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11 Commits

Author SHA1 Message Date
ba83ffe60b tweaks 2024-01-10 21:12:11 -08:00
07d6d995ed cast bool to int 2024-01-10 20:03:40 -08:00
7bff8bca28 rustge 2024-01-10 20:03:40 -08:00
c301477a2e rewrite 2024-01-10 20:03:40 -08:00
a3cd48b6db why not it work??? 2024-01-10 20:03:08 -08:00
925dec1666 use InputInstruction to drastically reduce the size of mouse instructions 2024-01-10 20:03:08 -08:00
2c379d22a2 write_input_instruction 2024-01-10 20:02:31 -08:00
97ca5bca3b ideas 2024-01-10 20:02:31 -08:00
b92ccc2602 how could I forger shaders 2024-01-10 20:02:31 -08:00
112d517ed4 modify bot header to not depend on ownership of all blocks 2024-01-10 20:02:31 -08:00
041fed841f sniffa 2024-01-10 20:02:31 -08:00
3 changed files with 176 additions and 4 deletions

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@ -7,6 +7,7 @@ mod worker;
mod zeroes;
mod integer;
mod physics;
mod sniffer;
mod graphics;
mod settings;
mod primitives;

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@ -18,9 +18,7 @@ pub enum PhysicsInstruction {
Input(PhysicsInputInstruction),
}
#[derive(Debug)]
pub enum PhysicsInputInstruction {
ReplaceMouse(MouseState,MouseState),
SetNextMouse(MouseState),
pub enum PhysicsInputInstruction{
SetMoveRight(bool),
SetMoveUp(bool),
SetMoveBack(bool),
@ -29,12 +27,51 @@ pub enum PhysicsInputInstruction {
SetMoveForward(bool),
SetJump(bool),
SetZoom(bool),
ReplaceMouse(MouseState,MouseState),
SetNextMouse(MouseState),
Reset,
Idle,
}
#[derive(Debug)]
#[repr(u32)]
pub enum InputInstruction {
MoveRight(bool)=0,
MoveUp(bool)=1,
MoveBack(bool)=2,
MoveLeft(bool)=3,
MoveDown(bool)=4,
MoveForward(bool)=5,
Jump(bool)=6,
Zoom(bool)=7,
MoveMouse(glam::IVec2)=64,
Reset=100,
Idle=127,
//Idle: there were no input events, but the simulation is safe to advance to this timestep
//for interpolation / networking / playback reasons, most playback heads will always want
//to be 1 instruction ahead to generate the next state for interpolation.
}
impl InputInstruction{
pub fn id(&self)->u32{
let parity=match self{
crate::physics::InputInstruction::MoveRight(s)
|crate::physics::InputInstruction::MoveUp(s)
|crate::physics::InputInstruction::MoveBack(s)
|crate::physics::InputInstruction::MoveLeft(s)
|crate::physics::InputInstruction::MoveDown(s)
|crate::physics::InputInstruction::MoveForward(s)
|crate::physics::InputInstruction::Jump(s)
|crate::physics::InputInstruction::Zoom(s)=>(*s as u32)<<31,
crate::physics::InputInstruction::MoveMouse(_)
|crate::physics::InputInstruction::Reset
|crate::physics::InputInstruction::Idle=>0u32,
};
self.discriminant()|parity
}
pub fn discriminant(&self)->u32{
//from documentation for std::mem::discriminant(&self)
unsafe{*<*const _>::from(self).cast::<u32>()}
}
}
#[derive(Clone,Hash,Default)]
pub struct Body{
@ -1887,4 +1924,4 @@ fn already_inside_hit_nothing(){
Planar64Vec3::int(0,1,0),
Time::ZERO
),None);
}
}

134
src/sniffer.rs Normal file
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@ -0,0 +1,134 @@
//file format "sniff"
/* spec
//begin global header
//global metadata (32 bytes)
b"SNFB"
u32 format_version
u64 priming_bytes
//how many bytes of the file must be read to guarantee all of the expected
//format-specific metadata is available to facilitate streaming the remaining contents
//used by the database to guarantee that it serves at least the bare minimum
u128 resource_uuid
//identifies the file from anywhere for any other file
//global block layout (variable size)
u64 num_blocks
for block_id in 0..num_blocks{
u64 first_byte
}
//end global header
//begin blocks
//each block is compressed with zstd or gz or something
*/
/* block types
BLOCK_MAP_HEADER:
DefaultStyleInfo style_info
//bvh goes here
u64 num_nodes
//node 0 parent node is implied to be None
for node_id in 1..num_nodes{
u64 parent_node
}
u64 num_spacial_blocks
for spacial_block_id in 0..num_spacial_blocks{
u64 node_id
u64 block_id //data block
Aabb block_extents
}
//ideally spacial blocks are sorted from distance to start zone
//texture blocks are inserted before the first spacial block they are used in
BLOCK_MAP_RESOURCE:
//an individual one of the following:
- model (IndexedModel)
- shader (compiled SPIR-V)
- image (JpegXL)
- sound (Opus)
- video (AV1)
- animation (Trey thing)
BLOCK_MAP_OBJECT:
//an individual one of the following:
- model instance
- located resource
//for a list of resources, parse the object.
//alternatively, BLOCK_MAP_REGION lists a group of objects to be decoded all at once
BLOCK_BOT_HEADER:
u128 map_resource_uuid //which map is this bot running
u128 time_resource_uuid //resource database time
//don't include style info in bot header because it's in the physics state
//blocks are laid out in chronological order, but indices may jump around.
u64 num_segments
for _ in 0..num_segments{
i64 time //physics_state timestamp
u64 block_id
}
BLOCK_BOT_SEGMENT:
//format version indicates what version of these structures to use
PhysicsState physics_state
//to read, greedily decode instructions until eof
loop{
//delta encode as much as possible (time,mousepos)
//strafe ticks are implied
//physics can be implied in an input-only bot file
TimedInstruction<PhysicsInstruction> instruction
}
BLOCK_DEMO_HEADER:
//timeline of loading maps, player equipment, bots
*/
struct InputInstructionCodecState{
mouse_pos:glam::IVec2,
time:crate::integer::Time,
}
//8B - 12B
impl InputInstructionCodecState{
pub fn encode(&mut self,ins:&crate::instruction::TimedInstruction<crate::physics::InputInstruction>)->([u8;12],usize){
let dt=ins.time-self.time;
self.time=ins.time;
let mut data=[0u8;12];
[data[0],data[1],data[2],data[3]]=(dt.nanos() as u32).to_le_bytes();//4B
//instruction id packed with game control parity bit. This could be 1 byte but it ruins the alignment
[data[4],data[5],data[6],data[7]]=ins.instruction.id().to_le_bytes();//4B
match &ins.instruction{
&crate::physics::InputInstruction::MoveMouse(m)=>{//4B
let dm=m-self.mouse_pos;
[data[8],data[9]]=(dm.x as i16).to_le_bytes();
[data[10],data[11]]=(dm.y as i16).to_le_bytes();
self.mouse_pos=m;
(data,12)
},
//0B
crate::physics::InputInstruction::MoveRight(_)
|crate::physics::InputInstruction::MoveUp(_)
|crate::physics::InputInstruction::MoveBack(_)
|crate::physics::InputInstruction::MoveLeft(_)
|crate::physics::InputInstruction::MoveDown(_)
|crate::physics::InputInstruction::MoveForward(_)
|crate::physics::InputInstruction::Jump(_)
|crate::physics::InputInstruction::Zoom(_)
|crate::physics::InputInstruction::Reset
|crate::physics::InputInstruction::Idle=>(data,8),
}
}
}
//everything must be 4 byte aligned, it's all going to be compressed so don't think too had about saving less than 4 bytes
//TODO: Omit (mouse only?) instructions that don't surround an actual physics instruction
fn write_input_instruction<W:std::io::Write>(state:&mut InputInstructionCodecState,w:&mut W,ins:&crate::instruction::TimedInstruction<crate::physics::InputInstruction>)->Result<usize,std::io::Error>{
//TODO: insert idle instruction if gap is over u32 nanoseconds
//TODO: don't write idle instructions
//OR: end the data block! the full state at the start of the next block will contain an absolute timestamp
let (data,size)=state.encode(ins);
w.write(&data[0..size])//8B-12B
}