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14 Commits

8 changed files with 139 additions and 84 deletions

28
Cargo.lock generated

@ -245,9 +245,9 @@ checksum = "a3e2c3daef883ecc1b5d58c15adae93470a91d425f3532ba1695849656af3fc1"
[[package]]
name = "bytemuck"
version = "1.13.1"
version = "1.14.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "17febce684fd15d89027105661fec94afb475cb995fbc59d2865198446ba2eea"
checksum = "374d28ec25809ee0e23827c2ab573d729e293f281dfe393500e7ad618baa61c6"
dependencies = [
"bytemuck_derive",
]
@ -586,9 +586,9 @@ checksum = "6fb8d784f27acf97159b40fc4db5ecd8aa23b9ad5ef69cdd136d3bc80665f0c0"
[[package]]
name = "glam"
version = "0.24.1"
version = "0.24.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "42218cb640844e3872cc3c153dc975229e080a6c4733b34709ef445610550226"
checksum = "b5418c17512bdf42730f9032c74e1ae39afc408745ebb2acf72fbc4691c17945"
[[package]]
name = "glow"
@ -1318,9 +1318,9 @@ dependencies = [
[[package]]
name = "rbx_dom_weak"
version = "2.5.0"
version = "2.6.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "161729449bbb0cfa657ce7bcca6a160d0af06d8b8d9efdc9abe14735dccacdb9"
checksum = "843a2e0e1446623625943f7228d9d4b5cf3883017e3964733600682506864b34"
dependencies = [
"rbx_types",
"serde",
@ -1328,9 +1328,9 @@ dependencies = [
[[package]]
name = "rbx_reflection"
version = "4.3.0"
version = "4.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "08bd48487192046fec8f805f3fa29f3d7d5beb9890b0859b1a92bd8aff580343"
checksum = "41e762dfca3217d2d37da631de2fa0d1616edaa61a0a2633263d5d3305baf8c3"
dependencies = [
"rbx_types",
"serde",
@ -1339,9 +1339,9 @@ dependencies = [
[[package]]
name = "rbx_reflection_database"
version = "0.2.7+roblox-588"
version = "0.2.9+roblox-596"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1be6cf674182806f11ad4899dd1feafe977591f1ae035ae05a58d4b74e487276"
checksum = "6b18f088a2b4aa66324ec97b5b6ffacb53188aef19f3497d95d6a1d1dbb28e66"
dependencies = [
"lazy_static",
"rbx_reflection",
@ -1351,9 +1351,9 @@ dependencies = [
[[package]]
name = "rbx_types"
version = "1.6.0"
version = "1.7.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "070106e926b8ae54c7bc443e5db4d868d7f0af51c1d7cfd7efe1364c1753d8a3"
checksum = "32a991523e3ad5f43a4d121cb4a1e5bc23f7826bb4a1db5aa51e94f1073150ec"
dependencies = [
"base64",
"bitflags 1.3.2",
@ -1366,9 +1366,9 @@ dependencies = [
[[package]]
name = "rbx_xml"
version = "0.13.1"
version = "0.13.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4bc65b70827519fdc4ab47416d1085b912f087fadab9ed415471b6daba635574"
checksum = "fc87343301303ff0510903fb7eb3dbd1c75bdb6ab780fea6091bdc3f58b5829f"
dependencies = [
"base64",
"log",

@ -802,6 +802,7 @@ impl GraphicsState{
}),
primitive: wgpu::PrimitiveState {
front_face: wgpu::FrontFace::Cw,
cull_mode:Some(wgpu::Face::Front),
..Default::default()
},
depth_stencil: Some(wgpu::DepthStencilState {
@ -875,8 +876,8 @@ impl GraphicsState{
config:&wgpu::SurfaceConfiguration,
user_settings:&crate::settings::UserSettings,
) {
self.depth_view = Self::create_depth_texture(config,device);
self.camera.screen_size=glam::uvec2(config.width, config.height);
self.depth_view=Self::create_depth_texture(config,device);
self.camera.screen_size=glam::uvec2(config.width,config.height);
self.load_user_settings(user_settings);
}
pub fn render(

@ -23,14 +23,6 @@ fn recursive_collect_superclass(objects: &mut std::vec::Vec<rbx_dom_weak::types:
}
}
}
fn get_texture_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>{
let mut objects = std::vec::Vec::new();
recursive_collect_superclass(&mut objects, dom, dom.root(),"Decal");
//get ids
//clear vec
//next class
objects
}
fn planar64_affine3_from_roblox(cf:&rbx_dom_weak::types::CFrame,size:&rbx_dom_weak::types::Vector3)->Planar64Affine3{
Planar64Affine3::new(
Planar64Mat3::from_cols(

@ -291,7 +291,7 @@ enum JumpImpulse{
struct StyleModifiers{
controls_mask:u32,//controls which are unable to be activated
controls_held:u32,//controls which must be active to be able to strafe
strafe_tick_rate:Ratio64,
strafe_tick_rate:Option<Ratio64>,
jump_impulse:JumpImpulse,
jump_calculation:JumpCalculation,
static_friction:Planar64,
@ -305,6 +305,7 @@ struct StyleModifiers{
mass:Planar64,
mv:Planar64,
air_accel_limit:Option<Planar64>,
rocket_force:Option<Planar64>,
gravity:Planar64Vec3,
hitbox_halfsize:Planar64Vec3,
}
@ -331,7 +332,7 @@ impl StyleModifiers{
Self{
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
controls_held:0,
strafe_tick_rate:Ratio64::new(128,Time::ONE_SECOND.nanos() as u64).unwrap(),
strafe_tick_rate:Some(Ratio64::new(128,Time::ONE_SECOND.nanos() as u64).unwrap()),
jump_impulse:JumpImpulse::FromEnergy(Planar64::int(512)),
jump_calculation:JumpCalculation::Energy,
gravity:Planar64Vec3::int(0,-80,0),
@ -340,6 +341,7 @@ impl StyleModifiers{
mass:Planar64::int(1),
mv:Planar64::int(2),
air_accel_limit:None,
rocket_force:None,
walk_speed:Planar64::int(16),
walk_accel:Planar64::int(80),
ladder_speed:Planar64::int(16),
@ -354,7 +356,7 @@ impl StyleModifiers{
Self{
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
controls_held:0,
strafe_tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
strafe_tick_rate:Some(Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap()),
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
jump_calculation:JumpCalculation::Capped,
gravity:Planar64Vec3::int(0,-100,0),
@ -363,6 +365,7 @@ impl StyleModifiers{
mass:Planar64::int(1),
mv:Planar64::int(27)/10,
air_accel_limit:None,
rocket_force:None,
walk_speed:Planar64::int(18),
walk_accel:Planar64::int(90),
ladder_speed:Planar64::int(18),
@ -376,7 +379,7 @@ impl StyleModifiers{
Self{
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
controls_held:0,
strafe_tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
strafe_tick_rate:Some(Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap()),
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
jump_calculation:JumpCalculation::Capped,
gravity:Planar64Vec3::int(0,-50,0),
@ -385,6 +388,7 @@ impl StyleModifiers{
mass:Planar64::int(1),
mv:Planar64::int(27)/10,
air_accel_limit:None,
rocket_force:None,
walk_speed:Planar64::int(18),
walk_accel:Planar64::int(90),
ladder_speed:Planar64::int(18),
@ -400,7 +404,7 @@ impl StyleModifiers{
Self{
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
controls_held:0,
strafe_tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
strafe_tick_rate:Some(Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap()),
jump_impulse:JumpImpulse::FromHeight(Planar64::raw(52<<28)),
jump_calculation:JumpCalculation::Linear,
gravity:Planar64Vec3::raw(0,-800<<28,0),
@ -409,6 +413,7 @@ impl StyleModifiers{
mass:Planar64::int(1),
mv:Planar64::raw(30<<28),
air_accel_limit:Some(Planar64::raw(150<<28)*66),
rocket_force:None,
walk_speed:Planar64::int(18),//?
walk_accel:Planar64::int(90),//?
ladder_speed:Planar64::int(18),//?
@ -423,7 +428,7 @@ impl StyleModifiers{
Self{
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
controls_held:0,
strafe_tick_rate:Ratio64::new(66,Time::ONE_SECOND.nanos() as u64).unwrap(),
strafe_tick_rate:Some(Ratio64::new(66,Time::ONE_SECOND.nanos() as u64).unwrap()),
jump_impulse:JumpImpulse::FromHeight(Planar64::raw(52<<28)),
jump_calculation:JumpCalculation::Linear,
gravity:Planar64Vec3::raw(0,-800<<28,0),
@ -432,6 +437,7 @@ impl StyleModifiers{
mass:Planar64::int(1),
mv:Planar64::raw(30<<28),
air_accel_limit:Some(Planar64::raw(150<<28)*66),
rocket_force:None,
walk_speed:Planar64::int(18),//?
walk_accel:Planar64::int(90),//?
ladder_speed:Planar64::int(18),//?
@ -441,6 +447,29 @@ impl StyleModifiers{
hitbox_halfsize:Planar64Vec3::raw(33<<28,73<<28,33<<28)/2,
}
}
fn roblox_rocket()->Self{
Self{
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
controls_held:0,
strafe_tick_rate:None,
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
jump_calculation:JumpCalculation::Capped,
gravity:Planar64Vec3::int(0,-100,0),
static_friction:Planar64::int(2),
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
mass:Planar64::int(1),
mv:Planar64::int(27)/10,
air_accel_limit:None,
rocket_force:Some(Planar64::int(200)),
walk_speed:Planar64::int(18),
walk_accel:Planar64::int(90),
ladder_speed:Planar64::int(18),
ladder_accel:Planar64::int(180),
ladder_dot:(Planar64::int(1)/2).sqrt(),
swim_speed:Planar64::int(12),
hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
}
}
fn get_control(&self,control:u32,controls:u32)->bool{
controls&self.controls_mask&control==control
@ -508,10 +537,9 @@ impl StyleModifiers{
// return cross(cross(Normal,ControlDir),Normal)/sqrt(1-d*d)
control_dir*self.walk_speed
}
fn get_propulsion_target_velocity(&self,camera:&PhysicsCamera,controls:u32,next_mouse:&MouseState,time:Time)->Planar64Vec3{
fn get_propulsion_control_dir(&self,camera:&PhysicsCamera,controls:u32,next_mouse:&MouseState,time:Time)->Planar64Vec3{
let camera_mat=camera.simulate_move_rotation(camera.mouse.lerp(&next_mouse,time));
let control_dir=camera_mat*self.get_control_dir(controls);
control_dir*self.walk_speed
camera_mat*self.get_control_dir(controls)
}
}
@ -856,11 +884,13 @@ impl PhysicsState {
}
fn next_strafe_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
return Some(TimedInstruction{
time:Time::from_nanos(self.style.strafe_tick_rate.rhs_div_int(self.style.strafe_tick_rate.mul_int(self.time.nanos())+1)),
//only poll the physics if there is a before and after mouse event
instruction:PhysicsInstruction::StrafeTick
});
self.style.strafe_tick_rate.as_ref().map(|strafe_tick_rate|{
TimedInstruction{
time:Time::from_nanos(strafe_tick_rate.rhs_div_int(strafe_tick_rate.mul_int(self.time.nanos())+1)),
//only poll the physics if there is a before and after mouse event
instruction:PhysicsInstruction::StrafeTick
}
})
}
//state mutated on collision:
@ -894,16 +924,20 @@ impl PhysicsState {
// });
// }
fn refresh_walk_target(&mut self){
fn refresh_walk_target(&mut self)->Option<Planar64Vec3>{
match &mut self.move_state{
MoveState::Air|MoveState::Water=>(),
MoveState::Air|MoveState::Water=>None,
MoveState::Walk(WalkState{normal,state})=>{
let n=normal;
(*state,self.body.acceleration)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_walk_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
let a;
(*state,a)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_walk_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
Some(a)
},
MoveState::Ladder(WalkState{normal,state})=>{
let n=normal;
(*state,self.body.acceleration)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_ladder_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
let a;
(*state,a)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_ladder_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
Some(a)
},
}
}
@ -941,7 +975,8 @@ impl PhysicsState {
//collect x
match collision_data.face {
TreyMeshFace::Top|TreyMeshFace::Back|TreyMeshFace::Bottom|TreyMeshFace::Front=>{
for t in zeroes2(mesh0.max.x()-mesh1.min.x(),v.x(),a.x()/2) {
let (roots,nroots)=zeroes2(mesh0.max.x()-mesh1.min.x(),v.x(),a.x()/2);
for &t in &roots[0..nroots]{
//negative t = back in time
//must be moving towards surface to collide
//must beat the current soonest collision time
@ -954,7 +989,8 @@ impl PhysicsState {
break;
}
}
for t in zeroes2(mesh0.min.x()-mesh1.max.x(),v.x(),a.x()/2) {
let (roots,nroots)=zeroes2(mesh0.min.x()-mesh1.max.x(),v.x(),a.x()/2);
for &t in &roots[0..nroots]{
//negative t = back in time
//must be moving towards surface to collide
//must beat the current soonest collision time
@ -986,7 +1022,8 @@ impl PhysicsState {
//collect y
match collision_data.face {
TreyMeshFace::Left|TreyMeshFace::Back|TreyMeshFace::Right|TreyMeshFace::Front=>{
for t in zeroes2(mesh0.max.y()-mesh1.min.y(),v.y(),a.y()/2) {
let (roots,nroots)=zeroes2(mesh0.max.y()-mesh1.min.y(),v.y(),a.y()/2);
for &t in &roots[0..nroots]{
//negative t = back in time
//must be moving towards surface to collide
//must beat the current soonest collision time
@ -999,7 +1036,8 @@ impl PhysicsState {
break;
}
}
for t in zeroes2(mesh0.min.y()-mesh1.max.y(),v.y(),a.y()/2) {
let (roots,nroots)=zeroes2(mesh0.min.y()-mesh1.max.y(),v.y(),a.y()/2);
for &t in &roots[0..nroots]{
//negative t = back in time
//must be moving towards surface to collide
//must beat the current soonest collision time
@ -1031,7 +1069,8 @@ impl PhysicsState {
//collect z
match collision_data.face {
TreyMeshFace::Left|TreyMeshFace::Bottom|TreyMeshFace::Right|TreyMeshFace::Top=>{
for t in zeroes2(mesh0.max.z()-mesh1.min.z(),v.z(),a.z()/2) {
let (roots,nroots)=zeroes2(mesh0.max.z()-mesh1.min.z(),v.z(),a.z()/2);
for &t in &roots[0..nroots]{
//negative t = back in time
//must be moving towards surface to collide
//must beat the current soonest collision time
@ -1044,7 +1083,8 @@ impl PhysicsState {
break;
}
}
for t in zeroes2(mesh0.min.z()-mesh1.max.z(),v.z(),a.z()/2) {
let (roots,nroots)=zeroes2(mesh0.min.z()-mesh1.max.z(),v.z(),a.z()/2);
for &t in &roots[0..nroots]{
//negative t = back in time
//must be moving towards surface to collide
//must beat the current soonest collision time
@ -1074,7 +1114,7 @@ impl PhysicsState {
},
}
//generate instruction
if let Some(face) = exit_face{
if let Some(_face) = exit_face{
return Some(TimedInstruction {
time: best_time,
instruction: PhysicsInstruction::CollisionEnd(collision_data.clone())
@ -1090,7 +1130,8 @@ impl PhysicsState {
let mut best_time=time_limit;
let mut best_face:Option<TreyMeshFace>=None;
//collect x
for t in zeroes2(mesh0.max.x()-mesh1.min.x(),v.x(),a.x()/2) {
let (roots,nroots)=zeroes2(mesh0.max.x()-mesh1.min.x(),v.x(),a.x()/2);
for &t in &roots[0..nroots]{
//must collide now or in the future
//must beat the current soonest collision time
//must be moving towards surface
@ -1106,7 +1147,8 @@ impl PhysicsState {
}
}
}
for t in zeroes2(mesh0.min.x()-mesh1.max.x(),v.x(),a.x()/2) {
let (roots,nroots)=zeroes2(mesh0.min.x()-mesh1.max.x(),v.x(),a.x()/2);
for &t in &roots[0..nroots]{
//must collide now or in the future
//must beat the current soonest collision time
//must be moving towards surface
@ -1123,7 +1165,8 @@ impl PhysicsState {
}
}
//collect y
for t in zeroes2(mesh0.max.y()-mesh1.min.y(),v.y(),a.y()/2) {
let (roots,nroots)=zeroes2(mesh0.max.y()-mesh1.min.y(),v.y(),a.y()/2);
for &t in &roots[0..nroots]{
//must collide now or in the future
//must beat the current soonest collision time
//must be moving towards surface
@ -1139,7 +1182,8 @@ impl PhysicsState {
}
}
}
for t in zeroes2(mesh0.min.y()-mesh1.max.y(),v.y(),a.y()/2) {
let (roots,nroots)=zeroes2(mesh0.min.y()-mesh1.max.y(),v.y(),a.y()/2);
for &t in &roots[0..nroots]{
//must collide now or in the future
//must beat the current soonest collision time
//must be moving towards surface
@ -1156,7 +1200,8 @@ impl PhysicsState {
}
}
//collect z
for t in zeroes2(mesh0.max.z()-mesh1.min.z(),v.z(),a.z()/2) {
let (roots,nroots)=zeroes2(mesh0.max.z()-mesh1.min.z(),v.z(),a.z()/2);
for &t in &roots[0..nroots]{
//must collide now or in the future
//must beat the current soonest collision time
//must be moving towards surface
@ -1172,7 +1217,8 @@ impl PhysicsState {
}
}
}
for t in zeroes2(mesh0.min.z()-mesh1.max.z(),v.z(),a.z()/2) {
let (roots,nroots)=zeroes2(mesh0.min.z()-mesh1.max.z(),v.z(),a.z()/2);
for &t in &roots[0..nroots]{
//must collide now or in the future
//must beat the current soonest collision time
//must be moving towards surface
@ -1331,7 +1377,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
match booster{
&crate::model::GameMechanicBooster::Affine(transform)=>v=transform.transform_point3(v),
&crate::model::GameMechanicBooster::Velocity(velocity)=>v+=velocity,
&crate::model::GameMechanicBooster::Energy{direction,energy}=>todo!(),
&crate::model::GameMechanicBooster::Energy{direction: _,energy: _}=>todo!(),
}
self.touching.constrain_velocity(&self.models,&mut v);
},
@ -1342,10 +1388,10 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
match trajectory{
crate::model::GameMechanicSetTrajectory::AirTime(_) => todo!(),
crate::model::GameMechanicSetTrajectory::Height(_) => todo!(),
crate::model::GameMechanicSetTrajectory::TargetPointTime { target_point, time } => todo!(),
crate::model::GameMechanicSetTrajectory::TrajectoryTargetPoint { target_point, speed, trajectory_choice } => todo!(),
crate::model::GameMechanicSetTrajectory::TargetPointTime { target_point: _, time: _ } => todo!(),
crate::model::GameMechanicSetTrajectory::TrajectoryTargetPoint { target_point: _, speed: _, trajectory_choice: _ } => todo!(),
&crate::model::GameMechanicSetTrajectory::Velocity(velocity)=>v=velocity,
crate::model::GameMechanicSetTrajectory::DotVelocity { direction, dot } => todo!(),
crate::model::GameMechanicSetTrajectory::DotVelocity { direction: _, dot: _ } => todo!(),
}
self.touching.constrain_velocity(&self.models,&mut v);
},
@ -1355,9 +1401,11 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
if self.style.get_control(StyleModifiers::CONTROL_JUMP,self.controls){
self.jump();
}
self.refresh_walk_target();
if let Some(a)=self.refresh_walk_target(){
self.body.acceleration=a;
}
},
PhysicsCollisionAttributes::Intersect{intersecting,general}=>{
PhysicsCollisionAttributes::Intersect{intersecting: _,general}=>{
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
self.touching.insert_intersect(c.model,c);
run_teleport_behaviour(&general.teleport_behaviour,&mut self.game,&self.models,&self.modes,&self.style,&mut self.touching,&mut self.body,model);
@ -1367,9 +1415,12 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
PhysicsInstruction::CollisionEnd(c) => {
let model=c.model(&self.models).unwrap();
match &model.attributes{
PhysicsCollisionAttributes::Contact{contacting,general}=>{
PhysicsCollisionAttributes::Contact{contacting: _,general: _}=>{
self.touching.remove_contact(c.model);//remove contact before calling contact_constrain_acceleration
let mut a=self.style.gravity;
if let Some(rocket_force)=self.style.rocket_force{
a+=self.style.get_propulsion_control_dir(&self.camera,self.controls,&self.next_mouse,self.time)*rocket_force;
}
self.touching.constrain_acceleration(&self.models,&mut a);
self.body.acceleration=a;
//check ground
@ -1379,10 +1430,12 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
//TODO: make this more advanced checking contacts
self.move_state=MoveState::Air;
},
_=>self.refresh_walk_target(),
_=>if let Some(a)=self.refresh_walk_target(){
self.body.acceleration=a;
},
}
},
PhysicsCollisionAttributes::Intersect{intersecting,general}=>{
PhysicsCollisionAttributes::Intersect{intersecting: _,general: _}=>{
self.touching.remove_intersect(c.model);
},
}
@ -1456,7 +1509,14 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
PhysicsInputInstruction::Idle => {refresh_walk_target=false;},//literally idle!
}
if refresh_walk_target{
self.refresh_walk_target();
if let Some(a)=self.refresh_walk_target(){
self.body.acceleration=a;
}else if let Some(rocket_force)=self.style.rocket_force{
let mut a=self.style.gravity;
a+=self.style.get_propulsion_control_dir(&self.camera,self.controls,&self.next_mouse,self.time)*rocket_force;
self.touching.constrain_acceleration(&self.models,&mut a);
self.body.acceleration=a;
}
}
},
}

@ -62,7 +62,8 @@ impl SetupContextPartial2{
fn pick_adapter(self)->SetupContextPartial3{
let adapter;
let optional_features=optional_features();
//TODO: prefer adapter that implements optional features
//let optional_features=optional_features();
let required_features=required_features();
//no helper function smh gotta write it myself

@ -21,7 +21,7 @@ struct WindowContext<'a>{
impl WindowContext<'_>{
fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<f32>{
winit::dpi::PhysicalPosition::new(self.screen_size.x as f32/2.0, self.screen_size.y as f32/2.0)
winit::dpi::PhysicalPosition::new(self.screen_size.x as f32/2.0,self.screen_size.y as f32/2.0)
}
fn window_event(&mut self,time:crate::integer::Time,event: winit::event::WindowEvent) {
match event {
@ -32,7 +32,7 @@ impl WindowContext<'_>{
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::GenerateModels(indexed_model_instances)}).unwrap();
}
},
winit::event::WindowEvent::Focused(state)=>{
winit::event::WindowEvent::Focused(_state)=>{
//pause unpause
//recalculate pressed keys on focus
},

@ -1,6 +1,6 @@
use std::thread;
use std::sync::{mpsc,Arc};
use parking_lot::{Mutex,Condvar};
use parking_lot::Mutex;
//WorkerPool
struct Pool(u32);

@ -2,31 +2,32 @@
use crate::integer::Planar64;
#[inline]
pub fn zeroes2(a0:Planar64,a1:Planar64,a2:Planar64) -> Vec<Planar64>{
pub fn zeroes2(a0:Planar64,a1:Planar64,a2:Planar64)->([Planar64;2],usize){
if a2==Planar64::ZERO{
return zeroes1(a0, a1);
let ([ret],ret_len)=zeroes1(a0,a1);
return ([ret,Planar64::ZERO],ret_len);
}
let radicand=a1.get() as i128*a1.get() as i128-a2.get() as i128*a0.get() as i128*4;
if 0<radicand {
if 0<radicand{
//start with f64 sqrt
let planar_radicand=Planar64::raw(unsafe{(radicand as f64).sqrt().to_int_unchecked()});
//TODO: one or two newtons
if Planar64::ZERO<a2 {
return vec![(-a1-planar_radicand)/(a2*2),(-a1+planar_radicand)/(a2*2)];
} else {
return vec![(-a1+planar_radicand)/(a2*2),(-a1-planar_radicand)/(a2*2)];
if Planar64::ZERO<a2{
([(-a1-planar_radicand)/(a2*2),(-a1+planar_radicand)/(a2*2)],2)
}else{
([(-a1+planar_radicand)/(a2*2),(-a1-planar_radicand)/(a2*2)],2)
}
} else if radicand==0 {
return vec![a1/(a2*-2)];
} else {
return vec![];
}else if radicand==0{
([a1/(a2*-2),Planar64::ZERO],1)
}else{
([Planar64::ZERO,Planar64::ZERO],0)
}
}
#[inline]
pub fn zeroes1(a0:Planar64,a1:Planar64) -> Vec<Planar64> {
pub fn zeroes1(a0:Planar64,a1:Planar64)->([Planar64;1],usize){
if a1==Planar64::ZERO{
return vec![];
} else {
return vec![-a0/a1];
return ([Planar64::ZERO],0);
}else{
return ([-a0/a1],1);
}
}