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9 Commits
luau-md
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phys-new-s
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14
Cargo.lock
generated
14
Cargo.lock
generated
@@ -1974,9 +1974,9 @@ dependencies = [
|
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[[package]]
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name = "luau0-src"
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version = "0.17.0+luau701"
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version = "0.15.11+luau697"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ed8f8edd8aba9654a9eeb62b2fe7461589f2faf2d0a1bc04bd64c0123319b3fc"
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checksum = "bdbf698d77af7b846fab212ca666c5d597b9ff445ef1a647e181d3392e13dfdf"
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dependencies = [
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"cc",
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]
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@@ -2149,13 +2149,12 @@ dependencies = [
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[[package]]
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name = "mlua"
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version = "0.11.5"
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version = "0.11.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
checksum = "935ac67539907efcd7198137eb7358e052555f77fe1b2916600a2249351f2b33"
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||||
checksum = "9be1c2bfc684b8a228fbaebf954af7a47a98ec27721986654a4cc2c40a20cc7e"
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dependencies = [
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"bstr",
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||||
"either",
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"libc",
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"mlua-sys",
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"num-traits",
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"parking_lot",
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@@ -2165,9 +2164,9 @@ dependencies = [
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[[package]]
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name = "mlua-sys"
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version = "0.9.0"
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version = "0.8.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
checksum = "8c968af21bf6b19fc9ca8e7b85ee16f86e4c9e3d0591de101a5608086bda0ad8"
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||||
checksum = "3d4dc9cfc5a7698899802e97480617d9726f7da78c910db989d4d0fd4991d900"
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||||
dependencies = [
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"cc",
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"cfg-if",
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@@ -3815,7 +3814,6 @@ dependencies = [
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"arrayvec",
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"glam",
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"id",
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"mlua",
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"strafesnet_common",
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]
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@@ -7,7 +7,6 @@ edition = "2024"
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arrayvec = "0.7.6"
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glam = "0.30.0"
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id = { version = "0.1.0", registry = "strafesnet" }
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mlua = { version = "0.11.5", features = ["luau"] }
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strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
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[lints]
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@@ -33,7 +33,7 @@ impl<T:Copy> std::ops::Neg for &Body<T>{
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impl<T> Body<T>
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where Time<T>:Copy,
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{
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pub const ZERO:Self=Self::new(vec3::zero(),vec3::zero(),vec3::zero(),Time::ZERO);
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pub const ZERO:Self=Self::new(vec3::ZERO,vec3::ZERO,vec3::ZERO,Time::ZERO);
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pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,acceleration:Planar64Vec3,time:Time<T>)->Self{
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Self{
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position,
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@@ -107,8 +107,8 @@ impl<T> Body<T>
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self.time+=dt.into();
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}
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pub fn infinity_dir(&self)->Option<Planar64Vec3>{
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if self.velocity==vec3::zero(){
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if self.acceleration==vec3::zero(){
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if self.velocity==vec3::ZERO{
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if self.acceleration==vec3::ZERO{
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None
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}else{
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Some(self.acceleration)
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@@ -21,6 +21,12 @@ impl<M:MeshQuery> CrawlResult<M>{
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CrawlResult::Hit(face,time)=>Some((face,time)),
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}
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}
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pub fn miss(self)->Option<FEV<M>>{
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match self{
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CrawlResult::Miss(fev)=>Some(fev),
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CrawlResult::Hit(_,_)=>None,
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}
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}
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}
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// TODO: move predict_collision_face_out algorithm in here or something
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@@ -1,9 +1,7 @@
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mod body;
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mod push_solve;
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mod face_crawler;
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mod model;
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mod push_solve;
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mod minimum_difference;
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mod minimum_difference_lua;
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pub mod physics;
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@@ -1,882 +0,0 @@
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use strafesnet_common::integer::vec3;
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use strafesnet_common::integer::vec3::Vector3;
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use strafesnet_common::integer::{Fixed,Planar64,Planar64Vec3};
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use crate::model::{DirectedEdge,FEV,MeshQuery};
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// TODO: remove mesh invert
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use crate::model::{MinkowskiMesh,MinkowskiVert};
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// This algorithm is based on Lua code
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// written by Trey Reynolds in 2021
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type Simplex<const N:usize,Vert>=[Vert;N];
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#[derive(Clone,Copy)]
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enum Simplex1_3<Vert>{
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Simplex1(Simplex<1,Vert>),
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Simplex2(Simplex<2,Vert>),
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Simplex3(Simplex<3,Vert>),
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}
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impl<Vert> Simplex1_3<Vert>{
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fn push_front(self,v:Vert)->Simplex2_4<Vert>{
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match self{
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Simplex1_3::Simplex1([v0])=>Simplex2_4::Simplex2([v,v0]),
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Simplex1_3::Simplex2([v0,v1])=>Simplex2_4::Simplex3([v,v0,v1]),
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Simplex1_3::Simplex3([v0,v1,v2])=>Simplex2_4::Simplex4([v,v0,v1,v2]),
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}
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}
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}
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#[derive(Clone,Copy)]
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enum Simplex2_4<Vert>{
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Simplex2(Simplex<2,Vert>),
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Simplex3(Simplex<3,Vert>),
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Simplex4(Simplex<4,Vert>),
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}
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/*
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local function absDet(r, u, v, w)
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if w then
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return math.abs((u - r):Cross(v - r):Dot(w - r))
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elseif v then
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return (u - r):Cross(v - r).magnitude
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elseif u then
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return (u - r).magnitude
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else
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return 1
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end
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end
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*/
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impl<Vert> Simplex2_4<Vert>{
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fn det_is_zero<M:MeshQuery<Vert=Vert>>(self,mesh:&M)->bool{
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match self{
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Self::Simplex4([p0,p1,p2,p3])=>{
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let p0=mesh.vert(p0);
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let p1=mesh.vert(p1);
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let p2=mesh.vert(p2);
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let p3=mesh.vert(p3);
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(p1-p0).cross(p2-p0).dot(p3-p0)==Fixed::ZERO
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},
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Self::Simplex3([p0,p1,p2])=>{
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let p0=mesh.vert(p0);
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let p1=mesh.vert(p1);
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let p2=mesh.vert(p2);
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(p1-p0).cross(p2-p0)==vec3::zero()
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},
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Self::Simplex2([p0,p1])=>{
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let p0=mesh.vert(p0);
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let p1=mesh.vert(p1);
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p1-p0==vec3::zero()
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}
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}
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}
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}
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/*
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local function choosePerpendicularDirection(d)
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local x, y, z = d.x, d.y, d.z
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local best = math.min(x*x, y*y, z*z)
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if x*x == best then
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return Vector3.new(y*y + z*z, -x*y, -x*z)
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elseif y*y == best then
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return Vector3.new(-x*y, x*x + z*z, -y*z)
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else
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return Vector3.new(-x*z, -y*z, x*x + y*y)
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end
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end
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*/
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fn choose_perpendicular_direction(d:Planar64Vec3)->Planar64Vec3{
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let x=d.x.abs();
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let y=d.y.abs();
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let z=d.z.abs();
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if x<y&&x<z{
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Vector3::new([Fixed::ZERO,-d.z,d.y])
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}else if y<z{
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Vector3::new([d.z,Fixed::ZERO,-d.x])
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}else{
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Vector3::new([-d.y,d.x,Fixed::ZERO])
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}
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}
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const fn choose_any_direction()->Planar64Vec3{
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vec3::X
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}
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fn reduce1<M:MeshQuery>(
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[v0]:Simplex<1,M::Vert>,
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mesh:&M,
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point:Planar64Vec3,
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)->Reduced<M::Vert>{
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// --debug.profilebegin("reduceSimplex0")
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// local a = a1 - a0
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let p0=mesh.vert(v0);
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// local p = -a
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let p=-(p0+point);
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// local direction = p
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let mut dir=p;
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// if direction.magnitude == 0 then
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// direction = chooseAnyDirection()
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if dir==vec3::zero(){
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dir=choose_any_direction();
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}
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// return direction, a0, a1
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Reduced{
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dir,
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simplex:Simplex1_3::Simplex1([v0]),
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}
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}
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// local function reduceSimplex1(a0, a1, b0, b1)
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fn reduce2<M:MeshQuery>(
|
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[v0,v1]:Simplex<2,M::Vert>,
|
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mesh:&M,
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point:Planar64Vec3,
|
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)->Reduced<M::Vert>{
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// --debug.profilebegin("reduceSimplex1")
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// local a = a1 - a0
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// local b = b1 - b0
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let p0=mesh.vert(v0);
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let p1=mesh.vert(v1);
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// local p = -a
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// local u = b - a
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let p=-(p0+point);
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let u=p1-p0;
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// -- modify to take into account the radiuses
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// local p_u = p:Dot(u)
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let p_u=p.dot(u);
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// if p_u >= 0 then
|
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if !p_u.is_negative(){
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// local direction = u:Cross(p):Cross(u)
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let direction=u.cross(p).cross(u);
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// if direction.magnitude == 0 then
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if direction==vec3::zero(){
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return Reduced{
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dir:choose_perpendicular_direction(u),
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simplex:Simplex1_3::Simplex2([v0,v1]),
|
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};
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}
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// -- modify the direction to take into account a0R and b0R
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// return direction, a0, a1, b0, b1
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return Reduced{
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dir:direction.narrow_1().unwrap(),
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simplex:Simplex1_3::Simplex2([v0,v1]),
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};
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}
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// local direction = p
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let mut dir=p;
|
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|
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// if direction.magnitude == 0 then
|
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if dir==vec3::zero(){
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dir=choose_perpendicular_direction(u);
|
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}
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// return direction, a0, a1
|
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Reduced{
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dir,
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simplex:Simplex1_3::Simplex1([v0]),
|
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}
|
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}
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|
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// local function reduceSimplex2(a0, a1, b0, b1, c0, c1)
|
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fn reduce3<M:MeshQuery>(
|
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[v0,mut v1,v2]:Simplex<3,M::Vert>,
|
||||
mesh:&M,
|
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point:Planar64Vec3,
|
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)->Reduced<M::Vert>{
|
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// --debug.profilebegin("reduceSimplex2")
|
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// local a = a1 - a0
|
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// local b = b1 - b0
|
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// local c = c1 - c0
|
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let p0=mesh.vert(v0);
|
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let p1=mesh.vert(v1);
|
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let p2=mesh.vert(v2);
|
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|
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// local p = -a
|
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// local u = b - a
|
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// local v = c - a
|
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let p=-(p0+point);
|
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let mut u=p1-p0;
|
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let v=p2-p0;
|
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|
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// local uv = u:Cross(v)
|
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// local up = u:Cross(p)
|
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// local pv = p:Cross(v)
|
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// local uv_up = uv:Dot(up)
|
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// local uv_pv = uv:Dot(pv)
|
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let mut uv=u.cross(v);
|
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let mut up=u.cross(p);
|
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let pv=p.cross(v);
|
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let uv_up=uv.dot(up);
|
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let uv_pv=uv.dot(pv);
|
||||
|
||||
// if uv_up >= 0 and uv_pv >= 0 then
|
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if !uv_up.is_negative()&&!uv_pv.is_negative(){
|
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// local uvp = uv:Dot(p)
|
||||
let uvp=uv.dot(p);
|
||||
|
||||
// local direction = uvp < 0 and -uv or uv
|
||||
let direction=if uvp.is_negative(){
|
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-uv
|
||||
}else{
|
||||
uv
|
||||
};
|
||||
|
||||
// return direction, a0, a1, b0, b1, c0, c1
|
||||
return Reduced{
|
||||
dir:direction.narrow_1().unwrap(),
|
||||
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
|
||||
};
|
||||
}
|
||||
|
||||
// local u_u = u:Dot(u)
|
||||
// local v_v = v:Dot(v)
|
||||
// local uDist = uv_up/(u_u*v.magnitude)
|
||||
// local vDist = uv_pv/(v_v*u.magnitude)
|
||||
// local minDist2 = math.min(uDist, vDist)
|
||||
let u_dist=uv_up*v.length();
|
||||
let v_dist=uv_pv*u.length();
|
||||
|
||||
// if vDist == minDist2 then
|
||||
if v_dist<u_dist{
|
||||
u=v;
|
||||
up=-pv;
|
||||
uv=-uv;
|
||||
// b0 = c0
|
||||
// b1 = c1
|
||||
v1=v2;
|
||||
}
|
||||
|
||||
// local p_u = p:Dot(u)
|
||||
let p_u=p.dot(u);
|
||||
|
||||
// if p_u >= 0 then
|
||||
if !p_u.is_negative(){
|
||||
// local direction = up:Cross(u)
|
||||
let direction=up.cross(u);
|
||||
// if direction.magnitude == 0 then
|
||||
if direction==vec3::zero(){
|
||||
// direction = uv
|
||||
return Reduced{
|
||||
dir:uv.narrow_1().unwrap(),
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
};
|
||||
}
|
||||
|
||||
// return direction, a0, a1, b0, b1
|
||||
return Reduced{
|
||||
dir:direction.narrow_1().unwrap(),
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
};
|
||||
}
|
||||
|
||||
// local direction = p
|
||||
let dir=p;
|
||||
// if direction.magnitude == 0 then
|
||||
if dir==vec3::zero(){
|
||||
// direction = uv
|
||||
return Reduced{
|
||||
dir:uv.narrow_1().unwrap(),
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
};
|
||||
}
|
||||
// return direction, a0, a0
|
||||
Reduced{
|
||||
dir,
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
}
|
||||
}
|
||||
|
||||
// local function reduceSimplex3(a0, a1, b0, b1, c0, c1, d0, d1)
|
||||
fn reduce4<M:MeshQuery>(
|
||||
[v0,mut v1,mut v2,v3]:Simplex<4,M::Vert>,
|
||||
mesh:&M,
|
||||
point:Planar64Vec3,
|
||||
)->Reduce<M::Vert>{
|
||||
// --debug.profilebegin("reduceSimplex3")
|
||||
// local a = a1 - a0
|
||||
// local b = b1 - b0
|
||||
// local c = c1 - c0
|
||||
// local d = d1 - d0
|
||||
let p0=mesh.vert(v0);
|
||||
let p1=mesh.vert(v1);
|
||||
let p2=mesh.vert(v2);
|
||||
let p3=mesh.vert(v3);
|
||||
|
||||
// local p = -a
|
||||
// local u = b - a
|
||||
// local v = c - a
|
||||
// local w = d - a
|
||||
let p=-(p0+point);
|
||||
let mut u=p1-p0;
|
||||
let mut v=p2-p0;
|
||||
let w=p3-p0;
|
||||
|
||||
// local uv = u:Cross(v)
|
||||
// local vw = v:Cross(w)
|
||||
// local wu = w:Cross(u)
|
||||
// local uvw = uv:Dot(w)
|
||||
// local pvw = vw:Dot(p)
|
||||
// local upw = wu:Dot(p)
|
||||
// local uvp = uv:Dot(p)
|
||||
let mut uv=u.cross(v);
|
||||
let vw=v.cross(w);
|
||||
let wu=w.cross(u);
|
||||
let uv_w=uv.dot(w);
|
||||
let pv_w=vw.dot(p);
|
||||
let up_w=wu.dot(p);
|
||||
let uv_p=uv.dot(p);
|
||||
|
||||
// if pvw/uvw >= 0 and upw/uvw >= 0 and uvp/uvw >= 0 then
|
||||
if !pv_w.div_sign(uv_w).is_negative()
|
||||
||!up_w.div_sign(uv_w).is_negative()
|
||||
||!uv_p.div_sign(uv_w).is_negative(){
|
||||
// origin is contained, this is a positive detection
|
||||
// local direction = Vector3.new(0, 0, 0)
|
||||
// return direction, a0, a1, b0, b1, c0, c1, d0, d1
|
||||
return Reduce::Escape([v0,v1,v2,v3]);
|
||||
}
|
||||
|
||||
// local uvwSign = uvw < 0 and -1 or uvw > 0 and 1 or 0
|
||||
// local uvDist = uvp*uvwSign/uv.magnitude
|
||||
// local vwDist = pvw*uvwSign/vw.magnitude
|
||||
// local wuDist = upw*uvwSign/wu.magnitude
|
||||
// local minDist3 = math.min(uvDist, vwDist, wuDist)
|
||||
let uv_dist=uv_p.mul_sign(uv_w);
|
||||
let vw_dist=pv_w.mul_sign(uv_w);
|
||||
let wu_dist=up_w.mul_sign(uv_w);
|
||||
let wu_len=wu.length();
|
||||
let uv_len=uv.length();
|
||||
let vw_len=vw.length();
|
||||
|
||||
if vw_dist*wu_len<wu_dist*vw_len{
|
||||
// if vwDist == minDist3 then
|
||||
if vw_dist*uv_len<uv_dist*vw_len{
|
||||
(u,v)=(v,w);
|
||||
uv=vw;
|
||||
// uv_p=pv_w; // unused
|
||||
// b0, c0 = c0, d0
|
||||
// b1, c1 = c1, d1
|
||||
(v1,v2)=(v2,v3);
|
||||
}else{
|
||||
v2=v3;
|
||||
}
|
||||
}else{
|
||||
// elseif wuDist == minDist3 then
|
||||
if wu_dist*uv_len<uv_dist*wu_len{
|
||||
(u,v)=(w,u);
|
||||
uv=wu;
|
||||
// uv_p=up_w; // unused
|
||||
// b0, c0 = d0, b0
|
||||
// b1, c1 = d1, b1
|
||||
// before [a,b,c,d]
|
||||
(v1,v2)=(v3,v1);
|
||||
// after [a,d,b]
|
||||
}else{
|
||||
v2=v3;
|
||||
}
|
||||
}
|
||||
|
||||
// local up = u:Cross(p)
|
||||
// local pv = p:Cross(v)
|
||||
// local uv_up = uv:Dot(up)
|
||||
// local uv_pv = uv:Dot(pv)
|
||||
let mut up=u.cross(p);
|
||||
let pv=p.cross(v);
|
||||
let uv_up=uv.dot(up);
|
||||
let uv_pv=uv.dot(pv);
|
||||
|
||||
// if uv_up >= 0 and uv_pv >= 0 then
|
||||
if !uv_up.is_negative()&&!uv_pv.is_negative(){
|
||||
// local direction = uvw < 0 and uv or -uv
|
||||
// return direction, a0, a1, b0, b1, c0, c1
|
||||
if uv_w.is_negative(){
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:uv.narrow_1().unwrap(),
|
||||
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
|
||||
});
|
||||
}else{
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:-uv.narrow_1().unwrap(),
|
||||
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// local u_u = u:Dot(u)
|
||||
// local v_v = v:Dot(v)
|
||||
// local uDist = uv_up/(u_u*v.magnitude)
|
||||
// local vDist = uv_pv/(v_v*u.magnitude)
|
||||
// local minDist2 = math.min(uDist, vDist)
|
||||
let u_dist=uv_up*v.length();
|
||||
let v_dist=uv_pv*u.length();
|
||||
|
||||
// if vDist == minDist2 then
|
||||
if v_dist<u_dist{
|
||||
u=v;
|
||||
up=-pv;
|
||||
uv=-uv;
|
||||
// b0 = c0
|
||||
// b1 = c1
|
||||
v1=v2;
|
||||
}
|
||||
|
||||
// local p_u = p:Dot(u)
|
||||
let p_u=p.dot(u);
|
||||
|
||||
// if p_u >= 0 then
|
||||
if !p_u.is_negative(){
|
||||
// local direction = up:Cross(u)
|
||||
let direction=up.cross(u);
|
||||
// if direction.magnitude == 0 then
|
||||
if direction==vec3::zero(){
|
||||
// direction = uvw < 0 and uv or -uv
|
||||
// return direction, a0, a1, b0, b1
|
||||
if uv_w.is_negative(){
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:uv.narrow_1().unwrap(),
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
});
|
||||
}else{
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:-uv.narrow_1().unwrap(),
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// return direction, a0, a1, b0, b1
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:direction.narrow_1().unwrap(),
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
});
|
||||
}
|
||||
|
||||
// local direction = p
|
||||
let dir=p;
|
||||
// if direction.magnitude == 0 then
|
||||
if dir==vec3::zero(){
|
||||
// direction = uvw < 0 and uv or -uv
|
||||
if uv_w.is_negative(){
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:uv.narrow_1().unwrap(),
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
});
|
||||
}else{
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:-uv.narrow_1().unwrap(),
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// return direction, a0, a1
|
||||
Reduce::Reduced(Reduced{
|
||||
dir,
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
})
|
||||
}
|
||||
|
||||
struct Reduced<Vert>{
|
||||
dir:Planar64Vec3,
|
||||
simplex:Simplex1_3<Vert>,
|
||||
}
|
||||
|
||||
enum Reduce<Vert>{
|
||||
Escape(Simplex<4,Vert>),
|
||||
Reduced(Reduced<Vert>),
|
||||
}
|
||||
|
||||
impl<Vert> Simplex2_4<Vert>{
|
||||
fn reduce<M:MeshQuery<Vert=Vert>>(self,mesh:&M,point:Planar64Vec3)->Reduce<Vert>{
|
||||
match self{
|
||||
Self::Simplex2(simplex)=>Reduce::Reduced(reduce2(simplex,mesh,point)),
|
||||
Self::Simplex3(simplex)=>Reduce::Reduced(reduce3(simplex,mesh,point)),
|
||||
Self::Simplex4(simplex)=>reduce4(simplex,mesh,point),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn contains_point(mesh:&MinkowskiMesh<'_>,point:Planar64Vec3)->bool{
|
||||
const ENABLE_FAST_FAIL:bool=true;
|
||||
// TODO: remove mesh negation
|
||||
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&-mesh,point,
|
||||
// on_exact
|
||||
|is_intersecting,_simplex|{
|
||||
is_intersecting
|
||||
},
|
||||
// on_escape
|
||||
|_simplex|{
|
||||
// intersection is guaranteed at this point
|
||||
true
|
||||
},
|
||||
// fast_fail value
|
||||
||false
|
||||
)
|
||||
}
|
||||
|
||||
//infinity fev algorithm state transition
|
||||
#[derive(Debug)]
|
||||
enum Transition<Vert>{
|
||||
Done,//found closest vert, no edges are better
|
||||
Vert(Vert),//transition to vert
|
||||
}
|
||||
enum EV<M:MeshQuery>{
|
||||
Vert(M::Vert),
|
||||
Edge(<M::Edge as DirectedEdge>::UndirectedEdge),
|
||||
}
|
||||
impl<M:MeshQuery> From<EV<M>> for FEV<M>{
|
||||
fn from(value:EV<M>)->Self{
|
||||
match value{
|
||||
EV::Vert(minkowski_vert)=>FEV::Vert(minkowski_vert),
|
||||
EV::Edge(minkowski_edge)=>FEV::Edge(minkowski_edge),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
trait Contains{
|
||||
fn contains(&self,point:Planar64Vec3)->bool;
|
||||
}
|
||||
|
||||
// convenience type to check if a point is within some threshold of a plane.
|
||||
struct ThickPlane{
|
||||
point:Planar64Vec3,
|
||||
normal:Vector3<Fixed<2,64>>,
|
||||
epsilon:Fixed<3,96>,
|
||||
}
|
||||
impl ThickPlane{
|
||||
fn new<M:MeshQuery>(mesh:&M,[v0,v1,v2]:Simplex<3,M::Vert>)->Self{
|
||||
let p0=mesh.vert(v0);
|
||||
let p1=mesh.vert(v1);
|
||||
let p2=mesh.vert(v2);
|
||||
let point=p0;
|
||||
let normal=(p1-p0).cross(p2-p0);
|
||||
// Allow ~ 2*sqrt(3) units of thickness on the plane
|
||||
// This is to account for the variance of two voxels across the longest diagonal
|
||||
let epsilon=(normal.length()*(Planar64::EPSILON*3)).wrap_3();
|
||||
Self{point,normal,epsilon}
|
||||
}
|
||||
}
|
||||
impl Contains for ThickPlane{
|
||||
fn contains(&self,point:Planar64Vec3)->bool{
|
||||
(point-self.point).dot(self.normal).abs()<=self.epsilon
|
||||
}
|
||||
}
|
||||
|
||||
struct ThickLine{
|
||||
point:Planar64Vec3,
|
||||
dir:Planar64Vec3,
|
||||
epsilon:Fixed<4,128>,
|
||||
}
|
||||
impl ThickLine{
|
||||
fn new<M:MeshQuery>(mesh:&M,[v0,v1]:Simplex<2,M::Vert>)->Self{
|
||||
let p0=mesh.vert(v0);
|
||||
let p1=mesh.vert(v1);
|
||||
let point=p0;
|
||||
let dir=p1-p0;
|
||||
// Allow ~ 2*sqrt(3) units of thickness on the plane
|
||||
// This is to account for the variance of two voxels across the longest diagonal
|
||||
let epsilon=(dir.length_squared()*(Planar64::EPSILON*3)).widen_4();
|
||||
Self{point,dir,epsilon}
|
||||
}
|
||||
}
|
||||
impl Contains for ThickLine{
|
||||
fn contains(&self,point:Planar64Vec3)->bool{
|
||||
(point-self.point).cross(self.dir).length_squared()<=self.epsilon
|
||||
}
|
||||
}
|
||||
|
||||
struct EVFinder<'a,M,C>{
|
||||
mesh:&'a M,
|
||||
constraint:C,
|
||||
best_distance_squared:Fixed<2,64>,
|
||||
}
|
||||
|
||||
impl<M:MeshQuery,C:Contains> EVFinder<'_,M,C>{
|
||||
fn next_transition_vert(&mut self,vert_id:M::Vert,point:Planar64Vec3)->Transition<M::Vert>{
|
||||
let mut best_transition=Transition::Done;
|
||||
for &directed_edge_id in self.mesh.vert_edges(vert_id).as_ref(){
|
||||
//test if this edge's opposite vertex closer
|
||||
let edge_verts=self.mesh.edge_verts(directed_edge_id.as_undirected());
|
||||
//select opposite vertex
|
||||
let test_vert_id=edge_verts.as_ref()[directed_edge_id.parity() as usize];
|
||||
let test_pos=self.mesh.vert(test_vert_id);
|
||||
let diff=point-test_pos;
|
||||
let distance_squared=diff.dot(diff);
|
||||
// ensure test_vert_id is coplanar to simplex
|
||||
if distance_squared<self.best_distance_squared&&self.constraint.contains(test_pos){
|
||||
best_transition=Transition::Vert(test_vert_id);
|
||||
self.best_distance_squared=distance_squared;
|
||||
}
|
||||
}
|
||||
best_transition
|
||||
}
|
||||
fn final_ev(&mut self,vert_id:M::Vert,point:Planar64Vec3)->EV<M>{
|
||||
let mut best_transition=EV::Vert(vert_id);
|
||||
let vert_pos=self.mesh.vert(vert_id);
|
||||
let diff=point-vert_pos;
|
||||
for &directed_edge_id in self.mesh.vert_edges(vert_id).as_ref(){
|
||||
//test if this edge is closer
|
||||
let edge_verts=self.mesh.edge_verts(directed_edge_id.as_undirected());
|
||||
let test_vert_id=edge_verts.as_ref()[directed_edge_id.parity() as usize];
|
||||
let test_pos=self.mesh.vert(test_vert_id);
|
||||
let edge_n=test_pos-vert_pos;
|
||||
let d=edge_n.dot(diff);
|
||||
//test the edge
|
||||
let edge_nn=edge_n.dot(edge_n);
|
||||
// ensure edge contains closest point and directed_edge_id is coplanar to simplex
|
||||
if !d.is_negative()&&d<=edge_nn&&self.constraint.contains(test_pos){
|
||||
let distance_squared={
|
||||
let c=diff.cross(edge_n);
|
||||
//wrap for speed
|
||||
(c.dot(c)/edge_nn).divide().wrap_2()
|
||||
};
|
||||
if distance_squared<=self.best_distance_squared{
|
||||
best_transition=EV::Edge(directed_edge_id.as_undirected());
|
||||
self.best_distance_squared=distance_squared;
|
||||
}
|
||||
}
|
||||
}
|
||||
best_transition
|
||||
}
|
||||
fn crawl_boundaries(&mut self,mut vert_id:M::Vert,point:Planar64Vec3)->EV<M>{
|
||||
loop{
|
||||
match self.next_transition_vert(vert_id,point){
|
||||
Transition::Done=>return self.final_ev(vert_id,point),
|
||||
Transition::Vert(new_vert_id)=>vert_id=new_vert_id,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
|
||||
fn crawl_to_closest_ev<M:MeshQuery>(mesh:&M,simplex:Simplex<2,M::Vert>,point:Planar64Vec3)->EV<M>{
|
||||
// naively start at the closest vertex
|
||||
// the closest vertex is not necessarily the one with the fewest boundary hops
|
||||
// but it doesn't matter, we will get there regardless.
|
||||
let (vert_id,best_distance_squared)=simplex.into_iter().map(|vert_id|{
|
||||
let diff=point-mesh.vert(vert_id);
|
||||
(vert_id,diff.dot(diff))
|
||||
}).min_by_key(|&(_,d)|d).unwrap();
|
||||
|
||||
let constraint=ThickLine::new(mesh,simplex);
|
||||
let mut finder=EVFinder{constraint,mesh,best_distance_squared};
|
||||
//start on any vertex
|
||||
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
|
||||
//cross edge-face boundary if it's uncrossable
|
||||
finder.crawl_boundaries(vert_id,point)
|
||||
}
|
||||
|
||||
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
|
||||
fn crawl_to_closest_fev<'a>(mesh:&MinkowskiMesh<'a>,simplex:Simplex<3,MinkowskiVert>,point:Planar64Vec3)->FEV::<MinkowskiMesh<'a>>{
|
||||
// naively start at the closest vertex
|
||||
// the closest vertex is not necessarily the one with the fewest boundary hops
|
||||
// but it doesn't matter, we will get there regardless.
|
||||
let (vert_id,best_distance_squared)=simplex.into_iter().map(|vert_id|{
|
||||
let diff=point-mesh.vert(vert_id);
|
||||
(vert_id,diff.dot(diff))
|
||||
}).min_by_key(|&(_,d)|d).unwrap();
|
||||
|
||||
let constraint=ThickPlane::new(mesh,simplex);
|
||||
let mut finder=EVFinder{constraint,mesh,best_distance_squared};
|
||||
//start on any vertex
|
||||
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
|
||||
//cross edge-face boundary if it's uncrossable
|
||||
match finder.crawl_boundaries(vert_id,point){
|
||||
//if a vert is returned, it is the closest point to the infinity point
|
||||
EV::Vert(vert_id)=>FEV::Vert(vert_id),
|
||||
EV::Edge(edge_id)=>{
|
||||
//cross to face if we are on the wrong side
|
||||
let edge_n=mesh.edge_n(edge_id);
|
||||
// point is multiplied by two because vert_sum sums two vertices.
|
||||
let delta_pos=point*2-{
|
||||
let &[v0,v1]=mesh.edge_verts(edge_id).as_ref();
|
||||
mesh.vert(v0)+mesh.vert(v1)
|
||||
};
|
||||
for (i,&face_id) in mesh.edge_faces(edge_id).as_ref().iter().enumerate(){
|
||||
//test if this face is closer
|
||||
let (face_n,d)=mesh.face_nd(face_id);
|
||||
//if test point is behind face, the face is invalid
|
||||
// TODO: find out why I thought of this backwards
|
||||
if !(face_n.dot(point)-d).is_positive(){
|
||||
continue;
|
||||
}
|
||||
//edge-face boundary nd, n facing out of the face towards the edge
|
||||
let boundary_n=face_n.cross(edge_n)*(i as i64*2-1);
|
||||
let boundary_d=boundary_n.dot(delta_pos);
|
||||
//is test point behind edge, i.e. contained in the face
|
||||
if !boundary_d.is_positive(){
|
||||
//both faces cannot pass this condition, return early if one does.
|
||||
return FEV::Face(face_id);
|
||||
}
|
||||
}
|
||||
FEV::Edge(edge_id)
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn closest_fev_not_inside<'a>(mesh:&MinkowskiMesh<'a>,point:Planar64Vec3)->Option<FEV<MinkowskiMesh<'a>>>{
|
||||
const ENABLE_FAST_FAIL:bool=false;
|
||||
// TODO: remove mesh negation
|
||||
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&-mesh,point,
|
||||
// on_exact
|
||||
|is_intersecting,simplex|{
|
||||
if is_intersecting{
|
||||
return None;
|
||||
}
|
||||
// Convert simplex to FEV
|
||||
// Vertices must be inverted since the mesh is inverted
|
||||
Some(match simplex{
|
||||
Simplex1_3::Simplex1([v0])=>FEV::Vert(-v0),
|
||||
Simplex1_3::Simplex2([v0,v1])=>{
|
||||
// invert
|
||||
let (v0,v1)=(-v0,-v1);
|
||||
let ev=crawl_to_closest_ev(mesh,[v0,v1],point);
|
||||
if !matches!(ev,EV::Edge(_)){
|
||||
println!("I can't believe it's not an edge!");
|
||||
}
|
||||
ev.into()
|
||||
},
|
||||
Simplex1_3::Simplex3([v0,v1,v2])=>{
|
||||
// invert
|
||||
let (v0,v1,v2)=(-v0,-v1,-v2);
|
||||
// Shimmy to the side until you find a face that contains the closest point
|
||||
// it's ALWAYS representable as a face, but this algorithm may
|
||||
// return E or V in edge cases but I don't think that will break the face crawler
|
||||
let fev=crawl_to_closest_fev(mesh,[v0,v1,v2],point);
|
||||
if !matches!(fev,FEV::Face(_)){
|
||||
println!("I can't believe it's not a face!");
|
||||
}
|
||||
fev
|
||||
},
|
||||
})
|
||||
},
|
||||
// on_escape
|
||||
|_simplex|{
|
||||
// intersection is guaranteed at this point
|
||||
// local norm, dist, u0, u1, v0, v1, w0, w1 = expand(queryP, queryQ, a0, a1, b0, b1, c0, c1, d0, d1, 1e-5)
|
||||
// let simplex=refine_to_exact(mesh,simplex);
|
||||
None
|
||||
},
|
||||
// fast_fail value is irrelevant and will never be returned!
|
||||
||unreachable!()
|
||||
)
|
||||
}
|
||||
|
||||
// local function minimumDifference(
|
||||
// queryP, radiusP,
|
||||
// queryQ, radiusQ,
|
||||
// exitRadius, testIntersection
|
||||
// )
|
||||
fn minimum_difference<const ENABLE_FAST_FAIL:bool,T,M:MeshQuery>(
|
||||
mesh:&M,
|
||||
point:Planar64Vec3,
|
||||
on_exact:impl FnOnce(bool,Simplex1_3<M::Vert>)->T,
|
||||
on_escape:impl FnOnce(Simplex<4,M::Vert>)->T,
|
||||
on_fast_fail:impl FnOnce()->T,
|
||||
)->T{
|
||||
// local initialAxis = queryQ() - queryP()
|
||||
// local new_point_p = queryP(initialAxis)
|
||||
// local new_point_q = queryQ(-initialAxis)
|
||||
// local direction, a0, a1, b0, b1, c0, c1, d0, d1
|
||||
let mut initial_axis=mesh.hint_point()+point;
|
||||
// degenerate case
|
||||
if initial_axis==vec3::zero(){
|
||||
initial_axis=choose_any_direction();
|
||||
}
|
||||
let last_point=mesh.farthest_vert(-initial_axis);
|
||||
// this represents the 'a' value in the commented code
|
||||
let mut last_pos=mesh.vert(last_point);
|
||||
let Reduced{dir:mut direction,simplex:mut simplex_small}=reduce1([last_point],mesh,point);
|
||||
|
||||
// exitRadius = testIntersection and 0 or exitRadius or 1/0
|
||||
// for _ = 1, 100 do
|
||||
loop{
|
||||
// new_point_p = queryP(-direction)
|
||||
// new_point_q = queryQ(direction)
|
||||
// local next_point = new_point_q - new_point_p
|
||||
let next_point=mesh.farthest_vert(direction);
|
||||
let next_pos=mesh.vert(next_point);
|
||||
|
||||
// if -direction:Dot(next_point) > (exitRadius + radiusP + radiusQ)*direction.magnitude then
|
||||
if ENABLE_FAST_FAIL&&direction.dot(next_pos+point).is_negative(){
|
||||
return on_fast_fail();
|
||||
}
|
||||
|
||||
let simplex_big=simplex_small.push_front(next_point);
|
||||
|
||||
// if
|
||||
// direction:Dot(next_point - a) <= 0 or
|
||||
// absDet(next_point, a, b, c) < 1e-6
|
||||
if !direction.dot(next_pos-last_pos).is_positive()
|
||||
||simplex_big.det_is_zero(mesh){
|
||||
// Found enough information to compute the exact closest point.
|
||||
// local norm = direction.unit
|
||||
// local dist = a:Dot(norm)
|
||||
// local hits = -dist < radiusP + radiusQ
|
||||
let is_intersecting=(last_pos+point).dot(direction).is_positive();
|
||||
return on_exact(is_intersecting,simplex_small);
|
||||
}
|
||||
|
||||
// direction, a0, a1, b0, b1, c0, c1, d0, d1 = reduceSimplex(new_point_p, new_point_q, a0, a1, b0, b1, c0, c1)
|
||||
match simplex_big.reduce(mesh,point){
|
||||
// if a and b and c and d then
|
||||
Reduce::Escape(simplex)=>{
|
||||
// Enough information to conclude that the meshes are intersecting.
|
||||
// Topology information is computed if needed.
|
||||
return on_escape(simplex);
|
||||
},
|
||||
Reduce::Reduced(reduced)=>{
|
||||
direction=reduced.dir;
|
||||
simplex_small=reduced.simplex;
|
||||
},
|
||||
}
|
||||
|
||||
// next loop this will be a
|
||||
last_pos=next_pos;
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test{
|
||||
use super::*;
|
||||
use crate::model::{PhysicsMesh,PhysicsMeshView};
|
||||
|
||||
fn mesh_contains_point(mesh:PhysicsMeshView<'_>,point:Planar64Vec3)->bool{
|
||||
const ENABLE_FAST_FAIL:bool=true;
|
||||
// TODO: remove mesh negation
|
||||
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&mesh,point,
|
||||
// on_exact
|
||||
|is_intersecting,_simplex|{
|
||||
is_intersecting
|
||||
},
|
||||
// on_escape
|
||||
|_simplex|{
|
||||
// intersection is guaranteed at this point
|
||||
true
|
||||
},
|
||||
// fast_fail value
|
||||
||false
|
||||
)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_cube_points(){
|
||||
let mesh=PhysicsMesh::unit_cube();
|
||||
let mesh_view=mesh.complete_mesh_view();
|
||||
for x in -2..=2{
|
||||
for y in -2..=2{
|
||||
for z in -2..=2{
|
||||
let point=vec3::int(x,y,z)>>1;
|
||||
assert!(mesh_contains_point(mesh_view,point),"Mesh did not contain point {point}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,173 +0,0 @@
|
||||
use mlua::{Lua,FromLuaMulti,IntoLuaMulti,Function,Result as LuaResult,Vector};
|
||||
use strafesnet_common::integer::{Planar64,Planar64Vec3,FixedFromFloatError};
|
||||
|
||||
use crate::model::{MeshQuery,MinkowskiMesh};
|
||||
|
||||
pub fn contains_point(
|
||||
mesh:&MinkowskiMesh,
|
||||
point:Planar64Vec3,
|
||||
)->LuaResult<bool>{
|
||||
Ok(minimum_difference(mesh,point,true)?.hits)
|
||||
}
|
||||
pub fn minimum_difference_details(
|
||||
mesh:&MinkowskiMesh,
|
||||
point:Planar64Vec3,
|
||||
)->LuaResult<(bool,Option<Details>)>{
|
||||
let md=minimum_difference(mesh,point,false)?;
|
||||
Ok((md.hits,md.details))
|
||||
}
|
||||
fn p64v3(v:Vector)->Result<Planar64Vec3,FixedFromFloatError>{
|
||||
Ok(Planar64Vec3::new([
|
||||
v.x().try_into()?,
|
||||
v.y().try_into()?,
|
||||
v.z().try_into()?,
|
||||
]))
|
||||
}
|
||||
fn vec(v:Planar64Vec3)->Vector{
|
||||
Vector::new(v.x.into(),v.y.into(),v.z.into())
|
||||
}
|
||||
struct MinimumDifference{
|
||||
hits:bool,
|
||||
details:Option<Details>
|
||||
}
|
||||
pub struct Details{
|
||||
pub distance:Planar64,
|
||||
pub p_pos:Planar64Vec3,
|
||||
pub p_norm:Planar64Vec3,
|
||||
pub q_pos:Planar64Vec3,
|
||||
pub q_norm:Planar64Vec3,
|
||||
}
|
||||
impl FromLuaMulti for MinimumDifference{
|
||||
fn from_lua_multi(mut values:mlua::MultiValue,_lua:&Lua)->LuaResult<Self>{
|
||||
match values.make_contiguous(){
|
||||
&mut [
|
||||
mlua::Value::Boolean(hits),
|
||||
mlua::Value::Nil,
|
||||
mlua::Value::Nil,
|
||||
mlua::Value::Nil,
|
||||
mlua::Value::Nil,
|
||||
mlua::Value::Nil,
|
||||
]=>Ok(Self{hits,details:None}),
|
||||
&mut [
|
||||
mlua::Value::Boolean(hits),
|
||||
mlua::Value::Number(distance),
|
||||
mlua::Value::Vector(p_pos),
|
||||
mlua::Value::Vector(p_norm),
|
||||
mlua::Value::Vector(q_pos),
|
||||
mlua::Value::Vector(q_norm),
|
||||
]=>Ok(Self{
|
||||
hits,
|
||||
details:Some(Details{
|
||||
distance:distance.try_into().unwrap(),
|
||||
p_pos:p64v3(p_pos).unwrap(),
|
||||
p_norm:p64v3(p_norm).unwrap(),
|
||||
q_pos:p64v3(q_pos).unwrap(),
|
||||
q_norm:p64v3(q_norm).unwrap(),
|
||||
}),
|
||||
}),
|
||||
&mut [
|
||||
mlua::Value::Boolean(hits),
|
||||
mlua::Value::Integer(distance),
|
||||
mlua::Value::Vector(p_pos),
|
||||
mlua::Value::Vector(p_norm),
|
||||
mlua::Value::Vector(q_pos),
|
||||
mlua::Value::Vector(q_norm),
|
||||
]=>Ok(Self{
|
||||
hits,
|
||||
details:Some(Details{
|
||||
distance:distance.into(),
|
||||
p_pos:p64v3(p_pos).unwrap(),
|
||||
p_norm:p64v3(p_norm).unwrap(),
|
||||
q_pos:p64v3(q_pos).unwrap(),
|
||||
q_norm:p64v3(q_norm).unwrap(),
|
||||
}),
|
||||
}),
|
||||
values=>Err(mlua::Error::runtime(format!("Invalid return values: {values:?}"))),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct Args{
|
||||
query_p:Function,
|
||||
radius_p:f64,
|
||||
query_q:Function,
|
||||
radius_q:f64,
|
||||
test_intersection:bool,
|
||||
}
|
||||
impl Args{
|
||||
fn new(
|
||||
lua:&Lua,
|
||||
mesh:&'static MinkowskiMesh<'static>,
|
||||
point:Planar64Vec3,
|
||||
test_intersection:bool,
|
||||
)->LuaResult<Self>{
|
||||
let radius_p=0.0;
|
||||
let radius_q=0.0;
|
||||
// Query the farthest point on the mesh in the given direction.
|
||||
let query_p=lua.create_function(move|_,dir:Option<Vector>|{
|
||||
let Some(dir)=dir else{
|
||||
return Ok(vec(mesh.mesh0.hint_point()));
|
||||
};
|
||||
let dir=p64v3(dir).unwrap();
|
||||
let vert_id=mesh.mesh0.farthest_vert(dir);
|
||||
let dir=mesh.mesh0.vert(vert_id);
|
||||
Ok(vec(dir))
|
||||
})?;
|
||||
// query_q is different since it includes the test point offset.
|
||||
let query_q=lua.create_function(move|_,dir:Option<Vector>|{
|
||||
let Some(dir)=dir else{
|
||||
return Ok(vec(mesh.mesh1.hint_point()+point));
|
||||
};
|
||||
let dir=p64v3(dir).unwrap();
|
||||
let vert_id=mesh.mesh1.farthest_vert(dir);
|
||||
let dir=mesh.mesh1.vert(vert_id)+point;
|
||||
Ok(vec(dir))
|
||||
})?;
|
||||
Ok(Args{
|
||||
query_p,
|
||||
radius_p,
|
||||
query_q,
|
||||
radius_q,
|
||||
test_intersection,
|
||||
})
|
||||
}
|
||||
}
|
||||
impl IntoLuaMulti for Args{
|
||||
fn into_lua_multi(self,lua:&Lua)->LuaResult<mlua::MultiValue>{
|
||||
use mlua::IntoLua;
|
||||
Ok(mlua::MultiValue::from_vec(vec![
|
||||
self.query_p.into_lua(lua)?,
|
||||
self.radius_p.into_lua(lua)?,
|
||||
self.query_q.into_lua(lua)?,
|
||||
self.radius_q.into_lua(lua)?,
|
||||
mlua::Value::Nil,
|
||||
self.test_intersection.into_lua(lua)?,
|
||||
]))
|
||||
}
|
||||
}
|
||||
|
||||
fn minimum_difference(
|
||||
mesh:&MinkowskiMesh,
|
||||
point:Planar64Vec3,
|
||||
test_intersection:bool,
|
||||
)->LuaResult<MinimumDifference>{
|
||||
let ctx=init_lua()?;
|
||||
// SAFETY: mesh lifetime must outlive args usages
|
||||
let mesh=unsafe{core::mem::transmute(mesh)};
|
||||
let args=Args::new(&ctx.lua,mesh,point,test_intersection)?;
|
||||
ctx.f.call(args)
|
||||
}
|
||||
|
||||
struct Ctx{
|
||||
lua:Lua,
|
||||
f:Function,
|
||||
}
|
||||
fn init_lua()->LuaResult<Ctx>{
|
||||
static SOURCE:std::sync::LazyLock<String>=std::sync::LazyLock::new(||std::fs::read_to_string("/home/quat/strafesnet/game/src/ReplicatedStorage/Shared/Trey-MinimumDifference.lua").unwrap());
|
||||
let lua=Lua::new();
|
||||
lua.sandbox(true)?;
|
||||
let lib_f=lua.load(SOURCE.as_str()).set_name("Trey-MinimumDifference").into_function()?;
|
||||
let lib:mlua::Table=lib_f.call(())?;
|
||||
let f=lib.raw_get("difference")?;
|
||||
Ok(Ctx{lua,f})
|
||||
}
|
||||
@@ -90,9 +90,16 @@ pub trait MeshQuery{
|
||||
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
|
||||
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
|
||||
}
|
||||
/// This must return a point inside the mesh.
|
||||
fn hint_point(&self)->Planar64Vec3;
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->Self::Vert;
|
||||
/// Returns an iterator over the vertices in the direction of the directed edges.
|
||||
/// Intended to be used to find adjacent vertices:
|
||||
/// `self.directed_verts(self.vert_edges(vert_id).as_ref())`
|
||||
/// TODO: rewrite this function as `adjacent_vertices`
|
||||
fn directed_verts(&self,edges:&[Self::Edge])->impl Iterator<Item=Self::Vert>{
|
||||
edges.iter().map(|e|{
|
||||
let edge_verts=self.edge_verts(e.as_undirected());
|
||||
edge_verts.as_ref()[e.parity() as usize]
|
||||
})
|
||||
}
|
||||
fn vert(&self,vert_id:Self::Vert)->Planar64Vec3;
|
||||
fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset);
|
||||
fn face_edges(&self,face_id:Self::Face)->impl AsRef<[Self::Edge]>;
|
||||
@@ -435,7 +442,7 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug,Clone,Copy)]
|
||||
#[derive(Debug)]
|
||||
pub struct PhysicsMeshView<'a>{
|
||||
data:&'a PhysicsMeshData,
|
||||
topology:&'a PhysicsMeshTopology,
|
||||
@@ -450,27 +457,13 @@ impl MeshQuery for PhysicsMeshView<'_>{
|
||||
let face_idx=self.topology.faces[face_id.get() as usize].get() as usize;
|
||||
(self.data.faces[face_idx].normal,self.data.faces[face_idx].dot)
|
||||
}
|
||||
fn hint_point(&self)->Planar64Vec3{
|
||||
// invariant: meshes always encompass the origin
|
||||
vec3::zero()
|
||||
}
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
|
||||
//this happens to be well-defined. there are no virtual virtices
|
||||
SubmeshVertId::new(
|
||||
self.topology.verts.iter()
|
||||
.enumerate()
|
||||
.max_by_key(|&(_,&vert_id)|
|
||||
dir.dot(self.data.verts[vert_id.get() as usize].0)
|
||||
)
|
||||
//assume there is more than zero vertices.
|
||||
.unwrap().0 as u32
|
||||
)
|
||||
}
|
||||
//ideally I never calculate the vertex position, but I have to for the graphical meshes...
|
||||
fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{
|
||||
let vert_idx=self.topology.verts[vert_id.get() as usize].get() as usize;
|
||||
self.data.verts[vert_idx].0
|
||||
}
|
||||
/// Directed edges going clockwise when looking in the direction of the face normal.
|
||||
/// (Edit this documentation if this is wrong!)
|
||||
fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{
|
||||
self.topology.face_topology[face_id.get() as usize].edges.as_slice()
|
||||
}
|
||||
@@ -504,7 +497,7 @@ impl PhysicsMeshTransform{
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug,Clone,Copy)]
|
||||
#[derive(Debug)]
|
||||
pub struct TransformedMesh<'a>{
|
||||
view:PhysicsMeshView<'a>,
|
||||
transform:&'a PhysicsMeshTransform,
|
||||
@@ -522,6 +515,18 @@ impl TransformedMesh<'_>{
|
||||
pub fn verts<'a>(&'a self)->impl Iterator<Item=Vector3<Fixed<2,64>>>+'a{
|
||||
self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos))
|
||||
}
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
|
||||
//this happens to be well-defined. there are no virtual virtices
|
||||
SubmeshVertId::new(
|
||||
self.view.topology.verts.iter()
|
||||
.enumerate()
|
||||
.max_by_key(|&(_,&vert_id)|
|
||||
dir.dot(self.transform.vertex.transform_point3(self.view.data.verts[vert_id.get() as usize].0))
|
||||
)
|
||||
//assume there is more than zero vertices.
|
||||
.unwrap().0 as u32
|
||||
)
|
||||
}
|
||||
}
|
||||
impl MeshQuery for TransformedMesh<'_>{
|
||||
type Face=SubmeshFaceId;
|
||||
@@ -539,21 +544,6 @@ impl MeshQuery for TransformedMesh<'_>{
|
||||
// wrap for speed
|
||||
self.transform.vertex.transform_point3(self.view.vert(vert_id)).wrap_1()
|
||||
}
|
||||
fn hint_point(&self)->Planar64Vec3{
|
||||
self.transform.vertex.translation
|
||||
}
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
|
||||
//this happens to be well-defined. there are no virtual virtices
|
||||
SubmeshVertId::new(
|
||||
self.view.topology.verts.iter()
|
||||
.enumerate()
|
||||
.max_by_key(|&(_,&vert_id)|
|
||||
dir.dot(self.transform.vertex.transform_point3(self.view.data.verts[vert_id.get() as usize].0))
|
||||
)
|
||||
//assume there is more than zero vertices.
|
||||
.unwrap().0 as u32
|
||||
)
|
||||
}
|
||||
#[inline]
|
||||
fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{
|
||||
self.view.face_edges(face_id)
|
||||
@@ -580,20 +570,11 @@ impl MeshQuery for TransformedMesh<'_>{
|
||||
//(face,vertex)
|
||||
//(edge,edge)
|
||||
//(vertex,face)
|
||||
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
|
||||
#[derive(Clone,Copy,Debug)]
|
||||
pub enum MinkowskiVert{
|
||||
VertVert(SubmeshVertId,SubmeshVertId),
|
||||
}
|
||||
// TODO: remove this
|
||||
impl core::ops::Neg for MinkowskiVert{
|
||||
type Output=Self;
|
||||
fn neg(self)->Self::Output{
|
||||
match self{
|
||||
MinkowskiVert::VertVert(v0,v1)=>MinkowskiVert::VertVert(v1,v0),
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
|
||||
#[derive(Clone,Copy,Debug)]
|
||||
pub enum MinkowskiEdge{
|
||||
VertEdge(SubmeshVertId,SubmeshEdgeId),
|
||||
EdgeVert(SubmeshEdgeId,SubmeshVertId),
|
||||
@@ -608,7 +589,7 @@ impl UndirectedEdge for MinkowskiEdge{
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
|
||||
#[derive(Clone,Copy,Debug)]
|
||||
pub enum MinkowskiDirectedEdge{
|
||||
VertEdge(SubmeshVertId,SubmeshDirectedEdgeId),
|
||||
EdgeVert(SubmeshDirectedEdgeId,SubmeshVertId),
|
||||
@@ -629,7 +610,7 @@ impl DirectedEdge for MinkowskiDirectedEdge{
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy,Debug,Hash)]
|
||||
#[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)]
|
||||
pub enum MinkowskiFace{
|
||||
VertFace(SubmeshVertId,SubmeshFaceId),
|
||||
EdgeEdge(SubmeshEdgeId,SubmeshEdgeId,bool),
|
||||
@@ -641,8 +622,8 @@ pub enum MinkowskiFace{
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct MinkowskiMesh<'a>{
|
||||
pub mesh0:TransformedMesh<'a>,
|
||||
pub mesh1:TransformedMesh<'a>,
|
||||
mesh0:TransformedMesh<'a>,
|
||||
mesh1:TransformedMesh<'a>,
|
||||
}
|
||||
|
||||
pub type GigaTime=Ratio<Fixed<4,128>,Fixed<4,128>>;
|
||||
@@ -651,14 +632,6 @@ pub fn into_giga_time(time:Time,relative_to:Time)->GigaTime{
|
||||
Ratio::new(r.num.widen_4(),r.den.widen_4())
|
||||
}
|
||||
|
||||
// TODO: remove this
|
||||
impl<'a> core::ops::Neg for &MinkowskiMesh<'a>{
|
||||
type Output=MinkowskiMesh<'a>;
|
||||
fn neg(self)->Self::Output{
|
||||
MinkowskiMesh::minkowski_sum(self.mesh1,self.mesh0)
|
||||
}
|
||||
}
|
||||
|
||||
impl MinkowskiMesh<'_>{
|
||||
pub fn minkowski_sum<'a>(mesh0:TransformedMesh<'a>,mesh1:TransformedMesh<'a>)->MinkowskiMesh<'a>{
|
||||
MinkowskiMesh{
|
||||
@@ -666,21 +639,212 @@ impl MinkowskiMesh<'_>{
|
||||
mesh1,
|
||||
}
|
||||
}
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{
|
||||
MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir))
|
||||
}
|
||||
fn closest_fev_not_inside(&self,relative_position:Planar64Vec3)->Option<FEV<MinkowskiMesh<'_>>>{
|
||||
// Make a fast guess as to what the closest point will be.
|
||||
let MinkowskiVert::VertVert(mut v0,mut v1)=self.farthest_vert(relative_position);
|
||||
// TODO: alternate naive vertex searches to improve the robustness
|
||||
// in the "tall bipyramid" failure case
|
||||
let mut m0v=self.mesh0.vert(v0);
|
||||
let mut m1v=self.mesh1.vert(v1);
|
||||
let mut best_distance_squared={
|
||||
let diff=relative_position+m1v-m0v;
|
||||
diff.dot(diff)
|
||||
};
|
||||
let mut v0e=self.mesh0.vert_edges(v0);
|
||||
let mut v1e=self.mesh1.vert_edges(v1);
|
||||
let mut v0e_ref=v0e.as_ref();
|
||||
let mut v1e_ref=v1e.as_ref();
|
||||
// repeatedly check adjacent vertex permutations to see if they are closer
|
||||
loop{
|
||||
let mut best_v0=None;
|
||||
let mut best_v1=None;
|
||||
|
||||
// check vertices adjacent to v1 against v0
|
||||
for m1_test_vert in self.mesh1.directed_verts(v1e_ref){
|
||||
let m1v_test=self.mesh1.vert(m1_test_vert);
|
||||
let diff=relative_position+m1v_test-m0v;
|
||||
let d=diff.dot(diff);
|
||||
if d<best_distance_squared{
|
||||
best_distance_squared=d;
|
||||
best_v0=None;
|
||||
best_v1=Some(m1_test_vert);
|
||||
}
|
||||
}
|
||||
|
||||
// check vertices adjacent to v0 against v1
|
||||
for m0_test_vert in self.mesh0.directed_verts(v0e_ref){
|
||||
let m0v_test=self.mesh0.vert(m0_test_vert);
|
||||
let diff=relative_position+m1v-m0v_test;
|
||||
let d=diff.dot(diff);
|
||||
if d<best_distance_squared{
|
||||
best_distance_squared=d;
|
||||
best_v0=Some(m0_test_vert);
|
||||
best_v1=None;
|
||||
}
|
||||
}
|
||||
|
||||
// check permutations of adjacent vertices
|
||||
for m0_test_vert in self.mesh0.directed_verts(v0e_ref){
|
||||
let m0v_test=self.mesh0.vert(m0_test_vert);
|
||||
for m1_test_vert in self.mesh1.directed_verts(v1e_ref){
|
||||
let m1v_test=self.mesh1.vert(m1_test_vert);
|
||||
let diff=relative_position+m1v_test-m0v_test;
|
||||
let d=diff.dot(diff);
|
||||
if d<best_distance_squared{
|
||||
best_distance_squared=d;
|
||||
best_v0=Some(m0_test_vert);
|
||||
best_v1=Some(m1_test_vert);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// end condition
|
||||
let v0_changed=match best_v0{
|
||||
Some(new_v0)=>{
|
||||
v0=new_v0;
|
||||
m0v=self.mesh0.vert(v0);
|
||||
v0e=self.mesh0.vert_edges(v0);
|
||||
v0e_ref=v0e.as_ref();
|
||||
true
|
||||
},
|
||||
None=>false,
|
||||
};
|
||||
let v1_changed=match best_v1{
|
||||
Some(new_v1)=>{
|
||||
v1=new_v1;
|
||||
m1v=self.mesh1.vert(v1);
|
||||
v1e=self.mesh1.vert_edges(v1);
|
||||
v1e_ref=v1e.as_ref();
|
||||
true
|
||||
},
|
||||
None=>false,
|
||||
};
|
||||
// if neither vertex changes, we found the closest two vertices.
|
||||
if !(v0_changed&&v1_changed){
|
||||
break;
|
||||
}
|
||||
}
|
||||
// now you have the two closest vertices
|
||||
let mut best_fev=FEV::Vert(MinkowskiVert::VertVert(v0,v1));
|
||||
// ==== FEV::Edge ====
|
||||
// test VertEdges
|
||||
for &e1 in v1e_ref{
|
||||
let edge_verts=self.mesh1.edge_verts(e1.as_undirected());
|
||||
let &[ev0_id,ev1_id]=edge_verts.as_ref();
|
||||
let (ev0,ev1)=(self.mesh1.vert(ev0_id),self.mesh1.vert(ev1_id));
|
||||
let edge_n=ev1-ev0;
|
||||
// use relative coordinates to make including relative_position easier
|
||||
let diff=relative_position+m0v-ev0;
|
||||
let d=diff.dot(edge_n);
|
||||
// is test point between edge vertices
|
||||
let edge_nn=edge_n.dot(edge_n);
|
||||
if d.is_positive()&&d<edge_nn{
|
||||
let distance_squared={
|
||||
let c=diff.cross(edge_n);
|
||||
//wrap for speed
|
||||
(c.dot(c)/edge_nn).divide().wrap_2()
|
||||
};
|
||||
if distance_squared<best_distance_squared{
|
||||
best_distance_squared=distance_squared;
|
||||
best_fev=FEV::Edge(MinkowskiEdge::VertEdge(v0,e1.as_undirected()))
|
||||
}
|
||||
}
|
||||
}
|
||||
// test EdgeVerts
|
||||
for &e0 in v0e_ref{
|
||||
let edge_verts=self.mesh0.edge_verts(e0.as_undirected());
|
||||
let &[ev0_id,ev1_id]=edge_verts.as_ref();
|
||||
let (ev0,ev1)=(self.mesh0.vert(ev0_id),self.mesh0.vert(ev1_id));
|
||||
let edge_n=ev1-ev0;
|
||||
// use relative coordinates to make including relative_position easier
|
||||
let diff=m1v-relative_position-ev0;
|
||||
let d=diff.dot(edge_n);
|
||||
// is test point between edge vertices
|
||||
let edge_nn=edge_n.dot(edge_n);
|
||||
if d.is_positive()&&d<edge_nn{
|
||||
let distance_squared={
|
||||
let c=diff.cross(edge_n);
|
||||
//wrap for speed
|
||||
(c.dot(c)/edge_nn).divide().wrap_2()
|
||||
};
|
||||
if distance_squared<best_distance_squared{
|
||||
best_distance_squared=distance_squared;
|
||||
best_fev=FEV::Edge(MinkowskiEdge::EdgeVert(e0.as_undirected(),v1))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ==== FEV::Face ====
|
||||
// test VertFaces
|
||||
'outer: for &f1 in self.mesh1.vert_faces(v1).as_ref(){
|
||||
let (n,d)=self.mesh1.face_nd(f1);
|
||||
// Test the face's voronoi column
|
||||
for &e1 in self.mesh1.face_edges(f1).as_ref(){
|
||||
let edge_n=self.mesh1.directed_edge_n(e1);
|
||||
let boundary_n=n.cross(edge_n);
|
||||
let &[ev0_id,ev1_id]=self.mesh1.edge_verts(e1.as_undirected()).as_ref();
|
||||
let (ev0,ev1)=(self.mesh1.vert(ev0_id),self.mesh1.vert(ev1_id));
|
||||
let diff=(relative_position+m0v)*2-(ev0+ev1);
|
||||
if boundary_n.dot(diff).is_negative(){
|
||||
// The test point is outside the face's voronoi column.
|
||||
continue 'outer;
|
||||
}
|
||||
}
|
||||
// Calculate distance
|
||||
let d=n.dot(relative_position+m0v)-d;
|
||||
// Wrap for speed
|
||||
let distance_squared=(d*d).wrap_2();
|
||||
if distance_squared<best_distance_squared{
|
||||
best_distance_squared=distance_squared;
|
||||
best_fev=FEV::Face(MinkowskiFace::VertFace(v0,f1));
|
||||
}
|
||||
}
|
||||
// test FaceVerts
|
||||
'outer: for &f0 in self.mesh0.vert_faces(v0).as_ref(){
|
||||
let (n,d)=self.mesh0.face_nd(f0);
|
||||
// Test the face's voronoi column
|
||||
for &e0 in self.mesh0.face_edges(f0).as_ref(){
|
||||
let edge_n=self.mesh0.directed_edge_n(e0);
|
||||
let boundary_n=n.cross(edge_n);
|
||||
let &[ev0_id,ev1_id]=self.mesh0.edge_verts(e0.as_undirected()).as_ref();
|
||||
let (ev0,ev1)=(self.mesh0.vert(ev0_id),self.mesh0.vert(ev1_id));
|
||||
let diff=(m1v-relative_position)*2-(ev0+ev1);
|
||||
if boundary_n.dot(diff).is_negative(){
|
||||
// The test point is outside the face's voronoi column.
|
||||
continue 'outer;
|
||||
}
|
||||
}
|
||||
// Calculate distance
|
||||
let d=n.dot(relative_position+m0v)-d;
|
||||
// Wrap for speed
|
||||
let distance_squared=(d*d).wrap_2();
|
||||
if distance_squared<best_distance_squared{
|
||||
best_distance_squared=distance_squared;
|
||||
best_fev=FEV::Face(MinkowskiFace::FaceVert(f0,v1));
|
||||
}
|
||||
}
|
||||
// test EdgeEdges
|
||||
Some(best_fev)
|
||||
}
|
||||
pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||
let fev=crate::minimum_difference::closest_fev_not_inside(self,relative_body.position)?;
|
||||
//continue forwards along the body parabola
|
||||
fev.crawl(self,relative_body,range.start_bound(),range.end_bound()).hit()
|
||||
self.closest_fev_not_inside(relative_body.position).and_then(|fev|{
|
||||
//continue forwards along the body parabola
|
||||
fev.crawl(self,relative_body,range.start_bound(),range.end_bound()).hit()
|
||||
})
|
||||
}
|
||||
pub fn predict_collision_out(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||
let fev=crate::minimum_difference::closest_fev_not_inside(self,relative_body.position)?;
|
||||
let (lower_bound,upper_bound)=(range.start_bound(),range.end_bound());
|
||||
// swap and negate bounds to do a time inversion
|
||||
let (lower_bound,upper_bound)=(upper_bound.map(|&t|-t),lower_bound.map(|&t|-t));
|
||||
let infinity_body=-relative_body;
|
||||
//continue backwards along the body parabola
|
||||
fev.crawl(self,&infinity_body,lower_bound.as_ref(),upper_bound.as_ref()).hit()
|
||||
//no need to test -time<time_limit because of the first step
|
||||
.map(|(face,time)|(face,-time))
|
||||
self.closest_fev_not_inside(relative_body.position).and_then(|fev|{
|
||||
//continue backwards along the body parabola
|
||||
fev.crawl(self,&-relative_body,lower_bound.as_ref(),upper_bound.as_ref()).hit()
|
||||
//no need to test -time<time_limit because of the first step
|
||||
.map(|(face,time)|(face,-time))
|
||||
})
|
||||
}
|
||||
pub fn predict_collision_face_out(&self,relative_body:&Body,range:impl RangeBounds<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiDirectedEdge,GigaTime)>{
|
||||
// TODO: make better
|
||||
@@ -710,8 +874,10 @@ impl MinkowskiMesh<'_>{
|
||||
}
|
||||
best_edge
|
||||
}
|
||||
pub fn contains_point(&self,point:Planar64Vec3)->bool{
|
||||
crate::minimum_difference::contains_point(self,point)
|
||||
pub fn is_point_in_mesh(&self,point:Planar64Vec3)->bool{
|
||||
// TODO
|
||||
println!("Unimplemented is_point_in_mesh called! {point}");
|
||||
false
|
||||
}
|
||||
}
|
||||
impl MeshQuery for MinkowskiMesh<'_>{
|
||||
@@ -750,12 +916,6 @@ impl MeshQuery for MinkowskiMesh<'_>{
|
||||
},
|
||||
}
|
||||
}
|
||||
fn hint_point(&self)->Planar64Vec3{
|
||||
self.mesh0.transform.vertex.translation-self.mesh1.transform.vertex.translation
|
||||
}
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{
|
||||
MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir))
|
||||
}
|
||||
fn face_edges(&self,face_id:MinkowskiFace)->impl AsRef<[MinkowskiDirectedEdge]>{
|
||||
match face_id{
|
||||
MinkowskiFace::VertFace(v0,f1)=>{
|
||||
|
||||
@@ -87,7 +87,7 @@ enum JumpDirection{
|
||||
impl JumpDirection{
|
||||
fn direction(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,contact:&ContactCollision)->Planar64Vec3{
|
||||
match self{
|
||||
JumpDirection::FromContactNormal=>contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id),
|
||||
JumpDirection::FromContactNormal=>contact_normal(models,hitbox_mesh,contact),
|
||||
&JumpDirection::Exactly(dir)=>dir,
|
||||
}
|
||||
}
|
||||
@@ -100,6 +100,7 @@ enum TransientAcceleration{
|
||||
time:Time,
|
||||
},
|
||||
//walk target will never be reached
|
||||
#[expect(dead_code)]
|
||||
Unreachable{
|
||||
acceleration:Planar64Vec3,
|
||||
}
|
||||
@@ -113,12 +114,8 @@ struct ContactMoveState{
|
||||
}
|
||||
impl TransientAcceleration{
|
||||
fn with_target_diff(target_diff:Planar64Vec3,accel:Planar64,time:Time)->Self{
|
||||
if target_diff==vec3::zero(){
|
||||
if target_diff==vec3::ZERO{
|
||||
TransientAcceleration::Reached
|
||||
}else if accel==Planar64::ZERO{
|
||||
TransientAcceleration::Unreachable{
|
||||
acceleration:vec3::zero()
|
||||
}
|
||||
}else{
|
||||
//normal friction acceleration is clippedAcceleration.dot(normal)*friction
|
||||
TransientAcceleration::Reachable{
|
||||
@@ -140,7 +137,7 @@ impl TransientAcceleration{
|
||||
}
|
||||
fn acceleration(&self)->Planar64Vec3{
|
||||
match self{
|
||||
TransientAcceleration::Reached=>vec3::zero(),
|
||||
TransientAcceleration::Reached=>vec3::ZERO,
|
||||
&TransientAcceleration::Reachable{acceleration,time:_}=>acceleration,
|
||||
&TransientAcceleration::Unreachable{acceleration}=>acceleration,
|
||||
}
|
||||
@@ -163,7 +160,7 @@ impl ContactMoveState{
|
||||
}
|
||||
}
|
||||
fn ground_things(walk_settings:&gameplay_style::WalkSettings,contact:&ContactCollision,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->(Planar64Vec3,Planar64Vec3){
|
||||
let normal=contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id);
|
||||
let normal=contact_normal(models,hitbox_mesh,contact);
|
||||
let gravity=touching.base_acceleration(models,style,camera,input_state);
|
||||
let control_dir=style.get_y_control_dir(camera,input_state.controls);
|
||||
let target_velocity=walk_settings.get_walk_target_velocity(control_dir,normal);
|
||||
@@ -171,7 +168,7 @@ fn ground_things(walk_settings:&gameplay_style::WalkSettings,contact:&ContactCol
|
||||
(gravity,target_velocity_clipped)
|
||||
}
|
||||
fn ladder_things(ladder_settings:&gameplay_style::LadderSettings,contact:&ContactCollision,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->(Planar64Vec3,Planar64Vec3){
|
||||
let normal=contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id);
|
||||
let normal=contact_normal(models,hitbox_mesh,contact);
|
||||
let gravity=touching.base_acceleration(models,style,camera,input_state);
|
||||
let control_dir=style.get_y_control_dir(camera,input_state.controls);
|
||||
let target_velocity=ladder_settings.get_ladder_target_velocity(control_dir,normal);
|
||||
@@ -196,7 +193,7 @@ impl PhysicsModels{
|
||||
self.contact_attributes.clear();
|
||||
self.intersect_attributes.clear();
|
||||
}
|
||||
fn mesh(&self,convex_mesh_id:ConvexMeshId<PhysicsModelId>)->TransformedMesh<'_>{
|
||||
fn mesh(&self,convex_mesh_id:ConvexMeshId)->TransformedMesh<'_>{
|
||||
let (mesh_id,transform)=match convex_mesh_id.model_id{
|
||||
PhysicsModelId::Contact(model_id)=>{
|
||||
let model=&self.contact_models[&model_id];
|
||||
@@ -213,25 +210,25 @@ impl PhysicsModels{
|
||||
)
|
||||
}
|
||||
//it's a bit weird to have three functions, but it's always going to be one of these
|
||||
fn contact_mesh(&self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->TransformedMesh<'_>{
|
||||
let model=&self.contact_models[&convex_mesh_id.model_id];
|
||||
fn contact_mesh(&self,contact:&ContactCollision)->TransformedMesh<'_>{
|
||||
let model=&self.contact_models[&contact.model_id];
|
||||
TransformedMesh::new(
|
||||
self.meshes[&model.mesh_id].submesh_view(convex_mesh_id.submesh_id),
|
||||
self.meshes[&model.mesh_id].submesh_view(contact.submesh_id),
|
||||
&model.transform
|
||||
)
|
||||
}
|
||||
fn intersect_mesh(&self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->TransformedMesh<'_>{
|
||||
let model=&self.intersect_models[&convex_mesh_id.model_id];
|
||||
fn intersect_mesh(&self,intersect:&IntersectCollision)->TransformedMesh<'_>{
|
||||
let model=&self.intersect_models[&intersect.model_id];
|
||||
TransformedMesh::new(
|
||||
self.meshes[&model.mesh_id].submesh_view(convex_mesh_id.submesh_id),
|
||||
self.meshes[&model.mesh_id].submesh_view(intersect.submesh_id),
|
||||
&model.transform
|
||||
)
|
||||
}
|
||||
fn get_model_transform(&self,model_id:ModelId)->Option<&PhysicsMeshTransform>{
|
||||
//ModelId can possibly be a decoration
|
||||
match self.contact_models.get(&model_id.into()){
|
||||
match self.contact_models.get(&ContactModelId::new(model_id.get())){
|
||||
Some(model)=>Some(&model.transform),
|
||||
None=>self.intersect_models.get(&model_id.into())
|
||||
None=>self.intersect_models.get(&IntersectModelId::new(model_id.get()))
|
||||
.map(|model|&model.transform),
|
||||
}
|
||||
}
|
||||
@@ -443,7 +440,7 @@ impl StyleHelper for StyleModifiers{
|
||||
|
||||
fn get_control_dir(&self,controls:Controls)->Planar64Vec3{
|
||||
//don't get fancy just do it
|
||||
let mut control_dir:Planar64Vec3=vec3::zero();
|
||||
let mut control_dir:Planar64Vec3=vec3::ZERO;
|
||||
//Apply mask after held check so you can require non-allowed keys to be held for some reason
|
||||
let controls=controls.intersection(self.controls_mask);
|
||||
if controls.contains(Controls::MoveForward){
|
||||
@@ -482,7 +479,7 @@ impl StyleHelper for StyleModifiers{
|
||||
};
|
||||
let transform=integer::Planar64Affine3::new(
|
||||
mat3::from_diagonal(self.hitbox.halfsize),
|
||||
vec3::zero()
|
||||
vec3::ZERO
|
||||
);
|
||||
HitboxMesh::new(mesh,transform)
|
||||
}
|
||||
@@ -500,7 +497,7 @@ impl MoveState{
|
||||
//call this after state.move_state is changed
|
||||
fn apply_enum(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
|
||||
match self{
|
||||
MoveState::Fly=>body.acceleration=vec3::zero(),
|
||||
MoveState::Fly=>body.acceleration=vec3::ZERO,
|
||||
MoveState::Air=>{
|
||||
//calculate base acceleration
|
||||
let a=touching.base_acceleration(models,style,camera,input_state);
|
||||
@@ -614,7 +611,7 @@ impl MoveState{
|
||||
// TODO: unduplicate this code
|
||||
match self.get_walk_state(){
|
||||
// did you stop touching the thing you were walking on?
|
||||
Some(walk_state)=>if !touching.contains_contact(&walk_state.contact.convex_mesh_id){
|
||||
Some(walk_state)=>if !touching.contacts.contains(&walk_state.contact){
|
||||
self.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}else{
|
||||
// stopped touching something else while walking
|
||||
@@ -645,9 +642,9 @@ impl TryFrom<&gameplay_attributes::CollisionAttributes> for PhysicsCollisionAttr
|
||||
}
|
||||
#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||
struct ContactAttributesId(u32);
|
||||
impl From<ContactAttributesId> for CollisionAttributesId{
|
||||
fn from(value:ContactAttributesId)->CollisionAttributesId{
|
||||
CollisionAttributesId::new(value.0)
|
||||
impl Into<CollisionAttributesId> for ContactAttributesId{
|
||||
fn into(self)->CollisionAttributesId{
|
||||
CollisionAttributesId::new(self.0)
|
||||
}
|
||||
}
|
||||
impl From<CollisionAttributesId> for ContactAttributesId{
|
||||
@@ -657,9 +654,9 @@ impl From<CollisionAttributesId> for ContactAttributesId{
|
||||
}
|
||||
#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||
struct IntersectAttributesId(u32);
|
||||
impl From<IntersectAttributesId> for CollisionAttributesId{
|
||||
fn from(value:IntersectAttributesId)->CollisionAttributesId{
|
||||
CollisionAttributesId::new(value.0)
|
||||
impl Into<CollisionAttributesId> for IntersectAttributesId{
|
||||
fn into(self)->CollisionAttributesId{
|
||||
CollisionAttributesId::new(self.0)
|
||||
}
|
||||
}
|
||||
impl From<CollisionAttributesId> for IntersectAttributesId{
|
||||
@@ -669,26 +666,16 @@ impl From<CollisionAttributesId> for IntersectAttributesId{
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||
struct ContactModelId(u32);
|
||||
impl From<ContactModelId> for ModelId{
|
||||
fn from(value:ContactModelId)->ModelId{
|
||||
ModelId::new(value.get())
|
||||
}
|
||||
}
|
||||
impl From<ModelId> for ContactModelId{
|
||||
fn from(other: ModelId)->Self{
|
||||
Self::new(other.get())
|
||||
impl Into<ModelId> for ContactModelId{
|
||||
fn into(self)->ModelId{
|
||||
ModelId::new(self.get())
|
||||
}
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||
struct IntersectModelId(u32);
|
||||
impl From<IntersectModelId> for ModelId{
|
||||
fn from(value:IntersectModelId)->ModelId{
|
||||
ModelId::new(value.get())
|
||||
}
|
||||
}
|
||||
impl From<ModelId> for IntersectModelId{
|
||||
fn from(other: ModelId)->Self{
|
||||
Self::new(other.get())
|
||||
impl Into<ModelId> for IntersectModelId{
|
||||
fn into(self)->ModelId{
|
||||
ModelId::new(self.get())
|
||||
}
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||
@@ -696,9 +683,9 @@ enum PhysicsModelId{
|
||||
Contact(ContactModelId),
|
||||
Intersect(IntersectModelId),
|
||||
}
|
||||
impl From<PhysicsModelId> for ModelId{
|
||||
fn from(value:PhysicsModelId)->ModelId{
|
||||
ModelId::new(match value{
|
||||
impl Into<ModelId> for PhysicsModelId{
|
||||
fn into(self)->ModelId{
|
||||
ModelId::new(match self{
|
||||
PhysicsModelId::Contact(model_id)=>model_id.get(),
|
||||
PhysicsModelId::Intersect(model_id)=>model_id.get(),
|
||||
})
|
||||
@@ -706,18 +693,10 @@ impl From<PhysicsModelId> for ModelId{
|
||||
}
|
||||
//unique physics meshes indexed by this
|
||||
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
|
||||
struct ConvexMeshId<Id>{
|
||||
model_id:Id,
|
||||
struct ConvexMeshId{
|
||||
model_id:PhysicsModelId,
|
||||
submesh_id:PhysicsSubmeshId,
|
||||
}
|
||||
impl<Id> ConvexMeshId<Id>{
|
||||
fn map<NewId>(self,model_id:NewId)->ConvexMeshId<NewId>{
|
||||
ConvexMeshId{
|
||||
model_id,
|
||||
submesh_id:self.submesh_id,
|
||||
}
|
||||
}
|
||||
}
|
||||
struct ContactModel{
|
||||
mesh_id:PhysicsMeshId,
|
||||
attr_id:ContactAttributesId,
|
||||
@@ -729,62 +708,50 @@ struct IntersectModel{
|
||||
transform:PhysicsMeshTransform,
|
||||
}
|
||||
|
||||
#[derive(Debug,Clone,Copy,Hash)]
|
||||
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
|
||||
pub struct ContactCollision{
|
||||
convex_mesh_id:ConvexMeshId<ContactModelId>,
|
||||
face_id:model_physics::MinkowskiFace,
|
||||
model_id:ContactModelId,
|
||||
submesh_id:PhysicsSubmeshId,
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
|
||||
pub struct IntersectCollision{
|
||||
convex_mesh_id:ConvexMeshId<IntersectModelId>,
|
||||
model_id:IntersectModelId,
|
||||
submesh_id:PhysicsSubmeshId,
|
||||
}
|
||||
#[derive(Debug,Clone,Hash)]
|
||||
#[derive(Debug,Clone,Eq,Hash,PartialEq)]
|
||||
pub enum Collision{
|
||||
Contact(ContactCollision),
|
||||
Intersect(IntersectCollision),
|
||||
}
|
||||
impl Collision{
|
||||
fn new(convex_mesh_id:ConvexMeshId<PhysicsModelId>,face_id:model_physics::MinkowskiFace)->Self{
|
||||
const fn new(convex_mesh_id:ConvexMeshId,face_id:model_physics::MinkowskiFace)->Self{
|
||||
match convex_mesh_id.model_id{
|
||||
PhysicsModelId::Contact(model_id)=>Collision::Contact(ContactCollision{convex_mesh_id:convex_mesh_id.map(model_id),face_id}),
|
||||
PhysicsModelId::Intersect(model_id)=>Collision::Intersect(IntersectCollision{convex_mesh_id:convex_mesh_id.map(model_id)}),
|
||||
PhysicsModelId::Contact(model_id)=>Collision::Contact(ContactCollision{model_id,submesh_id:convex_mesh_id.submesh_id,face_id}),
|
||||
PhysicsModelId::Intersect(model_id)=>Collision::Intersect(IntersectCollision{model_id,submesh_id:convex_mesh_id.submesh_id}),
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Debug,Default)]
|
||||
struct TouchingState{
|
||||
// This is kind of jank, it's a ContactCollision
|
||||
// but split over the Key and Value of the HashMap.
|
||||
contacts:HashMap<ConvexMeshId<ContactModelId>,model_physics::MinkowskiFace>,
|
||||
intersects:HashSet<ConvexMeshId<IntersectModelId>>,
|
||||
contacts:HashSet<ContactCollision>,
|
||||
intersects:HashSet<IntersectCollision>,
|
||||
}
|
||||
impl TouchingState{
|
||||
fn clear(&mut self){
|
||||
self.contacts.clear();
|
||||
self.intersects.clear();
|
||||
}
|
||||
fn insert_contact(&mut self,contact:ContactCollision)->Option<model_physics::MinkowskiFace>{
|
||||
self.contacts.insert(contact.convex_mesh_id,contact.face_id)
|
||||
fn insert(&mut self,collision:Collision)->bool{
|
||||
match collision{
|
||||
Collision::Contact(collision)=>self.contacts.insert(collision),
|
||||
Collision::Intersect(collision)=>self.intersects.insert(collision),
|
||||
}
|
||||
}
|
||||
fn insert_intersect(&mut self,intersect:IntersectCollision)->bool{
|
||||
self.intersects.insert(intersect.convex_mesh_id)
|
||||
}
|
||||
fn remove_contact(&mut self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->Option<model_physics::MinkowskiFace>{
|
||||
self.contacts.remove(convex_mesh_id)
|
||||
}
|
||||
fn remove_intersect(&mut self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->bool{
|
||||
self.intersects.remove(convex_mesh_id)
|
||||
}
|
||||
fn contains_contact(&self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->bool{
|
||||
self.contacts.contains_key(convex_mesh_id)
|
||||
}
|
||||
fn contains_intersect(&self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->bool{
|
||||
self.intersects.contains(convex_mesh_id)
|
||||
}
|
||||
fn contains(&self,convex_mesh_id:&ConvexMeshId<PhysicsModelId>)->bool{
|
||||
match convex_mesh_id.model_id{
|
||||
PhysicsModelId::Contact(contact_model_id)=>self.contains_contact(&convex_mesh_id.map(contact_model_id)),
|
||||
PhysicsModelId::Intersect(intersect_model_id)=>self.contains_intersect(&convex_mesh_id.map(intersect_model_id)),
|
||||
fn remove(&mut self,collision:&Collision)->bool{
|
||||
match collision{
|
||||
Collision::Contact(collision)=>self.contacts.remove(collision),
|
||||
Collision::Intersect(collision)=>self.intersects.remove(collision),
|
||||
}
|
||||
}
|
||||
fn base_acceleration(&self,models:&PhysicsModels,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->Planar64Vec3{
|
||||
@@ -793,7 +760,7 @@ impl TouchingState{
|
||||
a+=rocket_settings.acceleration(style.get_propulsion_control_dir(camera,input_state.controls));
|
||||
}
|
||||
//add accelerators
|
||||
for contact in self.contacts.keys(){
|
||||
for contact in &self.contacts{
|
||||
if let Some(accelerator)=&models.contact_attr(contact.model_id).general.accelerator{
|
||||
a+=accelerator.acceleration;
|
||||
}
|
||||
@@ -807,10 +774,10 @@ impl TouchingState{
|
||||
a
|
||||
}
|
||||
fn constrain_velocity(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,velocity:Planar64Vec3)->Planar64Vec3{
|
||||
let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{
|
||||
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
|
||||
let contacts:Vec<_>=self.contacts.iter().map(|contact|{
|
||||
let n=contact_normal(models,hitbox_mesh,contact);
|
||||
crate::push_solve::Contact{
|
||||
position:vec3::zero(),
|
||||
position:vec3::ZERO,
|
||||
velocity:n,
|
||||
normal:n,
|
||||
}
|
||||
@@ -818,10 +785,10 @@ impl TouchingState{
|
||||
crate::push_solve::push_solve(&contacts,velocity)
|
||||
}
|
||||
fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:Planar64Vec3)->Planar64Vec3{
|
||||
let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{
|
||||
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
|
||||
let contacts:Vec<_>=self.contacts.iter().map(|contact|{
|
||||
let n=contact_normal(models,hitbox_mesh,contact);
|
||||
crate::push_solve::Contact{
|
||||
position:vec3::zero(),
|
||||
position:vec3::ZERO,
|
||||
velocity:n,
|
||||
normal:n,
|
||||
}
|
||||
@@ -831,29 +798,29 @@ impl TouchingState{
|
||||
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,Time>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,start_time:Time){
|
||||
// let relative_body=body.relative_to(&Body::ZERO);
|
||||
let relative_body=body;
|
||||
for (convex_mesh_id,face_id) in &self.contacts{
|
||||
for contact in &self.contacts{
|
||||
//detect face slide off
|
||||
let model_mesh=models.contact_mesh(convex_mesh_id);
|
||||
let model_mesh=models.contact_mesh(contact);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),*face_id).map(|(_face,time)|{
|
||||
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),contact.face_id).map(|(_face,time)|{
|
||||
TimedInstruction{
|
||||
time:relative_body.time+time.into(),
|
||||
instruction:InternalInstruction::CollisionEnd(
|
||||
Collision::Contact(ContactCollision{face_id:*face_id,convex_mesh_id:*convex_mesh_id}),
|
||||
Collision::Contact(*contact),
|
||||
time
|
||||
),
|
||||
}
|
||||
}));
|
||||
}
|
||||
for convex_mesh_id in &self.intersects{
|
||||
for intersect in &self.intersects{
|
||||
//detect model collision in reverse
|
||||
let model_mesh=models.intersect_mesh(convex_mesh_id);
|
||||
let model_mesh=models.intersect_mesh(intersect);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_out(&relative_body,start_time..collector.time()).map(|(_face,time)|{
|
||||
TimedInstruction{
|
||||
time:relative_body.time+time.into(),
|
||||
instruction:InternalInstruction::CollisionEnd(
|
||||
Collision::Intersect(IntersectCollision{convex_mesh_id:*convex_mesh_id}),
|
||||
Collision::Intersect(*intersect),
|
||||
time
|
||||
),
|
||||
}
|
||||
@@ -980,7 +947,7 @@ impl PhysicsState{
|
||||
// shared geometry for simulations
|
||||
pub struct PhysicsData{
|
||||
//permanent map data
|
||||
bvh:bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
bvh:bvh::BvhNode<ConvexMeshId>,
|
||||
//transient map/environment data (open world loads/unloads parts of this data)
|
||||
models:PhysicsModels,
|
||||
//semi-transient data
|
||||
@@ -1066,16 +1033,14 @@ impl PhysicsData{
|
||||
let transform=PhysicsMeshTransform::new(model.transform);
|
||||
match attr_id{
|
||||
PhysicsAttributesId::Contact(attr_id)=>{
|
||||
let contact_model_id=ContactModelId::new(model_id as u32);
|
||||
contact_models.insert(contact_model_id,ContactModel{
|
||||
contact_models.insert(ContactModelId::new(model_id as u32),ContactModel{
|
||||
mesh_id,
|
||||
attr_id,
|
||||
transform,
|
||||
});
|
||||
},
|
||||
PhysicsAttributesId::Intersect(attr_id)=>{
|
||||
let intersect_model_id=IntersectModelId::new(model_id as u32);
|
||||
intersect_models.insert(intersect_model_id,IntersectModel{
|
||||
intersect_models.insert(IntersectModelId::new(model_id as u32),IntersectModel{
|
||||
mesh_id,
|
||||
attr_id,
|
||||
transform,
|
||||
@@ -1089,23 +1054,12 @@ impl PhysicsData{
|
||||
(PhysicsMeshId::new(mesh_id as u32),mesh)
|
||||
).collect();
|
||||
let convex_mesh_aabb_list=
|
||||
// use the map models iteration order to ensure that the
|
||||
// order that the models are passed into bvh::generate_bvh is consistent
|
||||
map.models.iter().enumerate().filter_map(|(model_id,model)|{
|
||||
match map.attributes.get(model.attributes.get() as usize){
|
||||
None|Some(gameplay_attributes::CollisionAttributes::Decoration)=>None,
|
||||
Some(gameplay_attributes::CollisionAttributes::Contact(_))=>{
|
||||
let model_id=ContactModelId::new(model_id as u32);
|
||||
let model=contact_models.get(&model_id)?;
|
||||
Some((PhysicsModelId::Contact(model_id),&model.mesh_id,&model.transform))
|
||||
},
|
||||
Some(gameplay_attributes::CollisionAttributes::Intersect(_))=>{
|
||||
let model_id=IntersectModelId::new(model_id as u32);
|
||||
let model=intersect_models.get(&model_id)?;
|
||||
Some((PhysicsModelId::Intersect(model_id),&model.mesh_id,&model.transform))
|
||||
},
|
||||
}
|
||||
})
|
||||
//map the two lists into a single type so they can be processed with one closure
|
||||
contact_models.iter().map(|(&model_id,model)|
|
||||
(PhysicsModelId::Contact(model_id),&model.mesh_id,&model.transform)
|
||||
).chain(intersect_models.iter().map(|(&model_id,model)|
|
||||
(PhysicsModelId::Intersect(model_id),&model.mesh_id,&model.transform)
|
||||
))
|
||||
.flat_map(|(model_id,mesh_id,transform)|{
|
||||
meshes[mesh_id].submesh_views()
|
||||
.enumerate().map(move|(submesh_id,view)|{
|
||||
@@ -1207,19 +1161,21 @@ impl<'a> PhysicsContext<'a>{
|
||||
//relative to moving platforms
|
||||
//let relative_body=state.body.relative_to(&Body::ZERO);
|
||||
let relative_body=&state.body;
|
||||
data.bvh.sample_aabb(&aabb,&mut |convex_mesh_id|{
|
||||
if state.touching.contains(convex_mesh_id){
|
||||
return;
|
||||
}
|
||||
data.bvh.sample_aabb(&aabb,&mut |&convex_mesh_id|{
|
||||
//no checks are needed because of the time limits.
|
||||
let model_mesh=data.models.mesh(*convex_mesh_id);
|
||||
let model_mesh=data.models.mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_in(relative_body,state.time..collector.time())
|
||||
.map(|(face,dt)|
|
||||
//temp (?) code to avoid collision loops
|
||||
.and_then(|(face,dt)|{
|
||||
// this must be rounded to avoid the infinite loop when hitting the start zone
|
||||
let time=relative_body.time+dt.into();
|
||||
(state.time<time).then_some((time,face,dt))
|
||||
}).map(|(time,face,dt)|
|
||||
TimedInstruction{
|
||||
time:relative_body.time+dt.into(),
|
||||
time,
|
||||
instruction:InternalInstruction::CollisionStart(
|
||||
Collision::new(*convex_mesh_id,face),
|
||||
Collision::new(convex_mesh_id,face),
|
||||
dt
|
||||
)
|
||||
}
|
||||
@@ -1230,17 +1186,12 @@ impl<'a> PhysicsContext<'a>{
|
||||
}
|
||||
|
||||
|
||||
fn contact_normal(
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
convex_mesh_id:&ConvexMeshId<ContactModelId>,
|
||||
face_id:model_physics::MinkowskiFace,
|
||||
)->Planar64Vec3{
|
||||
let model_mesh=models.contact_mesh(convex_mesh_id);
|
||||
fn contact_normal(models:&PhysicsModels,hitbox_mesh:&HitboxMesh,contact:&ContactCollision)->Planar64Vec3{
|
||||
let model_mesh=models.contact_mesh(contact);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
// TODO: normalize to i64::MAX>>1
|
||||
// wrap for speed
|
||||
minkowski.face_nd(face_id).0.wrap_1()
|
||||
minkowski.face_nd(contact.face_id).0.wrap_1()
|
||||
}
|
||||
|
||||
fn recalculate_touching(
|
||||
@@ -1252,7 +1203,7 @@ fn recalculate_touching(
|
||||
mode:Option<&gameplay_modes::Mode>,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1261,11 +1212,11 @@ fn recalculate_touching(
|
||||
//collision_end all existing contacts
|
||||
//I would have preferred while let Some(contact)=contacts.pop()
|
||||
//but there is no such method
|
||||
while let Some((&convex_mesh_id,_face_id))=touching.contacts.iter().next(){
|
||||
collision_end_contact(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,models.contact_attr(convex_mesh_id.model_id),&convex_mesh_id)
|
||||
while let Some(&contact)=touching.contacts.iter().next(){
|
||||
collision_end_contact(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,models.contact_attr(contact.model_id),contact)
|
||||
}
|
||||
while let Some(&convex_mesh_id)=touching.intersects.iter().next(){
|
||||
collision_end_intersect(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,mode,run,models.intersect_attr(convex_mesh_id.model_id),&convex_mesh_id,time);
|
||||
while let Some(&intersect)=touching.intersects.iter().next(){
|
||||
collision_end_intersect(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,mode,run,models.intersect_attr(intersect.model_id),intersect,time);
|
||||
}
|
||||
//find all models in the teleport region
|
||||
let mut aabb=aabb::Aabb::default();
|
||||
@@ -1277,7 +1228,7 @@ fn recalculate_touching(
|
||||
//no checks are needed because of the time limits.
|
||||
let model_mesh=models.mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
if minkowski.contains_point(body.position){
|
||||
if minkowski.is_point_in_mesh(body.position){
|
||||
match convex_mesh_id.model_id{
|
||||
//being inside of contact objects is an invalid physics state
|
||||
//but the physics isn't advanced enough to do anything about it yet
|
||||
@@ -1287,7 +1238,8 @@ fn recalculate_touching(
|
||||
collision_start_intersect(move_state,body,mode_state,touching,mode,run,models,hitbox_mesh,bvh,style,camera,input_state,
|
||||
models.intersect_attr(model_id),
|
||||
IntersectCollision{
|
||||
convex_mesh_id:convex_mesh_id.map(model_id),
|
||||
model_id,
|
||||
submesh_id:convex_mesh_id.submesh_id,
|
||||
},
|
||||
time,
|
||||
),
|
||||
@@ -1305,7 +1257,7 @@ fn set_position(
|
||||
mode:Option<&gameplay_modes::Mode>,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1321,8 +1273,8 @@ fn set_position(
|
||||
fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,v:Planar64Vec3)->bool{
|
||||
//This is not correct but is better than what I have
|
||||
let mut culled=false;
|
||||
touching.contacts.retain(|convex_mesh_id,face_id|{
|
||||
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
|
||||
touching.contacts.retain(|contact|{
|
||||
let n=contact_normal(models,hitbox_mesh,contact);
|
||||
let r=n.dot(v).is_positive();
|
||||
if r{
|
||||
culled=true;
|
||||
@@ -1339,8 +1291,8 @@ fn set_velocity(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hit
|
||||
fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3)->bool{
|
||||
//This is not correct but is better than what I have
|
||||
let mut culled=false;
|
||||
touching.contacts.retain(|convex_mesh_id,face_id|{
|
||||
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
|
||||
touching.contacts.retain(|contact|{
|
||||
let n=contact_normal(models,hitbox_mesh,contact);
|
||||
let r=n.dot(a).is_positive();
|
||||
if r{
|
||||
culled=true;
|
||||
@@ -1364,7 +1316,7 @@ fn teleport(
|
||||
mode:Option<&gameplay_modes::Mode>,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1386,7 +1338,7 @@ fn teleport_to_spawn(
|
||||
mode:&gameplay_modes::Mode,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1475,7 +1427,7 @@ fn run_teleport_behaviour(
|
||||
mode_state:&mut ModeState,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1522,7 +1474,7 @@ fn run_teleport_behaviour(
|
||||
}
|
||||
}
|
||||
|
||||
fn is_not_spawn_at(
|
||||
fn not_spawn_at(
|
||||
mode:Option<&gameplay_modes::Mode>,
|
||||
model_id:ModelId,
|
||||
)->bool{
|
||||
@@ -1543,7 +1495,7 @@ fn collision_start_contact(
|
||||
mode:Option<&gameplay_modes::Mode>,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1553,12 +1505,12 @@ fn collision_start_contact(
|
||||
){
|
||||
let incident_velocity=body.velocity;
|
||||
//add to touching
|
||||
touching.insert_contact(contact);
|
||||
touching.insert(Collision::Contact(contact));
|
||||
//clip v
|
||||
set_velocity(body,touching,models,hitbox_mesh,incident_velocity);
|
||||
let mut allow_jump=true;
|
||||
let model_id=contact.convex_mesh_id.model_id.into();
|
||||
let mut allow_run_teleport_behaviour=is_not_spawn_at(mode,model_id);
|
||||
let model_id=contact.model_id.into();
|
||||
let mut allow_run_teleport_behaviour=not_spawn_at(mode,model_id);
|
||||
match &attr.contacting.contact_behaviour{
|
||||
Some(gameplay_attributes::ContactingBehaviour::Surf)=>(),
|
||||
Some(gameplay_attributes::ContactingBehaviour::Cling)=>println!("Unimplemented!"),
|
||||
@@ -1572,7 +1524,7 @@ fn collision_start_contact(
|
||||
//kill v
|
||||
//actually you could do this with a booster attribute :thinking:
|
||||
//it's a little bit different because maybe you want to chain ladders together
|
||||
set_velocity(body,touching,models,hitbox_mesh,vec3::zero());//model.velocity
|
||||
set_velocity(body,touching,models,hitbox_mesh,vec3::ZERO);//model.velocity
|
||||
}
|
||||
//ladder walkstate
|
||||
let (gravity,target_velocity)=ladder_things(ladder_settings,&contact,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
@@ -1581,7 +1533,7 @@ fn collision_start_contact(
|
||||
},
|
||||
Some(gameplay_attributes::ContactingBehaviour::NoJump)=>allow_jump=false,
|
||||
None=>if let Some(walk_settings)=&style.walk{
|
||||
if walk_settings.is_slope_walkable(contact_normal(models,hitbox_mesh,&contact.convex_mesh_id,contact.face_id),vec3::Y){
|
||||
if walk_settings.is_slope_walkable(contact_normal(models,hitbox_mesh,&contact),vec3::Y){
|
||||
allow_run_teleport_behaviour=true;
|
||||
//ground
|
||||
let (gravity,target_velocity)=ground_things(walk_settings,&contact,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
@@ -1646,7 +1598,7 @@ fn collision_start_intersect(
|
||||
run:&mut run::Run,
|
||||
models:&PhysicsModels,
|
||||
hitbox_mesh:&HitboxMesh,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId<PhysicsModelId>>,
|
||||
bvh:&bvh::BvhNode<ConvexMeshId>,
|
||||
style:&StyleModifiers,
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
@@ -1655,13 +1607,13 @@ fn collision_start_intersect(
|
||||
time:Time,
|
||||
){
|
||||
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
|
||||
touching.insert_intersect(intersect);
|
||||
touching.insert(Collision::Intersect(intersect));
|
||||
//insta booster!
|
||||
if let Some(booster)=&attr.general.booster{
|
||||
move_state.cull_velocity(booster.boost(body.velocity),body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}
|
||||
if let Some(mode)=mode{
|
||||
let zone=mode.get_zone(intersect.convex_mesh_id.model_id.into());
|
||||
let zone=mode.get_zone(intersect.model_id.into());
|
||||
match zone{
|
||||
Some(gameplay_modes::Zone::Start)=>{
|
||||
println!("@@@@ Starting new run!");
|
||||
@@ -1678,7 +1630,7 @@ fn collision_start_intersect(
|
||||
}
|
||||
}
|
||||
move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
run_teleport_behaviour(intersect.convex_mesh_id.model_id.into(),attr.general.wormhole.as_ref(),mode,move_state,body,touching,run,mode_state,models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||
run_teleport_behaviour(intersect.model_id.into(),attr.general.wormhole.as_ref(),mode,move_state,body,touching,run,mode_state,models,hitbox_mesh,bvh,style,camera,input_state,time);
|
||||
}
|
||||
|
||||
fn collision_end_contact(
|
||||
@@ -1691,17 +1643,15 @@ fn collision_end_contact(
|
||||
camera:&PhysicsCamera,
|
||||
input_state:&InputState,
|
||||
_attr:&gameplay_attributes::ContactAttributes,
|
||||
convex_mesh_id:&ConvexMeshId<ContactModelId>,
|
||||
contact:ContactCollision,
|
||||
){
|
||||
touching.remove_contact(convex_mesh_id);//remove contact before calling contact_constrain_acceleration
|
||||
touching.remove(&Collision::Contact(contact));//remove contact before calling contact_constrain_acceleration
|
||||
//check ground
|
||||
//TODO do better
|
||||
//this is inner code from move_state.cull_velocity
|
||||
match move_state.get_walk_state(){
|
||||
// did you stop touching the thing you were walking on?
|
||||
// This does not check the face! Is that a bad thing? It should be
|
||||
// impossible to stop touching a different face than you started touching...
|
||||
Some(walk_state)=>if &walk_state.contact.convex_mesh_id==convex_mesh_id{
|
||||
Some(walk_state)=>if walk_state.contact==contact{
|
||||
move_state.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
}else{
|
||||
// stopped touching something else while walking
|
||||
@@ -1723,13 +1673,13 @@ fn collision_end_intersect(
|
||||
mode:Option<&gameplay_modes::Mode>,
|
||||
run:&mut run::Run,
|
||||
_attr:&gameplay_attributes::IntersectAttributes,
|
||||
convex_mesh_id:&ConvexMeshId<IntersectModelId>,
|
||||
intersect:IntersectCollision,
|
||||
time:Time,
|
||||
){
|
||||
touching.remove_intersect(convex_mesh_id);
|
||||
touching.remove(&Collision::Intersect(intersect));
|
||||
move_state.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
if let Some(mode)=mode{
|
||||
let zone=mode.get_zone(convex_mesh_id.model_id.into());
|
||||
let zone=mode.get_zone(intersect.model_id.into());
|
||||
match zone{
|
||||
Some(gameplay_modes::Zone::Start)=>{
|
||||
match run.start(time){
|
||||
@@ -1763,7 +1713,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,&mut state.run,
|
||||
mode,
|
||||
&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.contact_attr(contact.convex_mesh_id.model_id),
|
||||
data.models.contact_attr(contact.model_id),
|
||||
contact,
|
||||
state.time,
|
||||
),
|
||||
@@ -1771,7 +1721,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
&mut state.move_state,&mut state.body,&mut state.mode_state,&mut state.touching,
|
||||
mode,
|
||||
&mut state.run,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
|
||||
data.models.intersect_attr(intersect.model_id),
|
||||
intersect,
|
||||
state.time,
|
||||
),
|
||||
@@ -1780,15 +1730,15 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
InternalInstruction::CollisionEnd(collision,_)=>match collision{
|
||||
Collision::Contact(contact)=>collision_end_contact(
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.contact_attr(contact.convex_mesh_id.model_id),
|
||||
&contact.convex_mesh_id
|
||||
data.models.contact_attr(contact.model_id),
|
||||
contact
|
||||
),
|
||||
Collision::Intersect(intersect)=>collision_end_intersect(
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||
data.modes.get_mode(state.mode_state.get_mode_id()),
|
||||
&mut state.run,
|
||||
data.models.intersect_attr(intersect.convex_mesh_id.model_id),
|
||||
&intersect.convex_mesh_id,
|
||||
data.models.intersect_attr(intersect.model_id),
|
||||
intersect,
|
||||
state.time
|
||||
),
|
||||
},
|
||||
@@ -1799,7 +1749,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
if strafe_settings.activates(controls){
|
||||
let masked_controls=strafe_settings.mask(controls);
|
||||
let control_dir=state.style.get_control_dir(masked_controls);
|
||||
if control_dir!=vec3::zero(){
|
||||
if control_dir!=vec3::ZERO{
|
||||
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
|
||||
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
|
||||
//this is wrong but will work ig
|
||||
@@ -1822,7 +1772,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
//which means that gravity can be fully cancelled
|
||||
//ignore moving platforms for now
|
||||
let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached);
|
||||
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::zero());
|
||||
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
|
||||
// check what the target was to see if it was invalid
|
||||
match target{
|
||||
//you are not supposed to reach a walk target which is already reached!
|
||||
@@ -1886,7 +1836,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
if let Some(walk_state)=state.move_state.get_walk_state(){
|
||||
if let Some(jump_settings)=&state.style.jump{
|
||||
let jump_dir=walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact);
|
||||
let booster_option=data.models.contact_attr(walk_state.contact.convex_mesh_id.model_id).general.booster.as_ref();
|
||||
let booster_option=data.models.contact_attr(walk_state.contact.model_id).general.booster.as_ref();
|
||||
let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity,booster_option);
|
||||
state.cull_velocity(data,jumped_velocity);
|
||||
}
|
||||
@@ -1904,7 +1854,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
},
|
||||
Instruction::Mode(ModeInstruction::Restart(mode_id))=>{
|
||||
//teleport to mode start zone
|
||||
let mut spawn_point=vec3::zero();
|
||||
let mut spawn_point=vec3::ZERO;
|
||||
let mode=data.modes.get_mode(mode_id);
|
||||
if let Some(mode)=mode{
|
||||
// set style
|
||||
@@ -1917,7 +1867,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
}
|
||||
}
|
||||
set_position(spawn_point,&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,mode,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time);
|
||||
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::zero());
|
||||
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
|
||||
state.set_move_state(data,MoveState::Air);
|
||||
b_refresh_walk_target=false;
|
||||
}
|
||||
@@ -1967,7 +1917,7 @@ mod test{
|
||||
use strafesnet_common::integer::{vec3::{self,int as int3},mat3};
|
||||
use super::*;
|
||||
fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){
|
||||
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::zero()));
|
||||
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::ZERO));
|
||||
let h1=StyleModifiers::roblox_bhop().calculate_mesh();
|
||||
let hitbox_mesh=h1.transformed_mesh();
|
||||
let platform_mesh=h0.transformed_mesh();
|
||||
@@ -1983,7 +1933,7 @@ mod test{
|
||||
int3(0,1,0)>>1,
|
||||
int3(-1,0,5)>>1,
|
||||
]),
|
||||
vec3::zero()
|
||||
vec3::ZERO
|
||||
),
|
||||
);
|
||||
let h1=StyleModifiers::roblox_bhop().calculate_mesh();
|
||||
@@ -2002,7 +1952,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(0,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -2011,7 +1961,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(0,5,0),
|
||||
int3(0,-1,0)+(vec3::X>>32),
|
||||
vec3::zero(),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -2020,7 +1970,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(3,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -2029,7 +1979,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(0,5,3),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -2038,7 +1988,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(-3,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -2047,7 +1997,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(0,5,-3),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -2164,7 +2114,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(0,5,0),
|
||||
int3(1,-64,2)>>6,// /64
|
||||
vec3::zero(),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -2180,7 +2130,7 @@ mod test{
|
||||
#[test]
|
||||
fn already_inside_hit_nothing(){
|
||||
test_collision(Body::new(
|
||||
vec3::zero(),
|
||||
vec3::ZERO,
|
||||
int3(1,0,0),
|
||||
int3(0,1,0),
|
||||
Time::ZERO
|
||||
@@ -2192,7 +2142,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(0,10,-7)>>1)+vec3::raw_xyz(0,0,1),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)))
|
||||
}
|
||||
@@ -2201,7 +2151,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(7,10,0)>>1)+vec3::raw_xyz(-1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)))
|
||||
}
|
||||
@@ -2210,7 +2160,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(0,10,7)>>1)+vec3::raw_xyz(0,0,-1),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)))
|
||||
}
|
||||
@@ -2219,7 +2169,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(-7,10,0)>>1)+vec3::raw_xyz(1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)))
|
||||
}
|
||||
@@ -2229,7 +2179,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(0,10,-7)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2238,7 +2188,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(7,10,0)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2247,7 +2197,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(0,10,7)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2256,7 +2206,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(-7,10,0)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2266,7 +2216,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(0,10,-7)>>1)-vec3::raw_xyz(0,0,1),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2275,7 +2225,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(7,10,0)>>1)-vec3::raw_xyz(-1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2284,7 +2234,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(0,10,7)>>1)-vec3::raw_xyz(0,0,-1),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2293,7 +2243,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(-7,10,0)>>1)-vec3::raw_xyz(1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::zero(),
|
||||
vec3::ZERO,
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
|
||||
@@ -39,18 +39,20 @@ impl Contact{
|
||||
|
||||
//note that this is horrible with fixed point arithmetic
|
||||
fn solve1(c0:&Contact)->Option<Ratio<Vector3<Fixed<3,96>>,Fixed<2,64>>>{
|
||||
const EPSILON:Fixed<2,64>=Fixed::from_bits(Fixed::<2,64>::ONE.to_bits().shr(10));
|
||||
let det=c0.normal.dot(c0.velocity);
|
||||
if det.abs()==Fixed::ZERO{
|
||||
if det.abs()<EPSILON{
|
||||
return None;
|
||||
}
|
||||
let d0=c0.normal.dot(c0.position);
|
||||
Some(c0.normal*d0/det)
|
||||
}
|
||||
fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<Fixed<5,160>>,Fixed<4,128>>>{
|
||||
const EPSILON:Fixed<4,128>=Fixed::from_bits(Fixed::<4,128>::ONE.to_bits().shr(10));
|
||||
let u0_u1=c0.velocity.cross(c1.velocity);
|
||||
let n0_n1=c0.normal.cross(c1.normal);
|
||||
let det=u0_u1.dot(n0_n1);
|
||||
if det.abs()==Fixed::ZERO{
|
||||
if det.abs()<EPSILON{
|
||||
return None;
|
||||
}
|
||||
let d0=c0.normal.dot(c0.position);
|
||||
@@ -58,9 +60,10 @@ fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<Fixed<5,160>>,Fixed<4,1
|
||||
Some((c1.normal.cross(u0_u1)*d0+u0_u1.cross(c0.normal)*d1)/det)
|
||||
}
|
||||
fn solve3(c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ratio<Vector3<Fixed<4,128>>,Fixed<3,96>>>{
|
||||
const EPSILON:Fixed<3,96>=Fixed::from_bits(Fixed::<3,96>::ONE.to_bits().shr(10));
|
||||
let n0_n1=c0.normal.cross(c1.normal);
|
||||
let det=c2.normal.dot(n0_n1);
|
||||
if det.abs()==Fixed::ZERO{
|
||||
if det.abs()<EPSILON{
|
||||
return None;
|
||||
}
|
||||
let d0=c0.normal.dot(c0.position);
|
||||
@@ -146,7 +149,7 @@ fn is_space_enclosed_4(
|
||||
}
|
||||
|
||||
const fn get_push_ray_0(point:Planar64Vec3)->Ray{
|
||||
Ray{origin:point,direction:vec3::zero()}
|
||||
Ray{origin:point,direction:vec3::ZERO}
|
||||
}
|
||||
fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{
|
||||
//wrap for speed
|
||||
@@ -318,13 +321,13 @@ mod tests{
|
||||
fn test_push_solve(){
|
||||
let contacts=vec![
|
||||
Contact{
|
||||
position:vec3::zero(),
|
||||
position:vec3::ZERO,
|
||||
velocity:vec3::Y,
|
||||
normal:vec3::Y,
|
||||
}
|
||||
];
|
||||
assert_eq!(
|
||||
vec3::zero(),
|
||||
vec3::ZERO,
|
||||
push_solve(&contacts,vec3::NEG_Y)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -77,7 +77,7 @@ fn simultaneous_collision(){
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
physics.style_mut().gravity=vec3::zero();
|
||||
physics.style_mut().gravity=vec3::ZERO;
|
||||
let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(2))
|
||||
.filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick));
|
||||
// the order that they hit does matter, but we aren't currently worrying about that.
|
||||
@@ -101,7 +101,7 @@ fn bug_3(){
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
physics.style_mut().gravity=vec3::zero();
|
||||
physics.style_mut().gravity=vec3::ZERO;
|
||||
let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(3))
|
||||
.filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick));
|
||||
// touch side of part at 0,0,0
|
||||
|
||||
@@ -210,7 +210,7 @@ pub fn faces_to_mesh(faces:Vec<Vec<integer::Planar64Vec3>>)->model::Mesh{
|
||||
let color=mb.acquire_color_id(glam::Vec4::ONE);
|
||||
let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
|
||||
// normals are ignored by physics
|
||||
let normal=mb.acquire_normal_id(integer::vec3::zero());
|
||||
let normal=mb.acquire_normal_id(integer::vec3::ZERO);
|
||||
|
||||
let polygon_list=faces.into_iter().map(|face|{
|
||||
face.into_iter().map(|pos|{
|
||||
|
||||
@@ -105,7 +105,7 @@ pub fn convert<'a>(
|
||||
water:Some(attr::IntersectingWater{
|
||||
viscosity:integer::Planar64::ONE,
|
||||
density:integer::Planar64::ONE,
|
||||
velocity:integer::vec3::zero(),
|
||||
velocity:integer::vec3::ZERO,
|
||||
}),
|
||||
},
|
||||
general:attr::GeneralAttributes::default(),
|
||||
@@ -295,7 +295,7 @@ pub fn convert<'a>(
|
||||
attributes,
|
||||
transform:integer::Planar64Affine3::new(
|
||||
integer::mat3::identity(),
|
||||
integer::vec3::zero(),
|
||||
integer::vec3::ZERO,
|
||||
),
|
||||
color:glam::Vec4::ONE,
|
||||
});
|
||||
|
||||
@@ -319,7 +319,7 @@ impl WalkSettings{
|
||||
self.accelerate.accel.min((-gravity.y*friction).clamp_1())
|
||||
}
|
||||
pub fn get_walk_target_velocity(&self,control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
|
||||
if control_dir==crate::integer::vec3::zero(){
|
||||
if control_dir==crate::integer::vec3::ZERO{
|
||||
return control_dir;
|
||||
}
|
||||
let nn=normal.length_squared();
|
||||
@@ -329,13 +329,13 @@ impl WalkSettings{
|
||||
let dd=d*d;
|
||||
if dd<nnmm{
|
||||
let cr=normal.cross(control_dir);
|
||||
if cr==crate::integer::vec3::zero(){
|
||||
crate::integer::vec3::zero()
|
||||
if cr==crate::integer::vec3::ZERO_2{
|
||||
crate::integer::vec3::ZERO
|
||||
}else{
|
||||
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1()
|
||||
}
|
||||
}else{
|
||||
crate::integer::vec3::zero()
|
||||
crate::integer::vec3::ZERO
|
||||
}
|
||||
}
|
||||
pub fn is_slope_walkable(&self,normal:Planar64Vec3,up:Planar64Vec3)->bool{
|
||||
@@ -360,7 +360,7 @@ impl LadderSettings{
|
||||
self.accelerate.accel
|
||||
}
|
||||
pub fn get_ladder_target_velocity(&self,mut control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
|
||||
if control_dir==crate::integer::vec3::zero(){
|
||||
if control_dir==crate::integer::vec3::ZERO{
|
||||
return control_dir;
|
||||
}
|
||||
let nn=normal.length_squared();
|
||||
@@ -382,13 +382,13 @@ impl LadderSettings{
|
||||
//- fix the underlying issue
|
||||
if dd<nnmm{
|
||||
let cr=normal.cross(control_dir);
|
||||
if cr==crate::integer::vec3::zero(){
|
||||
crate::integer::vec3::zero()
|
||||
if cr==crate::integer::vec3::ZERO_2{
|
||||
crate::integer::vec3::ZERO
|
||||
}else{
|
||||
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1()
|
||||
}
|
||||
}else{
|
||||
crate::integer::vec3::zero()
|
||||
crate::integer::vec3::ZERO
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -561,6 +561,12 @@ pub mod vec3{
|
||||
pub use linear_ops::types::Vector3;
|
||||
pub const MIN:Planar64Vec3=Planar64Vec3::new([Planar64::MIN;3]);
|
||||
pub const MAX:Planar64Vec3=Planar64Vec3::new([Planar64::MAX;3]);
|
||||
pub const ZERO:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO;3]);
|
||||
pub const ZERO_2:Vector3<Fixed::<2,64>>=Vector3::new([Fixed::<2,64>::ZERO;3]);
|
||||
pub const ZERO_3:Vector3<Fixed::<3,96>>=Vector3::new([Fixed::<3,96>::ZERO;3]);
|
||||
pub const ZERO_4:Vector3<Fixed::<4,128>>=Vector3::new([Fixed::<4,128>::ZERO;3]);
|
||||
pub const ZERO_5:Vector3<Fixed::<5,160>>=Vector3::new([Fixed::<5,160>::ZERO;3]);
|
||||
pub const ZERO_6:Vector3<Fixed::<6,192>>=Vector3::new([Fixed::<6,192>::ZERO;3]);
|
||||
pub const X:Planar64Vec3=Planar64Vec3::new([Planar64::ONE,Planar64::ZERO,Planar64::ZERO]);
|
||||
pub const Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ONE,Planar64::ZERO]);
|
||||
pub const Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::ONE]);
|
||||
@@ -569,10 +575,6 @@ pub mod vec3{
|
||||
pub const NEG_Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::NEG_ONE,Planar64::ZERO]);
|
||||
pub const NEG_Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::NEG_ONE]);
|
||||
pub const NEG_ONE:Planar64Vec3=Planar64Vec3::new([Planar64::NEG_ONE,Planar64::NEG_ONE,Planar64::NEG_ONE]);
|
||||
// TODO: use #![feature(generic_const_items)] when stabilized https://github.com/rust-lang/rust/issues/113521
|
||||
pub const fn zero<const N:usize,const F:usize>()->Vector3<Fixed<N,F>>{
|
||||
Vector3::new([Fixed::ZERO;3])
|
||||
}
|
||||
#[inline]
|
||||
pub const fn int(x:i32,y:i32,z:i32)->Planar64Vec3{
|
||||
Planar64Vec3::new([Planar64::raw((x as i64)<<32),Planar64::raw((y as i64)<<32),Planar64::raw((z as i64)<<32)])
|
||||
@@ -661,7 +663,7 @@ pub struct Planar64Affine3{
|
||||
pub translation:Planar64Vec3,
|
||||
}
|
||||
impl Planar64Affine3{
|
||||
pub const IDENTITY:Self=Self::new(mat3::identity(),vec3::zero());
|
||||
pub const IDENTITY:Self=Self::new(mat3::identity(),vec3::ZERO);
|
||||
#[inline]
|
||||
pub const fn new(matrix3:Planar64Mat3,translation:Planar64Vec3)->Self{
|
||||
Self{matrix3,translation}
|
||||
|
||||
@@ -70,34 +70,6 @@ impl<const N:usize,const F:usize> Fixed<N,F>{
|
||||
pub const fn midpoint(self,other:Self)->Self{
|
||||
Self::from_bits(self.bits.midpoint(other.bits))
|
||||
}
|
||||
#[inline]
|
||||
pub const fn min(self,other:Self)->Self{
|
||||
Self::from_bits(self.bits.min(other.bits))
|
||||
}
|
||||
#[inline]
|
||||
pub const fn max(self,other:Self)->Self{
|
||||
Self::from_bits(self.bits.max(other.bits))
|
||||
}
|
||||
/// return the result of self*sign(other)
|
||||
#[inline]
|
||||
pub const fn mul_sign<const N1:usize,const F1:usize>(self,other:Fixed<N1,F1>)->Self{
|
||||
if other.is_negative(){
|
||||
Self::from_bits(self.bits.neg())
|
||||
}else if other.is_zero(){
|
||||
Fixed::ZERO
|
||||
}else{
|
||||
self
|
||||
}
|
||||
}
|
||||
/// return the result of self/sign(other) (divide by zero does not change the sign)
|
||||
#[inline]
|
||||
pub const fn div_sign<const N1:usize,const F1:usize>(self,other:Fixed<N1,F1>)->Self{
|
||||
if other.is_negative(){
|
||||
Self::from_bits(self.bits.neg())
|
||||
}else{
|
||||
self
|
||||
}
|
||||
}
|
||||
}
|
||||
impl<const F:usize> Fixed<1,F>{
|
||||
/// My old code called this function everywhere so let's provide it
|
||||
@@ -129,6 +101,28 @@ impl_from!(
|
||||
i8,i16,i32,i64,i128,isize
|
||||
);
|
||||
|
||||
impl<const N:usize,const F:usize,T> PartialEq<T> for Fixed<N,F>
|
||||
where
|
||||
T:Copy,
|
||||
BInt::<N>:From<T>,
|
||||
{
|
||||
#[inline]
|
||||
fn eq(&self,&other:&T)->bool{
|
||||
self.bits.eq(&other.into())
|
||||
}
|
||||
}
|
||||
|
||||
impl<const N:usize,const F:usize,T> PartialOrd<T> for Fixed<N,F>
|
||||
where
|
||||
T:Copy,
|
||||
BInt::<N>:From<T>,
|
||||
{
|
||||
#[inline]
|
||||
fn partial_cmp(&self,&other:&T)->Option<std::cmp::Ordering>{
|
||||
self.bits.partial_cmp(&other.into())
|
||||
}
|
||||
}
|
||||
|
||||
impl<const N:usize,const F:usize> std::ops::Neg for Fixed<N,F>{
|
||||
type Output=Self;
|
||||
#[inline]
|
||||
@@ -334,6 +328,16 @@ macro_rules! impl_additive_operator {
|
||||
self.$method(other)
|
||||
}
|
||||
}
|
||||
impl<const N:usize,const F:usize,U> core::ops::$trait<U> for $struct<N,F>
|
||||
where
|
||||
BInt::<N>:From<U>,
|
||||
{
|
||||
type Output = $output;
|
||||
#[inline]
|
||||
fn $method(self, other: U) -> Self::Output {
|
||||
Self::from_bits(self.bits.$method(BInt::<N>::from(other).shl(F as u32)))
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
macro_rules! impl_additive_assign_operator {
|
||||
@@ -344,6 +348,15 @@ macro_rules! impl_additive_assign_operator {
|
||||
self.bits.$method(other.bits);
|
||||
}
|
||||
}
|
||||
impl<const N:usize,const F:usize,U> core::ops::$trait<U> for $struct<N,F>
|
||||
where
|
||||
BInt::<N>:From<U>,
|
||||
{
|
||||
#[inline]
|
||||
fn $method(&mut self, other: U) {
|
||||
self.bits.$method(BInt::<N>::from(other).shl(F as u32));
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -251,7 +251,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
|
||||
}
|
||||
}
|
||||
//need some way to skip this
|
||||
if allow_booster&&velocity!=vec3::zero(){
|
||||
if allow_booster&&velocity!=vec3::ZERO{
|
||||
general.booster=Some(attr::Booster::Velocity(velocity));
|
||||
}
|
||||
Ok(match force_can_collide{
|
||||
|
||||
@@ -250,7 +250,7 @@ pub fn convert(
|
||||
// generate a unit cube as default physics
|
||||
let pos_list=CUBE_DEFAULT_VERTICES.map(|pos|mb.acquire_pos_id(pos>>1));
|
||||
let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
|
||||
let normal=mb.acquire_normal_id(vec3::zero());
|
||||
let normal=mb.acquire_normal_id(vec3::ZERO);
|
||||
let color=mb.acquire_color_id(glam::Vec4::ONE);
|
||||
let polygon_group=PolygonGroup::PolygonList(PolygonList::new(CUBE_DEFAULT_POLYS.map(|poly|poly.map(|[pos_id,_]|
|
||||
mb.acquire_vertex_id(IndexedVertex{pos:pos_list[pos_id as usize],tex,normal,color})
|
||||
|
||||
Reference in New Issue
Block a user