bsp_loader: unused remnant
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5317cd0609
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6c81fc43bb
@ -43,15 +43,10 @@ pub fn convert<'a>(
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unique_attributes.push(gameplay_attributes::CollisionAttributes::Decoration);
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unique_attributes.push(gameplay_attributes::CollisionAttributes::Decoration);
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const TEMP_TOUCH_ME_ATTRIBUTE:gameplay_attributes::CollisionAttributesId=gameplay_attributes::CollisionAttributesId::new(0);
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const TEMP_TOUCH_ME_ATTRIBUTE:gameplay_attributes::CollisionAttributesId=gameplay_attributes::CollisionAttributesId::new(0);
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let mut prop_mesh_count=0;
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//declare all prop models to Loader
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//declare all prop models to Loader
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let prop_models=bsp.static_props().map(|prop|{
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let prop_models=bsp.static_props().map(|prop|{
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//get or create mesh_id
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//get or create mesh_id
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let mesh_id=mesh_deferred_loader.acquire_mesh_id(prop.model());
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let mesh_id=mesh_deferred_loader.acquire_mesh_id(prop.model());
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//not the most failsafe code but this is just for the map tool lmao
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if prop_mesh_count==mesh_id.get(){
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prop_mesh_count+=1;
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};
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let placement=prop.as_prop_placement();
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let placement=prop.as_prop_placement();
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model::Model{
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model::Model{
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mesh:mesh_id,
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mesh:mesh_id,
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