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436706bc4d
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save 4 bytes per model + include camera matrix
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2023-10-06 13:58:22 -07:00 |
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5cd40afa56
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create ModelGraphicsInstance and include inverse transpose matrix for normals
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2023-09-30 13:00:01 -07:00 |
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2df76f020b
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blend with texture alpha
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2023-09-29 10:48:47 -07:00 |
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575d343276
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relax the wetness
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2023-09-28 19:58:54 -07:00 |
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099865c682
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sky should not be using model_sampler
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2023-09-28 19:00:04 -07:00 |
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f0d9c219b6
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remove texture transform lol
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2023-09-26 22:39:41 -07:00 |
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836749df47
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add texture_transform, switch model_transform to Affine3A
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2023-09-26 20:26:08 -07:00 |
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c868a91a06
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revert storage buffers: no igpus support
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2023-09-25 20:27:14 -07:00 |
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42ba757ec0
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plumb color everywhere
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2023-09-21 13:08:13 -07:00 |
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1cee3b52ac
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switch entity_transforms to storage buffers to remove hardcoded part cap
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2023-09-21 11:57:17 -07:00 |
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fb4a5efa14
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split main bind group, rename everything, organize GraphicsData
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2023-09-20 17:13:08 -07:00 |
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7e427b3879
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instanced rendering
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2023-09-20 13:48:07 -07:00 |
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d16485ae6d
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replace visual ground with custom ground model!
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2023-09-20 13:37:46 -07:00 |
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7effceff03
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convert spaces to tabs
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2023-09-06 14:39:44 -07:00 |
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355956e532
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change equation for bigger reflectionless area
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2023-09-06 14:30:30 -07:00 |
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8aad878d49
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texture coordinates + fake fresnel using dot
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2023-09-06 14:19:35 -07:00 |
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1a1509f315
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try one entity, convert to mat4x4
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2023-09-05 14:58:55 -07:00 |
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87f674238d
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add model_bind_group
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2023-09-05 14:58:55 -07:00 |
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8792b8e782
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add entity CFrames
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2023-09-05 14:58:55 -07:00 |
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ad46418e79
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expand baseplate
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2023-09-05 00:18:07 -07:00 |
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ce5f6fceb9
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modulo is implemented incorrectly by the shader language
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2023-09-01 00:10:19 -07:00 |
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1e25f71618
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brain lol
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2023-08-31 02:21:39 -07:00 |
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7784999da1
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tidy up unused shader values
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2023-08-31 02:05:03 -07:00 |
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d790bbc280
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rename confusing variable
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2023-08-31 02:05:03 -07:00 |
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72a6e36429
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add ground pipeline
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2023-08-31 02:05:03 -07:00 |
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68eda6546e
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wgpu/examples/skybox
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2023-08-29 18:40:47 -07:00 |
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