Compare commits
10 Commits
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0832eda02f
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b665fcb9c0
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f4ab483b21
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3b5b9cb1ad
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2fc56c2ee3
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7f007c59b6
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7fbca39d3f
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5b94135e38
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f54308701b
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b53344132f
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523
Cargo.lock
generated
523
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@ -1,10 +1,10 @@
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use crate::loader::MeshWithSize;
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use crate::rbx::RobloxPartDescription;
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use crate::primitives::{CUBE_DEFAULT_VERTICES,CUBE_DEFAULT_POLYS};
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use crate::rbx::{RobloxPartDescription};
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use crate::primitives::{CUBE_DEFAULT_VERTICES,CUBE_DEFAULT_POLYS,FaceDescription};
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use rbx_mesh::mesh_data::{VertexId as MeshDataVertexId,NormalId2 as MeshDataNormalId2};
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use rbx_mesh::mesh_data::{VertexId as MeshDataVertexId,NormalId as MeshDataNormalId,NormalId2 as MeshDataNormalId2,NormalId5 as MeshDataNormalId5};
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use rbx_mesh::physics_data::VertexId as PhysicsDataVertexId;
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use strafesnet_common::model::{self,IndexedVertex,PolygonGroup,PolygonGroupId,PolygonList,RenderConfigId};
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use strafesnet_common::model::{self,IndexedVertex,MeshBuilder,PolygonGroup,PolygonGroupId,PolygonList,RenderConfigId,VertexId};
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use strafesnet_common::integer::vec3;
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#[allow(dead_code)]
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@ -25,7 +25,7 @@ impl std::fmt::Display for Error{
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// wacky state machine to make sure all vertices in a face agree upon what NormalId to use.
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// Roblox duplicates this information per vertex when it should only exist per-face.
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enum MeshDataNormalStatus{
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Agree(MeshDataNormalId2),
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Agree(MeshDataNormalId),
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Conflicting,
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}
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struct MeshDataNormalChecker{
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@ -35,7 +35,7 @@ impl MeshDataNormalChecker{
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fn new()->Self{
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Self{status:None}
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}
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fn check(&mut self,normal:MeshDataNormalId2){
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fn check(&mut self,normal:MeshDataNormalId){
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self.status=match self.status.take(){
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None=>Some(MeshDataNormalStatus::Agree(normal)),
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Some(MeshDataNormalStatus::Agree(old_normal))=>{
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@ -48,7 +48,7 @@ impl MeshDataNormalChecker{
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Some(MeshDataNormalStatus::Conflicting)=>Some(MeshDataNormalStatus::Conflicting),
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};
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}
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fn into_agreed_normal(self)->Option<MeshDataNormalId2>{
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fn into_agreed_normal(self)->Option<MeshDataNormalId>{
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self.status.and_then(|status|match status{
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MeshDataNormalStatus::Agree(normal)=>Some(normal),
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MeshDataNormalStatus::Conflicting=>None,
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@ -56,6 +56,116 @@ impl MeshDataNormalChecker{
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}
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}
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fn build_mesh2(
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mb:&mut MeshBuilder,
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polygon_groups_normal_id:&mut [Vec<Vec<VertexId>>;NORMAL_FACES],
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cube_face_description:&[Option<FaceDescription>;NORMAL_FACES],
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mesh:rbx_mesh::mesh_data::Mesh2,
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)->Result<(),Error>{
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//autoscale to size, idk what roblox is doing with the graphics mesh size
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let mut pos_min=glam::Vec3::MAX;
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let mut pos_max=glam::Vec3::MIN;
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for vertex in &mesh.vertices{
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let p=vertex.pos.into();
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pos_min=pos_min.min(p);
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pos_max=pos_max.max(p);
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}
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let graphics_size=pos_max-pos_min;
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for [MeshDataVertexId(vertex_id0),MeshDataVertexId(vertex_id1),MeshDataVertexId(vertex_id2)] in mesh.faces{
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let face=[
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mesh.vertices.get(vertex_id0 as usize).ok_or(Error::MissingVertexId(vertex_id0))?,
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mesh.vertices.get(vertex_id1 as usize).ok_or(Error::MissingVertexId(vertex_id1))?,
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mesh.vertices.get(vertex_id2 as usize).ok_or(Error::MissingVertexId(vertex_id2))?,
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];
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let mut normal_agreement_checker=MeshDataNormalChecker::new();
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let face=face.into_iter().map(|vertex|{
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let MeshDataNormalId2(normal_id)=vertex.normal_id;
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normal_agreement_checker.check(normal_id);
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let pos=glam::Vec3::from_array(vertex.pos)/graphics_size;
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let pos=mb.acquire_pos_id(vec3::try_from_f32_array(pos.to_array())?);
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let normal=mb.acquire_normal_id(vec3::try_from_f32_array(vertex.norm)?);
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let tex_coord=glam::Vec2::from_array(vertex.tex);
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let maybe_face_description=&cube_face_description[normal_id as usize-1];
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let (tex,color)=match maybe_face_description{
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Some(face_description)=>{
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// transform texture coordinates and set decal color
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let tex=mb.acquire_tex_id(face_description.transform.transform_point2(tex_coord));
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let color=mb.acquire_color_id(face_description.color);
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(tex,color)
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},
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None=>{
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// texture coordinates don't matter and pass through mesh vertex color
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let tex=mb.acquire_tex_id(tex_coord);
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let color=mb.acquire_color_id(glam::Vec4::from_array(vertex.color.map(|f|f as f32/255.0f32)));
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(tex,color)
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},
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};
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Ok(mb.acquire_vertex_id(IndexedVertex{pos,tex,normal,color}))
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}).collect::<Result<Vec<_>,_>>().map_err(Error::Planar64Vec3)?;
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if let Some(normal_id)=normal_agreement_checker.into_agreed_normal(){
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polygon_groups_normal_id[normal_id as usize].push(face);
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}else{
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panic!("Empty face!");
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}
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}
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Ok(())
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}
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fn build_mesh5(
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mb:&mut MeshBuilder,
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polygon_groups_normal_id:&mut [Vec<Vec<VertexId>>;NORMAL_FACES],
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cube_face_description:&[Option<FaceDescription>;NORMAL_FACES],
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mesh:rbx_mesh::mesh_data::CSGMDL5,
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)->Result<(),Error>{
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//autoscale to size, idk what roblox is doing with the graphics mesh size
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let mut pos_min=glam::Vec3::MAX;
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let mut pos_max=glam::Vec3::MIN;
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for &pos in &mesh.positions{
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let p=pos.into();
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pos_min=pos_min.min(p);
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pos_max=pos_max.max(p);
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}
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let graphics_size=pos_max-pos_min;
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for face in mesh.faces.faces.chunks_exact(3){
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let mut normal_agreement_checker=MeshDataNormalChecker::new();
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let face=face.into_iter().map(|&vertex_id|{
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let vertex_index=vertex_id as usize;
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let &pos=mesh.positions.get(vertex_index).ok_or(Error::MissingVertexId(vertex_id))?;
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let &MeshDataNormalId5(normal_id)=mesh.normal_ids.get(vertex_index).ok_or(Error::MissingVertexId(vertex_id))?;
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let &norm=mesh.normals.values.get(vertex_index).ok_or(Error::MissingVertexId(vertex_id))?;
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let &tex=mesh.tex.get(vertex_index).ok_or(Error::MissingVertexId(vertex_id))?;
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let &color=mesh.colors.get(vertex_index).ok_or(Error::MissingVertexId(vertex_id))?;
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normal_agreement_checker.check(normal_id);
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let pos=glam::Vec3::from_array(pos)/graphics_size;
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let pos=mb.acquire_pos_id(vec3::try_from_f32_array(pos.to_array()).map_err(Error::Planar64Vec3)?);
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let normal=mb.acquire_normal_id(vec3::try_from_f32_array(norm).map_err(Error::Planar64Vec3)?);
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let tex_coord=glam::Vec2::from_array(tex);
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let maybe_face_description=&cube_face_description[normal_id as usize-1];
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let (tex,color)=match maybe_face_description{
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Some(face_description)=>{
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// transform texture coordinates and set decal color
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let tex=mb.acquire_tex_id(face_description.transform.transform_point2(tex_coord));
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let color=mb.acquire_color_id(face_description.color);
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(tex,color)
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},
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None=>{
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// texture coordinates don't matter and pass through mesh vertex color
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let tex=mb.acquire_tex_id(tex_coord);
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let color=mb.acquire_color_id(glam::Vec4::from_array(color.map(|f|f as f32/255.0f32)));
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(tex,color)
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},
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};
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Ok(mb.acquire_vertex_id(IndexedVertex{pos,tex,normal,color}))
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}).collect::<Result<Vec<_>,_>>()?;
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if let Some(normal_id)=normal_agreement_checker.into_agreed_normal(){
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polygon_groups_normal_id[normal_id as usize].push(face);
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}else{
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panic!("Empty face!");
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}
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}
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Ok(())
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}
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const NORMAL_FACES:usize=6;
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impl std::error::Error for Error{}
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pub fn convert(
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roblox_physics_data:&[u8],
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@ -63,11 +173,10 @@ pub fn convert(
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size:glam::Vec3,
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RobloxPartDescription(part_texture_description):RobloxPartDescription,
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)->Result<MeshWithSize,Error>{
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const NORMAL_FACES:usize=6;
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let mut polygon_groups_normal_id:[_;NORMAL_FACES]=[vec![],vec![],vec![],vec![],vec![],vec![]];
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// build graphics and physics meshes
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let mut mb=strafesnet_common::model::MeshBuilder::new();
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let mut mb=MeshBuilder::new();
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// graphics
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let graphics_groups=if !roblox_mesh_data.is_empty(){
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// create per-face texture coordinate affine transforms
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@ -79,56 +188,12 @@ pub fn convert(
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let mesh_data=rbx_mesh::read_mesh_data_versioned(
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std::io::Cursor::new(roblox_mesh_data)
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).map_err(Error::RobloxMeshData)?;
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let graphics_mesh=match mesh_data{
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match mesh_data{
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rbx_mesh::mesh_data::MeshData::CSGK(_)=>return Err(Error::Block),
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rbx_mesh::mesh_data::MeshData::CSGMDL(rbx_mesh::mesh_data::CSGMDL::V2(mesh_data2))=>mesh_data2.mesh,
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rbx_mesh::mesh_data::MeshData::CSGMDL(rbx_mesh::mesh_data::CSGMDL::V4(mesh_data4))=>mesh_data4.mesh,
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rbx_mesh::mesh_data::MeshData::CSGMDL(rbx_mesh::mesh_data::CSGMDL::V2(mesh_data2))=>build_mesh2(&mut mb,&mut polygon_groups_normal_id,&cube_face_description,mesh_data2.mesh)?,
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rbx_mesh::mesh_data::MeshData::CSGMDL(rbx_mesh::mesh_data::CSGMDL::V4(mesh_data4))=>build_mesh2(&mut mb,&mut polygon_groups_normal_id,&cube_face_description,mesh_data4.mesh)?,
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rbx_mesh::mesh_data::MeshData::CSGMDL(rbx_mesh::mesh_data::CSGMDL::V5(mesh_data4))=>build_mesh5(&mut mb,&mut polygon_groups_normal_id,&cube_face_description,mesh_data4)?,
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};
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//autoscale to size, idk what roblox is doing with the graphics mesh size
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let mut pos_min=glam::Vec3::MAX;
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let mut pos_max=glam::Vec3::MIN;
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for vertex in &graphics_mesh.vertices{
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let p=vertex.pos.into();
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pos_min=pos_min.min(p);
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pos_max=pos_max.max(p);
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}
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let graphics_size=pos_max-pos_min;
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for [MeshDataVertexId(vertex_id0),MeshDataVertexId(vertex_id1),MeshDataVertexId(vertex_id2)] in graphics_mesh.faces{
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let face=[
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graphics_mesh.vertices.get(vertex_id0 as usize).ok_or(Error::MissingVertexId(vertex_id0))?,
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graphics_mesh.vertices.get(vertex_id1 as usize).ok_or(Error::MissingVertexId(vertex_id1))?,
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graphics_mesh.vertices.get(vertex_id2 as usize).ok_or(Error::MissingVertexId(vertex_id2))?,
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];
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let mut normal_agreement_checker=MeshDataNormalChecker::new();
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let face=face.into_iter().map(|vertex|{
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normal_agreement_checker.check(vertex.normal_id);
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let pos=glam::Vec3::from_array(vertex.pos)/graphics_size;
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let pos=mb.acquire_pos_id(vec3::try_from_f32_array(pos.to_array())?);
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let normal=mb.acquire_normal_id(vec3::try_from_f32_array(vertex.norm)?);
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let tex_coord=glam::Vec2::from_array(vertex.tex);
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let maybe_face_description=&cube_face_description[vertex.normal_id as usize-1];
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let (tex,color)=match maybe_face_description{
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Some(face_description)=>{
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// transform texture coordinates and set decal color
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let tex=mb.acquire_tex_id(face_description.transform.transform_point2(tex_coord));
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let color=mb.acquire_color_id(face_description.color);
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(tex,color)
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},
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None=>{
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// texture coordinates don't matter and pass through mesh vertex color
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let tex=mb.acquire_tex_id(tex_coord);
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let color=mb.acquire_color_id(glam::Vec4::from_array(vertex.color.map(|f|f as f32/255.0f32)));
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(tex,color)
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},
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};
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Ok(mb.acquire_vertex_id(IndexedVertex{pos,tex,normal,color}))
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}).collect::<Result<Vec<_>,_>>().map_err(Error::Planar64Vec3)?;
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if let Some(normal_id)=normal_agreement_checker.into_agreed_normal(){
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polygon_groups_normal_id[normal_id as usize-1].push(face);
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}else{
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panic!("Empty face!");
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}
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}
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(0..NORMAL_FACES).map(|polygon_group_id|{
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model::IndexedGraphicsGroup{
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render:cube_face_description[polygon_group_id].as_ref().map_or(RenderConfigId::new(0),|face_description|face_description.render),
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Reference in New Issue
Block a user