use strafesnet_common::integer::{Planar64,Planar64Vec3}; type Indices=arrayvec::ArrayVec; struct Ray{ origin:Planar64Vec3, direction:Planar64Vec3, } /// Information about a contact restriction pub struct Contact{ pub position:Planar64Vec3, pub velocity:Planar64Vec3, pub normal:Planar64Vec3, } impl Contact{ fn relative_to(&self,point:Planar64Vec3)->Self{ Self{ position:self.position-point, velocity:self.velocity, normal:self.normal, } } fn relative_dot(&self,direction:Planar64Vec3)->Planar64{ (direction-self.velocity).dot(self.normal) } } const fn solve0()->Planar64Vec3{ Planar64Vec3::ZERO } fn solve1(c0:&Contact)->Option{ let d0=c0.normal.dot(c0.position); let det=c0.normal.dot(c0.velocity); if det.get().abs()<0{ None }else{ Some(c0.normal*d0/det) } } const fn is_space_enclosed_0_1()->bool{ false } fn is_space_enclosed_2( a:Planar64Vec3, b:Planar64Vec3, )->bool{ a.cross(b)==Planar64Vec3::ZERO &&a.dot(b)bool{ a.cross(b).dot(c)==Planar64::ZERO &&{ let det_abac=a.cross(b).dot(a.cross(c)); let det_abbc=a.cross(b).dot(b.cross(c)); let det_acbc=a.cross(c).dot(b.cross(c)); return det_abac*det_abbc<=Planar64::ZERO && det_abbc*det_acbc<=Planar64::ZERO &&-det_acbc*det_abac<=Planar64::ZERO ||is_space_enclosed_2(a,b) ||is_space_enclosed_2(a,c) ||is_space_enclosed_2(b,c) } } fn is_space_enclosed_4( a:Planar64Vec3, b:Planar64Vec3, c:Planar64Vec3, d:Planar64Vec3, )->bool{ let det_abc=a.cross(b).dot(c); let det_abd=a.cross(b).dot(d); let det_acd=a.cross(c).dot(d); let det_bcd=b.cross(c).dot(d); return det_abc*det_abdOption{ Some(Ray{origin:point,direction:Planar64Vec3::ZERO}) } const fn get_best_push_ray_and_indices_0(point:Planar64Vec3)->Option<(Ray,Indices)>{ match get_push_ray_0(point){ Some(ray)=>Some((ray,Indices::new_const())), None=>None, } } fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option{ let direction=solve1(c0)?; let s0=decompose1(direction,c0.velocity)?; if s0,i0:usize)->Option<(Ray,Indices)>{ get_push_ray_1(point,&pnv_list[i0]) .map(|ray|(ray,Indices::from_iter([i0]))) } fn get_push_ray_2(point:Planar64Vec3,c0:&Contact,c1:&Contact)->Option{ let direction=solve2(c0,c1)?; let (s0,s1)=decompose2(direction,c0.velocity,c1.velocity)?; if s0,i0:usize,i1:usize)->Option<(Ray,Indices)>{ if is_space_enclosed_2(pnv_list[i0].normal,pnv_list[i1].normal){ return None; } if let Some(ray)=get_push_ray_2(point,&pnv_list[i0],&pnv_list[i1]){ return Some((ray,Indices::from_iter([i0,i1]))); } if let Some(ray)=get_push_ray_1(point,&pnv_list[i0]){ if Planar64::ZERO<=pnv_list[i1].relative_dot(ray.direction){ return Some((ray,Indices::from_iter([i0]))); } } return None; } fn get_push_ray_3(point:Planar64Vec3,c0:&Contact,c1:&Contact,c2:&Contact)->Option{ let direction=solve3(c0,c1,c2)?; let (s0,s1,s2)=decompose3(direction,c0.velocity,c1.velocity,c2.velocity)?; if s0,i0:usize,i1:usize,i2:usize)->Option<(Ray,Indices)>{ if is_space_enclosed_3(pnv_list[i0].normal,pnv_list[i1].normal,pnv_list[i2].normal){ return None; } if let Some(ray)=get_push_ray_3(point,&pnv_list[i0],&pnv_list[i1],&pnv_list[i2]){ return Some((ray,Indices::from_iter([i0,i1,i2]))); } if let Some(ray)=get_push_ray_2(point,&pnv_list[i0],&pnv_list[i1]){ if Planar64::ZERO<=pnv_list[i2].relative_dot(ray.direction){ return Some((ray,Indices::from_iter([i0,i1]))); } } if let Some(ray)=get_push_ray_2(point,&pnv_list[i0],&pnv_list[i2]){ if Planar64::ZERO<=pnv_list[i1].relative_dot(ray.direction){ return Some((ray,Indices::from_iter([i0,i2]))); } } if let Some(ray)=get_push_ray_1(point,&pnv_list[i0]){ if Planar64::ZERO<=pnv_list[i1].relative_dot(ray.direction) &&Planar64::ZERO<=pnv_list[i2].relative_dot(ray.direction){ return Some((ray,Indices::from_iter([i0]))); } } return None; } fn get_best_push_ray_and_indices_4(point:Planar64Vec3,pnv_list:&Vec,i0:usize,i1:usize,i2:usize,i3:usize)->Option<(Ray,Indices)>{ if is_space_enclosed_4(pnv_list[i0].normal,pnv_list[i1].normal,pnv_list[i2].normal,pnv_list[i3].normal){ return None; } let (ray012,indices012)=get_best_push_ray_and_indices_3(point,pnv_list,i0,i1,i2)?; let (ray013,indices013)=get_best_push_ray_and_indices_3(point,pnv_list,i0,i1,i3)?; let (ray023,indices023)=get_best_push_ray_and_indices_3(point,pnv_list,i0,i2,i3)?; let err012=pnv_list[i3].relative_dot(ray012.direction); let err013=pnv_list[i2].relative_dot(ray013.direction); let err023=pnv_list[i1].relative_dot(ray023.direction); let best_err=err012.max(err013).max(err023); if best_err==err012{ return Some((ray012,indices012)) }else if best_err==err012{ return Some((ray013,indices013)) }else if best_err==err012{ return Some((ray023,indices023)) } unreachable!() } fn get_best_push_ray_and_indices( point:Planar64Vec3, pnv_list:&Vec, indices:Indices, )->Option<(Ray,Indices)>{ match indices.as_slice(){ &[i0,i1,i2,i3]=>get_best_push_ray_and_indices_4(point,pnv_list,i0,i1,i2,i3), &[i0,i1,i2]=>get_best_push_ray_and_indices_3(point,pnv_list,i0,i1,i2), &[i0,i1]=>get_best_push_ray_and_indices_2(point,pnv_list,i0,i1), &[i0]=>get_best_push_ray_and_indices_1(point,pnv_list,i0), &[]=>get_best_push_ray_and_indices_0(point), _=>unreachable!(), } } pub fn push_solve(pnv_list:&Vec,point:Planar64Vec3){ // } pub fn push_solve_with_output(pnv_list:&Vec,point:Planar64Vec3,output:&mut Vec){ // }