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13 Commits

19 changed files with 585 additions and 437 deletions

644
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -33,7 +33,7 @@ impl<T:Copy> std::ops::Neg for &Body<T>{
impl<T> Body<T>
where Time<T>:Copy,
{
pub const ZERO:Self=Self::new(vec3::ZERO,vec3::ZERO,vec3::ZERO,Time::ZERO);
pub const ZERO:Self=Self::new(vec3::zero(),vec3::zero(),vec3::zero(),Time::ZERO);
pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,acceleration:Planar64Vec3,time:Time<T>)->Self{
Self{
position,
@@ -107,8 +107,8 @@ impl<T> Body<T>
self.time+=dt.into();
}
pub fn infinity_dir(&self)->Option<Planar64Vec3>{
if self.velocity==vec3::ZERO{
if self.acceleration==vec3::ZERO{
if self.velocity==vec3::zero(){
if self.acceleration==vec3::zero(){
None
}else{
Some(self.acceleration)

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@@ -90,6 +90,9 @@ pub trait MeshQuery{
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
}
/// This must return a point inside the mesh.
#[expect(dead_code)]
fn hint_point(&self)->Planar64Vec3;
fn vert(&self,vert_id:Self::Vert)->Planar64Vec3;
fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset);
fn face_edges(&self,face_id:Self::Face)->impl AsRef<[Self::Edge]>;
@@ -447,6 +450,10 @@ impl MeshQuery for PhysicsMeshView<'_>{
let face_idx=self.topology.faces[face_id.get() as usize].get() as usize;
(self.data.faces[face_idx].normal,self.data.faces[face_idx].dot)
}
fn hint_point(&self)->Planar64Vec3{
// invariant: meshes always encompass the origin
vec3::zero()
}
//ideally I never calculate the vertex position, but I have to for the graphical meshes...
fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{
let vert_idx=self.topology.verts[vert_id.get() as usize].get() as usize;
@@ -532,6 +539,9 @@ impl MeshQuery for TransformedMesh<'_>{
// wrap for speed
self.transform.vertex.transform_point3(self.view.vert(vert_id)).wrap_1()
}
fn hint_point(&self)->Planar64Vec3{
self.transform.vertex.translation
}
#[inline]
fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{
self.view.face_edges(face_id)
@@ -750,24 +760,9 @@ impl MinkowskiMesh<'_>{
let infinity_fev=self.infinity_fev(-dir,infinity_body.position);
//a line is simpler to solve than a parabola
infinity_body.velocity=dir;
infinity_body.acceleration=vec3::ZERO;
infinity_body.acceleration=vec3::zero();
//crawl in from negative infinity along a tangent line to get the closest fev
match infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,start_time){
// This is the expected case.
// We expect to never hit the mesh while setting up for the real crawl
// since the algorithm breaks down on the inside of the mesh.
crate::face_crawler::CrawlResult::Miss(fev)=>Some(fev),
// An exact hit is allowed, it has not crossed the boundary.
crate::face_crawler::CrawlResult::Hit(face,ratio)=>match start_time{
Bound::Included(_)=>ratio.num.is_zero().then(||FEV::Face(face)),
// You are looking for collision events within a range that does not include the start_time.
// The boundary is crossed at exactly start_time, so the range is not met.
// Therefore, the correct return value is None.
Bound::Excluded(_)=>unimplemented!(),
// To infinity and beyond!
Bound::Unbounded=>None,
},
}
infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,start_time).miss()
})
}
pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
@@ -822,7 +817,7 @@ impl MinkowskiMesh<'_>{
infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,Bound::Included(&infinity_body.time)).hit()
}
pub fn is_point_in_mesh(&self,point:Planar64Vec3)->bool{
let infinity_body=Body::new(point,vec3::Y,vec3::ZERO,Time::ZERO);
let infinity_body=Body::new(point,vec3::Y,vec3::zero(),Time::ZERO);
//movement must escape the mesh forwards and backwards in time,
//otherwise the point is not inside the mesh
self.infinity_in(infinity_body)
@@ -868,6 +863,10 @@ impl MeshQuery for MinkowskiMesh<'_>{
},
}
}
fn hint_point(&self)->Planar64Vec3{
self.mesh1.transform.vertex.translation-
self.mesh0.transform.vertex.translation
}
fn face_edges(&self,face_id:MinkowskiFace)->impl AsRef<[MinkowskiDirectedEdge]>{
match face_id{
MinkowskiFace::VertFace(v0,f1)=>{

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@@ -28,7 +28,6 @@ pub enum InternalInstruction{
CollisionStart(Collision,model_physics::GigaTime),
CollisionEnd(Collision,model_physics::GigaTime),
StrafeTick,
// TODO: add GigaTime to ReachWalkTargetVelocity
ReachWalkTargetVelocity,
// Water,
}
@@ -114,11 +113,11 @@ struct ContactMoveState{
}
impl TransientAcceleration{
fn with_target_diff(target_diff:Planar64Vec3,accel:Planar64,time:Time)->Self{
if target_diff==vec3::ZERO{
if target_diff==vec3::zero(){
TransientAcceleration::Reached
}else if accel==Planar64::ZERO{
TransientAcceleration::Unreachable{
acceleration:vec3::ZERO
acceleration:vec3::zero()
}
}else{
//normal friction acceleration is clippedAcceleration.dot(normal)*friction
@@ -141,7 +140,7 @@ impl TransientAcceleration{
}
fn acceleration(&self)->Planar64Vec3{
match self{
TransientAcceleration::Reached=>vec3::ZERO,
TransientAcceleration::Reached=>vec3::zero(),
&TransientAcceleration::Reachable{acceleration,time:_}=>acceleration,
&TransientAcceleration::Unreachable{acceleration}=>acceleration,
}
@@ -444,7 +443,7 @@ impl StyleHelper for StyleModifiers{
fn get_control_dir(&self,controls:Controls)->Planar64Vec3{
//don't get fancy just do it
let mut control_dir:Planar64Vec3=vec3::ZERO;
let mut control_dir:Planar64Vec3=vec3::zero();
//Apply mask after held check so you can require non-allowed keys to be held for some reason
let controls=controls.intersection(self.controls_mask);
if controls.contains(Controls::MoveForward){
@@ -483,14 +482,27 @@ impl StyleHelper for StyleModifiers{
};
let transform=integer::Planar64Affine3::new(
mat3::from_diagonal(self.hitbox.halfsize),
vec3::ZERO
vec3::zero()
);
HitboxMesh::new(mesh,transform)
}
}
#[derive(Clone,Debug)]
struct StrafeTickState{
tick_number:u64,
}
impl StrafeTickState{
fn next_tick(&self,settings:&gameplay_style::StrafeSettings)->Time{
let n=self.tick_number as i128;
let ticks=settings.tick_rate.num() as i128;
let seconds=settings.tick_rate.den() as i128;
let time=n*seconds/ticks;
Time::from_nanos(time as i64)
}
}
#[derive(Clone,Debug)]
enum MoveState{
Air,
Air(StrafeTickState),
Walk(ContactMoveState),
Ladder(ContactMoveState),
#[expect(dead_code)]
@@ -498,11 +510,21 @@ enum MoveState{
Fly,
}
impl MoveState{
fn air(time:Time,settings:Option<&gameplay_style::StrafeSettings>)->Self{
let tick_number=if let Some(settings)=settings{
// let time=n*seconds/ticks;
let time=time.nanos() as i128;
let ticks=settings.tick_rate.num() as i128;
let seconds=settings.tick_rate.den() as i128;
(time*ticks/seconds) as u64
}else{0};
MoveState::Air(StrafeTickState{tick_number})
}
//call this after state.move_state is changed
fn apply_enum(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
match self{
MoveState::Fly=>body.acceleration=vec3::ZERO,
MoveState::Air=>{
MoveState::Fly=>body.acceleration=vec3::zero(),
MoveState::Air(_)=>{
//calculate base acceleration
let a=touching.base_acceleration(models,style,camera,input_state);
//set_acceleration clips according to contacts
@@ -514,7 +536,7 @@ impl MoveState{
//function to coerce &mut self into &self
fn apply_to_body(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
match self{
MoveState::Air=>(),
MoveState::Air(_)=>(),
MoveState::Water=>(),
MoveState::Fly=>{
//set velocity according to current control state
@@ -535,7 +557,7 @@ impl MoveState{
fn apply_input(&mut self,body:&Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
match self{
MoveState::Fly
|MoveState::Air
|MoveState::Air(_)
|MoveState::Water=>(),
MoveState::Walk(ContactMoveState{target,contact,jump_direction:_})=>{
if let Some(walk_settings)=&style.walk{
@@ -560,13 +582,13 @@ impl MoveState{
MoveState::Walk(walk_state)
|MoveState::Ladder(walk_state)
=>Some(walk_state),
MoveState::Air
MoveState::Air(_)
|MoveState::Water
|MoveState::Fly
=>None,
}
}
fn next_move_instruction(&self,strafe:&Option<gameplay_style::StrafeSettings>,time:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
fn next_move_instruction(&self,strafe:Option<&gameplay_style::StrafeSettings>)->Option<TimedInstruction<InternalInstruction,Time>>{
//check if you have a valid walk state and create an instruction
match self{
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>match &walk_state.target{
@@ -578,9 +600,9 @@ impl MoveState{
|TransientAcceleration::Reached
=>None,
}
MoveState::Air=>strafe.as_ref().map(|strafe|{
MoveState::Air(strafe_tick_state)=>strafe.as_ref().map(|strafe|{
TimedInstruction{
time:strafe.next_tick(time),
time:strafe_tick_state.next_tick(strafe),
//only poll the physics if there is a before and after mouse event
instruction:InternalInstruction::StrafeTick
}
@@ -608,15 +630,15 @@ impl MoveState{
//this function call reads the above state that was just set
self.apply_enum_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
}
fn cull_velocity(&mut self,velocity:Planar64Vec3,body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
fn cull_velocity(&mut self,velocity:Planar64Vec3,body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState,time:Time){
//TODO: be more precise about contacts
if set_velocity_cull(body,touching,models,hitbox_mesh,velocity){
// TODO do better
// TODO: unduplicate this code
match self.get_walk_state(){
// did you stop touching the thing you were walking on?
Some(walk_state)=>if !touching.contacts.contains_key(&walk_state.contact.convex_mesh_id){
self.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
Some(walk_state)=>if !touching.contains_contact(&walk_state.contact.convex_mesh_id){
self.set_move_state(MoveState::air(time,style.strafe.as_ref()),body,touching,models,hitbox_mesh,style,camera,input_state);
}else{
// stopped touching something else while walking
self.apply_enum_and_input_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
@@ -754,6 +776,8 @@ impl Collision{
}
#[derive(Clone,Debug,Default)]
struct TouchingState{
// This is kind of jank, it's a ContactCollision
// but split over the Key and Value of the HashMap.
contacts:HashMap<ConvexMeshId<ContactModelId>,model_physics::MinkowskiFace>,
intersects:HashSet<ConvexMeshId<IntersectModelId>>,
}
@@ -774,10 +798,16 @@ impl TouchingState{
fn remove_intersect(&mut self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->bool{
self.intersects.remove(convex_mesh_id)
}
fn contains_contact(&self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->bool{
self.contacts.contains_key(convex_mesh_id)
}
fn contains_intersect(&self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->bool{
self.intersects.contains(convex_mesh_id)
}
fn contains(&self,convex_mesh_id:&ConvexMeshId<PhysicsModelId>)->bool{
match convex_mesh_id.model_id{
PhysicsModelId::Contact(contact_model_id)=>self.contacts.contains_key(&convex_mesh_id.map(contact_model_id)),
PhysicsModelId::Intersect(intersect_model_id)=>self.intersects.contains(&convex_mesh_id.map(intersect_model_id)),
PhysicsModelId::Contact(contact_model_id)=>self.contains_contact(&convex_mesh_id.map(contact_model_id)),
PhysicsModelId::Intersect(intersect_model_id)=>self.contains_intersect(&convex_mesh_id.map(intersect_model_id)),
}
}
fn base_acceleration(&self,models:&PhysicsModels,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->Planar64Vec3{
@@ -803,7 +833,7 @@ impl TouchingState{
let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
crate::push_solve::Contact{
position:vec3::ZERO,
position:vec3::zero(),
velocity:n,
normal:n,
}
@@ -814,7 +844,7 @@ impl TouchingState{
let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
crate::push_solve::Contact{
position:vec3::ZERO,
position:vec3::zero(),
velocity:n,
normal:n,
}
@@ -828,7 +858,7 @@ impl TouchingState{
//detect face slide off
let model_mesh=models.contact_mesh(convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..=collector.time(),*face_id).map(|(_face,time)|{
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),*face_id).map(|(_face,time)|{
TimedInstruction{
time:relative_body.time+time.into(),
instruction:InternalInstruction::CollisionEnd(
@@ -842,7 +872,7 @@ impl TouchingState{
//detect model collision in reverse
let model_mesh=models.intersect_mesh(convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_out(&relative_body,start_time..=collector.time()).map(|(_face,time)|{
collector.collect(minkowski.predict_collision_out(&relative_body,start_time..collector.time()).map(|(_face,time)|{
TimedInstruction{
time:relative_body.time+time.into(),
instruction:InternalInstruction::CollisionEnd(
@@ -883,7 +913,7 @@ impl Default for PhysicsState{
time:Time::ZERO,
style:StyleModifiers::default(),
touching:TouchingState::default(),
move_state:MoveState::Air,
move_state:MoveState::air(Time::ZERO,None),
camera:PhysicsCamera::default(),
input_state:InputState::default(),
_world:WorldState{},
@@ -928,10 +958,10 @@ impl PhysicsState{
*self=Self::default();
}
fn next_move_instruction(&self)->Option<TimedInstruction<InternalInstruction,Time>>{
self.move_state.next_move_instruction(&self.style.strafe,self.time)
self.move_state.next_move_instruction(self.style.strafe.as_ref())
}
fn cull_velocity(&mut self,data:&PhysicsData,velocity:Planar64Vec3){
self.move_state.cull_velocity(velocity,&mut self.body,&mut self.touching,&data.models,&data.hitbox_mesh,&self.style,&self.camera,&self.input_state);
fn cull_velocity(&mut self,data:&PhysicsData,velocity:Planar64Vec3,time:Time){
self.move_state.cull_velocity(velocity,&mut self.body,&mut self.touching,&data.models,&data.hitbox_mesh,&self.style,&self.camera,&self.input_state,time);
}
fn set_move_state(&mut self,data:&PhysicsData,move_state:MoveState){
self.move_state.set_move_state(move_state,&mut self.body,&self.touching,&data.models,&data.hitbox_mesh,&self.style,&self.camera,&self.input_state);
@@ -1189,7 +1219,7 @@ impl<'a> PhysicsContext<'a>{
//JUST POLLING!!! NO MUTATION
let mut collector=instruction::InstructionCollector::new(time_limit);
// collector.collect(state.next_move_instruction());
collector.collect(state.next_move_instruction());
//check for collision ends
state.touching.predict_collision_end(&mut collector,&data.models,&data.hitbox_mesh,&state.body,state.time);
@@ -1207,7 +1237,7 @@ impl<'a> PhysicsContext<'a>{
//no checks are needed because of the time limits.
let model_mesh=data.models.mesh(*convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_in(relative_body,state.time..=collector.time())
collector.collect(minkowski.predict_collision_in(relative_body,state.time..collector.time())
.map(|(face,dt)|
TimedInstruction{
time:relative_body.time+dt.into(),
@@ -1255,7 +1285,7 @@ fn recalculate_touching(
//I would have preferred while let Some(contact)=contacts.pop()
//but there is no such method
while let Some((&convex_mesh_id,_face_id))=touching.contacts.iter().next(){
collision_end_contact(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,models.contact_attr(convex_mesh_id.model_id),&convex_mesh_id)
collision_end_contact(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,models.contact_attr(convex_mesh_id.model_id),&convex_mesh_id,time)
}
while let Some(&convex_mesh_id)=touching.intersects.iter().next(){
collision_end_intersect(move_state,body,touching,models,hitbox_mesh,style,camera,input_state,mode,run,models.intersect_attr(convex_mesh_id.model_id),&convex_mesh_id,time);
@@ -1565,7 +1595,7 @@ fn collision_start_contact(
//kill v
//actually you could do this with a booster attribute :thinking:
//it's a little bit different because maybe you want to chain ladders together
set_velocity(body,touching,models,hitbox_mesh,vec3::ZERO);//model.velocity
set_velocity(body,touching,models,hitbox_mesh,vec3::zero());//model.velocity
}
//ladder walkstate
let (gravity,target_velocity)=ladder_things(ladder_settings,&contact,touching,models,hitbox_mesh,style,camera,input_state);
@@ -1591,7 +1621,7 @@ fn collision_start_contact(
gameplay_attributes::SetTrajectory::TargetPointTime{..}=>todo!(),
gameplay_attributes::SetTrajectory::TargetPointSpeed{..}=>todo!(),
&gameplay_attributes::SetTrajectory::Velocity(velocity)=>{
move_state.cull_velocity(velocity,body,touching,models,hitbox_mesh,style,camera,input_state);
move_state.cull_velocity(velocity,body,touching,models,hitbox_mesh,style,camera,input_state,time);
},
gameplay_attributes::SetTrajectory::DotVelocity{..}=>todo!(),
}
@@ -1621,7 +1651,7 @@ fn collision_start_contact(
}else{
let jump_dir=walk_state.jump_direction.direction(models,hitbox_mesh,&walk_state.contact);
let jumped_velocity=jump_settings.jumped_velocity(style,jump_dir,body.velocity,attr.general.booster.as_ref());
move_state.cull_velocity(jumped_velocity,body,touching,models,hitbox_mesh,style,camera,input_state);
move_state.cull_velocity(jumped_velocity,body,touching,models,hitbox_mesh,style,camera,input_state,time);
}
}
}
@@ -1651,7 +1681,7 @@ fn collision_start_intersect(
touching.insert_intersect(intersect);
//insta booster!
if let Some(booster)=&attr.general.booster{
move_state.cull_velocity(booster.boost(body.velocity),body,touching,models,hitbox_mesh,style,camera,input_state);
move_state.cull_velocity(booster.boost(body.velocity),body,touching,models,hitbox_mesh,style,camera,input_state,time);
}
if let Some(mode)=mode{
let zone=mode.get_zone(intersect.convex_mesh_id.model_id.into());
@@ -1685,6 +1715,7 @@ fn collision_end_contact(
input_state:&InputState,
_attr:&gameplay_attributes::ContactAttributes,
convex_mesh_id:&ConvexMeshId<ContactModelId>,
time:Time,
){
touching.remove_contact(convex_mesh_id);//remove contact before calling contact_constrain_acceleration
//check ground
@@ -1695,7 +1726,7 @@ fn collision_end_contact(
// This does not check the face! Is that a bad thing? It should be
// impossible to stop touching a different face than you started touching...
Some(walk_state)=>if &walk_state.contact.convex_mesh_id==convex_mesh_id{
move_state.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
move_state.set_move_state(MoveState::air(time,style.strafe.as_ref()),body,touching,models,hitbox_mesh,style,camera,input_state);
}else{
// stopped touching something else while walking
move_state.apply_enum_and_input_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
@@ -1736,14 +1767,17 @@ fn collision_end_intersect(
}
fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<InternalInstruction,Time>){
state.time=ins.time;
match ins.instruction{
// collisions advance the body precisely
let (should_advance_body,goober_time)=match ins.instruction{
InternalInstruction::CollisionStart(_,dt)
|InternalInstruction::CollisionEnd(_,dt)=>state.body.advance_time_ratio_dt(dt),
// this advances imprecisely
InternalInstruction::ReachWalkTargetVelocity=>state.body.advance_time(state.time),
// strafe tick decides for itself whether to advance the body.
InternalInstruction::StrafeTick=>(),
|InternalInstruction::CollisionEnd(_,dt)=>(true,Some(dt)),
InternalInstruction::StrafeTick
|InternalInstruction::ReachWalkTargetVelocity=>(true,None),
};
if should_advance_body{
match goober_time{
Some(dt)=>state.body.advance_time_ratio_dt(dt),
None=>state.body.advance_time(state.time),
}
}
match ins.instruction{
InternalInstruction::CollisionStart(collision,_)=>{
@@ -1771,7 +1805,8 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
Collision::Contact(contact)=>collision_end_contact(
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
data.models.contact_attr(contact.convex_mesh_id.model_id),
&contact.convex_mesh_id
&contact.convex_mesh_id,
state.time,
),
Collision::Intersect(intersect)=>collision_end_intersect(
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
@@ -1783,20 +1818,23 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
),
},
InternalInstruction::StrafeTick=>{
let strafe_tick_state=match &mut state.move_state{
MoveState::Air(strafe_tick_state)=>strafe_tick_state,
_=>panic!("StrafeTick fired for non-air MoveState"),
};
strafe_tick_state.tick_number+=1;
//TODO make this less huge
if let Some(strafe_settings)=&state.style.strafe{
let controls=state.input_state.controls;
if strafe_settings.activates(controls){
let masked_controls=strafe_settings.mask(controls);
let control_dir=state.style.get_control_dir(masked_controls);
if control_dir!=vec3::ZERO{
// manually advance time
state.body.advance_time(state.time);
if control_dir!=vec3::zero(){
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
//this is wrong but will work ig
//need to note which push planes activate in push solve and keep those
state.cull_velocity(data,ticked_velocity);
state.cull_velocity(data,ticked_velocity,state.time);
}
}
}
@@ -1804,7 +1842,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
}
InternalInstruction::ReachWalkTargetVelocity=>{
match &mut state.move_state{
MoveState::Air
MoveState::Air(_)
|MoveState::Water
|MoveState::Fly
=>println!("ReachWalkTargetVelocity fired for non-walking MoveState"),
@@ -1814,7 +1852,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
//which means that gravity can be fully cancelled
//ignore moving platforms for now
let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached);
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::zero());
// check what the target was to see if it was invalid
match target{
//you are not supposed to reach a walk target which is already reached!
@@ -1846,7 +1884,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|MoveState::Water
|MoveState::Walk(_)
|MoveState::Ladder(_)=>true,
MoveState::Air=>false,
MoveState::Air(_)=>false,
}
},
//the body must be updated unconditionally
@@ -1880,7 +1918,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
let jump_dir=walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact);
let booster_option=data.models.contact_attr(walk_state.contact.convex_mesh_id.model_id).general.booster.as_ref();
let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity,booster_option);
state.cull_velocity(data,jumped_velocity);
state.cull_velocity(data,jumped_velocity,state.time);
}
}
b_refresh_walk_target=false;
@@ -1896,7 +1934,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
},
Instruction::Mode(ModeInstruction::Restart(mode_id))=>{
//teleport to mode start zone
let mut spawn_point=vec3::ZERO;
let mut spawn_point=vec3::zero();
let mode=data.modes.get_mode(mode_id);
if let Some(mode)=mode{
// set style
@@ -1909,8 +1947,8 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
}
}
set_position(spawn_point,&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,mode,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time);
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
state.set_move_state(data,MoveState::Air);
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::zero());
state.set_move_state(data,MoveState::air(state.time,state.style.strafe.as_ref()));
b_refresh_walk_target=false;
}
// Spawn does not necessarily imply reset
@@ -1934,7 +1972,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
Instruction::Misc(MiscInstruction::PracticeFly)=>{
match &state.move_state{
MoveState::Fly=>{
state.set_move_state(data,MoveState::Air);
state.set_move_state(data,MoveState::air(state.time,state.style.strafe.as_ref()));
},
_=>{
state.set_move_state(data,MoveState::Fly);
@@ -1949,7 +1987,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
}
if b_refresh_walk_target{
state.apply_input_and_body(data);
state.cull_velocity(data,state.body.velocity);
state.cull_velocity(data,state.body.velocity,state.time);
//also check if accelerating away from surface
}
}
@@ -1959,7 +1997,7 @@ mod test{
use strafesnet_common::integer::{vec3::{self,int as int3},mat3};
use super::*;
fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::ZERO));
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::zero()));
let h1=StyleModifiers::roblox_bhop().calculate_mesh();
let hitbox_mesh=h1.transformed_mesh();
let platform_mesh=h0.transformed_mesh();
@@ -1975,7 +2013,7 @@ mod test{
int3(0,1,0)>>1,
int3(-1,0,5)>>1,
]),
vec3::ZERO
vec3::zero()
),
);
let h1=StyleModifiers::roblox_bhop().calculate_mesh();
@@ -1994,7 +2032,7 @@ mod test{
test_collision(Body::new(
int3(0,5,0),
int3(0,-1,0),
vec3::ZERO,
vec3::zero(),
Time::ZERO
),Some(Time::from_secs(2)));
}
@@ -2003,7 +2041,7 @@ mod test{
test_collision(Body::new(
int3(0,5,0),
int3(0,-1,0)+(vec3::X>>32),
vec3::ZERO,
vec3::zero(),
Time::ZERO
),Some(Time::from_secs(2)));
}
@@ -2012,7 +2050,7 @@ mod test{
test_collision(Body::new(
int3(3,5,0),
int3(0,-1,0),
vec3::ZERO,
vec3::zero(),
Time::ZERO
),Some(Time::from_secs(2)));
}
@@ -2021,7 +2059,7 @@ mod test{
test_collision(Body::new(
int3(0,5,3),
int3(0,-1,0),
vec3::ZERO,
vec3::zero(),
Time::ZERO
),Some(Time::from_secs(2)));
}
@@ -2030,7 +2068,7 @@ mod test{
test_collision(Body::new(
int3(-3,5,0),
int3(0,-1,0),
vec3::ZERO,
vec3::zero(),
Time::ZERO
),Some(Time::from_secs(2)));
}
@@ -2039,7 +2077,7 @@ mod test{
test_collision(Body::new(
int3(0,5,-3),
int3(0,-1,0),
vec3::ZERO,
vec3::zero(),
Time::ZERO
),Some(Time::from_secs(2)));
}
@@ -2156,7 +2194,7 @@ mod test{
test_collision(Body::new(
int3(0,5,0),
int3(1,-64,2)>>6,// /64
vec3::ZERO,
vec3::zero(),
Time::ZERO
),Some(Time::from_secs(2)));
}
@@ -2172,7 +2210,7 @@ mod test{
#[test]
fn already_inside_hit_nothing(){
test_collision(Body::new(
vec3::ZERO,
vec3::zero(),
int3(1,0,0),
int3(0,1,0),
Time::ZERO
@@ -2184,7 +2222,7 @@ mod test{
test_collision_axis_aligned(Body::new(
(int3(0,10,-7)>>1)+vec3::raw_xyz(0,0,1),
int3(0,-1,0),
vec3::ZERO,
vec3::zero(),
Time::ZERO
),Some(Time::from_secs(2)))
}
@@ -2193,7 +2231,7 @@ mod test{
test_collision_axis_aligned(Body::new(
(int3(7,10,0)>>1)+vec3::raw_xyz(-1,0,0),
int3(0,-1,0),
vec3::ZERO,
vec3::zero(),
Time::ZERO
),Some(Time::from_secs(2)))
}
@@ -2202,7 +2240,7 @@ mod test{
test_collision_axis_aligned(Body::new(
(int3(0,10,7)>>1)+vec3::raw_xyz(0,0,-1),
int3(0,-1,0),
vec3::ZERO,
vec3::zero(),
Time::ZERO
),Some(Time::from_secs(2)))
}
@@ -2211,7 +2249,7 @@ mod test{
test_collision_axis_aligned(Body::new(
(int3(-7,10,0)>>1)+vec3::raw_xyz(1,0,0),
int3(0,-1,0),
vec3::ZERO,
vec3::zero(),
Time::ZERO
),Some(Time::from_secs(2)))
}
@@ -2221,7 +2259,7 @@ mod test{
test_collision_axis_aligned(Body::new(
int3(0,10,-7)>>1,
int3(0,-1,0),
vec3::ZERO,
vec3::zero(),
Time::ZERO
),None)
}
@@ -2230,7 +2268,7 @@ mod test{
test_collision_axis_aligned(Body::new(
int3(7,10,0)>>1,
int3(0,-1,0),
vec3::ZERO,
vec3::zero(),
Time::ZERO
),None)
}
@@ -2239,7 +2277,7 @@ mod test{
test_collision_axis_aligned(Body::new(
int3(0,10,7)>>1,
int3(0,-1,0),
vec3::ZERO,
vec3::zero(),
Time::ZERO
),None)
}
@@ -2248,7 +2286,7 @@ mod test{
test_collision_axis_aligned(Body::new(
int3(-7,10,0)>>1,
int3(0,-1,0),
vec3::ZERO,
vec3::zero(),
Time::ZERO
),None)
}
@@ -2258,7 +2296,7 @@ mod test{
test_collision_axis_aligned(Body::new(
(int3(0,10,-7)>>1)-vec3::raw_xyz(0,0,1),
int3(0,-1,0),
vec3::ZERO,
vec3::zero(),
Time::ZERO
),None)
}
@@ -2267,7 +2305,7 @@ mod test{
test_collision_axis_aligned(Body::new(
(int3(7,10,0)>>1)-vec3::raw_xyz(-1,0,0),
int3(0,-1,0),
vec3::ZERO,
vec3::zero(),
Time::ZERO
),None)
}
@@ -2276,7 +2314,7 @@ mod test{
test_collision_axis_aligned(Body::new(
(int3(0,10,7)>>1)-vec3::raw_xyz(0,0,-1),
int3(0,-1,0),
vec3::ZERO,
vec3::zero(),
Time::ZERO
),None)
}
@@ -2285,7 +2323,7 @@ mod test{
test_collision_axis_aligned(Body::new(
(int3(-7,10,0)>>1)-vec3::raw_xyz(1,0,0),
int3(0,-1,0),
vec3::ZERO,
vec3::zero(),
Time::ZERO
),None)
}

View File

@@ -39,20 +39,18 @@ impl Contact{
//note that this is horrible with fixed point arithmetic
fn solve1(c0:&Contact)->Option<Ratio<Vector3<Fixed<3,96>>,Fixed<2,64>>>{
const EPSILON:Fixed<2,64>=Fixed::from_bits(Fixed::<2,64>::ONE.to_bits().shr(10));
let det=c0.normal.dot(c0.velocity);
if det.abs()<EPSILON{
if det.abs()==Fixed::ZERO{
return None;
}
let d0=c0.normal.dot(c0.position);
Some(c0.normal*d0/det)
}
fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<Fixed<5,160>>,Fixed<4,128>>>{
const EPSILON:Fixed<4,128>=Fixed::from_bits(Fixed::<4,128>::ONE.to_bits().shr(10));
let u0_u1=c0.velocity.cross(c1.velocity);
let n0_n1=c0.normal.cross(c1.normal);
let det=u0_u1.dot(n0_n1);
if det.abs()<EPSILON{
if det.abs()==Fixed::ZERO{
return None;
}
let d0=c0.normal.dot(c0.position);
@@ -60,10 +58,9 @@ fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<Fixed<5,160>>,Fixed<4,1
Some((c1.normal.cross(u0_u1)*d0+u0_u1.cross(c0.normal)*d1)/det)
}
fn solve3(c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ratio<Vector3<Fixed<4,128>>,Fixed<3,96>>>{
const EPSILON:Fixed<3,96>=Fixed::from_bits(Fixed::<3,96>::ONE.to_bits().shr(10));
let n0_n1=c0.normal.cross(c1.normal);
let det=c2.normal.dot(n0_n1);
if det.abs()<EPSILON{
if det.abs()==Fixed::ZERO{
return None;
}
let d0=c0.normal.dot(c0.position);
@@ -149,7 +146,7 @@ fn is_space_enclosed_4(
}
const fn get_push_ray_0(point:Planar64Vec3)->Ray{
Ray{origin:point,direction:vec3::ZERO}
Ray{origin:point,direction:vec3::zero()}
}
fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{
//wrap for speed
@@ -321,13 +318,13 @@ mod tests{
fn test_push_solve(){
let contacts=vec![
Contact{
position:vec3::ZERO,
position:vec3::zero(),
velocity:vec3::Y,
normal:vec3::Y,
}
];
assert_eq!(
vec3::ZERO,
vec3::zero(),
push_solve(&contacts,vec3::NEG_Y)
);
}

View File

@@ -77,7 +77,7 @@ fn simultaneous_collision(){
Time::ZERO,
);
let mut physics=PhysicsState::new_with_body(body);
physics.style_mut().gravity=vec3::ZERO;
physics.style_mut().gravity=vec3::zero();
let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(2))
.filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick));
// the order that they hit does matter, but we aren't currently worrying about that.
@@ -101,14 +101,12 @@ fn bug_3(){
Time::ZERO,
);
let mut physics=PhysicsState::new_with_body(body);
physics.style_mut().gravity=vec3::ZERO;
physics.style_mut().gravity=vec3::zero();
let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(3))
.filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick));
// touch side of part at 0,0,0
assert_eq!(phys_iter.next().unwrap().time,Time::from_secs(1));
// EXPECTED: touch top of part at 5,-5,0
// OBSERVED: CollisionEnd part at 0,0,0; clip through part at 5,-5,0
assert_eq!(phys_iter.next().unwrap().time,Time::from_secs(2));
// touch top of part at 5,-5,0
assert_eq!(phys_iter.next().unwrap().time,Time::from_secs(2));
assert!(phys_iter.next().is_none());
let body=physics.body();

View File

@@ -210,7 +210,7 @@ pub fn faces_to_mesh(faces:Vec<Vec<integer::Planar64Vec3>>)->model::Mesh{
let color=mb.acquire_color_id(glam::Vec4::ONE);
let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
// normals are ignored by physics
let normal=mb.acquire_normal_id(integer::vec3::ZERO);
let normal=mb.acquire_normal_id(integer::vec3::zero());
let polygon_list=faces.into_iter().map(|face|{
face.into_iter().map(|pos|{

View File

@@ -105,7 +105,7 @@ pub fn convert<'a>(
water:Some(attr::IntersectingWater{
viscosity:integer::Planar64::ONE,
density:integer::Planar64::ONE,
velocity:integer::vec3::ZERO,
velocity:integer::vec3::zero(),
}),
},
general:attr::GeneralAttributes::default(),
@@ -295,7 +295,7 @@ pub fn convert<'a>(
attributes,
transform:integer::Planar64Affine3::new(
integer::mat3::identity(),
integer::vec3::ZERO,
integer::vec3::zero(),
),
color:glam::Vec4::ONE,
});

View File

@@ -2,7 +2,6 @@ const VALVE_SCALE:Planar64=Planar64::raw(1<<28);// 1/16
use crate::integer::{int,vec3::int as int3,AbsoluteTime,Ratio64,Planar64,Planar64Vec3};
use crate::controls_bitflag::Controls;
use crate::physics::Time as PhysicsTime;
#[derive(Clone,Debug)]
pub struct StyleModifiers{
@@ -273,9 +272,6 @@ impl StrafeSettings{
false=>None,
}
}
pub fn next_tick(&self,time:PhysicsTime)->PhysicsTime{
PhysicsTime::from_nanos(self.tick_rate.rhs_div_int(self.tick_rate.mul_int(time.nanos())+1))
}
pub const fn activates(&self,controls:Controls)->bool{
self.enable.activates(controls)
}
@@ -319,7 +315,7 @@ impl WalkSettings{
self.accelerate.accel.min((-gravity.y*friction).clamp_1())
}
pub fn get_walk_target_velocity(&self,control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
if control_dir==crate::integer::vec3::ZERO{
if control_dir==crate::integer::vec3::zero(){
return control_dir;
}
let nn=normal.length_squared();
@@ -329,13 +325,13 @@ impl WalkSettings{
let dd=d*d;
if dd<nnmm{
let cr=normal.cross(control_dir);
if cr==crate::integer::vec3::ZERO_2{
crate::integer::vec3::ZERO
if cr==crate::integer::vec3::zero(){
crate::integer::vec3::zero()
}else{
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1()
}
}else{
crate::integer::vec3::ZERO
crate::integer::vec3::zero()
}
}
pub fn is_slope_walkable(&self,normal:Planar64Vec3,up:Planar64Vec3)->bool{
@@ -360,7 +356,7 @@ impl LadderSettings{
self.accelerate.accel
}
pub fn get_ladder_target_velocity(&self,mut control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
if control_dir==crate::integer::vec3::ZERO{
if control_dir==crate::integer::vec3::zero(){
return control_dir;
}
let nn=normal.length_squared();
@@ -382,13 +378,13 @@ impl LadderSettings{
//- fix the underlying issue
if dd<nnmm{
let cr=normal.cross(control_dir);
if cr==crate::integer::vec3::ZERO_2{
crate::integer::vec3::ZERO
if cr==crate::integer::vec3::zero(){
crate::integer::vec3::zero()
}else{
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1()
}
}else{
crate::integer::vec3::ZERO
crate::integer::vec3::zero()
}
}
}

View File

@@ -561,12 +561,6 @@ pub mod vec3{
pub use linear_ops::types::Vector3;
pub const MIN:Planar64Vec3=Planar64Vec3::new([Planar64::MIN;3]);
pub const MAX:Planar64Vec3=Planar64Vec3::new([Planar64::MAX;3]);
pub const ZERO:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO;3]);
pub const ZERO_2:Vector3<Fixed::<2,64>>=Vector3::new([Fixed::<2,64>::ZERO;3]);
pub const ZERO_3:Vector3<Fixed::<3,96>>=Vector3::new([Fixed::<3,96>::ZERO;3]);
pub const ZERO_4:Vector3<Fixed::<4,128>>=Vector3::new([Fixed::<4,128>::ZERO;3]);
pub const ZERO_5:Vector3<Fixed::<5,160>>=Vector3::new([Fixed::<5,160>::ZERO;3]);
pub const ZERO_6:Vector3<Fixed::<6,192>>=Vector3::new([Fixed::<6,192>::ZERO;3]);
pub const X:Planar64Vec3=Planar64Vec3::new([Planar64::ONE,Planar64::ZERO,Planar64::ZERO]);
pub const Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ONE,Planar64::ZERO]);
pub const Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::ONE]);
@@ -575,6 +569,10 @@ pub mod vec3{
pub const NEG_Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::NEG_ONE,Planar64::ZERO]);
pub const NEG_Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::NEG_ONE]);
pub const NEG_ONE:Planar64Vec3=Planar64Vec3::new([Planar64::NEG_ONE,Planar64::NEG_ONE,Planar64::NEG_ONE]);
// TODO: use #![feature(generic_const_items)] when stabilized https://github.com/rust-lang/rust/issues/113521
pub const fn zero<const N:usize,const F:usize>()->Vector3<Fixed<N,F>>{
Vector3::new([Fixed::ZERO;3])
}
#[inline]
pub const fn int(x:i32,y:i32,z:i32)->Planar64Vec3{
Planar64Vec3::new([Planar64::raw((x as i64)<<32),Planar64::raw((y as i64)<<32),Planar64::raw((z as i64)<<32)])
@@ -663,7 +661,7 @@ pub struct Planar64Affine3{
pub translation:Planar64Vec3,
}
impl Planar64Affine3{
pub const IDENTITY:Self=Self::new(mat3::identity(),vec3::ZERO);
pub const IDENTITY:Self=Self::new(mat3::identity(),vec3::zero());
#[inline]
pub const fn new(matrix3:Planar64Mat3,translation:Planar64Vec3)->Self{
Self{matrix3,translation}

View File

@@ -70,6 +70,34 @@ impl<const N:usize,const F:usize> Fixed<N,F>{
pub const fn midpoint(self,other:Self)->Self{
Self::from_bits(self.bits.midpoint(other.bits))
}
#[inline]
pub const fn min(self,other:Self)->Self{
Self::from_bits(self.bits.min(other.bits))
}
#[inline]
pub const fn max(self,other:Self)->Self{
Self::from_bits(self.bits.max(other.bits))
}
/// return the result of self*sign(other)
#[inline]
pub const fn mul_sign<const N1:usize,const F1:usize>(self,other:Fixed<N1,F1>)->Self{
if other.is_negative(){
Self::from_bits(self.bits.neg())
}else if other.is_zero(){
Fixed::ZERO
}else{
self
}
}
/// return the result of self/sign(other) (divide by zero does not change the sign)
#[inline]
pub const fn div_sign<const N1:usize,const F1:usize>(self,other:Fixed<N1,F1>)->Self{
if other.is_negative(){
Self::from_bits(self.bits.neg())
}else{
self
}
}
}
impl<const F:usize> Fixed<1,F>{
/// My old code called this function everywhere so let's provide it
@@ -338,7 +366,7 @@ impl_additive_operator!( Fixed, BitXor, bitxor, Self );
// non-wide operators. The result is the same width as the inputs.
// This macro is not used in the default configuration.
#[allow(unused_macros)]
#[expect(unused_macros)]
macro_rules! impl_multiplicative_operator_not_const_generic {
( ($struct: ident, $trait: ident, $method: ident, $output: ty ), $width:expr ) => {
impl<const F:usize> core::ops::$trait for $struct<$width,F>{
@@ -517,7 +545,7 @@ impl_shift_operator!( Fixed, Shr, shr, Self );
// wide operators. The result width is the sum of the input widths, i.e. none of the multiplication
#[allow(unused_macros)]
#[expect(unused_macros)]
macro_rules! impl_wide_operators{
($lhs:expr,$rhs:expr)=>{
impl core::ops::Mul<Fixed<$rhs,{$rhs*32}>> for Fixed<$lhs,{$lhs*32}>{

View File

@@ -13,16 +13,16 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
bytemuck = "1.14.3"
glam = "0.30.0"
regex = { version = "1.11.3", default-features = false }
rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" }
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
rbx_mesh = "0.5.0"
rbx_reflection = "5.0.0"
rbx_reflection_database = "1.0.0"
rbx_xml = { version = "1.0.1-sn5", registry = "strafesnet" }
rbxassetid = { version = "0.1.0", path = "../rbxassetid", registry = "strafesnet" }
roblox_emulator = { version = "0.5.1", path = "../roblox_emulator", default-features = false, registry = "strafesnet" }
strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" }
strafesnet_deferred_loader = { version = "0.5.1", path = "../deferred_loader", registry = "strafesnet" }
rbx_binary = "2.0.1"
rbx_dom_weak = "4.1.0"
rbx_reflection = "6.1.0"
rbx_reflection_database = "2.0.2"
rbx_xml = "2.0.1"
[lints]
workspace = true

View File

@@ -251,7 +251,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
}
}
//need some way to skip this
if allow_booster&&velocity!=vec3::ZERO{
if allow_booster&&velocity!=vec3::zero(){
general.booster=Some(attr::Booster::Velocity(velocity));
}
Ok(match force_can_collide{
@@ -559,7 +559,7 @@ pub fn convert<'a>(
//just going to leave it like this for now instead of reworking the data structures for this whole thing
let textureless_render_group=render_config_deferred_loader.acquire_render_config_id(None);
let db=rbx_reflection_database::get();
let db=rbx_reflection_database::get().unwrap();
let basepart=&db.classes["BasePart"];
let baseparts=dom.descendants().filter(|&instance|
db.classes.get(instance.class.as_str()).is_some_and(|class|

View File

@@ -250,7 +250,7 @@ pub fn convert(
// generate a unit cube as default physics
let pos_list=CUBE_DEFAULT_VERTICES.map(|pos|mb.acquire_pos_id(pos>>1));
let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
let normal=mb.acquire_normal_id(vec3::ZERO);
let normal=mb.acquire_normal_id(vec3::zero());
let color=mb.acquire_color_id(glam::Vec4::ONE);
let polygon_group=PolygonGroup::PolygonList(PolygonList::new(CUBE_DEFAULT_POLYS.map(|poly|poly.map(|[pos_id,_]|
mb.acquire_vertex_id(IndexedVertex{pos:pos_list[pos_id as usize],tex,normal,color})

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@@ -1,6 +1,6 @@
[package]
name = "roblox_emulator"
version = "0.5.1"
version = "0.5.2"
edition = "2024"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
@@ -15,10 +15,10 @@ run-service=[]
glam = "0.30.0"
mlua = { version = "0.11.3", features = ["luau"] }
phf = { version = "0.13.1", features = ["macros"] }
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
rbx_reflection = "5.0.0"
rbx_reflection_database = "1.0.0"
rbx_types = "2.0.0"
rbx_dom_weak = "4.1.0"
rbx_reflection = "6.1.0"
rbx_reflection_database = "2.0.2"
rbx_types = "3.1.0"
[lints]
workspace = true

View File

@@ -52,7 +52,7 @@ impl Context{
}
/// Creates an iterator over all items of a particular class.
pub fn superclass_iter<'a>(&'a self,superclass:&'a str)->impl Iterator<Item=Ref>+'a{
let db=rbx_reflection_database::get();
let db=rbx_reflection_database::get().unwrap();
let Some(superclass)=db.classes.get(superclass)else{
panic!("Invalid class");
};

View File

@@ -37,7 +37,7 @@ impl PartialEq for EnumItem<'_>{
pub struct Enums;
impl Enums{
pub fn get(&self,index:&str)->Option<EnumItems<'static>>{
let db=rbx_reflection_database::get();
let db=rbx_reflection_database::get().unwrap();
db.enums.get(index).map(|ed|EnumItems{ed})
}
}

View File

@@ -37,7 +37,7 @@ pub fn dom_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut WeakDom)->mlua::Result<T>
}
pub fn class_is_a(class:&str,superclass:&str)->bool{
let db=rbx_reflection_database::get();
let db=rbx_reflection_database::get().unwrap();
let (Some(class),Some(superclass))=(db.classes.get(class),db.classes.get(superclass))else{
return false;
};
@@ -80,14 +80,14 @@ pub fn find_first_descendant_of_class<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak
}
pub fn find_first_child_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
let db=rbx_reflection_database::get();
let db=rbx_reflection_database::get().unwrap();
let superclass_descriptor=db.classes.get(superclass)?;
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|{
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
})
}
pub fn find_first_descendant_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
let db=rbx_reflection_database::get();
let db=rbx_reflection_database::get().unwrap();
let superclass_descriptor=db.classes.get(superclass)?;
dom.descendants_of(instance.referent()).find(|inst|{
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
@@ -282,7 +282,7 @@ impl mlua::UserData for Instance{
dom_mut(lua,|dom|{
let instance=this.get(dom)?;
//println!("__index t={} i={index:?}",instance.name);
let db=rbx_reflection_database::get();
let db=rbx_reflection_database::get().unwrap();
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
// Find existing property
// Interestingly, ustr can know ahead of time if
@@ -344,7 +344,7 @@ impl mlua::UserData for Instance{
let index_str=&*index.to_str()?;
dom_mut(lua,|dom|{
let instance=this.get_mut(dom)?;
let db=rbx_reflection_database::get();
let db=rbx_reflection_database::get().unwrap();
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
let property=db.superclasses_iter(class).find_map(|cls|
cls.properties.get(index_str)

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@@ -13,10 +13,10 @@ futures = "0.3.31"
image = "0.25.2"
image_dds = "0.7.1"
rbx_asset = { version = "0.5.0", registry = "strafesnet" }
rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" }
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
rbx_reflection_database = "1.0.0"
rbx_xml = { version = "1.0.1-sn5", registry = "strafesnet" }
rbx_binary = "2.0.1"
rbx_dom_weak = "4.1.0"
rbx_reflection_database = "2.0.2"
rbx_xml = "2.0.1"
rbxassetid = { version = "0.1.0", registry = "strafesnet" }
strafesnet_bsp_loader = { version = "0.3.1", path = "../lib/bsp_loader", registry = "strafesnet" }
strafesnet_deferred_loader = { version = "0.5.1", path = "../lib/deferred_loader", registry = "strafesnet" }