strafe-project/src/graphics_context.rs

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fn optional_features() -> wgpu::Features {
wgpu::Features::empty()
}
fn required_features() -> wgpu::Features {
wgpu::Features::empty()
}
fn required_downlevel_capabilities() -> wgpu::DownlevelCapabilities {
wgpu::DownlevelCapabilities {
flags: wgpu::DownlevelFlags::empty(),
shader_model: wgpu::ShaderModel::Sm5,
..wgpu::DownlevelCapabilities::default()
}
}
pub fn required_limits() -> wgpu::Limits {
wgpu::Limits::downlevel_webgl2_defaults() // These downlevel limits will allow the code to run on all possible hardware
}
struct GraphicsContextPartial1{
backends:wgpu::Backends,
instance:wgpu::Instance,
}
fn create_instance()->GraphicsContextPartial1{
let backends=wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
let dx12_shader_compiler=wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
GraphicsContextPartial1{
backends,
instance:wgpu::Instance::new(wgpu::InstanceDescriptor{
backends,
dx12_shader_compiler,
}),
}
}
impl GraphicsContextPartial1{
fn create_surface(self,window:&winit::window::Window)->Result<GraphicsContextPartial2,wgpu::CreateSurfaceError>{
Ok(GraphicsContextPartial2{
backends:self.backends,
instance:self.instance,
surface:unsafe{self.instance.create_surface(window)}?
})
}
}
struct GraphicsContextPartial2{
backends:wgpu::Backends,
instance:wgpu::Instance,
surface:wgpu::Surface,
}
impl GraphicsContextPartial2{
fn pick_adapter(self)->GraphicsContextPartial3{
let adapter;
let optional_features=optional_features();
let required_features=required_features();
//no helper function smh gotta write it myself
let adapters=self.instance.enumerate_adapters(self.backends);
let mut chosen_adapter=None;
let mut chosen_adapter_score=0;
for adapter in adapters {
if !adapter.is_surface_supported(&self.surface) {
continue;
}
let score=match adapter.get_info().device_type{
wgpu::DeviceType::IntegratedGpu=>3,
wgpu::DeviceType::DiscreteGpu=>4,
wgpu::DeviceType::VirtualGpu=>2,
wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
};
let adapter_features=adapter.features();
if chosen_adapter_score<score&&adapter_features.contains(required_features) {
chosen_adapter_score=score;
chosen_adapter=Some(adapter);
}
}
if let Some(maybe_chosen_adapter)=chosen_adapter{
adapter=maybe_chosen_adapter;
}else{
panic!("No suitable GPU adapters found on the system!");
}
let adapter_info=adapter.get_info();
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
let required_downlevel_capabilities=required_downlevel_capabilities();
let downlevel_capabilities=adapter.get_downlevel_capabilities();
assert!(
downlevel_capabilities.shader_model >= required_downlevel_capabilities.shader_model,
"Adapter does not support the minimum shader model required to run this example: {:?}",
required_downlevel_capabilities.shader_model
);
assert!(
downlevel_capabilities
.flags
.contains(required_downlevel_capabilities.flags),
"Adapter does not support the downlevel capabilities required to run this example: {:?}",
required_downlevel_capabilities.flags - downlevel_capabilities.flags
);
GraphicsContextPartial3{
instance:self.instance,
surface:self.surface,
adapter,
}
}
}
struct GraphicsContextPartial3{
instance:wgpu::Instance,
surface:wgpu::Surface,
adapter:wgpu::Adapter,
}
impl GraphicsContextPartial3{
fn request_device(self)->GraphicsContextPartial4{
let optional_features=optional_features();
let required_features=required_features();
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
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let needed_limits=required_limits().using_resolution(self.adapter.limits());
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let trace_dir=std::env::var("WGPU_TRACE");
let (device, queue)=pollster::block_on(self.adapter
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.request_device(
&wgpu::DeviceDescriptor {
label: None,
features: (optional_features & self.adapter.features()) | required_features,
limits: needed_limits,
},
trace_dir.ok().as_ref().map(std::path::Path::new),
))
.expect("Unable to find a suitable GPU adapter!");
GraphicsContextPartial4{
instance:self.instance,
surface:self.surface,
adapter:self.adapter,
device,
queue,
}
}
}
struct GraphicsContextPartial4{
instance:wgpu::Instance,
surface:wgpu::Surface,
adapter:wgpu::Adapter,
device:wgpu::Device,
queue:wgpu::Queue,
}
impl GraphicsContextPartial4{
fn configure_surface(self,size:&winit::dpi::PhysicalSize<u32>)->GraphicsContext{
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let mut config=self.surface
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.get_default_config(&self.adapter, size.width, size.height)
.expect("Surface isn't supported by the adapter.");
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let surface_view_format=config.format.add_srgb_suffix();
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config.view_formats.push(surface_view_format);
self.surface.configure(&self.device, &config);
GraphicsContext{
instance:self.instance,
surface:self.surface,
adapter:self.adapter,
device:self.device,
queue:self.queue,
config,
}
}
}
struct GraphicsContext{
instance:wgpu::Instance,
surface:wgpu::Surface,
adapter:wgpu::Adapter,
device:wgpu::Device,
queue:wgpu::Queue,
config:wgpu::SurfaceConfiguration,
}
pub fn setup(title:&str)->GraphicsContextSetup{
let event_loop=winit::event_loop::EventLoop::new();
let window=crate::window::WindowState::create_window(title,&event_loop).unwrap();
println!("Initializing the surface...");
let partial_1=create_instance();
let partial_2=partial_1.create_surface(&window).unwrap();
let partial_3=partial_2.pick_adapter();
let partial_4=partial_3.request_device();
GraphicsContextSetup{
window,
event_loop,
partial_graphics_context:partial_4,
}
}
struct GraphicsContextSetup{
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window:winit::window::Window,
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event_loop:winit::event_loop::EventLoop<()>,
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partial_graphics_context:GraphicsContextPartial4,
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}
impl GraphicsContextSetup{
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fn into_split(self)->(winit::window::Window,winit::event_loop::EventLoop<()>,GraphicsContext){
let size=self.window.inner_size();
//Steal values and drop self
(
self.window,
self.event_loop,
self.partial_graphics_context.configure_surface(&size),
)
}
pub fn start(self,mut global_state:crate::GlobalState){
let (window,event_loop,graphics_context)=self.into_split();
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println!("Entering render loop...");
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event_loop.run(move |event,_,control_flow|{
//let _=(&instance, &adapter); // force ownership by the closure
*control_flow=if cfg!(feature="metal-auto-capture"){
winit::event_loop::ControlFlow::Exit
}else{
winit::event_loop::ControlFlow::Poll
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};
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match event{
winit::event::Event::RedrawEventsCleared=>{
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window.request_redraw();
}
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winit::event::Event::WindowEvent {
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event:
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winit::event::WindowEvent::Resized(size)
| winit::event::WindowEvent::ScaleFactorChanged {
new_inner_size:&mut size,
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..
},
..
} => {
// Once winit is fixed, the detection conditions here can be removed.
// https://github.com/rust-windowing/winit/issues/2876
// this has been fixed if I update winit (remove the if statement and only use the else case)
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let max_dimension=graphics_context.adapter.limits().max_texture_dimension_2d;
if max_dimension<size.width||max_dimension<size.height{
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println!(
"The resizing size {:?} exceeds the limit of {}.",
size,
max_dimension
);
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}else{
println!("Resizing to {:?}",size);
graphics_context.config.width=size.width.max(1);
graphics_context.config.height=size.height.max(1);
example.resize(&graphics_context.config, &graphics_context.device,&graphics_context.queue);
graphics_context.surface.configure(&graphics_context.device,&graphics_context.config);
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}
}
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winit::event::Event::WindowEvent{event,..}=>match event{
winit::event::WindowEvent::KeyboardInput{
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input:
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winit::event::KeyboardInput{
virtual_keycode:Some(winit::event::VirtualKeyCode::Escape),
state: winit::event::ElementState::Pressed,
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..
},
..
}
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|winit::event::WindowEvent::CloseRequested=>{
*control_flow=winit::event_loop::ControlFlow::Exit;
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}
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winit::event::WindowEvent::KeyboardInput{
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input:
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winit::event::KeyboardInput{
virtual_keycode:Some(winit::event::VirtualKeyCode::Scroll),
state: winit::event::ElementState::Pressed,
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..
},
..
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}=>{
println!("{:#?}",graphics_context.instance.generate_report());
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}
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_=>{
example.update(&window,&graphics_context.device,&graphics_context.queue,event);
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}
},
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winit::event::Event::DeviceEvent{
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event,
..
} => {
example.device_event(&window,event);
},
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winit::event::Event::RedrawRequested(_)=>{
let frame=match graphics_context.surface.get_current_texture(){
Ok(frame)=>frame,
Err(_)=>{
graphics_context.surface.configure(&graphics_context.device,&graphics_context.config);
graphics_context.surface
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.get_current_texture()
.expect("Failed to acquire next surface texture!")
}
};
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let view=frame.texture.create_view(&wgpu::TextureViewDescriptor{
format:Some(graphics_context.config.view_formats[0]),
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..wgpu::TextureViewDescriptor::default()
});
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example.render(&view,&graphics_context.device,&graphics_context.queue);
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frame.present();
}
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_=>{}
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}
});
}
}