GigaTime)->Transition<M>{
|
||||
fn next_transition(fev:&MinkowskiFEV,body_time:GigaTime,mesh:&MinkowskiMesh,body:&Body,mut best_time:GigaTime)->MinkowskiTransition{
|
||||
//conflicting derivative means it crosses in the wrong direction.
|
||||
//if the transition time is equal to an already tested transition, do not replace the current best.
|
||||
let mut best_transition=Transition::Miss;
|
||||
match self{
|
||||
&FEV::Face(face_id)=>{
|
||||
let mut best_transition=MinkowskiTransition::Miss;
|
||||
match fev{
|
||||
&MinkowskiFEV::Face(face_id)=>{
|
||||
//test own face collision time, ignoring roots with zero or conflicting derivative
|
||||
//n=face.normal d=face.dot
|
||||
//n.a t^2+n.v t+n.p-d==0
|
||||
@ -38,7 +27,7 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
||||
for dt in Fixed::<4,128>::zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
best_time=dt;
|
||||
best_transition=Transition::Hit(face_id,dt);
|
||||
best_transition=MinkowskiTransition::Hit(face_id,dt);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -52,14 +41,14 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
||||
for dt in Fixed::<4,128>::zeroes2(n.dot(body.position*2-(mesh.vert(verts[0])+mesh.vert(verts[1]))).fix_4(),n.dot(body.velocity).fix_4()*2,n.dot(body.acceleration).fix_4()){
|
||||
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
best_time=dt;
|
||||
best_transition=Transition::Next(FEV::Edge(directed_edge_id.as_undirected()),dt);
|
||||
best_transition=MinkowskiTransition::Next(MinkowskiFEV::Edge(directed_edge_id.as_undirected()),dt);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
//if none:
|
||||
},
|
||||
&FEV::Edge(edge_id)=>{
|
||||
&MinkowskiFEV::Edge(edge_id)=>{
|
||||
//test each face collision time, ignoring roots with zero or conflicting derivative
|
||||
let edge_n=mesh.edge_n(edge_id);
|
||||
let edge_verts=mesh.edge_verts(edge_id);
|
||||
@ -72,7 +61,7 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
||||
for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).fix_4(),n.dot(body.velocity).fix_4()*2,n.dot(body.acceleration).fix_4()){
|
||||
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
best_time=dt;
|
||||
best_transition=Transition::Next(FEV::Face(edge_face_id),dt);
|
||||
best_transition=MinkowskiTransition::Next(MinkowskiFEV::Face(edge_face_id),dt);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -85,14 +74,14 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
||||
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
let dt=Ratio::new(dt.num.fix_4(),dt.den.fix_4());
|
||||
best_time=dt;
|
||||
best_transition=Transition::Next(FEV::Vert(vert_id),dt);
|
||||
best_transition=MinkowskiTransition::Next(MinkowskiFEV::Vert(vert_id),dt);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
//if none:
|
||||
},
|
||||
&FEV::Vert(vert_id)=>{
|
||||
&MinkowskiFEV::Vert(vert_id)=>{
|
||||
//test each edge collision time, ignoring roots with zero or conflicting derivative
|
||||
for &directed_edge_id in mesh.vert_edges(vert_id).iter(){
|
||||
//edge is directed away from vertex, but we want the dot product to turn out negative
|
||||
@ -101,7 +90,7 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
||||
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||
let dt=Ratio::new(dt.num.fix_4(),dt.den.fix_4());
|
||||
best_time=dt;
|
||||
best_transition=Transition::Next(FEV::Edge(directed_edge_id.as_undirected()),dt);
|
||||
best_transition=MinkowskiTransition::Next(MinkowskiFEV::Edge(directed_edge_id.as_undirected()),dt);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -111,24 +100,28 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
|
||||
}
|
||||
best_transition
|
||||
}
|
||||
pub fn crawl(mut self,mesh:&M,relative_body:&Body,start_time:Time,time_limit:Time)->CrawlResult<M>{
|
||||
let mut body_time={
|
||||
let r=(start_time-relative_body.time).to_ratio();
|
||||
Ratio::new(r.num.fix_4(),r.den.fix_4())
|
||||
};
|
||||
let time_limit={
|
||||
let r=(time_limit-relative_body.time).to_ratio();
|
||||
Ratio::new(r.num.fix_4(),r.den.fix_4())
|
||||
};
|
||||
for _ in 0..20{
|
||||
match self.next_transition(body_time,mesh,relative_body,time_limit){
|
||||
Transition::Miss=>return CrawlResult::Miss(self),
|
||||
Transition::Next(next_fev,next_time)=>(self,body_time)=(next_fev,next_time),
|
||||
Transition::Hit(face,time)=>return CrawlResult::Hit(face,time),
|
||||
}
|
||||
}
|
||||
//TODO: fix all bugs
|
||||
//println!("Too many iterations! Using default behaviour instead of crashing...");
|
||||
CrawlResult::Miss(self)
|
||||
}
|
||||
pub enum CrawlResult<F,E:DirectedEdge,V>{
|
||||
Miss(FEV<F,E,V>),
|
||||
Hit(F,GigaTime),
|
||||
}
|
||||
type MinkowskiCrawlResult=CrawlResult<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>;
|
||||
pub fn crawl_fev(mut fev:MinkowskiFEV,mesh:&MinkowskiMesh,relative_body:&Body,start_time:Time,time_limit:Time)->MinkowskiCrawlResult{
|
||||
let mut body_time={
|
||||
let r=(start_time-relative_body.time).to_ratio();
|
||||
Ratio::new(r.num.fix_4(),r.den.fix_4())
|
||||
};
|
||||
let time_limit={
|
||||
let r=(time_limit-relative_body.time).to_ratio();
|
||||
Ratio::new(r.num.fix_4(),r.den.fix_4())
|
||||
};
|
||||
for _ in 0..20{
|
||||
match next_transition(&fev,body_time,mesh,relative_body,time_limit){
|
||||
Transition::Miss=>return CrawlResult::Miss(fev),
|
||||
Transition::Next(next_fev,next_time)=>(fev,body_time)=(next_fev,next_time),
|
||||
Transition::Hit(face,time)=>return CrawlResult::Hit(face,time),
|
||||
}
|
||||
}
|
||||
//TODO: fix all bugs
|
||||
//println!("Too many iterations! Using default behaviour instead of crashing...");
|
||||
CrawlResult::Miss(fev)
|
||||
}
|
||||
|
@ -98,6 +98,12 @@ impl std::default::Default for GraphicsCamera{
|
||||
}
|
||||
}
|
||||
|
||||
pub struct FrameState{
|
||||
pub body:crate::physics::Body,
|
||||
pub camera:crate::physics::PhysicsCamera,
|
||||
pub time:integer::Time,
|
||||
}
|
||||
|
||||
pub struct GraphicsState{
|
||||
pipelines:GraphicsPipelines,
|
||||
bind_groups:GraphicsBindGroups,
|
||||
@ -876,7 +882,7 @@ impl GraphicsState{
|
||||
view:&wgpu::TextureView,
|
||||
device:&wgpu::Device,
|
||||
queue:&wgpu::Queue,
|
||||
frame_state:crate::physics_worker::FrameState,
|
||||
frame_state:FrameState,
|
||||
){
|
||||
//TODO:use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
pub enum Instruction{
|
||||
Render(crate::physics_worker::FrameState),
|
||||
Render(crate::graphics::FrameState),
|
||||
//UpdateModel(crate::graphics::GraphicsModelUpdate),
|
||||
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
|
||||
ChangeMap(strafesnet_common::map::CompleteMap),
|
||||
@ -14,6 +14,9 @@ WorkerDescription{
|
||||
*/
|
||||
//up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order
|
||||
|
||||
fn print(message:&str){
|
||||
web_sys::console::log_1(&message.into());
|
||||
}
|
||||
pub fn new<'a>(
|
||||
mut graphics:crate::graphics::GraphicsState,
|
||||
mut config:wgpu::SurfaceConfiguration,
|
||||
@ -21,6 +24,7 @@ pub fn new<'a>(
|
||||
device:wgpu::Device,
|
||||
queue:wgpu::Queue,
|
||||
)->crate::compat_worker::INWorker<'a,Instruction>{
|
||||
let mut resize=None;
|
||||
crate::compat_worker::INWorker::new(move |ins:Instruction|{
|
||||
match ins{
|
||||
Instruction::ChangeMap(map)=>{
|
||||
@ -28,15 +32,26 @@ pub fn new<'a>(
|
||||
graphics.generate_models(&device,&queue,&map);
|
||||
},
|
||||
Instruction::Resize(size,user_settings)=>{
|
||||
println!("Resizing to {:?}",size);
|
||||
let t0=std::time::Instant::now();
|
||||
config.width=size.width.max(1);
|
||||
config.height=size.height.max(1);
|
||||
surface.configure(&device,&config);
|
||||
graphics.resize(&device,&config,&user_settings);
|
||||
println!("Resize took {:?}",t0.elapsed());
|
||||
resize=Some((size,user_settings));
|
||||
}
|
||||
Instruction::Render(frame_state)=>{
|
||||
if let Some((size,user_settings))=resize.take(){
|
||||
print(format!("Resizing to {:?}",size).as_str());
|
||||
//let t0=std::time::Instant::now();
|
||||
match size{
|
||||
winit::dpi::PhysicalSize{width:2560,height:1440}=>{
|
||||
config.width=size.width.clamp(1,2560);
|
||||
config.height=size.height.clamp(1,1440);
|
||||
},
|
||||
_=>{
|
||||
config.width=size.width.clamp(1,1280);
|
||||
config.height=size.height.clamp(1,720);
|
||||
}
|
||||
}
|
||||
surface.configure(&device,&config);
|
||||
graphics.resize(&device,&config,&user_settings);
|
||||
//println!("Resize took {:?}",t0.elapsed());
|
||||
}
|
||||
//this has to go deeper somehow
|
||||
let frame=match surface.get_current_texture(){
|
||||
Ok(frame)=>frame,
|
||||
|
@ -1,4 +1,3 @@
|
||||
mod body;
|
||||
mod file;
|
||||
mod setup;
|
||||
mod window;
|
||||
@ -6,7 +5,6 @@ mod worker;
|
||||
mod physics;
|
||||
mod graphics;
|
||||
mod settings;
|
||||
mod push_solve;
|
||||
mod face_crawler;
|
||||
mod compat_worker;
|
||||
mod model_physics;
|
||||
@ -14,8 +12,10 @@ mod model_graphics;
|
||||
mod physics_worker;
|
||||
mod graphics_worker;
|
||||
|
||||
const TITLE:&'static str=concat!("Strafe Client v",env!("CARGO_PKG_VERSION"));
|
||||
|
||||
fn main(){
|
||||
setup::setup_and_start(TITLE);
|
||||
let title=format!("Strafe Client v{}",env!("CARGO_PKG_VERSION"));
|
||||
#[cfg(target_arch="wasm32")]
|
||||
wasm_bindgen_futures::spawn_local(setup::setup_and_start(title));
|
||||
#[cfg(not(target_arch="wasm32"))]
|
||||
pollster::block_on(setup::setup_and_start(title));
|
||||
}
|
||||
|
@ -3,9 +3,6 @@ use std::collections::{HashSet,HashMap};
|
||||
use strafesnet_common::integer::vec3::Vector3;
|
||||
use strafesnet_common::model::{self,MeshId,PolygonIter};
|
||||
use strafesnet_common::integer::{self,vec3,Fixed,Planar64,Planar64Vec3,Ratio};
|
||||
use strafesnet_common::physics::Time;
|
||||
|
||||
type Body=crate::body::Body<strafesnet_common::physics::TimeInner>;
|
||||
|
||||
pub trait UndirectedEdge{
|
||||
type DirectedEdge:Copy+DirectedEdge;
|
||||
@ -54,10 +51,10 @@ impl DirectedEdge for SubmeshDirectedEdgeId{
|
||||
|
||||
//Vertex <-> Edge <-> Face -> Collide
|
||||
#[derive(Debug)]
|
||||
pub enum FEV<M:MeshQuery>{
|
||||
Face(M::Face),
|
||||
Edge(<M::Edge as DirectedEdge>::UndirectedEdge),
|
||||
Vert(M::Vert),
|
||||
pub enum FEV<F,E:DirectedEdge,V>{
|
||||
Face(F),
|
||||
Edge(E::UndirectedEdge),
|
||||
Vert(V),
|
||||
}
|
||||
|
||||
//use Unit32 #[repr(C)] for map files
|
||||
@ -67,28 +64,25 @@ struct Face{
|
||||
dot:Planar64,
|
||||
}
|
||||
struct Vert(Planar64Vec3);
|
||||
pub trait MeshQuery{
|
||||
type Face:Clone;
|
||||
type Edge:Clone+DirectedEdge;
|
||||
type Vert:Clone;
|
||||
pub trait MeshQuery<FACE:Clone,EDGE:Clone+DirectedEdge,VERT:Clone>{
|
||||
// Vertex must be Planar64Vec3 because it represents an actual position
|
||||
type Normal;
|
||||
type Offset;
|
||||
fn edge_n(&self,edge_id:<Self::Edge as DirectedEdge>::UndirectedEdge)->Planar64Vec3{
|
||||
fn edge_n(&self,edge_id:EDGE::UndirectedEdge)->Planar64Vec3{
|
||||
let verts=self.edge_verts(edge_id);
|
||||
self.vert(verts[1].clone())-self.vert(verts[0].clone())
|
||||
}
|
||||
fn directed_edge_n(&self,directed_edge_id:Self::Edge)->Planar64Vec3{
|
||||
fn directed_edge_n(&self,directed_edge_id:EDGE)->Planar64Vec3{
|
||||
let verts=self.edge_verts(directed_edge_id.as_undirected());
|
||||
(self.vert(verts[1].clone())-self.vert(verts[0].clone()))*((directed_edge_id.parity() as i64)*2-1)
|
||||
}
|
||||
fn vert(&self,vert_id:Self::Vert)->Planar64Vec3;
|
||||
fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset);
|
||||
fn face_edges(&self,face_id:Self::Face)->Cow<Vec<Self::Edge>>;
|
||||
fn edge_faces(&self,edge_id:<Self::Edge as DirectedEdge>::UndirectedEdge)->Cow<[Self::Face;2]>;
|
||||
fn edge_verts(&self,edge_id:<Self::Edge as DirectedEdge>::UndirectedEdge)->Cow<[Self::Vert;2]>;
|
||||
fn vert_edges(&self,vert_id:Self::Vert)->Cow<Vec<Self::Edge>>;
|
||||
fn vert_faces(&self,vert_id:Self::Vert)->Cow<Vec<Self::Face>>;
|
||||
fn vert(&self,vert_id:VERT)->Planar64Vec3;
|
||||
fn face_nd(&self,face_id:FACE)->(Self::Normal,Self::Offset);
|
||||
fn face_edges(&self,face_id:FACE)->Cow<Vec<EDGE>>;
|
||||
fn edge_faces(&self,edge_id:EDGE::UndirectedEdge)->Cow<[FACE;2]>;
|
||||
fn edge_verts(&self,edge_id:EDGE::UndirectedEdge)->Cow<[VERT;2]>;
|
||||
fn vert_edges(&self,vert_id:VERT)->Cow<Vec<EDGE>>;
|
||||
fn vert_faces(&self,vert_id:VERT)->Cow<Vec<FACE>>;
|
||||
}
|
||||
struct FaceRefs{
|
||||
edges:Vec<SubmeshDirectedEdgeId>,
|
||||
@ -427,10 +421,7 @@ pub struct PhysicsMeshView<'a>{
|
||||
data:&'a PhysicsMeshData,
|
||||
topology:&'a PhysicsMeshTopology,
|
||||
}
|
||||
impl MeshQuery for PhysicsMeshView<'_>{
|
||||
type Face=SubmeshFaceId;
|
||||
type Edge=SubmeshDirectedEdgeId;
|
||||
type Vert=SubmeshVertId;
|
||||
impl MeshQuery<SubmeshFaceId,SubmeshDirectedEdgeId,SubmeshVertId> for PhysicsMeshView<'_>{
|
||||
type Normal=Planar64Vec3;
|
||||
type Offset=Planar64;
|
||||
fn face_nd(&self,face_id:SubmeshFaceId)->(Planar64Vec3,Planar64){
|
||||
@ -504,10 +495,7 @@ impl TransformedMesh<'_>{
|
||||
)
|
||||
}
|
||||
}
|
||||
impl MeshQuery for TransformedMesh<'_>{
|
||||
type Face=SubmeshFaceId;
|
||||
type Edge=SubmeshDirectedEdgeId;
|
||||
type Vert=SubmeshVertId;
|
||||
impl MeshQuery<SubmeshFaceId,SubmeshDirectedEdgeId,SubmeshVertId> for TransformedMesh<'_>{
|
||||
type Normal=Vector3<Fixed<3,96>>;
|
||||
type Offset=Fixed<4,128>;
|
||||
fn face_nd(&self,face_id:SubmeshFaceId)->(Self::Normal,Self::Offset){
|
||||
@ -681,13 +669,13 @@ impl MinkowskiMesh<'_>{
|
||||
}
|
||||
}
|
||||
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
|
||||
fn infinity_fev(&self,infinity_dir:Planar64Vec3,point:Planar64Vec3)->FEV::<MinkowskiMesh>{
|
||||
fn infinity_fev(&self,infinity_dir:Planar64Vec3,point:Planar64Vec3)->FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>{
|
||||
//start on any vertex
|
||||
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
|
||||
//cross edge-face boundary if it's uncrossable
|
||||
match self.crawl_boundaries(self.farthest_vert(infinity_dir),infinity_dir,point){
|
||||
//if a vert is returned, it is the closest point to the infinity point
|
||||
EV::Vert(vert_id)=>FEV::Vert(vert_id),
|
||||
EV::Vert(vert_id)=>FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Vert(vert_id),
|
||||
EV::Edge(edge_id)=>{
|
||||
//cross to face if the boundary is not crossable and we are on the wrong side
|
||||
let edge_n=self.edge_n(edge_id);
|
||||
@ -705,14 +693,14 @@ impl MinkowskiMesh<'_>{
|
||||
//infinity_dir can always be treated as a velocity
|
||||
if !boundary_d.is_positive()&&boundary_n.dot(infinity_dir).is_zero(){
|
||||
//both faces cannot pass this condition, return early if one does.
|
||||
return FEV::Face(face_id);
|
||||
return FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Face(face_id);
|
||||
}
|
||||
}
|
||||
FEV::Edge(edge_id)
|
||||
FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Edge(edge_id)
|
||||
},
|
||||
}
|
||||
}
|
||||
fn closest_fev_not_inside(&self,mut infinity_body:Body)->Option<FEV<MinkowskiMesh>>{
|
||||
fn closest_fev_not_inside(&self,mut infinity_body:crate::physics::Body)->Option<FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>>{
|
||||
infinity_body.infinity_dir().map_or(None,|dir|{
|
||||
let infinity_fev=self.infinity_fev(-dir,infinity_body.position);
|
||||
//a line is simpler to solve than a parabola
|
||||
@ -720,24 +708,24 @@ impl MinkowskiMesh<'_>{
|
||||
infinity_body.acceleration=vec3::ZERO;
|
||||
//crawl in from negative infinity along a tangent line to get the closest fev
|
||||
// TODO: change crawl_fev args to delta time? Optional values?
|
||||
match infinity_fev.crawl(self,&infinity_body,Time::MIN/4,infinity_body.time){
|
||||
match crate::face_crawler::crawl_fev(infinity_fev,self,&infinity_body,integer::Time::MIN/4,infinity_body.time){
|
||||
crate::face_crawler::CrawlResult::Miss(fev)=>Some(fev),
|
||||
crate::face_crawler::CrawlResult::Hit(_,_)=>None,
|
||||
}
|
||||
})
|
||||
}
|
||||
pub fn predict_collision_in(&self,relative_body:&Body,time_limit:Time)->Option<(MinkowskiFace,GigaTime)>{
|
||||
pub fn predict_collision_in(&self,relative_body:&crate::physics::Body,time_limit:integer::Time)->Option<(MinkowskiFace,GigaTime)>{
|
||||
self.closest_fev_not_inside(relative_body.clone()).map_or(None,|fev|{
|
||||
//continue forwards along the body parabola
|
||||
match fev.crawl(self,relative_body,relative_body.time,time_limit){
|
||||
match crate::face_crawler::crawl_fev(fev,self,relative_body,relative_body.time,time_limit){
|
||||
crate::face_crawler::CrawlResult::Miss(_)=>None,
|
||||
crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,time)),
|
||||
}
|
||||
})
|
||||
}
|
||||
pub fn predict_collision_out(&self,relative_body:&Body,time_limit:Time)->Option<(MinkowskiFace,GigaTime)>{
|
||||
pub fn predict_collision_out(&self,relative_body:&crate::physics::Body,time_limit:integer::Time)->Option<(MinkowskiFace,GigaTime)>{
|
||||
//create an extrapolated body at time_limit
|
||||
let infinity_body=Body::new(
|
||||
let infinity_body=crate::physics::Body::new(
|
||||
relative_body.extrapolated_position(time_limit),
|
||||
-relative_body.extrapolated_velocity(time_limit),
|
||||
relative_body.acceleration,
|
||||
@ -745,13 +733,13 @@ impl MinkowskiMesh<'_>{
|
||||
);
|
||||
self.closest_fev_not_inside(infinity_body).map_or(None,|fev|{
|
||||
//continue backwards along the body parabola
|
||||
match fev.crawl(self,&-relative_body.clone(),-time_limit,-relative_body.time){
|
||||
match crate::face_crawler::crawl_fev(fev,self,&-relative_body.clone(),-time_limit,-relative_body.time){
|
||||
crate::face_crawler::CrawlResult::Miss(_)=>None,
|
||||
crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,-time)),//no need to test -time<time_limit because of the first step
|
||||
}
|
||||
})
|
||||
}
|
||||
pub fn predict_collision_face_out(&self,relative_body:&Body,time_limit:Time,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,GigaTime)>{
|
||||
pub fn predict_collision_face_out(&self,relative_body:&crate::physics::Body,time_limit:integer::Time,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,GigaTime)>{
|
||||
//no algorithm needed, there is only one state and two cases (Edge,None)
|
||||
//determine when it passes an edge ("sliding off" case)
|
||||
let mut best_time={
|
||||
@ -778,15 +766,15 @@ impl MinkowskiMesh<'_>{
|
||||
}
|
||||
best_edge.map(|e|(e.as_undirected(),best_time))
|
||||
}
|
||||
fn infinity_in(&self,infinity_body:Body)->Option<(MinkowskiFace,GigaTime)>{
|
||||
fn infinity_in(&self,infinity_body:crate::physics::Body)->Option<(MinkowskiFace,GigaTime)>{
|
||||
let infinity_fev=self.infinity_fev(-infinity_body.velocity,infinity_body.position);
|
||||
match infinity_fev.crawl(self,&infinity_body,Time::MIN/4,infinity_body.time){
|
||||
match crate::face_crawler::crawl_fev(infinity_fev,self,&infinity_body,integer::Time::MIN/4,infinity_body.time){
|
||||
crate::face_crawler::CrawlResult::Miss(_)=>None,
|
||||
crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,time)),
|
||||
}
|
||||
}
|
||||
pub fn is_point_in_mesh(&self,point:Planar64Vec3)->bool{
|
||||
let infinity_body=Body::new(point,vec3::Y,vec3::ZERO,Time::ZERO);
|
||||
let infinity_body=crate::physics::Body::new(point,vec3::Y,vec3::ZERO,integer::Time::ZERO);
|
||||
//movement must escape the mesh forwards and backwards in time,
|
||||
//otherwise the point is not inside the mesh
|
||||
self.infinity_in(infinity_body)
|
||||
@ -796,13 +784,9 @@ impl MinkowskiMesh<'_>{
|
||||
)
|
||||
}
|
||||
}
|
||||
impl MeshQuery for MinkowskiMesh<'_>{
|
||||
type Face=MinkowskiFace;
|
||||
type Edge=MinkowskiDirectedEdge;
|
||||
type Vert=MinkowskiVert;
|
||||
impl MeshQuery<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert> for MinkowskiMesh<'_>{
|
||||
type Normal=Vector3<Fixed<3,96>>;
|
||||
type Offset=Fixed<4,128>;
|
||||
// TODO: relative d
|
||||
fn face_nd(&self,face_id:MinkowskiFace)->(Self::Normal,Self::Offset){
|
||||
match face_id{
|
||||
MinkowskiFace::VertFace(v0,f1)=>{
|
||||
|
@ -5,18 +5,15 @@ use strafesnet_common::map;
|
||||
use strafesnet_common::run;
|
||||
use strafesnet_common::aabb;
|
||||
use strafesnet_common::model::{MeshId,ModelId};
|
||||
use strafesnet_common::mouse::MouseState;
|
||||
use strafesnet_common::gameplay_attributes::{self,CollisionAttributesId};
|
||||
use strafesnet_common::gameplay_modes::{self,StageId};
|
||||
use strafesnet_common::gameplay_style::{self,StyleModifiers};
|
||||
use strafesnet_common::controls_bitflag::Controls;
|
||||
use strafesnet_common::instruction::{self,InstructionEmitter,InstructionConsumer,InstructionFeedback,TimedInstruction};
|
||||
use strafesnet_common::integer::{self,vec3,mat3,Planar64,Planar64Vec3,Planar64Mat3,Angle32,Ratio64Vec2};
|
||||
pub use strafesnet_common::physics::{Time,TimeInner};
|
||||
use strafesnet_common::instruction::{self,InstructionEmitter,InstructionConsumer,TimedInstruction};
|
||||
use strafesnet_common::integer::{self,vec3,mat3,Time,Planar64,Planar64Vec3,Planar64Mat3,Angle32,Ratio64Vec2};
|
||||
use gameplay::ModeState;
|
||||
|
||||
pub type Body=crate::body::Body<TimeInner>;
|
||||
type MouseState=strafesnet_common::mouse::MouseState<TimeInner>;
|
||||
|
||||
//external influence
|
||||
//this is how you influence the physics from outside
|
||||
use strafesnet_common::physics::Instruction as PhysicsInputInstruction;
|
||||
@ -24,7 +21,7 @@ use strafesnet_common::physics::Instruction as PhysicsInputInstruction;
|
||||
//internal influence
|
||||
//when the physics asks itself what happens next, this is how it's represented
|
||||
#[derive(Debug)]
|
||||
pub enum PhysicsInternalInstruction{
|
||||
enum PhysicsInternalInstruction{
|
||||
CollisionStart(Collision,model_physics::GigaTime),
|
||||
CollisionEnd(Collision,model_physics::GigaTime),
|
||||
StrafeTick,
|
||||
@ -32,13 +29,32 @@ pub enum PhysicsInternalInstruction{
|
||||
// Water,
|
||||
}
|
||||
#[derive(Debug)]
|
||||
pub enum PhysicsInstruction{
|
||||
enum PhysicsInstruction{
|
||||
Internal(PhysicsInternalInstruction),
|
||||
//InputInstructions conditionally activate RefreshWalkTarget
|
||||
//(by doing what SetWalkTargetVelocity used to do and then flagging it)
|
||||
Input(PhysicsInputInstruction),
|
||||
}
|
||||
|
||||
#[derive(Clone,Copy,Debug,Hash)]
|
||||
pub struct Body{
|
||||
pub position:Planar64Vec3,//I64 where 2^32 = 1 u
|
||||
pub velocity:Planar64Vec3,//I64 where 2^32 = 1 u/s
|
||||
pub acceleration:Planar64Vec3,//I64 where 2^32 = 1 u/s/s
|
||||
pub time:Time,//nanoseconds x xxxxD!
|
||||
}
|
||||
impl std::ops::Neg for Body{
|
||||
type Output=Self;
|
||||
fn neg(self)->Self::Output{
|
||||
Self{
|
||||
position:self.position,
|
||||
velocity:-self.velocity,
|
||||
acceleration:self.acceleration,
|
||||
time:-self.time,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone,Debug,Default)]
|
||||
pub struct InputState{
|
||||
mouse:MouseState,
|
||||
@ -219,11 +235,11 @@ impl PhysicsModels{
|
||||
}
|
||||
fn get_model_transform(&self,model_id:ModelId)->Option<&PhysicsMeshTransform>{
|
||||
//ModelId can possibly be a decoration
|
||||
match self.contact_models.get(&ContactModelId::new(model_id.get())){
|
||||
Some(model)=>Some(&model.transform),
|
||||
None=>self.intersect_models.get(&IntersectModelId::new(model_id.get()))
|
||||
self.contact_models.get(&ContactModelId::new(model_id.get())).map_or_else(
|
||||
||self.intersect_models.get(&IntersectModelId::new(model_id.get()))
|
||||
.map(|model|&model.transform),
|
||||
}
|
||||
|model|Some(&model.transform)
|
||||
)
|
||||
}
|
||||
fn contact_model(&self,model_id:ContactModelId)->&ContactModel{
|
||||
&self.contact_models[&model_id]
|
||||
@ -310,15 +326,6 @@ impl std::default::Default for PhysicsCamera{
|
||||
}
|
||||
mod gameplay{
|
||||
use super::{gameplay_modes,HashSet,HashMap,ModelId};
|
||||
pub enum JumpIncrementResult{
|
||||
Allowed,
|
||||
ExceededLimit,
|
||||
}
|
||||
impl JumpIncrementResult{
|
||||
pub const fn is_allowed(self)->bool{
|
||||
matches!(self,JumpIncrementResult::Allowed)
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Debug)]
|
||||
pub struct ModeState{
|
||||
mode_id:gameplay_modes::ModeId,
|
||||
@ -337,14 +344,8 @@ mod gameplay{
|
||||
pub const fn get_next_ordered_checkpoint_id(&self)->gameplay_modes::CheckpointId{
|
||||
self.next_ordered_checkpoint_id
|
||||
}
|
||||
fn increment_jump_count(&mut self,model_id:ModelId)->u32{
|
||||
*self.jump_counts.entry(model_id).and_modify(|c|*c+=1).or_insert(1)
|
||||
}
|
||||
pub fn try_increment_jump_count(&mut self,model_id:ModelId,jump_limit:Option<u8>)->JumpIncrementResult{
|
||||
match jump_limit{
|
||||
Some(jump_limit) if (jump_limit as u32)<self.increment_jump_count(model_id)=>JumpIncrementResult::ExceededLimit,
|
||||
_=>JumpIncrementResult::Allowed,
|
||||
}
|
||||
pub fn get_jump_count(&self,model_id:ModelId)->Option<u32>{
|
||||
self.jump_counts.get(&model_id).copied()
|
||||
}
|
||||
pub const fn ordered_checkpoint_count(&self)->u32{
|
||||
self.next_ordered_checkpoint_id.get()
|
||||
@ -558,7 +559,7 @@ impl MoveState{
|
||||
=>None,
|
||||
}
|
||||
}
|
||||
fn next_move_instruction(&self,strafe:&Option<gameplay_style::StrafeSettings>,time:Time)->Option<TimedInstruction<PhysicsInternalInstruction,TimeInner>>{
|
||||
fn next_move_instruction(&self,strafe:&Option<gameplay_style::StrafeSettings>,time:Time)->Option<TimedInstruction<PhysicsInternalInstruction>>{
|
||||
//check if you have a valid walk state and create an instruction
|
||||
match self{
|
||||
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>match &walk_state.target{
|
||||
@ -725,8 +726,8 @@ impl Collision{
|
||||
}
|
||||
#[derive(Clone,Debug,Default)]
|
||||
struct TouchingState{
|
||||
contacts:HashSet<ContactCollision>,
|
||||
intersects:HashSet<IntersectCollision>,
|
||||
contacts:HashSet::<ContactCollision>,
|
||||
intersects:HashSet::<IntersectCollision>,
|
||||
}
|
||||
impl TouchingState{
|
||||
fn clear(&mut self){
|
||||
@ -765,29 +766,27 @@ impl TouchingState{
|
||||
a
|
||||
}
|
||||
fn constrain_velocity(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,velocity:&mut Planar64Vec3){
|
||||
let contacts=self.contacts.iter().map(|contact|{
|
||||
//TODO: trey push solve
|
||||
for contact in &self.contacts{
|
||||
let n=contact_normal(models,hitbox_mesh,contact);
|
||||
crate::push_solve::Contact{
|
||||
position:vec3::ZERO,
|
||||
velocity:n,
|
||||
normal:n,
|
||||
let d=n.dot(*velocity);
|
||||
if d.is_negative(){
|
||||
*velocity-=(n*d/n.length_squared()).divide().fix_1();
|
||||
}
|
||||
}).collect();
|
||||
*velocity=crate::push_solve::push_solve(&contacts,*velocity);
|
||||
}
|
||||
}
|
||||
fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:&mut Planar64Vec3){
|
||||
let contacts=self.contacts.iter().map(|contact|{
|
||||
//TODO: trey push solve
|
||||
for contact in &self.contacts{
|
||||
let n=contact_normal(models,hitbox_mesh,contact);
|
||||
crate::push_solve::Contact{
|
||||
position:vec3::ZERO,
|
||||
velocity:n,
|
||||
normal:n,
|
||||
let d=n.dot(*acceleration);
|
||||
if d.is_negative(){
|
||||
*acceleration-=(n*d/n.length_squared()).divide().fix_1();
|
||||
}
|
||||
}).collect();
|
||||
*acceleration=crate::push_solve::push_solve(&contacts,*acceleration);
|
||||
}
|
||||
}
|
||||
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<PhysicsInternalInstruction,TimeInner>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,time:Time){
|
||||
let relative_body=crate::body::VirtualBody::relative(&Body::ZERO,body).body(time);
|
||||
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<PhysicsInternalInstruction>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,time:Time){
|
||||
let relative_body=VirtualBody::relative(&Body::ZERO,body).body(time);
|
||||
for contact in &self.contacts{
|
||||
//detect face slide off
|
||||
let model_mesh=models.contact_mesh(contact);
|
||||
@ -819,6 +818,142 @@ impl TouchingState{
|
||||
}
|
||||
}
|
||||
|
||||
impl Body{
|
||||
pub const ZERO:Self=Self::new(vec3::ZERO,vec3::ZERO,vec3::ZERO,Time::ZERO);
|
||||
pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,acceleration:Planar64Vec3,time:Time)->Self{
|
||||
Self{
|
||||
position,
|
||||
velocity,
|
||||
acceleration,
|
||||
time,
|
||||
}
|
||||
}
|
||||
pub fn extrapolated_position(&self,time:Time)->Planar64Vec3{
|
||||
let dt=time-self.time;
|
||||
self.position
|
||||
+(self.velocity*dt).map(|elem|elem.divide().fix_1())
|
||||
+self.acceleration.map(|elem|(dt*dt*elem/2).divide().fix_1())
|
||||
}
|
||||
pub fn extrapolated_velocity(&self,time:Time)->Planar64Vec3{
|
||||
let dt=time-self.time;
|
||||
self.velocity+(self.acceleration*dt).map(|elem|elem.divide().fix_1())
|
||||
}
|
||||
pub fn advance_time(&mut self,time:Time){
|
||||
self.position=self.extrapolated_position(time);
|
||||
self.velocity=self.extrapolated_velocity(time);
|
||||
self.time=time;
|
||||
}
|
||||
pub fn extrapolated_position_ratio_dt<Num,Den,N1,D1,N2,N3,D2,N4,T1>(&self,dt:integer::Ratio<Num,Den>)->Planar64Vec3
|
||||
where
|
||||
// Why?
|
||||
// All of this can be removed with const generics because the type can be specified as
|
||||
// Ratio<Fixed<N,NF>,Fixed<D,DF>>
|
||||
// which is known to implement all the necessary traits
|
||||
Num:Copy,
|
||||
Den:Copy+core::ops::Mul<i64,Output=D1>,
|
||||
D1:Copy,
|
||||
Num:core::ops::Mul<Planar64,Output=N1>,
|
||||
Planar64:core::ops::Mul<D1,Output=N2>,
|
||||
N1:core::ops::Add<N2,Output=N3>,
|
||||
Num:core::ops::Mul<N3,Output=N4>,
|
||||
Den:core::ops::Mul<D1,Output=D2>,
|
||||
D2:Copy,
|
||||
Planar64:core::ops::Mul<D2,Output=N4>,
|
||||
N4:integer::Divide<D2,Output=T1>,
|
||||
T1:integer::Fix<Planar64>,
|
||||
{
|
||||
// a*dt^2/2 + v*dt + p
|
||||
// (a*dt/2+v)*dt+p
|
||||
(self.acceleration.map(|elem|dt*elem/2)+self.velocity).map(|elem|dt.mul_ratio(elem))
|
||||
.map(|elem|elem.divide().fix())+self.position
|
||||
}
|
||||
pub fn extrapolated_velocity_ratio_dt<Num,Den,N1,T1>(&self,dt:integer::Ratio<Num,Den>)->Planar64Vec3
|
||||
where
|
||||
Num:Copy,
|
||||
Den:Copy,
|
||||
Num:core::ops::Mul<Planar64,Output=N1>,
|
||||
Planar64:core::ops::Mul<Den,Output=N1>,
|
||||
N1:integer::Divide<Den,Output=T1>,
|
||||
T1:integer::Fix<Planar64>,
|
||||
{
|
||||
// a*dt + v
|
||||
self.acceleration.map(|elem|(dt*elem).divide().fix())+self.velocity
|
||||
}
|
||||
pub fn advance_time_ratio_dt(&mut self,dt:model_physics::GigaTime){
|
||||
self.position=self.extrapolated_position_ratio_dt(dt);
|
||||
self.velocity=self.extrapolated_velocity_ratio_dt(dt);
|
||||
self.time+=dt.into();
|
||||
}
|
||||
pub fn infinity_dir(&self)->Option<Planar64Vec3>{
|
||||
if self.velocity==vec3::ZERO{
|
||||
if self.acceleration==vec3::ZERO{
|
||||
None
|
||||
}else{
|
||||
Some(self.acceleration)
|
||||
}
|
||||
}else{
|
||||
Some(self.velocity)
|
||||
}
|
||||
}
|
||||
pub fn grow_aabb(&self,aabb:&mut aabb::Aabb,t0:Time,t1:Time){
|
||||
aabb.grow(self.extrapolated_position(t0));
|
||||
aabb.grow(self.extrapolated_position(t1));
|
||||
//v+a*t==0
|
||||
//goober code
|
||||
if !self.acceleration.x.is_zero(){
|
||||
let t=-self.velocity.x/self.acceleration.x;
|
||||
if t0.to_ratio().lt_ratio(t)&&t.lt_ratio(t1.to_ratio()){
|
||||
aabb.grow(self.extrapolated_position_ratio_dt(t));
|
||||
}
|
||||
}
|
||||
if !self.acceleration.y.is_zero(){
|
||||
let t=-self.velocity.y/self.acceleration.y;
|
||||
if t0.to_ratio().lt_ratio(t)&&t.lt_ratio(t1.to_ratio()){
|
||||
aabb.grow(self.extrapolated_position_ratio_dt(t));
|
||||
}
|
||||
}
|
||||
if !self.acceleration.z.is_zero(){
|
||||
let t=-self.velocity.z/self.acceleration.z;
|
||||
if t0.to_ratio().lt_ratio(t)&&t.lt_ratio(t1.to_ratio()){
|
||||
aabb.grow(self.extrapolated_position_ratio_dt(t));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
impl std::fmt::Display for Body{
|
||||
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
|
||||
write!(f,"p({}) v({}) a({}) t({})",self.position,self.velocity,self.acceleration,self.time)
|
||||
}
|
||||
}
|
||||
|
||||
struct VirtualBody<'a>{
|
||||
body0:&'a Body,
|
||||
body1:&'a Body,
|
||||
}
|
||||
impl VirtualBody<'_>{
|
||||
const fn relative<'a>(body0:&'a Body,body1:&'a Body)->VirtualBody<'a>{
|
||||
//(p0,v0,a0,t0)
|
||||
//(p1,v1,a1,t1)
|
||||
VirtualBody{
|
||||
body0,
|
||||
body1,
|
||||
}
|
||||
}
|
||||
fn extrapolated_position(&self,time:Time)->Planar64Vec3{
|
||||
self.body1.extrapolated_position(time)-self.body0.extrapolated_position(time)
|
||||
}
|
||||
fn extrapolated_velocity(&self,time:Time)->Planar64Vec3{
|
||||
self.body1.extrapolated_velocity(time)-self.body0.extrapolated_velocity(time)
|
||||
}
|
||||
fn acceleration(&self)->Planar64Vec3{
|
||||
self.body1.acceleration-self.body0.acceleration
|
||||
}
|
||||
fn body(&self,time:Time)->Body{
|
||||
Body::new(self.extrapolated_position(time),self.extrapolated_velocity(time),self.acceleration(),time)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone,Debug)]
|
||||
pub struct PhysicsState{
|
||||
time:Time,
|
||||
@ -886,7 +1021,7 @@ impl PhysicsState{
|
||||
new_state.camera.sensitivity=self.camera.sensitivity;
|
||||
*self=new_state;
|
||||
}
|
||||
fn next_move_instruction(&self)->Option<TimedInstruction<PhysicsInternalInstruction,TimeInner>>{
|
||||
fn next_move_instruction(&self)->Option<TimedInstruction<PhysicsInternalInstruction>>{
|
||||
self.move_state.next_move_instruction(&self.style.strafe,self.time)
|
||||
}
|
||||
fn cull_velocity(&mut self,data:&PhysicsData,velocity:Planar64Vec3){
|
||||
@ -935,24 +1070,15 @@ pub struct PhysicsContext{
|
||||
state:PhysicsState,//this captures the entire state of the physics.
|
||||
data:PhysicsData,//data currently loaded into memory which is needded for physics to run, but is not part of the state.
|
||||
}
|
||||
// the physics consumes both PhysicsInputInstruction and PhysicsInternalInstruction,
|
||||
// but can only emit PhysicsInternalInstruction
|
||||
impl InstructionConsumer<PhysicsInternalInstruction> for PhysicsContext{
|
||||
type TimeInner=TimeInner;
|
||||
fn process_instruction(&mut self,ins:TimedInstruction<PhysicsInternalInstruction,TimeInner>){
|
||||
atomic_internal_instruction(&mut self.state,&self.data,ins)
|
||||
//the physics consumes the generic PhysicsInstruction, but can only emit the more narrow PhysicsInternalInstruction
|
||||
impl instruction::InstructionConsumer<PhysicsInstruction> for PhysicsContext{
|
||||
fn process_instruction(&mut self,ins:TimedInstruction<PhysicsInstruction>){
|
||||
atomic_state_update(&mut self.state,&self.data,ins)
|
||||
}
|
||||
}
|
||||
impl InstructionConsumer<PhysicsInputInstruction> for PhysicsContext{
|
||||
type TimeInner=TimeInner;
|
||||
fn process_instruction(&mut self,ins:TimedInstruction<PhysicsInputInstruction,TimeInner>){
|
||||
atomic_input_instruction(&mut self.state,&self.data,ins)
|
||||
}
|
||||
}
|
||||
impl InstructionEmitter<PhysicsInternalInstruction> for PhysicsContext{
|
||||
type TimeInner=TimeInner;
|
||||
//this little next instruction function could cache its return value and invalidate the cached value by watching the State.
|
||||
fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<PhysicsInternalInstruction,TimeInner>>{
|
||||
impl instruction::InstructionEmitter<PhysicsInternalInstruction> for PhysicsContext{
|
||||
//this little next instruction function can cache its return value and invalidate the cached value by watching the State.
|
||||
fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<PhysicsInternalInstruction>>{
|
||||
next_instruction_internal(&self.state,&self.data,time_limit)
|
||||
}
|
||||
}
|
||||
@ -1109,14 +1235,29 @@ impl PhysicsContext{
|
||||
println!("Physics Objects: {}",model_count);
|
||||
}
|
||||
|
||||
pub fn run_input_instruction(&mut self,instruction:TimedInstruction<PhysicsInputInstruction,TimeInner>){
|
||||
self.process_exhaustive(instruction.time);
|
||||
self.process_instruction(instruction);
|
||||
//tickless gaming
|
||||
fn run_internal_exhaustive(&mut self,time_limit:Time){
|
||||
//prepare is ommitted - everything is done via instructions.
|
||||
while let Some(instruction)=self.next_instruction(time_limit){//collect
|
||||
//process
|
||||
self.process_instruction(TimedInstruction{
|
||||
time:instruction.time,
|
||||
instruction:PhysicsInstruction::Internal(instruction.instruction),
|
||||
});
|
||||
//write hash lol
|
||||
}
|
||||
}
|
||||
pub fn run_input_instruction(&mut self,instruction:TimedInstruction<PhysicsInputInstruction>){
|
||||
self.run_internal_exhaustive(instruction.time);
|
||||
self.process_instruction(TimedInstruction{
|
||||
time:instruction.time,
|
||||
instruction:PhysicsInstruction::Input(instruction.instruction),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
//this is the one who asks
|
||||
fn next_instruction_internal(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<PhysicsInternalInstruction,TimeInner>>{
|
||||
fn next_instruction_internal(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<PhysicsInternalInstruction>>{
|
||||
//JUST POLLING!!! NO MUTATION
|
||||
let mut collector = instruction::InstructionCollector::new(time_limit);
|
||||
|
||||
@ -1138,7 +1279,6 @@ impl PhysicsContext{
|
||||
collector.collect(minkowski.predict_collision_in(relative_body,collector.time())
|
||||
//temp (?) code to avoid collision loops
|
||||
.map_or(None,|(face,dt)|{
|
||||
// this must be rounded to avoid the infinite loop when hitting the start zone
|
||||
let time=relative_body.time+dt.into();
|
||||
if time<=state.time{None}else{Some((time,face,dt))}})
|
||||
.map(|(time,face,dt)|
|
||||
@ -1301,7 +1441,7 @@ enum TeleportToSpawnError{
|
||||
NoModel,
|
||||
}
|
||||
fn teleport_to_spawn(
|
||||
spawn_model_id:ModelId,
|
||||
stage:&gameplay_modes::Stage,
|
||||
move_state:&mut MoveState,
|
||||
body:&mut Body,
|
||||
touching:&mut TouchingState,
|
||||
@ -1316,78 +1456,14 @@ fn teleport_to_spawn(
|
||||
input_state:&InputState,
|
||||
time:Time,
|
||||
)->Result<(),TeleportToSpawnError>{
|
||||
//jump count and checkpoints are always reset on teleport_to_spawn.
|
||||
//Map makers are expected to use tools to prevent
|
||||
//multi-boosting on JumpLimit boosters such as spawning into a SetVelocity
|
||||
mode_state.clear();
|
||||
const EPSILON:Planar64=Planar64::raw((1<<32)/16);
|
||||
let transform=models.get_model_transform(spawn_model_id).ok_or(TeleportToSpawnError::NoModel)?;
|
||||
let transform=models.get_model_transform(stage.spawn()).ok_or(TeleportToSpawnError::NoModel)?;
|
||||
//TODO: transform.vertex.matrix3.col(1)+transform.vertex.translation
|
||||
let point=transform.vertex.transform_point3(vec3::Y).fix_1()+Planar64Vec3::new([Planar64::ZERO,style.hitbox.halfsize.y+EPSILON,Planar64::ZERO]);
|
||||
teleport(point,move_state,body,touching,run,mode_state,Some(mode),models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
struct CheckpointCheckOutcome{
|
||||
set_stage:Option<StageId>,
|
||||
teleport_to_model:Option<ModelId>,
|
||||
}
|
||||
|
||||
// stage_element.touch_result(mode,mode_state)
|
||||
fn checkpoint_check(
|
||||
mode_state:&ModeState,
|
||||
stage_element:&gameplay_modes::StageElement,
|
||||
mode:&gameplay_modes::Mode,
|
||||
)->CheckpointCheckOutcome{
|
||||
let current_stage_id=mode_state.get_stage_id();
|
||||
let target_stage_id=stage_element.stage_id();
|
||||
if current_stage_id<target_stage_id{
|
||||
//checkpoint check
|
||||
//check if current stage is complete
|
||||
if let Some(current_stage)=mode.get_stage(current_stage_id){
|
||||
if !current_stage.is_complete(mode_state.ordered_checkpoint_count(),mode_state.unordered_checkpoint_count()){
|
||||
return CheckpointCheckOutcome{
|
||||
set_stage:None,
|
||||
teleport_to_model:Some(current_stage.spawn()),
|
||||
};
|
||||
}
|
||||
}
|
||||
//check if all between stages have no checkpoints required to pass them
|
||||
for stage_id in current_stage_id.get()+1..target_stage_id.get(){
|
||||
let stage_id=StageId::new(stage_id);
|
||||
//check if none of the between stages has checkpoints, if they do teleport back to that stage
|
||||
match mode.get_stage(stage_id){
|
||||
Some(stage)=>if !stage.is_empty(){
|
||||
return CheckpointCheckOutcome{
|
||||
set_stage:Some(stage_id),
|
||||
teleport_to_model:Some(stage.spawn()),
|
||||
};
|
||||
},
|
||||
//no such stage! set to last existing stage
|
||||
None=>return CheckpointCheckOutcome{
|
||||
set_stage:Some(StageId::new(stage_id.get()-1)),
|
||||
teleport_to_model:None,
|
||||
},
|
||||
}
|
||||
};
|
||||
//notably you do not get teleported for touching ordered checkpoints in the wrong order within the same stage.
|
||||
return CheckpointCheckOutcome{
|
||||
set_stage:Some(target_stage_id),
|
||||
teleport_to_model:None,
|
||||
};
|
||||
}else if stage_element.force(){
|
||||
//forced stage_element will set the stage_id even if the stage has already been passed
|
||||
return CheckpointCheckOutcome{
|
||||
set_stage:Some(target_stage_id),
|
||||
teleport_to_model:None,
|
||||
};
|
||||
}
|
||||
CheckpointCheckOutcome{
|
||||
set_stage:None,
|
||||
teleport_to_model:None,
|
||||
}
|
||||
}
|
||||
|
||||
fn run_teleport_behaviour(
|
||||
model_id:ModelId,
|
||||
wormhole:Option<&gameplay_attributes::Wormhole>,
|
||||
@ -1405,38 +1481,70 @@ fn run_teleport_behaviour(
|
||||
input_state:&InputState,
|
||||
time:Time,
|
||||
){
|
||||
//TODO: jump count and checkpoints are always reset on teleport.
|
||||
//Map makers are expected to use tools to prevent
|
||||
//multi-boosting on JumpLimit boosters such as spawning into a SetVelocity
|
||||
if let Some(mode)=mode{
|
||||
if let Some(stage_element)=mode.get_element(model_id){
|
||||
if let Some(stage)=mode.get_stage(stage_element.stage_id()){
|
||||
let CheckpointCheckOutcome{set_stage,teleport_to_model}=checkpoint_check(mode_state,stage_element,mode);
|
||||
if let Some(stage_id)=set_stage{
|
||||
mode_state.set_stage_id(stage_id);
|
||||
}
|
||||
if let Some(model_id)=teleport_to_model{
|
||||
let _=teleport_to_spawn(model_id,move_state,body,touching,run,mode_state,mode,models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||
return;
|
||||
}
|
||||
match stage_element.behaviour(){
|
||||
gameplay_modes::StageElementBehaviour::SpawnAt=>(),
|
||||
gameplay_modes::StageElementBehaviour::Trigger
|
||||
|gameplay_modes::StageElementBehaviour::Teleport=>if let Some(mode_state_stage)=mode.get_stage(mode_state.get_stage_id()){
|
||||
//I guess this is correct behaviour when trying to teleport to a non-existent spawn but it's still weird
|
||||
let _=teleport_to_spawn(mode_state_stage.spawn(),move_state,body,touching,run,mode_state,mode,models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||
if let Some(stage_element)=mode.get_element(model_id){
|
||||
if let Some(stage)=mode.get_stage(stage_element.stage_id()){
|
||||
if mode_state.get_stage_id()<stage_element.stage_id(){
|
||||
//checkpoint check
|
||||
//check if current stage is complete
|
||||
if let Some(current_stage)=mode.get_stage(mode_state.get_stage_id()){
|
||||
if !current_stage.is_complete(mode_state.ordered_checkpoint_count(),mode_state.unordered_checkpoint_count()){
|
||||
//do the stage checkpoints have to be reset?
|
||||
let _=teleport_to_spawn(current_stage,move_state,body,touching,run,mode_state,mode,models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||
return;
|
||||
},
|
||||
gameplay_modes::StageElementBehaviour::Platform=>(),
|
||||
gameplay_modes::StageElementBehaviour::Check=>(),//this is to run the checkpoint check behaviour without any other side effects
|
||||
gameplay_modes::StageElementBehaviour::Checkpoint=>{
|
||||
//each of these checks if the model is actually a valid respective checkpoint object
|
||||
//accumulate sequential ordered checkpoints
|
||||
mode_state.accumulate_ordered_checkpoint(&stage,model_id);
|
||||
//insert model id in accumulated unordered checkpoints
|
||||
mode_state.accumulate_unordered_checkpoint(&stage,model_id);
|
||||
},
|
||||
}
|
||||
}
|
||||
//check if all between stages have no checkpoints required to pass them
|
||||
let mut loop_unbroken=true;
|
||||
for stage_id in mode_state.get_stage_id().get()+1..stage_element.stage_id().get(){
|
||||
let stage_id=StageId::new(stage_id);
|
||||
//check if none of the between stages has checkpoints, if they do teleport back to that stage
|
||||
match mode.get_stage(stage_id){
|
||||
Some(stage)=>if !stage.is_empty(){
|
||||
mode_state.set_stage_id(stage_id);
|
||||
let _=teleport_to_spawn(stage,move_state,body,touching,run,mode_state,mode,models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||
return;
|
||||
},
|
||||
None=>{
|
||||
//no such stage! set to last existing stage and break loop
|
||||
mode_state.set_stage_id(StageId::new(stage_id.get()-1));
|
||||
loop_unbroken=false;
|
||||
break;
|
||||
},
|
||||
}
|
||||
};
|
||||
//notably you do not get teleported for touching ordered checkpoints in the wrong order within the same stage.
|
||||
if loop_unbroken{
|
||||
mode_state.set_stage_id(stage_element.stage_id());
|
||||
}
|
||||
}else if stage_element.force(){
|
||||
//forced stage_element will set the stage_id even if the stage has already been passed
|
||||
mode_state.set_stage_id(stage_element.stage_id());
|
||||
}
|
||||
match stage_element.behaviour(){
|
||||
gameplay_modes::StageElementBehaviour::SpawnAt=>(),
|
||||
gameplay_modes::StageElementBehaviour::Trigger
|
||||
|gameplay_modes::StageElementBehaviour::Teleport=>if let Some(mode_state_stage)=mode.get_stage(mode_state.get_stage_id()){
|
||||
//I guess this is correct behaviour when trying to teleport to a non-existent spawn but it's still weird
|
||||
let _=teleport_to_spawn(mode_state_stage,move_state,body,touching,run,mode_state,mode,models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||
return;
|
||||
},
|
||||
gameplay_modes::StageElementBehaviour::Platform=>(),
|
||||
gameplay_modes::StageElementBehaviour::Check=>(),//this is to run the checkpoint check behaviour without any other side effects
|
||||
gameplay_modes::StageElementBehaviour::Checkpoint=>{
|
||||
//each of these checks if the model is actually a valid respective checkpoint object
|
||||
//accumulate sequential ordered checkpoints
|
||||
mode_state.accumulate_ordered_checkpoint(&stage,model_id);
|
||||
//insert model id in accumulated unordered checkpoints
|
||||
mode_state.accumulate_unordered_checkpoint(&stage,model_id);
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if let Some(&gameplay_attributes::Wormhole{destination_model})=wormhole{
|
||||
if let (Some(origin),Some(destination))=(models.get_model_transform(model_id),models.get_model_transform(destination_model)){
|
||||
let point=body.position-origin.vertex.translation+destination.vertex.translation;
|
||||
@ -1446,18 +1554,6 @@ fn run_teleport_behaviour(
|
||||
}
|
||||
}
|
||||
|
||||
fn not_spawn_at(
|
||||
mode:Option<&gameplay_modes::Mode>,
|
||||
model_id:ModelId,
|
||||
)->bool{
|
||||
if let Some(mode)=mode{
|
||||
if let Some(stage_element)=mode.get_element(model_id){
|
||||
return stage_element.behaviour()!=gameplay_modes::StageElementBehaviour::SpawnAt;
|
||||
}
|
||||
}
|
||||
true
|
||||
}
|
||||
|
||||
fn collision_start_contact(
|
||||
move_state:&mut MoveState,
|
||||
body:&mut Body,
|
||||
@ -1480,9 +1576,6 @@ fn collision_start_contact(
|
||||
touching.insert(Collision::Contact(contact));
|
||||
//clip v
|
||||
set_velocity(body,touching,models,hitbox_mesh,incident_velocity);
|
||||
let mut allow_jump=true;
|
||||
let model_id=contact.model_id.into();
|
||||
let mut allow_run_teleport_behaviour=not_spawn_at(mode,model_id);
|
||||
match &attr.contacting.contact_behaviour{
|
||||
Some(gameplay_attributes::ContactingBehaviour::Surf)=>println!("I'm surfing!"),
|
||||
Some(gameplay_attributes::ContactingBehaviour::Cling)=>println!("Unimplemented!"),
|
||||
@ -1503,10 +1596,9 @@ fn collision_start_contact(
|
||||
let walk_state=ContactMoveState::ladder(ladder_settings,body,gravity,target_velocity,contact);
|
||||
move_state.set_move_state(MoveState::Ladder(walk_state),body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
},
|
||||
Some(gameplay_attributes::ContactingBehaviour::NoJump)=>allow_jump=false,
|
||||
Some(gameplay_attributes::ContactingBehaviour::NoJump)=>todo!("nyi"),
|
||||
None=>if let Some(walk_settings)=&style.walk{
|
||||
if walk_settings.is_slope_walkable(contact_normal(models,hitbox_mesh,&contact),vec3::Y){
|
||||
allow_run_teleport_behaviour=true;
|
||||
//ground
|
||||
let (gravity,target_velocity)=ground_things(walk_settings,&contact,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
let walk_state=ContactMoveState::ground(walk_settings,body,gravity,target_velocity,contact);
|
||||
@ -1515,30 +1607,12 @@ fn collision_start_contact(
|
||||
},
|
||||
}
|
||||
//I love making functions with 10 arguments to dodge the borrow checker
|
||||
if allow_run_teleport_behaviour{
|
||||
run_teleport_behaviour(model_id,attr.general.wormhole.as_ref(),mode,move_state,body,touching,run,mode_state,models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||
}
|
||||
if allow_jump&&style.get_control(Controls::Jump,input_state.controls){
|
||||
run_teleport_behaviour(contact.model_id.into(),attr.general.wormhole.as_ref(),mode,move_state,body,touching,run,mode_state,models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||
if style.get_control(Controls::Jump,input_state.controls){
|
||||
if let (Some(jump_settings),Some(walk_state))=(&style.jump,move_state.get_walk_state()){
|
||||
let mut exceeded_jump_limit=false;
|
||||
if let Some(mode)=mode{
|
||||
if let Some(stage_element)=mode.get_element(model_id){
|
||||
if !mode_state.try_increment_jump_count(model_id,stage_element.jump_limit()).is_allowed(){
|
||||
exceeded_jump_limit=true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if exceeded_jump_limit{
|
||||
if let Some(mode)=mode{
|
||||
if let Some(spawn_model_id)=mode.get_spawn_model_id(mode_state.get_stage_id()){
|
||||
let _=teleport_to_spawn(spawn_model_id,move_state,body,touching,run,mode_state,mode,models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||
}
|
||||
}
|
||||
}else{
|
||||
let jump_dir=walk_state.jump_direction.direction(models,hitbox_mesh,&walk_state.contact);
|
||||
let jumped_velocity=jump_settings.jumped_velocity(style,jump_dir,body.velocity,attr.general.booster.as_ref());
|
||||
move_state.cull_velocity(jumped_velocity,body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}
|
||||
let jump_dir=walk_state.jump_direction.direction(models,hitbox_mesh,&walk_state.contact);
|
||||
let jumped_velocity=jump_settings.jumped_velocity(style,jump_dir,body.velocity,attr.general.booster.as_ref());
|
||||
move_state.cull_velocity(jumped_velocity,body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}
|
||||
}
|
||||
match &attr.general.trajectory{
|
||||
@ -1650,7 +1724,7 @@ fn collision_end_intersect(
|
||||
}
|
||||
}
|
||||
}
|
||||
fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<PhysicsInternalInstruction,TimeInner>){
|
||||
fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<PhysicsInternalInstruction>){
|
||||
state.time=ins.time;
|
||||
let (should_advance_body,goober_time)=match ins.instruction{
|
||||
PhysicsInternalInstruction::CollisionStart(_,dt)
|
||||
@ -1746,7 +1820,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
}
|
||||
}
|
||||
|
||||
fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<PhysicsInputInstruction,TimeInner>){
|
||||
fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<PhysicsInputInstruction>){
|
||||
state.time=ins.time;
|
||||
let should_advance_body=match ins.instruction{
|
||||
//the body may as well be a quantum wave function
|
||||
@ -1840,7 +1914,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
if let Some(mode)=data.modes.get_mode(mode_id){
|
||||
if let Some(stage)=mode.get_stage(stage_id){
|
||||
let _=teleport_to_spawn(
|
||||
stage.spawn(),
|
||||
stage,
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,
|
||||
mode,
|
||||
&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time
|
||||
@ -1872,10 +1946,29 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
}
|
||||
}
|
||||
|
||||
fn atomic_state_update(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<PhysicsInstruction>){
|
||||
match &ins.instruction{
|
||||
PhysicsInstruction::Input(PhysicsInputInstruction::Idle)
|
||||
|PhysicsInstruction::Input(PhysicsInputInstruction::SetNextMouse(_))
|
||||
|PhysicsInstruction::Input(PhysicsInputInstruction::ReplaceMouse(_,_))
|
||||
|PhysicsInstruction::Internal(PhysicsInternalInstruction::StrafeTick)
|
||||
|PhysicsInstruction::Internal(PhysicsInternalInstruction::ReachWalkTargetVelocity)=>(),
|
||||
_=>println!("{}|{:?}",ins.time,ins.instruction),
|
||||
}
|
||||
if ins.time<state.time{
|
||||
println!("@@@@ Time travel warning! state.time={} ins.time={}\nInstruction={:?}",state.time,ins.time,ins.instruction);
|
||||
}
|
||||
//idle is special, it is specifically a no-op to get Internal events to catch up to real time
|
||||
match ins.instruction{
|
||||
PhysicsInstruction::Input(PhysicsInputInstruction::Idle)=>(),
|
||||
PhysicsInstruction::Internal(instruction)=>atomic_internal_instruction(state,data,TimedInstruction{time:ins.time,instruction}),
|
||||
PhysicsInstruction::Input(instruction)=>atomic_input_instruction(state,data,TimedInstruction{time:ins.time,instruction}),
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test{
|
||||
use strafesnet_common::integer::{vec3::{self,int as int3},mat3};
|
||||
use crate::body::VirtualBody;
|
||||
use super::*;
|
||||
fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){
|
||||
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::ZERO));
|
||||
|
@ -1,17 +1,10 @@
|
||||
use strafesnet_common::mouse::MouseState;
|
||||
use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
|
||||
use strafesnet_common::physics::{Time as PhysicsTime,TimeInner as PhysicsTimeInner,Instruction as PhysicsInputInstruction};
|
||||
use strafesnet_common::physics::Instruction as PhysicsInputInstruction;
|
||||
use strafesnet_common::integer::Time;
|
||||
use strafesnet_common::instruction::TimedInstruction;
|
||||
use strafesnet_common::timer::{Scaled,Timer,TimerState};
|
||||
use mouse_interpolator::MouseInterpolator;
|
||||
|
||||
|
||||
pub struct FrameState{
|
||||
pub body:crate::physics::Body,
|
||||
pub camera:crate::physics::PhysicsCamera,
|
||||
pub time:PhysicsTime,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum InputInstruction{
|
||||
MoveMouse(glam::IVec2),
|
||||
@ -43,11 +36,11 @@ pub struct MouseInterpolator{
|
||||
//"PlayerController"
|
||||
user_settings:crate::settings::UserSettings,
|
||||
//"MouseInterpolator"
|
||||
timeline:std::collections::VecDeque<TimedInstruction<PhysicsInputInstruction,PhysicsTimeInner>>,
|
||||
last_mouse_time:PhysicsTime,
|
||||
timeline:std::collections::VecDeque<TimedInstruction<PhysicsInputInstruction>>,
|
||||
last_mouse_time:Time,//this value is pre-transformed to simulation time
|
||||
mouse_blocking:bool,
|
||||
//"Simulation"
|
||||
timer:Timer<Scaled<SessionTimeInner,PhysicsTimeInner>>,
|
||||
timer:Timer<Scaled>,
|
||||
physics:crate::physics::PhysicsContext,
|
||||
|
||||
}
|
||||
@ -65,7 +58,7 @@ impl MouseInterpolator{
|
||||
user_settings,
|
||||
}
|
||||
}
|
||||
fn push_mouse_instruction(&mut self,ins:&TimedInstruction<Instruction,SessionTimeInner>,m:glam::IVec2){
|
||||
fn push_mouse_instruction(&mut self,ins:&TimedInstruction<Instruction>,m:glam::IVec2){
|
||||
if self.mouse_blocking{
|
||||
//tell the game state which is living in the past about its future
|
||||
self.timeline.push_front(TimedInstruction{
|
||||
@ -87,7 +80,7 @@ impl MouseInterpolator{
|
||||
}
|
||||
self.last_mouse_time=self.timer.time(ins.time);
|
||||
}
|
||||
fn push(&mut self,time:SessionTime,phys_input:PhysicsInputInstruction){
|
||||
fn push(&mut self,time:Time,phys_input:PhysicsInputInstruction){
|
||||
//This is always a non-mouse event
|
||||
self.timeline.push_back(TimedInstruction{
|
||||
time:self.timer.time(time),
|
||||
@ -96,7 +89,7 @@ impl MouseInterpolator{
|
||||
}
|
||||
/// returns should_empty_queue
|
||||
/// may or may not mutate internal state XD!
|
||||
fn map_instruction(&mut self,ins:&TimedInstruction<Instruction,SessionTimeInner>)->bool{
|
||||
fn map_instruction(&mut self,ins:&TimedInstruction<Instruction>)->bool{
|
||||
let mut update_mouse_blocking=true;
|
||||
match &ins.instruction{
|
||||
Instruction::Input(input_instruction)=>match input_instruction{
|
||||
@ -133,7 +126,7 @@ impl MouseInterpolator{
|
||||
Instruction::Render=>self.push(ins.time,PhysicsInputInstruction::Idle),
|
||||
&Instruction::SetPaused(paused)=>{
|
||||
if let Err(e)=self.timer.set_paused(ins.time,paused){
|
||||
println!("Cannot SetPaused: {e}");
|
||||
println!("Cannot pause: {e}");
|
||||
}
|
||||
self.push(ins.time,PhysicsInputInstruction::Idle);
|
||||
},
|
||||
@ -147,7 +140,7 @@ impl MouseInterpolator{
|
||||
}
|
||||
}
|
||||
/// must check if self.mouse_blocking==true before calling!
|
||||
fn unblock_mouse(&mut self,time:SessionTime){
|
||||
fn unblock_mouse(&mut self,time:Time){
|
||||
//push an event to extrapolate no movement from
|
||||
self.timeline.push_front(TimedInstruction{
|
||||
time:self.last_mouse_time,
|
||||
@ -157,13 +150,13 @@ impl MouseInterpolator{
|
||||
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
|
||||
self.mouse_blocking=false;
|
||||
}
|
||||
fn update_mouse_blocking(&mut self,time:SessionTime)->bool{
|
||||
fn update_mouse_blocking(&mut self,time:Time)->bool{
|
||||
if self.mouse_blocking{
|
||||
//assume the mouse has stopped moving after 10ms.
|
||||
//shitty mice are 125Hz which is 8ms so this should cover that.
|
||||
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
|
||||
//so mouse events are probably not handled separately from drawing and fire right before it :(
|
||||
if PhysicsTime::from_millis(10)<self.timer.time(time)-self.physics.get_next_mouse().time{
|
||||
if Time::from_millis(10)<self.timer.time(time)-self.physics.get_next_mouse().time{
|
||||
self.unblock_mouse(time);
|
||||
true
|
||||
}else{
|
||||
@ -181,20 +174,20 @@ impl MouseInterpolator{
|
||||
self.physics.run_input_instruction(instruction);
|
||||
}
|
||||
}
|
||||
pub fn handle_instruction(&mut self,ins:&TimedInstruction<Instruction,SessionTimeInner>){
|
||||
pub fn handle_instruction(&mut self,ins:&TimedInstruction<Instruction>){
|
||||
let should_empty_queue=self.map_instruction(ins);
|
||||
if should_empty_queue{
|
||||
self.empty_queue();
|
||||
}
|
||||
}
|
||||
pub fn get_frame_state(&self,time:SessionTime)->FrameState{
|
||||
FrameState{
|
||||
pub fn get_frame_state(&self,time:Time)->crate::graphics::FrameState{
|
||||
crate::graphics::FrameState{
|
||||
body:self.physics.camera_body(),
|
||||
camera:self.physics.camera(),
|
||||
time:self.timer.time(time),
|
||||
}
|
||||
}
|
||||
pub fn change_map(&mut self,time:SessionTime,map:&strafesnet_common::map::CompleteMap){
|
||||
pub fn change_map(&mut self,time:Time,map:&strafesnet_common::map::CompleteMap){
|
||||
//dump any pending interpolation state
|
||||
if self.mouse_blocking{
|
||||
self.unblock_mouse(time);
|
||||
@ -206,7 +199,7 @@ impl MouseInterpolator{
|
||||
|
||||
//use the standard input interface so the instructions are written out to bots
|
||||
self.handle_instruction(&TimedInstruction{
|
||||
time,
|
||||
time:self.timer.time(time),
|
||||
instruction:Instruction::Input(InputInstruction::ResetAndSpawn(
|
||||
strafesnet_common::gameplay_modes::ModeId::MAIN,
|
||||
strafesnet_common::gameplay_modes::StageId::FIRST,
|
||||
@ -222,13 +215,13 @@ impl MouseInterpolator{
|
||||
pub fn new<'a>(
|
||||
mut graphics_worker:crate::compat_worker::INWorker<'a,crate::graphics_worker::Instruction>,
|
||||
user_settings:crate::settings::UserSettings,
|
||||
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTimeInner>>{
|
||||
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction>>{
|
||||
let physics=crate::physics::PhysicsContext::default();
|
||||
let mut interpolator=MouseInterpolator::new(
|
||||
physics,
|
||||
user_settings
|
||||
);
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction,SessionTimeInner>|{
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
|
||||
interpolator.handle_instruction(&ins);
|
||||
match ins.instruction{
|
||||
Instruction::Render=>{
|
||||
|
@ -1,349 +0,0 @@
|
||||
use strafesnet_common::integer::{self,vec3::{self,Vector3},Fixed,Planar64,Planar64Vec3,Ratio};
|
||||
|
||||
// This algorithm is based on Lua code
|
||||
// written by Trey Reynolds in 2021
|
||||
|
||||
// EPSILON=1/2^10
|
||||
|
||||
// A stack-allocated variable-size list that holds up to 4 elements
|
||||
// Direct references are used instead of indices i0, i1, i2, i3
|
||||
type Conts<'a>=arrayvec::ArrayVec<&'a Contact,4>;
|
||||
|
||||
// hack to allow comparing ratios to zero
|
||||
const RATIO_ZERO:Ratio<Fixed<1,32>,Fixed<1,32>>=Ratio::new(Fixed::ZERO,Fixed::EPSILON);
|
||||
|
||||
struct Ray{
|
||||
origin:Planar64Vec3,
|
||||
direction:Planar64Vec3,
|
||||
}
|
||||
impl Ray{
|
||||
fn extrapolate<Num,Den,N1,T1>(&self,t:Ratio<Num,Den>)->Planar64Vec3
|
||||
where
|
||||
Num:Copy,
|
||||
Den:Copy,
|
||||
Num:core::ops::Mul<Planar64,Output=N1>,
|
||||
Planar64:core::ops::Mul<Den,Output=N1>,
|
||||
N1:integer::Divide<Den,Output=T1>,
|
||||
T1:integer::Fix<Planar64>,
|
||||
{
|
||||
self.origin+self.direction.map(|elem|(t*elem).divide().fix())
|
||||
}
|
||||
}
|
||||
|
||||
/// Information about a contact restriction
|
||||
pub struct Contact{
|
||||
pub position:Planar64Vec3,
|
||||
pub velocity:Planar64Vec3,
|
||||
pub normal:Planar64Vec3,
|
||||
}
|
||||
impl Contact{
|
||||
fn relative_to(&self,point:Planar64Vec3)->Self{
|
||||
Self{
|
||||
position:self.position-point,
|
||||
velocity:self.velocity,
|
||||
normal:self.normal,
|
||||
}
|
||||
}
|
||||
fn relative_dot(&self,direction:Planar64Vec3)->Fixed<2,64>{
|
||||
(direction-self.velocity).dot(self.normal)
|
||||
}
|
||||
/// Calculate the time of intersection. (previously get_touch_time)
|
||||
fn solve(&self,ray:&Ray)->Ratio<Fixed<2,64>,Fixed<2,64>>{
|
||||
(self.position-ray.origin).dot(self.normal)/(ray.direction-self.velocity).dot(self.normal)
|
||||
}
|
||||
}
|
||||
|
||||
//note that this is horrible with fixed point arithmetic
|
||||
fn solve1(c0:&Contact)->Option<Ratio<Vector3<Fixed<3,96>>,Fixed<2,64>>>{
|
||||
const EPSILON:Fixed<2,64>=Fixed::from_bits(Fixed::<2,64>::ONE.to_bits().shr(10));
|
||||
let det=c0.normal.dot(c0.velocity);
|
||||
if det.abs()<EPSILON{
|
||||
return None;
|
||||
}
|
||||
let d0=c0.normal.dot(c0.position);
|
||||
Some(c0.normal*d0/det)
|
||||
}
|
||||
fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<Fixed<5,160>>,Fixed<4,128>>>{
|
||||
const EPSILON:Fixed<4,128>=Fixed::from_bits(Fixed::<4,128>::ONE.to_bits().shr(10));
|
||||
let u0_u1=c0.velocity.cross(c1.velocity);
|
||||
let n0_n1=c0.normal.cross(c1.normal);
|
||||
let det=u0_u1.dot(n0_n1);
|
||||
if det.abs()<EPSILON{
|
||||
return None;
|
||||
}
|
||||
let d0=c0.normal.dot(c0.position);
|
||||
let d1=c1.normal.dot(c1.position);
|
||||
Some((c1.normal.cross(u0_u1)*d0+u0_u1.cross(c0.normal)*d1)/det)
|
||||
}
|
||||
fn solve3(c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ratio<Vector3<Fixed<4,128>>,Fixed<3,96>>>{
|
||||
const EPSILON:Fixed<3,96>=Fixed::from_bits(Fixed::<3,96>::ONE.to_bits().shr(10));
|
||||
let n0_n1=c0.normal.cross(c1.normal);
|
||||
let det=c2.normal.dot(n0_n1);
|
||||
if det.abs()<EPSILON{
|
||||
return None;
|
||||
}
|
||||
let d0=c0.normal.dot(c0.position);
|
||||
let d1=c1.normal.dot(c1.position);
|
||||
let d2=c2.normal.dot(c2.position);
|
||||
Some((c1.normal.cross(c2.normal)*d0+c2.normal.cross(c0.normal)*d1+c0.normal.cross(c1.normal)*d2)/det)
|
||||
}
|
||||
|
||||
fn decompose1(point:Planar64Vec3,u0:Planar64Vec3)->Option<[Ratio<Fixed<2,64>,Fixed<2,64>>;1]>{
|
||||
let det=u0.dot(u0);
|
||||
if det==Fixed::ZERO{
|
||||
return None;
|
||||
}
|
||||
let s0=u0.dot(point)/det;
|
||||
Some([s0])
|
||||
}
|
||||
fn decompose2(point:Planar64Vec3,u0:Planar64Vec3,u1:Planar64Vec3)->Option<[Ratio<Fixed<4,128>,Fixed<4,128>>;2]>{
|
||||
let u0_u1=u0.cross(u1);
|
||||
let det=u0_u1.dot(u0_u1);
|
||||
if det==Fixed::ZERO{
|
||||
return None;
|
||||
}
|
||||
let s0=u0_u1.dot(point.cross(u1))/det;
|
||||
let s1=u0_u1.dot(u0.cross(point))/det;
|
||||
Some([s0,s1])
|
||||
}
|
||||
fn decompose3(point:Planar64Vec3,u0:Planar64Vec3,u1:Planar64Vec3,u2:Planar64Vec3)->Option<[Ratio<Fixed<3,96>,Fixed<3,96>>;3]>{
|
||||
let det=u0.cross(u1).dot(u2);
|
||||
if det==Fixed::ZERO{
|
||||
return None;
|
||||
}
|
||||
let s0=point.cross(u1).dot(u2)/det;
|
||||
let s1=u0.cross(point).dot(u2)/det;
|
||||
let s2=u0.cross(u1).dot(point)/det;
|
||||
Some([s0,s1,s2])
|
||||
}
|
||||
|
||||
fn is_space_enclosed_2(
|
||||
a:Planar64Vec3,
|
||||
b:Planar64Vec3,
|
||||
)->bool{
|
||||
a.cross(b)==Vector3::new([Fixed::ZERO;3])
|
||||
&&a.dot(b).is_negative()
|
||||
}
|
||||
fn is_space_enclosed_3(
|
||||
a:Planar64Vec3,
|
||||
b:Planar64Vec3,
|
||||
c:Planar64Vec3
|
||||
)->bool{
|
||||
a.cross(b).dot(c)==Fixed::ZERO
|
||||
&&{
|
||||
let det_abac=a.cross(b).dot(a.cross(c));
|
||||
let det_abbc=a.cross(b).dot(b.cross(c));
|
||||
let det_acbc=a.cross(c).dot(b.cross(c));
|
||||
return!( det_abac*det_abbc).is_positive()
|
||||
&&!( det_abbc*det_acbc).is_positive()
|
||||
&&!(-det_acbc*det_abac).is_positive()
|
||||
||is_space_enclosed_2(a,b)
|
||||
||is_space_enclosed_2(a,c)
|
||||
||is_space_enclosed_2(b,c)
|
||||
}
|
||||
}
|
||||
fn is_space_enclosed_4(
|
||||
a:Planar64Vec3,
|
||||
b:Planar64Vec3,
|
||||
c:Planar64Vec3,
|
||||
d:Planar64Vec3,
|
||||
)->bool{
|
||||
let det_abc=a.cross(b).dot(c);
|
||||
let det_abd=a.cross(b).dot(d);
|
||||
let det_acd=a.cross(c).dot(d);
|
||||
let det_bcd=b.cross(c).dot(d);
|
||||
return( det_abc*det_abd).is_negative()
|
||||
&&(-det_abc*det_acd).is_negative()
|
||||
&&( det_abd*det_acd).is_negative()
|
||||
&&( det_abc*det_bcd).is_negative()
|
||||
&&(-det_abd*det_bcd).is_negative()
|
||||
&&( det_acd*det_bcd).is_negative()
|
||||
||is_space_enclosed_3(a,b,c)
|
||||
||is_space_enclosed_3(a,b,d)
|
||||
||is_space_enclosed_3(a,c,d)
|
||||
||is_space_enclosed_3(b,c,d)
|
||||
}
|
||||
|
||||
const fn get_push_ray_0(point:Planar64Vec3)->Ray{
|
||||
Ray{origin:point,direction:vec3::ZERO}
|
||||
}
|
||||
fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{
|
||||
let direction=solve1(c0)?.divide().fix_1();
|
||||
let [s0]=decompose1(direction,c0.velocity)?;
|
||||
if s0.lt_ratio(RATIO_ZERO){
|
||||
return None;
|
||||
}
|
||||
let origin=point+solve1(
|
||||
&c0.relative_to(point),
|
||||
)?.divide().fix_1();
|
||||
Some(Ray{origin,direction})
|
||||
}
|
||||
fn get_push_ray_2(point:Planar64Vec3,c0:&Contact,c1:&Contact)->Option<Ray>{
|
||||
let direction=solve2(c0,c1)?.divide().fix_1();
|
||||
let [s0,s1]=decompose2(direction,c0.velocity,c1.velocity)?;
|
||||
if s0.lt_ratio(RATIO_ZERO)||s1.lt_ratio(RATIO_ZERO){
|
||||
return None;
|
||||
}
|
||||
let origin=point+solve2(
|
||||
&c0.relative_to(point),
|
||||
&c1.relative_to(point),
|
||||
)?.divide().fix_1();
|
||||
Some(Ray{origin,direction})
|
||||
}
|
||||
fn get_push_ray_3(point:Planar64Vec3,c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ray>{
|
||||
let direction=solve3(c0,c1,c2)?.divide().fix_1();
|
||||
let [s0,s1,s2]=decompose3(direction,c0.velocity,c1.velocity,c2.velocity)?;
|
||||
if s0.lt_ratio(RATIO_ZERO)||s1.lt_ratio(RATIO_ZERO)||s2.lt_ratio(RATIO_ZERO){
|
||||
return None;
|
||||
}
|
||||
let origin=point+solve3(
|
||||
&c0.relative_to(point),
|
||||
&c1.relative_to(point),
|
||||
&c2.relative_to(point),
|
||||
)?.divide().fix_1();
|
||||
Some(Ray{origin,direction})
|
||||
}
|
||||
|
||||
const fn get_best_push_ray_and_conts_0<'a>(point:Planar64Vec3)->(Ray,Conts<'a>){
|
||||
(get_push_ray_0(point),Conts::new_const())
|
||||
}
|
||||
fn get_best_push_ray_and_conts_1(point:Planar64Vec3,c0:&Contact)->Option<(Ray,Conts)>{
|
||||
get_push_ray_1(point,c0)
|
||||
.map(|ray|(ray,Conts::from_iter([c0])))
|
||||
}
|
||||
fn get_best_push_ray_and_conts_2<'a>(point:Planar64Vec3,c0:&'a Contact,c1:&'a Contact)->Option<(Ray,Conts<'a>)>{
|
||||
if is_space_enclosed_2(c0.normal,c1.normal){
|
||||
return None;
|
||||
}
|
||||
if let Some(ray)=get_push_ray_2(point,c0,c1){
|
||||
return Some((ray,Conts::from_iter([c0,c1])));
|
||||
}
|
||||
if let Some(ray)=get_push_ray_1(point,c0){
|
||||
if !c1.relative_dot(ray.direction).is_negative(){
|
||||
return Some((ray,Conts::from_iter([c0])));
|
||||
}
|
||||
}
|
||||
return None;
|
||||
}
|
||||
fn get_best_push_ray_and_conts_3<'a>(point:Planar64Vec3,c0:&'a Contact,c1:&'a Contact,c2:&'a Contact)->Option<(Ray,Conts<'a>)>{
|
||||
if is_space_enclosed_3(c0.normal,c1.normal,c2.normal){
|
||||
return None;
|
||||
}
|
||||
if let Some(ray)=get_push_ray_3(point,c0,c1,c2){
|
||||
return Some((ray,Conts::from_iter([c0,c1,c2])));
|
||||
}
|
||||
if let Some(ray)=get_push_ray_2(point,c0,c1){
|
||||
if !c2.relative_dot(ray.direction).is_negative(){
|
||||
return Some((ray,Conts::from_iter([c0,c1])));
|
||||
}
|
||||
}
|
||||
if let Some(ray)=get_push_ray_2(point,c0,c2){
|
||||
if !c1.relative_dot(ray.direction).is_negative(){
|
||||
return Some((ray,Conts::from_iter([c0,c2])));
|
||||
}
|
||||
}
|
||||
if let Some(ray)=get_push_ray_1(point,c0){
|
||||
if !c1.relative_dot(ray.direction).is_negative()
|
||||
&&!c2.relative_dot(ray.direction).is_negative(){
|
||||
return Some((ray,Conts::from_iter([c0])));
|
||||
}
|
||||
}
|
||||
return None;
|
||||
}
|
||||
fn get_best_push_ray_and_conts_4<'a>(point:Planar64Vec3,c0:&'a Contact,c1:&'a Contact,c2:&'a Contact,c3:&'a Contact)->Option<(Ray,Conts<'a>)>{
|
||||
if is_space_enclosed_4(c0.normal,c1.normal,c2.normal,c3.normal){
|
||||
return None;
|
||||
}
|
||||
|
||||
let (ray012,conts012)=get_best_push_ray_and_conts_3(point,c0,c1,c2)?;
|
||||
let (ray013,conts013)=get_best_push_ray_and_conts_3(point,c0,c1,c3)?;
|
||||
let (ray023,conts023)=get_best_push_ray_and_conts_3(point,c0,c2,c3)?;
|
||||
|
||||
let err012=c3.relative_dot(ray012.direction);
|
||||
let err013=c2.relative_dot(ray013.direction);
|
||||
let err023=c1.relative_dot(ray023.direction);
|
||||
|
||||
let best_err=err012.max(err013).max(err023);
|
||||
|
||||
if best_err==err012{
|
||||
return Some((ray012,conts012))
|
||||
}else if best_err==err013{
|
||||
return Some((ray013,conts013))
|
||||
}else if best_err==err023{
|
||||
return Some((ray023,conts023))
|
||||
}
|
||||
unreachable!()
|
||||
}
|
||||
|
||||
fn get_best_push_ray_and_conts<'a>(
|
||||
point:Planar64Vec3,
|
||||
conts:&[&'a Contact],
|
||||
)->Option<(Ray,Conts<'a>)>{
|
||||
match conts{
|
||||
&[c0,c1,c2,c3]=>get_best_push_ray_and_conts_4(point,c0,c1,c2,c3),
|
||||
&[c0,c1,c2]=>get_best_push_ray_and_conts_3(point,c0,c1,c2),
|
||||
&[c0,c1]=>get_best_push_ray_and_conts_2(point,c0,c1),
|
||||
&[c0]=>get_best_push_ray_and_conts_1(point,c0),
|
||||
&[]=>Some(get_best_push_ray_and_conts_0(point)),
|
||||
_=>unreachable!(),
|
||||
}
|
||||
}
|
||||
|
||||
fn get_first_touch<'a>(contacts:&'a Vec<Contact>,ray:&Ray,conts:&Conts)->Option<(Ratio<Fixed<2,64>,Fixed<2,64>>,&'a Contact)>{
|
||||
contacts.iter()
|
||||
.filter(|&contact|
|
||||
!conts.iter().any(|&c|std::ptr::eq(c,contact))
|
||||
&&contact.relative_dot(ray.direction).is_negative()
|
||||
)
|
||||
.map(|contact|(contact.solve(ray),contact))
|
||||
.min_by_key(|&(t,_)|t)
|
||||
}
|
||||
|
||||
pub fn push_solve(contacts:&Vec<Contact>,point:Planar64Vec3)->Planar64Vec3{
|
||||
let (mut ray,mut conts)=get_best_push_ray_and_conts_0(point);
|
||||
loop{
|
||||
let (next_t,next_cont)=match get_first_touch(contacts,&ray,&conts){
|
||||
Some((t,cont))=>(t,cont),
|
||||
None=>return ray.origin,
|
||||
};
|
||||
|
||||
if RATIO_ZERO.le_ratio(next_t){
|
||||
return ray.origin;
|
||||
}
|
||||
|
||||
//push_front
|
||||
if conts.len()==conts.capacity(){
|
||||
//this is a dead case, new_conts never has more than 3 elements
|
||||
conts.rotate_right(1);
|
||||
conts[0]=next_cont;
|
||||
}else{
|
||||
conts.push(next_cont);
|
||||
conts.rotate_right(1);
|
||||
}
|
||||
|
||||
let meet_point=ray.extrapolate(next_t);
|
||||
match get_best_push_ray_and_conts(meet_point,conts.as_slice()){
|
||||
Some((new_ray,new_conts))=>(ray,conts)=(new_ray,new_conts),
|
||||
None=>return meet_point,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests{
|
||||
use super::*;
|
||||
#[test]
|
||||
fn test_push_solve(){
|
||||
let contacts=vec![
|
||||
Contact{
|
||||
position:vec3::ZERO,
|
||||
velocity:vec3::Y,
|
||||
normal:vec3::Y,
|
||||
}
|
||||
];
|
||||
assert_eq!(
|
||||
vec3::ZERO,
|
||||
push_solve(&contacts,vec3::NEG_Y)
|
||||
);
|
||||
}
|
||||
}
|
@ -1,7 +1,6 @@
|
||||
use crate::window::WindowInstruction;
|
||||
use strafesnet_common::instruction::TimedInstruction;
|
||||
use strafesnet_common::integer;
|
||||
use strafesnet_common::session::TimeInner as SessionTimeInner;
|
||||
|
||||
fn optional_features()->wgpu::Features{
|
||||
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|
||||
@ -33,6 +32,16 @@ fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Resul
|
||||
use winit::platform::windows::WindowBuilderExtWindows;
|
||||
builder=builder.with_no_redirection_bitmap(true);
|
||||
}
|
||||
#[cfg(target_arch="wasm32")]
|
||||
{
|
||||
use wasm_bindgen::JsCast;
|
||||
use winit::platform::web::WindowAttributesExtWebSys;
|
||||
let canvas=web_sys::window().unwrap()
|
||||
.document().unwrap()
|
||||
.get_element_by_id("canvas").unwrap()
|
||||
.dyn_into::<web_sys::HtmlCanvasElement>().unwrap();
|
||||
attr=attr.with_canvas(Some(canvas));
|
||||
}
|
||||
event_loop.create_window(attr)
|
||||
}
|
||||
fn create_instance()->SetupContextPartial1{
|
||||
@ -62,36 +71,18 @@ struct SetupContextPartial2<'a>{
|
||||
surface:wgpu::Surface<'a>,
|
||||
}
|
||||
impl<'a> SetupContextPartial2<'a>{
|
||||
fn pick_adapter(self)->SetupContextPartial3<'a>{
|
||||
async fn pick_adapter(self)->SetupContextPartial3<'a>{
|
||||
let adapter;
|
||||
|
||||
//TODO: prefer adapter that implements optional features
|
||||
//let optional_features=optional_features();
|
||||
let required_features=required_features();
|
||||
|
||||
//no helper function smh gotta write it myself
|
||||
let adapters=self.instance.enumerate_adapters(self.backends);
|
||||
|
||||
let mut chosen_adapter=None;
|
||||
let mut chosen_adapter_score=0;
|
||||
for adapter in adapters {
|
||||
if !adapter.is_surface_supported(&self.surface) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let score=match adapter.get_info().device_type{
|
||||
wgpu::DeviceType::IntegratedGpu=>3,
|
||||
wgpu::DeviceType::DiscreteGpu=>4,
|
||||
wgpu::DeviceType::VirtualGpu=>2,
|
||||
wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
|
||||
};
|
||||
|
||||
let adapter_features=adapter.features();
|
||||
if chosen_adapter_score<score&&adapter_features.contains(required_features) {
|
||||
chosen_adapter_score=score;
|
||||
chosen_adapter=Some(adapter);
|
||||
}
|
||||
}
|
||||
let chosen_adapter=self.instance.request_adapter(&wgpu::RequestAdapterOptions{
|
||||
power_preference:wgpu::PowerPreference::HighPerformance,
|
||||
force_fallback_adapter:false,
|
||||
compatible_surface:Some(&self.surface),
|
||||
}).await;
|
||||
|
||||
if let Some(maybe_chosen_adapter)=chosen_adapter{
|
||||
adapter=maybe_chosen_adapter;
|
||||
@ -130,7 +121,7 @@ struct SetupContextPartial3<'a>{
|
||||
adapter:wgpu::Adapter,
|
||||
}
|
||||
impl<'a> SetupContextPartial3<'a>{
|
||||
fn request_device(self)->SetupContextPartial4<'a>{
|
||||
async fn request_device(self)->SetupContextPartial4<'a>{
|
||||
let optional_features=optional_features();
|
||||
let required_features=required_features();
|
||||
|
||||
@ -138,7 +129,7 @@ impl<'a> SetupContextPartial3<'a>{
|
||||
let needed_limits=required_limits().using_resolution(self.adapter.limits());
|
||||
|
||||
let trace_dir=std::env::var("WGPU_TRACE");
|
||||
let (device, queue)=pollster::block_on(self.adapter
|
||||
let (device, queue)=self.adapter
|
||||
.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
label: None,
|
||||
@ -147,7 +138,7 @@ impl<'a> SetupContextPartial3<'a>{
|
||||
memory_hints:wgpu::MemoryHints::Performance,
|
||||
},
|
||||
trace_dir.ok().as_ref().map(std::path::Path::new),
|
||||
))
|
||||
).await
|
||||
.expect("Unable to find a suitable GPU adapter!");
|
||||
|
||||
SetupContextPartial4{
|
||||
@ -193,20 +184,20 @@ pub struct SetupContext<'a>{
|
||||
pub config:wgpu::SurfaceConfiguration,
|
||||
}
|
||||
|
||||
pub fn setup_and_start(title:&str){
|
||||
pub async fn setup_and_start(title:String){
|
||||
let event_loop=winit::event_loop::EventLoop::new().unwrap();
|
||||
|
||||
println!("Initializing the surface...");
|
||||
|
||||
let partial_1=create_instance();
|
||||
|
||||
let window=create_window(title,&event_loop).unwrap();
|
||||
let window=create_window(title.as_str(),&event_loop).unwrap();
|
||||
|
||||
let partial_2=partial_1.create_surface(&window).unwrap();
|
||||
|
||||
let partial_3=partial_2.pick_adapter();
|
||||
let partial_3=partial_2.pick_adapter().await;
|
||||
|
||||
let partial_4=partial_3.request_device();
|
||||
let partial_4=partial_3.request_device().await;
|
||||
|
||||
let size=window.inner_size();
|
||||
|
||||
@ -229,17 +220,17 @@ pub fn setup_and_start(title:&str){
|
||||
};
|
||||
|
||||
println!("Entering event loop...");
|
||||
let root_time=std::time::Instant::now();
|
||||
let root_time=chrono::Utc::now();
|
||||
run_event_loop(event_loop,window_thread,root_time).unwrap();
|
||||
}
|
||||
|
||||
fn run_event_loop(
|
||||
event_loop:winit::event_loop::EventLoop<()>,
|
||||
mut window_thread:crate::compat_worker::QNWorker<TimedInstruction<WindowInstruction,SessionTimeInner>>,
|
||||
root_time:std::time::Instant
|
||||
mut window_thread:crate::compat_worker::QNWorker<TimedInstruction<WindowInstruction>>,
|
||||
root_time:chrono::DateTime<chrono::Utc>,
|
||||
)->Result<(),winit::error::EventLoopError>{
|
||||
event_loop.run(move |event,elwt|{
|
||||
let time=integer::Time::from_nanos(root_time.elapsed().as_nanos() as i64);
|
||||
let time=integer::Time::from_nanos((chrono::Utc::now()-root_time).num_nanoseconds().unwrap());
|
||||
// *control_flow=if cfg!(feature="metal-auto-capture"){
|
||||
// winit::event_loop::ControlFlow::Exit
|
||||
// }else{
|
||||
|
@ -1,7 +1,6 @@
|
||||
use crate::physics_worker::InputInstruction;
|
||||
use strafesnet_common::integer;
|
||||
use strafesnet_common::instruction::TimedInstruction;
|
||||
use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
|
||||
|
||||
pub enum WindowInstruction{
|
||||
Resize(winit::dpi::PhysicalSize<u32>),
|
||||
@ -14,17 +13,17 @@ pub enum WindowInstruction{
|
||||
//holds thread handles to dispatch to
|
||||
struct WindowContext<'a>{
|
||||
manual_mouse_lock:bool,
|
||||
mouse:strafesnet_common::mouse::MouseState<SessionTimeInner>,//std::sync::Arc<std::sync::Mutex<>>
|
||||
mouse:strafesnet_common::mouse::MouseState,//std::sync::Arc<std::sync::Mutex<>>
|
||||
screen_size:glam::UVec2,
|
||||
window:&'a winit::window::Window,
|
||||
physics_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<crate::physics_worker::Instruction,SessionTimeInner>>,
|
||||
physics_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<crate::physics_worker::Instruction>>,
|
||||
}
|
||||
|
||||
impl WindowContext<'_>{
|
||||
fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<u32>{
|
||||
winit::dpi::PhysicalPosition::new(self.screen_size.x/2,self.screen_size.y/2)
|
||||
}
|
||||
fn window_event(&mut self,time:SessionTime,event:winit::event::WindowEvent){
|
||||
fn window_event(&mut self,time:integer::Time,event:winit::event::WindowEvent){
|
||||
match event{
|
||||
winit::event::WindowEvent::DroppedFile(path)=>{
|
||||
match crate::file::load(path.as_path()){
|
||||
@ -123,7 +122,7 @@ impl WindowContext<'_>{
|
||||
}
|
||||
}
|
||||
|
||||
fn device_event(&mut self,time:SessionTime,event: winit::event::DeviceEvent){
|
||||
fn device_event(&mut self,time:integer::Time,event: winit::event::DeviceEvent){
|
||||
match event{
|
||||
winit::event::DeviceEvent::MouseMotion{
|
||||
delta,//these (f64,f64) are integers on my machine
|
||||
@ -162,7 +161,7 @@ impl WindowContext<'_>{
|
||||
pub fn worker<'a>(
|
||||
window:&'a winit::window::Window,
|
||||
setup_context:crate::setup::SetupContext<'a>,
|
||||
)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction,SessionTimeInner>>{
|
||||
)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{
|
||||
// WindowContextSetup::new
|
||||
let user_settings=crate::settings::read_user_settings();
|
||||
|
||||
@ -185,7 +184,7 @@ pub fn worker<'a>(
|
||||
};
|
||||
|
||||
//WindowContextSetup::into_worker
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction,SessionTimeInner>|{
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction>|{
|
||||
match ins.instruction{
|
||||
WindowInstruction::RequestRedraw=>{
|
||||
window_context.window.request_redraw();
|
||||
|
@ -176,20 +176,20 @@ impl<'a,Task:Send+'a> INWorker<'a,Task>{
|
||||
#[cfg(test)]
|
||||
mod test{
|
||||
use super::{thread,QRWorker};
|
||||
type Body=crate::physics::Body;
|
||||
use crate::physics;
|
||||
use strafesnet_common::{integer,instruction};
|
||||
#[test]//How to run this test with printing: cargo test --release -- --nocapture
|
||||
fn test_worker() {
|
||||
// Create the worker thread
|
||||
let test_body=Body::new(integer::vec3::ONE,integer::vec3::ONE,integer::vec3::ONE,integer::Time::ZERO);
|
||||
let worker=QRWorker::new(Body::ZERO,
|
||||
|_|Body::new(integer::vec3::ONE,integer::vec3::ONE,integer::vec3::ONE,integer::Time::ZERO)
|
||||
let test_body=physics::Body::new(integer::vec3::ONE,integer::vec3::ONE,integer::vec3::ONE,integer::Time::ZERO);
|
||||
let worker=QRWorker::new(physics::Body::ZERO,
|
||||
|_|physics::Body::new(integer::vec3::ONE,integer::vec3::ONE,integer::vec3::ONE,integer::Time::ZERO)
|
||||
);
|
||||
|
||||
// Send tasks to the worker
|
||||
for _ in 0..5 {
|
||||
let task = instruction::TimedInstruction{
|
||||
time:strafesnet_common::physics::Time::ZERO,
|
||||
time:integer::Time::ZERO,
|
||||
instruction:strafesnet_common::physics::Instruction::Idle,
|
||||
};
|
||||
worker.send(task).unwrap();
|
||||
|
1
web-client/.gitignore
vendored
Normal file
1
web-client/.gitignore
vendored
Normal file
@ -0,0 +1 @@
|
||||
/dist
|
2
web-client/Trunk.toml
Normal file
2
web-client/Trunk.toml
Normal file
@ -0,0 +1,2 @@
|
||||
[build]
|
||||
target = "index.html"
|
37
web-client/index.html
Normal file
37
web-client/index.html
Normal file
@ -0,0 +1,37 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8"/>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1"/>
|
||||
<title>Strafe Client</title>
|
||||
|
||||
<base data-trunk-public-url />
|
||||
<style type="text/css">
|
||||
body {
|
||||
margin: 0px;
|
||||
background: #fff;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
.root {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.main-canvas {
|
||||
margin: 0;
|
||||
/* This allows the flexbox to grow to max size, this is needed for WebGPU */
|
||||
flex: 1;
|
||||
/* This forces CSS to ignore the width/height of the canvas, this is needed for WebGL */
|
||||
contain: size;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div class="root">
|
||||
<canvas class="main-canvas" id="canvas"></canvas>
|
||||
</div>
|
||||
<link data-trunk rel="rust" href="../strafe-client/Cargo.toml"/>
|
||||
</body>
|
||||
</html>
|
Loading…
Reference in New Issue
Block a user