reorder elements
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@ -10,11 +10,11 @@ pub struct PhysicsState {
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pub time: TIME,
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pub time: TIME,
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pub strafe_tick_period: TIME,
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pub strafe_tick_period: TIME,
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pub tick: u32,
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pub tick: u32,
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pub gravity: glam::Vec3,
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pub friction: f32,
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pub mv: f32,
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pub mv: f32,
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pub grounded: bool,
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pub walkspeed: f32,
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pub walkspeed: f32,
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pub friction: f32,
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pub gravity: glam::Vec3,
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pub grounded: bool,
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pub jump_trying: bool,
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pub jump_trying: bool,
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}
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}
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