diff --git a/lib/bsp_loader/src/bsp.rs b/lib/bsp_loader/src/bsp.rs index 719c378..e8cfbdd 100644 --- a/lib/bsp_loader/src/bsp.rs +++ b/lib/bsp_loader/src/bsp.rs @@ -43,15 +43,10 @@ pub fn convert<'a>( unique_attributes.push(gameplay_attributes::CollisionAttributes::Decoration); const TEMP_TOUCH_ME_ATTRIBUTE:gameplay_attributes::CollisionAttributesId=gameplay_attributes::CollisionAttributesId::new(0); - let mut prop_mesh_count=0; //declare all prop models to Loader let prop_models=bsp.static_props().map(|prop|{ //get or create mesh_id let mesh_id=mesh_deferred_loader.acquire_mesh_id(prop.model()); - //not the most failsafe code but this is just for the map tool lmao - if prop_mesh_count==mesh_id.get(){ - prop_mesh_count+=1; - }; let placement=prop.as_prop_placement(); model::Model{ mesh:mesh_id,