this is how to do

This commit is contained in:
Quaternions 2025-02-04 15:26:22 -08:00
parent 0542fad5dd
commit d6d1c5365b

@ -131,13 +131,7 @@ pub fn convert<'a>(
let color=mb.acquire_color_id(glam::Vec4::ONE); let color=mb.acquire_color_id(glam::Vec4::ONE);
let tex=mb.acquire_tex_id(glam::Vec2::ZERO); let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
for (i0,plane0) in plane_list.iter().enumerate().skip(2){ // for each face, determine one edge at a time until you complete the face
for (i1,plane1) in plane_list.iter().enumerate().take(i0){
for (i2,plane2) in plane_list.iter().enumerate().take(i1){
//TODO
}
}
}
let polygon_groups=model::PolygonGroup::PolygonList(model::PolygonList::new(polygon_list)); let polygon_groups=model::PolygonGroup::PolygonList(model::PolygonList::new(polygon_list));
let physics_groups=vec![model::IndexedPhysicsGroup{ let physics_groups=vec![model::IndexedPhysicsGroup{