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config-fil
Author | SHA1 | Date | |
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13a1db86e8 | |||
832b359cca | |||
ce9a461887 | |||
31b2dfe314 | |||
726a66d955 | |||
4864c12779 |
31
src/main.rs
31
src/main.rs
@ -10,6 +10,7 @@ mod model;
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mod zeroes;
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mod worker;
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mod physics;
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mod settings;
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mod framework;
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mod primitives;
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mod instruction;
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@ -64,10 +65,10 @@ fn perspective_rh(fov_x_slope: f32, fov_y_slope: f32, z_near: f32, z_far: f32) -
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)
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}
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impl GraphicsCamera{
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pub fn new(screen_size:glam::UVec2,fov_y:f32)->Self{
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pub fn new(screen_size:glam::UVec2,fov:glam::Vec2)->Self{
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Self{
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screen_size,
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fov: glam::vec2(fov_y*(screen_size.x as f32)/(screen_size.y as f32),fov_y),
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fov,
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}
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}
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pub fn proj(&self)->glam::Mat4{
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@ -77,10 +78,6 @@ impl GraphicsCamera{
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//f32 good enough for view matrix
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glam::Mat4::from_translation(pos) * glam::Mat4::from_euler(glam::EulerRot::YXZ, angles.x, angles.y, 0f32)
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}
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pub fn set_screen_size(&mut self,screen_size:glam::UVec2){
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self.screen_size=screen_size;
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self.fov.x=self.fov.y*(screen_size.x as f32)/(screen_size.y as f32);
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}
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pub fn to_uniform_data(&self,(pos,angles): (glam::Vec3,glam::Vec2)) -> [f32; 16 * 4] {
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let proj=self.proj();
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@ -114,12 +111,16 @@ impl GraphicsState{
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pub fn clear(&mut self){
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self.models.clear();
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}
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pub fn load_user_settings(&mut self,user_settings:&settings::UserSettings){
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self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2();
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}
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}
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pub struct GlobalState{
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start_time: std::time::Instant,
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manual_mouse_lock:bool,
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mouse:physics::MouseState,
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user_settings:settings::UserSettings,
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graphics:GraphicsState,
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physics_thread:worker::CompatWorker<TimedInstruction<InputInstruction>,physics::PhysicsOutputState,Box<dyn FnMut(TimedInstruction<InputInstruction>)->physics::PhysicsOutputState>>,
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}
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@ -413,6 +414,8 @@ impl framework::Example for GlobalState {
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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) -> Self {
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//wee
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let user_settings=settings::read_user_settings();
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let mut indexed_models = Vec::new();
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indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()));
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indexed_models.push(primitives::unit_sphere());
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@ -752,7 +755,11 @@ impl framework::Example for GlobalState {
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let mut physics = physics::PhysicsState::default();
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let camera=GraphicsCamera::new(glam::uvec2(config.width,config.height), 1.0);
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physics.load_user_settings(&user_settings);
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let screen_size=glam::uvec2(config.width,config.height);
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let camera=GraphicsCamera::new(screen_size,user_settings.calculate_fov(1.0,&screen_size).as_vec2());
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let camera_uniforms = camera.to_uniform_data(physics.output().adjust_mouse(&physics.next_mouse));
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let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Camera"),
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@ -787,7 +794,7 @@ impl framework::Example for GlobalState {
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let depth_view = Self::create_depth_texture(config, device);
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let graphics=GraphicsState {
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let mut graphics=GraphicsState {
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pipelines:GraphicsPipelines{
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skybox:sky_pipeline,
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model:model_pipeline
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@ -806,6 +813,8 @@ impl framework::Example for GlobalState {
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temp_squid_texture_view: squid_texture_view,
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};
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graphics.load_user_settings(&user_settings);
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let indexed_model_instances=model::IndexedModelInstances{
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textures:Vec::new(),
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models:indexed_models,
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@ -827,6 +836,7 @@ impl framework::Example for GlobalState {
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start_time:Instant::now(),
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manual_mouse_lock:false,
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mouse:physics::MouseState::default(),
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user_settings,
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graphics,
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physics_thread,
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};
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@ -888,9 +898,11 @@ impl framework::Example for GlobalState {
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time:physics.time,
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instruction: PhysicsInstruction::Input(physics::PhysicsInputInstruction::Reset),
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});
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physics.load_user_settings(&self.user_settings);
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physics.generate_models(&indexed_model_instances);
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self.physics_thread=physics.into_worker();
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//graphics.load_user_settings(&self.user_settings);
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self.generate_model_graphics(device,queue,indexed_model_instances);
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//manual reset
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}else{
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@ -1029,7 +1041,8 @@ impl framework::Example for GlobalState {
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_queue: &wgpu::Queue,
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) {
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self.graphics.depth_view = Self::create_depth_texture(config, device);
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self.graphics.camera.set_screen_size(glam::uvec2(config.width, config.height));
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self.graphics.camera.screen_size=glam::uvec2(config.width, config.height);
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self.graphics.load_user_settings(&self.user_settings);
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}
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fn render(
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@ -175,7 +175,7 @@ impl PhysicsCamera {
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Self{
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offset,
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angles: glam::DVec2::ZERO,
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sensitivity: glam::dvec2(1.0/16384.0,1.0/16384.0),
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sensitivity: glam::dvec2(1.0/1024.0,1.0/1024.0),
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mouse:MouseState{pos:glam::IVec2::ZERO,time:-1},//escape initialization hell divide by zero
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}
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}
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@ -617,6 +617,10 @@ impl PhysicsState {
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println!("Physics Objects: {}",self.models.len());
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}
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pub fn load_user_settings(&mut self,user_settings:&crate::settings::UserSettings){
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self.camera.sensitivity=user_settings.calculate_sensitivity();
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}
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pub fn get_mode(&self,mode_id:u32)->Option<&crate::model::ModeDescription>{
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if let Some(&mode)=self.mode_from_mode_id.get(&mode_id){
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self.modes.get(mode)
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124
src/settings.rs
Normal file
124
src/settings.rs
Normal file
@ -0,0 +1,124 @@
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struct Ratio{
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ratio:f64,
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}
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enum DerivedFov{
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FromScreenAspect,
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FromAspect(Ratio),
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}
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enum Fov{
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Exactly{x:f64,y:f64},
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DeriveX{x:DerivedFov,y:f64},
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DeriveY{x:f64,y:DerivedFov},
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}
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impl Default for Fov{
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fn default() -> Self {
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Fov::DeriveX{x:DerivedFov::FromScreenAspect,y:1.0}
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}
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}
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enum Sensitivity{
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Exactly{x:f64,y:f64},
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DeriveX{x:Ratio,y:f64},
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DeriveY{x:f64,y:Ratio},
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}
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impl Default for Sensitivity{
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fn default() -> Self {
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Sensitivity::DeriveY{x:0.001,y:Ratio{ratio:1.0}}
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}
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}
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#[derive(Default)]
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pub struct UserSettings{
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fov:Fov,
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sensitivity:Sensitivity,
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}
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impl UserSettings{
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pub fn calculate_fov(&self,zoom:f64,screen_size:&glam::UVec2)->glam::DVec2{
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zoom*match &self.fov{
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&Fov::Exactly{x,y}=>glam::dvec2(x,y),
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Fov::DeriveX{x,y}=>match x{
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DerivedFov::FromScreenAspect=>glam::dvec2(y*(screen_size.x as f64/screen_size.y as f64),*y),
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DerivedFov::FromAspect(ratio)=>glam::dvec2(y*ratio.ratio,*y),
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},
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Fov::DeriveY{x,y}=>match y{
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DerivedFov::FromScreenAspect=>glam::dvec2(*x,x*(screen_size.y as f64/screen_size.x as f64)),
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DerivedFov::FromAspect(ratio)=>glam::dvec2(*x,x*ratio.ratio),
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},
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}
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}
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pub fn calculate_sensitivity(&self)->glam::DVec2{
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match &self.sensitivity{
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&Sensitivity::Exactly{x,y}=>glam::dvec2(x,y),
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Sensitivity::DeriveX{x,y}=>glam::dvec2(y*x.ratio,*y),
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Sensitivity::DeriveY{x,y}=>glam::dvec2(*x,x*y.ratio),
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}
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}
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}
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/*
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//sensitivity is raw input dots (i.e. dpi = dots per inch) to radians conversion factor
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sensitivity_x=0.001
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sensitivity_y_from_x_ratio=1
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Sensitivity::DeriveY{x:0.0.001,y:DerivedSensitivity{ratio:1.0}}
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*/
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pub fn read_user_settings()->UserSettings{
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let mut cfg=configparser::ini::Ini::new();
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if let Ok(_)=cfg.load("settings.conf"){
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let (cfg_fov_x,cfg_fov_y)=(cfg.getfloat("camera","fov_x"),cfg.getfloat("camera","fov_y"));
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let fov=match(cfg_fov_x,cfg_fov_y){
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(Ok(Some(fov_x)),Ok(Some(fov_y)))=>Fov::Exactly {
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x:fov_x,
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y:fov_y
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},
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(Ok(Some(fov_x)),Ok(None))=>Fov::DeriveY{
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x:fov_x,
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y:if let Ok(Some(fov_y_from_x_ratio))=cfg.getfloat("camera","fov_y_from_x_ratio"){
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DerivedFov::FromAspect(Ratio{ratio:fov_y_from_x_ratio})
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}else{
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DerivedFov::FromScreenAspect
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}
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},
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(Ok(None),Ok(Some(fov_y)))=>Fov::DeriveX{
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x:if let Ok(Some(fov_x_from_y_ratio))=cfg.getfloat("camera","fov_x_from_y_ratio"){
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DerivedFov::FromAspect(Ratio{ratio:fov_x_from_y_ratio})
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}else{
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DerivedFov::FromScreenAspect
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},
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y:fov_y,
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},
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_=>{
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Fov::default()
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},
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};
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let (cfg_sensitivity_x,cfg_sensitivity_y)=(cfg.getfloat("camera","sensitivity_x"),cfg.getfloat("camera","sensitivity_y"));
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let sensitivity=match(cfg_sensitivity_x,cfg_sensitivity_y){
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(Ok(Some(sensitivity_x)),Ok(Some(sensitivity_y)))=>Sensitivity::Exactly {
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x:sensitivity_x,
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y:sensitivity_y
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},
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(Ok(Some(sensitivity_x)),Ok(None))=>Sensitivity::DeriveY{
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x:sensitivity_x,
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y:Ratio{
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ratio:if let Ok(Some(sensitivity_y_from_x_ratio))=cfg.getfloat("camera","sensitivity_y_from_x_ratio"){sensitivity_y_from_x_ratio}else{1.0}
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}
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},
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(Ok(None),Ok(Some(sensitivity_y)))=>Sensitivity::DeriveX{
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x:Ratio{
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ratio:if let Ok(Some(sensitivity_x_from_y_ratio))=cfg.getfloat("camera","sensitivity_x_from_y_ratio"){sensitivity_x_from_y_ratio}else{1.0}
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},
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y:sensitivity_y,
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},
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_=>{
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Sensitivity::default()
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},
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};
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UserSettings{
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fov,
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sensitivity,
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}
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}else{
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UserSettings::default()
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}
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}
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