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load-textu
Author | SHA1 | Date | |
---|---|---|---|
e2f649baae | |||
140e84341d | |||
5c568dec84 | |||
f457acef2f | |||
f9a725b767 | |||
01153fc929 |
BIN
images/squid.dds
Normal file
BIN
images/squid.dds
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Binary file not shown.
375
src/main.rs
375
src/main.rs
@ -113,20 +113,29 @@ impl Camera {
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}
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}
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pub struct Skybox {
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pub struct GraphicsBindGroups {
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camera: wgpu::BindGroup,
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skybox_texture: wgpu::BindGroup,
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}
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pub struct GraphicsPipelines {
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skybox: wgpu::RenderPipeline,
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model: wgpu::RenderPipeline,
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}
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pub struct GraphicsData {
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start_time: std::time::Instant,
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camera: Camera,
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physics: strafe_client::body::PhysicsState,
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sky_pipeline: wgpu::RenderPipeline,
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entity_pipeline: wgpu::RenderPipeline,
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main_bind_group: wgpu::BindGroup,
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pipelines: GraphicsPipelines,
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bind_groups: GraphicsBindGroups,
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camera_buf: wgpu::Buffer,
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models: Vec<ModelGraphics>,
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depth_view: wgpu::TextureView,
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staging_belt: wgpu::util::StagingBelt,
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}
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impl Skybox {
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impl GraphicsData {
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const DEPTH_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth24Plus;
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fn create_depth_texture(
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@ -211,7 +220,7 @@ fn add_obj(device:&wgpu::Device,modeldatas:& mut Vec<ModelData>,data:obj::ObjDat
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}
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}
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impl strafe_client::framework::Example for Skybox {
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impl strafe_client::framework::Example for GraphicsData {
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fn optional_features() -> wgpu::Features {
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wgpu::Features::TEXTURE_COMPRESSION_ASTC
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| wgpu::Features::TEXTURE_COMPRESSION_ETC2
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@ -258,8 +267,44 @@ impl strafe_client::framework::Example for Skybox {
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modeldatas[2].transforms[0]=glam::Mat4::from_translation(glam::vec3(-10.,5.,10.));
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modeldatas[3].transforms[0]=glam::Mat4::from_translation(glam::vec3(0.,0.,0.))*glam::Mat4::from_scale(glam::vec3(160.0, 1.0, 160.0));
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let main_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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let camera_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::VERTEX,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: None,
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},
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],
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});
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let skybox_texture_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: Some("Skybox Texture Bind Group Layout"),
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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multisampled: false,
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view_dimension: wgpu::TextureViewDimension::Cube,
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},
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count: None,
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},
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
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count: None,
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},
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],
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});
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let model_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: Some("Model Bind Group Layout"),
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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@ -277,7 +322,7 @@ impl strafe_client::framework::Example for Skybox {
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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multisampled: false,
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view_dimension: wgpu::TextureViewDimension::Cube,
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view_dimension: wgpu::TextureViewDimension::D2,
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},
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count: None,
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},
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@ -289,20 +334,26 @@ impl strafe_client::framework::Example for Skybox {
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},
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],
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});
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let model_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: Some("Model"),
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::VERTEX,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: None,
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},
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],
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let clamp_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
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label: Some("Clamp Sampler"),
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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address_mode_w: wgpu::AddressMode::ClampToEdge,
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mag_filter: wgpu::FilterMode::Linear,
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min_filter: wgpu::FilterMode::Linear,
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mipmap_filter: wgpu::FilterMode::Linear,
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..Default::default()
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});
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let repeat_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
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label: Some("Repeat Sampler"),
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address_mode_u: wgpu::AddressMode::Repeat,
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address_mode_v: wgpu::AddressMode::Repeat,
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address_mode_w: wgpu::AddressMode::Repeat,
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mag_filter: wgpu::FilterMode::Linear,
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min_filter: wgpu::FilterMode::Linear,
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mipmap_filter: wgpu::FilterMode::Linear,
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..Default::default()
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});
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// Create the render pipeline
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@ -339,12 +390,121 @@ impl strafe_client::framework::Example for Skybox {
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hitbox_halfsize: glam::vec3(1.0,2.5,1.0),
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};
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let camera_uniforms = camera.to_uniform_data(physics.body.extrapolated_position(0));
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let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Camera"),
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contents: bytemuck::cast_slice(&camera_uniforms),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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//load textures
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let device_features = device.features();
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let skybox_texture_view={
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let skybox_format = if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_ASTC) {
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log::info!("Using ASTC");
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wgpu::TextureFormat::Astc {
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block: AstcBlock::B4x4,
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channel: AstcChannel::UnormSrgb,
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}
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} else if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_ETC2) {
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log::info!("Using ETC2");
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wgpu::TextureFormat::Etc2Rgb8UnormSrgb
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} else if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_BC) {
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log::info!("Using BC");
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wgpu::TextureFormat::Bc1RgbaUnormSrgb
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} else {
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log::info!("Using plain");
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wgpu::TextureFormat::Bgra8UnormSrgb
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};
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let size = wgpu::Extent3d {
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width: IMAGE_SIZE,
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height: IMAGE_SIZE,
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depth_or_array_layers: 6,
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};
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let layer_size = wgpu::Extent3d {
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depth_or_array_layers: 1,
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..size
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};
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let max_mips = layer_size.max_mips(wgpu::TextureDimension::D2);
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log::debug!(
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"Copying {:?} skybox images of size {}, {}, 6 with {} mips to gpu",
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skybox_format,
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IMAGE_SIZE,
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IMAGE_SIZE,
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max_mips,
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);
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let bytes = match skybox_format {
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wgpu::TextureFormat::Astc {
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block: AstcBlock::B4x4,
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channel: AstcChannel::UnormSrgb,
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} => &include_bytes!("../images/astc.dds")[..],
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wgpu::TextureFormat::Etc2Rgb8UnormSrgb => &include_bytes!("../images/etc2.dds")[..],
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wgpu::TextureFormat::Bc1RgbaUnormSrgb => &include_bytes!("../images/bc1.dds")[..],
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wgpu::TextureFormat::Bgra8UnormSrgb => &include_bytes!("../images/bgra.dds")[..],
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_ => unreachable!(),
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};
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let skybox_image = ddsfile::Dds::read(&mut std::io::Cursor::new(&bytes)).unwrap();
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let skybox_texture = device.create_texture_with_data(
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queue,
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&wgpu::TextureDescriptor {
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size,
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mip_level_count: max_mips,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: skybox_format,
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usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
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label: Some("Skybox Texture"),
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view_formats: &[],
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},
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&skybox_image.data,
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);
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skybox_texture.create_view(&wgpu::TextureViewDescriptor {
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label: Some("Skybox Texture View"),
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dimension: Some(wgpu::TextureViewDimension::Cube),
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..wgpu::TextureViewDescriptor::default()
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})
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};
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//squid
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let squid_texture_view={
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let size = wgpu::Extent3d {
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width: 1076,
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height: 1076,
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depth_or_array_layers: 1,
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};
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let layer_size = wgpu::Extent3d {
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depth_or_array_layers: 1,
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..size
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};
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let max_mips = layer_size.max_mips(wgpu::TextureDimension::D2);
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let bytes = &include_bytes!("../images/squid.dds")[..];
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let image = ddsfile::Dds::read(&mut std::io::Cursor::new(&bytes)).unwrap();
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let texture = device.create_texture_with_data(
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queue,
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&wgpu::TextureDescriptor {
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size,
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mip_level_count: max_mips,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Bc7RgbaUnorm,
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usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
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label: Some("Squid Texture"),
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view_formats: &[],
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},
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&image.data,
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);
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texture.create_view(&wgpu::TextureViewDescriptor {
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label: Some("Squid Texture View"),
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dimension: Some(wgpu::TextureViewDimension::D2),
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..wgpu::TextureViewDescriptor::default()
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})
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};
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//drain the modeldata vec so entities can be /moved/ to models.entities
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let mut models = Vec::<ModelGraphics>::with_capacity(modeldatas.len());
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@ -362,6 +522,14 @@ impl strafe_client::framework::Example for Skybox {
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binding: 0,
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resource: model_buf.as_entire_binding(),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::TextureView(&squid_texture_view),
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},
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wgpu::BindGroupEntry {
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binding: 2,
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resource: wgpu::BindingResource::Sampler(&repeat_sampler),
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},
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],
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label: Some(format!("ModelGraphics{}",i).as_str()),
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});
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@ -377,13 +545,17 @@ impl strafe_client::framework::Example for Skybox {
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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bind_group_layouts: &[&main_bind_group_layout, &model_bind_group_layout],
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bind_group_layouts: &[
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&camera_bind_group_layout,
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&model_bind_group_layout,
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&skybox_texture_bind_group_layout,
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],
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push_constant_ranges: &[],
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});
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// Create the render pipelines
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let sky_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("Sky"),
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label: Some("Sky Pipeline"),
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layout: Some(&pipeline_layout),
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vertex: wgpu::VertexState {
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module: &shader,
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@ -409,12 +581,12 @@ impl strafe_client::framework::Example for Skybox {
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multisample: wgpu::MultisampleState::default(),
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multiview: None,
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});
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let entity_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("Entity"),
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let model_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("Model Pipeline"),
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layout: Some(&pipeline_layout),
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vertex: wgpu::VertexState {
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module: &shader,
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entry_point: "vs_entity",
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entry_point: "vs_entity_texture",
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buffers: &[wgpu::VertexBufferLayout {
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array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
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step_mode: wgpu::VertexStepMode::Vertex,
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@ -423,7 +595,7 @@ impl strafe_client::framework::Example for Skybox {
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},
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: "fs_entity",
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entry_point: "fs_entity_texture",
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targets: &[Some(config.view_formats[0].into())],
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}),
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primitive: wgpu::PrimitiveState {
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@ -441,117 +613,51 @@ impl strafe_client::framework::Example for Skybox {
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multiview: None,
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});
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let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
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label: None,
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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address_mode_w: wgpu::AddressMode::ClampToEdge,
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mag_filter: wgpu::FilterMode::Linear,
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min_filter: wgpu::FilterMode::Linear,
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mipmap_filter: wgpu::FilterMode::Linear,
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..Default::default()
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let camera_uniforms = camera.to_uniform_data(physics.body.extrapolated_position(0));
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let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Camera"),
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contents: bytemuck::cast_slice(&camera_uniforms),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let device_features = device.features();
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let skybox_format = if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_ASTC) {
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log::info!("Using ASTC");
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wgpu::TextureFormat::Astc {
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block: AstcBlock::B4x4,
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channel: AstcChannel::UnormSrgb,
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}
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} else if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_ETC2) {
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log::info!("Using ETC2");
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wgpu::TextureFormat::Etc2Rgb8UnormSrgb
|
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} else if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_BC) {
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log::info!("Using BC");
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wgpu::TextureFormat::Bc1RgbaUnormSrgb
|
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} else {
|
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log::info!("Using plain");
|
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wgpu::TextureFormat::Bgra8UnormSrgb
|
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};
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|
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let size = wgpu::Extent3d {
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width: IMAGE_SIZE,
|
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height: IMAGE_SIZE,
|
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depth_or_array_layers: 6,
|
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};
|
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|
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let layer_size = wgpu::Extent3d {
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depth_or_array_layers: 1,
|
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..size
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};
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let max_mips = layer_size.max_mips(wgpu::TextureDimension::D2);
|
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|
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log::debug!(
|
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"Copying {:?} skybox images of size {}, {}, 6 with {} mips to gpu",
|
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skybox_format,
|
||||
IMAGE_SIZE,
|
||||
IMAGE_SIZE,
|
||||
max_mips,
|
||||
);
|
||||
|
||||
let bytes = match skybox_format {
|
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wgpu::TextureFormat::Astc {
|
||||
block: AstcBlock::B4x4,
|
||||
channel: AstcChannel::UnormSrgb,
|
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} => &include_bytes!("../images/astc.dds")[..],
|
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wgpu::TextureFormat::Etc2Rgb8UnormSrgb => &include_bytes!("../images/etc2.dds")[..],
|
||||
wgpu::TextureFormat::Bc1RgbaUnormSrgb => &include_bytes!("../images/bc1.dds")[..],
|
||||
wgpu::TextureFormat::Bgra8UnormSrgb => &include_bytes!("../images/bgra.dds")[..],
|
||||
_ => unreachable!(),
|
||||
};
|
||||
|
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let image = ddsfile::Dds::read(&mut std::io::Cursor::new(&bytes)).unwrap();
|
||||
|
||||
let texture = device.create_texture_with_data(
|
||||
queue,
|
||||
&wgpu::TextureDescriptor {
|
||||
size,
|
||||
mip_level_count: max_mips,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: skybox_format,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
||||
label: None,
|
||||
view_formats: &[],
|
||||
},
|
||||
&image.data,
|
||||
);
|
||||
|
||||
let texture_view = texture.create_view(&wgpu::TextureViewDescriptor {
|
||||
label: None,
|
||||
dimension: Some(wgpu::TextureViewDimension::Cube),
|
||||
..wgpu::TextureViewDescriptor::default()
|
||||
});
|
||||
let main_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &main_bind_group_layout,
|
||||
let camera_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &camera_bind_group_layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: camera_buf.as_entire_binding(),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::TextureView(&texture_view),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 2,
|
||||
resource: wgpu::BindingResource::Sampler(&sampler),
|
||||
},
|
||||
],
|
||||
label: Some("Camera"),
|
||||
});
|
||||
let skybox_texture_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &skybox_texture_bind_group_layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&skybox_texture_view),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::Sampler(&clamp_sampler),
|
||||
},
|
||||
],
|
||||
label: Some("Sky Texture"),
|
||||
});
|
||||
|
||||
let depth_view = Self::create_depth_texture(config, device);
|
||||
|
||||
Skybox {
|
||||
GraphicsData {
|
||||
start_time: Instant::now(),
|
||||
camera,
|
||||
physics,
|
||||
sky_pipeline,
|
||||
entity_pipeline,
|
||||
main_bind_group,
|
||||
pipelines:GraphicsPipelines{
|
||||
skybox:sky_pipeline,
|
||||
model:model_pipeline
|
||||
},
|
||||
bind_groups:GraphicsBindGroups{
|
||||
camera:camera_bind_group,
|
||||
skybox_texture:skybox_texture_bind_group,
|
||||
},
|
||||
camera_buf,
|
||||
models,
|
||||
depth_view,
|
||||
@ -722,9 +828,10 @@ impl strafe_client::framework::Example for Skybox {
|
||||
}),
|
||||
});
|
||||
|
||||
rpass.set_bind_group(0, &self.main_bind_group, &[]);
|
||||
rpass.set_bind_group(0, &self.bind_groups.camera, &[]);
|
||||
rpass.set_bind_group(2, &self.bind_groups.skybox_texture, &[]);
|
||||
|
||||
rpass.set_pipeline(&self.entity_pipeline);
|
||||
rpass.set_pipeline(&self.pipelines.model);
|
||||
for model in self.models.iter() {
|
||||
rpass.set_bind_group(1, &model.bind_group, &[]);
|
||||
rpass.set_vertex_buffer(0, model.vertex_buf.slice(..));
|
||||
@ -735,7 +842,7 @@ impl strafe_client::framework::Example for Skybox {
|
||||
}
|
||||
}
|
||||
|
||||
rpass.set_pipeline(&self.sky_pipeline);
|
||||
rpass.set_pipeline(&self.pipelines.skybox);
|
||||
rpass.draw(0..3, 0..1);
|
||||
}
|
||||
|
||||
@ -746,7 +853,7 @@ impl strafe_client::framework::Example for Skybox {
|
||||
}
|
||||
|
||||
fn main() {
|
||||
strafe_client::framework::run::<Skybox>(
|
||||
strafe_client::framework::run::<GraphicsData>(
|
||||
format!("Strafe Client v{}",
|
||||
env!("CARGO_PKG_VERSION")
|
||||
).as_str()
|
||||
|
@ -1,9 +1,4 @@
|
||||
struct SkyOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(0) sampledir: vec3<f32>,
|
||||
};
|
||||
|
||||
struct Data {
|
||||
struct Camera {
|
||||
// from camera to screen
|
||||
proj: mat4x4<f32>,
|
||||
// from screen to camera
|
||||
@ -13,9 +8,16 @@ struct Data {
|
||||
// camera position
|
||||
cam_pos: vec4<f32>,
|
||||
};
|
||||
|
||||
//group 0 is the camera
|
||||
@group(0)
|
||||
@binding(0)
|
||||
var<uniform> r_data: Data;
|
||||
var<uniform> camera: Camera;
|
||||
|
||||
struct SkyOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(0) sampledir: vec3<f32>,
|
||||
};
|
||||
|
||||
@vertex
|
||||
fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
|
||||
@ -30,8 +32,8 @@ fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
|
||||
);
|
||||
|
||||
// transposition = inversion for this orthonormal matrix
|
||||
let inv_model_view = transpose(mat3x3<f32>(r_data.view[0].xyz, r_data.view[1].xyz, r_data.view[2].xyz));
|
||||
let unprojected = r_data.proj_inv * pos;
|
||||
let inv_model_view = transpose(mat3x3<f32>(camera.view[0].xyz, camera.view[1].xyz, camera.view[2].xyz));
|
||||
let unprojected = camera.proj_inv * pos;
|
||||
|
||||
var result: SkyOutput;
|
||||
result.sampledir = inv_model_view * unprojected.xyz;
|
||||
@ -39,54 +41,65 @@ fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
|
||||
return result;
|
||||
}
|
||||
|
||||
struct EntityOutput {
|
||||
const MAX_ENTITY_INSTANCES=1024;
|
||||
//group 1 is the model
|
||||
@group(1)
|
||||
@binding(0)
|
||||
var<uniform> entity_transforms: array<mat4x4<f32>,MAX_ENTITY_INSTANCES>;
|
||||
//var<uniform> entity_texture_transforms: array<mat3x3<f32>,MAX_ENTITY_INSTANCES>;
|
||||
//my fancy idea is to create a megatexture for each model that includes all the textures each intance will need
|
||||
//the texture transform then maps the texture coordinates to the location of the specific texture
|
||||
//how to do no texture?
|
||||
@group(1)
|
||||
@binding(1)
|
||||
var model_texture: texture_2d<f32>;
|
||||
@group(1)
|
||||
@binding(2)
|
||||
var model_sampler: sampler;
|
||||
|
||||
struct EntityOutputTexture {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(1) texture: vec2<f32>,
|
||||
@location(2) normal: vec3<f32>,
|
||||
@location(3) view: vec3<f32>,
|
||||
};
|
||||
const MAX_ENTITY_INSTANCES=1024;
|
||||
@group(1)
|
||||
@binding(0)
|
||||
var<uniform> r_EntityTransform: array<mat4x4<f32>,MAX_ENTITY_INSTANCES>;
|
||||
|
||||
@vertex
|
||||
fn vs_entity(
|
||||
fn vs_entity_texture(
|
||||
@builtin(instance_index) instance: u32,
|
||||
@location(0) pos: vec3<f32>,
|
||||
@location(1) texture: vec2<f32>,
|
||||
@location(2) normal: vec3<f32>,
|
||||
) -> EntityOutput {
|
||||
var position: vec4<f32> = r_EntityTransform[instance] * vec4<f32>(pos, 1.0);
|
||||
var result: EntityOutput;
|
||||
result.normal = (r_EntityTransform[instance] * vec4<f32>(normal, 0.0)).xyz;
|
||||
result.texture=texture;
|
||||
result.view = position.xyz - r_data.cam_pos.xyz;
|
||||
result.position = r_data.proj * r_data.view * position;
|
||||
) -> EntityOutputTexture {
|
||||
var position: vec4<f32> = entity_transforms[instance] * vec4<f32>(pos, 1.0);
|
||||
var result: EntityOutputTexture;
|
||||
result.normal = (entity_transforms[instance] * vec4<f32>(normal, 0.0)).xyz;
|
||||
result.texture=texture;//(entity_texture_transforms[instance] * vec3<f32>(texture, 1.0)).xy;
|
||||
result.view = position.xyz - camera.cam_pos.xyz;
|
||||
result.position = camera.proj * camera.view * position;
|
||||
return result;
|
||||
}
|
||||
|
||||
@group(0)
|
||||
//group 2 is the skybox texture
|
||||
@group(2)
|
||||
@binding(0)
|
||||
var cube_texture: texture_cube<f32>;
|
||||
@group(2)
|
||||
@binding(1)
|
||||
var r_texture: texture_cube<f32>;
|
||||
@group(0)
|
||||
@binding(2)
|
||||
var r_sampler: sampler;
|
||||
var cube_sampler: sampler;
|
||||
|
||||
@fragment
|
||||
fn fs_sky(vertex: SkyOutput) -> @location(0) vec4<f32> {
|
||||
return textureSample(r_texture, r_sampler, vertex.sampledir);
|
||||
return textureSample(cube_texture, model_sampler, vertex.sampledir);
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_entity(vertex: EntityOutput) -> @location(0) vec4<f32> {
|
||||
fn fs_entity_texture(vertex: EntityOutputTexture) -> @location(0) vec4<f32> {
|
||||
let incident = normalize(vertex.view);
|
||||
let normal = normalize(vertex.normal);
|
||||
let d = dot(normal, incident);
|
||||
let reflected = incident - 2.0 * d * normal;
|
||||
|
||||
let dir = vec3<f32>(-1.0)+2.0*vec3<f32>(vertex.texture.x,0.0,vertex.texture.y);
|
||||
let texture_color = textureSample(r_texture, r_sampler, dir).rgb;
|
||||
let reflected_color = textureSample(r_texture, r_sampler, reflected).rgb;
|
||||
return vec4<f32>(mix(vec3<f32>(0.1) + 0.5 * reflected_color,texture_color,1.0-pow(1.0-abs(d),2.0)), 1.0);
|
||||
let fragment_color = textureSample(model_texture, model_sampler, vertex.texture).rgb;
|
||||
let reflected_color = textureSample(cube_texture, cube_sampler, reflected).rgb;
|
||||
return vec4<f32>(mix(vec3<f32>(0.1) + 0.5 * reflected_color,fragment_color,1.0-pow(1.0-abs(d),2.0)), 1.0);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user