implement calculate functions in UserSettings
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@ -16,27 +16,6 @@ impl Default for Fov{
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}
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}
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struct FovCalculator{
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fov:Fov,
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zoom:f64,
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screen_size:glam::UVec2,
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}
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impl FovCalculator{
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pub fn calculate(&self)->glam::DVec2{
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self.zoom*match self.fov{
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Fov::Exactly{x,y}=>glam::dvec2(x,y),
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Fov::DeriveX{x,y}=>match x{
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DerivedFov::FromScreenAspect=>glam::dvec2(y*(self.screen_size.x as f64/self.screen_size.y as f64),y),
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DerivedFov::FromAspect(ratio)=>glam::dvec2(y*ratio.ratio,y),
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},
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Fov::DeriveY{x,y}=>match y{
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DerivedFov::FromScreenAspect=>glam::dvec2(x,x*(self.screen_size.y as f64/self.screen_size.x as f64)),
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DerivedFov::FromAspect(ratio)=>glam::dvec2(x,x*ratio.ratio),
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},
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}
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}
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}
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enum Sensitivity{
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Exactly{x:f64,y:f64},
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DeriveX{x:Ratio,y:f64},
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@ -48,24 +27,34 @@ impl Default for Sensitivity{
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}
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}
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struct SensitivityCalculator{
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sensitivity:Sensitivity,
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}
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impl SensitivityCalculator{
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pub fn calculate(&self)->glam::DVec2{
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match self.sensitivity{
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Sensitivity::Exactly{x,y}=>glam::dvec2(x,y),
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Sensitivity::DeriveX{x,y}=>glam::dvec2(y*x.ratio,y),
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Sensitivity::DeriveY{x,y}=>glam::dvec2(x,x*y.ratio),
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}
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}
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}
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#[derive(Default)]
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pub struct UserSettings{
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fov:Fov,
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sensitivity:Sensitivity,
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}
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impl UserSettings{
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pub fn calculate_fov(&self,zoom:f64,screen_size:&glam::UVec2)->glam::DVec2{
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zoom*match &self.fov{
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&Fov::Exactly{x,y}=>glam::dvec2(x,y),
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Fov::DeriveX{x,y}=>match x{
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DerivedFov::FromScreenAspect=>glam::dvec2(y*(screen_size.x as f64/screen_size.y as f64),*y),
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DerivedFov::FromAspect(ratio)=>glam::dvec2(y*ratio.ratio,*y),
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},
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Fov::DeriveY{x,y}=>match y{
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DerivedFov::FromScreenAspect=>glam::dvec2(*x,x*(screen_size.y as f64/screen_size.x as f64)),
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DerivedFov::FromAspect(ratio)=>glam::dvec2(*x,x*ratio.ratio),
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},
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}
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}
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pub fn calculate_sensitivity(&self)->glam::DVec2{
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match &self.sensitivity{
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&Sensitivity::Exactly{x,y}=>glam::dvec2(x,y),
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Sensitivity::DeriveX{x,y}=>glam::dvec2(y*x.ratio,*y),
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Sensitivity::DeriveY{x,y}=>glam::dvec2(*x,x*y.ratio),
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}
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}
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}
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/*
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//sensitivity is raw input dots (i.e. dpi = dots per inch) to radians conversion factor
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