diff --git a/lib/bsp_loader/src/bsp.rs b/lib/bsp_loader/src/bsp.rs
index 719c378..e8cfbdd 100644
--- a/lib/bsp_loader/src/bsp.rs
+++ b/lib/bsp_loader/src/bsp.rs
@@ -43,15 +43,10 @@ pub fn convert<'a>(
 	unique_attributes.push(gameplay_attributes::CollisionAttributes::Decoration);
 	const TEMP_TOUCH_ME_ATTRIBUTE:gameplay_attributes::CollisionAttributesId=gameplay_attributes::CollisionAttributesId::new(0);
 
-	let mut prop_mesh_count=0;
 	//declare all prop models to Loader
 	let prop_models=bsp.static_props().map(|prop|{
 		//get or create mesh_id
 		let mesh_id=mesh_deferred_loader.acquire_mesh_id(prop.model());
-		//not the most failsafe code but this is just for the map tool lmao
-		if prop_mesh_count==mesh_id.get(){
-			prop_mesh_count+=1;
-		};
 		let placement=prop.as_prop_placement();
 		model::Model{
 			mesh:mesh_id,