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c565120ea7
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wip: tickless physics
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2023-09-08 20:18:31 -07:00 |
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4f5c9afed3
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comments on implementing game mechanics
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2023-09-08 20:18:31 -07:00 |
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53605746d4
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rename best to collector
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2023-09-08 20:18:31 -07:00 |
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949897a558
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rename EventStruct to TimedInstruction
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2023-09-08 20:18:31 -07:00 |
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a4ed50fc38
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EventConsumer
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2023-09-08 20:15:36 -07:00 |
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846f681648
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generic events
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2023-09-08 20:15:36 -07:00 |
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ff54a03487
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happy compiler happy programmer
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2023-09-08 20:15:36 -07:00 |
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8c2dda5205
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bad data normalization
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2023-09-08 16:06:17 -07:00 |
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addde65caa
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fix up next_event lsp errors
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2023-09-08 16:06:17 -07:00 |
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2c4e6f642b
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boilerplate
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2023-09-08 16:06:17 -07:00 |
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f11742ef3b
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RelativeCollision concept
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2023-09-08 16:06:17 -07:00 |
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e18e8a9a7d
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walk event
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2023-09-08 16:06:17 -07:00 |
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f600092f13
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LETS GET RUSTY
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2023-09-08 16:06:17 -07:00 |
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1f1ef5d3ad
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there is no model
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2023-09-08 12:28:16 -07:00 |
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54bf0358d6
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can't stand the idea of 10 nanoseconds less than 66 ticks per second
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2023-09-08 12:27:45 -07:00 |
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6caa273623
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jump implementation details
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2023-09-08 12:04:30 -07:00 |
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101f0f8d12
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localize EventStruct
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2023-09-08 12:03:32 -07:00 |
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5391b635fb
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reorder elements
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2023-09-08 11:38:47 -07:00 |
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230469496e
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brainstorm tickless events
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2023-09-08 11:38:47 -07:00 |
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ea3134de51
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move physics into its own module
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2023-09-08 11:35:40 -07:00 |
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