Commit Graph

70 Commits

Author SHA1 Message Date
0fe14749d3 wip: tickless physics 2023-09-18 15:26:21 -07:00
4f5c9afed3 comments on implementing game mechanics 2023-09-08 20:18:31 -07:00
53605746d4 rename best to collector 2023-09-08 20:18:31 -07:00
949897a558 rename EventStruct to TimedInstruction 2023-09-08 20:18:31 -07:00
a4ed50fc38 EventConsumer 2023-09-08 20:15:36 -07:00
846f681648 generic events 2023-09-08 20:15:36 -07:00
ff54a03487 happy compiler happy programmer 2023-09-08 20:15:36 -07:00
8c2dda5205 bad data normalization 2023-09-08 16:06:17 -07:00
addde65caa fix up next_event lsp errors 2023-09-08 16:06:17 -07:00
2c4e6f642b boilerplate 2023-09-08 16:06:17 -07:00
f11742ef3b RelativeCollision concept 2023-09-08 16:06:17 -07:00
e18e8a9a7d walk event 2023-09-08 16:06:17 -07:00
f600092f13 LETS GET RUSTY 2023-09-08 16:06:17 -07:00
1f1ef5d3ad there is no model 2023-09-08 12:28:16 -07:00
54bf0358d6 can't stand the idea of 10 nanoseconds less than 66 ticks per second 2023-09-08 12:27:45 -07:00
6caa273623 jump implementation details 2023-09-08 12:04:30 -07:00
101f0f8d12 localize EventStruct 2023-09-08 12:03:32 -07:00
5391b635fb reorder elements 2023-09-08 11:38:47 -07:00
230469496e brainstorm tickless events 2023-09-08 11:38:47 -07:00
ea3134de51 move physics into its own module 2023-09-08 11:35:40 -07:00