strafe-project/src/setup.rs

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Rust
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use crate::instruction::TimedInstruction;
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use crate::run::RunInstruction;
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fn optional_features() -> wgpu::Features {
wgpu::Features::empty()
}
fn required_features() -> wgpu::Features {
wgpu::Features::empty()
}
fn required_downlevel_capabilities() -> wgpu::DownlevelCapabilities {
wgpu::DownlevelCapabilities {
flags: wgpu::DownlevelFlags::empty(),
shader_model: wgpu::ShaderModel::Sm5,
..wgpu::DownlevelCapabilities::default()
}
}
pub fn required_limits() -> wgpu::Limits {
wgpu::Limits::downlevel_webgl2_defaults() // These downlevel limits will allow the code to run on all possible hardware
}
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struct SetupContextPartial1{
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backends:wgpu::Backends,
instance:wgpu::Instance,
}
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fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
let mut builder = winit::window::WindowBuilder::new();
builder = builder.with_title(title);
#[cfg(windows_OFF)] // TODO
{
use winit::platform::windows::WindowBuilderExtWindows;
builder = builder.with_no_redirection_bitmap(true);
}
builder.build(event_loop)
}
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fn create_instance()->SetupContextPartial1{
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let backends=wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
let dx12_shader_compiler=wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
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SetupContextPartial1{
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backends,
instance:wgpu::Instance::new(wgpu::InstanceDescriptor{
backends,
dx12_shader_compiler,
}),
}
}
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impl SetupContextPartial1{
fn create_surface(self,window:&winit::window::Window)->Result<SetupContextPartial2,wgpu::CreateSurfaceError>{
Ok(SetupContextPartial2{
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backends:self.backends,
instance:self.instance,
surface:unsafe{self.instance.create_surface(window)}?
})
}
}
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struct SetupContextPartial2{
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backends:wgpu::Backends,
instance:wgpu::Instance,
surface:wgpu::Surface,
}
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impl SetupContextPartial2{
fn pick_adapter(self)->SetupContextPartial3{
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let adapter;
let optional_features=optional_features();
let required_features=required_features();
//no helper function smh gotta write it myself
let adapters=self.instance.enumerate_adapters(self.backends);
let mut chosen_adapter=None;
let mut chosen_adapter_score=0;
for adapter in adapters {
if !adapter.is_surface_supported(&self.surface) {
continue;
}
let score=match adapter.get_info().device_type{
wgpu::DeviceType::IntegratedGpu=>3,
wgpu::DeviceType::DiscreteGpu=>4,
wgpu::DeviceType::VirtualGpu=>2,
wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
};
let adapter_features=adapter.features();
if chosen_adapter_score<score&&adapter_features.contains(required_features) {
chosen_adapter_score=score;
chosen_adapter=Some(adapter);
}
}
if let Some(maybe_chosen_adapter)=chosen_adapter{
adapter=maybe_chosen_adapter;
}else{
panic!("No suitable GPU adapters found on the system!");
}
let adapter_info=adapter.get_info();
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
let required_downlevel_capabilities=required_downlevel_capabilities();
let downlevel_capabilities=adapter.get_downlevel_capabilities();
assert!(
downlevel_capabilities.shader_model >= required_downlevel_capabilities.shader_model,
"Adapter does not support the minimum shader model required to run this example: {:?}",
required_downlevel_capabilities.shader_model
);
assert!(
downlevel_capabilities
.flags
.contains(required_downlevel_capabilities.flags),
"Adapter does not support the downlevel capabilities required to run this example: {:?}",
required_downlevel_capabilities.flags - downlevel_capabilities.flags
);
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SetupContextPartial3{
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instance:self.instance,
surface:self.surface,
adapter,
}
}
}
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struct SetupContextPartial3{
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instance:wgpu::Instance,
surface:wgpu::Surface,
adapter:wgpu::Adapter,
}
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impl SetupContextPartial3{
fn request_device(self)->SetupContextPartial4{
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let optional_features=optional_features();
let required_features=required_features();
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
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let needed_limits=required_limits().using_resolution(self.adapter.limits());
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let trace_dir=std::env::var("WGPU_TRACE");
let (device, queue)=pollster::block_on(self.adapter
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.request_device(
&wgpu::DeviceDescriptor {
label: None,
features: (optional_features & self.adapter.features()) | required_features,
limits: needed_limits,
},
trace_dir.ok().as_ref().map(std::path::Path::new),
))
.expect("Unable to find a suitable GPU adapter!");
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SetupContextPartial4{
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instance:self.instance,
surface:self.surface,
adapter:self.adapter,
device,
queue,
}
}
}
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struct SetupContextPartial4{
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instance:wgpu::Instance,
surface:wgpu::Surface,
adapter:wgpu::Adapter,
device:wgpu::Device,
queue:wgpu::Queue,
}
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impl SetupContextPartial4{
fn configure_surface(self,size:&winit::dpi::PhysicalSize<u32>)->SetupContext{
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let mut config=self.surface
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.get_default_config(&self.adapter, size.width, size.height)
.expect("Surface isn't supported by the adapter.");
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let surface_view_format=config.format.add_srgb_suffix();
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config.view_formats.push(surface_view_format);
self.surface.configure(&self.device, &config);
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SetupContext{
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instance:self.instance,
surface:self.surface,
device:self.device,
queue:self.queue,
config,
}
}
}
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pub struct SetupContext{
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pub instance:wgpu::Instance,
pub surface:wgpu::Surface,
pub device:wgpu::Device,
pub queue:wgpu::Queue,
pub config:wgpu::SurfaceConfiguration,
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}
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pub fn setup(title:&str)->SetupContextSetup{
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let event_loop=winit::event_loop::EventLoop::new().unwrap();
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let window=create_window(title,&event_loop).unwrap();
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println!("Initializing the surface...");
let partial_1=create_instance();
let partial_2=partial_1.create_surface(&window).unwrap();
let partial_3=partial_2.pick_adapter();
let partial_4=partial_3.request_device();
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SetupContextSetup{
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window,
event_loop,
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partial_context:partial_4,
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}
}
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pub struct SetupContextSetup{
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window:winit::window::Window,
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event_loop:winit::event_loop::EventLoop<()>,
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partial_context:SetupContextPartial4,
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}
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impl SetupContextSetup{
fn into_split(self)->(winit::window::Window,winit::event_loop::EventLoop<()>,SetupContext){
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let size=self.window.inner_size();
//Steal values and drop self
(
self.window,
self.event_loop,
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self.partial_context.configure_surface(&size),
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)
}
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pub fn start(self){
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let (window,event_loop,setup_context)=self.into_split();
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//dedicated thread to ping request redraw back and resize the window doesn't seem logical
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let run=crate::run::RunContextSetup::new(&setup_context,window);
//the thread that spawns the physics thread
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let run_thread=run.into_worker(setup_context);
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println!("Entering render loop...");
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let root_time=std::time::Instant::now();
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event_loop.run(move |event,elwt|{
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let time=crate::integer::Time::from_nanos(root_time.elapsed().as_nanos() as i64);
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// *control_flow=if cfg!(feature="metal-auto-capture"){
// winit::event_loop::ControlFlow::Exit
// }else{
// winit::event_loop::ControlFlow::Poll
// };
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match event{
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winit::event::Event::AboutToWait=>{
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run_thread.send(TimedInstruction{time,instruction:RunInstruction::RequestRedraw});
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}
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winit::event::Event::WindowEvent {
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event:
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// WindowEvent::Resized(size)
// | WindowEvent::ScaleFactorChanged {
// new_inner_size: &mut size,
// ..
// },
winit::event::WindowEvent::Resized(size),//ignoring scale factor changed for now because mutex bruh
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window_id:_,
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} => {
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println!("Resizing to {:?}",size);
run_thread.send(TimedInstruction{time,instruction:RunInstruction::Resize(size)});
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}
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winit::event::Event::WindowEvent{event,..}=>match event{
winit::event::WindowEvent::KeyboardInput{
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event:
winit::event::KeyEvent {
logical_key: winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape),
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state: winit::event::ElementState::Pressed,
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..
},
..
}
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|winit::event::WindowEvent::CloseRequested=>{
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elwt.exit();
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}
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winit::event::WindowEvent::RedrawRequested=>{
run_thread.send(TimedInstruction{time,instruction:RunInstruction::Render});
}
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_=>{
run_thread.send(TimedInstruction{time,instruction:RunInstruction::WindowEvent(event)});
}
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},
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winit::event::Event::DeviceEvent{
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event,
..
} => {
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run_thread.send(TimedInstruction{time,instruction:RunInstruction::DeviceEvent(event)});
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},
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_=>{}
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}
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}).unwrap();
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}
}