strafe-project/src/push_solve.rs

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6.5 KiB
Rust
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use strafesnet_common::integer::{Planar64,Planar64Vec3};
type Indices=arrayvec::ArrayVec<usize,4>;
struct Ray{
origin:Planar64Vec3,
direction:Planar64Vec3,
}
/// Information about a contact restriction
pub struct Contact{
pub position:Planar64Vec3,
pub velocity:Planar64Vec3,
pub normal:Planar64Vec3,
}
impl Contact{
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fn relative_to(&self,point:Planar64Vec3)->Self{
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Self{
position:self.position-point,
velocity:self.velocity,
normal:self.normal,
}
}
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fn relative_dot(&self,direction:Planar64Vec3)->Planar64{
(direction-self.velocity).dot(self.normal)
}
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}
const fn solve0()->Planar64Vec3{
Planar64Vec3::ZERO
}
fn solve1(c0:&Contact)->Option<Planar64Vec3>{
let d0=c0.normal.dot(c0.position);
let det=c0.normal.dot(c0.velocity);
if det.get().abs()<0{
None
}else{
Some(c0.normal*d0/det)
}
}
const fn is_space_enclosed_0_1()->bool{
false
}
fn is_space_enclosed_2(
a:Planar64Vec3,
b:Planar64Vec3,
)->bool{
a.cross(b)==Planar64Vec3::ZERO
&&a.dot(b)<Planar64::ZERO
}
fn is_space_enclosed_3(
a:Planar64Vec3,
b:Planar64Vec3,
c:Planar64Vec3
)->bool{
a.cross(b).dot(c)==Planar64::ZERO
&&{
let det_abac=a.cross(b).dot(a.cross(c));
let det_abbc=a.cross(b).dot(b.cross(c));
let det_acbc=a.cross(c).dot(b.cross(c));
return det_abac*det_abbc<=Planar64::ZERO
&& det_abbc*det_acbc<=Planar64::ZERO
&&-det_acbc*det_abac<=Planar64::ZERO
||is_space_enclosed_2(a,b)
||is_space_enclosed_2(a,c)
||is_space_enclosed_2(b,c)
}
}
fn is_space_enclosed_4(
a:Planar64Vec3,
b:Planar64Vec3,
c:Planar64Vec3,
d:Planar64Vec3,
)->bool{
let det_abc=a.cross(b).dot(c);
let det_abd=a.cross(b).dot(d);
let det_acd=a.cross(c).dot(d);
let det_bcd=b.cross(c).dot(d);
return det_abc*det_abd<Planar64::ZERO
&&-det_abc*det_acd<Planar64::ZERO
&& det_abd*det_acd<Planar64::ZERO
&& det_abc*det_bcd<Planar64::ZERO
&&-det_abd*det_bcd<Planar64::ZERO
&& det_acd*det_bcd<Planar64::ZERO
||is_space_enclosed_3(a,b,c)
||is_space_enclosed_3(a,b,d)
||is_space_enclosed_3(a,c,d)
||is_space_enclosed_3(b,c,d)
}
const fn get_push_ray_0(point:Planar64Vec3)->Option<Ray>{
Some(Ray{origin:point,direction:Planar64Vec3::ZERO})
}
const fn get_best_push_ray_and_indices_0(point:Planar64Vec3)->Option<(Ray,Indices)>{
match get_push_ray_0(point){
Some(ray)=>Some((ray,Indices::new_const())),
None=>None,
}
}
fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{
let direction=solve1(c0)?;
let s0=decompose1(direction,c0.velocity)?;
if s0<Planar64::ZERO{
return None;
}
let origin=point+solve1(
&c0.relative_to(point),
)?;
Some(Ray{origin,direction})
}
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fn get_best_push_ray_and_indices_1(point:Planar64Vec3,pnv_list:&Vec<Contact>,i0:usize)->Option<(Ray,Indices)>{
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get_push_ray_1(point,&pnv_list[i0])
.map(|ray|(ray,Indices::from_iter([i0])))
}
fn get_push_ray_2(point:Planar64Vec3,c0:&Contact,c1:&Contact)->Option<Ray>{
let direction=solve2(c0,c1)?;
let (s0,s1)=decompose2(direction,c0.velocity,c1.velocity)?;
if s0<Planar64::ZERO||s1<Planar64::ZERO{
return None;
}
let origin=point+solve2(
&c0.relative_to(point),
&c1.relative_to(point),
)?;
Some(Ray{origin,direction})
}
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fn get_best_push_ray_and_indices_2(point:Planar64Vec3,pnv_list:&Vec<Contact>,i0:usize,i1:usize)->Option<(Ray,Indices)>{
if is_space_enclosed_2(pnv_list[i0].normal,pnv_list[i1].normal){
return None;
}
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if let Some(ray)=get_push_ray_2(point,&pnv_list[i0],&pnv_list[i1]){
return Some((ray,Indices::from_iter([i0,i1])));
}
if let Some(ray)=get_push_ray_1(point,&pnv_list[i0]){
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if Planar64::ZERO<=pnv_list[i1].relative_dot(ray.direction){
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return Some((ray,Indices::from_iter([i0])));
}
}
return None;
}
fn get_push_ray_3(point:Planar64Vec3,c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ray>{
let direction=solve3(c0,c1,c2)?;
let (s0,s1,s2)=decompose3(direction,c0.velocity,c1.velocity,c2.velocity)?;
if s0<Planar64::ZERO||s1<Planar64::ZERO||s2<Planar64::ZERO{
return None;
}
let origin=point+solve3(
&c0.relative_to(point),
&c1.relative_to(point),
&c2.relative_to(point),
)?;
Some(Ray{origin,direction})
}
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fn get_best_push_ray_and_indices_3(point:Planar64Vec3,pnv_list:&Vec<Contact>,i0:usize,i1:usize,i2:usize)->Option<(Ray,Indices)>{
if is_space_enclosed_3(pnv_list[i0].normal,pnv_list[i1].normal,pnv_list[i2].normal){
return None;
}
if let Some(ray)=get_push_ray_3(point,&pnv_list[i0],&pnv_list[i1],&pnv_list[i2]){
return Some((ray,Indices::from_iter([i0,i1,i2])));
}
if let Some(ray)=get_push_ray_2(point,&pnv_list[i0],&pnv_list[i1]){
if Planar64::ZERO<=pnv_list[i2].relative_dot(ray.direction){
return Some((ray,Indices::from_iter([i0,i1])));
}
}
if let Some(ray)=get_push_ray_2(point,&pnv_list[i0],&pnv_list[i2]){
if Planar64::ZERO<=pnv_list[i1].relative_dot(ray.direction){
return Some((ray,Indices::from_iter([i0,i2])));
}
}
if let Some(ray)=get_push_ray_1(point,&pnv_list[i0]){
if Planar64::ZERO<=pnv_list[i1].relative_dot(ray.direction)
&&Planar64::ZERO<=pnv_list[i2].relative_dot(ray.direction){
return Some((ray,Indices::from_iter([i0])));
}
}
return None;
}
fn get_best_push_ray_and_indices_4(point:Planar64Vec3,pnv_list:&Vec<Contact>,i0:usize,i1:usize,i2:usize,i3:usize)->Option<(Ray,Indices)>{
if is_space_enclosed_4(pnv_list[i0].normal,pnv_list[i1].normal,pnv_list[i2].normal,pnv_list[i3].normal){
return None;
}
let (ray012,indices012)=get_best_push_ray_and_indices_3(point,pnv_list,i0,i1,i2)?;
let (ray013,indices013)=get_best_push_ray_and_indices_3(point,pnv_list,i0,i1,i3)?;
let (ray023,indices023)=get_best_push_ray_and_indices_3(point,pnv_list,i0,i2,i3)?;
let err012=pnv_list[i3].relative_dot(ray012.direction);
let err013=pnv_list[i2].relative_dot(ray013.direction);
let err023=pnv_list[i1].relative_dot(ray023.direction);
let best_err=err012.max(err013).max(err023);
if best_err==err012{
return Some((ray012,indices012))
}else if best_err==err012{
return Some((ray013,indices013))
}else if best_err==err012{
return Some((ray023,indices023))
}
unreachable!()
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}
fn get_best_push_ray_and_indices(
point:Planar64Vec3,
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pnv_list:&Vec<Contact>,
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indices:Indices,
)->Option<(Ray,Indices)>{
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match indices.as_slice(){
&[i0,i1,i2,i3]=>get_best_push_ray_and_indices_4(point,pnv_list,i0,i1,i2,i3),
&[i0,i1,i2]=>get_best_push_ray_and_indices_3(point,pnv_list,i0,i1,i2),
&[i0,i1]=>get_best_push_ray_and_indices_2(point,pnv_list,i0,i1),
&[i0]=>get_best_push_ray_and_indices_1(point,pnv_list,i0),
&[]=>get_best_push_ray_and_indices_0(point),
_=>unreachable!(),
}
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}
pub fn push_solve(pnv_list:&Vec<Contact>,point:Planar64Vec3){
//
}
pub fn push_solve_with_output(pnv_list:&Vec<Contact>,point:Planar64Vec3,output:&mut Vec<Planar64Vec3>){
//
}