tweaks
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@ -30,18 +30,17 @@ for block_id in 0..num_blocks{
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/* block types
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BLOCK_MAP_HEADER:
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StyleInfoOverrides style_info_overrides
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DefaultStyleInfo style_info
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//bvh goes here
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u64 num_nodes
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//node 0 parent node is implied to be None
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for node_id in 1..num_nodes{
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u64 parent_node
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}
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//block 0 is the current block, not part of the map data
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u64 num_spacial_blocks
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for block_id in 1..num_spacial_blocks{
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for spacial_block_id in 0..num_spacial_blocks{
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u64 node_id
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u64 block_id
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u64 block_id //data block
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Aabb block_extents
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}
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//ideally spacial blocks are sorted from distance to start zone
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@ -61,6 +60,7 @@ BLOCK_MAP_OBJECT:
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- model instance
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- located resource
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//for a list of resources, parse the object.
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//alternatively, BLOCK_MAP_REGION lists a group of objects to be decoded all at once
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BLOCK_BOT_HEADER:
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u128 map_resource_uuid //which map is this bot running
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