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616488a153
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update move state if acceleration culls surface
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2023-11-09 19:21:11 -08:00 |
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f40c54ae27
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acceleration was not being refreshed in air move (the bug)
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2023-11-09 19:21:11 -08:00 |
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2802e0da90
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tweak elasticity calc
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2023-11-09 19:21:11 -08:00 |
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7038f1f326
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exit strafe tick early if zero control dir
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2023-11-09 19:21:11 -08:00 |
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0aceee6e5b
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introduce dot128
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2023-11-09 19:21:11 -08:00 |
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f60214f0e6
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do not overshadow variable
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2023-11-09 19:21:11 -08:00 |
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bf744ecfbd
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break walking
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2023-11-09 19:21:11 -08:00 |
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40fbe1a773
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fix ladders
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2023-11-09 19:21:11 -08:00 |
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de5287e84f
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separate culling type setters
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2023-11-09 19:21:11 -08:00 |
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ed58632065
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surf test was wrong
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2023-11-09 19:21:11 -08:00 |
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068d1619a6
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cross product was wrong 💀x7
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2023-11-09 19:21:11 -08:00 |
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a14b238fcf
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fix walk friction
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2023-11-09 19:21:11 -08:00 |
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a06cc7f657
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elasticity calc
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2023-11-09 19:21:11 -08:00 |
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f776e278f9
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add set body functions + jump query functions
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2023-11-09 19:21:11 -08:00 |
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d2cde39486
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normalize normal
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2023-11-09 19:21:11 -08:00 |
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83fef16f7c
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important
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2023-11-09 19:21:11 -08:00 |
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6ce25b0020
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work
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2023-11-09 19:21:11 -08:00 |
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5005995aea
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wip TouchingState::get_move_state
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2023-11-09 19:21:11 -08:00 |
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019cd99190
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normal_determinant is not real
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2023-11-09 19:21:11 -08:00 |
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e85e5d0501
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TouchingState::base_acceleration
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2023-11-09 19:21:11 -08:00 |
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02c52569a9
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fix idiot
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2023-11-09 19:21:11 -08:00 |
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80a51ba1e9
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fix constrain
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2023-11-09 19:21:11 -08:00 |
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faae9f8133
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fix slope divide by zero
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2023-11-09 19:21:11 -08:00 |
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4d61fea251
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mesh gen test
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2023-11-09 19:21:11 -08:00 |
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78b13b7b41
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fix determinant
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2023-11-09 19:21:11 -08:00 |
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18e6f63841
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fix mesh gen algorithm
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2023-11-09 19:21:11 -08:00 |
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4ea0def11d
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unused var
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2023-11-09 19:21:11 -08:00 |
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080f00539b
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fix transformed face_nd
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2023-11-09 19:21:11 -08:00 |
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acfcad1afb
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test stop taking so long
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2023-11-09 19:21:11 -08:00 |
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ecfcce0aca
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debug message
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2023-11-09 19:21:11 -08:00 |
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3c54b6d789
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ref faster no copy
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2023-11-09 19:21:11 -08:00 |
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3bbad83768
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whoops
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2023-11-09 19:21:11 -08:00 |
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788e96ffd4
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idiot
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2023-11-09 19:21:11 -08:00 |
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a7dc8f3911
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make build
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2023-11-09 19:21:11 -08:00 |
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4721c89061
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TransformedMesh::new to avoid pub
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2023-11-09 19:21:11 -08:00 |
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59beb45272
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fix compiler nits
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2023-11-09 19:21:11 -08:00 |
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36227d5aee
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delete unused aabb face code
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2023-11-09 19:21:11 -08:00 |
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af2e1c24a0
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tape up last stragglers
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2023-11-09 19:21:11 -08:00 |
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e780f294f3
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checkpoints don't actually exist
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2023-11-09 19:21:11 -08:00 |
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56de4d10cd
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water
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2023-11-09 19:21:11 -08:00 |
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f2a480aa93
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rethink ordered checkpoints - do not support non-teleporting (backtracking)
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2023-11-09 19:21:11 -08:00 |
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f60d4f98b6
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SpawnAt comment
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2023-11-09 19:21:11 -08:00 |
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48cd84394a
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tweak water
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2023-11-09 19:21:11 -08:00 |
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4d84b7b55d
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checkpoints are stage elements
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2023-11-09 19:21:11 -08:00 |
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cbaed1cd8d
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add GameMechanicAttributes::is_wrcp() function
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2023-11-09 19:21:11 -08:00 |
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2c58c03049
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fix normal code
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2023-11-09 19:21:11 -08:00 |
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51885eace8
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Planar64Vec3::{inverse,transpose,determinant}
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2023-11-09 19:21:11 -08:00 |
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babe1ae8f7
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point hitbox work
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2023-11-09 19:21:11 -08:00 |
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31fef7388f
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real functions
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2023-11-09 19:21:11 -08:00 |
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ef6e3d80eb
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PhysicsModels idea
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2023-11-09 19:21:11 -08:00 |
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