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b9ed031919
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pass debug info to add_brush
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2025-03-11 17:32:42 -07:00 |
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364939167c
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debug info
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2025-03-11 17:32:42 -07:00 |
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8b6f3620f8
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debug brushes
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2025-03-11 17:32:33 -07:00 |
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70fb970582
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bsp_loader: create a cube of destiny for teleport destinations
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2025-03-11 17:28:53 -07:00 |
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31184d21da
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bsp_loader: transform spawn after loop
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2025-03-11 17:28:53 -07:00 |
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6b4b17f49d
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bsp_loader: use macros for entities
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2025-03-11 17:28:53 -07:00 |
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d0c17873f6
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bsp_loader: no physics for illusionary
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2025-03-11 17:28:53 -07:00 |
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d39705d5e7
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bsp_loader: document known entities
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2025-03-11 17:28:53 -07:00 |
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a3a50580f8
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bsp_loader: define all entities
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2025-03-11 17:28:53 -07:00 |
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d5bf4549a9
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bsp_loader: triggers are intersect
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2025-03-11 17:28:53 -07:00 |
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b5da85fae1
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bsp_loader: const ENTITY_ATTRIBUTE
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2025-03-11 17:28:53 -07:00 |
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e794b2649c
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bsp_loader: implement ladders and water
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2025-03-11 16:41:46 -07:00 |
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ab4a9bb922
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bsp_loader: generate prop matrix with euler angles
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2025-03-02 18:23:47 -08:00 |
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a9ef07ce78
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update vbsp
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2025-03-02 18:23:47 -08:00 |
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82840fa6cb
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refactor type safety for modes data normalization
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2025-02-28 13:15:55 -08:00 |
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e7688a95fd
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bsp_loader: generate physics from brushes
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2025-02-26 12:00:51 -08:00 |
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c6f31a3eb5
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bsp_loader: deduplicate graphics groups by render id
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2025-02-04 10:07:41 -08:00 |
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6c81fc43bb
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bsp_loader: unused remnant
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2025-02-04 10:00:08 -08:00 |
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5317cd0609
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bsp_loader: models are baked for graphics, physics comes from brushes
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2025-02-04 09:53:39 -08:00 |
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1ba7b0591b
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refactor loading and implement unions
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2025-02-04 09:19:05 -08:00 |
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85480cb13e
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impl deferred_loader::Loader for bsp_loader
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2025-01-29 14:41:59 -08:00 |
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be9eb30a5c
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minimize lints
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2025-01-24 05:20:22 -08:00 |
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031ffb3e50
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bsp_loader: move into folder
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2025-01-02 19:46:45 -08:00 |
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