add repeat sampler
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01153fc929
commit
f9a725b767
22
src/main.rs
22
src/main.rs
@ -116,6 +116,7 @@ impl Camera {
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pub struct SamplerBindGroups {
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clamp: wgpu::BindGroup,
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repeat: wgpu::BindGroup,
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}
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pub struct GraphicsBindGroups {
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@ -481,6 +482,16 @@ impl strafe_client::framework::Example for GraphicsData {
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mipmap_filter: wgpu::FilterMode::Linear,
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..Default::default()
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});
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let repeat_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
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label: Some("Repeat Sampler"),
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address_mode_u: wgpu::AddressMode::Repeat,
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address_mode_v: wgpu::AddressMode::Repeat,
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address_mode_w: wgpu::AddressMode::Repeat,
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mag_filter: wgpu::FilterMode::Linear,
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min_filter: wgpu::FilterMode::Linear,
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mipmap_filter: wgpu::FilterMode::Linear,
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..Default::default()
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});
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let device_features = device.features();
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@ -586,6 +597,16 @@ impl strafe_client::framework::Example for GraphicsData {
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],
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label: Some("Clamp Sampler Bind Group"),
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});
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let repeat_sampler_texture_filter_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &texture_filter_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::Sampler(&repeat_sampler),
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},
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],
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label: Some("Repeat Sampler Bind Group"),
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});
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let depth_view = Self::create_depth_texture(config, device);
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@ -602,6 +623,7 @@ impl strafe_client::framework::Example for GraphicsData {
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skybox_texture:skybox_texture_bind_group,
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sampler:SamplerBindGroups{
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clamp:clamp_sampler_texture_filter_bind_group,
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repeat:repeat_sampler_texture_filter_bind_group,
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}
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},
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camera_buf,
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