Compare commits

..

11 Commits

Author SHA1 Message Date
16c5524f34 wip 2025-11-27 20:26:02 -08:00
b09ec62db7 what am I doing.txt 2025-11-27 20:26:02 -08:00
e7171b583c minkowski 2025-11-27 20:26:02 -08:00
bf456e891c pub 2025-11-27 20:26:02 -08:00
99eb26e9a8 shorten 2025-11-27 20:26:02 -08:00
a301cf7ad9 order 2025-11-27 20:26:02 -08:00
3b5edae0d9 fix dum dum 2025-11-27 20:26:02 -08:00
f95144cab1 Simplex MeshTopology 2025-11-27 20:26:02 -08:00
73e3181d0c roblox_emulator: v0.5.2 2025-11-27 16:42:01 -08:00
19ba8f2445 update deps 2025-11-27 15:50:19 -08:00
0495d07e26 update rbx-dom 2025-11-27 15:48:17 -08:00
18 changed files with 682 additions and 1417 deletions

632
Cargo.lock generated

File diff suppressed because it is too large Load Diff

View File

@@ -7,7 +7,6 @@ edition = "2024"
arrayvec = "0.7.6"
glam = "0.30.0"
id = { version = "0.1.0", registry = "strafesnet" }
mlua = { version = "0.11.5", features = ["luau"] }
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
[lints]

View File

@@ -21,6 +21,12 @@ impl<M:MeshQuery> CrawlResult<M>{
CrawlResult::Hit(face,time)=>Some((face,time)),
}
}
pub fn miss(self)->Option<FEV<M>>{
match self{
CrawlResult::Miss(fev)=>Some(fev),
CrawlResult::Hit(_,_)=>None,
}
}
}
// TODO: move predict_collision_face_out algorithm in here or something

View File

@@ -1,9 +1,9 @@
mod body;
mod face_crawler;
mod mesh_query;
mod minkowski;
mod model;
mod push_solve;
mod minimum_difference;
mod minimum_difference_lua;
pub mod physics;

View File

@@ -0,0 +1,36 @@
pub struct Vert<VertId>(pub VertId);
pub struct Edge<VertId>(pub VertId,pub VertId);
pub struct Face<VertId>(pub VertId,pub VertId,pub VertId);
pub enum FEV<VertId>{
Vert(Vert<VertId>),
Edge(Edge<VertId>),
Face(Face<VertId>),
}
pub trait MeshTopology{
type VertId;
fn for_each_vert_edge(&self,vert_id:Vert<Self::VertId>,f:impl FnMut(Edge<Self::VertId>));
fn for_each_vert_face(&self,vert_id:Vert<Self::VertId>,f:impl FnMut(Face<Self::VertId>));
fn edge_faces(&self,edge_id:Edge<Self::VertId>)->impl AsRef<[Face<Self::VertId>;2]>;
fn edge_verts(&self,edge_id:Edge<Self::VertId>)->impl AsRef<[Vert<Self::VertId>;2]>;
fn for_each_face_vert(&self,face_id:Face<Self::VertId>,f:impl FnMut(Vert<Self::VertId>));
fn for_each_face_edge(&self,face_id:Face<Self::VertId>,f:impl FnMut(Edge<Self::VertId>));
}
// Make face_nd d value relative
// euclidean point?
// Simplex physics
// Directed edge nucessary?
// recursive for_each function calls
// define faces from vertices (Fixed<2> vs Fixed<3>)
pub trait MeshQuery:MeshTopology{
type Position;
type Normal;
type Offset;
fn vert(&self,vert_id:Vert<Self::VertId>)->Self::Position;
/// This must return a point inside the mesh.
fn hint_point(&self)->Self::Position;
fn face_nd(&self,face_id:Face<Self::VertId>)->(Self::Normal,Self::Offset);
fn edge_n(&self,edge_id:Edge<Self::VertId>)->Self::Position;
}

View File

@@ -1,882 +0,0 @@
use strafesnet_common::integer::vec3;
use strafesnet_common::integer::vec3::Vector3;
use strafesnet_common::integer::{Fixed,Planar64,Planar64Vec3};
use crate::model::{DirectedEdge,FEV,MeshQuery};
// TODO: remove mesh invert
use crate::model::{MinkowskiMesh,MinkowskiVert};
// This algorithm is based on Lua code
// written by Trey Reynolds in 2021
type Simplex<const N:usize,Vert>=[Vert;N];
#[derive(Clone,Copy)]
enum Simplex1_3<Vert>{
Simplex1(Simplex<1,Vert>),
Simplex2(Simplex<2,Vert>),
Simplex3(Simplex<3,Vert>),
}
impl<Vert> Simplex1_3<Vert>{
fn push_front(self,v:Vert)->Simplex2_4<Vert>{
match self{
Simplex1_3::Simplex1([v0])=>Simplex2_4::Simplex2([v,v0]),
Simplex1_3::Simplex2([v0,v1])=>Simplex2_4::Simplex3([v,v0,v1]),
Simplex1_3::Simplex3([v0,v1,v2])=>Simplex2_4::Simplex4([v,v0,v1,v2]),
}
}
}
#[derive(Clone,Copy)]
enum Simplex2_4<Vert>{
Simplex2(Simplex<2,Vert>),
Simplex3(Simplex<3,Vert>),
Simplex4(Simplex<4,Vert>),
}
/*
local function absDet(r, u, v, w)
if w then
return math.abs((u - r):Cross(v - r):Dot(w - r))
elseif v then
return (u - r):Cross(v - r).magnitude
elseif u then
return (u - r).magnitude
else
return 1
end
end
*/
impl<Vert> Simplex2_4<Vert>{
fn det_is_zero<M:MeshQuery<Vert=Vert>>(self,mesh:&M)->bool{
match self{
Self::Simplex4([p0,p1,p2,p3])=>{
let p0=mesh.vert(p0);
let p1=mesh.vert(p1);
let p2=mesh.vert(p2);
let p3=mesh.vert(p3);
(p1-p0).cross(p2-p0).dot(p3-p0)==Fixed::ZERO
},
Self::Simplex3([p0,p1,p2])=>{
let p0=mesh.vert(p0);
let p1=mesh.vert(p1);
let p2=mesh.vert(p2);
(p1-p0).cross(p2-p0)==vec3::zero()
},
Self::Simplex2([p0,p1])=>{
let p0=mesh.vert(p0);
let p1=mesh.vert(p1);
p1-p0==vec3::zero()
}
}
}
}
/*
local function choosePerpendicularDirection(d)
local x, y, z = d.x, d.y, d.z
local best = math.min(x*x, y*y, z*z)
if x*x == best then
return Vector3.new(y*y + z*z, -x*y, -x*z)
elseif y*y == best then
return Vector3.new(-x*y, x*x + z*z, -y*z)
else
return Vector3.new(-x*z, -y*z, x*x + y*y)
end
end
*/
fn choose_perpendicular_direction(d:Planar64Vec3)->Planar64Vec3{
let x=d.x.abs();
let y=d.y.abs();
let z=d.z.abs();
if x<y&&x<z{
Vector3::new([Fixed::ZERO,-d.z,d.y])
}else if y<z{
Vector3::new([d.z,Fixed::ZERO,-d.x])
}else{
Vector3::new([-d.y,d.x,Fixed::ZERO])
}
}
const fn choose_any_direction()->Planar64Vec3{
vec3::X
}
fn reduce1<M:MeshQuery>(
[v0]:Simplex<1,M::Vert>,
mesh:&M,
point:Planar64Vec3,
)->Reduced<M::Vert>{
// --debug.profilebegin("reduceSimplex0")
// local a = a1 - a0
let p0=mesh.vert(v0);
// local p = -a
let p=-(p0+point);
// local direction = p
let mut dir=p;
// if direction.magnitude == 0 then
// direction = chooseAnyDirection()
if dir==vec3::zero(){
dir=choose_any_direction();
}
// return direction, a0, a1
Reduced{
dir,
simplex:Simplex1_3::Simplex1([v0]),
}
}
// local function reduceSimplex1(a0, a1, b0, b1)
fn reduce2<M:MeshQuery>(
[v0,v1]:Simplex<2,M::Vert>,
mesh:&M,
point:Planar64Vec3,
)->Reduced<M::Vert>{
// --debug.profilebegin("reduceSimplex1")
// local a = a1 - a0
// local b = b1 - b0
let p0=mesh.vert(v0);
let p1=mesh.vert(v1);
// local p = -a
// local u = b - a
let p=-(p0+point);
let u=p1-p0;
// -- modify to take into account the radiuses
// local p_u = p:Dot(u)
let p_u=p.dot(u);
// if p_u >= 0 then
if !p_u.is_negative(){
// local direction = u:Cross(p):Cross(u)
let direction=u.cross(p).cross(u);
// if direction.magnitude == 0 then
if direction==vec3::zero(){
return Reduced{
dir:choose_perpendicular_direction(u),
simplex:Simplex1_3::Simplex2([v0,v1]),
};
}
// -- modify the direction to take into account a0R and b0R
// return direction, a0, a1, b0, b1
return Reduced{
dir:direction.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex2([v0,v1]),
};
}
// local direction = p
let mut dir=p;
// if direction.magnitude == 0 then
if dir==vec3::zero(){
dir=choose_perpendicular_direction(u);
}
// return direction, a0, a1
Reduced{
dir,
simplex:Simplex1_3::Simplex1([v0]),
}
}
// local function reduceSimplex2(a0, a1, b0, b1, c0, c1)
fn reduce3<M:MeshQuery>(
[v0,mut v1,v2]:Simplex<3,M::Vert>,
mesh:&M,
point:Planar64Vec3,
)->Reduced<M::Vert>{
// --debug.profilebegin("reduceSimplex2")
// local a = a1 - a0
// local b = b1 - b0
// local c = c1 - c0
let p0=mesh.vert(v0);
let p1=mesh.vert(v1);
let p2=mesh.vert(v2);
// local p = -a
// local u = b - a
// local v = c - a
let p=-(p0+point);
let mut u=p1-p0;
let v=p2-p0;
// local uv = u:Cross(v)
// local up = u:Cross(p)
// local pv = p:Cross(v)
// local uv_up = uv:Dot(up)
// local uv_pv = uv:Dot(pv)
let mut uv=u.cross(v);
let mut up=u.cross(p);
let pv=p.cross(v);
let uv_up=uv.dot(up);
let uv_pv=uv.dot(pv);
// if uv_up >= 0 and uv_pv >= 0 then
if !uv_up.is_negative()&&!uv_pv.is_negative(){
// local uvp = uv:Dot(p)
let uvp=uv.dot(p);
// local direction = uvp < 0 and -uv or uv
let direction=if uvp.is_negative(){
-uv
}else{
uv
};
// return direction, a0, a1, b0, b1, c0, c1
return Reduced{
dir:direction.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
};
}
// local u_u = u:Dot(u)
// local v_v = v:Dot(v)
// local uDist = uv_up/(u_u*v.magnitude)
// local vDist = uv_pv/(v_v*u.magnitude)
// local minDist2 = math.min(uDist, vDist)
let u_dist=uv_up*v.length();
let v_dist=uv_pv*u.length();
// if vDist == minDist2 then
if v_dist<u_dist{
u=v;
up=-pv;
uv=-uv;
// b0 = c0
// b1 = c1
v1=v2;
}
// local p_u = p:Dot(u)
let p_u=p.dot(u);
// if p_u >= 0 then
if !p_u.is_negative(){
// local direction = up:Cross(u)
let direction=up.cross(u);
// if direction.magnitude == 0 then
if direction==vec3::zero(){
// direction = uv
return Reduced{
dir:uv.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex2([v0,v1]),
};
}
// return direction, a0, a1, b0, b1
return Reduced{
dir:direction.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex2([v0,v1]),
};
}
// local direction = p
let dir=p;
// if direction.magnitude == 0 then
if dir==vec3::zero(){
// direction = uv
return Reduced{
dir:uv.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex1([v0]),
};
}
// return direction, a0, a0
Reduced{
dir,
simplex:Simplex1_3::Simplex1([v0]),
}
}
// local function reduceSimplex3(a0, a1, b0, b1, c0, c1, d0, d1)
fn reduce4<M:MeshQuery>(
[v0,mut v1,mut v2,v3]:Simplex<4,M::Vert>,
mesh:&M,
point:Planar64Vec3,
)->Reduce<M::Vert>{
// --debug.profilebegin("reduceSimplex3")
// local a = a1 - a0
// local b = b1 - b0
// local c = c1 - c0
// local d = d1 - d0
let p0=mesh.vert(v0);
let p1=mesh.vert(v1);
let p2=mesh.vert(v2);
let p3=mesh.vert(v3);
// local p = -a
// local u = b - a
// local v = c - a
// local w = d - a
let p=-(p0+point);
let mut u=p1-p0;
let mut v=p2-p0;
let w=p3-p0;
// local uv = u:Cross(v)
// local vw = v:Cross(w)
// local wu = w:Cross(u)
// local uvw = uv:Dot(w)
// local pvw = vw:Dot(p)
// local upw = wu:Dot(p)
// local uvp = uv:Dot(p)
let mut uv=u.cross(v);
let vw=v.cross(w);
let wu=w.cross(u);
let uv_w=uv.dot(w);
let pv_w=vw.dot(p);
let up_w=wu.dot(p);
let uv_p=uv.dot(p);
// if pvw/uvw >= 0 and upw/uvw >= 0 and uvp/uvw >= 0 then
if !pv_w.div_sign(uv_w).is_negative()
||!up_w.div_sign(uv_w).is_negative()
||!uv_p.div_sign(uv_w).is_negative(){
// origin is contained, this is a positive detection
// local direction = Vector3.new(0, 0, 0)
// return direction, a0, a1, b0, b1, c0, c1, d0, d1
return Reduce::Escape([v0,v1,v2,v3]);
}
// local uvwSign = uvw < 0 and -1 or uvw > 0 and 1 or 0
// local uvDist = uvp*uvwSign/uv.magnitude
// local vwDist = pvw*uvwSign/vw.magnitude
// local wuDist = upw*uvwSign/wu.magnitude
// local minDist3 = math.min(uvDist, vwDist, wuDist)
let uv_dist=uv_p.mul_sign(uv_w);
let vw_dist=pv_w.mul_sign(uv_w);
let wu_dist=up_w.mul_sign(uv_w);
let wu_len=wu.length();
let uv_len=uv.length();
let vw_len=vw.length();
if vw_dist*wu_len<wu_dist*vw_len{
// if vwDist == minDist3 then
if vw_dist*uv_len<uv_dist*vw_len{
(u,v)=(v,w);
uv=vw;
// uv_p=pv_w; // unused
// b0, c0 = c0, d0
// b1, c1 = c1, d1
(v1,v2)=(v2,v3);
}else{
v2=v3;
}
}else{
// elseif wuDist == minDist3 then
if wu_dist*uv_len<uv_dist*wu_len{
(u,v)=(w,u);
uv=wu;
// uv_p=up_w; // unused
// b0, c0 = d0, b0
// b1, c1 = d1, b1
// before [a,b,c,d]
(v1,v2)=(v3,v1);
// after [a,d,b]
}else{
v2=v3;
}
}
// local up = u:Cross(p)
// local pv = p:Cross(v)
// local uv_up = uv:Dot(up)
// local uv_pv = uv:Dot(pv)
let mut up=u.cross(p);
let pv=p.cross(v);
let uv_up=uv.dot(up);
let uv_pv=uv.dot(pv);
// if uv_up >= 0 and uv_pv >= 0 then
if !uv_up.is_negative()&&!uv_pv.is_negative(){
// local direction = uvw < 0 and uv or -uv
// return direction, a0, a1, b0, b1, c0, c1
if uv_w.is_negative(){
return Reduce::Reduced(Reduced{
dir:uv.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
});
}else{
return Reduce::Reduced(Reduced{
dir:-uv.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
});
}
}
// local u_u = u:Dot(u)
// local v_v = v:Dot(v)
// local uDist = uv_up/(u_u*v.magnitude)
// local vDist = uv_pv/(v_v*u.magnitude)
// local minDist2 = math.min(uDist, vDist)
let u_dist=uv_up*v.length();
let v_dist=uv_pv*u.length();
// if vDist == minDist2 then
if v_dist<u_dist{
u=v;
up=-pv;
uv=-uv;
// b0 = c0
// b1 = c1
v1=v2;
}
// local p_u = p:Dot(u)
let p_u=p.dot(u);
// if p_u >= 0 then
if !p_u.is_negative(){
// local direction = up:Cross(u)
let direction=up.cross(u);
// if direction.magnitude == 0 then
if direction==vec3::zero(){
// direction = uvw < 0 and uv or -uv
// return direction, a0, a1, b0, b1
if uv_w.is_negative(){
return Reduce::Reduced(Reduced{
dir:uv.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex2([v0,v1]),
});
}else{
return Reduce::Reduced(Reduced{
dir:-uv.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex2([v0,v1]),
});
}
}
// return direction, a0, a1, b0, b1
return Reduce::Reduced(Reduced{
dir:direction.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex2([v0,v1]),
});
}
// local direction = p
let dir=p;
// if direction.magnitude == 0 then
if dir==vec3::zero(){
// direction = uvw < 0 and uv or -uv
if uv_w.is_negative(){
return Reduce::Reduced(Reduced{
dir:uv.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex1([v0]),
});
}else{
return Reduce::Reduced(Reduced{
dir:-uv.narrow_1().unwrap(),
simplex:Simplex1_3::Simplex1([v0]),
});
}
}
// return direction, a0, a1
Reduce::Reduced(Reduced{
dir,
simplex:Simplex1_3::Simplex1([v0]),
})
}
struct Reduced<Vert>{
dir:Planar64Vec3,
simplex:Simplex1_3<Vert>,
}
enum Reduce<Vert>{
Escape(Simplex<4,Vert>),
Reduced(Reduced<Vert>),
}
impl<Vert> Simplex2_4<Vert>{
fn reduce<M:MeshQuery<Vert=Vert>>(self,mesh:&M,point:Planar64Vec3)->Reduce<Vert>{
match self{
Self::Simplex2(simplex)=>Reduce::Reduced(reduce2(simplex,mesh,point)),
Self::Simplex3(simplex)=>Reduce::Reduced(reduce3(simplex,mesh,point)),
Self::Simplex4(simplex)=>reduce4(simplex,mesh,point),
}
}
}
pub fn contains_point(mesh:&MinkowskiMesh<'_>,point:Planar64Vec3)->bool{
const ENABLE_FAST_FAIL:bool=true;
// TODO: remove mesh negation
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&-mesh,point,
// on_exact
|is_intersecting,_simplex|{
is_intersecting
},
// on_escape
|_simplex|{
// intersection is guaranteed at this point
true
},
// fast_fail value
||false
)
}
//infinity fev algorithm state transition
#[derive(Debug)]
enum Transition<Vert>{
Done,//found closest vert, no edges are better
Vert(Vert),//transition to vert
}
enum EV<M:MeshQuery>{
Vert(M::Vert),
Edge(<M::Edge as DirectedEdge>::UndirectedEdge),
}
impl<M:MeshQuery> From<EV<M>> for FEV<M>{
fn from(value:EV<M>)->Self{
match value{
EV::Vert(minkowski_vert)=>FEV::Vert(minkowski_vert),
EV::Edge(minkowski_edge)=>FEV::Edge(minkowski_edge),
}
}
}
trait Contains{
fn contains(&self,point:Planar64Vec3)->bool;
}
// convenience type to check if a point is within some threshold of a plane.
struct ThickPlane{
point:Planar64Vec3,
normal:Vector3<Fixed<2,64>>,
epsilon:Fixed<3,96>,
}
impl ThickPlane{
fn new<M:MeshQuery>(mesh:&M,[v0,v1,v2]:Simplex<3,M::Vert>)->Self{
let p0=mesh.vert(v0);
let p1=mesh.vert(v1);
let p2=mesh.vert(v2);
let point=p0;
let normal=(p1-p0).cross(p2-p0);
// Allow ~ 2*sqrt(3) units of thickness on the plane
// This is to account for the variance of two voxels across the longest diagonal
let epsilon=(normal.length()*(Planar64::EPSILON*3)).wrap_3();
Self{point,normal,epsilon}
}
}
impl Contains for ThickPlane{
fn contains(&self,point:Planar64Vec3)->bool{
(point-self.point).dot(self.normal).abs()<=self.epsilon
}
}
struct ThickLine{
point:Planar64Vec3,
dir:Planar64Vec3,
epsilon:Fixed<4,128>,
}
impl ThickLine{
fn new<M:MeshQuery>(mesh:&M,[v0,v1]:Simplex<2,M::Vert>)->Self{
let p0=mesh.vert(v0);
let p1=mesh.vert(v1);
let point=p0;
let dir=p1-p0;
// Allow ~ 2*sqrt(3) units of thickness on the plane
// This is to account for the variance of two voxels across the longest diagonal
let epsilon=(dir.length_squared()*(Planar64::EPSILON*3)).widen_4();
Self{point,dir,epsilon}
}
}
impl Contains for ThickLine{
fn contains(&self,point:Planar64Vec3)->bool{
(point-self.point).cross(self.dir).length_squared()<=self.epsilon
}
}
struct EVFinder<'a,M,C>{
mesh:&'a M,
constraint:C,
best_distance_squared:Fixed<2,64>,
}
impl<M:MeshQuery,C:Contains> EVFinder<'_,M,C>{
fn next_transition_vert(&mut self,vert_id:M::Vert,point:Planar64Vec3)->Transition<M::Vert>{
let mut best_transition=Transition::Done;
for &directed_edge_id in self.mesh.vert_edges(vert_id).as_ref(){
//test if this edge's opposite vertex closer
let edge_verts=self.mesh.edge_verts(directed_edge_id.as_undirected());
//select opposite vertex
let test_vert_id=edge_verts.as_ref()[directed_edge_id.parity() as usize];
let test_pos=self.mesh.vert(test_vert_id);
let diff=point-test_pos;
let distance_squared=diff.dot(diff);
// ensure test_vert_id is coplanar to simplex
if distance_squared<self.best_distance_squared&&self.constraint.contains(test_pos){
best_transition=Transition::Vert(test_vert_id);
self.best_distance_squared=distance_squared;
}
}
best_transition
}
fn final_ev(&mut self,vert_id:M::Vert,point:Planar64Vec3)->EV<M>{
let mut best_transition=EV::Vert(vert_id);
let vert_pos=self.mesh.vert(vert_id);
let diff=point-vert_pos;
for &directed_edge_id in self.mesh.vert_edges(vert_id).as_ref(){
//test if this edge is closer
let edge_verts=self.mesh.edge_verts(directed_edge_id.as_undirected());
let test_vert_id=edge_verts.as_ref()[directed_edge_id.parity() as usize];
let test_pos=self.mesh.vert(test_vert_id);
let edge_n=test_pos-vert_pos;
let d=edge_n.dot(diff);
//test the edge
let edge_nn=edge_n.dot(edge_n);
// ensure edge contains closest point and directed_edge_id is coplanar to simplex
if !d.is_negative()&&d<=edge_nn&&self.constraint.contains(test_pos){
let distance_squared={
let c=diff.cross(edge_n);
//wrap for speed
(c.dot(c)/edge_nn).divide().wrap_2()
};
if distance_squared<=self.best_distance_squared{
best_transition=EV::Edge(directed_edge_id.as_undirected());
self.best_distance_squared=distance_squared;
}
}
}
best_transition
}
fn crawl_boundaries(&mut self,mut vert_id:M::Vert,point:Planar64Vec3)->EV<M>{
loop{
match self.next_transition_vert(vert_id,point){
Transition::Done=>return self.final_ev(vert_id,point),
Transition::Vert(new_vert_id)=>vert_id=new_vert_id,
}
}
}
}
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
fn crawl_to_closest_ev<M:MeshQuery>(mesh:&M,simplex:Simplex<2,M::Vert>,point:Planar64Vec3)->EV<M>{
// naively start at the closest vertex
// the closest vertex is not necessarily the one with the fewest boundary hops
// but it doesn't matter, we will get there regardless.
let (vert_id,best_distance_squared)=simplex.into_iter().map(|vert_id|{
let diff=point-mesh.vert(vert_id);
(vert_id,diff.dot(diff))
}).min_by_key(|&(_,d)|d).unwrap();
let constraint=ThickLine::new(mesh,simplex);
let mut finder=EVFinder{constraint,mesh,best_distance_squared};
//start on any vertex
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
//cross edge-face boundary if it's uncrossable
finder.crawl_boundaries(vert_id,point)
}
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
fn crawl_to_closest_fev<'a>(mesh:&MinkowskiMesh<'a>,simplex:Simplex<3,MinkowskiVert>,point:Planar64Vec3)->FEV::<MinkowskiMesh<'a>>{
// naively start at the closest vertex
// the closest vertex is not necessarily the one with the fewest boundary hops
// but it doesn't matter, we will get there regardless.
let (vert_id,best_distance_squared)=simplex.into_iter().map(|vert_id|{
let diff=point-mesh.vert(vert_id);
(vert_id,diff.dot(diff))
}).min_by_key(|&(_,d)|d).unwrap();
let constraint=ThickPlane::new(mesh,simplex);
let mut finder=EVFinder{constraint,mesh,best_distance_squared};
//start on any vertex
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
//cross edge-face boundary if it's uncrossable
match finder.crawl_boundaries(vert_id,point){
//if a vert is returned, it is the closest point to the infinity point
EV::Vert(vert_id)=>FEV::Vert(vert_id),
EV::Edge(edge_id)=>{
//cross to face if we are on the wrong side
let edge_n=mesh.edge_n(edge_id);
// point is multiplied by two because vert_sum sums two vertices.
let delta_pos=point*2-{
let &[v0,v1]=mesh.edge_verts(edge_id).as_ref();
mesh.vert(v0)+mesh.vert(v1)
};
for (i,&face_id) in mesh.edge_faces(edge_id).as_ref().iter().enumerate(){
//test if this face is closer
let (face_n,d)=mesh.face_nd(face_id);
//if test point is behind face, the face is invalid
// TODO: find out why I thought of this backwards
if !(face_n.dot(point)-d).is_positive(){
continue;
}
//edge-face boundary nd, n facing out of the face towards the edge
let boundary_n=face_n.cross(edge_n)*(i as i64*2-1);
let boundary_d=boundary_n.dot(delta_pos);
//is test point behind edge, i.e. contained in the face
if !boundary_d.is_positive(){
//both faces cannot pass this condition, return early if one does.
return FEV::Face(face_id);
}
}
FEV::Edge(edge_id)
},
}
}
pub fn closest_fev_not_inside<'a>(mesh:&MinkowskiMesh<'a>,point:Planar64Vec3)->Option<FEV<MinkowskiMesh<'a>>>{
const ENABLE_FAST_FAIL:bool=false;
// TODO: remove mesh negation
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&-mesh,point,
// on_exact
|is_intersecting,simplex|{
if is_intersecting{
return None;
}
// Convert simplex to FEV
// Vertices must be inverted since the mesh is inverted
Some(match simplex{
Simplex1_3::Simplex1([v0])=>FEV::Vert(-v0),
Simplex1_3::Simplex2([v0,v1])=>{
// invert
let (v0,v1)=(-v0,-v1);
let ev=crawl_to_closest_ev(mesh,[v0,v1],point);
if !matches!(ev,EV::Edge(_)){
println!("I can't believe it's not an edge!");
}
ev.into()
},
Simplex1_3::Simplex3([v0,v1,v2])=>{
// invert
let (v0,v1,v2)=(-v0,-v1,-v2);
// Shimmy to the side until you find a face that contains the closest point
// it's ALWAYS representable as a face, but this algorithm may
// return E or V in edge cases but I don't think that will break the face crawler
let fev=crawl_to_closest_fev(mesh,[v0,v1,v2],point);
if !matches!(fev,FEV::Face(_)){
println!("I can't believe it's not a face!");
}
fev
},
})
},
// on_escape
|_simplex|{
// intersection is guaranteed at this point
// local norm, dist, u0, u1, v0, v1, w0, w1 = expand(queryP, queryQ, a0, a1, b0, b1, c0, c1, d0, d1, 1e-5)
// let simplex=refine_to_exact(mesh,simplex);
None
},
// fast_fail value is irrelevant and will never be returned!
||unreachable!()
)
}
// local function minimumDifference(
// queryP, radiusP,
// queryQ, radiusQ,
// exitRadius, testIntersection
// )
fn minimum_difference<const ENABLE_FAST_FAIL:bool,T,M:MeshQuery>(
mesh:&M,
point:Planar64Vec3,
on_exact:impl FnOnce(bool,Simplex1_3<M::Vert>)->T,
on_escape:impl FnOnce(Simplex<4,M::Vert>)->T,
on_fast_fail:impl FnOnce()->T,
)->T{
// local initialAxis = queryQ() - queryP()
// local new_point_p = queryP(initialAxis)
// local new_point_q = queryQ(-initialAxis)
// local direction, a0, a1, b0, b1, c0, c1, d0, d1
let mut initial_axis=mesh.hint_point()+point;
// degenerate case
if initial_axis==vec3::zero(){
initial_axis=choose_any_direction();
}
let last_point=mesh.farthest_vert(-initial_axis);
// this represents the 'a' value in the commented code
let mut last_pos=mesh.vert(last_point);
let Reduced{dir:mut direction,simplex:mut simplex_small}=reduce1([last_point],mesh,point);
// exitRadius = testIntersection and 0 or exitRadius or 1/0
// for _ = 1, 100 do
loop{
// new_point_p = queryP(-direction)
// new_point_q = queryQ(direction)
// local next_point = new_point_q - new_point_p
let next_point=mesh.farthest_vert(direction);
let next_pos=mesh.vert(next_point);
// if -direction:Dot(next_point) > (exitRadius + radiusP + radiusQ)*direction.magnitude then
if ENABLE_FAST_FAIL&&direction.dot(next_pos+point).is_negative(){
return on_fast_fail();
}
let simplex_big=simplex_small.push_front(next_point);
// if
// direction:Dot(next_point - a) <= 0 or
// absDet(next_point, a, b, c) < 1e-6
if !direction.dot(next_pos-last_pos).is_positive()
||simplex_big.det_is_zero(mesh){
// Found enough information to compute the exact closest point.
// local norm = direction.unit
// local dist = a:Dot(norm)
// local hits = -dist < radiusP + radiusQ
let is_intersecting=(last_pos+point).dot(direction).is_positive();
return on_exact(is_intersecting,simplex_small);
}
// direction, a0, a1, b0, b1, c0, c1, d0, d1 = reduceSimplex(new_point_p, new_point_q, a0, a1, b0, b1, c0, c1)
match simplex_big.reduce(mesh,point){
// if a and b and c and d then
Reduce::Escape(simplex)=>{
// Enough information to conclude that the meshes are intersecting.
// Topology information is computed if needed.
return on_escape(simplex);
},
Reduce::Reduced(reduced)=>{
direction=reduced.dir;
simplex_small=reduced.simplex;
},
}
// next loop this will be a
last_pos=next_pos;
}
}
#[cfg(test)]
mod test{
use super::*;
use crate::model::{PhysicsMesh,PhysicsMeshView};
fn mesh_contains_point(mesh:PhysicsMeshView<'_>,point:Planar64Vec3)->bool{
const ENABLE_FAST_FAIL:bool=true;
// TODO: remove mesh negation
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&mesh,point,
// on_exact
|is_intersecting,_simplex|{
is_intersecting
},
// on_escape
|_simplex|{
// intersection is guaranteed at this point
true
},
// fast_fail value
||false
)
}
#[test]
fn test_cube_points(){
let mesh=PhysicsMesh::unit_cube();
let mesh_view=mesh.complete_mesh_view();
for x in -2..=2{
for y in -2..=2{
for z in -2..=2{
let point=vec3::int(x,y,z)>>1;
assert!(mesh_contains_point(mesh_view,point),"Mesh did not contain point {point}");
}
}
}
}
}

View File

@@ -1,173 +0,0 @@
use mlua::{Lua,FromLuaMulti,IntoLuaMulti,Function,Result as LuaResult,Vector};
use strafesnet_common::integer::{Planar64,Planar64Vec3,FixedFromFloatError};
use crate::model::{MeshQuery,MinkowskiMesh};
pub fn contains_point(
mesh:&MinkowskiMesh,
point:Planar64Vec3,
)->LuaResult<bool>{
Ok(minimum_difference(mesh,point,true)?.hits)
}
pub fn minimum_difference_details(
mesh:&MinkowskiMesh,
point:Planar64Vec3,
)->LuaResult<(bool,Option<Details>)>{
let md=minimum_difference(mesh,point,false)?;
Ok((md.hits,md.details))
}
fn p64v3(v:Vector)->Result<Planar64Vec3,FixedFromFloatError>{
Ok(Planar64Vec3::new([
v.x().try_into()?,
v.y().try_into()?,
v.z().try_into()?,
]))
}
fn vec(v:Planar64Vec3)->Vector{
Vector::new(v.x.into(),v.y.into(),v.z.into())
}
struct MinimumDifference{
hits:bool,
details:Option<Details>
}
pub struct Details{
pub distance:Planar64,
pub p_pos:Planar64Vec3,
pub p_norm:Planar64Vec3,
pub q_pos:Planar64Vec3,
pub q_norm:Planar64Vec3,
}
impl FromLuaMulti for MinimumDifference{
fn from_lua_multi(mut values:mlua::MultiValue,_lua:&Lua)->LuaResult<Self>{
match values.make_contiguous(){
&mut [
mlua::Value::Boolean(hits),
mlua::Value::Nil,
mlua::Value::Nil,
mlua::Value::Nil,
mlua::Value::Nil,
mlua::Value::Nil,
]=>Ok(Self{hits,details:None}),
&mut [
mlua::Value::Boolean(hits),
mlua::Value::Number(distance),
mlua::Value::Vector(p_pos),
mlua::Value::Vector(p_norm),
mlua::Value::Vector(q_pos),
mlua::Value::Vector(q_norm),
]=>Ok(Self{
hits,
details:Some(Details{
distance:distance.try_into().unwrap(),
p_pos:p64v3(p_pos).unwrap(),
p_norm:p64v3(p_norm).unwrap(),
q_pos:p64v3(q_pos).unwrap(),
q_norm:p64v3(q_norm).unwrap(),
}),
}),
&mut [
mlua::Value::Boolean(hits),
mlua::Value::Integer(distance),
mlua::Value::Vector(p_pos),
mlua::Value::Vector(p_norm),
mlua::Value::Vector(q_pos),
mlua::Value::Vector(q_norm),
]=>Ok(Self{
hits,
details:Some(Details{
distance:distance.into(),
p_pos:p64v3(p_pos).unwrap(),
p_norm:p64v3(p_norm).unwrap(),
q_pos:p64v3(q_pos).unwrap(),
q_norm:p64v3(q_norm).unwrap(),
}),
}),
values=>Err(mlua::Error::runtime(format!("Invalid return values: {values:?}"))),
}
}
}
struct Args{
query_p:Function,
radius_p:f64,
query_q:Function,
radius_q:f64,
test_intersection:bool,
}
impl Args{
fn new(
lua:&Lua,
mesh:&'static MinkowskiMesh<'static>,
point:Planar64Vec3,
test_intersection:bool,
)->LuaResult<Self>{
let radius_p=0.0;
let radius_q=0.0;
// Query the farthest point on the mesh in the given direction.
let query_p=lua.create_function(move|_,dir:Option<Vector>|{
let Some(dir)=dir else{
return Ok(vec(mesh.mesh0.hint_point()));
};
let dir=p64v3(dir).unwrap();
let vert_id=mesh.mesh0.farthest_vert(dir);
let dir=mesh.mesh0.vert(vert_id);
Ok(vec(dir))
})?;
// query_q is different since it includes the test point offset.
let query_q=lua.create_function(move|_,dir:Option<Vector>|{
let Some(dir)=dir else{
return Ok(vec(mesh.mesh1.hint_point()+point));
};
let dir=p64v3(dir).unwrap();
let vert_id=mesh.mesh1.farthest_vert(dir);
let dir=mesh.mesh1.vert(vert_id)+point;
Ok(vec(dir))
})?;
Ok(Args{
query_p,
radius_p,
query_q,
radius_q,
test_intersection,
})
}
}
impl IntoLuaMulti for Args{
fn into_lua_multi(self,lua:&Lua)->LuaResult<mlua::MultiValue>{
use mlua::IntoLua;
Ok(mlua::MultiValue::from_vec(vec![
self.query_p.into_lua(lua)?,
self.radius_p.into_lua(lua)?,
self.query_q.into_lua(lua)?,
self.radius_q.into_lua(lua)?,
mlua::Value::Nil,
self.test_intersection.into_lua(lua)?,
]))
}
}
fn minimum_difference(
mesh:&MinkowskiMesh,
point:Planar64Vec3,
test_intersection:bool,
)->LuaResult<MinimumDifference>{
let ctx=init_lua()?;
// SAFETY: mesh lifetime must outlive args usages
let mesh=unsafe{core::mem::transmute(mesh)};
let args=Args::new(&ctx.lua,mesh,point,test_intersection)?;
ctx.f.call(args)
}
struct Ctx{
lua:Lua,
f:Function,
}
fn init_lua()->LuaResult<Ctx>{
static SOURCE:std::sync::LazyLock<String>=std::sync::LazyLock::new(||std::fs::read_to_string("/home/quat/strafesnet/game/src/ReplicatedStorage/Shared/Trey-MinimumDifference.lua").unwrap());
let lua=Lua::new();
lua.sandbox(true)?;
let lib_f=lua.load(SOURCE.as_str()).set_name("Trey-MinimumDifference").into_function()?;
let lib:mlua::Table=lib_f.call(())?;
let f=lib.raw_get("difference")?;
Ok(Ctx{lua,f})
}

View File

@@ -0,0 +1,75 @@
use crate::mesh_query::{MeshQuery,MeshTopology};
use crate::mesh_query::{Face,Edge,Vert};
struct AsRefHelper<T>(T);
impl<T> AsRef<T> for AsRefHelper<T>{
fn as_ref(&self)->&T{
&self.0
}
}
pub struct MinkowskiVert<V>{
vert0:V,
vert1:V,
}
pub struct Minkowski<M>{
mesh0:M,
mesh1:M,
}
impl<M> Minkowski<M>{
pub fn sum(mesh0:M,mesh1:M)->Self{
Self{mesh0,mesh1}
}
}
impl<M:MeshTopology> MeshTopology for Minkowski<M>{
type VertId=MinkowskiVert<M::VertId>;
fn for_each_vert_edge(&self,vert_id:Vert<Self::VertId>,f:impl FnMut(Edge<Self::VertId>)){
todo!()
}
fn for_each_vert_face(&self,vert_id:Vert<Self::VertId>,f:impl FnMut(Face<Self::VertId>)){
todo!()
}
fn edge_faces(&self,edge_id:Edge<Self::VertId>)->impl AsRef<[Face<Self::VertId>;2]>{
AsRefHelper(todo!())
}
fn edge_verts(&self,edge_id:Edge<Self::VertId>)->impl AsRef<[Vert<Self::VertId>;2]>{
AsRefHelper(todo!())
}
fn for_each_face_vert(&self,face_id:Face<Self::VertId>,f:impl FnMut(Vert<Self::VertId>)){
todo!()
}
fn for_each_face_edge(&self,face_id:Face<Self::VertId>,f:impl FnMut(Edge<Self::VertId>)){
todo!()
}
}
use strafesnet_common::integer::vec3::Vector3;
use strafesnet_common::integer::Fixed;
impl<M> MeshQuery for Minkowski<M>
where
M:MeshQuery<
Position=Vector3<Fixed<1,32>>,
Normal=Vector3<Fixed<3,96>>,
Offset=Fixed<4,128>,
>
{
type Position=M::Position;
type Normal=M::Normal;
type Offset=M::Offset;
fn vert(&self,vert_id:Vert<Self::VertId>)->Self::Position{
let Vert(MinkowskiVert{vert0,vert1})=vert_id;
self.mesh1.vert(Vert(vert1))-self.mesh0.vert(Vert(vert0))
}
fn hint_point(&self)->Self::Position{
self.mesh1.hint_point()-self.mesh0.hint_point()
}
fn face_nd(&self,face_id:Face<Self::VertId>)->(Self::Normal,Self::Offset){
todo!()
}
fn edge_n(&self,edge_id:Edge<Self::VertId>)->Self::Position{
todo!()
}
}

View File

@@ -92,7 +92,6 @@ pub trait MeshQuery{
}
/// This must return a point inside the mesh.
fn hint_point(&self)->Planar64Vec3;
fn farthest_vert(&self,dir:Planar64Vec3)->Self::Vert;
fn vert(&self,vert_id:Self::Vert)->Planar64Vec3;
fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset);
fn face_edges(&self,face_id:Self::Face)->impl AsRef<[Self::Edge]>;
@@ -435,7 +434,7 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
}
}
#[derive(Debug,Clone,Copy)]
#[derive(Debug)]
pub struct PhysicsMeshView<'a>{
data:&'a PhysicsMeshData,
topology:&'a PhysicsMeshTopology,
@@ -454,18 +453,6 @@ impl MeshQuery for PhysicsMeshView<'_>{
// invariant: meshes always encompass the origin
vec3::zero()
}
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
//this happens to be well-defined. there are no virtual virtices
SubmeshVertId::new(
self.topology.verts.iter()
.enumerate()
.max_by_key(|&(_,&vert_id)|
dir.dot(self.data.verts[vert_id.get() as usize].0)
)
//assume there is more than zero vertices.
.unwrap().0 as u32
)
}
//ideally I never calculate the vertex position, but I have to for the graphical meshes...
fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{
let vert_idx=self.topology.verts[vert_id.get() as usize].get() as usize;
@@ -504,7 +491,7 @@ impl PhysicsMeshTransform{
}
}
#[derive(Debug,Clone,Copy)]
#[derive(Debug)]
pub struct TransformedMesh<'a>{
view:PhysicsMeshView<'a>,
transform:&'a PhysicsMeshTransform,
@@ -522,6 +509,18 @@ impl TransformedMesh<'_>{
pub fn verts<'a>(&'a self)->impl Iterator<Item=Vector3<Fixed<2,64>>>+'a{
self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos))
}
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
//this happens to be well-defined. there are no virtual virtices
SubmeshVertId::new(
self.view.topology.verts.iter()
.enumerate()
.max_by_key(|&(_,&vert_id)|
dir.dot(self.transform.vertex.transform_point3(self.view.data.verts[vert_id.get() as usize].0))
)
//assume there is more than zero vertices.
.unwrap().0 as u32
)
}
}
impl MeshQuery for TransformedMesh<'_>{
type Face=SubmeshFaceId;
@@ -542,18 +541,6 @@ impl MeshQuery for TransformedMesh<'_>{
fn hint_point(&self)->Planar64Vec3{
self.transform.vertex.translation
}
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
//this happens to be well-defined. there are no virtual virtices
SubmeshVertId::new(
self.view.topology.verts.iter()
.enumerate()
.max_by_key(|&(_,&vert_id)|
dir.dot(self.transform.vertex.transform_point3(self.view.data.verts[vert_id.get() as usize].0))
)
//assume there is more than zero vertices.
.unwrap().0 as u32
)
}
#[inline]
fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{
self.view.face_edges(face_id)
@@ -580,20 +567,11 @@ impl MeshQuery for TransformedMesh<'_>{
//(face,vertex)
//(edge,edge)
//(vertex,face)
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
#[derive(Clone,Copy,Debug)]
pub enum MinkowskiVert{
VertVert(SubmeshVertId,SubmeshVertId),
}
// TODO: remove this
impl core::ops::Neg for MinkowskiVert{
type Output=Self;
fn neg(self)->Self::Output{
match self{
MinkowskiVert::VertVert(v0,v1)=>MinkowskiVert::VertVert(v1,v0),
}
}
}
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
#[derive(Clone,Copy,Debug)]
pub enum MinkowskiEdge{
VertEdge(SubmeshVertId,SubmeshEdgeId),
EdgeVert(SubmeshEdgeId,SubmeshVertId),
@@ -608,7 +586,7 @@ impl UndirectedEdge for MinkowskiEdge{
}
}
}
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
#[derive(Clone,Copy,Debug)]
pub enum MinkowskiDirectedEdge{
VertEdge(SubmeshVertId,SubmeshDirectedEdgeId),
EdgeVert(SubmeshDirectedEdgeId,SubmeshVertId),
@@ -629,7 +607,7 @@ impl DirectedEdge for MinkowskiDirectedEdge{
}
}
}
#[derive(Clone,Copy,Debug,Hash)]
#[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)]
pub enum MinkowskiFace{
VertFace(SubmeshVertId,SubmeshFaceId),
EdgeEdge(SubmeshEdgeId,SubmeshEdgeId,bool),
@@ -641,8 +619,19 @@ pub enum MinkowskiFace{
#[derive(Debug)]
pub struct MinkowskiMesh<'a>{
pub mesh0:TransformedMesh<'a>,
pub mesh1:TransformedMesh<'a>,
mesh0:TransformedMesh<'a>,
mesh1:TransformedMesh<'a>,
}
//infinity fev algorithm state transition
#[derive(Debug)]
enum Transition{
Done,//found closest vert, no edges are better
Vert(MinkowskiVert),//transition to vert
}
enum EV{
Vert(MinkowskiVert),
Edge(MinkowskiEdge),
}
pub type GigaTime=Ratio<Fixed<4,128>,Fixed<4,128>>;
@@ -651,14 +640,6 @@ pub fn into_giga_time(time:Time,relative_to:Time)->GigaTime{
Ratio::new(r.num.widen_4(),r.den.widen_4())
}
// TODO: remove this
impl<'a> core::ops::Neg for &MinkowskiMesh<'a>{
type Output=MinkowskiMesh<'a>;
fn neg(self)->Self::Output{
MinkowskiMesh::minkowski_sum(self.mesh1,self.mesh0)
}
}
impl MinkowskiMesh<'_>{
pub fn minkowski_sum<'a>(mesh0:TransformedMesh<'a>,mesh1:TransformedMesh<'a>)->MinkowskiMesh<'a>{
MinkowskiMesh{
@@ -666,21 +647,140 @@ impl MinkowskiMesh<'_>{
mesh1,
}
}
fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{
MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir))
}
fn next_transition_vert(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Fixed<2,64>,infinity_dir:Planar64Vec3,point:Planar64Vec3)->Transition{
let mut best_transition=Transition::Done;
for &directed_edge_id in self.vert_edges(vert_id).as_ref(){
let edge_n=self.directed_edge_n(directed_edge_id);
//is boundary uncrossable by a crawl from infinity
let edge_verts=self.edge_verts(directed_edge_id.as_undirected());
//select opposite vertex
let test_vert_id=edge_verts.as_ref()[directed_edge_id.parity() as usize];
//test if it's closer
let diff=point-self.vert(test_vert_id);
if edge_n.dot(infinity_dir).is_zero(){
let distance_squared=diff.dot(diff);
if distance_squared<*best_distance_squared{
best_transition=Transition::Vert(test_vert_id);
*best_distance_squared=distance_squared;
}
}
}
best_transition
}
fn final_ev(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Fixed<2,64>,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{
let mut best_transition=EV::Vert(vert_id);
let diff=point-self.vert(vert_id);
for &directed_edge_id in self.vert_edges(vert_id).as_ref(){
let edge_n=self.directed_edge_n(directed_edge_id);
//is boundary uncrossable by a crawl from infinity
//check if time of collision is outside Time::MIN..Time::MAX
if edge_n.dot(infinity_dir).is_zero(){
let d=edge_n.dot(diff);
//test the edge
let edge_nn=edge_n.dot(edge_n);
if !d.is_negative()&&d<=edge_nn{
let distance_squared={
let c=diff.cross(edge_n);
//wrap for speed
(c.dot(c)/edge_nn).divide().wrap_2()
};
if distance_squared<=*best_distance_squared{
best_transition=EV::Edge(directed_edge_id.as_undirected());
*best_distance_squared=distance_squared;
}
}
}
}
best_transition
}
fn crawl_boundaries(&self,mut vert_id:MinkowskiVert,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{
let mut best_distance_squared={
let diff=point-self.vert(vert_id);
diff.dot(diff)
};
loop{
match self.next_transition_vert(vert_id,&mut best_distance_squared,infinity_dir,point){
Transition::Done=>return self.final_ev(vert_id,&mut best_distance_squared,infinity_dir,point),
Transition::Vert(new_vert_id)=>vert_id=new_vert_id,
}
}
}
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
fn infinity_fev(&self,infinity_dir:Planar64Vec3,point:Planar64Vec3)->FEV::<MinkowskiMesh<'_>>{
//start on any vertex
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
//cross edge-face boundary if it's uncrossable
match self.crawl_boundaries(self.farthest_vert(infinity_dir),infinity_dir,point){
//if a vert is returned, it is the closest point to the infinity point
EV::Vert(vert_id)=>FEV::Vert(vert_id),
EV::Edge(edge_id)=>{
//cross to face if the boundary is not crossable and we are on the wrong side
let edge_n=self.edge_n(edge_id);
// point is multiplied by two because vert_sum sums two vertices.
let delta_pos=point*2-{
let &[v0,v1]=self.edge_verts(edge_id).as_ref();
self.vert(v0)+self.vert(v1)
};
for (i,&face_id) in self.edge_faces(edge_id).as_ref().iter().enumerate(){
let face_n=self.face_nd(face_id).0;
//edge-face boundary nd, n facing out of the face towards the edge
let boundary_n=face_n.cross(edge_n)*(i as i64*2-1);
let boundary_d=boundary_n.dot(delta_pos);
//check if time of collision is outside Time::MIN..Time::MAX
//infinity_dir can always be treated as a velocity
if !boundary_d.is_positive()&&boundary_n.dot(infinity_dir).is_zero(){
//both faces cannot pass this condition, return early if one does.
return FEV::Face(face_id);
}
}
FEV::Edge(edge_id)
},
}
}
// TODO: fundamentally improve this algorithm.
// All it needs to do is find the closest point on the mesh
// and return the FEV which the point resides on.
//
// What it actually does is use the above functions to trace a ray in from infinity,
// crawling the closest point along the mesh surface until the ray reaches
// the starting point to discover the final FEV.
//
// The actual collision prediction probably does a single test
// and then immediately returns with 0 FEV transitions on average,
// because of the strict time_limit constraint.
//
// Most of the calculation time is just calculating the starting point
// for the "actual" crawling algorithm below (predict_collision_{in|out}).
fn closest_fev_not_inside(&self,mut infinity_body:Body,start_time:Bound<&Time>)->Option<FEV<MinkowskiMesh<'_>>>{
infinity_body.infinity_dir().and_then(|dir|{
let infinity_fev=self.infinity_fev(-dir,infinity_body.position);
//a line is simpler to solve than a parabola
infinity_body.velocity=dir;
infinity_body.acceleration=vec3::zero();
//crawl in from negative infinity along a tangent line to get the closest fev
infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,start_time).miss()
})
}
pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
let fev=crate::minimum_difference::closest_fev_not_inside(self,relative_body.position)?;
//continue forwards along the body parabola
fev.crawl(self,relative_body,range.start_bound(),range.end_bound()).hit()
self.closest_fev_not_inside(*relative_body,range.start_bound()).and_then(|fev|{
//continue forwards along the body parabola
fev.crawl(self,relative_body,range.start_bound(),range.end_bound()).hit()
})
}
pub fn predict_collision_out(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
let fev=crate::minimum_difference::closest_fev_not_inside(self,relative_body.position)?;
let (lower_bound,upper_bound)=(range.start_bound(),range.end_bound());
// swap and negate bounds to do a time inversion
let (lower_bound,upper_bound)=(upper_bound.map(|&t|-t),lower_bound.map(|&t|-t));
let infinity_body=-relative_body;
//continue backwards along the body parabola
fev.crawl(self,&infinity_body,lower_bound.as_ref(),upper_bound.as_ref()).hit()
//no need to test -time<time_limit because of the first step
.map(|(face,time)|(face,-time))
self.closest_fev_not_inside(infinity_body,lower_bound.as_ref()).and_then(|fev|{
//continue backwards along the body parabola
fev.crawl(self,&infinity_body,lower_bound.as_ref(),upper_bound.as_ref()).hit()
//no need to test -time<time_limit because of the first step
.map(|(face,time)|(face,-time))
})
}
pub fn predict_collision_face_out(&self,relative_body:&Body,range:impl RangeBounds<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiDirectedEdge,GigaTime)>{
// TODO: make better
@@ -710,8 +810,20 @@ impl MinkowskiMesh<'_>{
}
best_edge
}
pub fn contains_point(&self,point:Planar64Vec3)->bool{
crate::minimum_difference::contains_point(self,point)
fn infinity_in(&self,infinity_body:Body)->Option<(MinkowskiFace,GigaTime)>{
let infinity_fev=self.infinity_fev(-infinity_body.velocity,infinity_body.position);
// Bound::Included means that the surface of the mesh is included in the mesh
infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,Bound::Included(&infinity_body.time)).hit()
}
pub fn is_point_in_mesh(&self,point:Planar64Vec3)->bool{
let infinity_body=Body::new(point,vec3::Y,vec3::zero(),Time::ZERO);
//movement must escape the mesh forwards and backwards in time,
//otherwise the point is not inside the mesh
self.infinity_in(infinity_body)
.is_some_and(|_|
self.infinity_in(-infinity_body)
.is_some()
)
}
}
impl MeshQuery for MinkowskiMesh<'_>{
@@ -751,10 +863,8 @@ impl MeshQuery for MinkowskiMesh<'_>{
}
}
fn hint_point(&self)->Planar64Vec3{
self.mesh0.transform.vertex.translation-self.mesh1.transform.vertex.translation
}
fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{
MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir))
self.mesh1.transform.vertex.translation-
self.mesh0.transform.vertex.translation
}
fn face_edges(&self,face_id:MinkowskiFace)->impl AsRef<[MinkowskiDirectedEdge]>{
match face_id{

View File

@@ -729,7 +729,7 @@ struct IntersectModel{
transform:PhysicsMeshTransform,
}
#[derive(Debug,Clone,Copy,Hash)]
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
pub struct ContactCollision{
convex_mesh_id:ConvexMeshId<ContactModelId>,
face_id:model_physics::MinkowskiFace,
@@ -738,7 +738,7 @@ pub struct ContactCollision{
pub struct IntersectCollision{
convex_mesh_id:ConvexMeshId<IntersectModelId>,
}
#[derive(Debug,Clone,Hash)]
#[derive(Debug,Clone,Eq,Hash,PartialEq)]
pub enum Collision{
Contact(ContactCollision),
Intersect(IntersectCollision),
@@ -1277,7 +1277,7 @@ fn recalculate_touching(
//no checks are needed because of the time limits.
let model_mesh=models.mesh(convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
if minkowski.contains_point(body.position){
if minkowski.is_point_in_mesh(body.position){
match convex_mesh_id.model_id{
//being inside of contact objects is an invalid physics state
//but the physics isn't advanced enough to do anything about it yet

View File

@@ -0,0 +1,2 @@
// PhysicsMesh
// TransformedMesh?

View File

@@ -13,16 +13,16 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
bytemuck = "1.14.3"
glam = "0.30.0"
regex = { version = "1.11.3", default-features = false }
rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" }
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
rbx_mesh = "0.5.0"
rbx_reflection = "5.0.0"
rbx_reflection_database = "1.0.0"
rbx_xml = { version = "1.0.1-sn5", registry = "strafesnet" }
rbxassetid = { version = "0.1.0", path = "../rbxassetid", registry = "strafesnet" }
roblox_emulator = { version = "0.5.1", path = "../roblox_emulator", default-features = false, registry = "strafesnet" }
strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" }
strafesnet_deferred_loader = { version = "0.5.1", path = "../deferred_loader", registry = "strafesnet" }
rbx_binary = "2.0.1"
rbx_dom_weak = "4.1.0"
rbx_reflection = "6.1.0"
rbx_reflection_database = "2.0.2"
rbx_xml = "2.0.1"
[lints]
workspace = true

View File

@@ -559,7 +559,7 @@ pub fn convert<'a>(
//just going to leave it like this for now instead of reworking the data structures for this whole thing
let textureless_render_group=render_config_deferred_loader.acquire_render_config_id(None);
let db=rbx_reflection_database::get();
let db=rbx_reflection_database::get().unwrap();
let basepart=&db.classes["BasePart"];
let baseparts=dom.descendants().filter(|&instance|
db.classes.get(instance.class.as_str()).is_some_and(|class|

View File

@@ -1,6 +1,6 @@
[package]
name = "roblox_emulator"
version = "0.5.1"
version = "0.5.2"
edition = "2024"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
@@ -15,10 +15,10 @@ run-service=[]
glam = "0.30.0"
mlua = { version = "0.11.3", features = ["luau"] }
phf = { version = "0.13.1", features = ["macros"] }
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
rbx_reflection = "5.0.0"
rbx_reflection_database = "1.0.0"
rbx_types = "2.0.0"
rbx_dom_weak = "4.1.0"
rbx_reflection = "6.1.0"
rbx_reflection_database = "2.0.2"
rbx_types = "3.1.0"
[lints]
workspace = true

View File

@@ -52,7 +52,7 @@ impl Context{
}
/// Creates an iterator over all items of a particular class.
pub fn superclass_iter<'a>(&'a self,superclass:&'a str)->impl Iterator<Item=Ref>+'a{
let db=rbx_reflection_database::get();
let db=rbx_reflection_database::get().unwrap();
let Some(superclass)=db.classes.get(superclass)else{
panic!("Invalid class");
};

View File

@@ -37,7 +37,7 @@ impl PartialEq for EnumItem<'_>{
pub struct Enums;
impl Enums{
pub fn get(&self,index:&str)->Option<EnumItems<'static>>{
let db=rbx_reflection_database::get();
let db=rbx_reflection_database::get().unwrap();
db.enums.get(index).map(|ed|EnumItems{ed})
}
}

View File

@@ -37,7 +37,7 @@ pub fn dom_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut WeakDom)->mlua::Result<T>
}
pub fn class_is_a(class:&str,superclass:&str)->bool{
let db=rbx_reflection_database::get();
let db=rbx_reflection_database::get().unwrap();
let (Some(class),Some(superclass))=(db.classes.get(class),db.classes.get(superclass))else{
return false;
};
@@ -80,14 +80,14 @@ pub fn find_first_descendant_of_class<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak
}
pub fn find_first_child_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
let db=rbx_reflection_database::get();
let db=rbx_reflection_database::get().unwrap();
let superclass_descriptor=db.classes.get(superclass)?;
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|{
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
})
}
pub fn find_first_descendant_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
let db=rbx_reflection_database::get();
let db=rbx_reflection_database::get().unwrap();
let superclass_descriptor=db.classes.get(superclass)?;
dom.descendants_of(instance.referent()).find(|inst|{
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
@@ -282,7 +282,7 @@ impl mlua::UserData for Instance{
dom_mut(lua,|dom|{
let instance=this.get(dom)?;
//println!("__index t={} i={index:?}",instance.name);
let db=rbx_reflection_database::get();
let db=rbx_reflection_database::get().unwrap();
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
// Find existing property
// Interestingly, ustr can know ahead of time if
@@ -344,7 +344,7 @@ impl mlua::UserData for Instance{
let index_str=&*index.to_str()?;
dom_mut(lua,|dom|{
let instance=this.get_mut(dom)?;
let db=rbx_reflection_database::get();
let db=rbx_reflection_database::get().unwrap();
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
let property=db.superclasses_iter(class).find_map(|cls|
cls.properties.get(index_str)

View File

@@ -13,10 +13,10 @@ futures = "0.3.31"
image = "0.25.2"
image_dds = "0.7.1"
rbx_asset = { version = "0.5.0", registry = "strafesnet" }
rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" }
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
rbx_reflection_database = "1.0.0"
rbx_xml = { version = "1.0.1-sn5", registry = "strafesnet" }
rbx_binary = "2.0.1"
rbx_dom_weak = "4.1.0"
rbx_reflection_database = "2.0.2"
rbx_xml = "2.0.1"
rbxassetid = { version = "0.1.0", registry = "strafesnet" }
strafesnet_bsp_loader = { version = "0.3.1", path = "../lib/bsp_loader", registry = "strafesnet" }
strafesnet_deferred_loader = { version = "0.5.1", path = "../lib/deferred_loader", registry = "strafesnet" }