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67
Cargo.lock
generated
67
Cargo.lock
generated
@@ -92,6 +92,15 @@ version = "0.3.7"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "6b4930d2cb77ce62f89ee5d5289b4ac049559b1c45539271f5ed4fdc7db34545"
|
||||
|
||||
[[package]]
|
||||
name = "arrayvec"
|
||||
version = "0.4.12"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "cd9fd44efafa8690358b7408d253adf110036b88f55672a933f01d616ad9b1b9"
|
||||
dependencies = [
|
||||
"nodrop",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "arrayvec"
|
||||
version = "0.7.4"
|
||||
@@ -197,7 +206,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "199c42ab6972d92c9f8995f086273d25c42fc0f7b2a1fcefba465c1352d25ba5"
|
||||
dependencies = [
|
||||
"arrayref",
|
||||
"arrayvec",
|
||||
"arrayvec 0.7.4",
|
||||
"cc",
|
||||
"cfg-if",
|
||||
"constant_time_eq",
|
||||
@@ -238,12 +247,33 @@ dependencies = [
|
||||
"objc2-encode",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bsp"
|
||||
version = "0.1.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b9d6d699bcff31f0c8a5951d29b9a7edfe3270218c20f6c3509f90ae7e1c46e7"
|
||||
dependencies = [
|
||||
"arrayvec 0.4.12",
|
||||
"bitflags 1.3.2",
|
||||
"bv",
|
||||
"byteorder 0.5.3",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bumpalo"
|
||||
version = "3.13.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "a3e2c3daef883ecc1b5d58c15adae93470a91d425f3532ba1695849656af3fc1"
|
||||
|
||||
[[package]]
|
||||
name = "bv"
|
||||
version = "0.11.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "8834bb1d8ee5dc048ee3124f2c7c1afcc6bc9aed03f11e9dfd8c69470a5db340"
|
||||
dependencies = [
|
||||
"feature-probe",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bytemuck"
|
||||
version = "1.13.1"
|
||||
@@ -264,6 +294,12 @@ dependencies = [
|
||||
"syn 2.0.29",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "byteorder"
|
||||
version = "0.5.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0fc10e8cc6b2580fda3f36eb6dc5316657f812a3df879a44a66fc9f0fdbc4855"
|
||||
|
||||
[[package]]
|
||||
name = "byteorder"
|
||||
version = "1.4.3"
|
||||
@@ -423,7 +459,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "594ecd967c2f40db5dde8da4c356975fc1fe030e951c7c3962f6dc2e80042e87"
|
||||
dependencies = [
|
||||
"bitflags 1.3.2",
|
||||
"byteorder",
|
||||
"byteorder 1.4.3",
|
||||
"enum_primitive",
|
||||
]
|
||||
|
||||
@@ -532,6 +568,12 @@ dependencies = [
|
||||
"simd-adler32",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "feature-probe"
|
||||
version = "0.1.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "835a3dc7d1ec9e75e2b5fb4ba75396837112d2060b03f7d43bc1897c7f7211da"
|
||||
|
||||
[[package]]
|
||||
name = "flate2"
|
||||
version = "1.0.27"
|
||||
@@ -1058,6 +1100,12 @@ dependencies = [
|
||||
"memoffset",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "nodrop"
|
||||
version = "0.1.14"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "72ef4a56884ca558e5ddb05a1d1e7e1bfd9a68d9ed024c21704cc98872dae1bb"
|
||||
|
||||
[[package]]
|
||||
name = "nom"
|
||||
version = "7.1.3"
|
||||
@@ -1506,7 +1554,7 @@ version = "0.8.12"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "7f9860a6cc38ed1da53456442089b4dfa35e7cedaa326df63017af88385e6b20"
|
||||
dependencies = [
|
||||
"byteorder",
|
||||
"byteorder 1.4.3",
|
||||
"num-traits 0.2.16",
|
||||
"paste",
|
||||
]
|
||||
@@ -1517,7 +1565,7 @@ version = "1.1.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "bffea85eea980d8a74453e5d02a8d93028f3c34725de143085a844ebe953258a"
|
||||
dependencies = [
|
||||
"byteorder",
|
||||
"byteorder 1.4.3",
|
||||
"rmp",
|
||||
"serde",
|
||||
]
|
||||
@@ -1659,9 +1707,10 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
|
||||
|
||||
[[package]]
|
||||
name = "strafe-client"
|
||||
version = "0.6.0"
|
||||
version = "0.7.0"
|
||||
dependencies = [
|
||||
"async-executor",
|
||||
"bsp",
|
||||
"bytemuck",
|
||||
"ddsfile",
|
||||
"env_logger",
|
||||
@@ -1748,7 +1797,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "df8493a203431061e901613751931f047d1971337153f96d0e5e363d6dbf6a67"
|
||||
dependencies = [
|
||||
"arrayref",
|
||||
"arrayvec",
|
||||
"arrayvec 0.7.4",
|
||||
"bytemuck",
|
||||
"cfg-if",
|
||||
"png",
|
||||
@@ -1992,7 +2041,7 @@ version = "0.17.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "7472f3b69449a8ae073f6ec41d05b6f846902d92a6c45313c50cb25857b736ce"
|
||||
dependencies = [
|
||||
"arrayvec",
|
||||
"arrayvec 0.7.4",
|
||||
"cfg-if",
|
||||
"js-sys",
|
||||
"log",
|
||||
@@ -2016,7 +2065,7 @@ version = "0.17.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ecf7454d9386f602f7399225c92dd2fbdcde52c519bc8fb0bd6fbeb388075dc2"
|
||||
dependencies = [
|
||||
"arrayvec",
|
||||
"arrayvec 0.7.4",
|
||||
"bit-vec",
|
||||
"bitflags 2.4.0",
|
||||
"codespan-reporting",
|
||||
@@ -2040,7 +2089,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "6654a13885a17f475e8324efb46dc6986d7aaaa98353330f8de2077b153d0101"
|
||||
dependencies = [
|
||||
"android_system_properties",
|
||||
"arrayvec",
|
||||
"arrayvec 0.7.4",
|
||||
"ash",
|
||||
"bit-set",
|
||||
"bitflags 2.4.0",
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
[package]
|
||||
name = "strafe-client"
|
||||
version = "0.6.0"
|
||||
version = "0.7.0"
|
||||
edition = "2021"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
async-executor = "1.5.1"
|
||||
bsp = "0.1.2"
|
||||
bytemuck = { version = "1.13.1", features = ["derive"] }
|
||||
ddsfile = "0.5.1"
|
||||
env_logger = "0.10.0"
|
||||
|
||||
61
src/body.rs
61
src/body.rs
@@ -29,6 +29,10 @@ pub enum InputInstruction {
|
||||
Jump(bool),
|
||||
Zoom(bool),
|
||||
Reset,
|
||||
Idle,
|
||||
//Idle: there were no input events, but the simulation is safe to advance to this timestep
|
||||
//for interpolation / networking / playback reasons, most playback heads will always want
|
||||
//to be 1 instruction ahead to generate the next state for interpolation.
|
||||
}
|
||||
|
||||
pub struct Body {
|
||||
@@ -189,20 +193,20 @@ impl Camera {
|
||||
offset,
|
||||
angles: glam::DVec2::ZERO,
|
||||
fov: glam::vec2(aspect,1.0),
|
||||
sensitivity: glam::dvec2(1.0/4096.0,1.0/4096.0),
|
||||
sensitivity: glam::dvec2(1.0/6144.0,1.0/6144.0),
|
||||
time: 0,
|
||||
}
|
||||
}
|
||||
fn simulate_move_angles(&self, delta: glam::IVec2) -> glam::DVec2 {
|
||||
let mut a=self.angles-self.sensitivity*delta.as_dvec2();
|
||||
a.y=a.y.clamp(-std::f64::consts::PI, std::f64::consts::PI);
|
||||
a.y=a.y.clamp(-std::f64::consts::FRAC_PI_2, std::f64::consts::FRAC_PI_2);
|
||||
return a
|
||||
}
|
||||
fn simulate_move_rotation_y(&self, delta_x: i32) -> glam::Mat3 {
|
||||
mat3_from_rotation_y_f64(self.angles.x-self.sensitivity.x*(delta_x as f64))
|
||||
}
|
||||
pub fn proj(&self)->glam::Mat4{
|
||||
perspective_rh(self.fov.x, self.fov.y, 0.5, 1000.0)
|
||||
perspective_rh(self.fov.x, self.fov.y, 0.5, 2000.0)
|
||||
}
|
||||
pub fn view(&self,pos:glam::Vec3)->glam::Mat4{
|
||||
//f32 good enough for view matrix
|
||||
@@ -972,63 +976,50 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
self.walk.state=WalkEnum::Reached;
|
||||
},
|
||||
PhysicsInstruction::Input(input_instruction) => {
|
||||
let mut refresh_walk_target=false;
|
||||
let mut refresh_walk_target=true;
|
||||
let mut refresh_walk_target_velocity=true;
|
||||
match input_instruction{
|
||||
InputInstruction::MoveMouse(m) => {
|
||||
self.camera.angles=self.camera.simulate_move_angles(self.mouse_interpolation.mouse1-self.mouse_interpolation.mouse0);
|
||||
self.mouse_interpolation.move_mouse(self.time,m);
|
||||
refresh_walk_target=true;
|
||||
},
|
||||
InputInstruction::MoveForward(s) => {
|
||||
self.set_control(CONTROL_MOVEFORWARD,s);
|
||||
refresh_walk_target=true;
|
||||
},
|
||||
InputInstruction::MoveLeft(s) => {
|
||||
self.set_control(CONTROL_MOVELEFT,s);
|
||||
refresh_walk_target=true;
|
||||
},
|
||||
InputInstruction::MoveBack(s) => {
|
||||
self.set_control(CONTROL_MOVEBACK,s);
|
||||
refresh_walk_target=true;
|
||||
},
|
||||
InputInstruction::MoveRight(s) => {
|
||||
self.set_control(CONTROL_MOVERIGHT,s);
|
||||
refresh_walk_target=true;
|
||||
},
|
||||
InputInstruction::MoveUp(s) => {
|
||||
self.set_control(CONTROL_MOVEUP,s);
|
||||
refresh_walk_target=true;
|
||||
},
|
||||
InputInstruction::MoveDown(s) => {
|
||||
self.set_control(CONTROL_MOVEDOWN,s);
|
||||
refresh_walk_target=true;
|
||||
},
|
||||
InputInstruction::MoveForward(s) => self.set_control(CONTROL_MOVEFORWARD,s),
|
||||
InputInstruction::MoveLeft(s) => self.set_control(CONTROL_MOVELEFT,s),
|
||||
InputInstruction::MoveBack(s) => self.set_control(CONTROL_MOVEBACK,s),
|
||||
InputInstruction::MoveRight(s) => self.set_control(CONTROL_MOVERIGHT,s),
|
||||
InputInstruction::MoveUp(s) => self.set_control(CONTROL_MOVEUP,s),
|
||||
InputInstruction::MoveDown(s) => self.set_control(CONTROL_MOVEDOWN,s),
|
||||
InputInstruction::Jump(s) => {
|
||||
self.set_control(CONTROL_JUMP,s);
|
||||
refresh_walk_target=true;
|
||||
if self.grounded{
|
||||
self.jump();
|
||||
}
|
||||
refresh_walk_target_velocity=false;
|
||||
},
|
||||
InputInstruction::Zoom(s) => {
|
||||
self.set_control(CONTROL_ZOOM,s);
|
||||
refresh_walk_target=false;
|
||||
},
|
||||
InputInstruction::Reset => {
|
||||
//temp
|
||||
self.body.position=self.spawn_point;
|
||||
self.body.velocity=glam::Vec3::ZERO;
|
||||
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
|
||||
self.contacts.clear();
|
||||
self.body.acceleration=self.gravity;
|
||||
self.walk.state=WalkEnum::Reached;
|
||||
self.grounded=false;
|
||||
refresh_walk_target=false;
|
||||
},
|
||||
InputInstruction::Idle => {refresh_walk_target=false;},//literally idle!
|
||||
}
|
||||
//calculate control dir
|
||||
let camera_mat=self.camera.simulate_move_rotation_y(self.mouse_interpolation.interpolated_position(self.time).x-self.mouse_interpolation.mouse0.x);
|
||||
let control_dir=camera_mat*get_control_dir(self.controls);
|
||||
//calculate walk target velocity
|
||||
if refresh_walk_target{
|
||||
self.walk.target_velocity=self.walkspeed*control_dir;
|
||||
//calculate walk target velocity
|
||||
if refresh_walk_target_velocity{
|
||||
let camera_mat=self.camera.simulate_move_rotation_y(self.mouse_interpolation.interpolated_position(self.time).x-self.mouse_interpolation.mouse0.x);
|
||||
let control_dir=camera_mat*get_control_dir(self.controls);
|
||||
self.walk.target_velocity=self.walkspeed*control_dir;
|
||||
}
|
||||
self.refresh_walk_target();
|
||||
}
|
||||
},
|
||||
|
||||
@@ -51,8 +51,9 @@ pub trait Example: 'static + Sized {
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
);
|
||||
fn update(&mut self, device: &wgpu::Device, queue: &wgpu::Queue, event: WindowEvent);
|
||||
fn device_event(&mut self, event: DeviceEvent);
|
||||
fn update(&mut self, window: &winit::window::Window, device: &wgpu::Device, queue: &wgpu::Queue, event: WindowEvent);
|
||||
fn device_event(&mut self, window: &winit::window::Window, event: DeviceEvent);
|
||||
fn load_file(&mut self, path:std::path::PathBuf, device: &wgpu::Device, queue: &wgpu::Queue);
|
||||
fn render(
|
||||
&mut self,
|
||||
view: &wgpu::TextureView,
|
||||
@@ -367,14 +368,14 @@ fn start<E: Example>(
|
||||
println!("{:#?}", instance.generate_report());
|
||||
}
|
||||
_ => {
|
||||
example.update(&device,&queue,event);
|
||||
example.update(&window,&device,&queue,event);
|
||||
}
|
||||
},
|
||||
event::Event::DeviceEvent {
|
||||
event,
|
||||
..
|
||||
} => {
|
||||
example.device_event(event);
|
||||
example.device_event(&window,event);
|
||||
},
|
||||
event::Event::RedrawRequested(_) => {
|
||||
|
||||
|
||||
16
src/load_bsp.rs
Normal file
16
src/load_bsp.rs
Normal file
@@ -0,0 +1,16 @@
|
||||
pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:R) -> crate::model::IndexedModelInstances{
|
||||
let mut spawn_point=glam::Vec3::ZERO;
|
||||
|
||||
let mut indexed_models=Vec::new();
|
||||
|
||||
match bsp::Bsp::read(input){
|
||||
Ok(guac)=>println!("we got the guac {:?}", guac),
|
||||
Err(e)=>println!("rotten {:?}",e),
|
||||
}
|
||||
|
||||
crate::model::IndexedModelInstances{
|
||||
textures:Vec::new(),
|
||||
models:indexed_models,
|
||||
spawn_point,
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,3 @@
|
||||
use crate::model::{IndexedModelInstances,ModelInstance};
|
||||
|
||||
use crate::primitives;
|
||||
|
||||
fn class_is_a(class: &str, superclass: &str) -> bool {
|
||||
@@ -86,14 +84,32 @@ impl std::hash::Hash for RobloxFaceTextureDescription {
|
||||
}
|
||||
}
|
||||
}
|
||||
impl RobloxFaceTextureDescription{
|
||||
fn to_face_description(&self)->primitives::FaceDescription{
|
||||
primitives::FaceDescription{
|
||||
texture:Some(self.texture),
|
||||
transform:glam::Affine2::from_translation(
|
||||
glam::vec2(self.transform.offset_u,self.transform.offset_v)
|
||||
)
|
||||
*glam::Affine2::from_scale(
|
||||
glam::vec2(self.transform.scale_u,self.transform.scale_v)
|
||||
),
|
||||
color:self.color,
|
||||
}
|
||||
}
|
||||
}
|
||||
type RobloxPartDescription=[Option<RobloxFaceTextureDescription>;6];
|
||||
//type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
|
||||
type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
|
||||
type RobloxCornerWedgeDescription=[Option<RobloxFaceTextureDescription>;4];
|
||||
#[derive(Clone,Eq,Hash,PartialEq)]
|
||||
enum RobloxBasePartDescription{
|
||||
Sphere,
|
||||
Part(RobloxPartDescription),
|
||||
//Wedge(RobloxWedgeDescription),
|
||||
Cylinder,
|
||||
Wedge(RobloxWedgeDescription),
|
||||
CornerWedge(RobloxCornerWedgeDescription),
|
||||
}
|
||||
pub fn generate_indexed_models_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(IndexedModelInstances,glam::Vec3), Box<dyn std::error::Error>>{
|
||||
pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::IndexedModelInstances{
|
||||
//IndexedModelInstances includes textures
|
||||
let mut spawn_point=glam::Vec3::ZERO;
|
||||
|
||||
@@ -113,13 +129,11 @@ pub fn generate_indexed_models_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Inde
|
||||
Some(rbx_dom_weak::types::Variant::Vector3(size)),
|
||||
Some(rbx_dom_weak::types::Variant::Float32(transparency)),
|
||||
Some(rbx_dom_weak::types::Variant::Color3uint8(color3)),
|
||||
Some(rbx_dom_weak::types::Variant::Enum(shape)),
|
||||
) = (
|
||||
object.properties.get("CFrame"),
|
||||
object.properties.get("Size"),
|
||||
object.properties.get("Transparency"),
|
||||
object.properties.get("Color"),
|
||||
object.properties.get("Shape"),//this will also skip unions
|
||||
)
|
||||
{
|
||||
let model_transform=glam::Affine3A::from_translation(
|
||||
@@ -139,13 +153,38 @@ pub fn generate_indexed_models_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Inde
|
||||
spawn_point=model_transform.transform_point3(glam::Vec3::Y)+glam::vec3(0.0,2.5,0.0);
|
||||
println!("Found MapStart{:?}",spawn_point);
|
||||
}
|
||||
if *transparency==1.0||shape.to_u32()!=1 {
|
||||
if *transparency==1.0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
//TODO: also detect "CylinderMesh" etc here
|
||||
let shape=match &object.class[..]{
|
||||
"Part"=>{
|
||||
if let Some(rbx_dom_weak::types::Variant::Enum(shape))=object.properties.get("Shape"){
|
||||
match shape.to_u32(){
|
||||
0=>primitives::Primitives::Sphere,
|
||||
1=>primitives::Primitives::Cube,
|
||||
2=>primitives::Primitives::Cylinder,
|
||||
3=>primitives::Primitives::Wedge,
|
||||
4=>primitives::Primitives::CornerWedge,
|
||||
_=>panic!("Funky roblox PartType={};",shape.to_u32()),
|
||||
}
|
||||
}else{
|
||||
panic!("Part has no Shape!");
|
||||
}
|
||||
},
|
||||
"WedgePart"=>primitives::Primitives::Wedge,
|
||||
"CornerWedgePart"=>primitives::Primitives::CornerWedge,
|
||||
_=>{
|
||||
println!("Unsupported BasePart ClassName={}; defaulting to cube",object.class);
|
||||
primitives::Primitives::Cube
|
||||
}
|
||||
};
|
||||
|
||||
//use the biggest one and cut it down later...
|
||||
let mut part_texture_description:RobloxPartDescription=[None,None,None,None,None,None];
|
||||
temp_objects.clear();
|
||||
recursive_collect_superclass(&mut temp_objects, &dom, object,"Decal");
|
||||
|
||||
let mut part_texture_description:RobloxPartDescription=[None,None,None,None,None,None];
|
||||
for &decal_ref in &temp_objects{
|
||||
if let Some(decal)=dom.get_by_ref(decal_ref){
|
||||
if let (
|
||||
@@ -168,8 +207,8 @@ pub fn generate_indexed_models_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Inde
|
||||
asset_id_from_texture_id.push(asset_id.0);
|
||||
texture_id
|
||||
};
|
||||
let face=normalid.to_u32();
|
||||
if face<6{
|
||||
let normal_id=normalid.to_u32();
|
||||
if normal_id<6{
|
||||
let mut roblox_texture_transform=RobloxTextureTransform::default();
|
||||
let mut roblox_texture_color=glam::Vec4::ONE;
|
||||
if decal.class=="Texture"{
|
||||
@@ -186,14 +225,14 @@ pub fn generate_indexed_models_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Inde
|
||||
decal.properties.get("StudsPerTileV"),
|
||||
)
|
||||
{
|
||||
let (size_u,size_v)=match face{
|
||||
let (size_u,size_v)=match normal_id{
|
||||
0=>(size.z,size.y),//right
|
||||
1=>(size.x,size.z),//top
|
||||
2=>(size.x,size.y),//back
|
||||
3=>(size.z,size.y),//left
|
||||
4=>(size.x,size.z),//bottom
|
||||
5=>(size.x,size.y),//front
|
||||
_=>(1.,1.),
|
||||
_=>panic!("unreachable"),
|
||||
};
|
||||
roblox_texture_transform=RobloxTextureTransform{
|
||||
offset_u:*ox/(*sx),offset_v:*oy/(*sy),
|
||||
@@ -202,61 +241,108 @@ pub fn generate_indexed_models_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Inde
|
||||
roblox_texture_color=glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency);
|
||||
}
|
||||
}
|
||||
part_texture_description[face as usize]=Some(RobloxFaceTextureDescription{
|
||||
part_texture_description[normal_id as usize]=Some(RobloxFaceTextureDescription{
|
||||
texture:texture_id,
|
||||
color:roblox_texture_color,
|
||||
transform:roblox_texture_transform,
|
||||
});
|
||||
}else{
|
||||
println!("goofy ahh roblox gave NormalId {}", face);
|
||||
println!("NormalId={} unsupported for shape={:?}",normal_id,shape);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//TODO: generate unit Block, Wedge, etc. based on part shape lists
|
||||
let basepart_texture_description=RobloxBasePartDescription::Part(part_texture_description);
|
||||
//make new model if unit cube has not been crated before
|
||||
//obscure rust syntax "slice pattern"
|
||||
let [f0,f1,f2,f3,f4,f5]=part_texture_description;
|
||||
let basepart_texture_description=match shape{
|
||||
primitives::Primitives::Sphere=>RobloxBasePartDescription::Sphere,
|
||||
primitives::Primitives::Cube=>RobloxBasePartDescription::Part([f0,f1,f2,f3,f4,f5]),
|
||||
primitives::Primitives::Cylinder=>RobloxBasePartDescription::Cylinder,
|
||||
//use front face texture first and use top face texture as a fallback
|
||||
primitives::Primitives::Wedge=>RobloxBasePartDescription::Wedge([f0,if f2.is_some(){f2}else{f1},f3,f4,f5]),
|
||||
primitives::Primitives::CornerWedge=>RobloxBasePartDescription::CornerWedge([f1,f3,f4,f5]),
|
||||
};
|
||||
//make new model if unit cube has not been created before
|
||||
let model_id=if let Some(&model_id)=model_id_from_description.get(&basepart_texture_description){
|
||||
//push to existing texture model
|
||||
model_id
|
||||
}else{
|
||||
let model_id=indexed_models.len();
|
||||
model_id_from_description.insert(basepart_texture_description.clone(),model_id);//borrow checker going crazy
|
||||
match basepart_texture_description{
|
||||
indexed_models.push(match basepart_texture_description{
|
||||
RobloxBasePartDescription::Sphere=>primitives::unit_sphere(),
|
||||
RobloxBasePartDescription::Part(part_texture_description)=>{
|
||||
let unit_cube_faces=part_texture_description.map(|face|{
|
||||
match face{
|
||||
Some(roblox_texture_transform)=>Some(
|
||||
primitives::FaceDescription{
|
||||
texture:Some(roblox_texture_transform.texture),
|
||||
transform:glam::Affine2::from_translation(
|
||||
glam::vec2(roblox_texture_transform.transform.offset_u,roblox_texture_transform.transform.offset_v)
|
||||
)
|
||||
*glam::Affine2::from_scale(
|
||||
glam::vec2(roblox_texture_transform.transform.scale_u,roblox_texture_transform.transform.scale_v)
|
||||
),
|
||||
color:roblox_texture_transform.color,
|
||||
}
|
||||
),
|
||||
None=>Some(primitives::FaceDescription::default()),
|
||||
}
|
||||
});
|
||||
let indexed_model=primitives::generate_partial_unit_cube(unit_cube_faces);
|
||||
indexed_models.push(indexed_model);
|
||||
model_id
|
||||
let mut cube_face_description=primitives::CubeFaceDescription::new();
|
||||
for (face_id,roblox_face_description) in part_texture_description.iter().enumerate(){
|
||||
cube_face_description.insert(
|
||||
match face_id{
|
||||
0=>primitives::CubeFace::Right,
|
||||
1=>primitives::CubeFace::Top,
|
||||
2=>primitives::CubeFace::Back,
|
||||
3=>primitives::CubeFace::Left,
|
||||
4=>primitives::CubeFace::Bottom,
|
||||
5=>primitives::CubeFace::Front,
|
||||
_=>panic!("unreachable"),
|
||||
},
|
||||
match roblox_face_description{
|
||||
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
|
||||
None=>primitives::FaceDescription::default(),
|
||||
});
|
||||
}
|
||||
primitives::generate_partial_unit_cube(cube_face_description)
|
||||
},
|
||||
}
|
||||
RobloxBasePartDescription::Cylinder=>primitives::unit_cylinder(),
|
||||
RobloxBasePartDescription::Wedge(wedge_texture_description)=>{
|
||||
let mut wedge_face_description=primitives::WedgeFaceDescription::new();
|
||||
for (face_id,roblox_face_description) in wedge_texture_description.iter().enumerate(){
|
||||
wedge_face_description.insert(
|
||||
match face_id{
|
||||
0=>primitives::WedgeFace::Right,
|
||||
1=>primitives::WedgeFace::TopFront,
|
||||
2=>primitives::WedgeFace::Back,
|
||||
3=>primitives::WedgeFace::Left,
|
||||
4=>primitives::WedgeFace::Bottom,
|
||||
_=>panic!("unreachable"),
|
||||
},
|
||||
match roblox_face_description{
|
||||
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
|
||||
None=>primitives::FaceDescription::default(),
|
||||
});
|
||||
}
|
||||
primitives::generate_partial_unit_wedge(wedge_face_description)
|
||||
},
|
||||
RobloxBasePartDescription::CornerWedge(cornerwedge_texture_description)=>{
|
||||
let mut cornerwedge_face_description=primitives::CornerWedgeFaceDescription::new();
|
||||
for (face_id,roblox_face_description) in cornerwedge_texture_description.iter().enumerate(){
|
||||
cornerwedge_face_description.insert(
|
||||
match face_id{
|
||||
0=>primitives::CornerWedgeFace::Top,
|
||||
1=>primitives::CornerWedgeFace::Right,
|
||||
2=>primitives::CornerWedgeFace::Bottom,
|
||||
3=>primitives::CornerWedgeFace::Front,
|
||||
_=>panic!("unreachable"),
|
||||
},
|
||||
match roblox_face_description{
|
||||
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
|
||||
None=>primitives::FaceDescription::default(),
|
||||
});
|
||||
}
|
||||
primitives::generate_partial_unit_cornerwedge(cornerwedge_face_description)
|
||||
},
|
||||
});
|
||||
model_id
|
||||
};
|
||||
indexed_models[model_id].instances.push(ModelInstance {
|
||||
model_transform,
|
||||
color: glam::Vec4::ONE,//glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
|
||||
indexed_models[model_id].instances.push(crate::model::ModelInstance {
|
||||
transform:model_transform,
|
||||
color:glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok((IndexedModelInstances{
|
||||
crate::model::IndexedModelInstances{
|
||||
textures:asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),
|
||||
models:indexed_models,
|
||||
},spawn_point))
|
||||
spawn_point,
|
||||
}
|
||||
}
|
||||
|
||||
382
src/main.rs
382
src/main.rs
@@ -1,6 +1,6 @@
|
||||
use std::{borrow::Cow, time::Instant};
|
||||
use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
|
||||
use model::{Vertex,ModelInstance};
|
||||
use model::{Vertex,ModelInstance,ModelGraphicsInstance};
|
||||
use body::{InputInstruction, PhysicsInstruction};
|
||||
use instruction::{TimedInstruction, InstructionConsumer};
|
||||
|
||||
@@ -10,6 +10,7 @@ mod zeroes;
|
||||
mod framework;
|
||||
mod primitives;
|
||||
mod instruction;
|
||||
mod load_bsp;
|
||||
mod load_roblox;
|
||||
|
||||
struct Entity {
|
||||
@@ -18,7 +19,7 @@ struct Entity {
|
||||
}
|
||||
|
||||
struct ModelGraphics {
|
||||
instances: Vec<ModelInstance>,
|
||||
instances: Vec<ModelGraphicsInstance>,
|
||||
vertex_buf: wgpu::Buffer,
|
||||
entities: Vec<Entity>,
|
||||
bind_group: wgpu::BindGroup,
|
||||
@@ -46,6 +47,7 @@ pub struct GraphicsPipelines {
|
||||
pub struct GraphicsData {
|
||||
start_time: std::time::Instant,
|
||||
screen_size: (u32, u32),
|
||||
manual_mouse_lock:bool,
|
||||
physics: body::PhysicsState,
|
||||
pipelines: GraphicsPipelines,
|
||||
bind_groups: GraphicsBindGroups,
|
||||
@@ -87,7 +89,7 @@ impl GraphicsData {
|
||||
for model in &indexed_models.models{
|
||||
//make aabb and run vertices to get realistic bounds
|
||||
for model_instance in &model.instances{
|
||||
self.physics.models.push(body::ModelPhysics::from_model(&model,model_instance.model_transform));
|
||||
self.physics.models.push(body::ModelPhysics::from_model(&model,model_instance.transform));
|
||||
}
|
||||
}
|
||||
println!("Physics Objects: {}",self.physics.models.len());
|
||||
@@ -97,50 +99,79 @@ impl GraphicsData {
|
||||
|
||||
//idk how to do this gooder lol
|
||||
let mut double_map=std::collections::HashMap::<u32,u32>::new();
|
||||
let mut texture_views:Vec<wgpu::TextureView>=Vec::with_capacity(indexed_models.textures.len());
|
||||
for (i,t) in indexed_models.textures.iter().enumerate(){
|
||||
if let Ok(mut file) = std::fs::File::open(std::path::Path::new(&format!("textures/{}.dds",t))){
|
||||
let image = ddsfile::Dds::read(&mut file).unwrap();
|
||||
|
||||
let size = wgpu::Extent3d {
|
||||
width: image.get_width()/4*4,//floor(w,4), should be ceil(w,4)
|
||||
height: image.get_height()/4*4,
|
||||
depth_or_array_layers: 1,
|
||||
};
|
||||
|
||||
let layer_size = wgpu::Extent3d {
|
||||
depth_or_array_layers: 1,
|
||||
..size
|
||||
};
|
||||
let max_mips = layer_size.max_mips(wgpu::TextureDimension::D2);
|
||||
|
||||
let texture = device.create_texture_with_data(
|
||||
queue,
|
||||
&wgpu::TextureDescriptor {
|
||||
size,
|
||||
mip_level_count: max_mips,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Bc7RgbaUnorm,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
||||
label: Some(format!("Texture{}",i).as_str()),
|
||||
view_formats: &[],
|
||||
},
|
||||
&image.data,
|
||||
);
|
||||
|
||||
double_map.insert(i as u32, texture_views.len() as u32);
|
||||
texture_views.push(texture.create_view(&wgpu::TextureViewDescriptor {
|
||||
label: Some(format!("Texture{} View",i).as_str()),
|
||||
dimension: Some(wgpu::TextureViewDimension::D2),
|
||||
..wgpu::TextureViewDescriptor::default()
|
||||
}));
|
||||
let mut texture_loading_threads=Vec::new();
|
||||
let num_textures=indexed_models.textures.len();
|
||||
for (i,texture_id) in indexed_models.textures.into_iter().enumerate(){
|
||||
if let Ok(mut file) = std::fs::File::open(std::path::Path::new(&format!("textures/{}.dds",texture_id))){
|
||||
double_map.insert(i as u32, texture_loading_threads.len() as u32);
|
||||
texture_loading_threads.push((texture_id,std::thread::spawn(move ||{
|
||||
ddsfile::Dds::read(&mut file).unwrap()
|
||||
})));
|
||||
}
|
||||
}
|
||||
//de-index models and split groups with different textures into separate models
|
||||
|
||||
let texture_views:Vec<wgpu::TextureView>=texture_loading_threads.into_iter().map(|(texture_id,thread)|{
|
||||
let image=thread.join().unwrap();
|
||||
|
||||
let (mut width,mut height)=(image.get_width(),image.get_height());
|
||||
|
||||
let format=match image.header10.unwrap().dxgi_format{
|
||||
ddsfile::DxgiFormat::R8G8B8A8_UNorm_sRGB => wgpu::TextureFormat::Rgba8UnormSrgb,
|
||||
ddsfile::DxgiFormat::BC7_UNorm_sRGB => {
|
||||
//floor(w,4), should be ceil(w,4)
|
||||
width=width/4*4;
|
||||
height=height/4*4;
|
||||
wgpu::TextureFormat::Bc7RgbaUnormSrgb
|
||||
},
|
||||
other=>panic!("unsupported format {:?}",other),
|
||||
};
|
||||
|
||||
let size = wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth_or_array_layers: 1,
|
||||
};
|
||||
|
||||
let layer_size = wgpu::Extent3d {
|
||||
depth_or_array_layers: 1,
|
||||
..size
|
||||
};
|
||||
let max_mips = layer_size.max_mips(wgpu::TextureDimension::D2);
|
||||
|
||||
let texture = device.create_texture_with_data(
|
||||
queue,
|
||||
&wgpu::TextureDescriptor {
|
||||
size,
|
||||
mip_level_count: max_mips,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
||||
label: Some(format!("Texture{}",texture_id).as_str()),
|
||||
view_formats: &[],
|
||||
},
|
||||
&image.data,
|
||||
);
|
||||
texture.create_view(&wgpu::TextureViewDescriptor {
|
||||
label: Some(format!("Texture{} View",texture_id).as_str()),
|
||||
dimension: Some(wgpu::TextureViewDimension::D2),
|
||||
..wgpu::TextureViewDescriptor::default()
|
||||
})
|
||||
}).collect();
|
||||
|
||||
//split groups with different textures into separate models
|
||||
//the models received here are supposed to be tightly packed, i.e. no code needs to check if two models are using the same groups.
|
||||
let mut unique_texture_models=Vec::with_capacity(indexed_models.models.len());
|
||||
for mut model in indexed_models.models.drain(..){
|
||||
let indexed_models_len=indexed_models.models.len();
|
||||
let mut unique_texture_models=Vec::with_capacity(indexed_models_len);
|
||||
for mut model in indexed_models.models.into_iter(){
|
||||
//convert ModelInstance into ModelGraphicsInstance
|
||||
let instances:Vec<ModelGraphicsInstance>=model.instances.iter().map(|instance|{
|
||||
ModelGraphicsInstance{
|
||||
transform: glam::Mat4::from(instance.transform),
|
||||
normal_transform: glam::Mat4::from(instance.transform.inverse()).transpose(),
|
||||
color: instance.color,
|
||||
}
|
||||
}).collect();
|
||||
//check each group, if it's using a new texture then make a new clone of the model
|
||||
let id=unique_texture_models.len();
|
||||
let mut unique_textures=Vec::new();
|
||||
@@ -160,7 +191,7 @@ impl GraphicsData {
|
||||
unique_vertices:model.unique_vertices.clone(),
|
||||
texture:group.texture,
|
||||
groups:Vec::new(),
|
||||
instances:model.instances.clone(),
|
||||
instances:instances.clone(),
|
||||
});
|
||||
texture_index
|
||||
};
|
||||
@@ -169,11 +200,13 @@ impl GraphicsData {
|
||||
});
|
||||
}
|
||||
}
|
||||
//de-index models
|
||||
let mut models=Vec::with_capacity(unique_texture_models.len());
|
||||
for model in unique_texture_models.drain(..){
|
||||
for model in unique_texture_models.into_iter(){
|
||||
let mut vertices = Vec::new();
|
||||
let mut index_from_vertex = std::collections::HashMap::new();//::<IndexedVertex,usize>
|
||||
let mut entities = Vec::new();
|
||||
//TODO: combine groups using the same render pattern
|
||||
for group in model.groups {
|
||||
let mut indices = Vec::new();
|
||||
for poly in group.polys {
|
||||
@@ -212,7 +245,7 @@ impl GraphicsData {
|
||||
let uniform_buffer_binding_size=<GraphicsData as framework::Example>::required_limits().max_uniform_buffer_binding_size as usize;
|
||||
let chunk_size=uniform_buffer_binding_size/MODEL_BUFFER_SIZE_BYTES;
|
||||
self.models.reserve(models.len());
|
||||
for model in models.drain(..) {
|
||||
for model in models.into_iter() {
|
||||
instance_count+=model.instances.len();
|
||||
for instances_chunk in model.instances.rchunks(chunk_size){
|
||||
model_count+=1;
|
||||
@@ -274,19 +307,24 @@ impl GraphicsData {
|
||||
});
|
||||
}
|
||||
}
|
||||
println!("Texture References={}",num_textures);
|
||||
println!("Textures Loaded={}",texture_views.len());
|
||||
println!("Indexed Models={}",indexed_models_len);
|
||||
println!("Graphics Objects: {}",self.models.len());
|
||||
println!("Graphics Instances: {}",instance_count);
|
||||
}
|
||||
}
|
||||
|
||||
const MODEL_BUFFER_SIZE:usize=4*4 + 4;//let size=std::mem::size_of::<ModelInstance>();
|
||||
const MODEL_BUFFER_SIZE:usize=4*4 + 4*4 + 4;//let size=std::mem::size_of::<ModelInstance>();
|
||||
const MODEL_BUFFER_SIZE_BYTES:usize=MODEL_BUFFER_SIZE*4;
|
||||
fn get_instances_buffer_data(instances:&[ModelInstance]) -> Vec<f32> {
|
||||
fn get_instances_buffer_data(instances:&[ModelGraphicsInstance]) -> Vec<f32> {
|
||||
let mut raw = Vec::with_capacity(MODEL_BUFFER_SIZE*instances.len());
|
||||
for (i,mi) in instances.iter().enumerate(){
|
||||
let mut v = raw.split_off(MODEL_BUFFER_SIZE*i);
|
||||
//model_transform
|
||||
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&glam::Mat4::from(mi.model_transform))[..]);
|
||||
//model transform
|
||||
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.transform)[..]);
|
||||
//normal transform
|
||||
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.normal_transform)[..]);
|
||||
//color
|
||||
raw.extend_from_slice(AsRef::<[f32; 4]>::as_ref(&mi.color));
|
||||
raw.append(&mut v);
|
||||
@@ -327,39 +365,39 @@ impl framework::Example for GraphicsData {
|
||||
) -> Self {
|
||||
let mut indexed_models = Vec::new();
|
||||
indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()));
|
||||
indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()));
|
||||
indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()));
|
||||
indexed_models.push(primitives::the_unit_cube_lol());
|
||||
indexed_models.push(primitives::unit_sphere());
|
||||
indexed_models.push(primitives::unit_cylinder());
|
||||
indexed_models.push(primitives::unit_cube());
|
||||
println!("models.len = {:?}", indexed_models.len());
|
||||
indexed_models[0].instances.push(ModelInstance{
|
||||
model_transform:glam::Affine3A::from_translation(glam::vec3(10.,0.,-10.)),
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(10.,0.,-10.)),
|
||||
color:glam::Vec4::ONE,
|
||||
});
|
||||
//quad monkeys
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
model_transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,10.)),
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,10.)),
|
||||
color:glam::Vec4::ONE,
|
||||
});
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
model_transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,10.)),
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,10.)),
|
||||
color:glam::vec4(1.0,0.0,0.0,1.0),
|
||||
});
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
model_transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,20.)),
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,20.)),
|
||||
color:glam::vec4(0.0,1.0,0.0,1.0),
|
||||
});
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
model_transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,20.)),
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,20.)),
|
||||
color:glam::vec4(0.0,0.0,1.0,1.0),
|
||||
});
|
||||
//teapot
|
||||
indexed_models[2].instances.push(ModelInstance{
|
||||
model_transform:glam::Affine3A::from_translation(glam::vec3(-10.,5.,10.)),
|
||||
transform:glam::Affine3A::from_scale_rotation_translation(glam::vec3(0.5, 1.0, 0.2),glam::quat(-0.22248298016985793,-0.839457167990537,-0.05603504040830783,-0.49261857546227916),glam::vec3(-10.,7.,10.)),
|
||||
color:glam::Vec4::ONE,
|
||||
});
|
||||
//ground
|
||||
indexed_models[3].instances.push(ModelInstance{
|
||||
model_transform:glam::Affine3A::from_translation(glam::vec3(0.,0.,0.))*glam::Affine3A::from_scale(glam::vec3(160.0, 1.0, 160.0)),
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(0.,0.,0.))*glam::Affine3A::from_scale(glam::vec3(160.0, 1.0, 160.0)),
|
||||
color:glam::Vec4::ONE,
|
||||
});
|
||||
|
||||
@@ -708,6 +746,7 @@ impl framework::Example for GraphicsData {
|
||||
let depth_view = Self::create_depth_texture(config, device);
|
||||
|
||||
let mut graphics=GraphicsData {
|
||||
manual_mouse_lock:false,
|
||||
start_time: Instant::now(),
|
||||
screen_size: (config.width,config.height),
|
||||
physics,
|
||||
@@ -731,80 +770,111 @@ impl framework::Example for GraphicsData {
|
||||
let indexed_model_instances=model::IndexedModelInstances{
|
||||
textures:Vec::new(),
|
||||
models:indexed_models,
|
||||
spawn_point:glam::Vec3::Y*50.0,
|
||||
};
|
||||
graphics.generate_model_physics(&indexed_model_instances);
|
||||
graphics.generate_model_graphics(&device,&queue,indexed_model_instances);
|
||||
|
||||
let args:Vec<String>=std::env::args().collect();
|
||||
if args.len()==2{
|
||||
graphics.load_file(std::path::PathBuf::from(&args[1]), device, queue);
|
||||
}
|
||||
|
||||
return graphics;
|
||||
}
|
||||
|
||||
#[allow(clippy::single_match)]
|
||||
fn update(&mut self, device: &wgpu::Device, queue: &wgpu::Queue, event: winit::event::WindowEvent) {
|
||||
//nothing atm
|
||||
match event {
|
||||
winit::event::WindowEvent::DroppedFile(path) => {
|
||||
println!("opening file: {:?}", &path);
|
||||
//oh boy! let's load the map!
|
||||
if let Ok(file)=std::fs::File::open(path){
|
||||
let mut input = std::io::BufReader::new(file);
|
||||
let mut first_8=[0u8;8];
|
||||
//.rbxm roblox binary = "<roblox!"
|
||||
//.rbxmx roblox xml = "<roblox "
|
||||
//.bsp = "VBSP"
|
||||
//.vmf =
|
||||
//.snf = "SNMF"
|
||||
//.snf = "SNBF"
|
||||
if let (Ok(()),Ok(()))=(std::io::Read::read_exact(&mut input, &mut first_8),std::io::Seek::rewind(&mut input)){
|
||||
//
|
||||
if let Some(Ok((indexed_model_instances,spawn_point)))={
|
||||
if &first_8==b"<roblox!"{
|
||||
if let Ok(dom) = rbx_binary::from_reader(input){
|
||||
Some(load_roblox::generate_indexed_models_roblox(dom))
|
||||
}else{
|
||||
fn load_file(&mut self,path: std::path::PathBuf, device: &wgpu::Device, queue: &wgpu::Queue){
|
||||
println!("Loading file: {:?}", &path);
|
||||
//oh boy! let's load the map!
|
||||
if let Ok(file)=std::fs::File::open(path){
|
||||
let mut input = std::io::BufReader::new(file);
|
||||
let mut first_8=[0u8;8];
|
||||
//.rbxm roblox binary = "<roblox!"
|
||||
//.rbxmx roblox xml = "<roblox "
|
||||
//.bsp = "VBSP"
|
||||
//.vmf =
|
||||
//.snf = "SNMF"
|
||||
//.snf = "SNBF"
|
||||
if let (Ok(()),Ok(()))=(std::io::Read::read_exact(&mut input, &mut first_8),std::io::Seek::rewind(&mut input)){
|
||||
//
|
||||
if let Some(indexed_model_instances)={
|
||||
match &first_8[0..4]{
|
||||
b"<rob"=>{
|
||||
match match &first_8[4..8]{
|
||||
b"lox!"=>rbx_binary::from_reader(input).map_err(|e|format!("{:?}",e)),
|
||||
b"lox "=>rbx_xml::from_reader(input,rbx_xml::DecodeOptions::default()).map_err(|e|format!("{:?}",e)),
|
||||
other=>Err(format!("Unknown Roblox file type {:?}",other)),
|
||||
}{
|
||||
Ok(dom)=>Some(load_roblox::generate_indexed_models(dom)),
|
||||
Err(e)=>{
|
||||
println!("Error loading roblox file:{:?}",e);
|
||||
None
|
||||
}
|
||||
}else if &first_8==b"<roblox "{
|
||||
if let Ok(dom) = rbx_xml::from_reader(input,rbx_xml::DecodeOptions::default()){
|
||||
Some(load_roblox::generate_indexed_models_roblox(dom))
|
||||
}else{
|
||||
None
|
||||
}
|
||||
//}else if &first_8[0..4]==b"VBSP"{
|
||||
// self.generate_indexed_models_valve(input)
|
||||
}else{
|
||||
None
|
||||
},
|
||||
}
|
||||
}{
|
||||
//if generate_indexed_models succeeds, clear the previous ones
|
||||
self.models.clear();
|
||||
self.physics.models.clear();
|
||||
self.generate_model_physics(&indexed_model_instances);
|
||||
self.generate_model_graphics(device,queue,indexed_model_instances);
|
||||
//manual reset
|
||||
let time=self.physics.time;
|
||||
instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
|
||||
time,
|
||||
instruction: body::PhysicsInstruction::SetSpawnPosition(spawn_point),
|
||||
});
|
||||
instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
|
||||
time,
|
||||
instruction: body::PhysicsInstruction::Input(body::InputInstruction::Reset),
|
||||
});
|
||||
}else{
|
||||
println!("No modeldatas were generated");
|
||||
}
|
||||
}else{
|
||||
println!("Failed ro read first 8 bytes and seek back to beginning of file.");
|
||||
},
|
||||
b"VBSP"=>{
|
||||
let mut entire_file=Vec::new();
|
||||
match std::io::Read::read_to_end(&mut input, &mut entire_file){
|
||||
Ok(_)=>{
|
||||
//haha yes this is a quake file what do you mean
|
||||
entire_file[0]=b'I';
|
||||
entire_file[4..8].copy_from_slice(&0x2ei32.to_le_bytes());
|
||||
Some(load_bsp::generate_indexed_models(&mut std::io::Cursor::new(entire_file)))
|
||||
},
|
||||
Err(e)=>{
|
||||
println!("Error loading \"valve\" file:{:?}",e);
|
||||
None
|
||||
},
|
||||
}
|
||||
},
|
||||
//b"SNFM"=>Some(sniffer::generate_indexed_models(input)),
|
||||
//b"SNFB"=>Some(sniffer::load_bot(input)),
|
||||
other=>{
|
||||
println!("loser file {:?}",other);
|
||||
None
|
||||
},
|
||||
}
|
||||
}{
|
||||
let spawn_point=indexed_model_instances.spawn_point;
|
||||
//if generate_indexed_models succeeds, clear the previous ones
|
||||
self.models.clear();
|
||||
self.physics.models.clear();
|
||||
self.generate_model_physics(&indexed_model_instances);
|
||||
self.generate_model_graphics(device,queue,indexed_model_instances);
|
||||
//manual reset
|
||||
let time=self.physics.time;
|
||||
instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
|
||||
time,
|
||||
instruction: body::PhysicsInstruction::SetSpawnPosition(spawn_point),
|
||||
});
|
||||
instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
|
||||
time,
|
||||
instruction: body::PhysicsInstruction::Input(body::InputInstruction::Reset),
|
||||
});
|
||||
}else{
|
||||
println!("Could not open file");
|
||||
println!("No modeldatas were generated");
|
||||
}
|
||||
},
|
||||
}else{
|
||||
println!("Failed to read first 8 bytes and seek back to beginning of file.");
|
||||
}
|
||||
}else{
|
||||
println!("Could not open file");
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(clippy::single_match)]
|
||||
fn update(&mut self, window: &winit::window::Window, device: &wgpu::Device, queue: &wgpu::Queue, event: winit::event::WindowEvent) {
|
||||
match event {
|
||||
winit::event::WindowEvent::DroppedFile(path) => self.load_file(path,device,queue),
|
||||
winit::event::WindowEvent::Focused(state)=>{
|
||||
//pause unpause
|
||||
//recalculate pressed keys on focus
|
||||
}
|
||||
_=>(),
|
||||
}
|
||||
}
|
||||
|
||||
fn device_event(&mut self, event: winit::event::DeviceEvent) {
|
||||
fn device_event(&mut self, window: &winit::window::Window, event: winit::event::DeviceEvent) {
|
||||
//there's no way this is the best way get a timestamp.
|
||||
let time=self.start_time.elapsed().as_nanos() as i64;
|
||||
match event {
|
||||
@@ -818,18 +888,58 @@ impl framework::Example for GraphicsData {
|
||||
winit::event::ElementState::Released => false,
|
||||
};
|
||||
if let Some(input_instruction)=match keycode {
|
||||
17 => Some(InputInstruction::MoveForward(s)),//W
|
||||
30 => Some(InputInstruction::MoveLeft(s)),//A
|
||||
31 => Some(InputInstruction::MoveBack(s)),//S
|
||||
32 => Some(InputInstruction::MoveRight(s)),//D
|
||||
18 => Some(InputInstruction::MoveUp(s)),//E
|
||||
16 => Some(InputInstruction::MoveDown(s)),//Q
|
||||
57 => Some(InputInstruction::Jump(s)),//Space
|
||||
44 => Some(InputInstruction::Zoom(s)),//Z
|
||||
19 => if s{Some(InputInstruction::Reset)}else{None},//R
|
||||
_ => None,
|
||||
}
|
||||
{
|
||||
17=>Some(InputInstruction::MoveForward(s)),//W
|
||||
30=>Some(InputInstruction::MoveLeft(s)),//A
|
||||
31=>Some(InputInstruction::MoveBack(s)),//S
|
||||
32=>Some(InputInstruction::MoveRight(s)),//D
|
||||
18=>Some(InputInstruction::MoveUp(s)),//E
|
||||
16=>Some(InputInstruction::MoveDown(s)),//Q
|
||||
57=>Some(InputInstruction::Jump(s)),//Space
|
||||
44=>Some(InputInstruction::Zoom(s)),//Z
|
||||
19=>if s{Some(InputInstruction::Reset)}else{None},//R
|
||||
01=>{//Esc
|
||||
if s{
|
||||
self.manual_mouse_lock=false;
|
||||
match window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not release cursor: {:?}",e),
|
||||
}
|
||||
window.set_cursor_visible(true);
|
||||
}
|
||||
None
|
||||
},
|
||||
15=>{//Tab
|
||||
if s{
|
||||
self.manual_mouse_lock=false;
|
||||
match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.screen_size.0 as f32/2.0, self.screen_size.1 as f32/2.0)){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
match window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not release cursor: {:?}",e),
|
||||
}
|
||||
}else{
|
||||
//if cursor is outside window don't lock but apparently there's no get pos function
|
||||
//let pos=window.get_cursor_pos();
|
||||
match window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
|
||||
Ok(())=>(),
|
||||
Err(_)=>{
|
||||
match window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
|
||||
Ok(())=>(),
|
||||
Err(e)=>{
|
||||
self.manual_mouse_lock=true;
|
||||
println!("Could not confine cursor: {:?}",e)
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
window.set_cursor_visible(s);
|
||||
None
|
||||
},
|
||||
_ => {println!("scancode {}",keycode);None},
|
||||
}{
|
||||
self.physics.run(time);
|
||||
self.physics.process_instruction(TimedInstruction{
|
||||
time,
|
||||
@@ -840,6 +950,12 @@ impl framework::Example for GraphicsData {
|
||||
winit::event::DeviceEvent::MouseMotion {
|
||||
delta,//these (f64,f64) are integers on my machine
|
||||
} => {
|
||||
if self.manual_mouse_lock{
|
||||
match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.screen_size.0 as f32/2.0, self.screen_size.1 as f32/2.0)){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
}
|
||||
//do not step the physics because the mouse polling rate is higher than the physics can run.
|
||||
//essentially the previous input will be overwritten until a true step runs
|
||||
//which is fine because they run all the time.
|
||||
@@ -851,8 +967,8 @@ impl framework::Example for GraphicsData {
|
||||
winit::event::DeviceEvent::MouseWheel {
|
||||
delta,
|
||||
} => {
|
||||
println!("mousewheel{:?}",delta);
|
||||
if true{//self.physics.use_scroll
|
||||
println!("mousewheel {:?}",delta);
|
||||
if false{//self.physics.style.use_scroll{
|
||||
self.physics.run(time);
|
||||
self.physics.process_instruction(TimedInstruction{
|
||||
time,
|
||||
|
||||
14
src/model.rs
14
src/model.rs
@@ -41,23 +41,29 @@ pub struct IndexedModelSingleTexture{
|
||||
pub unique_vertices:Vec<IndexedVertex>,
|
||||
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
|
||||
pub groups: Vec<IndexedGroupFixedTexture>,
|
||||
pub instances:Vec<ModelInstance>,
|
||||
pub instances:Vec<ModelGraphicsInstance>,
|
||||
}
|
||||
pub struct ModelSingleTexture{
|
||||
pub instances: Vec<ModelInstance>,
|
||||
pub instances: Vec<ModelGraphicsInstance>,
|
||||
pub vertices: Vec<Vertex>,
|
||||
pub entities: Vec<Vec<u16>>,
|
||||
pub texture: Option<u32>,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct ModelGraphicsInstance{
|
||||
pub transform:glam::Mat4,
|
||||
pub normal_transform:glam::Mat4,
|
||||
pub color:glam::Vec4,
|
||||
}
|
||||
pub struct ModelInstance{
|
||||
pub model_transform:glam::Affine3A,
|
||||
pub transform:glam::Affine3A,
|
||||
pub color:glam::Vec4,
|
||||
}
|
||||
pub struct IndexedModelInstances{
|
||||
pub textures:Vec<String>,//RenderPattern
|
||||
pub models:Vec<IndexedModel>,
|
||||
//object_index for spawns, triggers etc?
|
||||
pub spawn_point:glam::Vec3,
|
||||
}
|
||||
|
||||
pub fn generate_indexed_model_list_from_obj(data:obj::ObjData,color:[f32;4]) -> Vec<IndexedModel>{
|
||||
@@ -99,4 +105,4 @@ pub fn generate_indexed_model_list_from_obj(data:obj::ObjData,color:[f32;4]) ->
|
||||
instances:Vec::new(),
|
||||
}
|
||||
}).collect()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,22 @@
|
||||
use crate::model::{IndexedModel, IndexedPolygon, IndexedGroup, IndexedVertex};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Primitives{
|
||||
Sphere,
|
||||
Cube,
|
||||
Cylinder,
|
||||
Wedge,
|
||||
CornerWedge,
|
||||
}
|
||||
#[derive(Hash,PartialEq,Eq)]
|
||||
pub enum CubeFace{
|
||||
Right,
|
||||
Top,
|
||||
Back,
|
||||
Left,
|
||||
Bottom,
|
||||
Front,
|
||||
}
|
||||
const CUBE_DEFAULT_TEXTURE_COORDS:[[f32;2];4]=[[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]];
|
||||
const CUBE_DEFAULT_VERTICES:[[f32;3];8]=[
|
||||
[-1.,-1., 1.],//0 left bottom back
|
||||
@@ -12,12 +29,12 @@ const CUBE_DEFAULT_VERTICES:[[f32;3];8]=[
|
||||
[-1.,-1.,-1.],//7 left bottom front
|
||||
];
|
||||
const CUBE_DEFAULT_NORMALS:[[f32;3];6]=[
|
||||
[ 1., 0., 0.],//AabbFace::Right
|
||||
[ 0., 1., 0.],//AabbFace::Top
|
||||
[ 0., 0., 1.],//AabbFace::Back
|
||||
[-1., 0., 0.],//AabbFace::Left
|
||||
[ 0.,-1., 0.],//AabbFace::Bottom
|
||||
[ 0., 0.,-1.],//AabbFace::Front
|
||||
[ 1., 0., 0.],//CubeFace::Right
|
||||
[ 0., 1., 0.],//CubeFace::Top
|
||||
[ 0., 0., 1.],//CubeFace::Back
|
||||
[-1., 0., 0.],//CubeFace::Left
|
||||
[ 0.,-1., 0.],//CubeFace::Bottom
|
||||
[ 0., 0.,-1.],//CubeFace::Front
|
||||
];
|
||||
const CUBE_DEFAULT_POLYS:[[[u32;3];4];6]=[
|
||||
// right (1, 0, 0)
|
||||
@@ -63,8 +80,92 @@ const CUBE_DEFAULT_POLYS:[[[u32;3];4];6]=[
|
||||
[7,2,5],
|
||||
],
|
||||
];
|
||||
pub fn the_unit_cube_lol() -> crate::model::IndexedModel{
|
||||
generate_partial_unit_cube([Some(FaceDescription::default());6])
|
||||
|
||||
#[derive(Hash,PartialEq,Eq)]
|
||||
pub enum WedgeFace{
|
||||
Right,
|
||||
TopFront,
|
||||
Back,
|
||||
Left,
|
||||
Bottom,
|
||||
}
|
||||
const WEDGE_DEFAULT_NORMALS:[[f32;3];5]=[
|
||||
[ 1., 0., 0.],//Wedge::Right
|
||||
[ 0., 1.,-1.],//Wedge::TopFront
|
||||
[ 0., 0., 1.],//Wedge::Back
|
||||
[-1., 0., 0.],//Wedge::Left
|
||||
[ 0.,-1., 0.],//Wedge::Bottom
|
||||
];
|
||||
/*
|
||||
local cornerWedgeVerticies = {
|
||||
Vector3.new(-1/2,-1/2,-1/2),7
|
||||
Vector3.new(-1/2,-1/2, 1/2),0
|
||||
Vector3.new( 1/2,-1/2,-1/2),6
|
||||
Vector3.new( 1/2,-1/2, 1/2),1
|
||||
Vector3.new( 1/2, 1/2,-1/2),5
|
||||
}
|
||||
*/
|
||||
#[derive(Hash,PartialEq,Eq)]
|
||||
pub enum CornerWedgeFace{
|
||||
Top,
|
||||
Right,
|
||||
Bottom,
|
||||
Front,
|
||||
}
|
||||
const CORNERWEDGE_DEFAULT_NORMALS:[[f32;3];5]=[
|
||||
[ 1., 0., 0.],//Wedge::Right
|
||||
[ 0., 1., 1.],//Wedge::BackTop
|
||||
[-1., 1., 0.],//Wedge::LeftTop
|
||||
[ 0.,-1., 0.],//Wedge::Bottom
|
||||
[ 0., 0.,-1.],//Wedge::Front
|
||||
];
|
||||
//HashMap fits this use case perfectly but feels like using a sledgehammer to drive a nail
|
||||
pub fn unit_sphere()->crate::model::IndexedModel{
|
||||
let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()).remove(0);
|
||||
for pos in indexed_model.unique_pos.iter_mut(){
|
||||
pos[0]=pos[0]*0.5;
|
||||
pos[1]=pos[1]*0.5;
|
||||
pos[2]=pos[2]*0.5;
|
||||
}
|
||||
indexed_model
|
||||
}
|
||||
pub type CubeFaceDescription=std::collections::HashMap::<CubeFace,FaceDescription>;
|
||||
pub fn unit_cube()->crate::model::IndexedModel{
|
||||
let mut t=CubeFaceDescription::new();
|
||||
t.insert(CubeFace::Right,FaceDescription::default());
|
||||
t.insert(CubeFace::Top,FaceDescription::default());
|
||||
t.insert(CubeFace::Back,FaceDescription::default());
|
||||
t.insert(CubeFace::Left,FaceDescription::default());
|
||||
t.insert(CubeFace::Bottom,FaceDescription::default());
|
||||
t.insert(CubeFace::Front,FaceDescription::default());
|
||||
generate_partial_unit_cube(t)
|
||||
}
|
||||
const TEAPOT_TRANSFORM:glam::Mat3=glam::mat3(glam::vec3(0.0,0.1,0.0),glam::vec3(-0.1,0.0,0.0),glam::vec3(0.0,0.0,0.1));
|
||||
pub fn unit_cylinder()->crate::model::IndexedModel{
|
||||
let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()).remove(0);
|
||||
for pos in indexed_model.unique_pos.iter_mut(){
|
||||
[pos[0],pos[1],pos[2]]=*(TEAPOT_TRANSFORM*glam::Vec3::from_array(*pos)).as_ref();
|
||||
}
|
||||
indexed_model
|
||||
}
|
||||
pub type WedgeFaceDescription=std::collections::HashMap::<WedgeFace,FaceDescription>;
|
||||
pub fn unit_wedge()->crate::model::IndexedModel{
|
||||
let mut t=WedgeFaceDescription::new();
|
||||
t.insert(WedgeFace::Right,FaceDescription::default());
|
||||
t.insert(WedgeFace::TopFront,FaceDescription::default());
|
||||
t.insert(WedgeFace::Back,FaceDescription::default());
|
||||
t.insert(WedgeFace::Left,FaceDescription::default());
|
||||
t.insert(WedgeFace::Bottom,FaceDescription::default());
|
||||
generate_partial_unit_wedge(t)
|
||||
}
|
||||
pub type CornerWedgeFaceDescription=std::collections::HashMap::<CornerWedgeFace,FaceDescription>;
|
||||
pub fn unit_cornerwedge()->crate::model::IndexedModel{
|
||||
let mut t=CornerWedgeFaceDescription::new();
|
||||
t.insert(CornerWedgeFace::Right,FaceDescription::default());
|
||||
t.insert(CornerWedgeFace::Top,FaceDescription::default());
|
||||
t.insert(CornerWedgeFace::Bottom,FaceDescription::default());
|
||||
t.insert(CornerWedgeFace::Front,FaceDescription::default());
|
||||
generate_partial_unit_cornerwedge(t)
|
||||
}
|
||||
|
||||
#[derive(Copy,Clone)]
|
||||
@@ -74,11 +175,11 @@ pub struct FaceDescription{
|
||||
pub color:glam::Vec4,
|
||||
}
|
||||
impl std::default::Default for FaceDescription{
|
||||
fn default() -> Self {
|
||||
fn default()->Self {
|
||||
Self{
|
||||
texture:None,
|
||||
transform:glam::Affine2::IDENTITY,
|
||||
color:glam::Vec4::ONE,
|
||||
color:glam::vec4(1.0,1.0,1.0,0.0),//zero alpha to hide the default texture
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -95,7 +196,8 @@ impl FaceDescription{
|
||||
}
|
||||
}
|
||||
//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
|
||||
pub fn generate_partial_unit_cube(face_descriptions:[Option<FaceDescription>;6]) -> crate::model::IndexedModel{
|
||||
//implementation: put all roblox primitives into one model.groups <- this won't work but I forget why
|
||||
pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate::model::IndexedModel{
|
||||
let mut generated_pos=Vec::<[f32;3]>::new();
|
||||
let mut generated_tex=Vec::new();
|
||||
let mut generated_normal=Vec::new();
|
||||
@@ -104,59 +206,290 @@ pub fn generate_partial_unit_cube(face_descriptions:[Option<FaceDescription>;6])
|
||||
let mut groups=Vec::new();
|
||||
let mut transforms=Vec::new();
|
||||
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||
for (i,maybe_face_description) in face_descriptions.iter().enumerate(){
|
||||
if let Some(face_description)=maybe_face_description{
|
||||
//assume that scanning short lists is faster than hashing.
|
||||
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||
transform_index
|
||||
}else{
|
||||
//create new transform_index
|
||||
let transform_index=transforms.len();
|
||||
transforms.push(face_description.transform);
|
||||
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
||||
generated_tex.push(*face_description.transform.transform_point2(glam::Vec2::from_array(tex)).as_ref());
|
||||
}
|
||||
transform_index
|
||||
} as u32;
|
||||
let color_index=if let Some(color_index)=generated_color.iter().position(|color|color==face_description.color.as_ref()){
|
||||
color_index
|
||||
}else{
|
||||
//create new color_index
|
||||
let color_index=generated_color.len();
|
||||
generated_color.push(*face_description.color.as_ref());
|
||||
color_index
|
||||
} as u32;
|
||||
//always push normal
|
||||
let normal_index=generated_normal.len() as u32;
|
||||
generated_normal.push(CUBE_DEFAULT_NORMALS[i]);
|
||||
//push vertices as they are needed
|
||||
groups.push(IndexedGroup{
|
||||
texture:face_description.texture,
|
||||
polys:vec![IndexedPolygon{
|
||||
vertices:CUBE_DEFAULT_POLYS[i].map(|tup|{
|
||||
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
|
||||
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
|
||||
pos_index
|
||||
}else{
|
||||
//create new pos_index
|
||||
let pos_index=generated_pos.len();
|
||||
generated_pos.push(pos);
|
||||
pos_index
|
||||
} as u32;
|
||||
//always push vertex
|
||||
let vertex=IndexedVertex{
|
||||
pos:pos_index,
|
||||
tex:tup[1]+4*transform_index,
|
||||
normal:normal_index,
|
||||
color:color_index,
|
||||
};
|
||||
let vert_index=generated_vertices.len();
|
||||
generated_vertices.push(vertex);
|
||||
vert_index as u32
|
||||
}).to_vec(),
|
||||
}],
|
||||
});
|
||||
}
|
||||
for (face,face_description) in face_descriptions.into_iter(){
|
||||
//assume that scanning short lists is faster than hashing.
|
||||
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||
transform_index
|
||||
}else{
|
||||
//create new transform_index
|
||||
let transform_index=transforms.len();
|
||||
transforms.push(face_description.transform);
|
||||
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
||||
generated_tex.push(*face_description.transform.transform_point2(glam::Vec2::from_array(tex)).as_ref());
|
||||
}
|
||||
transform_index
|
||||
} as u32;
|
||||
let color_index=if let Some(color_index)=generated_color.iter().position(|color|color==face_description.color.as_ref()){
|
||||
color_index
|
||||
}else{
|
||||
//create new color_index
|
||||
let color_index=generated_color.len();
|
||||
generated_color.push(*face_description.color.as_ref());
|
||||
color_index
|
||||
} as u32;
|
||||
let face_id=match face{
|
||||
CubeFace::Right => 0,
|
||||
CubeFace::Top => 1,
|
||||
CubeFace::Back => 2,
|
||||
CubeFace::Left => 3,
|
||||
CubeFace::Bottom => 4,
|
||||
CubeFace::Front => 5,
|
||||
};
|
||||
//always push normal
|
||||
let normal_index=generated_normal.len() as u32;
|
||||
generated_normal.push(CUBE_DEFAULT_NORMALS[face_id]);
|
||||
//push vertices as they are needed
|
||||
groups.push(IndexedGroup{
|
||||
texture:face_description.texture,
|
||||
polys:vec![IndexedPolygon{
|
||||
vertices:CUBE_DEFAULT_POLYS[face_id].map(|tup|{
|
||||
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
|
||||
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
|
||||
pos_index
|
||||
}else{
|
||||
//create new pos_index
|
||||
let pos_index=generated_pos.len();
|
||||
generated_pos.push(pos);
|
||||
pos_index
|
||||
} as u32;
|
||||
//always push vertex
|
||||
let vertex=IndexedVertex{
|
||||
pos:pos_index,
|
||||
tex:tup[1]+4*transform_index,
|
||||
normal:normal_index,
|
||||
color:color_index,
|
||||
};
|
||||
let vert_index=generated_vertices.len();
|
||||
generated_vertices.push(vertex);
|
||||
vert_index as u32
|
||||
}).to_vec(),
|
||||
}],
|
||||
});
|
||||
}
|
||||
IndexedModel{
|
||||
unique_pos:generated_pos,
|
||||
unique_tex:generated_tex,
|
||||
unique_normal:generated_normal,
|
||||
unique_color:generated_color,
|
||||
unique_vertices:generated_vertices,
|
||||
groups,
|
||||
instances:Vec::new(),
|
||||
}
|
||||
}
|
||||
//don't think too hard about the copy paste because this is all going into the map tool eventually...
|
||||
pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crate::model::IndexedModel{
|
||||
let wedge_default_polys=vec![
|
||||
// right (1, 0, 0)
|
||||
vec![
|
||||
[6,2,0],//[vertex,tex,norm]
|
||||
[2,0,0],
|
||||
[1,3,0],
|
||||
],
|
||||
// FrontTop (0, 1, -1)
|
||||
vec![
|
||||
[3,1,1],
|
||||
[2,0,1],
|
||||
[6,3,1],
|
||||
[7,2,1],
|
||||
],
|
||||
// back (0, 0, 1)
|
||||
vec![
|
||||
[0,3,2],
|
||||
[1,2,2],
|
||||
[2,1,2],
|
||||
[3,0,2],
|
||||
],
|
||||
// left (-1, 0, 0)
|
||||
vec![
|
||||
[0,2,3],
|
||||
[3,1,3],
|
||||
[7,3,3],
|
||||
],
|
||||
// bottom (0,-1, 0)
|
||||
vec![
|
||||
[1,1,4],
|
||||
[0,0,4],
|
||||
[7,3,4],
|
||||
[6,2,4],
|
||||
],
|
||||
];
|
||||
let mut generated_pos=Vec::<[f32;3]>::new();
|
||||
let mut generated_tex=Vec::new();
|
||||
let mut generated_normal=Vec::new();
|
||||
let mut generated_color=Vec::new();
|
||||
let mut generated_vertices=Vec::new();
|
||||
let mut groups=Vec::new();
|
||||
let mut transforms=Vec::new();
|
||||
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||
for (face,face_description) in face_descriptions.into_iter(){
|
||||
//assume that scanning short lists is faster than hashing.
|
||||
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||
transform_index
|
||||
}else{
|
||||
//create new transform_index
|
||||
let transform_index=transforms.len();
|
||||
transforms.push(face_description.transform);
|
||||
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
||||
generated_tex.push(*face_description.transform.transform_point2(glam::Vec2::from_array(tex)).as_ref());
|
||||
}
|
||||
transform_index
|
||||
} as u32;
|
||||
let color_index=if let Some(color_index)=generated_color.iter().position(|color|color==face_description.color.as_ref()){
|
||||
color_index
|
||||
}else{
|
||||
//create new color_index
|
||||
let color_index=generated_color.len();
|
||||
generated_color.push(*face_description.color.as_ref());
|
||||
color_index
|
||||
} as u32;
|
||||
let face_id=match face{
|
||||
WedgeFace::Right => 0,
|
||||
WedgeFace::TopFront => 1,
|
||||
WedgeFace::Back => 2,
|
||||
WedgeFace::Left => 3,
|
||||
WedgeFace::Bottom => 4,
|
||||
};
|
||||
//always push normal
|
||||
let normal_index=generated_normal.len() as u32;
|
||||
generated_normal.push(WEDGE_DEFAULT_NORMALS[face_id]);
|
||||
//push vertices as they are needed
|
||||
groups.push(IndexedGroup{
|
||||
texture:face_description.texture,
|
||||
polys:vec![IndexedPolygon{
|
||||
vertices:wedge_default_polys[face_id].iter().map(|tup|{
|
||||
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
|
||||
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
|
||||
pos_index
|
||||
}else{
|
||||
//create new pos_index
|
||||
let pos_index=generated_pos.len();
|
||||
generated_pos.push(pos);
|
||||
pos_index
|
||||
} as u32;
|
||||
//always push vertex
|
||||
let vertex=IndexedVertex{
|
||||
pos:pos_index,
|
||||
tex:tup[1]+4*transform_index,
|
||||
normal:normal_index,
|
||||
color:color_index,
|
||||
};
|
||||
let vert_index=generated_vertices.len();
|
||||
generated_vertices.push(vertex);
|
||||
vert_index as u32
|
||||
}).collect(),
|
||||
}],
|
||||
});
|
||||
}
|
||||
IndexedModel{
|
||||
unique_pos:generated_pos,
|
||||
unique_tex:generated_tex,
|
||||
unique_normal:generated_normal,
|
||||
unique_color:generated_color,
|
||||
unique_vertices:generated_vertices,
|
||||
groups,
|
||||
instances:Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescription)->crate::model::IndexedModel{
|
||||
let cornerwedge_default_polys=vec![
|
||||
// right (1, 0, 0)
|
||||
vec![
|
||||
[6,2,0],//[vertex,tex,norm]
|
||||
[5,1,0],
|
||||
[1,3,0],
|
||||
],
|
||||
// BackTop (0, 1, 1)
|
||||
vec![
|
||||
[5,3,1],
|
||||
[0,1,1],
|
||||
[1,0,1],
|
||||
],
|
||||
// LeftTop (-1, 1, 0)
|
||||
vec![
|
||||
[5,3,2],
|
||||
[7,2,2],
|
||||
[0,1,2],
|
||||
],
|
||||
// bottom (0,-1, 0)
|
||||
vec![
|
||||
[1,1,3],
|
||||
[0,0,3],
|
||||
[7,3,3],
|
||||
[6,2,3],
|
||||
],
|
||||
// front (0, 0,-1)
|
||||
vec![
|
||||
[5,0,4],
|
||||
[6,3,4],
|
||||
[7,2,4],
|
||||
],
|
||||
];
|
||||
let mut generated_pos=Vec::<[f32;3]>::new();
|
||||
let mut generated_tex=Vec::new();
|
||||
let mut generated_normal=Vec::new();
|
||||
let mut generated_color=Vec::new();
|
||||
let mut generated_vertices=Vec::new();
|
||||
let mut groups=Vec::new();
|
||||
let mut transforms=Vec::new();
|
||||
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||
for (face,face_description) in face_descriptions.into_iter(){
|
||||
//assume that scanning short lists is faster than hashing.
|
||||
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||
transform_index
|
||||
}else{
|
||||
//create new transform_index
|
||||
let transform_index=transforms.len();
|
||||
transforms.push(face_description.transform);
|
||||
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
||||
generated_tex.push(*face_description.transform.transform_point2(glam::Vec2::from_array(tex)).as_ref());
|
||||
}
|
||||
transform_index
|
||||
} as u32;
|
||||
let color_index=if let Some(color_index)=generated_color.iter().position(|color|color==face_description.color.as_ref()){
|
||||
color_index
|
||||
}else{
|
||||
//create new color_index
|
||||
let color_index=generated_color.len();
|
||||
generated_color.push(*face_description.color.as_ref());
|
||||
color_index
|
||||
} as u32;
|
||||
let face_id=match face{
|
||||
CornerWedgeFace::Right => 0,
|
||||
CornerWedgeFace::Top => 1,
|
||||
CornerWedgeFace::Bottom => 2,
|
||||
CornerWedgeFace::Front => 3,
|
||||
};
|
||||
//always push normal
|
||||
let normal_index=generated_normal.len() as u32;
|
||||
generated_normal.push(CORNERWEDGE_DEFAULT_NORMALS[face_id]);
|
||||
//push vertices as they are needed
|
||||
groups.push(IndexedGroup{
|
||||
texture:face_description.texture,
|
||||
polys:vec![IndexedPolygon{
|
||||
vertices:cornerwedge_default_polys[face_id].iter().map(|tup|{
|
||||
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
|
||||
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
|
||||
pos_index
|
||||
}else{
|
||||
//create new pos_index
|
||||
let pos_index=generated_pos.len();
|
||||
generated_pos.push(pos);
|
||||
pos_index
|
||||
} as u32;
|
||||
//always push vertex
|
||||
let vertex=IndexedVertex{
|
||||
pos:pos_index,
|
||||
tex:tup[1]+4*transform_index,
|
||||
normal:normal_index,
|
||||
color:color_index,
|
||||
};
|
||||
let vert_index=generated_vertices.len();
|
||||
generated_vertices.push(vertex);
|
||||
vert_index as u32
|
||||
}).collect(),
|
||||
}],
|
||||
});
|
||||
}
|
||||
IndexedModel{
|
||||
unique_pos:generated_pos,
|
||||
|
||||
@@ -42,7 +42,8 @@ fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
|
||||
}
|
||||
|
||||
struct ModelInstance{
|
||||
model_transform:mat4x4<f32>,
|
||||
transform:mat4x4<f32>,
|
||||
normal_transform:mat4x4<f32>,
|
||||
color:vec4<f32>,
|
||||
}
|
||||
//my fancy idea is to create a megatexture for each model that includes all the textures each intance will need
|
||||
@@ -65,6 +66,7 @@ struct EntityOutputTexture {
|
||||
@location(2) normal: vec3<f32>,
|
||||
@location(3) view: vec3<f32>,
|
||||
@location(4) color: vec4<f32>,
|
||||
@location(5) @interpolate(flat) model_color: vec4<f32>,
|
||||
};
|
||||
@vertex
|
||||
fn vs_entity_texture(
|
||||
@@ -74,11 +76,12 @@ fn vs_entity_texture(
|
||||
@location(2) normal: vec3<f32>,
|
||||
@location(3) color: vec4<f32>,
|
||||
) -> EntityOutputTexture {
|
||||
var position: vec4<f32> = model_instances[instance].model_transform * vec4<f32>(pos, 1.0);
|
||||
var position: vec4<f32> = model_instances[instance].transform * vec4<f32>(pos, 1.0);
|
||||
var result: EntityOutputTexture;
|
||||
result.normal = (model_instances[instance].model_transform * vec4<f32>(normal, 0.0)).xyz;
|
||||
result.normal = (model_instances[instance].normal_transform * vec4<f32>(normal, 1.0)).xyz;
|
||||
result.texture = texture;
|
||||
result.color = model_instances[instance].color * color;
|
||||
result.color = color;
|
||||
result.model_color = model_instances[instance].color;
|
||||
result.view = position.xyz - camera.cam_pos.xyz;
|
||||
result.position = camera.proj * camera.view * position;
|
||||
return result;
|
||||
@@ -106,5 +109,5 @@ fn fs_entity_texture(vertex: EntityOutputTexture) -> @location(0) vec4<f32> {
|
||||
|
||||
let fragment_color = textureSample(model_texture, model_sampler, vertex.texture)*vertex.color;
|
||||
let reflected_color = textureSample(cube_texture, cube_sampler, reflected).rgb;
|
||||
return mix(vec4<f32>(vec3<f32>(0.1) + 0.5 * reflected_color,1.0),fragment_color,1.0-pow(1.0-abs(d),2.0));
|
||||
return mix(vec4<f32>(vec3<f32>(0.05) + 0.2 * reflected_color,1.0),mix(vertex.model_color,vec4<f32>(fragment_color.rgb,1.0),fragment_color.a),1.0-pow(1.0-abs(d),2.0));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user