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13 Commits

Author SHA1 Message Date
f42b1669db asdaa 2023-09-20 21:41:32 -07:00
00f9afbedb work on cube for an hour 2023-09-20 20:31:32 -07:00
4388f66995 use instanced rendering 2023-09-20 17:46:06 -07:00
f7e48be228 load roblox map with epic cube code 2023-09-20 17:46:06 -07:00
1b646bbb4b load_roblox module 2023-09-20 17:46:06 -07:00
eeb9623985 add roblox map 2023-09-20 17:46:06 -07:00
99e917a567 add roblox deps 2023-09-20 17:46:06 -07:00
34ca5c58be do not step physics on mouse input, only update pos (overwriting previous pos) 2023-09-20 17:46:02 -07:00
a5152052a8 fix angles 2023-09-20 17:46:02 -07:00
3e18284594 accumulate deltas 2023-09-20 17:46:02 -07:00
cc71162f1c implement jump() + remove jump_trying + prevent air jumping 2023-09-20 17:46:02 -07:00
a0d4cf2d92 wip 2 2023-09-20 17:46:02 -07:00
c139ff1a13 wip 2023-09-20 17:46:02 -07:00
4 changed files with 84 additions and 104 deletions

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maps/bhop_easyhop.rbxm Normal file

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@@ -51,7 +51,7 @@ pub trait Example: 'static + Sized {
device: &wgpu::Device,
queue: &wgpu::Queue,
);
fn update(&mut self, device: &wgpu::Device, event: WindowEvent);
fn update(&mut self, event: WindowEvent);
fn device_event(&mut self, event: DeviceEvent);
fn render(
&mut self,
@@ -344,7 +344,7 @@ fn start<E: Example>(
println!("{:#?}", instance.generate_report());
}
_ => {
example.update(&device,event);
example.update(event);
}
},
event::Event::DeviceEvent {

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@@ -10,7 +10,8 @@ fn class_is_a(class: &str, superclass: &str) -> bool {
}
return false
}
pub fn get_objects<R: std::io::Read>(buf_thing: R, superclass: &str) -> Result<std::vec::Vec<rbx_dom_weak::Instance>, Box<dyn std::error::Error>> {
pub fn get_objects(buf_thing: std::io::BufReader<&[u8]>, superclass: &str) -> Result<std::vec::Vec<rbx_dom_weak::Instance>, Box<dyn std::error::Error>> {
// Using buffered I/O is recommended with rbx_binary
let dom = rbx_binary::from_reader(buf_thing)?;

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@@ -31,15 +31,6 @@ struct ModelGraphics {
bind_group: wgpu::BindGroup,
model_buf: wgpu::Buffer,
}
pub struct GraphicsSamplers{
repeat: wgpu::Sampler,
}
pub struct GraphicsBindGroupLayouts{
model: wgpu::BindGroupLayout,
}
pub struct GraphicsBindGroups {
camera: wgpu::BindGroup,
skybox_texture: wgpu::BindGroup,
@@ -56,9 +47,6 @@ pub struct GraphicsData {
physics: strafe_client::body::PhysicsState,
pipelines: GraphicsPipelines,
bind_groups: GraphicsBindGroups,
bind_group_layouts: GraphicsBindGroupLayouts,
samplers: GraphicsSamplers,
temp_squid_texture_view: wgpu::TextureView,
camera_buf: wgpu::Buffer,
models: Vec<ModelGraphics>,
depth_view: wgpu::TextureView,
@@ -91,8 +79,8 @@ impl GraphicsData {
depth_texture.create_view(&wgpu::TextureViewDescriptor::default())
}
fn generate_modeldatas_roblox<R: std::io::Read>(&self,input:R) -> Vec<ModelData>{
let mut modeldatas=generate_modeldatas(self.handy_unit_cube.clone());
fn generate_modeldatas_roblox(&self,input:std::io::BufReader<&[u8]>) -> Vec<ModelData>{
let mut modeldata=generate_modeldatas(self.handy_unit_cube.clone())[0];
match strafe_client::load_roblox::get_objects(input, "BasePart") {
Ok(objects)=>{
for object in objects.iter() {
@@ -100,16 +88,18 @@ impl GraphicsData {
Some(rbx_dom_weak::types::Variant::CFrame(cf)),
Some(rbx_dom_weak::types::Variant::Vector3(size)),
Some(rbx_dom_weak::types::Variant::Float32(transparency)),
Some(rbx_dom_weak::types::Variant::Color3(color3)),
) = (
object.properties.get("CFrame"),
object.properties.get("Size"),
object.properties.get("Transparency"),
object.properties.get("Color"),
)
{
if *transparency==1.0 {
continue;
}
modeldatas[0].transforms.push(
modeldata.transforms.push(
glam::Mat4::from_translation(
glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
)
@@ -129,60 +119,10 @@ impl GraphicsData {
},
Err(e) => println!("lmao err {:?}", e),
}
modeldatas
vec![modeldata]
}
fn generate_model_graphics(&mut self,device:&wgpu::Device,mut modeldatas:Vec<ModelData>){
//drain the modeldata vec so entities can be /moved/ to models.entities
self.models.reserve(modeldatas.len());
for (i,modeldata) in modeldatas.drain(..).enumerate() {
let model_uniforms = get_transform_uniform_data(&modeldata.transforms);
let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(format!("ModelGraphics{}",i).as_str()),
contents: bytemuck::cast_slice(&model_uniforms),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &self.bind_group_layouts.model,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: model_buf.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(&self.temp_squid_texture_view),
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::Sampler(&self.samplers.repeat),
},
],
label: Some(format!("ModelGraphics{}",i).as_str()),
});
let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Vertex"),
contents: bytemuck::cast_slice(&modeldata.vertices),
usage: wgpu::BufferUsages::VERTEX,
});
//all of these are being moved here
self.models.push(ModelGraphics{
transforms:modeldata.transforms,
vertex_buf,
entities: modeldata.entities.iter().map(|indices|{
let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Index"),
contents: bytemuck::cast_slice(&indices),
usage: wgpu::BufferUsages::INDEX,
});
Entity {
index_buf,
index_count: indices.len() as u32,
}
}).collect(),
bind_group: model_bind_group,
model_buf,
})
}
fn generate_model_graphics(&mut self,modeldatas:Vec<ModelData>){
//
}
}
@@ -196,13 +136,11 @@ fn get_transform_uniform_data(transforms:&Vec<glam::Mat4>) -> Vec<f32> {
raw
}
fn generate_modeldatas(data:obj::ObjData) -> Vec<ModelData>{
fn generate_modeldatas<'a>(data:obj::ObjData) -> &'a mut Vec<ModelData>{
let mut modeldatas=Vec::new();
let mut vertices = Vec::new();
let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
for object in data.objects {
vertices.clear();
vertex_index.clear();
let mut entities = Vec::new();
for group in object.groups {
let mut indices = Vec::new();
@@ -229,11 +167,11 @@ fn generate_modeldatas(data:obj::ObjData) -> Vec<ModelData>{
}
modeldatas.push(ModelData {
transforms: vec![],
vertices:vertices.clone(),
vertices,
entities,
});
}
modeldatas
&mut modeldatas
}
@@ -339,21 +277,21 @@ impl strafe_client::framework::Example for GraphicsData {
material_libs: Vec::new(),
};
let mut modeldatas = Vec::<ModelData>::new();
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap()));
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap()));
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap()));
modeldatas.append(&mut generate_modeldatas(unit_cube.clone()));
modeldatas.append(generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap()));
modeldatas.append(generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap()));
modeldatas.append(generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap()));
modeldatas.append(generate_modeldatas(unit_cube.clone()));
println!("models.len = {:?}", modeldatas.len());
modeldatas[0].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,0.,-10.)));
modeldatas[0].transforms[0]=glam::Mat4::from_translation(glam::vec3(10.,0.,-10.));
//quad monkeys
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,5.,10.)));
modeldatas[1].transforms[0]=glam::Mat4::from_translation(glam::vec3(10.,5.,10.));
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(20.,5.,10.)));
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,5.,20.)));
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(20.,5.,20.)));
//teapot
modeldatas[2].transforms.push(glam::Mat4::from_translation(glam::vec3(-10.,5.,10.)));
modeldatas[2].transforms[0]=glam::Mat4::from_translation(glam::vec3(-10.,5.,10.));
//ground
modeldatas[3].transforms.push(glam::Mat4::from_translation(glam::vec3(0.,0.,0.))*glam::Mat4::from_scale(glam::vec3(160.0, 1.0, 160.0)));
modeldatas[3].transforms[0]=glam::Mat4::from_translation(glam::vec3(0.,0.,0.))*glam::Mat4::from_scale(glam::vec3(160.0, 1.0, 160.0));
let camera_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
@@ -587,6 +525,58 @@ impl strafe_client::framework::Example for GraphicsData {
})
};
//drain the modeldata vec so entities can be /moved/ to models.entities
let mut models = Vec::<ModelGraphics>::with_capacity(modeldatas.len());
for (i,modeldata) in modeldatas.drain(..).enumerate() {
let model_uniforms = get_transform_uniform_data(&modeldata.transforms);
let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(format!("ModelGraphics{}",i).as_str()),
contents: bytemuck::cast_slice(&model_uniforms),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &model_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: model_buf.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(&squid_texture_view),
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::Sampler(&repeat_sampler),
},
],
label: Some(format!("ModelGraphics{}",i).as_str()),
});
let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Vertex"),
contents: bytemuck::cast_slice(&modeldata.vertices),
usage: wgpu::BufferUsages::VERTEX,
});
//all of these are being moved here
models.push(ModelGraphics{
transforms:modeldata.transforms,
vertex_buf,
entities: modeldata.entities.iter().map(|indices|{
let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Index"),
contents: bytemuck::cast_slice(&indices),
usage: wgpu::BufferUsages::INDEX,
});
Entity {
index_buf,
index_count: indices.len() as u32,
}
}).collect(),
bind_group: model_bind_group,
model_buf,
})
}
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[
@@ -690,7 +680,7 @@ impl strafe_client::framework::Example for GraphicsData {
let depth_view = Self::create_depth_texture(config, device);
let mut graphics=GraphicsData {
GraphicsData {
handy_unit_cube:unit_cube,
start_time: Instant::now(),
screen_size: (config.width,config.height),
@@ -704,34 +694,23 @@ impl strafe_client::framework::Example for GraphicsData {
skybox_texture:skybox_texture_bind_group,
},
camera_buf,
models: Vec::new(),
models,
depth_view,
staging_belt: wgpu::util::StagingBelt::new(0x100),
bind_group_layouts: GraphicsBindGroupLayouts { model: model_bind_group_layout },
samplers: GraphicsSamplers { repeat: repeat_sampler },
temp_squid_texture_view: squid_texture_view,
};
graphics.generate_model_graphics(&device,modeldatas);
return graphics;
}
}
#[allow(clippy::single_match)]
fn update(&mut self, device: &wgpu::Device, event: winit::event::WindowEvent) {
fn update(&mut self, event: winit::event::WindowEvent) {
//nothing atm
match event {
winit::event::WindowEvent::DroppedFile(path) => {
println!("opening file: {:?}", &path);
//oh boy! let's load the map!
if let Ok(file)=std::fs::File::open(path){
let input = std::io::BufReader::new(file);
let modeldatas=self.generate_modeldatas_roblox(input);
self.generate_model_graphics(device,modeldatas);
//also physics
}else{
println!("Could not open file");
}
let file=std::fs::File::open(path);
let input = std::io::BufReader::new(file);
let modeldatas=self.generate_modeldatas_roblox(input);
self.generate_model_graphics(modeldatas);
//also physics
},
_=>(),
}