roblox_emulator: fixup CFrame
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@@ -128,45 +128,52 @@ pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
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impl mlua::UserData for CFrame{
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fn add_fields<F:mlua::UserDataFields<Self>>(fields:&mut F){
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//CFrame.p
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fields.add_field_method_get("p",|_,this|Ok(Vector3(this.0.translation)));
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fields.add_field_method_get("p",|_,CFrame(this)|Ok(Vector3(this.translation)));
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fields.add_field_method_get("x",|_,CFrame(this)|Ok(this.translation.x));
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fields.add_field_method_get("y",|_,CFrame(this)|Ok(this.translation.y));
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fields.add_field_method_get("z",|_,CFrame(this)|Ok(this.translation.z));
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fields.add_field_method_get("RightVector",|_,CFrame(this)|Ok(Vector3(this.matrix3.x_axis)));
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fields.add_field_method_get("UpVector",|_,CFrame(this)|Ok(Vector3(this.matrix3.y_axis)));
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fields.add_field_method_get("LookVector",|_,CFrame(this)|Ok(Vector3(-this.matrix3.z_axis)));
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fields.add_field_method_get("XVector",|_,CFrame(this)|Ok(Vector3(this.matrix3.row(0))));
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fields.add_field_method_get("YVector",|_,CFrame(this)|Ok(Vector3(this.matrix3.row(1))));
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fields.add_field_method_get("ZVector",|_,CFrame(this)|Ok(Vector3(this.matrix3.row(2))));
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}
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fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){
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methods.add_method("components",|_,this,()|Ok((
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this.0.translation.x,
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this.0.translation.y,
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this.0.translation.z,
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this.0.matrix3.x_axis.x,
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this.0.matrix3.y_axis.x,
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this.0.matrix3.z_axis.x,
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this.0.matrix3.x_axis.y,
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this.0.matrix3.y_axis.y,
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this.0.matrix3.z_axis.y,
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this.0.matrix3.x_axis.z,
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this.0.matrix3.y_axis.z,
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this.0.matrix3.z_axis.z,
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methods.add_method("components",|_,CFrame(this),()|Ok((
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this.translation.x,
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this.translation.y,
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this.translation.z,
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this.matrix3.x_axis.x,
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this.matrix3.y_axis.x,
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this.matrix3.z_axis.x,
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this.matrix3.x_axis.y,
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this.matrix3.y_axis.y,
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this.matrix3.z_axis.y,
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this.matrix3.x_axis.z,
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this.matrix3.y_axis.z,
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this.matrix3.z_axis.z,
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)));
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methods.add_method("VectorToWorldSpace",|_,this,v:Vector3|
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Ok(Vector3(this.0.transform_vector3a(v.0)))
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methods.add_method("VectorToWorldSpace",|_,CFrame(this),Vector3(v):Vector3|
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Ok(Vector3(this.transform_vector3a(v)))
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);
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//methods.add_meta_method(mlua::MetaMethod::Mul,|_,this,val:&Vector3|Ok(Vector3(this.0.matrix3*val.0+this.0.translation)));
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methods.add_meta_function(mlua::MetaMethod::Mul,|_,(this,val):(Self,Self)|Ok(Self(this.0*val.0)));
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methods.add_meta_function(mlua::MetaMethod::ToString,|_,this:Self|
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methods.add_meta_function(mlua::MetaMethod::Mul,|_,(CFrame(this),CFrame(val)):(Self,Self)|Ok(Self(this*val)));
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methods.add_meta_function(mlua::MetaMethod::ToString,|_,CFrame(this):Self|
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Ok(format!("CFrame.new({},{},{},{},{},{},{},{},{},{},{},{})",
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this.0.translation.x,
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this.0.translation.y,
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this.0.translation.z,
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this.0.matrix3.x_axis.x,
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this.0.matrix3.y_axis.x,
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this.0.matrix3.z_axis.x,
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this.0.matrix3.x_axis.y,
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this.0.matrix3.y_axis.y,
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this.0.matrix3.z_axis.y,
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this.0.matrix3.x_axis.z,
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this.0.matrix3.y_axis.z,
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this.0.matrix3.z_axis.z,
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this.translation.x,
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this.translation.y,
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this.translation.z,
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this.matrix3.x_axis.x,
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this.matrix3.y_axis.x,
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this.matrix3.z_axis.x,
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this.matrix3.x_axis.y,
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this.matrix3.y_axis.y,
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this.matrix3.z_axis.y,
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this.matrix3.x_axis.z,
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this.matrix3.y_axis.z,
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this.matrix3.z_axis.z,
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))
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);
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}
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