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6 Commits

29 changed files with 12720 additions and 722 deletions

902
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -11,7 +11,7 @@ id = { version = "0.1.0", registry = "strafesnet" }
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" } strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
strafesnet_session = { path = "../session", registry = "strafesnet" } strafesnet_session = { path = "../session", registry = "strafesnet" }
strafesnet_settings = { path = "../settings", registry = "strafesnet" } strafesnet_settings = { path = "../settings", registry = "strafesnet" }
wgpu = "28.0.0" wgpu = "27.0.0"
[lints] [lints]
workspace = true workspace = true

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@@ -616,7 +616,7 @@ impl GraphicsState{
address_mode_w:wgpu::AddressMode::ClampToEdge, address_mode_w:wgpu::AddressMode::ClampToEdge,
mag_filter:wgpu::FilterMode::Linear, mag_filter:wgpu::FilterMode::Linear,
min_filter:wgpu::FilterMode::Linear, min_filter:wgpu::FilterMode::Linear,
mipmap_filter:wgpu::MipmapFilterMode::Linear, mipmap_filter:wgpu::FilterMode::Linear,
..Default::default() ..Default::default()
}); });
let repeat_sampler=device.create_sampler(&wgpu::SamplerDescriptor{ let repeat_sampler=device.create_sampler(&wgpu::SamplerDescriptor{
@@ -626,7 +626,7 @@ impl GraphicsState{
address_mode_w:wgpu::AddressMode::Repeat, address_mode_w:wgpu::AddressMode::Repeat,
mag_filter:wgpu::FilterMode::Linear, mag_filter:wgpu::FilterMode::Linear,
min_filter:wgpu::FilterMode::Linear, min_filter:wgpu::FilterMode::Linear,
mipmap_filter:wgpu::MipmapFilterMode::Linear, mipmap_filter:wgpu::FilterMode::Linear,
anisotropy_clamp:16, anisotropy_clamp:16,
..Default::default() ..Default::default()
}); });
@@ -754,7 +754,7 @@ impl GraphicsState{
&skybox_texture_bind_group_layout, &skybox_texture_bind_group_layout,
&model_bind_group_layout, &model_bind_group_layout,
], ],
immediate_size:0, push_constant_ranges:&[],
}); });
let sky_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{ let sky_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
label:None, label:None,
@@ -762,7 +762,7 @@ impl GraphicsState{
&camera_bind_group_layout, &camera_bind_group_layout,
&skybox_texture_bind_group_layout, &skybox_texture_bind_group_layout,
], ],
immediate_size:0, push_constant_ranges:&[],
}); });
// Create the render pipelines // Create the render pipelines
@@ -793,7 +793,7 @@ impl GraphicsState{
bias:wgpu::DepthBiasState::default(), bias:wgpu::DepthBiasState::default(),
}), }),
multisample:wgpu::MultisampleState::default(), multisample:wgpu::MultisampleState::default(),
multiview_mask:None, multiview:None,
cache:None, cache:None,
}); });
let model_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{ let model_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{
@@ -828,7 +828,7 @@ impl GraphicsState{
bias:wgpu::DepthBiasState::default(), bias:wgpu::DepthBiasState::default(),
}), }),
multisample:wgpu::MultisampleState::default(), multisample:wgpu::MultisampleState::default(),
multiview_mask:None, multiview:None,
cache:None, cache:None,
}); });
@@ -880,7 +880,7 @@ impl GraphicsState{
camera_buf, camera_buf,
models:Vec::new(), models:Vec::new(),
depth_view, depth_view,
staging_belt:wgpu::util::StagingBelt::new(device.clone(),0x100), staging_belt:wgpu::util::StagingBelt::new(0x100),
bind_group_layouts:GraphicsBindGroupLayouts{model:model_bind_group_layout}, bind_group_layouts:GraphicsBindGroupLayouts{model:model_bind_group_layout},
samplers:GraphicsSamplers{repeat:repeat_sampler}, samplers:GraphicsSamplers{repeat:repeat_sampler},
temp_squid_texture_view:squid_texture_view, temp_squid_texture_view:squid_texture_view,
@@ -918,6 +918,7 @@ impl GraphicsState{
&self.camera_buf, &self.camera_buf,
0, 0,
wgpu::BufferSize::new((camera_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(), wgpu::BufferSize::new((camera_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
device,
) )
.copy_from_slice(bytemuck::cast_slice(&camera_uniforms)); .copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
//This code only needs to run when the uniforms change //This code only needs to run when the uniforms change
@@ -964,7 +965,6 @@ impl GraphicsState{
}), }),
timestamp_writes:Default::default(), timestamp_writes:Default::default(),
occlusion_query_set:Default::default(), occlusion_query_set:Default::default(),
multiview_mask:None,
}); });
rpass.set_bind_group(0,&self.bind_groups.camera,&[]); rpass.set_bind_group(0,&self.bind_groups.camera,&[]);

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@@ -33,7 +33,7 @@ impl<T:Copy> std::ops::Neg for &Body<T>{
impl<T> Body<T> impl<T> Body<T>
where Time<T>:Copy, where Time<T>:Copy,
{ {
pub const ZERO:Self=Self::new(vec3::zero(),vec3::zero(),vec3::zero(),Time::ZERO); pub const ZERO:Self=Self::new(vec3::ZERO,vec3::ZERO,vec3::ZERO,Time::ZERO);
pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,acceleration:Planar64Vec3,time:Time<T>)->Self{ pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,acceleration:Planar64Vec3,time:Time<T>)->Self{
Self{ Self{
position, position,
@@ -107,8 +107,8 @@ impl<T> Body<T>
self.time+=dt.into(); self.time+=dt.into();
} }
pub fn infinity_dir(&self)->Option<Planar64Vec3>{ pub fn infinity_dir(&self)->Option<Planar64Vec3>{
if self.velocity==vec3::zero(){ if self.velocity==vec3::ZERO{
if self.acceleration==vec3::zero(){ if self.acceleration==vec3::ZERO{
None None
}else{ }else{
Some(self.acceleration) Some(self.acceleration)

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@@ -90,9 +90,6 @@ pub trait MeshQuery{
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref(); let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1) (self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
} }
/// This must return a point inside the mesh.
#[expect(dead_code)]
fn hint_point(&self)->Planar64Vec3;
fn vert(&self,vert_id:Self::Vert)->Planar64Vec3; fn vert(&self,vert_id:Self::Vert)->Planar64Vec3;
fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset); fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset);
fn face_edges(&self,face_id:Self::Face)->impl AsRef<[Self::Edge]>; fn face_edges(&self,face_id:Self::Face)->impl AsRef<[Self::Edge]>;
@@ -103,21 +100,17 @@ pub trait MeshQuery{
} }
#[derive(Debug)] #[derive(Debug)]
struct FaceRefs{ struct FaceRefs{
// I didn't write it down, but I assume the edges are directed
// clockwise when looking towards the face normal, i.e. right hand rule.
edges:Vec<SubmeshDirectedEdgeId>, edges:Vec<SubmeshDirectedEdgeId>,
//verts are redundant, use edge[i].verts[0]
//verts:Vec<VertId>, //verts:Vec<VertId>,
} }
#[derive(Debug)] #[derive(Debug)]
struct EdgeRefs{ struct EdgeRefs{
faces:[SubmeshFaceId;2],//left, right faces:[SubmeshFaceId;2],//left, right
verts:[SubmeshVertId;2],//start, end verts:[SubmeshVertId;2],//bottom, top
} }
#[derive(Debug)] #[derive(Debug)]
struct VertRefs{ struct VertRefs{
faces:Vec<SubmeshFaceId>, faces:Vec<SubmeshFaceId>,
// edges are always directed away from the vert
edges:Vec<SubmeshDirectedEdgeId>, edges:Vec<SubmeshDirectedEdgeId>,
} }
#[derive(Debug)] #[derive(Debug)]
@@ -454,10 +447,6 @@ impl MeshQuery for PhysicsMeshView<'_>{
let face_idx=self.topology.faces[face_id.get() as usize].get() as usize; let face_idx=self.topology.faces[face_id.get() as usize].get() as usize;
(self.data.faces[face_idx].normal,self.data.faces[face_idx].dot) (self.data.faces[face_idx].normal,self.data.faces[face_idx].dot)
} }
fn hint_point(&self)->Planar64Vec3{
// invariant: meshes always encompass the origin
vec3::zero()
}
//ideally I never calculate the vertex position, but I have to for the graphical meshes... //ideally I never calculate the vertex position, but I have to for the graphical meshes...
fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{ fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{
let vert_idx=self.topology.verts[vert_id.get() as usize].get() as usize; let vert_idx=self.topology.verts[vert_id.get() as usize].get() as usize;
@@ -543,9 +532,6 @@ impl MeshQuery for TransformedMesh<'_>{
// wrap for speed // wrap for speed
self.transform.vertex.transform_point3(self.view.vert(vert_id)).wrap_1() self.transform.vertex.transform_point3(self.view.vert(vert_id)).wrap_1()
} }
fn hint_point(&self)->Planar64Vec3{
self.transform.vertex.translation
}
#[inline] #[inline]
fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{ fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{
self.view.face_edges(face_id) self.view.face_edges(face_id)
@@ -764,9 +750,24 @@ impl MinkowskiMesh<'_>{
let infinity_fev=self.infinity_fev(-dir,infinity_body.position); let infinity_fev=self.infinity_fev(-dir,infinity_body.position);
//a line is simpler to solve than a parabola //a line is simpler to solve than a parabola
infinity_body.velocity=dir; infinity_body.velocity=dir;
infinity_body.acceleration=vec3::zero(); infinity_body.acceleration=vec3::ZERO;
//crawl in from negative infinity along a tangent line to get the closest fev //crawl in from negative infinity along a tangent line to get the closest fev
infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,start_time).miss() match infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,start_time){
// This is the expected case.
// We expect to never hit the mesh while setting up for the real crawl
// since the algorithm breaks down on the inside of the mesh.
crate::face_crawler::CrawlResult::Miss(fev)=>Some(fev),
// An exact hit is allowed, it has not crossed the boundary.
crate::face_crawler::CrawlResult::Hit(face,ratio)=>match start_time{
Bound::Included(_)=>ratio.num.is_zero().then(||FEV::Face(face)),
// You are looking for collision events within a range that does not include the start_time.
// The boundary is crossed at exactly start_time, so the range is not met.
// Therefore, the correct return value is None.
Bound::Excluded(_)=>unimplemented!(),
// To infinity and beyond!
Bound::Unbounded=>None,
},
}
}) })
} }
pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{ pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
@@ -821,7 +822,7 @@ impl MinkowskiMesh<'_>{
infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,Bound::Included(&infinity_body.time)).hit() infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,Bound::Included(&infinity_body.time)).hit()
} }
pub fn is_point_in_mesh(&self,point:Planar64Vec3)->bool{ pub fn is_point_in_mesh(&self,point:Planar64Vec3)->bool{
let infinity_body=Body::new(point,vec3::Y,vec3::zero(),Time::ZERO); let infinity_body=Body::new(point,vec3::Y,vec3::ZERO,Time::ZERO);
//movement must escape the mesh forwards and backwards in time, //movement must escape the mesh forwards and backwards in time,
//otherwise the point is not inside the mesh //otherwise the point is not inside the mesh
self.infinity_in(infinity_body) self.infinity_in(infinity_body)
@@ -867,10 +868,6 @@ impl MeshQuery for MinkowskiMesh<'_>{
}, },
} }
} }
fn hint_point(&self)->Planar64Vec3{
self.mesh1.transform.vertex.translation-
self.mesh0.transform.vertex.translation
}
fn face_edges(&self,face_id:MinkowskiFace)->impl AsRef<[MinkowskiDirectedEdge]>{ fn face_edges(&self,face_id:MinkowskiFace)->impl AsRef<[MinkowskiDirectedEdge]>{
match face_id{ match face_id{
MinkowskiFace::VertFace(v0,f1)=>{ MinkowskiFace::VertFace(v0,f1)=>{

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@@ -28,6 +28,7 @@ pub enum InternalInstruction{
CollisionStart(Collision,model_physics::GigaTime), CollisionStart(Collision,model_physics::GigaTime),
CollisionEnd(Collision,model_physics::GigaTime), CollisionEnd(Collision,model_physics::GigaTime),
StrafeTick, StrafeTick,
// TODO: add GigaTime to ReachWalkTargetVelocity
ReachWalkTargetVelocity, ReachWalkTargetVelocity,
// Water, // Water,
} }
@@ -113,11 +114,11 @@ struct ContactMoveState{
} }
impl TransientAcceleration{ impl TransientAcceleration{
fn with_target_diff(target_diff:Planar64Vec3,accel:Planar64,time:Time)->Self{ fn with_target_diff(target_diff:Planar64Vec3,accel:Planar64,time:Time)->Self{
if target_diff==vec3::zero(){ if target_diff==vec3::ZERO{
TransientAcceleration::Reached TransientAcceleration::Reached
}else if accel==Planar64::ZERO{ }else if accel==Planar64::ZERO{
TransientAcceleration::Unreachable{ TransientAcceleration::Unreachable{
acceleration:vec3::zero() acceleration:vec3::ZERO
} }
}else{ }else{
//normal friction acceleration is clippedAcceleration.dot(normal)*friction //normal friction acceleration is clippedAcceleration.dot(normal)*friction
@@ -140,7 +141,7 @@ impl TransientAcceleration{
} }
fn acceleration(&self)->Planar64Vec3{ fn acceleration(&self)->Planar64Vec3{
match self{ match self{
TransientAcceleration::Reached=>vec3::zero(), TransientAcceleration::Reached=>vec3::ZERO,
&TransientAcceleration::Reachable{acceleration,time:_}=>acceleration, &TransientAcceleration::Reachable{acceleration,time:_}=>acceleration,
&TransientAcceleration::Unreachable{acceleration}=>acceleration, &TransientAcceleration::Unreachable{acceleration}=>acceleration,
} }
@@ -443,7 +444,7 @@ impl StyleHelper for StyleModifiers{
fn get_control_dir(&self,controls:Controls)->Planar64Vec3{ fn get_control_dir(&self,controls:Controls)->Planar64Vec3{
//don't get fancy just do it //don't get fancy just do it
let mut control_dir:Planar64Vec3=vec3::zero(); let mut control_dir:Planar64Vec3=vec3::ZERO;
//Apply mask after held check so you can require non-allowed keys to be held for some reason //Apply mask after held check so you can require non-allowed keys to be held for some reason
let controls=controls.intersection(self.controls_mask); let controls=controls.intersection(self.controls_mask);
if controls.contains(Controls::MoveForward){ if controls.contains(Controls::MoveForward){
@@ -482,7 +483,7 @@ impl StyleHelper for StyleModifiers{
}; };
let transform=integer::Planar64Affine3::new( let transform=integer::Planar64Affine3::new(
mat3::from_diagonal(self.hitbox.halfsize), mat3::from_diagonal(self.hitbox.halfsize),
vec3::zero() vec3::ZERO
); );
HitboxMesh::new(mesh,transform) HitboxMesh::new(mesh,transform)
} }
@@ -500,7 +501,7 @@ impl MoveState{
//call this after state.move_state is changed //call this after state.move_state is changed
fn apply_enum(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){ fn apply_enum(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
match self{ match self{
MoveState::Fly=>body.acceleration=vec3::zero(), MoveState::Fly=>body.acceleration=vec3::ZERO,
MoveState::Air=>{ MoveState::Air=>{
//calculate base acceleration //calculate base acceleration
let a=touching.base_acceleration(models,style,camera,input_state); let a=touching.base_acceleration(models,style,camera,input_state);
@@ -614,7 +615,7 @@ impl MoveState{
// TODO: unduplicate this code // TODO: unduplicate this code
match self.get_walk_state(){ match self.get_walk_state(){
// did you stop touching the thing you were walking on? // did you stop touching the thing you were walking on?
Some(walk_state)=>if !touching.contains_contact(&walk_state.contact.convex_mesh_id){ Some(walk_state)=>if !touching.contacts.contains_key(&walk_state.contact.convex_mesh_id){
self.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state); self.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
}else{ }else{
// stopped touching something else while walking // stopped touching something else while walking
@@ -753,8 +754,6 @@ impl Collision{
} }
#[derive(Clone,Debug,Default)] #[derive(Clone,Debug,Default)]
struct TouchingState{ struct TouchingState{
// This is kind of jank, it's a ContactCollision
// but split over the Key and Value of the HashMap.
contacts:HashMap<ConvexMeshId<ContactModelId>,model_physics::MinkowskiFace>, contacts:HashMap<ConvexMeshId<ContactModelId>,model_physics::MinkowskiFace>,
intersects:HashSet<ConvexMeshId<IntersectModelId>>, intersects:HashSet<ConvexMeshId<IntersectModelId>>,
} }
@@ -775,16 +774,10 @@ impl TouchingState{
fn remove_intersect(&mut self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->bool{ fn remove_intersect(&mut self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->bool{
self.intersects.remove(convex_mesh_id) self.intersects.remove(convex_mesh_id)
} }
fn contains_contact(&self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->bool{
self.contacts.contains_key(convex_mesh_id)
}
fn contains_intersect(&self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->bool{
self.intersects.contains(convex_mesh_id)
}
fn contains(&self,convex_mesh_id:&ConvexMeshId<PhysicsModelId>)->bool{ fn contains(&self,convex_mesh_id:&ConvexMeshId<PhysicsModelId>)->bool{
match convex_mesh_id.model_id{ match convex_mesh_id.model_id{
PhysicsModelId::Contact(contact_model_id)=>self.contains_contact(&convex_mesh_id.map(contact_model_id)), PhysicsModelId::Contact(contact_model_id)=>self.contacts.contains_key(&convex_mesh_id.map(contact_model_id)),
PhysicsModelId::Intersect(intersect_model_id)=>self.contains_intersect(&convex_mesh_id.map(intersect_model_id)), PhysicsModelId::Intersect(intersect_model_id)=>self.intersects.contains(&convex_mesh_id.map(intersect_model_id)),
} }
} }
fn base_acceleration(&self,models:&PhysicsModels,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->Planar64Vec3{ fn base_acceleration(&self,models:&PhysicsModels,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->Planar64Vec3{
@@ -810,7 +803,7 @@ impl TouchingState{
let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{ let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id); let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
crate::push_solve::Contact{ crate::push_solve::Contact{
position:vec3::zero(), position:vec3::ZERO,
velocity:n, velocity:n,
normal:n, normal:n,
} }
@@ -821,7 +814,7 @@ impl TouchingState{
let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{ let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id); let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
crate::push_solve::Contact{ crate::push_solve::Contact{
position:vec3::zero(), position:vec3::ZERO,
velocity:n, velocity:n,
normal:n, normal:n,
} }
@@ -835,7 +828,7 @@ impl TouchingState{
//detect face slide off //detect face slide off
let model_mesh=models.contact_mesh(convex_mesh_id); let model_mesh=models.contact_mesh(convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh()); let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),*face_id).map(|(_face,time)|{ collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..=collector.time(),*face_id).map(|(_face,time)|{
TimedInstruction{ TimedInstruction{
time:relative_body.time+time.into(), time:relative_body.time+time.into(),
instruction:InternalInstruction::CollisionEnd( instruction:InternalInstruction::CollisionEnd(
@@ -849,7 +842,7 @@ impl TouchingState{
//detect model collision in reverse //detect model collision in reverse
let model_mesh=models.intersect_mesh(convex_mesh_id); let model_mesh=models.intersect_mesh(convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh()); let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_out(&relative_body,start_time..collector.time()).map(|(_face,time)|{ collector.collect(minkowski.predict_collision_out(&relative_body,start_time..=collector.time()).map(|(_face,time)|{
TimedInstruction{ TimedInstruction{
time:relative_body.time+time.into(), time:relative_body.time+time.into(),
instruction:InternalInstruction::CollisionEnd( instruction:InternalInstruction::CollisionEnd(
@@ -1196,7 +1189,7 @@ impl<'a> PhysicsContext<'a>{
//JUST POLLING!!! NO MUTATION //JUST POLLING!!! NO MUTATION
let mut collector=instruction::InstructionCollector::new(time_limit); let mut collector=instruction::InstructionCollector::new(time_limit);
collector.collect(state.next_move_instruction()); // collector.collect(state.next_move_instruction());
//check for collision ends //check for collision ends
state.touching.predict_collision_end(&mut collector,&data.models,&data.hitbox_mesh,&state.body,state.time); state.touching.predict_collision_end(&mut collector,&data.models,&data.hitbox_mesh,&state.body,state.time);
@@ -1214,7 +1207,7 @@ impl<'a> PhysicsContext<'a>{
//no checks are needed because of the time limits. //no checks are needed because of the time limits.
let model_mesh=data.models.mesh(*convex_mesh_id); let model_mesh=data.models.mesh(*convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh()); let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_in(relative_body,state.time..collector.time()) collector.collect(minkowski.predict_collision_in(relative_body,state.time..=collector.time())
.map(|(face,dt)| .map(|(face,dt)|
TimedInstruction{ TimedInstruction{
time:relative_body.time+dt.into(), time:relative_body.time+dt.into(),
@@ -1572,7 +1565,7 @@ fn collision_start_contact(
//kill v //kill v
//actually you could do this with a booster attribute :thinking: //actually you could do this with a booster attribute :thinking:
//it's a little bit different because maybe you want to chain ladders together //it's a little bit different because maybe you want to chain ladders together
set_velocity(body,touching,models,hitbox_mesh,vec3::zero());//model.velocity set_velocity(body,touching,models,hitbox_mesh,vec3::ZERO);//model.velocity
} }
//ladder walkstate //ladder walkstate
let (gravity,target_velocity)=ladder_things(ladder_settings,&contact,touching,models,hitbox_mesh,style,camera,input_state); let (gravity,target_velocity)=ladder_things(ladder_settings,&contact,touching,models,hitbox_mesh,style,camera,input_state);
@@ -1743,17 +1736,14 @@ fn collision_end_intersect(
} }
fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<InternalInstruction,Time>){ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<InternalInstruction,Time>){
state.time=ins.time; state.time=ins.time;
let (should_advance_body,goober_time)=match ins.instruction{ match ins.instruction{
// collisions advance the body precisely
InternalInstruction::CollisionStart(_,dt) InternalInstruction::CollisionStart(_,dt)
|InternalInstruction::CollisionEnd(_,dt)=>(true,Some(dt)), |InternalInstruction::CollisionEnd(_,dt)=>state.body.advance_time_ratio_dt(dt),
InternalInstruction::StrafeTick // this advances imprecisely
|InternalInstruction::ReachWalkTargetVelocity=>(true,None), InternalInstruction::ReachWalkTargetVelocity=>state.body.advance_time(state.time),
}; // strafe tick decides for itself whether to advance the body.
if should_advance_body{ InternalInstruction::StrafeTick=>(),
match goober_time{
Some(dt)=>state.body.advance_time_ratio_dt(dt),
None=>state.body.advance_time(state.time),
}
} }
match ins.instruction{ match ins.instruction{
InternalInstruction::CollisionStart(collision,_)=>{ InternalInstruction::CollisionStart(collision,_)=>{
@@ -1799,7 +1789,9 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
if strafe_settings.activates(controls){ if strafe_settings.activates(controls){
let masked_controls=strafe_settings.mask(controls); let masked_controls=strafe_settings.mask(controls);
let control_dir=state.style.get_control_dir(masked_controls); let control_dir=state.style.get_control_dir(masked_controls);
if control_dir!=vec3::zero(){ if control_dir!=vec3::ZERO{
// manually advance time
state.body.advance_time(state.time);
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x); let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){ if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
//this is wrong but will work ig //this is wrong but will work ig
@@ -1822,7 +1814,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
//which means that gravity can be fully cancelled //which means that gravity can be fully cancelled
//ignore moving platforms for now //ignore moving platforms for now
let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached); let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached);
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::zero()); set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
// check what the target was to see if it was invalid // check what the target was to see if it was invalid
match target{ match target{
//you are not supposed to reach a walk target which is already reached! //you are not supposed to reach a walk target which is already reached!
@@ -1904,7 +1896,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
}, },
Instruction::Mode(ModeInstruction::Restart(mode_id))=>{ Instruction::Mode(ModeInstruction::Restart(mode_id))=>{
//teleport to mode start zone //teleport to mode start zone
let mut spawn_point=vec3::zero(); let mut spawn_point=vec3::ZERO;
let mode=data.modes.get_mode(mode_id); let mode=data.modes.get_mode(mode_id);
if let Some(mode)=mode{ if let Some(mode)=mode{
// set style // set style
@@ -1917,7 +1909,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
} }
} }
set_position(spawn_point,&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,mode,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time); set_position(spawn_point,&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,mode,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time);
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::zero()); set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
state.set_move_state(data,MoveState::Air); state.set_move_state(data,MoveState::Air);
b_refresh_walk_target=false; b_refresh_walk_target=false;
} }
@@ -1967,7 +1959,7 @@ mod test{
use strafesnet_common::integer::{vec3::{self,int as int3},mat3}; use strafesnet_common::integer::{vec3::{self,int as int3},mat3};
use super::*; use super::*;
fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){ fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::zero())); let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::ZERO));
let h1=StyleModifiers::roblox_bhop().calculate_mesh(); let h1=StyleModifiers::roblox_bhop().calculate_mesh();
let hitbox_mesh=h1.transformed_mesh(); let hitbox_mesh=h1.transformed_mesh();
let platform_mesh=h0.transformed_mesh(); let platform_mesh=h0.transformed_mesh();
@@ -1983,7 +1975,7 @@ mod test{
int3(0,1,0)>>1, int3(0,1,0)>>1,
int3(-1,0,5)>>1, int3(-1,0,5)>>1,
]), ]),
vec3::zero() vec3::ZERO
), ),
); );
let h1=StyleModifiers::roblox_bhop().calculate_mesh(); let h1=StyleModifiers::roblox_bhop().calculate_mesh();
@@ -2002,7 +1994,7 @@ mod test{
test_collision(Body::new( test_collision(Body::new(
int3(0,5,0), int3(0,5,0),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))); ),Some(Time::from_secs(2)));
} }
@@ -2011,7 +2003,7 @@ mod test{
test_collision(Body::new( test_collision(Body::new(
int3(0,5,0), int3(0,5,0),
int3(0,-1,0)+(vec3::X>>32), int3(0,-1,0)+(vec3::X>>32),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))); ),Some(Time::from_secs(2)));
} }
@@ -2020,7 +2012,7 @@ mod test{
test_collision(Body::new( test_collision(Body::new(
int3(3,5,0), int3(3,5,0),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))); ),Some(Time::from_secs(2)));
} }
@@ -2029,7 +2021,7 @@ mod test{
test_collision(Body::new( test_collision(Body::new(
int3(0,5,3), int3(0,5,3),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))); ),Some(Time::from_secs(2)));
} }
@@ -2038,7 +2030,7 @@ mod test{
test_collision(Body::new( test_collision(Body::new(
int3(-3,5,0), int3(-3,5,0),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))); ),Some(Time::from_secs(2)));
} }
@@ -2047,7 +2039,7 @@ mod test{
test_collision(Body::new( test_collision(Body::new(
int3(0,5,-3), int3(0,5,-3),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))); ),Some(Time::from_secs(2)));
} }
@@ -2164,7 +2156,7 @@ mod test{
test_collision(Body::new( test_collision(Body::new(
int3(0,5,0), int3(0,5,0),
int3(1,-64,2)>>6,// /64 int3(1,-64,2)>>6,// /64
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))); ),Some(Time::from_secs(2)));
} }
@@ -2180,7 +2172,7 @@ mod test{
#[test] #[test]
fn already_inside_hit_nothing(){ fn already_inside_hit_nothing(){
test_collision(Body::new( test_collision(Body::new(
vec3::zero(), vec3::ZERO,
int3(1,0,0), int3(1,0,0),
int3(0,1,0), int3(0,1,0),
Time::ZERO Time::ZERO
@@ -2192,7 +2184,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
(int3(0,10,-7)>>1)+vec3::raw_xyz(0,0,1), (int3(0,10,-7)>>1)+vec3::raw_xyz(0,0,1),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))) ),Some(Time::from_secs(2)))
} }
@@ -2201,7 +2193,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
(int3(7,10,0)>>1)+vec3::raw_xyz(-1,0,0), (int3(7,10,0)>>1)+vec3::raw_xyz(-1,0,0),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))) ),Some(Time::from_secs(2)))
} }
@@ -2210,7 +2202,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
(int3(0,10,7)>>1)+vec3::raw_xyz(0,0,-1), (int3(0,10,7)>>1)+vec3::raw_xyz(0,0,-1),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))) ),Some(Time::from_secs(2)))
} }
@@ -2219,7 +2211,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
(int3(-7,10,0)>>1)+vec3::raw_xyz(1,0,0), (int3(-7,10,0)>>1)+vec3::raw_xyz(1,0,0),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),Some(Time::from_secs(2))) ),Some(Time::from_secs(2)))
} }
@@ -2229,7 +2221,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
int3(0,10,-7)>>1, int3(0,10,-7)>>1,
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),None) ),None)
} }
@@ -2238,7 +2230,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
int3(7,10,0)>>1, int3(7,10,0)>>1,
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),None) ),None)
} }
@@ -2247,7 +2239,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
int3(0,10,7)>>1, int3(0,10,7)>>1,
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),None) ),None)
} }
@@ -2256,7 +2248,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
int3(-7,10,0)>>1, int3(-7,10,0)>>1,
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),None) ),None)
} }
@@ -2266,7 +2258,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
(int3(0,10,-7)>>1)-vec3::raw_xyz(0,0,1), (int3(0,10,-7)>>1)-vec3::raw_xyz(0,0,1),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),None) ),None)
} }
@@ -2275,7 +2267,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
(int3(7,10,0)>>1)-vec3::raw_xyz(-1,0,0), (int3(7,10,0)>>1)-vec3::raw_xyz(-1,0,0),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),None) ),None)
} }
@@ -2284,7 +2276,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
(int3(0,10,7)>>1)-vec3::raw_xyz(0,0,-1), (int3(0,10,7)>>1)-vec3::raw_xyz(0,0,-1),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),None) ),None)
} }
@@ -2293,7 +2285,7 @@ mod test{
test_collision_axis_aligned(Body::new( test_collision_axis_aligned(Body::new(
(int3(-7,10,0)>>1)-vec3::raw_xyz(1,0,0), (int3(-7,10,0)>>1)-vec3::raw_xyz(1,0,0),
int3(0,-1,0), int3(0,-1,0),
vec3::zero(), vec3::ZERO,
Time::ZERO Time::ZERO
),None) ),None)
} }

View File

@@ -39,18 +39,20 @@ impl Contact{
//note that this is horrible with fixed point arithmetic //note that this is horrible with fixed point arithmetic
fn solve1(c0:&Contact)->Option<Ratio<Vector3<Fixed<3,96>>,Fixed<2,64>>>{ fn solve1(c0:&Contact)->Option<Ratio<Vector3<Fixed<3,96>>,Fixed<2,64>>>{
const EPSILON:Fixed<2,64>=Fixed::from_bits(Fixed::<2,64>::ONE.to_bits().shr(10));
let det=c0.normal.dot(c0.velocity); let det=c0.normal.dot(c0.velocity);
if det.abs()==Fixed::ZERO{ if det.abs()<EPSILON{
return None; return None;
} }
let d0=c0.normal.dot(c0.position); let d0=c0.normal.dot(c0.position);
Some(c0.normal*d0/det) Some(c0.normal*d0/det)
} }
fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<Fixed<5,160>>,Fixed<4,128>>>{ fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<Fixed<5,160>>,Fixed<4,128>>>{
const EPSILON:Fixed<4,128>=Fixed::from_bits(Fixed::<4,128>::ONE.to_bits().shr(10));
let u0_u1=c0.velocity.cross(c1.velocity); let u0_u1=c0.velocity.cross(c1.velocity);
let n0_n1=c0.normal.cross(c1.normal); let n0_n1=c0.normal.cross(c1.normal);
let det=u0_u1.dot(n0_n1); let det=u0_u1.dot(n0_n1);
if det.abs()==Fixed::ZERO{ if det.abs()<EPSILON{
return None; return None;
} }
let d0=c0.normal.dot(c0.position); let d0=c0.normal.dot(c0.position);
@@ -58,9 +60,10 @@ fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<Fixed<5,160>>,Fixed<4,1
Some((c1.normal.cross(u0_u1)*d0+u0_u1.cross(c0.normal)*d1)/det) Some((c1.normal.cross(u0_u1)*d0+u0_u1.cross(c0.normal)*d1)/det)
} }
fn solve3(c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ratio<Vector3<Fixed<4,128>>,Fixed<3,96>>>{ fn solve3(c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ratio<Vector3<Fixed<4,128>>,Fixed<3,96>>>{
const EPSILON:Fixed<3,96>=Fixed::from_bits(Fixed::<3,96>::ONE.to_bits().shr(10));
let n0_n1=c0.normal.cross(c1.normal); let n0_n1=c0.normal.cross(c1.normal);
let det=c2.normal.dot(n0_n1); let det=c2.normal.dot(n0_n1);
if det.abs()==Fixed::ZERO{ if det.abs()<EPSILON{
return None; return None;
} }
let d0=c0.normal.dot(c0.position); let d0=c0.normal.dot(c0.position);
@@ -146,7 +149,7 @@ fn is_space_enclosed_4(
} }
const fn get_push_ray_0(point:Planar64Vec3)->Ray{ const fn get_push_ray_0(point:Planar64Vec3)->Ray{
Ray{origin:point,direction:vec3::zero()} Ray{origin:point,direction:vec3::ZERO}
} }
fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{ fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{
//wrap for speed //wrap for speed
@@ -318,13 +321,13 @@ mod tests{
fn test_push_solve(){ fn test_push_solve(){
let contacts=vec![ let contacts=vec![
Contact{ Contact{
position:vec3::zero(), position:vec3::ZERO,
velocity:vec3::Y, velocity:vec3::Y,
normal:vec3::Y, normal:vec3::Y,
} }
]; ];
assert_eq!( assert_eq!(
vec3::zero(), vec3::ZERO,
push_solve(&contacts,vec3::NEG_Y) push_solve(&contacts,vec3::NEG_Y)
); );
} }

View File

@@ -52,6 +52,7 @@ pub enum SessionControlInstruction{
pub enum SessionPlaybackInstruction{ pub enum SessionPlaybackInstruction{
SkipForward, SkipForward,
SkipBack, SkipBack,
TogglePaused,
DecreaseTimescale, DecreaseTimescale,
IncreaseTimescale, IncreaseTimescale,
} }
@@ -252,14 +253,7 @@ impl InstructionConsumer<Instruction<'_>> for Session{
// don't flush the buffered instructions in the mouse interpolator // don't flush the buffered instructions in the mouse interpolator
// until the mouse is confirmed to be not moving at a later time // until the mouse is confirmed to be not moving at a later time
// what if they pause for 5ms lmao // what if they pause for 5ms lmao
match &self.view_state{ _=self.simulation.timer.set_paused(ins.time,paused);
ViewState::Play=>{
_=self.simulation.timer.set_paused(ins.time,paused);
},
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
_=replay.simulation.timer.set_paused(ins.time,paused);
},
}
}, },
Instruction::Control(SessionControlInstruction::CopyRecordingIntoReplayAndSpectate)=> if let ViewState::Play=self.view_state{ Instruction::Control(SessionControlInstruction::CopyRecordingIntoReplayAndSpectate)=> if let ViewState::Play=self.view_state{
// Bind: B // Bind: B
@@ -380,6 +374,14 @@ impl InstructionConsumer<Instruction<'_>> for Session{
}, },
} }
}, },
Instruction::Playback(SessionPlaybackInstruction::TogglePaused)=>{
match &self.view_state{
ViewState::Play=>(),
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
_=replay.simulation.timer.set_paused(ins.time,!replay.simulation.timer.is_paused());
},
}
}
Instruction::ChangeMap(complete_map)=>{ Instruction::ChangeMap(complete_map)=>{
self.clear_recording(); self.clear_recording();
self.change_map(complete_map); self.change_map(complete_map);

View File

@@ -77,7 +77,7 @@ fn simultaneous_collision(){
Time::ZERO, Time::ZERO,
); );
let mut physics=PhysicsState::new_with_body(body); let mut physics=PhysicsState::new_with_body(body);
physics.style_mut().gravity=vec3::zero(); physics.style_mut().gravity=vec3::ZERO;
let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(2)) let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(2))
.filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick)); .filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick));
// the order that they hit does matter, but we aren't currently worrying about that. // the order that they hit does matter, but we aren't currently worrying about that.
@@ -101,12 +101,14 @@ fn bug_3(){
Time::ZERO, Time::ZERO,
); );
let mut physics=PhysicsState::new_with_body(body); let mut physics=PhysicsState::new_with_body(body);
physics.style_mut().gravity=vec3::zero(); physics.style_mut().gravity=vec3::ZERO;
let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(3)) let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(3))
.filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick)); .filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick));
// touch side of part at 0,0,0 // touch side of part at 0,0,0
assert_eq!(phys_iter.next().unwrap().time,Time::from_secs(1)); assert_eq!(phys_iter.next().unwrap().time,Time::from_secs(1));
// touch top of part at 5,-5,0 // EXPECTED: touch top of part at 5,-5,0
// OBSERVED: CollisionEnd part at 0,0,0; clip through part at 5,-5,0
assert_eq!(phys_iter.next().unwrap().time,Time::from_secs(2));
assert_eq!(phys_iter.next().unwrap().time,Time::from_secs(2)); assert_eq!(phys_iter.next().unwrap().time,Time::from_secs(2));
assert!(phys_iter.next().is_none()); assert!(phys_iter.next().is_none());
let body=physics.body(); let body=physics.body();

View File

@@ -210,7 +210,7 @@ pub fn faces_to_mesh(faces:Vec<Vec<integer::Planar64Vec3>>)->model::Mesh{
let color=mb.acquire_color_id(glam::Vec4::ONE); let color=mb.acquire_color_id(glam::Vec4::ONE);
let tex=mb.acquire_tex_id(glam::Vec2::ZERO); let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
// normals are ignored by physics // normals are ignored by physics
let normal=mb.acquire_normal_id(integer::vec3::zero()); let normal=mb.acquire_normal_id(integer::vec3::ZERO);
let polygon_list=faces.into_iter().map(|face|{ let polygon_list=faces.into_iter().map(|face|{
face.into_iter().map(|pos|{ face.into_iter().map(|pos|{

View File

@@ -105,7 +105,7 @@ pub fn convert<'a>(
water:Some(attr::IntersectingWater{ water:Some(attr::IntersectingWater{
viscosity:integer::Planar64::ONE, viscosity:integer::Planar64::ONE,
density:integer::Planar64::ONE, density:integer::Planar64::ONE,
velocity:integer::vec3::zero(), velocity:integer::vec3::ZERO,
}), }),
}, },
general:attr::GeneralAttributes::default(), general:attr::GeneralAttributes::default(),
@@ -295,7 +295,7 @@ pub fn convert<'a>(
attributes, attributes,
transform:integer::Planar64Affine3::new( transform:integer::Planar64Affine3::new(
integer::mat3::identity(), integer::mat3::identity(),
integer::vec3::zero(), integer::vec3::ZERO,
), ),
color:glam::Vec4::ONE, color:glam::Vec4::ONE,
}); });

View File

@@ -319,7 +319,7 @@ impl WalkSettings{
self.accelerate.accel.min((-gravity.y*friction).clamp_1()) self.accelerate.accel.min((-gravity.y*friction).clamp_1())
} }
pub fn get_walk_target_velocity(&self,control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{ pub fn get_walk_target_velocity(&self,control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
if control_dir==crate::integer::vec3::zero(){ if control_dir==crate::integer::vec3::ZERO{
return control_dir; return control_dir;
} }
let nn=normal.length_squared(); let nn=normal.length_squared();
@@ -329,13 +329,13 @@ impl WalkSettings{
let dd=d*d; let dd=d*d;
if dd<nnmm{ if dd<nnmm{
let cr=normal.cross(control_dir); let cr=normal.cross(control_dir);
if cr==crate::integer::vec3::zero(){ if cr==crate::integer::vec3::ZERO_2{
crate::integer::vec3::zero() crate::integer::vec3::ZERO
}else{ }else{
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1() (cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1()
} }
}else{ }else{
crate::integer::vec3::zero() crate::integer::vec3::ZERO
} }
} }
pub fn is_slope_walkable(&self,normal:Planar64Vec3,up:Planar64Vec3)->bool{ pub fn is_slope_walkable(&self,normal:Planar64Vec3,up:Planar64Vec3)->bool{
@@ -360,7 +360,7 @@ impl LadderSettings{
self.accelerate.accel self.accelerate.accel
} }
pub fn get_ladder_target_velocity(&self,mut control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{ pub fn get_ladder_target_velocity(&self,mut control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
if control_dir==crate::integer::vec3::zero(){ if control_dir==crate::integer::vec3::ZERO{
return control_dir; return control_dir;
} }
let nn=normal.length_squared(); let nn=normal.length_squared();
@@ -382,13 +382,13 @@ impl LadderSettings{
//- fix the underlying issue //- fix the underlying issue
if dd<nnmm{ if dd<nnmm{
let cr=normal.cross(control_dir); let cr=normal.cross(control_dir);
if cr==crate::integer::vec3::zero(){ if cr==crate::integer::vec3::ZERO_2{
crate::integer::vec3::zero() crate::integer::vec3::ZERO
}else{ }else{
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1() (cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1()
} }
}else{ }else{
crate::integer::vec3::zero() crate::integer::vec3::ZERO
} }
} }
} }

View File

@@ -561,6 +561,12 @@ pub mod vec3{
pub use linear_ops::types::Vector3; pub use linear_ops::types::Vector3;
pub const MIN:Planar64Vec3=Planar64Vec3::new([Planar64::MIN;3]); pub const MIN:Planar64Vec3=Planar64Vec3::new([Planar64::MIN;3]);
pub const MAX:Planar64Vec3=Planar64Vec3::new([Planar64::MAX;3]); pub const MAX:Planar64Vec3=Planar64Vec3::new([Planar64::MAX;3]);
pub const ZERO:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO;3]);
pub const ZERO_2:Vector3<Fixed::<2,64>>=Vector3::new([Fixed::<2,64>::ZERO;3]);
pub const ZERO_3:Vector3<Fixed::<3,96>>=Vector3::new([Fixed::<3,96>::ZERO;3]);
pub const ZERO_4:Vector3<Fixed::<4,128>>=Vector3::new([Fixed::<4,128>::ZERO;3]);
pub const ZERO_5:Vector3<Fixed::<5,160>>=Vector3::new([Fixed::<5,160>::ZERO;3]);
pub const ZERO_6:Vector3<Fixed::<6,192>>=Vector3::new([Fixed::<6,192>::ZERO;3]);
pub const X:Planar64Vec3=Planar64Vec3::new([Planar64::ONE,Planar64::ZERO,Planar64::ZERO]); pub const X:Planar64Vec3=Planar64Vec3::new([Planar64::ONE,Planar64::ZERO,Planar64::ZERO]);
pub const Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ONE,Planar64::ZERO]); pub const Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ONE,Planar64::ZERO]);
pub const Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::ONE]); pub const Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::ONE]);
@@ -569,10 +575,6 @@ pub mod vec3{
pub const NEG_Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::NEG_ONE,Planar64::ZERO]); pub const NEG_Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::NEG_ONE,Planar64::ZERO]);
pub const NEG_Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::NEG_ONE]); pub const NEG_Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::NEG_ONE]);
pub const NEG_ONE:Planar64Vec3=Planar64Vec3::new([Planar64::NEG_ONE,Planar64::NEG_ONE,Planar64::NEG_ONE]); pub const NEG_ONE:Planar64Vec3=Planar64Vec3::new([Planar64::NEG_ONE,Planar64::NEG_ONE,Planar64::NEG_ONE]);
// TODO: use #![feature(generic_const_items)] when stabilized https://github.com/rust-lang/rust/issues/113521
pub const fn zero<const N:usize,const F:usize>()->Vector3<Fixed<N,F>>{
Vector3::new([Fixed::ZERO;3])
}
#[inline] #[inline]
pub const fn int(x:i32,y:i32,z:i32)->Planar64Vec3{ pub const fn int(x:i32,y:i32,z:i32)->Planar64Vec3{
Planar64Vec3::new([Planar64::raw((x as i64)<<32),Planar64::raw((y as i64)<<32),Planar64::raw((z as i64)<<32)]) Planar64Vec3::new([Planar64::raw((x as i64)<<32),Planar64::raw((y as i64)<<32),Planar64::raw((z as i64)<<32)])
@@ -661,7 +663,7 @@ pub struct Planar64Affine3{
pub translation:Planar64Vec3, pub translation:Planar64Vec3,
} }
impl Planar64Affine3{ impl Planar64Affine3{
pub const IDENTITY:Self=Self::new(mat3::identity(),vec3::zero()); pub const IDENTITY:Self=Self::new(mat3::identity(),vec3::ZERO);
#[inline] #[inline]
pub const fn new(matrix3:Planar64Mat3,translation:Planar64Vec3)->Self{ pub const fn new(matrix3:Planar64Mat3,translation:Planar64Vec3)->Self{
Self{matrix3,translation} Self{matrix3,translation}

View File

@@ -70,34 +70,6 @@ impl<const N:usize,const F:usize> Fixed<N,F>{
pub const fn midpoint(self,other:Self)->Self{ pub const fn midpoint(self,other:Self)->Self{
Self::from_bits(self.bits.midpoint(other.bits)) Self::from_bits(self.bits.midpoint(other.bits))
} }
#[inline]
pub const fn min(self,other:Self)->Self{
Self::from_bits(self.bits.min(other.bits))
}
#[inline]
pub const fn max(self,other:Self)->Self{
Self::from_bits(self.bits.max(other.bits))
}
/// return the result of self*sign(other)
#[inline]
pub const fn mul_sign<const N1:usize,const F1:usize>(self,other:Fixed<N1,F1>)->Self{
if other.is_negative(){
Self::from_bits(self.bits.neg())
}else if other.is_zero(){
Fixed::ZERO
}else{
self
}
}
/// return the result of self/sign(other) (divide by zero does not change the sign)
#[inline]
pub const fn div_sign<const N1:usize,const F1:usize>(self,other:Fixed<N1,F1>)->Self{
if other.is_negative(){
Self::from_bits(self.bits.neg())
}else{
self
}
}
} }
impl<const F:usize> Fixed<1,F>{ impl<const F:usize> Fixed<1,F>{
/// My old code called this function everywhere so let's provide it /// My old code called this function everywhere so let's provide it
@@ -366,7 +338,7 @@ impl_additive_operator!( Fixed, BitXor, bitxor, Self );
// non-wide operators. The result is the same width as the inputs. // non-wide operators. The result is the same width as the inputs.
// This macro is not used in the default configuration. // This macro is not used in the default configuration.
#[expect(unused_macros)] #[allow(unused_macros)]
macro_rules! impl_multiplicative_operator_not_const_generic { macro_rules! impl_multiplicative_operator_not_const_generic {
( ($struct: ident, $trait: ident, $method: ident, $output: ty ), $width:expr ) => { ( ($struct: ident, $trait: ident, $method: ident, $output: ty ), $width:expr ) => {
impl<const F:usize> core::ops::$trait for $struct<$width,F>{ impl<const F:usize> core::ops::$trait for $struct<$width,F>{
@@ -545,7 +517,7 @@ impl_shift_operator!( Fixed, Shr, shr, Self );
// wide operators. The result width is the sum of the input widths, i.e. none of the multiplication // wide operators. The result width is the sum of the input widths, i.e. none of the multiplication
#[expect(unused_macros)] #[allow(unused_macros)]
macro_rules! impl_wide_operators{ macro_rules! impl_wide_operators{
($lhs:expr,$rhs:expr)=>{ ($lhs:expr,$rhs:expr)=>{
impl core::ops::Mul<Fixed<$rhs,{$rhs*32}>> for Fixed<$lhs,{$lhs*32}>{ impl core::ops::Mul<Fixed<$rhs,{$rhs*32}>> for Fixed<$lhs,{$lhs*32}>{

View File

@@ -12,17 +12,17 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
[dependencies] [dependencies]
bytemuck = "1.14.3" bytemuck = "1.14.3"
glam = "0.30.0" glam = "0.30.0"
regex = { version = "1.11.3", default-features = false, features = ["unicode-perl"] } regex = { version = "1.11.3", default-features = false }
rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" }
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
rbx_mesh = "0.5.0" rbx_mesh = "0.5.0"
rbx_reflection = "5.0.0"
rbx_reflection_database = "1.0.0"
rbx_xml = { version = "1.0.1-sn5", registry = "strafesnet" }
rbxassetid = { version = "0.1.0", path = "../rbxassetid", registry = "strafesnet" } rbxassetid = { version = "0.1.0", path = "../rbxassetid", registry = "strafesnet" }
roblox_emulator = { version = "0.5.1", path = "../roblox_emulator", default-features = false, registry = "strafesnet" } roblox_emulator = { version = "0.5.1", path = "../roblox_emulator", default-features = false, registry = "strafesnet" }
strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" } strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" }
strafesnet_deferred_loader = { version = "0.5.1", path = "../deferred_loader", registry = "strafesnet" } strafesnet_deferred_loader = { version = "0.5.1", path = "../deferred_loader", registry = "strafesnet" }
rbx_binary = "2.0.1"
rbx_dom_weak = "4.1.0"
rbx_reflection = "6.1.0"
rbx_reflection_database = "2.0.2"
rbx_xml = "2.0.1"
[lints] [lints]
workspace = true workspace = true

View File

@@ -251,7 +251,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
} }
} }
//need some way to skip this //need some way to skip this
if allow_booster&&velocity!=vec3::zero(){ if allow_booster&&velocity!=vec3::ZERO{
general.booster=Some(attr::Booster::Velocity(velocity)); general.booster=Some(attr::Booster::Velocity(velocity));
} }
Ok(match force_can_collide{ Ok(match force_can_collide{
@@ -559,7 +559,7 @@ pub fn convert<'a>(
//just going to leave it like this for now instead of reworking the data structures for this whole thing //just going to leave it like this for now instead of reworking the data structures for this whole thing
let textureless_render_group=render_config_deferred_loader.acquire_render_config_id(None); let textureless_render_group=render_config_deferred_loader.acquire_render_config_id(None);
let db=rbx_reflection_database::get().unwrap(); let db=rbx_reflection_database::get();
let basepart=&db.classes["BasePart"]; let basepart=&db.classes["BasePart"];
let baseparts=dom.descendants().filter(|&instance| let baseparts=dom.descendants().filter(|&instance|
db.classes.get(instance.class.as_str()).is_some_and(|class| db.classes.get(instance.class.as_str()).is_some_and(|class|

View File

@@ -250,7 +250,7 @@ pub fn convert(
// generate a unit cube as default physics // generate a unit cube as default physics
let pos_list=CUBE_DEFAULT_VERTICES.map(|pos|mb.acquire_pos_id(pos>>1)); let pos_list=CUBE_DEFAULT_VERTICES.map(|pos|mb.acquire_pos_id(pos>>1));
let tex=mb.acquire_tex_id(glam::Vec2::ZERO); let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
let normal=mb.acquire_normal_id(vec3::zero()); let normal=mb.acquire_normal_id(vec3::ZERO);
let color=mb.acquire_color_id(glam::Vec4::ONE); let color=mb.acquire_color_id(glam::Vec4::ONE);
let polygon_group=PolygonGroup::PolygonList(PolygonList::new(CUBE_DEFAULT_POLYS.map(|poly|poly.map(|[pos_id,_]| let polygon_group=PolygonGroup::PolygonList(PolygonList::new(CUBE_DEFAULT_POLYS.map(|poly|poly.map(|[pos_id,_]|
mb.acquire_vertex_id(IndexedVertex{pos:pos_list[pos_id as usize],tex,normal,color}) mb.acquire_vertex_id(IndexedVertex{pos:pos_list[pos_id as usize],tex,normal,color})

View File

@@ -1,6 +1,6 @@
[package] [package]
name = "roblox_emulator" name = "roblox_emulator"
version = "0.5.2" version = "0.5.1"
edition = "2024" edition = "2024"
repository = "https://git.itzana.me/StrafesNET/strafe-project" repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0" license = "MIT OR Apache-2.0"
@@ -15,10 +15,10 @@ run-service=[]
glam = "0.30.0" glam = "0.30.0"
mlua = { version = "0.11.3", features = ["luau"] } mlua = { version = "0.11.3", features = ["luau"] }
phf = { version = "0.13.1", features = ["macros"] } phf = { version = "0.13.1", features = ["macros"] }
rbx_dom_weak = "4.1.0" rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
rbx_reflection = "6.1.0" rbx_reflection = "5.0.0"
rbx_reflection_database = "2.0.2" rbx_reflection_database = "1.0.0"
rbx_types = "3.1.0" rbx_types = "2.0.0"
[lints] [lints]
workspace = true workspace = true

View File

@@ -52,7 +52,7 @@ impl Context{
} }
/// Creates an iterator over all items of a particular class. /// Creates an iterator over all items of a particular class.
pub fn superclass_iter<'a>(&'a self,superclass:&'a str)->impl Iterator<Item=Ref>+'a{ pub fn superclass_iter<'a>(&'a self,superclass:&'a str)->impl Iterator<Item=Ref>+'a{
let db=rbx_reflection_database::get().unwrap(); let db=rbx_reflection_database::get();
let Some(superclass)=db.classes.get(superclass)else{ let Some(superclass)=db.classes.get(superclass)else{
panic!("Invalid class"); panic!("Invalid class");
}; };

View File

@@ -37,7 +37,7 @@ impl PartialEq for EnumItem<'_>{
pub struct Enums; pub struct Enums;
impl Enums{ impl Enums{
pub fn get(&self,index:&str)->Option<EnumItems<'static>>{ pub fn get(&self,index:&str)->Option<EnumItems<'static>>{
let db=rbx_reflection_database::get().unwrap(); let db=rbx_reflection_database::get();
db.enums.get(index).map(|ed|EnumItems{ed}) db.enums.get(index).map(|ed|EnumItems{ed})
} }
} }

View File

@@ -37,7 +37,7 @@ pub fn dom_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut WeakDom)->mlua::Result<T>
} }
pub fn class_is_a(class:&str,superclass:&str)->bool{ pub fn class_is_a(class:&str,superclass:&str)->bool{
let db=rbx_reflection_database::get().unwrap(); let db=rbx_reflection_database::get();
let (Some(class),Some(superclass))=(db.classes.get(class),db.classes.get(superclass))else{ let (Some(class),Some(superclass))=(db.classes.get(class),db.classes.get(superclass))else{
return false; return false;
}; };
@@ -80,14 +80,14 @@ pub fn find_first_descendant_of_class<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak
} }
pub fn find_first_child_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{ pub fn find_first_child_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
let db=rbx_reflection_database::get().unwrap(); let db=rbx_reflection_database::get();
let superclass_descriptor=db.classes.get(superclass)?; let superclass_descriptor=db.classes.get(superclass)?;
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|{ instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|{
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor)) db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
}) })
} }
pub fn find_first_descendant_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{ pub fn find_first_descendant_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
let db=rbx_reflection_database::get().unwrap(); let db=rbx_reflection_database::get();
let superclass_descriptor=db.classes.get(superclass)?; let superclass_descriptor=db.classes.get(superclass)?;
dom.descendants_of(instance.referent()).find(|inst|{ dom.descendants_of(instance.referent()).find(|inst|{
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor)) db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
@@ -282,7 +282,7 @@ impl mlua::UserData for Instance{
dom_mut(lua,|dom|{ dom_mut(lua,|dom|{
let instance=this.get(dom)?; let instance=this.get(dom)?;
//println!("__index t={} i={index:?}",instance.name); //println!("__index t={} i={index:?}",instance.name);
let db=rbx_reflection_database::get().unwrap(); let db=rbx_reflection_database::get();
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?; let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
// Find existing property // Find existing property
// Interestingly, ustr can know ahead of time if // Interestingly, ustr can know ahead of time if
@@ -344,7 +344,7 @@ impl mlua::UserData for Instance{
let index_str=&*index.to_str()?; let index_str=&*index.to_str()?;
dom_mut(lua,|dom|{ dom_mut(lua,|dom|{
let instance=this.get_mut(dom)?; let instance=this.get_mut(dom)?;
let db=rbx_reflection_database::get().unwrap(); let db=rbx_reflection_database::get();
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?; let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
let property=db.superclasses_iter(class).find_map(|cls| let property=db.superclasses_iter(class).find_map(|cls|
cls.properties.get(index_str) cls.properties.get(index_str)

View File

@@ -13,10 +13,10 @@ futures = "0.3.31"
image = "0.25.2" image = "0.25.2"
image_dds = "0.7.1" image_dds = "0.7.1"
rbx_asset = { version = "0.5.0", registry = "strafesnet" } rbx_asset = { version = "0.5.0", registry = "strafesnet" }
rbx_binary = "2.0.1" rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" }
rbx_dom_weak = "4.1.0" rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
rbx_reflection_database = "2.0.2" rbx_reflection_database = "1.0.0"
rbx_xml = "2.0.1" rbx_xml = { version = "1.0.1-sn5", registry = "strafesnet" }
rbxassetid = { version = "0.1.0", registry = "strafesnet" } rbxassetid = { version = "0.1.0", registry = "strafesnet" }
strafesnet_bsp_loader = { version = "0.3.1", path = "../lib/bsp_loader", registry = "strafesnet" } strafesnet_bsp_loader = { version = "0.3.1", path = "../lib/bsp_loader", registry = "strafesnet" }
strafesnet_deferred_loader = { version = "0.5.1", path = "../lib/deferred_loader", registry = "strafesnet" } strafesnet_deferred_loader = { version = "0.5.1", path = "../lib/deferred_loader", registry = "strafesnet" }

View File

@@ -28,7 +28,7 @@ strafesnet_rbx_loader = { path = "../lib/rbx_loader", registry = "strafesnet", o
strafesnet_session = { path = "../engine/session", registry = "strafesnet" } strafesnet_session = { path = "../engine/session", registry = "strafesnet" }
strafesnet_settings = { path = "../engine/settings", registry = "strafesnet" } strafesnet_settings = { path = "../engine/settings", registry = "strafesnet" }
strafesnet_snf = { path = "../lib/snf", registry = "strafesnet", optional = true } strafesnet_snf = { path = "../lib/snf", registry = "strafesnet", optional = true }
wgpu = "28.0.0" wgpu = "27.0.0"
winit = "0.30.7" winit = "0.30.7"
[profile.dev] [profile.dev]

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,62 @@
# Blender MTL File: 'teslacyberv3.0.blend'
# Material Count: 6
newmtl Material
Ns 65.476285
Ka 1.000000 1.000000 1.000000
Kd 0.411568 0.411568 0.411568
Ks 0.614679 0.614679 0.614679
Ke 0.000000 0.000000 0.000000
Ni 36.750000
d 1.000000
illum 3
newmtl Материал
Ns 323.999994
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
newmtl Материал.001
Ns 900.000000
Ka 1.000000 1.000000 1.000000
Kd 0.026240 0.026240 0.026240
Ks 0.000000 0.000000 0.000000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 1
newmtl Материал.002
Ns 0.000000
Ka 1.000000 1.000000 1.000000
Kd 0.031837 0.032429 0.029425
Ks 0.169725 0.169725 0.169725
Ke 0.000000 0.000000 0.000000
Ni 0.000000
d 1.000000
illum 2
newmtl Материал.003
Ns 900.000000
Ka 1.000000 1.000000 1.000000
Kd 0.023585 0.083235 0.095923
Ks 1.000000 1.000000 1.000000
Ke 0.000000 0.000000 0.000000
Ni 45.049999
d 1.000000
illum 3
newmtl Материал.004
Ns 323.999994
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2

File diff suppressed because it is too large Load Diff

View File

@@ -52,7 +52,7 @@ impl<'a> SetupContextPartial2<'a>{
let required_features=required_features(); let required_features=required_features();
//no helper function smh gotta write it myself //no helper function smh gotta write it myself
let adapters=pollster::block_on(self.instance.enumerate_adapters(self.backends)); let adapters=self.instance.enumerate_adapters(self.backends);
let mut chosen_adapter=None; let mut chosen_adapter=None;
let mut chosen_adapter_score=0; let mut chosen_adapter_score=0;

View File

@@ -15,7 +15,6 @@ pub enum Instruction{
struct WindowContext<'a>{ struct WindowContext<'a>{
manual_mouse_lock:bool, manual_mouse_lock:bool,
mouse_pos:glam::DVec2, mouse_pos:glam::DVec2,
simulation_paused:bool,
screen_size:glam::UVec2, screen_size:glam::UVec2,
window:&'a winit::window::Window, window:&'a winit::window::Window,
physics_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<PhysicsWorkerInstruction,SessionTime>>, physics_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<PhysicsWorkerInstruction,SessionTime>>,
@@ -25,35 +24,6 @@ impl WindowContext<'_>{
fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<u32>{ fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<u32>{
winit::dpi::PhysicalPosition::new(self.screen_size.x/2,self.screen_size.y/2) winit::dpi::PhysicalPosition::new(self.screen_size.x/2,self.screen_size.y/2)
} }
fn free_mouse(&mut self){
self.manual_mouse_lock=false;
match self.window.set_cursor_position(self.get_middle_of_screen()){
Ok(())=>(),
Err(e)=>println!("Could not set cursor position: {:?}",e),
}
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
Ok(())=>(),
Err(e)=>println!("Could not release cursor: {:?}",e),
}
self.window.set_cursor_visible(true);
}
fn lock_mouse(&mut self){
//if cursor is outside window don't lock but apparently there's no get pos function
//let pos=window.get_cursor_pos();
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
Ok(())=>(),
Err(_)=>{
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
Ok(())=>(),
Err(e)=>{
self.manual_mouse_lock=true;
println!("Could not confine cursor: {:?}",e)
},
}
}
}
self.window.set_cursor_visible(false);
}
fn window_event(&mut self,time:SessionTime,event:winit::event::WindowEvent){ fn window_event(&mut self,time:SessionTime,event:winit::event::WindowEvent){
match event{ match event{
winit::event::WindowEvent::DroppedFile(path)=>{ winit::event::WindowEvent::DroppedFile(path)=>{
@@ -64,10 +34,6 @@ impl WindowContext<'_>{
} }
}, },
winit::event::WindowEvent::Focused(state)=>{ winit::event::WindowEvent::Focused(state)=>{
// don't unpause if manually paused
if self.simulation_paused{
return;
}
//pause unpause //pause unpause
self.physics_thread.send(TimedInstruction{ self.physics_thread.send(TimedInstruction{
time, time,
@@ -80,8 +46,35 @@ impl WindowContext<'_>{
.. ..
}=>{ }=>{
match (logical_key,state){ match (logical_key,state){
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Pressed)=>self.free_mouse(), (winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Pressed)=>{
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Released)=>self.lock_mouse(), self.manual_mouse_lock=false;
match self.window.set_cursor_position(self.get_middle_of_screen()){
Ok(())=>(),
Err(e)=>println!("Could not set cursor position: {:?}",e),
}
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
Ok(())=>(),
Err(e)=>println!("Could not release cursor: {:?}",e),
}
self.window.set_cursor_visible(state.is_pressed());
},
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Released)=>{
//if cursor is outside window don't lock but apparently there's no get pos function
//let pos=window.get_cursor_pos();
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
Ok(())=>(),
Err(_)=>{
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
Ok(())=>(),
Err(e)=>{
self.manual_mouse_lock=true;
println!("Could not confine cursor: {:?}",e)
},
}
}
}
self.window.set_cursor_visible(state.is_pressed());
},
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::F11),winit::event::ElementState::Pressed)=>{ (winit::keyboard::Key::Named(winit::keyboard::NamedKey::F11),winit::event::ElementState::Pressed)=>{
if self.window.fullscreen().is_some(){ if self.window.fullscreen().is_some(){
self.window.set_fullscreen(None); self.window.set_fullscreen(None);
@@ -139,16 +132,7 @@ impl WindowContext<'_>{
if let Some(session_instruction)=match keycode{ if let Some(session_instruction)=match keycode{
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>input_ctrl!(SetJump,s), winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>input_ctrl!(SetJump,s),
// TODO: bind system so playback pausing can use spacebar // TODO: bind system so playback pausing can use spacebar
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Enter)=>if s{ winit::keyboard::Key::Named(winit::keyboard::NamedKey::Enter)=>session_playback!(TogglePaused,s),
let paused=!self.simulation_paused;
self.simulation_paused=paused;
if paused{
self.free_mouse();
}else{
self.lock_mouse();
}
Some(SessionInstructionSubset::Control(SessionControlInstruction::SetPaused(paused)))
}else{None},
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowUp)=>session_playback!(IncreaseTimescale,s), winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowUp)=>session_playback!(IncreaseTimescale,s),
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowDown)=>session_playback!(DecreaseTimescale,s), winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowDown)=>session_playback!(DecreaseTimescale,s),
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowLeft)=>session_playback!(SkipBack,s), winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowLeft)=>session_playback!(SkipBack,s),
@@ -257,7 +241,6 @@ pub fn worker<'a>(
let mut window_context=WindowContext{ let mut window_context=WindowContext{
manual_mouse_lock:false, manual_mouse_lock:false,
mouse_pos:glam::DVec2::ZERO, mouse_pos:glam::DVec2::ZERO,
simulation_paused:false,
//make sure to update this!!!!! //make sure to update this!!!!!
screen_size, screen_size,
window, window,